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| Ryu is the main protagonist of [[Capcom]]'s [[Street Fighter]] series.
| | #REDIRECT [[:Category:Ryu]] |
| =Games=
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| * [[Street Fighter]]
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| * [[Street Fighter II]]
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| * [[Street Fighter II Champion Edition]]
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| * [[Street Fighter II Turbo]]
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| * [[Super Street Fighter II]]
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| * [[Super Street Fighter II Turbo]]
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| * [[Street Fighter III: New Generation]]
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| * [[Street Fighter III: Second Impact]]
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| * [[Street Fighter III: 3rd Strike]]
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| * [[Street Fighter EX]]
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| * [[Street Fighter EX 2]]
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| * [[Street Fighter EX 3]]
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| =Move List=
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| ==Standing Normal Punches==
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| ==="Left Handed Jab"===
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| [[LP]] while [[Standing]] (all games); [[LP]] while [[Standing Close]] ([[SFA1]], [[SFA2]])<br>
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| A quick jab forwards with his left (near) hand.
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| ==="Right Handed Punch"===
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| [[MP]] while [[Standing]] ([[SF2]],[[SFA3]],[[SF3]]), [[HP]] while [[Standing]] ([[SF2]]);[[HP]] ([[SFA1]],[[SFA2]]) <br>
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| A powerfull punch straight forwards with his right (far) hand.
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| ==="Left Hook"===
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| [[HP]] while [[Standing Close]] ([[SFA3]])<br>
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| Ryu hooks his left hand across his opponent's chest.
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| ==="High Elbow"===
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| [[LP]] while [[Standing Close]] (all games)<br>
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| Ryu quickly hits his opponent on the head with his left elbow.
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| ==="Straight Elbow"===
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| [[MP]] while [[Standing Close]] ([[SF2]])<br>
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| Ryu thrusts his right elbow into his opponent's chest.
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| ==="Gut Punch"===
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| [[MP]] while [[Standing Close]] ([[SFA]],[[SF3]])<br>
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| Ryu punches his opponent in the gut with his right hand.
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| ==="Standing Uppercut"===
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| [[HP]] while [[Standing Close]] ([[SF2]]); [[MP]] ([[SFA1]],[[SFA2]])<br>
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| Ryu performs a standing uppercut with his left arm.
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| ==Standing Normal Kicks==
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| ==="Quick Kick"===
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| [[LK]] ([[SFA]],[[SF3]])<br>
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| A quick, weak diagonal kick with his right leg.
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| ==="High Kick"===
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| [[MK]] while [[Standing]] ([[SF2]],[[SFA]]); [[LK]] while [[Standing]] ([[SF2]]); [[MK]] while [[Standing]] ([[SFA]])<br>
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| Ryu leans back and kicks with his left foot at head-level.
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| ==="Straight Kick"===
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| [[MK]] while [[Standing]] ([[SF3]]);<br>
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| Ryu kicks straight forwards with his left foot (he can't seem to kick as high as he used to).
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| ==="Roundhouse Kick"===
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| [[HK]] while [[Standing]] (all games); [[HK]] while [[Standing Close]] ([[SFA1-2]], [[SF3]])<br>
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| Ryu twists his body about his left leg while his left leg deals a powerfull blow.
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| ==="Knee Jab"===
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| [[LK]] while [[Standing Close]] ([[SF2]])<br>
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| Ryu kicks forwards with his right leg, bending his knee slightly so that it bumps into his opponent.
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| ==="Knee Thrust"===
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| [[MK]] while [[Standing Close]] ([[SF2]])<br>
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| Ryu thrusts his knee high into his opponent's gut.
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| ==="Axe Kick"===
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| [[HK]] while [[Standing Close]] ([[SF2]],[[SFA3]]); [[MK]] ([[SFA1-2]])<br>
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| Ryu sends his foot straight up into the air and then it comes back down on his opponent.
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| ==Throws==
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| ===Seoi Nage===
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| [[Punch Throw]] (all games)<br>
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| Ryu grapples his opponent and tosses him over his shoulder.
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| ===Tomoe Nage===
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| [[Kick Throw]] (all games)<br>
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| Ryu grapples his opponents with his foot against his stomach, rolls onto his back, and tosses them across the stage with his foot away from his head.
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| ==Special Normals==
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| ===Seichu Nidan Tsuki===
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| [[F]]+[[HP]] ([[SSF2T]], [[SFA3]] (X, V-ism))<br>
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| Ryu slides his elbow into his opponent.
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| ===Sakotsu Wari===
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| [[F]]+[[MP]] ([[SSF2T]], [[SFA]], [[SF3]])<br>
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| Ryu swings his fist in an arc above his head, causing two hits.
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| ===Senpu Kyaku===
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| [[F]]+[[MK]] ([[SFA]])<br>
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| Ryu does a short hop forwards ending in a kick.
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| ==Special Moves==
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| ===Hadouken (Fireball)===
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| [[QCF]]+[[P]] (all games)<br>
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| The [[Hadouken]] is the signature move of Ryu and of fighting games in general. Ryu gathers [[Chi]] into an energy ball and releases that energy towards an opponent. Ryu had this capability in the original [[Street Fighter I]] game and has had it in every appearance. When Ken was altered to play slightly differently than Ryu, Ryu was given a more powerfull Hadouken than Ken, while Ken was given a more powerfull [[Shoryuken]]. This move is always performed with [[QCF]]+[[P]]. The higher the strength of the punch button pressed, the faster the hadouken travels across the screen. The Hadouken is about half the size of a Ryu and is released at chest-level. In games that don't have a Shakunetsu Hadouken, this move will knock down an opponent and set them on fire if it lands while they are very near to Ryu. The Shinku Hadouken is a super-version of this move.
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| ===Shakunetsu Hadouken (Red Fireball)===
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| [[HCF]]+[[P]] ([[SSF2T]], [[CvS2]], [[SFA3]],[[CvS2]]); [[QCF]]+[[2P]] ([[SF3TS]])<br>
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| In [[Super Street Fighter 2 Turbo]], Ryu gained a slower, more powerfull, and red version of the Hadouken. This move will set an opponent on fire. If thrown from a distance, they will be stunned for a short time. If performed close-up, they will be knocked down. In most games, this move can be performed by doing a half circle instead of a quarter circle forward ([[HCF]]+[[P]]). In [[Street Fighter 3: Third Strike]], Ryu can perform a similar red fireball (the [[EX]] version of the Hadouken, consumes energy) by pressing two punch buttons at the same time while performing a normal Hadouken.
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| ===Shoryuken (Dragon Punch)===
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| [[DP]]+[[P]] (all games)<br>
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| Ryu and Ken have had had the [[Shoryuken]] move since Street Fighter I. It is a rising dragon uppercut attack which moves slightly forwards (though not as forwards as Ken's would later do). This move eventually became Ken's signature move and Ryu was given a less powerfull version of the attack. The [[EX]] version of this move in [[Street Fighter 3: Third Strike]] happens when two punches are pressed at the same time while executing the move, hits twice when starting from the ground, and has a faster startup. Unlike Ken, Ryu does not commonly have a suped-up version of this move, although he can perform a Shin Shoryuken if powered up at level 3 in [[Capcom vs SNK 2]].
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| ===Tatsumaki Senpukyaku (Hurricane Kick)===
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| [[QCB]]+[[K]]<br>
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| The [[Tatsumaki Senpukyaku]] is the third basic move characteristic of the [[Shotokan]] style of martial arts. Ryu leaps straight in the air with one leg while the other spins around in a fierce hurricane kick. While spinning, Ryu travels horizontally forwards across the screen. In [[Street Fighter II Turbo]] and most games since, this move can be performed in the air. The "Shinkuu Tatsumaki Senpuu Kyaku" is a super-version of this move.
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| ===Joudan Sokotou Geri===
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| [[HCF]]+[[K]] ([[SF3]])<br>
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| In the [[Street Fighter 3 Series]] of games, Ryu has a special forwards sidekick that sends his opponent flying. It is performed with [[HCF]]+[[K]]. The [[EX]] version (consumes energy meter) bounces your opponent off of the wall for a juggling opportunity.
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| ==Super Moves==
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| ===Shinku Hadoken===
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| [[DQCF]]+[[P]] ([[SSF2T]], [[SFA]], [[CvS2]]), [[DHCB]]+[[P]] ([[CvS2]]: Evil Ryu)<br>
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| Five Hadoukens are released at the same time.
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| ===Denjin Hadouken===
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| [[DQCF]]+[[P]] (chargeable) ([[SF3]])<br>
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| A chargeable unblockable hadouken.
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| ===Shinku Tatsumaki Senpu Kyaku===
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| [[DQCB]]+[[K]] ([[SFA]],[[CvS2]] - Good Ryu)<br>
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| A super-Tatsumaki Senpu Kyaku move.
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| ===Messatsu Shoryuken===
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| [[DQCF]]+[[K]] ([[SFA3]])<br>
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| Ryu dashes his fist hard into his opponent. If he connects, he immediately follows up with a Shin Shoryuken. This takes up 3 energy bars.
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| ===Shin Shoryuken===
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| hit with [[DQCF]]+[[K]] ([[SFA3]]); [[DQCF]]+[[P]] ([[SF3]]); [[DQCF]]+[[K]] ([[CvS2]])<br>
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| A super-charged "true" Shoryuken. Ryu launches himself straight up into the air.
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| ===Metsu Hadouken===
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| [[DHCB]]+[[K]] ([[CvS2]]: Evil Ryu)
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| Evil Ryu is able to this powerfull Hadouken. It is an ultimate hadouken that takes all three energy bars and will automatically dizzy an opponent.
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| ===Messatsu Goushoryu===
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| [[DQCF]]+[[K]] ([[SFA2]]: Evil Ryu); [[DQCF]]+[[P]] ([[CvS2]]: Evil Ryu)<br>
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| Evil Ryu is able to perform [[Akuma]]'s [[Messatsu Go Shoryu]] move. This is similar to the Shin Shoryuken.
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| ===Shungokusatsu===
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| [[LP]],[[LP]],[[F]],[[LK]],[[HP]] ([[SFA2]], [[CvS2]]: Evil Ryu)<br>
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| Evil Ryu is able to perform [[Akuma]]'s [[Shun Goku Satsu]]. He performs a [[Ashura Senku]], then grabs his opponent, and then causes his opponent to explode, dealing massive damage.
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| ==Non-Attack Moves==
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| ===Hado no Kamae===
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| [[QCF]]+[[SELECT]]<br>
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| Ryu pretends to throw a Hadouken. This ability first appears in [[Street Fighter Alpha 2]].
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| ===Ashura Senku===
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| ([[RDP]] or [[DP]])+([[3P]] or [[3K]])<br>
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| Evil Ryu is able to perform [[Akuma]]'s [[Ashura Senku]] move. He pulls back slightly, then moves towards or away from the opponent and is able to move through without getting hit.
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| ==See Also==
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| [[Category:Ryu]]
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| [[Category:Fighter]]
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| [[Category:Shotokan Fighter]]
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| [[Category:Capcom Fighter]]
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