Marvel vs Capcom/Hulk: Difference between revisions

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{{MVC1 Character Subnav|name=Hulk}}
[[File:mvc1hulk.gif|right]]
[[File:mvc1hulk.gif|right]]
{{TOClimit|3}}


= Introduction =
==Introduction==
= Basic Tips =
Needs updated pros/cons.
Launchers:
{{ ProConTable
c. FP (second hit)
| pros =  
RK
* High stamina
 
* Damaging normals
AC Finisher:
* Easy combos
SP, FP, RK
* Gamma Charge is directional
 
* Hyper Combos can OTG
Magic Series:
| cons =
Ground Magic Series: Weakest to Any
* Big target, easy to cross-up and infinite
Jump Magic Series: Weakest to Any
* Very slow
Super Jump Magic Series: Weakest to Strongest
* Hyper Combos are unsafe in the corner
* Sucks against zoning
}}


= Move List =
= Move List =
==Normals==
===Ground Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Special Moves
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Ground Smash: QCF + P
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


First Introduced in MSHvSF, Hulk does a crouching HP
===== <span class="invisible-header"></span> =====
which rises the ground in from of him a bit.
<font style="visibility:hidden" size="0">s.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Gamma Tornado: HCB + P
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">s.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=s.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hulk's command grab as he grabs the opponents head
===== <span class="invisible-header"></span> =====
and swings the around with them thrown to the other
<font style="visibility:hidden" size="0">s.HK</font>
side of the screen.
{{MoveData
|image=
|subtitle=
|caption=
|name=s.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground, Launcher
|description=
}}
}}


Gamma Charge: Charge B, F or D, U + K
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hulk does a charging attack which can be followed up by
===== <span class="invisible-header"></span> =====
another one but only using the horizontal version of it.
<font style="visibility:hidden" size="0">c.MP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hyper Combos:
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Gamma Wave: QCF + Px2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">c.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hulk does an extended version of Ground Smash which
===== <span class="invisible-header"></span> =====
can land the opponent to the other side of the screen.
<font style="visibility:hidden" size="0">c.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Gamma Crush: QCB + Px2
===Air Normals===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.LP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Hulk does a vertical Gamma Charge at the start and comes
===== <span class="invisible-header"></span> =====
down from above with a giant rock which engulfs the
<font style="visibility:hidden" size="0">j.MP</font>
opponent in flames.
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Gamma Quake: QCF + Kx2
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">j.HP</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HP
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Introduced in MvC, Hulk punches the ground as a barrage
===== <span class="invisible-header"></span> =====
of rocks come from the top of the screen.
<font style="visibility:hidden" size="0">j.LK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.LK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


= Combos =
===== <span class="invisible-header"></span> =====
COMBOS:
<font style="visibility:hidden" size="0">j.MK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.MK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Easy Combos:
===== <span class="invisible-header"></span> =====
1) FP, cancel JP Gamma Wave
<font style="visibility:hidden" size="0">j.HK</font>
{{MoveData
|image=
|subtitle=
|caption=
|name=j.HK
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


Ok, this isn't much of a combo but that FP takes off so much and if your opponent blocks, just cancel into Gamma Wave.
==Throws==
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0">Normal Throw</font>
{{MoveData
|image=
|subtitle=4/6 + MP/HP
|caption=
|name=Normal Throw
|data=
{{AttackData-Marvel vs Capcom
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Property=Ground
|description=
}}
}}


2) JP, FP
==Special Moves==
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Ground Smash
| input    = QCF + P
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
{{AttackData-Marvel vs Capcom
  | version    = QCF + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = First Introduced in MSHvSF, Hulk does a crouching HP which rises the ground in front of him a bit.
}}
{{AttackData-Marvel vs Capcom
  | version    = QCF + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
{{AttackData-Marvel vs Capcom
  | version    = QCF + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


Simple but painful!
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Tornado
| input    = HCB + P
| subtitle =
| image    =
| caption  =
| linkname = HCB
| data  =
{{AttackData-Marvel vs Capcom
  | version    = HCB + LP
  | subtitle    = LP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Hulk's command grab as he grabs the opponents head and swings the around with them thrown to the other side of the screen.
}}
{{AttackData-Marvel vs Capcom
  | version    = HCB + MP
  | subtitle    = MP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
{{AttackData-Marvel vs Capcom
  | version    = HCB + HP
  | subtitle    = HP Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


3) c. FP, cancel Gamma Crush
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Charge
| input    = [4]~6 / [2]~8 + K
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-Marvel vs Capcom
  | version    = [4]~6 / [2]~8 + LK
  | subtitle    = LK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description = Hulk does a charging attack which can be followed up by another one but only using the horizontal version of it.
}}
{{AttackData-Marvel vs Capcom
  | version    = [4]~6 / [2]~8 + MK
  | subtitle    = MK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
{{AttackData-Marvel vs Capcom
  | version    = [4]~6 / [2]~8 + HK
  | subtitle    = HK Version
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground/air
  | description =
}}
}}


Make sure you maneuver Hulk onto the knocked over opponent cause sometimes
==Hyper Combos==
he'll miss.
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Wave
| input    = QCF + PP
| subtitle =
| image    =
| caption  =
| linkname = QCF
| data  =
{{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Hulk does an extended version of Ground Smash which can land the opponent to the other side of the screen.
}}
}}


===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Crush
| input    = QCB + PP
| subtitle =
| image    =
| caption  =
| linkname = QCB
| data  =
{{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Hulk does a vertical Gamma Charge at the start and comes down from above with a giant rock which engulfs the opponent in flames.
}}
}}


Intermediate Combos:
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Gamma Quake
| input    = QCF + KK
| subtitle =
| image    =
| caption  =
| linkname =
| data  =
{{AttackData-Marvel vs Capcom
  | subtitle    =
  | Damage      =
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description = Introduced in MvC, Hulk punches the ground as a barrage of rocks come from the top of the screen.
}}
}}


1) c. SK, c. FK, cancel RK Gamma Charge, redirect U RK.
=Strategy=
==Basic Tips==
Launchers: c.HP (second hit), HK


A high damaging combo that every Hulk player should learn.  This hurts like
AC Finisher: MP, HP, HK
hell!


2) j. RK, c. FP (one hit), cancel Super Gamma Wave
Magic Series:
* Ground Magic Series: Weakest to Any
* Jump Magic Series: Weakest to Any
* Super Jump Magic Series: Hunter Series (with most being finishers)


The first hit of the FP does not launch so make sure you cancel before the
==Advanced==
second hit comes out.
==Team Setups==


3) j. RK, c. SK, c. FP, sj. JP, sj. FK, AC Finisher
= Combos =
 
{| border="1em" cellpadding="3" cellMPacing="0"
Ouch, ouch, and ouch!
| align="center"|'''Combo'''
 
| align="center"|'''Damage'''
4) j. SK, j. FK, c. FP, sj. JP, sj. SP, sj. RK (OTG), c. FP
| align="center"|'''Notes'''
 
|-
This is a real simple but showy offy combo. 
| align="center"|'''Easy Combos'''
It doesn't even take much timing.
| align="center"|-
You can also add on more hits in the middle but I haven't really tried.
| align="center"|-
You just have to do it in the corner.
|-
 
|s.HP, LP Gamma Wave
5) j. RK, c. FP, cancel U RK Gamma Charge, redirect U RK
|
The second Gamma Charge hit can be hard to connect sometimes.  Don't do it
|
too early or you will miss.
|-
 
|s.LP, s.HP
 
|
Hard Combos:
|
 
|-
1) j. SK, j. MK, c. FP (one hit), cancel JP Gamma Tornado, FP (OTG), cancel
|c.HP, Gamma Crush
JP Gamma Tornado.
|
 
|
This only works if Hulk is in the corner. 
|-
He will toss the opponent into the corner where he can then OTG them. 
|c.LK, c.MK, HK Gamma Charge, redirect 8HK
Very hard timing to get used too.
|
Only seen it done a few times myself.
|
 
|-
2) j. punch throw, j. RK (OTG), c. FP, cancel Gamma Crush
|j.HK, c.HP (one hit), Super Gamma Wave
|
|
|-
|j.HK, c.LK, c.HP, sj.LP, sj.MK, AC Finisher
|
|
|-
|j.LK, j.MK, c.HP, sj.LP, sj.MP, sj.HK (OTG), c.HP
|
|
|-
|j.HK, c.HP, 8HK Gamma Charge, redirect 8HK
|
|
|-
|j.LK, j.MK, c.HP (one hit), LP Gamma Tornado, HP (OTG), LP Gamma Tornado
|
|
|-
|j.P throw, j.HK (OTG), c.HP, Gamma Crush
|
|
|-
|}


This is another show off combo. 
{{Navbox-MVC1}}
However, the Gamma Crush will only hit on the way up and not on the way down. 
Beats me why.  Must be some rule. 
Try doing a Gamma Quake or Wave. 
Or air combo them. 
But this one just looks cool even though you kinda screw yourself.
[[Category:Marvel vs Capcom]]
[[Category:Marvel vs Capcom]]

Latest revision as of 18:13, 15 September 2024

Mvc1hulk.gif

Introduction

Needs updated pros/cons.

Strengths Weaknesses
  • High stamina
  • Damaging normals
  • Easy combos
  • Gamma Charge is directional
  • Hyper Combos can OTG
  • Big target, easy to cross-up and infinite
  • Very slow
  • Hyper Combos are unsafe in the corner
  • Sucks against zoning

Move List

Normals

Ground Normals

s.LP

s.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MP

s.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HP

s.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.LK

s.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.MK

s.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

s.HK

s.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground, Launcher

c.LP

c.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MP

c.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HP

c.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.LK

c.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.MK

c.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

c.HK

c.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Air Normals

j.LP

j.LP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MP

j.MP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HP

j.HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.LK

j.LK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.MK

j.MK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

j.HK

j.HK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Throws

Normal Throw

Normal Throw
4/6 + MP/HP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Ground Smash
QCF + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + LP
LP Version
- - - - - - - - - Ground

First Introduced in MSHvSF, Hulk does a crouching HP which rises the ground in front of him a bit.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + MP
MP Version
- - - - - - - - - Ground
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
QCF + HP
HP Version
- - - - - - - - - Ground
Gamma Tornado
HCB + P
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + LP
LP Version
- - - - - - - - - Ground

Hulk's command grab as he grabs the opponents head and swings the around with them thrown to the other side of the screen.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + MP
MP Version
- - - - - - - - - Ground
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
HCB + HP
HP Version
- - - - - - - - - Ground
Gamma Charge
[4]~6 / [2]~8 + K
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 / [2]~8 + LK
LK Version
- - - - - - - - - Ground/air

Hulk does a charging attack which can be followed up by another one but only using the horizontal version of it.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 / [2]~8 + MK
MK Version
- - - - - - - - - Ground/air
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
[4]~6 / [2]~8 + HK
HK Version
- - - - - - - - - Ground/air

Hyper Combos

Gamma Wave
QCF + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hulk does an extended version of Ground Smash which can land the opponent to the other side of the screen.

Gamma Crush
QCB + PP
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Hulk does a vertical Gamma Charge at the start and comes down from above with a giant rock which engulfs the opponent in flames.

Gamma Quake
QCF + KK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Introduced in MvC, Hulk punches the ground as a barrage of rocks come from the top of the screen.

Strategy

Basic Tips

Launchers: c.HP (second hit), HK

AC Finisher: MP, HP, HK

Magic Series:

  • Ground Magic Series: Weakest to Any
  • Jump Magic Series: Weakest to Any
  • Super Jump Magic Series: Hunter Series (with most being finishers)

Advanced

Team Setups

Combos

Combo Damage Notes
Easy Combos - -
s.HP, LP Gamma Wave
s.LP, s.HP
c.HP, Gamma Crush
c.LK, c.MK, HK Gamma Charge, redirect 8HK
j.HK, c.HP (one hit), Super Gamma Wave
j.HK, c.LK, c.HP, sj.LP, sj.MK, AC Finisher
j.LK, j.MK, c.HP, sj.LP, sj.MP, sj.HK (OTG), c.HP
j.HK, c.HP, 8HK Gamma Charge, redirect 8HK
j.LK, j.MK, c.HP (one hit), LP Gamma Tornado, HP (OTG), LP Gamma Tornado
j.P throw, j.HK (OTG), c.HP, Gamma Crush

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