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! style="width:200px; color:black; background-color: | ! style="width:200px; color:black; background-color:orange;" align="center" | Move Name | ||
! style="width:100px; color:black; background-color: | ! style="width:100px; color:black; background-color:orange;" align="center" | Damage | ||
! style="width:100px; color:black; background-color: | ! style="width:100px; color:black; background-color:orange;" align="center" | Stun | ||
! style="width:100px; color:black; background-color: | ! style="width:100px; color:black; background-color:orange;" align="center" | Meter<br>Gain | ||
! style="width:50px; color:black; background-color: | ! style="width:50px; color:black; background-color:orange;" align="center" | Hit<br>Level | ||
! style="width:50px; color:black; background-color: | ! style="width:50px; color:black; background-color:orange;" align="center" | Cancel<br>Ability | ||
! style="width:50px; color:black; background-color: | ! style="width:50px; color:black; background-color:orange;" align="center" | Startup | ||
! style="width:100px; color:black; background-color: | ! style="width:100px; color:black; background-color:orange;" align="center" | Active | ||
! style="width:50px; color:black; background-color: | ! style="width:50px; color:black; background-color:orange;" align="center" | Rcvry | ||
! style="width:50px; color:black; background-color: | ! style="width:50px; color:black; background-color:orange;" align="center" | Total<br>Frames | ||
! style="width:50px; color:black; background-color: | ! style="width:50px; color:black; background-color:orange;" align="center" | Adv On<br>Guard | ||
! style="width:50px; color:black; background-color: | ! style="width:50px; color:black; background-color:orange;" align="center" | Adv On<br>Hit | ||
! style="width:50px; color:black; background-color: | ! style="width:50px; color:black; background-color:orange;" align="center" | Block<br>Stun | ||
! style="width:50px; color:black; background-color: | ! style="width:50px; color:black; background-color:orange;" align="center" | Hit<br>Stun | ||
! style="width:300px; color:black; background-color: | ! style="width:300px; color:black; background-color:orange;" align="center" | Extra<br>Details | ||
! style="width:50px; color:black; background-color: | ! style="width:50px; color:black; background-color:orange;" align="center" | Armor<br>Break | ||
! style="width:50px; color:black; background-color: | ! style="width:50px; color:black; background-color:orange;" align="center" | Proj | ||
! style="width:50px; color:black; background-color: | ! style="width:50px; color:black; background-color:orange;" align="center" | Throw | ||
! style="width:150px; color:black; background-color: | ! style="width:150px; color:black; background-color:orange;" align="center" | On Hit<br>Ground | ||
! style="width:150px; color:black; background-color: | ! style="width:150px; color:black; background-color:orange;" align="center" | Counter<br>Hit Ground | ||
! style="width:150px; color:black; background-color: | ! style="width:150px; color:black; background-color:orange;" align="center" | On Hit<br>Air | ||
! style="width:150px; color:black; background-color: | ! style="width:150px; color:black; background-color:orange;" align="center" | Counter<br>Hit Air | ||
! style="width:100px; color:black; background-color: | ! style="width:100px; color:black; background-color:orange;" align="center" | Armor | ||
! style="width:100px; color:black; background-color: | ! style="width:100px; color:black; background-color:orange;" align="center" | Full<br>Inv | ||
! style="width:100px; color:black; background-color: | ! style="width:100px; color:black; background-color:orange;" align="center" | Strike<br>Inv | ||
! style="width:100px; color:black; background-color: | ! style="width:100px; color:black; background-color:orange;" align="center" | Proj<br>Inv | ||
! style="width:100px; color:black; background-color: | ! style="width:100px; color:black; background-color:orange;" align="center" | Throw<br>Inv | ||
! style="width:100px; color:black; background-color: | ! style="width:100px; color:black; background-color:orange;" align="center" | Airborne | ||
! style="width:100px; color:black; background-color: | ! style="width:100px; color:black; background-color:orange;" align="center" | Juggle<br>Info |
Revision as of 20:44, 30 May 2014
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! style="width:200px; color:black; background-color:orange;" align="center" | Move Name
! style="width:100px; color:black; background-color:orange;" align="center" | Damage
! style="width:100px; color:black; background-color:orange;" align="center" | Stun
! style="width:100px; color:black; background-color:orange;" align="center" | Meter
Gain
! style="width:50px; color:black; background-color:orange;" align="center" | Hit
Level
! style="width:50px; color:black; background-color:orange;" align="center" | Cancel
Ability
! style="width:50px; color:black; background-color:orange;" align="center" | Startup
! style="width:100px; color:black; background-color:orange;" align="center" | Active
! style="width:50px; color:black; background-color:orange;" align="center" | Rcvry
! style="width:50px; color:black; background-color:orange;" align="center" | Total
Frames
! style="width:50px; color:black; background-color:orange;" align="center" | Adv On
Guard
! style="width:50px; color:black; background-color:orange;" align="center" | Adv On
Hit
! style="width:50px; color:black; background-color:orange;" align="center" | Block
Stun
! style="width:50px; color:black; background-color:orange;" align="center" | Hit
Stun
! style="width:300px; color:black; background-color:orange;" align="center" | Extra
Details
! style="width:50px; color:black; background-color:orange;" align="center" | Armor
Break
! style="width:50px; color:black; background-color:orange;" align="center" | Proj
! style="width:50px; color:black; background-color:orange;" align="center" | Throw
! style="width:150px; color:black; background-color:orange;" align="center" | On Hit
Ground
! style="width:150px; color:black; background-color:orange;" align="center" | Counter
Hit Ground
! style="width:150px; color:black; background-color:orange;" align="center" | On Hit
Air
! style="width:150px; color:black; background-color:orange;" align="center" | Counter
Hit Air
! style="width:100px; color:black; background-color:orange;" align="center" | Armor
! style="width:100px; color:black; background-color:orange;" align="center" | Full
Inv
! style="width:100px; color:black; background-color:orange;" align="center" | Strike
Inv
! style="width:100px; color:black; background-color:orange;" align="center" | Proj
Inv
! style="width:100px; color:black; background-color:orange;" align="center" | Throw
Inv
! style="width:100px; color:black; background-color:orange;" align="center" | Airborne
! style="width:100px; color:black; background-color:orange;" align="center" | Juggle
Info