Template:USFIVFrameDataHeader: Difference between revisions

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{| class="wikitable" cellspacing="0" width="2800px" style="border: 1px solid #999; background: #F2F2F2;"
|-  
|-  
! style="width:200px;" align="center" | Move Name
! style="width:200px; color:black; background-color:#ffffcc;" align="center" | Move Name
! style="width:100px;" align="center" | Damage
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Damage
! style="width:100px;" align="center" | Stun
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Stun
! style="width:100px;" align="center" | Meter<br>Gain
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Meter<br>Gain
! style="width:50px;" align="center" | Hit<br>Level
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Hit<br>Level
! style="width:50px;" align="center" | Cancel<br>Ability
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Cancel<br>Ability
! style="width:50px;" align="center" | Startup
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Startup
! style="width:100px;" align="center" | Active
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Active
! style="width:50px;" align="center" | Rcvry
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Rcvry
! style="width:50px;" align="center" | Total<br>Frames
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Total<br>Frames
! style="width:50px;" align="center" | Adv On<br>Guard
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Adv On<br>Guard
! style="width:50px;" align="center" | Adv On<br>Hit
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Adv On<br>Hit
! style="width:50px;" align="center" | Block<br>Stun
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Block<br>Stun
! style="width:50px;" align="center" | Hit<br>Stun
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Hit<br>Stun
! style="width:300px;" align="center" | Extra<br>Details
! style="width:300px; color:black; background-color:#ffffcc;" align="center" | Extra<br>Details
! style="width:50px;" align="center" | Armor<br>Break
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Armor<br>Break
! style="width:50px;" align="center" | Proj
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Proj
! style="width:50px;" align="center" | Throw
! style="width:50px;  color:black; background-color:#ffffcc;" align="center" | Throw
! style="width:150px;" align="center" | On Hit<br>Ground
! style="width:150px; color:black; background-color:#ffffcc;" align="center" | On Hit<br>Ground
! style="width:150px;" align="center" | Counter<br>Hit Ground
! style="width:150px; color:black; background-color:#ffffcc;" align="center" | Counter<br>Hit Ground
! style="width:150px;" align="center" | On Hit<br>Air
! style="width:150px; color:black; background-color:#ffffcc;" align="center" | On Hit<br>Air
! style="width:150px;" align="center" | Counter<br>Hit Air
! style="width:150px; color:black; background-color:#ffffcc;" align="center" | Counter<br>Hit Air
! style="width:100px;" align="center" | Armor
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Armor
! style="width:100px;" align="center" | Full<br>Inv
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Full<br>Inv
! style="width:100px;" align="center" | Strike<br>Inv
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Strike<br>Inv
! style="width:100px;" align="center" | Proj<br>Inv
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Proj<br>Inv
! style="width:100px;" align="center" | Throw<br>Inv
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Throw<br>Inv
! style="width:100px;" align="center" | Airborne
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Airborne
! style="width:100px;" align="center" | Juggle<br>Info
! style="width:100px; color:black; background-color:#ffffcc;" align="center" | Juggle<br>Info

Revision as of 20:37, 30 May 2014

Move Name Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Adv On
Guard
Adv On
Hit
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Inv
Strike
Inv
Proj
Inv
Throw
Inv
Airborne Juggle
Info