Marvel vs Capcom 2/Gambit: Difference between revisions

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{{MoveListRow | Kinetic Card
{{MoveListRow | Kinetic Card
| qcf + p
| qcf + p
|  
| 15
| airok Stuns: follow up with a jab slash.
| airok Stuns: follow up with a jab slash.
}}
}}
{{MoveListRow | Trick Card
{{MoveListRow | Trick Card
| qcb + p
| qcb + p
|  
| 15
| Stuns.
| Stuns.
}}
}}
{{MoveListRow | Cajun Slash
{{MoveListRow | Cajun Slash
| df + p or df + lk  + hp
| df + p or df + lk  + hp
|  
| 18 / 26 / 22
| Jab version is incredibly quick.
| Jab version is incredibly quick. HP versions OTGs.
}}
}}
{{MoveListRow | Cajun Escape
{{MoveListRow | Cajun Escape
| Charge d , u + p
| Charge d , u + p
|  
| 20
| Press b or f + p to give direction.
| Press b or f + p to give direction.
}}
}}
{{MoveListRow | Cajun Strike
{{MoveListRow | Cajun Strike
| Charge d , u + k
| Charge d , u + k
|  
| 18
|  
|  
}}
}}
Line 46: Line 46:
{{MoveListRow |Royal Flush
{{MoveListRow |Royal Flush
| qcf + pp
| qcf + pp
|  
| 49
|His staff flies up first and can knock down characters into.  Terrible recovery, but you can DHC out even after he's done.
|otg His staff flies up first and can knock down characters into.  Terrible recovery, but you can DHC out even after he's done.
}}
}}
{{MoveListRow |Cajun Explosion
{{MoveListRow |Cajun Explosion
| qcf or qcb + kk
| qcf or qcb + kk
|
|47
|He's vulnerable on the way up, and if they're superjumping outside the lances they're safe. Pretty safe way to DHC him in.
|He's vulnerable on the way up, and if they're superjumping outside the lances they're safe. Pretty safe way to DHC him in.
}}
}}
Line 59: Line 59:
{{MvC2CharacterAssists
{{MvC2CharacterAssists
   |[[file:hp.png]] Kinetic Card
   |[[file:hp.png]] Kinetic Card
   |
   |15
   |Royal Flush
   |Royal Flush
   |[[file:hp.png]] Kinetic Card
   |[[file:hp.png]] Kinetic Card
Line 65: Line 65:


   |[[file:lp.png]] Cajun Slash
   |[[file:lp.png]] Cajun Slash
   |
   |18
   |Royal Flush
   |Royal Flush
   |[[file:lp.png]] Cajun Slash
   |[[file:lp.png]] Cajun Slash
Line 71: Line 71:


   |crouching [[file:hp.png]]
   |crouching [[file:hp.png]]
   |
   |13
   |Royal Flush
   |Royal Flush
   |crouching [[file:hp.png]]
   |crouching [[file:hp.png]]
Line 82: Line 82:
Run away with super jump Kinetic Cards if you need to rest, chip, or let your team recover.
Run away with super jump Kinetic Cards if you need to rest, chip, or let your team recover.


You can otg off his throw in the corner.
His p throw is quick and can be used to tick throw people.  You can otg off his throw in the corner.


== Combos ==
== Combos ==
cHP, Royal Flush
jLP, jLK, cLP, cLK, cHP, sj, jLP, jLK, jMP, jMK, jHP
p throw into corner, (dash if needed), cLK, cHP, (air combo)
jHK, cLK, cMK, Morrigan antiair, Trick Card, HP Kinetic Card, LP Kinetic Card, Royal Flush
jHK, cLK, cMK, Morrigan antiair, Trick Card, HP Kinetic Card, LP Kinetic Card, Royal Flush
Trick Card, either super


= Advanced Strategy =
= Advanced Strategy =
= Fun Stuff =
== Float Mode ==
Dash and then immediately do a Trick Card.  Gambit will interrupt his dash in the middle of the hop while he's still in midair.
== Escape Glitch ==
Do the [[file:a2.png]] snapback and then do a Cajun Strike to the left wall.  Gambit will leave and never come back.
This is banned in tournaments.  This bug was fixed in the Xbox 360 and PS3 versions of the game.


[[Category:Marvel Vs. Capcom 2]]
[[Category:Marvel Vs. Capcom 2]]

Revision as of 10:00, 22 October 2011

Introduction

Remy "Gambit" LeBeau is a mutant thief with the ability to charge items with kinetic energy. In MvC2 he's firmly low tier, and is pretty fun.

Colors

First row: LP, HP, A1. Second row: LK, HK, A2.

Mvc2-gambit.png

Moves List

Normal Moves

Special Moves

Name
Command
Damage
Special Properties (glossary)
Kinetic Card
qcf + p
15
airok Stuns: follow up with a jab slash.
Trick Card
qcb + p
15
Stuns.
Cajun Slash
df + p or df + lk + hp
18 / 26 / 22
Jab version is incredibly quick. HP versions OTGs.
Cajun Escape
Charge d , u + p
20
Press b or f + p to give direction.
Cajun Strike
Charge d , u + k
18

Super Moves

Name
Command
Damage
Special Properties (glossary)
Royal Flush
qcf + pp
49
otg His staff flies up first and can knock down characters into. Terrible recovery, but you can DHC out even after he's done.
Cajun Explosion
qcf or qcb + kk
47
He's vulnerable on the way up, and if they're superjumping outside the lances they're safe. Pretty safe way to DHC him in.

Assist Moves

Name
Damage
Cross-Over Combination
Alpha Counter
Notes
Alpha.pngHp.png Kinetic Card
15
Royal Flush
Hp.png Kinetic Card
His best assist. Great for combos.
Beta.pngLp.png Cajun Slash
18
Royal Flush
Lp.png Cajun Slash
Gamma.pngcrouching Hp.png
13
Royal Flush
crouching Hp.png
Launch.png The launcher assist. There's no reason to pick this.

The Basics

Keep up pressure with the Kinetic Card and the jab Slash if you can. If they superjump, throw a Trick Card. If you hit them with an AAA, throw a Trick Card at them on their way down. Run away with super jump Kinetic Cards if you need to rest, chip, or let your team recover.

His p throw is quick and can be used to tick throw people. You can otg off his throw in the corner.

Combos

cHP, Royal Flush

jLP, jLK, cLP, cLK, cHP, sj, jLP, jLK, jMP, jMK, jHP

p throw into corner, (dash if needed), cLK, cHP, (air combo)

jHK, cLK, cMK, Morrigan antiair, Trick Card, HP Kinetic Card, LP Kinetic Card, Royal Flush

Trick Card, either super

Advanced Strategy

Fun Stuff

Float Mode

Dash and then immediately do a Trick Card. Gambit will interrupt his dash in the middle of the hop while he's still in midair.

Escape Glitch

Do the A2.png snapback and then do a Cajun Strike to the left wall. Gambit will leave and never come back.

This is banned in tournaments. This bug was fixed in the Xbox 360 and PS3 versions of the game.