Killer Instinct (2013)/Omen: Difference between revisions

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   |special properties= --
   |special properties= --
   |description= To Do
   |description= To Do
}}
}}
{{MoveData
|image= Omen CHPhb.png|thumb
|caption= Test Caption
|name= Crouching Heavy Punch
|linkname= 2HP
|input= Crouch HP/2HP
|data=
{{AttackData-KI2013
  |damage= 36 (10%)
  |counter-hit damage= 44 (12%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Mid
  |startup= 11
  |active= 5
  |recovery= 17
  |total duration= 32f
  |on hit= -4
  |on counter-hit= 0
  |on block= -7
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Omen CLKhb.png|thumb
|caption= Test Caption
|name= Crouching Light Kick
|linkname= 2LK
|input= Crouch LK/2LK
|data=
{{AttackData-KI2013
  |damage= 10 (2%)
  |counter-hit damage= 14 (3%)
  |potential damage= --
  |shadow on hit= 1.6
  |shadow on block= 2.4
  |guard= Low
  |startup= 5
  |active= 2
  |recovery= 9
  |total duration= 15f
  |on hit= +4
  |on counter-hit= +6
  |on block= +1
  |special properties= Chain
  |description= To Do
}}
}}
{{MoveData
|image= Omen CMKhb.png|thumb
|caption= Test Caption
|name= Crouching Medium Kick
|linkname= 2MK
|input= Crouch MK/2MK
|data=
{{AttackData-KI2013
  |damage= 20 (5%)
  |counter-hit damage= 26 (7%)
  |potential damage= --
  |shadow on hit= 2.4
  |shadow on block= 4
  |guard= Low
  |startup= 7
  |active= 2
  |recovery= 17
  |total duration= 25f
  |on hit= +3
  |on counter-hit= +6
  |on block= +1
  |special properties= --
  |description= To Do
}}
}}
{{MoveData
|image= Omen CHKhb.png|thumb
|caption= Test Caption
|name= Crouching Heavy Kick
|linkname= 2HK
|input= Crouch HK/5HK
|data=
{{AttackData-KI2013
  |damage= 36 (10%)
  |counter-hit damage= 44 (12%)
  |potential damage= --
  |shadow on hit= 4
  |shadow on block= 4.5
  |guard= Low
  |startup= 9
  |active= 2
  |recovery= 21
  |total duration= 31f
  |on hit= +44
  |on counter-hit= +44
  |on block= -9
  |special properties= Hard Knockdown
  |description= Standard sweep. 
  }}
  }}
}}
}}

Revision as of 12:39, 20 August 2024


Introduction

Omen PLACEHOLDER CHARACTER STORY

Omen PLACEHOLDER GAMEPLAY OVERVIEW

Strengths Weaknesses
  • Fly Like An Eagle: Compensates for KI's slowest jump with the ability to glide and bail, letting him dance around anti-airs and perform dirty left-right mixups.
  • Resource Denial: Has the ability to lock out stocks of shadow, letting him go berserk on offense without fear of shadow counters and other reversals.
  • In Progress

Universal Mechanics

Instinct

Shadow Gathering: Omen's advantage on everything is increased by 2. All strengths of Rashakuken fire an additional projectile. Rashakukens, Orda Shields, and Shadow Furious Flurry will lock out the opponent's shadow meter for 10 seconds.

Combat Traits

Demon Loops: Omen can follow up his auto-doubles with another auto of higher strength. Stringing 3 in a row will lock out the opponent's shadow meter for 10 seconds.

Battery Enders: All of Omen's enders give him a chunk of shadow in addition to their normal effects.

KI2013 Omen CSS.png
Character Data
Forward Walk Speed 50f to cross two large training mode squares
Backwards Walk Speed 67f to cross two large training mode squares
Forward Dash Duration 18f
Backdash Duration 24f
Pre-Jump Frames 5f
Jump Duration 59f
  • Can Airdash during the jump arc.
Landing Recovery 4f
Advantage Post Grounded Combo Breaker +1


Normal Moves

Omen takes his punch animations from Sabrewulf, and his kick animations from Jago.

Standing Normals

Standing Light Punch
Stand LP/5LP
Omen SLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Mid 5 2 11 17f +2 +4 -2 Chain

To Do


Far Medium Punch
Stand MP/5MP
Omen SMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Mid 6 4 17 26f 0 +3 -3 --

To Do


Far Heavy Punch
Stand HP/5HP
Omen SHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30 (8%) 38 (10%) -- 4 4.5 Mid 11 2 21 33f +2 +6 -1 --

To Do


Far Light Kick
Stand LK/5LK
Omen SLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Mid 7 3 12 21f +5 +7 +2 Chain, Flipout

To Do


Far Medium Kick
Stand MK/5MK
Omen SMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Mid 8 3 18 28f +3 +6 -2 --

To Do


Far Heavy Kick
Stand HK/5HK
Omen SHKhb.png
--
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
30 (8%) 38 (10%) -- 4 4.5 Mid 11 5 20 35f 0 +4 -5 --

To Do


Crouching Normals

Crouching Light Punch
Crouch LP/2LP
Omen CLPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Mid 5 2 7 13f +4 +5 +2 Chain

To Do


Crouching Medium Punch
Crouch MP/2MP
Omen CMPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
24 (6%) 30 (8%) -- 2.4 4 Mid 7 3 14 23f +2 +5 0 --

To Do


Crouching Heavy Punch
Crouch HP/2HP
Omen CHPhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36 (10%) 44 (12%) -- 4 4.5 Mid 11 5 17 32f -4 0 -7 --

To Do


Crouching Light Kick
Crouch LK/2LK
Omen CLKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
10 (2%) 14 (3%) -- 1.6 2.4 Low 5 2 9 15f +4 +6 +1 Chain

To Do


Crouching Medium Kick
Crouch MK/2MK
Omen CMKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
20 (5%) 26 (7%) -- 2.4 4 Low 7 2 17 25f +3 +6 +1 --

To Do


Crouching Heavy Kick
Crouch HK/5HK
Omen CHKhb.png
Test Caption
Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
36 (10%) 44 (12%) -- 4 4.5 Low 9 2 21 31f +44 +44 -9 Hard Knockdown

Standard sweep.

Shadow Moves

Demonic Despair
QCF+LPLK/236LPLK
Version Damage Counter-Hit Damage Potential Damage Shadow On Hit Shadow On Block Guard Startup Active Recovery Total Duration On Hit On Counter-Hit On Block Special Properties
S 0 (0%) 0(0%) 360 (100%) 0 0 -- 26+0(26) 7 62 94f +1 +1 -- Throw invul 1-32f

Turn all of the opponent's health into Potential Damage. Potentially the most devastating move in KI, as Omen can instantly win with a follow-up one-chance combo. Takes all 3 bars of shadow to attempt, is rather slow on startup and really slow on whiff.


KI2013 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Jago
Sabrewulf
Glacius
Thunder
Shadow Jago
Sadira
Orchid
Spinal
Fulgore
TJ Combo
Maya
Kan-Ra
Riptor
Omen
Aganos
Hisako
Cinder
Aria
Kim Wu
Tusk
Arbiter
Rash
Mira
Gargos
General Raam
Eyedol
Kilgore
Shin Hisako
Eagle