< Street Fighter 6 | Guile
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* '''Great Zoning:''' Sonic Boom recovers lighting fast, and Guile's pokes can easily take control on the ground. | * '''Great Zoning:''' Sonic Boom recovers lighting fast, and Guile's pokes can easily take control on the ground. | ||
* '''Anti-Airs''': Flash Kick is huge, and pairs well with Sonic Booms. Jumping at Guile is suicide. | |||
* '''Simple Gameplan:''' Guile only needs two Special Moves to win. | * '''Simple Gameplan:''' Guile only needs two Special Moves to win. | ||
| cons= | | cons= | ||
* '''Few Tools:''' Being a charge character, all of Guile's best tools require him to hold back. This makes playing the ground game much harder, and he's objectively weaker whenever he walks forward. | * '''Few Tools:''' Being a charge character, all of Guile's best tools require him to hold back. This makes playing the ground game much harder, and he's objectively weaker whenever he walks forward. |
Revision as of 00:52, 14 October 2022
A US Air Force pilot who fights for his country, Guile succeeded in dismantling Shadaloo and avenging his friend Charlie. He enjoys living the family man life, but new battlefields await him.
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