SvC Chaos: SNK Vs Capcom/Tessa: Difference between revisions

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==Normal Moves==
==Normal Moves==


''s.LP -'' <br>
''s.LK -'' <br>
''s.HP -'' <br>
''s.HK -''


''j.LP -''<br>
''j.LK -''<br>
''j.HP -''<br>
''j.HK -''


''cr.LP -'' <br>
''cr.LK -'' <br>
''cr.HP -'' <br>
''cr.HK -''


==Throws==
==Throws==

Revision as of 17:00, 30 May 2016

Introduction

From the lost jewel of the niche's Capcom Board (CPS3) Warzard(a.k.a. Red Earth in Japan),she is probably the most popular character of the game along with Leo of the awful CFJ.

Her movelist is an all-around character but more focused in Throwing and Zoning Projectiles but with not-so-good anti Airs.

T(ab)essa's Good and Bad Things


The Good:

  • Good Normals for Pokes
  • Great Range Special Command Throw
  • Trap Projectile Move for Mindgames
  • Her Triple Ice Peak Super Move can be followed with another Special in Corner
  • Exceed Command Throw with the best range and damage along that can be follower up in Corner

The Bad:

  • Hard to Learn
  • Slow Startup Projectiles
  • Short Range Anti Airs

Moves List

Normal Moves

s.LP -
s.LK -
s.HP -
s.HK -

j.LP -
j.LK -
j.HP -
j.HK -

cr.LP -
cr.LK -
cr.HP -
cr.HK -

Throws

Press AB when near Squash Hat

Press CD when near Kitten Scratch

Command Moves

d + D in air (can hold) Inroad Fowl

f + C (can hold) * Flask (Tachi)

df + C (can hold) * Flask (Shagami)

df + B * Haul Flapper

df + D * Restive Kitten


Special Moves

qcf + P (air) Chakra Wave

qcf + K Winder Fist

qcf + K Winder Fist She's On Enemy

f,d,df + P Reverie Sword

f,d,df + K Jamming Ghost

hcb + P when near As Sent Proof

Super Moves

qcf,qcf + P (can hold) Tricicle Edge

hcb,hcb + K Death Phenomeno


Exceed Move

hcb,hcb + AC when near Meteo Fall

The Basics

She is focused in two zones,long range trap projectiles and short ranges with throws,but can be defeated easily in jum-in games due to her short range and damaging anti-airs.

Advanced Strategy

Match-Ups