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https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Croagunk&diff=158401
Pokken Tournament DX/Croagunk
2020-08-06T02:11:55Z
<p>Mitchel: /* Strong Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Croagunk.png|right|border]]<br />
==Introduction==<br />
<br />
Placeholder<br />
<br><br />
<br><br />
*540 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 12 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Charges Synergy Gauge (for both Croagunk and the opponent).<br />
*Low Stance: Invincible against Highs on frame 1, also restores recoverable HP.<br />
<br><br />
*FP Forward Dash: 17 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Grab_FP.png|left|border]]<br />
[[File:Pokken_Croagunk_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90*<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* Duel Phase Grab damage increases based on the amount of buffs Croagunk has.</p><br />
<p>One Buff = 100 Damage</p><br />
<p>Two Buffs = 150 Damage</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_CA_1.png|left|border]]<br />
[[File:Pokken_Croagunk_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 90<br />
| 3<br />
| Mid High<br />
| i31 / i51<br />
| 0 / Launch<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Float'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk floats in the air, able to move while active.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Wall.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Wall Cling'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Holding j.sX, j.#Y, or 6X near the wall allows Croagunk to latch onto it.</p><br />
<p>Grants a Speed Buff that lasts for 3 seconds.</p><br />
<p>Another Speed Buff is granted for each second Croagunk clings to the wall.</p><br />
<p>Slowly slides down the wall each second.</p><br />
<p>After 3 seconds, Croagunk is forced off of the wall.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Release_X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_Release_X_2.png|border]]<br />
[[File:Pokken_Croagunk_Release_X_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 102 / 164<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -20 / -12 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk performs a shoryuken.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Enhances based on the amount of debuffs Croagunk has.</p><br />
<p>One Debuff = Two additional hits</p><br />
<p>Two Debuffs = Fully invincible on frame 1, Six additional hits</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Alter Ego Army'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 180 (30)<br />
| 12<br />
| Mid<br />
| i23<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spirals downwards to the ground.</p><br />
<p>Invincible on frame 13.</p><br />
<p>Counter pierces.</p><br />
<p>Can be activated in midair.</p><br />
<p>Activating it in the air makes the move invincible on frame 1.</p><br />
<p>On hit, removes all of the opponent's recoverable health.</p><br />
<p>On hit, gives the opponent a Speed debuff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_nY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_nY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY / n[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 / 30<br />
| Special Mid / Mid Low<br />
| i23 / i43<br />
| Crumple<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Creates a poison cloud that erases incoming projectiles.</p><br />
<p>Can be charged to increase the cloud's size.</p><br />
<p>Special / Jump cancelable.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| Special Mid<br />
| i27<br />
| -3<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk walks to the side, throwing out two poison bubbles that track down the opponent.</p><br />
<p>fY / Special / Jump cancelable.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_fY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_fY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 / 90<br />
| Mid, Mid<br />
| i15 / i35<br />
| Shift (Launch)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk kicks out a large wave of poison.</p><br />
<p>Can be charged to kick out a bomb.</p><br />
<p>The bomb throw deals 20 damage to the opponent.</p><br />
<p>The bomb throw cannot KO the opponent.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>If f[Y] Phase Shifts, the bomb will be planted in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_bY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_bY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY / b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 / 160<br />
| Mid<br />
| i218 / i338<br />
| Launch<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk plants a bomb in the ground that detonates after 3 seconds.</p><br />
<p>Invincible against Special Mid projectiles on frame 5.</p><br />
<p>Can be charged to increase the damage and radius (detonates after 5.5 seconds).</p><br />
<p>The explosion deals 50 / 80 damage to Croagunk.</p><br />
<p>Cannot KO Croagunk or the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| Mid High<br />
| i18<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk throws out a wave of three poison bubbles.</p><br />
<p>Can be used twice in a row.</p><br />
<p>Can cancel into aerials.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High, Low<br />
| i22<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk dives to the ground, creating a low shockwave on impact.</p><br />
<p>Can change the trajectory of the landing.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jsX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.sX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid High<br />
| i17<br />
| -20<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a straight rolling motion in the air.</p><br />
<p>Can be used twice in a row.</p><br />
<p>Can be angled in any direction.</p><br />
<p>Can cancel into aerials.</p><br />
<p>If j.sX is used near the wall, j.sX can be held to go into Wall Cling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Low<br />
| i21<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk homes in on the opponent and slides at them.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i21<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Croagunk does a flurry of punches.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 60<br />
| Mid<br />
| i21<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Croagunk hops up and kicks.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>The charge cannot be grabbed.</p><br />
<p>If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Low swipe to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Jump cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i19<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk advances forward and shoves the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk lifts up the opponent and launches them.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 6<br />
| Mid<br />
| i19<br />
| Knockdown<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk winds up, performing a charging tackle that counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward and does a quick jab.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 2<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y: Rock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Special Mid<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk chucks a rock at the opponent.</p><br />
<p>Holding the input throws the rock at a higher angle.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y: Bomb'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Special Mid, Mid<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>6Y has a random chance to throw out a bomb instead of a rock.</p><br />
<p>Holding the input throws the bomb at a higher angle.</p><br />
<p>The bomb detonates after 3 seconds when it touches the ground.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The bomb throw can KO the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>In Burst Mode, Croagunk is more likely to throw out a bomb.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8Y.png|left|border]]<br />
[[File:Pokken_Croagunk_8Y_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y / 8[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 64<br />
| 3 / 4<br />
| High<br />
| i19<br />
| 0 / Launch<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A soundwave attack that is considered a projectile.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Charging this move gives it a larger hitbox and additional hits.</p><br />
<p>Charging 8Y gives added High and Mid High invincibility frames.</p><br />
<p>Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 39<br />
| 0<br />
| Mid High<br />
| i15<br />
| +24<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial soundwave attack that is considered a projectile.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.#Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 1<br />
| Mid High / Aerial*<br />
| i15<br />
| +16<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk swims in the air vertically or diagonally.</p><br />
<p>Can cancel into aerials.</p><br />
<p>If j.#Y is used near the wall, j.#Y can be held to go into Wall Cling.</p><br />
<p>* j.7/8/9Y can only hit aerial opponents.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Croagunk_jY_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.#Y (Crash)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 1<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk bonks Its head on the ground, creating a shockwave.</p><br />
<p>Can only be done with j.1/2/3Y when close enough to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Low<br />
| i15<br />
| Knockdown<br />
| -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk slides on the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>* Becomes safer on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 200<br />
| 12<br />
| Mid Low<br />
| i160<br />
| Shift<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk winds up a "Miguel Punch" that counter pierces.</p><br />
<p>Can be canceled with R before the attack comes out.</p><br />
<p>If Croagunk has two buffs, the attack will go through an opponent's block.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk rushes forward, headbutting the opponent.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk lunges forward and does a butt bounce.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Bounces back both on hit and on block.</p><br />
<p>If 6X is used near the wall, 6X can be held to go into Wall Cling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i25<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An overhead slap attack.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 1<br />
| Mid High<br />
| i19<br />
| -12<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a straight rolling motion in the air.</p><br />
<p>Can cancel into aerials.</p><br />
<p>If j.X is used near the wall, j.X can be held to go into Wall Cling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_j8X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_j8X_2.png|border]]<br />
[[File:Pokken_Croagunk_j8X_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 2<br />
| Mid High, Mid<br />
| i11<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk teleports upwards and disappears, becoming invincible.</p><br />
<p>Croagunk then falls from above and lands in a relaxing stance.</p><br />
<p>Inputting j.7X causes Croagunk to land in the same spot.</p><br />
<p>Inputting j.9X Causes Croagunk to teleport even farther.</p><br />
<p>Has a random chance to throw out a bomb if the attack was blocked or whiffed.</p><br />
<p>The explosion deals 20 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Release_A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_Release_A_2.png|border]]<br />
[[File:Pokken_Croagunk_Release_A_3.png|border]]<br />
[[File:Pokken_Croagunk_Release_A_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ Acupressure'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Randomly grants Croagunk one or two buffs / debuffs.</p><br />
<p>If only one buff / debuff is granted, it will always be Speed.</p><br />
<p>If two buffs / debuffs are granted, it will always be Attack / Speed.</p><br />
<p>All buffs / debuffs last for 10 seconds.</p><br />
<p>Acupressure gives Synergy on use.</p><br />
<p>The least amount of Synergy gained is from receiving two buffs.</p><br />
<p>The most amount of Synergy gained is from receiving two debuffs.</p><br />
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p><br />
<br><br />
<p>The four outcomes of Acupressure:</p><br />
<p>-Croagunk receives a Speed buff.*</p><br />
<p>-Croagunk receives an Attack and Speed buff and heals 60 recoverable HP.</p><br />
<p>-Croagunk receives a Speed debuff.</p><br />
<p>-Croagunk receives an Attack and Speed debuff and receives an 80 HP Recoil.</p><br />
<p>* Croagunk randomly receives a 30 HP Recoil if only a Speed buff is given.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_2A_2.png|border]]<br />
[[File:Pokken_Croagunk_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Venoshock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 55 (16) / 100 (30) / 136 (42)<br />
| 3 / 6 / 12<br />
| Special Mid / Mid / Mid<br />
| i25<br />
| Knockdown<br />
| -24 / -20 / -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spins in place, throwing out a laser afterwards.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Venoshock becomes enhanced based on the amount of debuffs the opponent has.</p><br />
<p>One Debuff = Additional bottom laser, Counter Pierces</p><br />
<p>Two Debuffs = Additional top and bottom laser, Counter Pierces</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Thief'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (13) / 110 (29) / 150 (40)<br />
| 3<br />
| Low<br />
| i27<br />
| Launch<br />
| -12* / -8* / -4*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk slides on the ground, stealing buffs and Synergy from the opponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Thief becomes enhanced based on the amount of buffs the opponent has.</p><br />
<p>Each buff the opponent has grants Thief additional hits and range.</p><br />
<p>The stolen buffs have a constant duration of 10 seconds, regardless of their original duration.</p><br />
<p>* Becomes safer on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A / 5AA / 5AAA Poison Sting'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (20) per hit<br />
| 0<br />
| Special Mid<br />
| i23<br />
| -20 / +4 / -6<br />
| -8 / -16 / -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spits poison at the opponent at a maximum of three times.</p><br />
<p>Poison Sting deals the same damage regardless if it was blocked or not.</p><br />
<p>In Field Phase, Croagunk can dodge side to side by inputting left or right.</p><br />
<p>The first hit of Poison Sting (5A) has no hitstun.*</p><br />
<p>* In Burst Mode, 5A gains hitstun.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5A.png|left|border]]<br />
[[File:Pokken_Croagunk_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5[A] Poison Sting'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 (40)*<br />
| 0<br />
| Special Mid<br />
| i43<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A charged variant of Poison Sting that fires an additional projectile.</p><br />
<p>Charging the first hit of Poison Sting (5A) grants it hitstun.</p><br />
<p>In Field Phase, Croagunk can dodge side to side by inputting left or right.</p><br />
<p>Cannot KO the opponent.</p><br />
<p>* In Field Phase, 5[A] fires in multiple angles but deals 20 (20) damage per hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6A.png|left|border]]<br />
[[File:Pokken_Croagunk_6A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Poison Jab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| -10 / 80 (21) / 130<br />
| 3<br />
| Mid Low<br />
| i23<br />
| -4 / Knockdown / Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk extends Its arm and lunges forward, granting red armor on frame 1.</p><br />
<p>Landing a Poison Jab randomly grants the opponent one or two buffs / debuffs.</p><br />
<p>Grants either an Attack or Defense buff / debuff.</p><br />
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p><br />
<p>Throw crush.</p><br />
<br><br />
<p>The three outcomes of Poison Jab:</p><br />
<p>Poison Jab randomly deals no damage, giving the opponent an Attack (and sometimes a Defense) buff and healing them for 10 recoverable HP.</p><br />
<p>Poison Jab randomly gives the opponent a Defense debuff, stunning them and causing a knockdown.</p><br />
<p>Poison Jab randomly gives the opponent an Attack and Defense debuff, causing a followup cheer attack that launches them.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_8A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Foul Play'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 100 (33)<br />
| 0<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a deceiving slowed down version of a forward jump.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Croagunk is put into a counter armor state from frame 5-60.</p><br />
<p>Countering an opponent's attack causes Croagunk to become invincible.</p><br />
<p>Croagunk then throws out a bomb that shortly explodes, counter piercing the opponent.</p><br />
<p>Gives the opponent a Defense debuff on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Rock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 2<br />
| Mid<br />
| i19<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a rock.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_2.png|left|border]]<br />
[[File:Pokken_Croagunk_jA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Bomb'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 2<br />
| Mid<br />
| i19<br />
| -2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a bomb.</p><br />
<p>The bomb detonates after 3 seconds when it touches the ground.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The bomb throw can KO the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_7.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Self Destruct'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a large bomb that instantly explodes.</p><br />
<p>The explosion deals 45 damage to Croagunk.</p><br />
<p>After the explosion, Croagunk air techs.</p><br />
<p>The explosion cannot KO Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_8.png|left|border]]<br />
[[File:Pokken_Croagunk_jA_5.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Sludge Pool'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5), 48 (10)<br />
| 0<br />
| Mid, Low<br />
| i19<br />
| Stun<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out sludge that turns into a pool when hitting the ground.</p><br />
<p>The opponent becomes stunned and receives a Defense debuff if they come in contact.</p><br />
<p>The thrown projectile that creates the sludge pool cannot KO the opponent.</p><br />
<p>The sludge pool itself can KO the opponent.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_6.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Tornado'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 1 per hit<br />
| Mid<br />
| i19<br />
| Launch<br />
| +29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a tornado that homes in on the opponent.</p><br />
<p>The tornado disappears after 2 seconds, after the 3 hits, or if Croagunk's Burst Mode ends.</p><br />
<p>In Rage / Burst Mode, Croagunk is more likely to pull a tornado.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Boulder'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 145 (48)<br />
| 0<br />
| Mid<br />
| i21<br />
| +45<br />
| +45<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a boulder that homes in on the opponent.</p><br />
<p>The boulder disappears after 6 seconds, after the 6 hits, or if Croagunk's Burst Mode ends.</p><br />
<p>In Rage / Burst Mode, Croagunk is more likely to pull a boulder.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*AlolanDurgs (NA): [https://www.twitch.tv/alolandurgs Twitch], [https://twitter.com/AlolanDurgs Twitter]<br />
<br><br />
*Boolerex (EU): [https://twitter.com/Boolerex Twitter]<br />
<br><br />
*Buppa-san (JP): [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Buppa-san Vods]<br />
<br><br />
*Geno (NA): [https://twitter.com/GenoGunkMain Twitter]<br />
<br><br />
*Mewtater (NA): [https://www.twitch.tv/mewtater Twitch], [https://twitter.com/Mewtater_ Twitter], [https://www.youtube.com/Mewtater YouTube]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/30-croagunk/ Pokken Arena: Croagunk]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1489735737 Frame Data: Croagunk]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Gengar&diff=149208
Pokken Tournament DX/Gengar
2019-10-13T19:40:30Z
<p>Mitchel: /* Strong Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Gengar.png|right|border]]<br />
==Introduction==<br />
<br />
Placeholder<br />
<br><br />
<br><br />
*510 HP<br />
*250 CC Synergy Gauge<br />
*Burst Mode Duration: 18 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Invincible against Lows on frame 1 (can move while active).<br />
*Low Stance: Invincible against Highs on frame 1 (can move while active).<br />
<br><br />
*FP Forward Dash: 29 Frames (Invincible from frame 5-24)<br />
*FP Back Dash: 41 (Invincible from frame 1-18)<br />
*FP Side Dash: 43 (Invincible from frame 5-42)<br />
<br><br />
*DP Forward Dash: 29 (Invincible from frame 5-22)<br />
*DP Back Dash: 41 (Invincible from frame 1-22)<br />
<br><br />
*Burst Mode High Stance: Grants counter armor against Highs on frame 5.<br />
*Burst Mode Low Stance: Grants counter armor against Lows on frame 5.<br />
*Burst Mode Gengar cannot crouch Highs with Low Stance.<br />
<br><br />
*Burst Mode FP Forward Dash: 21 Frames (Invincible from frame 5-18)<br />
*Burst Mode FP Back Dash: 43 Frames (Invincible from frame 1-42)<br />
*Burst Mode FP Side Dash: 43 Frames (Invincible from frame 5-42)<br />
<br><br />
*Burst Mode DP Forward Dash: 21 Frames (Invincible from frame 5-18)<br />
*Burst Mode DP Back Dash: 33 Frames (Invincible from frame 1-22)<br />
<br><br />
Gengar has air control when jumping.<br />
<br><br />
*Gengar can move forwards and backwards during a neutral jump.<br />
*Gengar can increase the distance of a forward or backwards jump by holding the direction.<br />
*Gengar can halt the distance of a forward or backwards jump by pressing the opposite direction.<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_Grab_FP_1.png|left|border]]<br />
[[File:Pokken_Gengar_Grab_DP_1.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 100 / DP 90<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+4) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Field Phase, absorbs and heals 100 recoverable HP + X Synergy.</p><br />
<p>In Duel Phase, absorbs and heals 40 recoverable HP + X Synergy.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_Grab_FP_2.png|left|border]]<br />
[[File:Pokken_Gengar_Grab_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 140 / DP 150<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+4) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Field Phase, absorbs and heals 90 recoverable HP + X Synergy.</p><br />
<p>In Duel Phase, absorbs and heals 40 recoverable HP + X Synergy.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_CA_1.png|left|border]]<br />
[[File:Pokken_Gengar_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 90<br />
| 3<br />
| Mid Low<br />
| i35 / i55<br />
| +4 / +16<br />
| 0 / +12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>Crumples if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_CA_3.png|left|border]]<br />
[[File:Pokken_Gengar_CA_4.png|border]]<br />
[[File:Pokken_Gengar_CA_5.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 100 / 140<br />
| 4<br />
| Mid Low / Mid<br />
| i27 / i47<br />
| Knockdown<br />
| -8 / +12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mega Gengar is put into a counter armor state from frame 1-20 (40 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>Fully charging also gives it additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_Release_X_1.png|left|border]]<br />
[[File:Pokken_Gengar_Release_X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 0, 0, 0, 3<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -57<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar attacks with a flurry of punches.</p><br />
<p>At the end of the punches, Gengar laughs and receives 12.5 CC of Synergy.</p><br />
<p>In Burst Mode, Gengar doesn't have access to this move.</p><br />
<p>Jump / Shadow Stealth cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_R.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Shadow Stealth'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar submerges itself into the ground, becoming invincible during this time.</p><br />
<p>Gengar can cancel 6Y, ]X[ Release X, Shadow Ball, Hypnosis, or Astonish into Shadow Stealth.</p><br />
<p>Holding R increases Shadow Stealth's duration.</p><br />
<p>Can move while active.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Permeate'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar vanishes while midair, becoming invincible during this time.</p><br />
<p>Holding j.R increases Permeate's duration.</p><br />
<p>Gengar moves during Permeate if done from a forward, backward, left, or right jump.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Shadow Drop'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 240<br />
| 12<br />
| Low<br />
| i21<br />
| Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mega Gengar conjures up a shadow and disperses it on the ground.</p><br />
<p>Invincible on frame 1.</p><br />
<p>Considered a grab, but can be avoided by using moves that go over Lows or jumping.</p><br />
<p>Removes active Support Pokemon upon activation.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_nY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid Low<br />
| i27<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar fires a ring-shaped projectile that chases the opponent.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_nY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 72<br />
| Mid Low<br />
| i16<br />
| +4<br />
| -9<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mega Gengar fires three projectiles in each direction.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Special Mid<br />
| i31<br />
| +5<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar cartwheels to the side, firing out a projectile that chases the opponent.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54<br />
| Mid High<br />
| i20<br />
| +2<br />
| -7<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mega Gengar dashes to the side, throwing out a ring of flames that chases the opponent.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_fY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Low<br />
| i23<br />
| Shift (+4)<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar jumps into the ground and attacks with a Gengar-shaped shadow.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Invincible from frame 29-39.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_fY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 160<br />
| Mid<br />
| i23<br />
| Shift (Launch)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar fires a laser that shoots upwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid<br />
| i27<br />
| Shift (+8)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar surrounds itself with an eerie dome.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Able to erase enemy projectiles.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_jY_FP_1.png|left|border]]<br />
[[File:Pokken_Gengar_jY_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y / j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 60 / 80<br />
| Mid High<br />
| i31 / i54 / i77<br />
| -8 / -8 / 0<br />
| -24 / -24 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar halts in the air and throws out a ring of flames at the opponent.</p><br />
<p>Can be charged to increase in damage and size.</p><br />
<p>Can cancel into j.R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_jX_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High<br />
| i27<br />
| Shift (Knockdown)<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar vanishes, then lunges forward headfirst in the air.</p><br />
<p>Invincible from frame 5-18.</p><br />
<p>Can be angled upwards or downwards.</p><br />
<p>Special cancelable (even after a Phase Shift).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_jX_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High<br />
| i27<br />
| Shift (Knockdown)<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar vanishes, then rapidly spins ahead in the air.</p><br />
<p>Invincible from frame 5-18.</p><br />
<p>Can be angled upwards or downwards.</p><br />
<p>Special cancelable (even after a Phase Shift).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_Homing_Attack_1_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i25<br />
| +5<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar homes in on the opponent and punches them.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
[[File:Pokken_Gengar_Homing_Attack_2_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 90<br />
| Mid<br />
| i25<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Gengar body slams the opponent.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_Homing_Attack_1_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid<br />
| i17<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mega Gengar homes in on the opponent and does a multi-hit claw swipe.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
[[File:Pokken_Gengar_Homing_Attack_2_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 120<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Mega Gengar throws Its claw hand upwards.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick two-hit tongue swipe.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward with a multi-hit grounded claw swipe.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar jabs the opponent with Its tongue.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mega Gengar slashes the opponent with Its claw.</p><br />
<p>Special cancelable.*</p><br />
<p>* 5Y has three hits. Each hit can be special canceled.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_5YY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54<br />
| 4<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_5YY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 45<br />
| 2<br />
| Mid Low<br />
| i15<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i23<br />
| +12<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar leaps ahead and whips the opponent with Its tongue.</p><br />
<p>In Burst Mode, Gengar doesn't have access to this move.</p><br />
<p>Special / Shadow Stealth cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 48<br />
| 4<br />
| Mid<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup attack from 6Y that launches the opponent.</p><br />
<p>In Burst Mode, Gengar doesn't have access to this move.</p><br />
<p>Shadow Stealth cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_8Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 3<br />
| Mid<br />
| i19<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar morphs into a tornado and becomes invincible from frame 5-31.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Can move while active.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_8Y_2.png|left|border]]<br />
[[File:Pokken_Gengar_8Y_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 8Y / 8[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 73<br />
| 4<br />
| Mid<br />
| i23 / i52<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mega Gengar spawns a tornado that launches the oppponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Inputting 7Y places the tornado closer to Mega Gengar.</p><br />
<p>Inputting 9Y places the tornado farther away from Mega Gengar.</p><br />
<p>Charging 8Y spawns three tornadoes and increases the High / Mid High invincibility duration.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid High<br />
| i11<br />
| +24<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar spins around in the air, surrounding itself with a ring of flames.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_2X_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i19<br />
| Knockdown<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar sweeps Its leg, causing a knockdown on the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_2XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 81<br />
| 4<br />
| Mid Low<br />
| i19<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar shoves the opponent, launching them.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_2X_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 2<br />
| Low<br />
| i27<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mega Gengar fires a grounded laser that causes a knockdown on the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_5X_1.png|left|border]]<br />
[[File:Pokken_Gengar_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X / 5[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid Low<br />
| i31 / i51<br />
| +4 / Crumple<br />
| -12 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar disappears, then reappears with a punching attack.</p><br />
<p>Invincible from frame 5-21.</p><br />
<p>Inputting 4X causes Gengar to reappear behind Its location.</p><br />
<p>Inputting 6X causes Gengar to reappear in front of Its location.</p><br />
<p>Charging this move causes it to counter pierce.</p><br />
<p>Charging also increases the invincibility frames to 5-25.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_5X_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5X / 5[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 / 127<br />
| 4<br />
| Mid Low<br />
| i19 / i48<br />
| +12 / Launch<br />
| -8 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mega Gengar rapidly spins forward.</p><br />
<p>Invincible from frame 13-34.</p><br />
<p>Charging this move causes it to counter pierce.</p><br />
<p>The charged variant is invincible from frame 43-63.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_8X_1.png|left|border]]<br />
[[File:Pokken_Gengar_8X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 0<br />
| Mid High<br />
| i35<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar disappears, then reappears from above. Attacking with two kicks.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Invincible from frame 3-24.</p><br />
<p>Inputting 7X causes Gengar to reappear behind Its location.</p><br />
<p>Inputting 9X causes Gengar to reappear in front of Its location.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_8X_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 113<br />
| 4<br />
| Mid<br />
| i35<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mega Gengar disappears, the reappears from above.</p><br />
<p>Fires a laser to the ground that erupts into a vertical pillar.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Invincible from frame 9-24 (then 52-57 upon landing).</p><br />
<p>Inputting 7X causes Gengar to reappear behind Its location.</p><br />
<p>Inputting 9X causes Gengar to reappear in front of Its location.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_jX_DP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 0<br />
| Mid High<br />
| i23<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar vanishes, then lunges forward headfirst in the air.</p><br />
<p>Invincible from frame 5-18.</p><br />
<p>Can be angled upwards or downwards.</p><br />
<p>Special cancelable (even after a Phase Shift).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_jX_DP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 0<br />
| Mid High<br />
| i23<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar vanishes, then rapidly spins ahead in the air.</p><br />
<p>Invincible from frame 5-18.</p><br />
<p>Can be angled upwards or downwards.</p><br />
<p>Special cancelable (even after a Phase Shift).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_Release_A_1.png|left|border]]<br />
[[File:Pokken_Gengar_Release_A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ Sludge Bomb'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 40 (15)<br />
| 0<br />
| Mid Low<br />
| i23<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar spins around and spews out three pools of sludge.</p><br />
<p>Counter armor from frame 1-17.</p><br />
<p>Can move while active.</p><br />
<p>Sludge Bomb can be activated while in the air.</p><br />
<p>If the opponent walks over a puddle, they receive an Attack debuff.</p><br />
<p>The Attack debuff lasts for 5 seconds.</p><br />
<p>The puddles deal no damage or hitstun.</p><br />
<p>In Burst Mode, the puddles increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_2A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Curse'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 15 per hit (5)<br />
| 0<br />
| Low<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>20 HP Recoil on use (3 additional recoil damage per hit on the opponent).</p><br />
<p>Gengar submerges into the ground, turning into a pool that deals damage.</p><br />
<p>Invincible from frame 9-45.</p><br />
<p>Can move while active.</p><br />
<p>Only the final hit deals hitstun.</p><br />
<p>If the opponent is crumpled the rest of the hits deal hitstun.</p><br />
<p>In Burst Mode, all hits of Curse deal hitstun.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_4A_1.png|left|border]]<br />
[[File:Pokken_Gengar_4A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A / 4[A] Shadow Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5), 60 (15)<br />
| 0, 2<br />
| Mid Low<br />
| i23 / i43<br />
| Knockdown / Launch<br />
| +2 / +12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar winds up and punches, creating two portals near the opponent.</p><br />
<p>Giant fists spawn from the portals and proceed to punch.</p><br />
<p>Charging this move causes both the punch and giant fists to counter pierce.</p><br />
<p>The location of where the giant fists spawn depend on if the move was charged or not.</p><br />
<p>Not charging causes the giant fists to spawn in front and knockdown the opponent.</p><br />
<p>Charging causes the giant fists to spawn behind and launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_5A_1.png|left|border]]<br />
[[File:Pokken_Gengar_5A_2.png|border]]<br />
[[File:Pokken_Gengar_5A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A / 5[A] Shadow Ball'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (13) / 81 (24)<br />
| 3 / 0<br />
| Special Mid / Mid Low<br />
| i23 / i53<br />
| +4 / +8<br />
| -8 / 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar charges up a Shadow Ball and throws it straight forward.</p><br />
<p>Charging Shadow Ball gives it three hits and travel at a much slower pace.</p><br />
<p>A charged Shadow Ball disappears if Gengar grabs or does Hypnosis.</p><br />
<p>Shadow Stealth cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_5A_4.png|left|border]]<br />
[[File:Pokken_Gengar_5A_5.png|border]]<br />
[[File:Pokken_Gengar_5A_6.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A / 5[A] Shadow Ball'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 84 (24) / 105 (30)<br />
| 3 / 0<br />
| Mid Low<br />
| i23 / i53<br />
| Launch / +20<br />
| 0 / +12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar charges up a Shadow Ball and throws it straight forward.</p><br />
<p>Charging Shadow Ball gives it three hits and travel at a much slower pace.</p><br />
<p>A charged Shadow Ball disappears if Gengar grabs, does Hypnosis, or Shadow Drop.</p><br />
<p>Shadow Stealth cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_6A_1.png|left|border]]<br />
[[File:Pokken_Gengar_6A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Hypnosis'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 60<br />
| 3<br />
| N/A<br />
| i27<br />
| +24<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar disappears, then reappears with a grab attack of psychic energy.</p><br />
<p>Invincible from frame 5-18.</p><br />
<p>Can also combo into grab or Shadow Drop.</p><br />
<p>Landing Hypnosis causes Gengar to swap sides with the opponent.*</p><br />
<p>* In Burst Mode, Gengar stays in place when landing Hypnosis.</p><br />
<p>Shadow Stealth cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_jA_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Astonish (Face)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 35<br />
| 1 per hit<br />
| Mid<br />
| i30<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar creates a shadow of itself that launches the opponent.</p><br />
<p>Gengar then disappears and becomes invincible from frame 36-66.</p><br />
<p>Shadow Stealth cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_jA_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Astonish (Divekick)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15)<br />
| 0<br />
| Mid High<br />
| i30<br />
| Knockdown<br />
| -6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gengar reappears and divekicks down to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*Apollo (JP): [https://twitter.com/Apollo11Radio Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Apollo Vods]<br />
<br><br />
*Kemo (EU): [https://twitter.com/TopKekKemo Twitter]<br />
<br><br />
*madluk (NA): [https://twitter.com/madluk_ Twitter]<br />
<br><br />
*ouji (JP): [https://twitter.com/emiya26 Twitter]<br />
<br><br />
*Sasahune (JP): [https://twitter.com/sasa_hune Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Sasahune Vods]<br />
<br><br />
*SirSpudd (NA): [https://twitter.com/Sir_Spudd Twitter]<br />
<br><br />
*Tarutaro (JP): [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/search?query=Tarutaro Vods]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/35-gengar/ Pokken Arena: Gengar]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=280890768 Frame Data: Gengar]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Lucario&diff=149188
Pokken Tournament DX/Lucario
2019-09-29T20:40:17Z
<p>Mitchel: /* Strong Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Lucario.png|right|border]]<br />
==Introduction==<br />
<br />
Lucario is your classic jack-of-all-trades character. His toolset is easy to use and reliable and it allows him to play the game in several different ways. Aura Sphere allows you to play the zoning game against most characters, Bone Rush is arguably the best whiff punisher in the game, Force Palm is a devastating CQC move dealing a ton of chip damage if blocked, and he has access to a powerful reversal in Extreme Speed. He excels at midrange, where he can poke his opponent and force them to play neutral while they can't reach him. His above average damage output allows him to be in the opponent's face as well and get rewarded for it. His frame data is also one of the best in the game, giving you the chance of using most of your tools while still being safe. And most importantly, he has a 150 CC Synergy Gauge, which lets him get his powerful Synergy Burst usually once every round if you don't make a lot of mistakes.<br />
<br><br />
<br><br />
However, being such a versatile character isn't free. As a jack-of-all-trades, everything he can do, there's always a character that can do it better than him. His zoning is outclassed by characters like Chandelure or Gardevoir, his damage is outclassed by Machamp, Garchomp or Aegislash and his movement is bad when compared to characters like Decidueye or Weavile. His Field Phase is pretty lackluster, having problems to win if the opponent doesn't make any mistakes and his homing attack low priority makes it usually hard for him to use it. And even though his tools are reliable, they're also simple and linear. Good players will force you to be creative if you want to deal some damage with him.<br />
<br><br />
<br><br />
*600 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 13 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Charges Synergy Gauge.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 17 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_Grab_FP.png|left|border]]<br />
[[File:Pokken_Lucario_Grab_DP_1.png|border]]<br />
[[File:Pokken_Lucario_Grab_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90 / DP Burst 150*<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* In Burst Mode, Duel Phase Grab damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_CA_1.png|left|border]]<br />
[[File:Pokken_Lucario_CA_2.png|border]]<br />
[[File:Pokken_Lucario_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 90<br />
| 3<br />
| Mid Low<br />
| i35 / i55<br />
| +12 / Crumple<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>Crumples if Its a critical hit.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable in Burst Mode.</p><br />
<p>Lucario jets forward, able to cancel into aerials afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Aura Blast'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 182 (20)<br />
| 12<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario rushes towards the opponent.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_nY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Special Mid<br />
| i15<br />
| -16<br />
| -22<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throws out a small sphere of aura that has little tracking to it.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Special Mid<br />
| i19<br />
| Shift (-10)<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario hops to the side and throws out a horizontal arc-shaped projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid Low<br />
| i19<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Jumps forward, throwing out two diagonal waves of Aura.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80<br />
| Special Mid<br />
| i23<br />
| Shift (Knockdown)<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario forms a circle of aura that expands over time.</p><br />
<p>Grants counter armor from frame 1-16.</p><br />
<p>The aura circle is considered a projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i15<br />
| -18<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Kicks out a vertical wave of aura.</p><br />
<p>Launches the opponent if they got hit in the air.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| Mid High<br />
| i26<br />
| Shift (Knockdown)<br />
| -10<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After doing a quick flip, Lucario divekicks to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid Low<br />
| i21<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario homes in on the opponent and strikes with Its palm.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Lucario_Homing_Attack_2_1.png|left|border]]<br />
[[File:Pokken_Lucario_Homing_Attack_2_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 / 64*<br />
| Mid<br />
| i21<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Lucario sweeps the opponent Its leg.</p><br />
<p>* In Burst Mode, the sweep is replaced with a flurry of punches.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Lucario_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 90<br />
| Mid<br />
| i21<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 3, Lucario does a shoulder tackle.</p><br />
<p>Can be charged to guard break / counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 31 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low-grounded aura pulse.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario jabs with Its paw.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5YY_1.png|left|border]]<br />
[[File:Pokken_Lucario_5YY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 16 / 56*<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
<p>* In Burst Mode, 5YY is replaced with a flurry of punches.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 28<br />
| 4<br />
| Mid Low<br />
| i15<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i11<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario advances forward, throwing out a quick palm thrust.</p><br />
<p>Invincible against Highs on frame 5.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY / 6Y:Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 64 / 110<br />
| 5<br />
| Mid Low<br />
| i11<br />
| Knockdown<br />
| -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup blast of aura that knocks the opponent down.</p><br />
<p>Gains additional hits if the input is delayed.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| High<br />
| i15<br />
| +4<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throws out a sphere of aura at an upwards angle.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid High<br />
| i9<br />
| +29<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario kicks out Its leg in the air.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Low<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario sweeps the opponent with Its leg, launching the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5X.png|left|border]]<br />
[[File:Pokken_Lucario_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 48<br />
| 2, 2 / 1, 1*<br />
| Mid<br />
| i19<br />
| Launch / Crumple**<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A vertical wave of aura that has two hits.</p><br />
<p>* In Burst Mode, 5X's PSP goes from 2 per hit, to 1 per hit.</p><br />
<p>** In Burst Mode, 5X crumples the opponent instead of launching.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 28<br />
| 2<br />
| Mid<br />
| i19<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable in Burst Mode.</p><br />
<p>Lucario stomps the ground, creating a pillar of aura that launches.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_6X_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X / 6[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 89<br />
| 3<br />
| Mid Low<br />
| i19 / i31<br />
| +4 / Launch<br />
| -4 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario lunges forward with a shoulder tackle.</p><br />
<p>Charging 6X gives it additional hits, making it safer on block.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_6X_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 6X / 6[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 89<br />
| 3<br />
| Mid<br />
| i19 / i31<br />
| +4 / Launch<br />
| -4 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable in Burst Mode.</p><br />
<p>Lucario lunges forward with a pair of aura swords.</p><br />
<p>Charging 6X gives it additional hits, making it safer on block.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid High<br />
| i23<br />
| +12<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A cartwheel kick that advances Lucario forward.</p><br />
<p>Invincible against Lows on frame 5, and Mid Lows on frame 13.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 0<br />
| Mid High<br />
| i26<br />
| +20<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After doing a quick flip, Lucario divekicks to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A / 4[A] Force Palm'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 140 (38) / 200 (50)<br />
| 5 / 12<br />
| Mid Low<br />
| i23 / i43<br />
| Knockdown / Launch<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario charges, then release a multihit blast of aura.</p><br />
<p>Can be charged to give additional hits as well as instantly Phase Shift.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 4AA Force Palm: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 12<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable in Burst Mode.</p><br />
<p>A followup shoulder tackle that instantly Phase Shifts.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5A_1.png|left|border]]<br />
<div><br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aura Sphere (Level One)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 (10)<br />
| 3<br />
| Special Mid<br />
| i19<br />
| -12<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario fires a sphere of aura that increases in power when charged.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aura Sphere (Level Two)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 57 (16)<br />
| 1 per hit<br />
| Special Mid<br />
| i19<br />
| 0<br />
| -8<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5A_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aura Sphere (Level Three)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 72 (24)<br />
| 1 per hit<br />
| Mid Low<br />
| i19<br />
| +8<br />
| -2<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5A_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5A Aura Sphere (Level One)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 (16)<br />
| 2 per hit<br />
| Mid Low<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable in Burst Mode.</p><br />
<p>Can cancel into j.R by pressing B.</p><br />
<p>Can cancel into aerials afterwards.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Lucario_5A_5.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5A Aura Sphere (Level Two)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 96 (30)<br />
| 1 per hit<br />
| Mid Low<br />
| i40<br />
| FP Launch / DP 0<br />
| -12<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5A_6.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5A Aura Sphere (Level Three)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 2 per hit<br />
| Mid Low<br />
| i19<br />
| Launch<br />
| -22<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Bone Rush'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (21)<br />
| 3<br />
| Mid Low<br />
| i15<br />
| -8<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario lunges forward with a bone-shaped aura weapon.</p><br />
<p>Erases incoming projectiles on contact.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_6AYX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AY/X Bone Rush Downward Swing'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 4<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A downward swing followup that knocks the opponent to the ground.</p><br />
<p>Invincible against Mid Lows on frame 1.</p><br />
<p>Erases incoming projectiles on contact.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Lucario_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Bone Rush Upward Swing'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15)<br />
| 5<br />
| Mid<br />
| i15<br />
| +8<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An upward swing followup that knocks the opponent back.</p><br />
<p>Erases incoming projectiles on contact.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_8A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Extreme Speed'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 94 (25)<br />
| 2, 3<br />
| Mid High<br />
| i11<br />
| Launch<br />
| -49<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario blasts upwards and is given counter armor from frame 1-10.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_8AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 8AA Extreme Speed: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 12<br />
| High<br />
| i11<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable in Burst Mode.</p><br />
<p>A Followup ring of aura that instantly Phase Shifts.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_jA_1.png|left|border]]<br />
[[File:Pokken_Lucario_jA_2.png|border]]<br />
[[File:Pokken_Lucario_jA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A / j.[A] Aura Sphere: Midair'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 15 each (4)<br />
| 3 / 1 each hit<br />
| Mid<br />
| i21 / i45<br />
| -8<br />
| -20 / -22<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial version of Aura Sphere that is fired downwards.</p><br />
<p>Can be charged to fire multiple smaller spheres of aura in a wide spread.</p><br />
<p>In Field Phase, the small spheres of aura chase down the opponent.</p><br />
<p>In Burst Mode, can cancel into j.R by pressing B.</p><br />
<p>Can cancel into aerials afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*Bolimar (NA): [https://twitter.com/causey_dale Twitter]<br />
<br><br />
*CrossIgarashi (JP): [https://twitter.com/CROSS130 Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=CrossIgarashi Vods]<br />
<br><br />
*Deitylight (NA): [https://twitter.com/Deitylight Twitter]<br />
<br><br />
*DualDEATHLucario (EU): [https://twitter.com/DualDEATHLucari Twitter], [https://www.youtube.com/channel/UCgXfjJzvjmwhIOrPCBXODAQ YouTube]<br />
<br><br />
*Flegar (NA): [https://twitter.com/FlegarBombz Twitter]<br />
<br><br />
*JigglerJoggler (NA): [https://twitter.com/JigglerJoggler Twitter]<br />
<br><br />
*Jin (NA): [https://www.twitch.tv/JinByaShaRinSAGE Twitch], [https://twitter.com/JinByaShaRin Twitter]<br />
<br><br />
*LCF (EU)<br />
<br><br />
*TANNBARINN (JP): [https://twitter.com/TANNBARINN618 Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=TANNBARINN Vods]<br />
<br><br />
*Toasty (NA): [https://twitter.com/Toasty_BD Twitter]<br />
<br><br />
*Zyflair (NA): [https://twitter.com/ZyflairGriffane Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/36-lucario/ Pokken Arena: Lucario]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=2091695144 Frame Data: Lucario]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Buffs_%26_Debuffs&diff=148733
Pokken Tournament DX/Buffs & Debuffs
2019-08-17T12:53:35Z
<p>Mitchel: /* Rage */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
==Introduction==<br />
<br />
In drawing from its roots as a spin-off of a traditional RPG game, Pokken includes many status buffs and debuffs that can be applied to characters. Many characters have the ability to debuff the opponent, a few have the ability to buff themselves, and exactly one can buff the opponent. However, the most frequent source of buffs or debuffs are supports, which either provide a direct buff to their user or an offensive hitbox that causes debuffs. All status effects in Pokken come with a timer that can be affected by certain actions such as Suicune's Up-stance or Chandelure's ]X[ "Disco Inferno", and certain moves such as Croagunk's Thief or Scizor's Bug Bite can change their effects depending on the buff status of the combatants. Buffs come in many distinct varieties.<br />
<br />
==[[File:Pokken_Attack_Increased.png]] [[File:Pokken_Attack_Decreased.png]] Attack==<br />
<br><br />
An Attack buff increases the amount of damage dealt by '''20%'''.<br />
<br><br />
<br><br />
*Having an Attack buff makes all attacks deal hitstun against Burst Armor.<br />
<br><br />
An Attack debuff decreases the amount of damage dealt by '''20%'''.<br />
<br><br />
<br><br />
An Attack buff / debuff influences the damage of Support Pokemon too.<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_Defense_Increased.png]] [[File:Pokken_Defense_Decreased.png]] Defense==<br />
<br><br />
A Defense buff decreases the amount of damage received by '''20%'''.<br />
<br><br />
<br><br />
A Defense debuff increases the amount of damage received by '''20%'''.<br />
<br><br />
<br><br />
Having a Defense buff increases shield health, while a Defense debuff decreases shield health.<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_Speed_Increased.png]] [[File:Pokken_Speed_Decreased.png]] Speed==<br />
<br><br />
A Speed buff increases the walking speed of a character.<br />
<br><br />
<br><br />
A Speed debuff decreases the walking speed of a character.<br />
<br><br />
<br><br />
Moves such as Homing Attacks are affected by a Speed buff / debuff.<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_Synergy_Burst_Enhanced.png]] [[File:Pokken_Synergy_Burst_Weakened.png]] Synergy Burst==<br />
<br><br />
A Synergy Burst buff increases the amount of damage dealt by '''20%''', and decreases the amount of damage received by '''20%''' in Burst Mode.<br />
<br><br />
<br><br />
A Synergy Burst debuff decreases the amount of damage dealt by '''20%''', and increases the amount of damage received by '''20%''' in Burst Mode.<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_All_Critical_Hits.png]] [[File:Pokken_No_Critical_Hits.png]] Critical Hit==<br />
<br><br />
A Critical Hit occurs whenever:<br />
<br><br />
<br><br />
*An <span style="color:red">Attack</span> comes in contact with a <span style="color:green">Grab</span>.<br />
*A <span style="color:green">Grab</span> comes in contact with a <span style="color:blue">Counter Attack</span>.<br />
*A <span style="color:blue">Counter Attack</span> comes in contact with an <span style="color:red">Attack</span>.<br />
<br><br />
A Critical Hit increases the first hit by '''20%''', and all hits afterwards in a combo by '''10%'''.<br />
<br><br />
<br><br />
The All Critical Hits buff is exclusively tied to [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Dragonite_.26_Victini Victini].<br />
<br><br />
<br><br />
The No Critical Hits debuff is exclusively tied to [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Espeon_.26_Umbreon Umbreon].<br />
<br><br />
<br><br />
All moves gain additional hitstun when they're a Critical Hit, while certain moves have additional effects as well.<br />
<br><br />
<br><br />
<br />
===Critical Hit Effects===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|<br />
|-<br />
| <p>'''8X'''</p> <br />
|<p>Crumples</p><br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|<br />
|-<br />
| <p>'''6X'''</p><br />
|<p>Combos into 6XX</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''8Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8X'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''2A Iron Tail'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''8X'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''6XX'''</p><br />
|<p>Launches higher</p><br />
|-<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|<br />
|-<br />
| <p>'''4Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8X'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''1A/2A/3A Bullet Punch'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|<br />
|-<br />
| <p>'''2Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''4Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8X'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Launches</p><br />
|-<br />
| '''8X'''<br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
| <br />
|-<br />
| <p>'''6Y'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''4X'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''5X'''</p><br />
|<p>Crumples</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|<br />
|-<br />
| <p>'''Non-Burst X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''4Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8X'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''j.A Sucker Punch'''</p><br />
|<p>Becomes enhanced</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
| <br />
|-<br />
| <p>'''4XX'''</p><br />
|<p>Increased airtime upon launching</p><br />
|-<br />
| <p>'''4A Karate Chop'''</p><br />
|<p>Opponent spins around for longer,</p><br />
<p>then falls to the ground</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''8A Drill Peck'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
| <br />
|-<br />
| <p>'''nY'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''4Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''6A Rapid Spin'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
| <br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''2A Fire Punch'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''4AA Confusion'''</p><br />
|<p>Stuns</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|<br />
|-<br />
| <p>'''4Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''5X'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|<br />
|-<br />
| <p>'''2Y'''</p><br />
|<p>Combos into 2YY</p><br />
|-<br />
| <p>'''8A Ice Punch'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|<br />
|-<br />
| <p>'''5X'''</p><br />
|<p>Launches vertically</p><br />
<p>instead of horizontally</p><br />
|-<br />
| <p>'''6A Fire Punch'''</p><br />
|<p>Crumples</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|<br />
|-<br />
| <p>'''bY'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8Y'''</p><br />
|<p>Launches higher</p><br />
|-<br />
| <p>'''2A / 2[A] Sand Tomb'''</p><br />
|<p>Becomes enhanced</p><br />
|-<br />
| <p>'''4A / 4[A] Stone Edge'''</p><br />
|<p>Becomes enhanced</p><br />
|-<br />
| <p>'''8A Dragon Rush'''</p><br />
|<p>Becomes enhanced</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
| <br />
|-<br />
| <p>'''8Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''Non-Burst 8X'''</p><br />
|<p>Stuns</p><br />
|}<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_No_Synergy_Burst.png]] No Synergy Burst==<br />
<br><br />
A debuff that is tied exclusively to [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Yveltal_.26_Latios Yveltal].<br />
<br><br />
<br><br />
The No Synergy Burst debuff prevents the player from activating their Burst Mode or Burst Attack.<br />
<br><br />
<br><br />
The player also receives no Synergy from a Phase Shift (even if they were the one to cause the Phase Shift).<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_Additional_Jumps.png]] Additional Jumps==<br />
<br><br />
A buff that is tied exclusively to [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Litten_.26_Popplio Popplio].<br />
<br><br />
<br><br />
The Additional Jumps buff allows the player to double jump in the air. Can double jump in any direction.<br />
<br><br />
<br><br />
Double jump can be used after certain aerials.<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_No_Support.png]] No Support==<br />
<br><br />
A debuff that is tied exclusively to [http://wiki.shoryuken.com/Decidueye Decidueye].<br />
<br><br />
<br><br />
The No Support debuff prevents the player from calling their Support Pokemon.<br />
<br><br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! No Support Sources (Decidueye)<br />
|<br />
|-<br />
| <p>Duel Phase Grab</p><br />
|<p>8.5 second duration</p><br />
|-<br />
| <p>L+R Shining Feather</p><br />
|<p>11 second duration</p><br />
|-<br />
| <p>5A Spirit Shackle</p><br />
|<p>3 second duration</p><br />
|-<br />
| <p>5A Spirit Shackle: Trap</p><br />
|<p>8.5 second duration</p><br />
|}<br />
<br><br />
<br><br />
<br />
==Burst Mode==<br />
<br><br />
Burst Mode increases the amount of damage dealt by '''10%''', while decreasing the amount of damage received by '''10%'''.<br />
<br><br />
<br><br />
If both players are in Burst Mode, the modifiers are effectively canceled out.<br />
<br><br />
<br><br />
<br />
==Rage==<br />
<br><br />
[[File:Pokken_Rage.png]]<br />
<br><br />
<br><br />
<br><br />
"Rage" is the state a player enters when their HP is '''1/4''' or below. Recovering HP to an amount higher than this brings the player out of Rage.<br />
<br><br />
<br><br />
Rage increases the amount of damage dealt by '''20%''', while decreasing the amount of damage received by '''30%'''.<br />
<br><br />
<br><br />
If both players are in Rage, the increased damage is effectively canceled out and the amount of damage received is decreased by '''10%'''.<br />
<br><br />
<br><br />
{| class="wikitable sortable"<br />
|-<br />
! Character !! Base HP !! Rage HP<br />
|-<br />
| Darkrai || 540 || 135<br />
|-<br />
| Blaziken || 600 || 150<br />
|-<br />
| Pikachu || 570 || 142<br />
|-<br />
| Lucario || 600 || 150<br />
|-<br />
| Gardevoir || 540 || 135<br />
|-<br />
| Pikachu Libre || 570 || 142<br />
|-<br />
| Scizor || 600 || 150<br />
|-<br />
| Aegislash || 510 || 127<br />
|-<br />
| Croagunk || 540 || 135<br />
|-<br />
| Sceptile || 570 || 142<br />
|-<br />
| Gengar || 510 || 127<br />
|-<br />
| Decidueye || 570 || 142<br />
|-<br />
| Machamp || 660 || 165<br />
|-<br />
| Braixen || 540 || 135<br />
|-<br />
| Empoleon || 630 || 157<br />
|-<br />
| Blastoise || 660 || 165<br />
|-<br />
| Mewtwo || 600 || 150<br />
|-<br />
| Chandelure || 510 || 127<br />
|-<br />
| Suicune || 630 || 157<br />
|-<br />
| Weavile || 540 || 135<br />
|-<br />
| Charizard || 600 || 150<br />
|-<br />
| Garchomp || 660 || 165<br />
|-<br />
| Shadow Mewtwo || 480 || 120<br />
|}<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Buffs_%26_Debuffs&diff=148732
Pokken Tournament DX/Buffs & Debuffs
2019-08-17T12:52:28Z
<p>Mitchel: /* File:Pokken_Additional_Jumps.png Additional Jumps */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
==Introduction==<br />
<br />
In drawing from its roots as a spin-off of a traditional RPG game, Pokken includes many status buffs and debuffs that can be applied to characters. Many characters have the ability to debuff the opponent, a few have the ability to buff themselves, and exactly one can buff the opponent. However, the most frequent source of buffs or debuffs are supports, which either provide a direct buff to their user or an offensive hitbox that causes debuffs. All status effects in Pokken come with a timer that can be affected by certain actions such as Suicune's Up-stance or Chandelure's ]X[ "Disco Inferno", and certain moves such as Croagunk's Thief or Scizor's Bug Bite can change their effects depending on the buff status of the combatants. Buffs come in many distinct varieties.<br />
<br />
==[[File:Pokken_Attack_Increased.png]] [[File:Pokken_Attack_Decreased.png]] Attack==<br />
<br><br />
An Attack buff increases the amount of damage dealt by '''20%'''.<br />
<br><br />
<br><br />
*Having an Attack buff makes all attacks deal hitstun against Burst Armor.<br />
<br><br />
An Attack debuff decreases the amount of damage dealt by '''20%'''.<br />
<br><br />
<br><br />
An Attack buff / debuff influences the damage of Support Pokemon too.<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_Defense_Increased.png]] [[File:Pokken_Defense_Decreased.png]] Defense==<br />
<br><br />
A Defense buff decreases the amount of damage received by '''20%'''.<br />
<br><br />
<br><br />
A Defense debuff increases the amount of damage received by '''20%'''.<br />
<br><br />
<br><br />
Having a Defense buff increases shield health, while a Defense debuff decreases shield health.<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_Speed_Increased.png]] [[File:Pokken_Speed_Decreased.png]] Speed==<br />
<br><br />
A Speed buff increases the walking speed of a character.<br />
<br><br />
<br><br />
A Speed debuff decreases the walking speed of a character.<br />
<br><br />
<br><br />
Moves such as Homing Attacks are affected by a Speed buff / debuff.<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_Synergy_Burst_Enhanced.png]] [[File:Pokken_Synergy_Burst_Weakened.png]] Synergy Burst==<br />
<br><br />
A Synergy Burst buff increases the amount of damage dealt by '''20%''', and decreases the amount of damage received by '''20%''' in Burst Mode.<br />
<br><br />
<br><br />
A Synergy Burst debuff decreases the amount of damage dealt by '''20%''', and increases the amount of damage received by '''20%''' in Burst Mode.<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_All_Critical_Hits.png]] [[File:Pokken_No_Critical_Hits.png]] Critical Hit==<br />
<br><br />
A Critical Hit occurs whenever:<br />
<br><br />
<br><br />
*An <span style="color:red">Attack</span> comes in contact with a <span style="color:green">Grab</span>.<br />
*A <span style="color:green">Grab</span> comes in contact with a <span style="color:blue">Counter Attack</span>.<br />
*A <span style="color:blue">Counter Attack</span> comes in contact with an <span style="color:red">Attack</span>.<br />
<br><br />
A Critical Hit increases the first hit by '''20%''', and all hits afterwards in a combo by '''10%'''.<br />
<br><br />
<br><br />
The All Critical Hits buff is exclusively tied to [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Dragonite_.26_Victini Victini].<br />
<br><br />
<br><br />
The No Critical Hits debuff is exclusively tied to [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Espeon_.26_Umbreon Umbreon].<br />
<br><br />
<br><br />
All moves gain additional hitstun when they're a Critical Hit, while certain moves have additional effects as well.<br />
<br><br />
<br><br />
<br />
===Critical Hit Effects===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|<br />
|-<br />
| <p>'''8X'''</p> <br />
|<p>Crumples</p><br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|<br />
|-<br />
| <p>'''6X'''</p><br />
|<p>Combos into 6XX</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''8Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8X'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''2A Iron Tail'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''8X'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''6XX'''</p><br />
|<p>Launches higher</p><br />
|-<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|<br />
|-<br />
| <p>'''4Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8X'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''1A/2A/3A Bullet Punch'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|<br />
|-<br />
| <p>'''2Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''4Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8X'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Launches</p><br />
|-<br />
| '''8X'''<br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
| <br />
|-<br />
| <p>'''6Y'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''4X'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''5X'''</p><br />
|<p>Crumples</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|<br />
|-<br />
| <p>'''Non-Burst X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''4Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8X'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''j.A Sucker Punch'''</p><br />
|<p>Becomes enhanced</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
| <br />
|-<br />
| <p>'''4XX'''</p><br />
|<p>Increased airtime upon launching</p><br />
|-<br />
| <p>'''4A Karate Chop'''</p><br />
|<p>Opponent spins around for longer,</p><br />
<p>then falls to the ground</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''8A Drill Peck'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
| <br />
|-<br />
| <p>'''nY'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''4Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''6A Rapid Spin'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
| <br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''2A Fire Punch'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''4AA Confusion'''</p><br />
|<p>Stuns</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|<br />
|-<br />
| <p>'''4Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''5X'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|<br />
|-<br />
| <p>'''2Y'''</p><br />
|<p>Combos into 2YY</p><br />
|-<br />
| <p>'''8A Ice Punch'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|<br />
|-<br />
| <p>'''5X'''</p><br />
|<p>Launches vertically</p><br />
<p>instead of horizontally</p><br />
|-<br />
| <p>'''6A Fire Punch'''</p><br />
|<p>Crumples</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|<br />
|-<br />
| <p>'''bY'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8Y'''</p><br />
|<p>Launches higher</p><br />
|-<br />
| <p>'''2A / 2[A] Sand Tomb'''</p><br />
|<p>Becomes enhanced</p><br />
|-<br />
| <p>'''4A / 4[A] Stone Edge'''</p><br />
|<p>Becomes enhanced</p><br />
|-<br />
| <p>'''8A Dragon Rush'''</p><br />
|<p>Becomes enhanced</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
| <br />
|-<br />
| <p>'''8Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''Non-Burst 8X'''</p><br />
|<p>Stuns</p><br />
|}<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_No_Synergy_Burst.png]] No Synergy Burst==<br />
<br><br />
A debuff that is tied exclusively to [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Yveltal_.26_Latios Yveltal].<br />
<br><br />
<br><br />
The No Synergy Burst debuff prevents the player from activating their Burst Mode or Burst Attack.<br />
<br><br />
<br><br />
The player also receives no Synergy from a Phase Shift (even if they were the one to cause the Phase Shift).<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_Additional_Jumps.png]] Additional Jumps==<br />
<br><br />
A buff that is tied exclusively to [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Litten_.26_Popplio Popplio].<br />
<br><br />
<br><br />
The Additional Jumps buff allows the player to double jump in the air. Can double jump in any direction.<br />
<br><br />
<br><br />
Double jump can be used after certain aerials.<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_No_Support.png]] No Support==<br />
<br><br />
A debuff that is tied exclusively to [http://wiki.shoryuken.com/Decidueye Decidueye].<br />
<br><br />
<br><br />
The No Support debuff prevents the player from calling their Support Pokemon.<br />
<br><br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! No Support Sources (Decidueye)<br />
|<br />
|-<br />
| <p>Duel Phase Grab</p><br />
|<p>8.5 second duration</p><br />
|-<br />
| <p>L+R Shining Feather</p><br />
|<p>11 second duration</p><br />
|-<br />
| <p>5A Spirit Shackle</p><br />
|<p>3 second duration</p><br />
|-<br />
| <p>5A Spirit Shackle: Trap</p><br />
|<p>8.5 second duration</p><br />
|}<br />
<br><br />
<br><br />
<br />
==Burst Mode==<br />
<br><br />
Burst Mode increases the amount of damage dealt by '''10%''', while decreasing the amount of damage received by '''10%'''.<br />
<br><br />
<br><br />
If both players are in Burst Mode, the modifiers are effectively canceled out.<br />
<br><br />
<br><br />
<br />
==Rage==<br />
<br><br />
[[File:Pokken_Rage.png]]<br />
<br><br />
<br><br />
<br><br />
"Rage" is the state a player enters when their HP is '''1/4''' or below. Recovering HP to an amount higher than this brings the player out of Rage.<br />
<br><br />
<br><br />
Rage increases the amount of damage dealt by '''20%''', while decreasing the amount of damage received by '''30%'''.<br />
<br><br />
<br><br />
If both players are in Rage, the increased damage is canceled out and the amount of damage received is decreased by '''10%'''.<br />
<br><br />
<br><br />
{| class="wikitable sortable"<br />
|-<br />
! Character !! Base HP !! Rage HP<br />
|-<br />
| Darkrai || 540 || 135<br />
|-<br />
| Blaziken || 600 || 150<br />
|-<br />
| Pikachu || 570 || 142<br />
|-<br />
| Lucario || 600 || 150<br />
|-<br />
| Gardevoir || 540 || 135<br />
|-<br />
| Pikachu Libre || 570 || 142<br />
|-<br />
| Scizor || 600 || 150<br />
|-<br />
| Aegislash || 510 || 127<br />
|-<br />
| Croagunk || 540 || 135<br />
|-<br />
| Sceptile || 570 || 142<br />
|-<br />
| Gengar || 510 || 127<br />
|-<br />
| Decidueye || 570 || 142<br />
|-<br />
| Machamp || 660 || 165<br />
|-<br />
| Braixen || 540 || 135<br />
|-<br />
| Empoleon || 630 || 157<br />
|-<br />
| Blastoise || 660 || 165<br />
|-<br />
| Mewtwo || 600 || 150<br />
|-<br />
| Chandelure || 510 || 127<br />
|-<br />
| Suicune || 630 || 157<br />
|-<br />
| Weavile || 540 || 135<br />
|-<br />
| Charizard || 600 || 150<br />
|-<br />
| Garchomp || 660 || 165<br />
|-<br />
| Shadow Mewtwo || 480 || 120<br />
|}<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Gauges&diff=148718
Pokken Tournament DX/Gauges
2019-08-16T17:38:08Z
<p>Mitchel: /* Burst Attack */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
==Introduction==<br />
<br />
Arguably the core element of Pokken’s gameplay is Synergy Power. Characters can collect Synergy Power throughout the match in order to fill up their Synergy Gauge. Once this gauge fills up, a powerful Synergy Burst mode can be activated for a duration of time. In addition to various character-specific enhancements, a devastating Burst Attack, or "BA" can be unleashed when in Burst. Each BA has different properties, but they can completely change the course of a match if utilized well. It would be easy to think of Synergy Burst simply as a comeback mechanic, and while the health recovery, increased damage, increased defense, and high-damage super allow it to function well as that, it is as much a way to maintain pressure or steal momentum.<br />
<br />
==Synergy Gauge==<br />
<br />
Bordering each player icon is a gauge that fills up periodically throughout the match - this is the Synergy Gauge. As you collect Synergy Power, this gauge will periodically fill up. Each character’s gauge has a different size, meaning that a variable amount of Synergy Power is required to reach max capacity depending on the character. Synergy Power can be measured in “CC”, a measurement system that Pokken players have adopted in order to accurately measure Synergy Power. Furthermore, once activated, each character's Synergy Burst mode lasts for a different period of time. The values given here are a vacuum measurement in seconds, as certain factors can extend or shorten the time you spend in Burst. <br />
{| class="wikitable sortable"<br />
|-<br />
! Character !! CC !! Duration (Seconds)<br />
|-<br />
| Darkrai || 200 || 14<br />
|-<br />
| Blaziken || 150 || 14<br />
|-<br />
| Pikachu || 100 || 14<br />
|-<br />
| Lucario || 150 || 13<br />
|-<br />
| Gardevoir || 150 || 16<br />
|-<br />
| Pikachu Libre || 100 || 12<br />
|-<br />
| Scizor || 200 || 14<br />
|-<br />
| Aegislash || 200 || 12<br />
|-<br />
| Croagunk || 150 || 12<br />
|-<br />
| Sceptile || 200 || 14<br />
|-<br />
| Gengar || 250 || 18<br />
|-<br />
| Decidueye || 150 || 12<br />
|-<br />
| Machamp || 200 || 12<br />
|-<br />
| Braixen || 150 || 14<br />
|-<br />
| Empoleon || 150 || 14<br />
|-<br />
| Blastoise || 200 || 14<br />
|-<br />
| Mewtwo || 400 || 12<br />
|-<br />
| Chandelure || 200 || 12<br />
|-<br />
| Suicune || 200 || 14<br />
|-<br />
| Weavile || 100 || 13<br />
|-<br />
| Charizard || 150 || 11<br />
|-<br />
| Garchomp || 250 || 12<br />
|-<br />
| Shadow Mewtwo || 100 || 8<br />
|}<br />
<br />
==Synergy Burst==<br />
<br><br />
Once the Synergy Gauge has been filled, Synergy Burst can be activated. By pressing L+R, the screen briefly flashes, and the character is powered up. Being in Synergy Burst will slowly consume the gauge until all its Synergy Power has been depleted, at which point it will end. The rate at which the gauge depletes is also character specific. Being in Burst increases damage by 10% as a modifier that is not affected by damage scaling. Defense is also enhanced in a similar fashion. Its most notable benefit, however, is Burst Armor.<br />
<br><br />
<br><br />
===Burst Armor===<br />
<br><br />
Unless enhanced with an Attack Up buff, Weak Attacks will not inflict any hitstun on an opponent in Burst. This means that options with which to pressure or defend against an opponent in Burst are limited, making it all the more formidable.<br />
<br><br />
<br><br />
Burst Armor has some rules to it:<br />
<br><br />
<br><br />
*Weak Attacks can still go through Burst Armor if it was a critical hit.<br />
<br><br />
*Weak Attacks that do not go through Burst Armor can still be used in a combo as long as the move that started the combo goes through Burst Armor.<br />
<br><br />
*Hitting the opponent with nine attacks that don't deal hitstun to Burst Armor causes them to lose their Burst Armor for the next hit.<br />
<br><br />
*This nine hit mechanic resets at the end of a combo, when the opponent is knocked down, does an air-tech, or if the Phase Shifts.<br />
<br><br />
<br><br />
<br />
===Burst Declare Wave===<br />
<br><br />
<br><br />
[[File:Pokken_Burst_Declare_Wave.png|border]]<br />
<div><br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Declare Wave'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| 0<br />
| -12<br />
| Mid<br />
| i19<br />
| +8<br />
| 0<br />
|}</div><br />
<br><br />
<br><br />
Upon activating Synergy Burst, a wave of energy expands outwards around the character. Commonly known as the Burst Declare Wave, this wave knocks back the opponent. If the wave wasn't blocked, both player's PSP is reset to zero, and the one who activated Synergy Burst is left +8 against the opponent (0 if blocked).<br />
<br><br />
<br><br />
Although it doesn't deal damage, the wave can counter pierce the opponent. The wave is also considered a projectile. It has the potential to erase any incoming projectiles, but also interacts with moves such as Gardevoir's Energy Ball and Chandelure's Smog.<br />
<br><br />
<br><br />
<br><br />
<br />
===Synergy Burst Enhancements===<br />
<br><br />
<br><br />
<br><br />
<div><br />
{|border="2"<br />
|'''General Enhancements'''<br />
|- <br />
| <p>• Damage dealt increased by 10%.</p><br />
<p>• Damage received decreased by 10%.</p><br />
<p>• Increased walking speed.</p><br />
<p>• Heals recoverable HP.</p><br />
<p>• Burst Armor is granted.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Darkrai_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Darkrai (200 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Any move that Phase Shifts from Field to Duel activates Bad Dreams Rising.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Blaziken (150 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Moves that have HP recoil are reduced by half.</p><br />
<p>• Counter Attack height changes from a High to a Mid.</p><br />
<p>• 2Y gains an additional hit, increased hitstun, range, and cancels into specials faster.</p><br />
<p>• 5Y gains an additional hit that is a Mid.</p><br />
<p>• 5YY gains an additional hit that is a Mid.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Pikachu (100 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• 2Y range increases.</p><br />
<p>• 5YX always does the Just Frame variant.</p><br />
<p>• 6Y always does the Just Frame variant.</p><br />
<p>• Volt Tackle receives a followup attack.</p><br />
<p>• Thunder receives a followup attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Lucario (150 CC / 13 Second Duration)'''<br />
|- <br />
| <p>• Can Midair Dash with j.R.</p><br />
<p>• Duel Phase Grab deals additional damage.</p><br />
<p>• Homing Attack 2 is replaced with a flurry of punches.</p><br />
<p>• 5YY is replaced with a flurry of punches.</p><br />
<p>• 5X's PSP goes from 2 on each hit, to 1 on each hit.</p><br />
<p>• 5X crumples the opponent instead of launching.</p><br />
<p>• 5XX is available.</p><br />
<p>• 6X / 6[X] is replaced with a pair of aura swords.</p><br />
<p>• Force Palm receives a followup attack.</p><br />
<p>• Aura Sphere becomes enhanced (each level).</p><br />
<p>• Extreme Speed receives a followup attack.</p><br />
<p>• Aura Sphere: Midair can cancel into Midair Dash.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Gardevoir (150 CC / 16 Second Duration)'''<br />
|- <br />
| <p>• Midair Counter Attack becomes safer on block.</p><br />
<p>• An additional orb is thrown out when using nY.</p><br />
<p>• j.Y (Duel Phase) fires an additional arrow.</p><br />
<p>• 6X becomes safer on block.</p><br />
<p>• Moonblast fires a wave of horizontal arrows in Field Phase.</p><br />
<p>• Moonblast fires a wave of vertical arrows in Duel Phase.</p><br />
<p>• Calm Mind grants two charges instead of one.</p><br />
<p>• Future Sight's hitbox is increased (both High and Low versions).</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Pikachu_Libre_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Pikachu Libre (100 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Grants an enhanced state for the entire duration.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Scizor (200 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Hover Dash Y gains two additional hits.</p><br />
<p>• Sets down even more staples when using nY.</p><br />
<p>• 2Y becomes plus on hit, safer on block, and gains two additional hits.</p><br />
<p>• 5Y becomes plus on hit, safer on block, and gains two additional hits.</p><br />
<p>• 8Y gains two additional hits.</p><br />
<p>• All Bullet Punch variants launch the opponent.</p><br />
<p>• Bug Bite deals additional damage.</p><br />
<p>• Scizor gains two stocks from doing Swords Dance.</p><br />
<p>• The first hit of Aerial Ace receives hitstun.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Aegislash (200 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Grants an enhanced state for the entire duration.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Croagunk (150 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• More likely to receive good results from random effects.</p><br />
<p>• The first hit of Poison Sting receives hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Sceptile (200 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Field and Duel Phase Grab deals additional damage.</p><br />
<p>• Bullet Seed grows into the vines faster.</p><br />
<p>• Leaf Blade receives a followup attack.</p><br />
<p>• Leech Seed grows into the plants faster.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Gengar (250 CC / 18 Second Duration)'''<br />
|- <br />
| <p>• High Stance grants counter armor against Highs on frame 5.</p><br />
<p>• Low Stance grants counter armor against Lows on frame 5.</p><br />
<p>• Forward, Back, and Side Dashes have increased invincibility frames.</p><br />
<p>• Counter Attack is altered.</p><br />
<p>• nY fires three projectiles in each direction.</p><br />
<p>• sY is altered.</p><br />
<p>• fY is altered.</p><br />
<p>• j.X is altered.</p><br />
<p>• Homing Attack 1 is altered.</p><br />
<p>• Homing Attack 2 is altered.</p><br />
<p>• 2Y is altered.</p><br />
<p>• 5Y is altered.</p><br />
<p>• 5YY is altered.</p><br />
<p>• 8Y is altered.</p><br />
<p>• 2X is altered.</p><br />
<p>• 5X / 5[X] is altered.</p><br />
<p>• 8X is altered.</p><br />
<p>• Sludge Bomb's puddles increase in size.</p><br />
<p>• Curse receives hitstun on all hits.</p><br />
<p>• Shadow Ball becomes enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Decidueye_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Decidueye ( 150 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Acrobatics deals the full damage.</p><br />
<p>• Spirit Shackle deals additional damage.</p><br />
<p>• Spirit Shackle fires three arrows in Field Phase.</p><br />
<p>• Charged Spirit Shackle deals additional damage.</p><br />
<p>• Charged Spirit Shackle fires five arrows in Field Phase.</p><br />
<p>• Spirit Shackle's traps deal additional damage.</p><br />
<p>• Leaf Blade receives a followup attack.</p><br />
<p>• Three Magnemites fall from above when using Smack Down.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Machamp (200 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Pokemon moves are always enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Braixen (150 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Pokemon moves are always enhanced.</p><br />
<p>• j.Y is now Special / j.R cancelable (only after the fourth fireball).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Empoleon (150 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Aqua Jet will always be level three.</p><br />
<p>• Defog becomes more advantageous on hit.</p><br />
<p>• Defog becomes safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blastoise_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Blastoise (200 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Shell Fortress Stance Y becomes a large water ball projectile.</p><br />
<p>• fY becomes more advantageous on hit.</p><br />
<p>• fY becomes safer on block.</p><br />
<p>• bY gains an additional bubble trap.</p><br />
<p>• j.Y (Duel Phase) becomes a large water ball projectile.</p><br />
<p>• Water Pulse deals additional damage.</p><br />
<p>• Water Spout's damage is unaffected by Blastoise's HP.</p><br />
<p>• Dark Pulse becomes a laser.</p><br />
<p>• Dragon Pulse deals additional damage.</p><br />
<p>• Aura Sphere deals additional damage.</p><br />
<p>• Water Gun receives a followup attack.</p><br />
<p>• Hydro Pump deals additional damage.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Mewtwo (400 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Field Phase Grab deals additional damage.</p><br />
<p>• Homing Attack 2 is replaced with a flurry of kicks.</p><br />
<p>• j.Y (Duel Phase) is altered.</p><br />
<p>• 8X is altered.</p><br />
<p>• Fire Punch gives the opponent an Attack debuff.</p><br />
<p>• Fire Punch automatically combos into Ice Punch.</p><br />
<p>• Thunder Punch gives the opponent a Speed debuff.</p><br />
<p>• Confusion stuns if Its a critical hit.</p><br />
<p>• Psystrike receives hitstun on all hits.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Chandelure_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Chandelure (200 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• 6XX turns into a fullscreen laser that stuns the opponent.</p><br />
<p>• Will-O-Wisp gains an additional hit and stuns the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Suicune (200 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• j.Y (Duel Phase) fires an additional projectile.</p><br />
<p>• Icy Wind will always be level three.</p><br />
<p>• An additional wave of Hail falls.</p><br />
<p>• Blizzard freezes the opponent on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Weavile (100 CC / 13 Second Duration)'''<br />
|- <br />
| <p>• sY throws out five icicle traps.</p><br />
<p>• j.Y (Field Phase) throws out three snowball projectiles.</p><br />
<p>• Icicle Crash can be used twice.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Charizard (150 CC / 11 Second Duration)'''<br />
|- <br />
| <p>• Can perform a double jump in any direction.</p><br />
<p>• Moves that have HP recoil are reduced by half.</p><br />
<p>• Homing Attack 1 becomes safer on block if canceled into Flying Stance.</p><br />
<p>• 6X becomes safer on block if canceled into Flying Stance.</p><br />
<p>• A flame pillar is created at the end of Flamethrower that launches.</p><br />
<p>• Fire Punch becomes more advantageous on hit.</p><br />
<p>• Fire Punch becomes safer on block.</p><br />
<p>• Fire Punch becomes more advantageous on hit if canceled into Flying Stance.</p><br />
<p>• Fire Punch becomes safer on block if canceled into Flying Stance.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Garchomp_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Garchomp (250 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Pokemon moves are always enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Shadow Mewtwo (100 CC / 8 Second Duration)'''<br />
|- <br />
| <p>• Pokemon moves no longer consume HP on use.</p><br />
<p>• Field and Duel Phase Grab deals additional damage.</p><br />
<p>• The amount of nY orbs increases to five.</p><br />
<p>• sY mirrors have increased duration and travel forward.</p><br />
<p>• j.Y (Field Phase) throws out five orbs.</p><br />
<p>• j.X spawns a pillar upon landing.</p><br />
<p>• Homing Attack 2 is replaced with a flurry of kicks.</p><br />
<p>• 5Y is altered.</p><br />
<p>• 5YY is altered.</p><br />
<p>• 6Y pillar receives hitstun.</p><br />
<p>• j.Y (Duel Phase) is altered.</p><br />
<p>• 2X gains additional hits and becomes safer on block.</p><br />
<p>• 8X is altered.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Burst Attack==<br />
<br />
While still in Synergy Burst, pressing L+R again will result in another screen flash, followed up by a special attack known as a Burst Attack (BA). These attacks are treated like Pokemon Moves, meaning that they can be canceled into from certain normal attacks. Most BA's become invincible a few frames after activation. However, some BA's are completely invincible, and some have armor. These attacks do a lot of damage on their own. They can also counter pierce, making them powerful tools for hit confirms or neutral.<br />
{| class="wikitable sortable"<br />
|-<br />
! Character !! Attack !! Damage !! Chip !! Invincible on !! Armor<br />
|-<br />
| Darkrai || Normal || 180 || 60 || Frame 9 || N/A<br />
|-<br />
| Darkrai (BDR) || Normal || 240 || 60 || Frame 1 || N/A<br />
|-<br />
| Blaziken || Normal || 216 || 49 || Frame 5 || N/A<br />
|-<br />
| Pikachu || Normal || 180 || 60 || Frame 5 || N/A<br />
|-<br />
| Lucario || Normal || 182 || 20 || Frame 5 || N/A<br />
|-<br />
| Gardevoir || Normal || 192 || 60 || Frame 5 || N/A<br />
|-<br />
| Pikachu Libre || Normal || 184 || 15 || Frame 5 || N/A<br />
|-<br />
| Scizor || Normal || 201 || 24 || Frame 5 || N/A<br />
|-<br />
| Aegislash || Normal || 210 || 35 || Frame 5 || N/A<br />
|-<br />
| Aegislash (SF) || Counter || 220 || 41 || Frame 9 || Counter Armor<br />
|-<br />
| Croagunk || Normal || 180 || 30 || Frame 13 || N/A<br />
|-<br />
| Croagunk (Aerial) || Normal || 180 || 30 || Frame 1 || N/A<br />
|-<br />
| Sceptile || Counter || 190 || 50 || Frame 20 || Counter Armor<br />
|-<br />
| Gengar || Grab || 240 || N/A || Frame 1 || N/A<br />
|-<br />
| Decidueye || Normal || 181 || 50 || Frame 13 || N/A<br />
|-<br />
| Machamp || Normal || 240 || 58 || Frame 5 || N/A<br />
|-<br />
| Braixen || Normal || 167 || 25 || Frame 9 || N/A<br />
|-<br />
| Empoleon || Grab || 200 || N/A || Frame 26 || N/A<br />
|-<br />
| Blastoise || Normal || 219 || 20 || Frame 5 || N/A<br />
|-<br />
| Mewtwo || Grab || 220 || N/A || Frame 1 || N/A<br />
|-<br />
| Chandelure || Counter || 200 || 35 || Frame 13 || Counter Armor<br />
|-<br />
| Suicune || Counter || 170 || 60 || Frame 20 || Counter Armor<br />
|-<br />
| Weavile || Counter || 155 || 20 || Frame 9 || Counter Armor<br />
|-<br />
| Charizard || Normal || 235 || 60 || Frame 5 || N/A<br />
|-<br />
| Garchomp || Normal || 245 || 75 || Frame 9 || Red Armor<br />
|-<br />
| Shadow Mewtwo || Normal || 226 || 80 || Frame 13 || N/A<br />
|}</div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Gauges&diff=148717
Pokken Tournament DX/Gauges
2019-08-16T16:56:38Z
<p>Mitchel: /* Synergy Burst Enhancements */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
==Introduction==<br />
<br />
Arguably the core element of Pokken’s gameplay is Synergy Power. Characters can collect Synergy Power throughout the match in order to fill up their Synergy Gauge. Once this gauge fills up, a powerful Synergy Burst mode can be activated for a duration of time. In addition to various character-specific enhancements, a devastating Burst Attack, or "BA" can be unleashed when in Burst. Each BA has different properties, but they can completely change the course of a match if utilized well. It would be easy to think of Synergy Burst simply as a comeback mechanic, and while the health recovery, increased damage, increased defense, and high-damage super allow it to function well as that, it is as much a way to maintain pressure or steal momentum.<br />
<br />
==Synergy Gauge==<br />
<br />
Bordering each player icon is a gauge that fills up periodically throughout the match - this is the Synergy Gauge. As you collect Synergy Power, this gauge will periodically fill up. Each character’s gauge has a different size, meaning that a variable amount of Synergy Power is required to reach max capacity depending on the character. Synergy Power can be measured in “CC”, a measurement system that Pokken players have adopted in order to accurately measure Synergy Power. Furthermore, once activated, each character's Synergy Burst mode lasts for a different period of time. The values given here are a vacuum measurement in seconds, as certain factors can extend or shorten the time you spend in Burst. <br />
{| class="wikitable sortable"<br />
|-<br />
! Character !! CC !! Duration (Seconds)<br />
|-<br />
| Darkrai || 200 || 14<br />
|-<br />
| Blaziken || 150 || 14<br />
|-<br />
| Pikachu || 100 || 14<br />
|-<br />
| Lucario || 150 || 13<br />
|-<br />
| Gardevoir || 150 || 16<br />
|-<br />
| Pikachu Libre || 100 || 12<br />
|-<br />
| Scizor || 200 || 14<br />
|-<br />
| Aegislash || 200 || 12<br />
|-<br />
| Croagunk || 150 || 12<br />
|-<br />
| Sceptile || 200 || 14<br />
|-<br />
| Gengar || 250 || 18<br />
|-<br />
| Decidueye || 150 || 12<br />
|-<br />
| Machamp || 200 || 12<br />
|-<br />
| Braixen || 150 || 14<br />
|-<br />
| Empoleon || 150 || 14<br />
|-<br />
| Blastoise || 200 || 14<br />
|-<br />
| Mewtwo || 400 || 12<br />
|-<br />
| Chandelure || 200 || 12<br />
|-<br />
| Suicune || 200 || 14<br />
|-<br />
| Weavile || 100 || 13<br />
|-<br />
| Charizard || 150 || 11<br />
|-<br />
| Garchomp || 250 || 12<br />
|-<br />
| Shadow Mewtwo || 100 || 8<br />
|}<br />
<br />
==Synergy Burst==<br />
<br><br />
Once the Synergy Gauge has been filled, Synergy Burst can be activated. By pressing L+R, the screen briefly flashes, and the character is powered up. Being in Synergy Burst will slowly consume the gauge until all its Synergy Power has been depleted, at which point it will end. The rate at which the gauge depletes is also character specific. Being in Burst increases damage by 10% as a modifier that is not affected by damage scaling. Defense is also enhanced in a similar fashion. Its most notable benefit, however, is Burst Armor.<br />
<br><br />
<br><br />
===Burst Armor===<br />
<br><br />
Unless enhanced with an Attack Up buff, Weak Attacks will not inflict any hitstun on an opponent in Burst. This means that options with which to pressure or defend against an opponent in Burst are limited, making it all the more formidable.<br />
<br><br />
<br><br />
Burst Armor has some rules to it:<br />
<br><br />
<br><br />
*Weak Attacks can still go through Burst Armor if it was a critical hit.<br />
<br><br />
*Weak Attacks that do not go through Burst Armor can still be used in a combo as long as the move that started the combo goes through Burst Armor.<br />
<br><br />
*Hitting the opponent with nine attacks that don't deal hitstun to Burst Armor causes them to lose their Burst Armor for the next hit.<br />
<br><br />
*This nine hit mechanic resets at the end of a combo, when the opponent is knocked down, does an air-tech, or if the Phase Shifts.<br />
<br><br />
<br><br />
<br />
===Burst Declare Wave===<br />
<br><br />
<br><br />
[[File:Pokken_Burst_Declare_Wave.png|border]]<br />
<div><br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Declare Wave'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| 0<br />
| -12<br />
| Mid<br />
| i19<br />
| +8<br />
| 0<br />
|}</div><br />
<br><br />
<br><br />
Upon activating Synergy Burst, a wave of energy expands outwards around the character. Commonly known as the Burst Declare Wave, this wave knocks back the opponent. If the wave wasn't blocked, both player's PSP is reset to zero, and the one who activated Synergy Burst is left +8 against the opponent (0 if blocked).<br />
<br><br />
<br><br />
Although it doesn't deal damage, the wave can counter pierce the opponent. The wave is also considered a projectile. It has the potential to erase any incoming projectiles, but also interacts with moves such as Gardevoir's Energy Ball and Chandelure's Smog.<br />
<br><br />
<br><br />
<br><br />
<br />
===Synergy Burst Enhancements===<br />
<br><br />
<br><br />
<br><br />
<div><br />
{|border="2"<br />
|'''General Enhancements'''<br />
|- <br />
| <p>• Damage dealt increased by 10%.</p><br />
<p>• Damage received decreased by 10%.</p><br />
<p>• Increased walking speed.</p><br />
<p>• Heals recoverable HP.</p><br />
<p>• Burst Armor is granted.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Darkrai_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Darkrai (200 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Any move that Phase Shifts from Field to Duel activates Bad Dreams Rising.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Blaziken (150 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Moves that have HP recoil are reduced by half.</p><br />
<p>• Counter Attack height changes from a High to a Mid.</p><br />
<p>• 2Y gains an additional hit, increased hitstun, range, and cancels into specials faster.</p><br />
<p>• 5Y gains an additional hit that is a Mid.</p><br />
<p>• 5YY gains an additional hit that is a Mid.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Pikachu (100 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• 2Y range increases.</p><br />
<p>• 5YX always does the Just Frame variant.</p><br />
<p>• 6Y always does the Just Frame variant.</p><br />
<p>• Volt Tackle receives a followup attack.</p><br />
<p>• Thunder receives a followup attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Lucario (150 CC / 13 Second Duration)'''<br />
|- <br />
| <p>• Can Midair Dash with j.R.</p><br />
<p>• Duel Phase Grab deals additional damage.</p><br />
<p>• Homing Attack 2 is replaced with a flurry of punches.</p><br />
<p>• 5YY is replaced with a flurry of punches.</p><br />
<p>• 5X's PSP goes from 2 on each hit, to 1 on each hit.</p><br />
<p>• 5X crumples the opponent instead of launching.</p><br />
<p>• 5XX is available.</p><br />
<p>• 6X / 6[X] is replaced with a pair of aura swords.</p><br />
<p>• Force Palm receives a followup attack.</p><br />
<p>• Aura Sphere becomes enhanced (each level).</p><br />
<p>• Extreme Speed receives a followup attack.</p><br />
<p>• Aura Sphere: Midair can cancel into Midair Dash.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Gardevoir (150 CC / 16 Second Duration)'''<br />
|- <br />
| <p>• Midair Counter Attack becomes safer on block.</p><br />
<p>• An additional orb is thrown out when using nY.</p><br />
<p>• j.Y (Duel Phase) fires an additional arrow.</p><br />
<p>• 6X becomes safer on block.</p><br />
<p>• Moonblast fires a wave of horizontal arrows in Field Phase.</p><br />
<p>• Moonblast fires a wave of vertical arrows in Duel Phase.</p><br />
<p>• Calm Mind grants two charges instead of one.</p><br />
<p>• Future Sight's hitbox is increased (both High and Low versions).</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Pikachu_Libre_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Pikachu Libre (100 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Grants an enhanced state for the entire duration.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Scizor (200 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Hover Dash Y gains two additional hits.</p><br />
<p>• Sets down even more staples when using nY.</p><br />
<p>• 2Y becomes plus on hit, safer on block, and gains two additional hits.</p><br />
<p>• 5Y becomes plus on hit, safer on block, and gains two additional hits.</p><br />
<p>• 8Y gains two additional hits.</p><br />
<p>• All Bullet Punch variants launch the opponent.</p><br />
<p>• Bug Bite deals additional damage.</p><br />
<p>• Scizor gains two stocks from doing Swords Dance.</p><br />
<p>• The first hit of Aerial Ace receives hitstun.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Aegislash (200 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Grants an enhanced state for the entire duration.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Croagunk (150 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• More likely to receive good results from random effects.</p><br />
<p>• The first hit of Poison Sting receives hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Sceptile (200 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Field and Duel Phase Grab deals additional damage.</p><br />
<p>• Bullet Seed grows into the vines faster.</p><br />
<p>• Leaf Blade receives a followup attack.</p><br />
<p>• Leech Seed grows into the plants faster.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Gengar (250 CC / 18 Second Duration)'''<br />
|- <br />
| <p>• High Stance grants counter armor against Highs on frame 5.</p><br />
<p>• Low Stance grants counter armor against Lows on frame 5.</p><br />
<p>• Forward, Back, and Side Dashes have increased invincibility frames.</p><br />
<p>• Counter Attack is altered.</p><br />
<p>• nY fires three projectiles in each direction.</p><br />
<p>• sY is altered.</p><br />
<p>• fY is altered.</p><br />
<p>• j.X is altered.</p><br />
<p>• Homing Attack 1 is altered.</p><br />
<p>• Homing Attack 2 is altered.</p><br />
<p>• 2Y is altered.</p><br />
<p>• 5Y is altered.</p><br />
<p>• 5YY is altered.</p><br />
<p>• 8Y is altered.</p><br />
<p>• 2X is altered.</p><br />
<p>• 5X / 5[X] is altered.</p><br />
<p>• 8X is altered.</p><br />
<p>• Sludge Bomb's puddles increase in size.</p><br />
<p>• Curse receives hitstun on all hits.</p><br />
<p>• Shadow Ball becomes enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Decidueye_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Decidueye ( 150 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Acrobatics deals the full damage.</p><br />
<p>• Spirit Shackle deals additional damage.</p><br />
<p>• Spirit Shackle fires three arrows in Field Phase.</p><br />
<p>• Charged Spirit Shackle deals additional damage.</p><br />
<p>• Charged Spirit Shackle fires five arrows in Field Phase.</p><br />
<p>• Spirit Shackle's traps deal additional damage.</p><br />
<p>• Leaf Blade receives a followup attack.</p><br />
<p>• Three Magnemites fall from above when using Smack Down.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Machamp (200 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Pokemon moves are always enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Braixen (150 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Pokemon moves are always enhanced.</p><br />
<p>• j.Y is now Special / j.R cancelable (only after the fourth fireball).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Empoleon (150 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Aqua Jet will always be level three.</p><br />
<p>• Defog becomes more advantageous on hit.</p><br />
<p>• Defog becomes safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blastoise_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Blastoise (200 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Shell Fortress Stance Y becomes a large water ball projectile.</p><br />
<p>• fY becomes more advantageous on hit.</p><br />
<p>• fY becomes safer on block.</p><br />
<p>• bY gains an additional bubble trap.</p><br />
<p>• j.Y (Duel Phase) becomes a large water ball projectile.</p><br />
<p>• Water Pulse deals additional damage.</p><br />
<p>• Water Spout's damage is unaffected by Blastoise's HP.</p><br />
<p>• Dark Pulse becomes a laser.</p><br />
<p>• Dragon Pulse deals additional damage.</p><br />
<p>• Aura Sphere deals additional damage.</p><br />
<p>• Water Gun receives a followup attack.</p><br />
<p>• Hydro Pump deals additional damage.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Mewtwo (400 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Field Phase Grab deals additional damage.</p><br />
<p>• Homing Attack 2 is replaced with a flurry of kicks.</p><br />
<p>• j.Y (Duel Phase) is altered.</p><br />
<p>• 8X is altered.</p><br />
<p>• Fire Punch gives the opponent an Attack debuff.</p><br />
<p>• Fire Punch automatically combos into Ice Punch.</p><br />
<p>• Thunder Punch gives the opponent a Speed debuff.</p><br />
<p>• Confusion stuns if Its a critical hit.</p><br />
<p>• Psystrike receives hitstun on all hits.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Chandelure_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Chandelure (200 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• 6XX turns into a fullscreen laser that stuns the opponent.</p><br />
<p>• Will-O-Wisp gains an additional hit and stuns the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Suicune (200 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• j.Y (Duel Phase) fires an additional projectile.</p><br />
<p>• Icy Wind will always be level three.</p><br />
<p>• An additional wave of Hail falls.</p><br />
<p>• Blizzard freezes the opponent on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Weavile (100 CC / 13 Second Duration)'''<br />
|- <br />
| <p>• sY throws out five icicle traps.</p><br />
<p>• j.Y (Field Phase) throws out three snowball projectiles.</p><br />
<p>• Icicle Crash can be used twice.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Charizard (150 CC / 11 Second Duration)'''<br />
|- <br />
| <p>• Can perform a double jump in any direction.</p><br />
<p>• Moves that have HP recoil are reduced by half.</p><br />
<p>• Homing Attack 1 becomes safer on block if canceled into Flying Stance.</p><br />
<p>• 6X becomes safer on block if canceled into Flying Stance.</p><br />
<p>• A flame pillar is created at the end of Flamethrower that launches.</p><br />
<p>• Fire Punch becomes more advantageous on hit.</p><br />
<p>• Fire Punch becomes safer on block.</p><br />
<p>• Fire Punch becomes more advantageous on hit if canceled into Flying Stance.</p><br />
<p>• Fire Punch becomes safer on block if canceled into Flying Stance.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Garchomp_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Garchomp (250 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Pokemon moves are always enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Shadow Mewtwo (100 CC / 8 Second Duration)'''<br />
|- <br />
| <p>• Pokemon moves no longer consume HP on use.</p><br />
<p>• Field and Duel Phase Grab deals additional damage.</p><br />
<p>• The amount of nY orbs increases to five.</p><br />
<p>• sY mirrors have increased duration and travel forward.</p><br />
<p>• j.Y (Field Phase) throws out five orbs.</p><br />
<p>• j.X spawns a pillar upon landing.</p><br />
<p>• Homing Attack 2 is replaced with a flurry of kicks.</p><br />
<p>• 5Y is altered.</p><br />
<p>• 5YY is altered.</p><br />
<p>• 6Y pillar receives hitstun.</p><br />
<p>• j.Y (Duel Phase) is altered.</p><br />
<p>• 2X gains additional hits and becomes safer on block.</p><br />
<p>• 8X is altered.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Burst Attack==<br />
<br />
While still in Synergy Burst, pressing L+R again will result in another screen flash, followed up by a special attack known as a Burst Attack (BA). These attacks are treated like Pokemon Moves, meaning that they can be canceled into from certain normal attacks. Most BA's become invincible a few frames after activation. However, some BA's are completely invincible, and some have armor. These attacks generally do a lot of damage on their own, making them powerful tools for hit confirms or neutral. However, they will commonly do much less damage in combos.</div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Gauges&diff=148716
Pokken Tournament DX/Gauges
2019-08-16T16:56:22Z
<p>Mitchel: /* Synergy Burst Enhancements */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
==Introduction==<br />
<br />
Arguably the core element of Pokken’s gameplay is Synergy Power. Characters can collect Synergy Power throughout the match in order to fill up their Synergy Gauge. Once this gauge fills up, a powerful Synergy Burst mode can be activated for a duration of time. In addition to various character-specific enhancements, a devastating Burst Attack, or "BA" can be unleashed when in Burst. Each BA has different properties, but they can completely change the course of a match if utilized well. It would be easy to think of Synergy Burst simply as a comeback mechanic, and while the health recovery, increased damage, increased defense, and high-damage super allow it to function well as that, it is as much a way to maintain pressure or steal momentum.<br />
<br />
==Synergy Gauge==<br />
<br />
Bordering each player icon is a gauge that fills up periodically throughout the match - this is the Synergy Gauge. As you collect Synergy Power, this gauge will periodically fill up. Each character’s gauge has a different size, meaning that a variable amount of Synergy Power is required to reach max capacity depending on the character. Synergy Power can be measured in “CC”, a measurement system that Pokken players have adopted in order to accurately measure Synergy Power. Furthermore, once activated, each character's Synergy Burst mode lasts for a different period of time. The values given here are a vacuum measurement in seconds, as certain factors can extend or shorten the time you spend in Burst. <br />
{| class="wikitable sortable"<br />
|-<br />
! Character !! CC !! Duration (Seconds)<br />
|-<br />
| Darkrai || 200 || 14<br />
|-<br />
| Blaziken || 150 || 14<br />
|-<br />
| Pikachu || 100 || 14<br />
|-<br />
| Lucario || 150 || 13<br />
|-<br />
| Gardevoir || 150 || 16<br />
|-<br />
| Pikachu Libre || 100 || 12<br />
|-<br />
| Scizor || 200 || 14<br />
|-<br />
| Aegislash || 200 || 12<br />
|-<br />
| Croagunk || 150 || 12<br />
|-<br />
| Sceptile || 200 || 14<br />
|-<br />
| Gengar || 250 || 18<br />
|-<br />
| Decidueye || 150 || 12<br />
|-<br />
| Machamp || 200 || 12<br />
|-<br />
| Braixen || 150 || 14<br />
|-<br />
| Empoleon || 150 || 14<br />
|-<br />
| Blastoise || 200 || 14<br />
|-<br />
| Mewtwo || 400 || 12<br />
|-<br />
| Chandelure || 200 || 12<br />
|-<br />
| Suicune || 200 || 14<br />
|-<br />
| Weavile || 100 || 13<br />
|-<br />
| Charizard || 150 || 11<br />
|-<br />
| Garchomp || 250 || 12<br />
|-<br />
| Shadow Mewtwo || 100 || 8<br />
|}<br />
<br />
==Synergy Burst==<br />
<br><br />
Once the Synergy Gauge has been filled, Synergy Burst can be activated. By pressing L+R, the screen briefly flashes, and the character is powered up. Being in Synergy Burst will slowly consume the gauge until all its Synergy Power has been depleted, at which point it will end. The rate at which the gauge depletes is also character specific. Being in Burst increases damage by 10% as a modifier that is not affected by damage scaling. Defense is also enhanced in a similar fashion. Its most notable benefit, however, is Burst Armor.<br />
<br><br />
<br><br />
===Burst Armor===<br />
<br><br />
Unless enhanced with an Attack Up buff, Weak Attacks will not inflict any hitstun on an opponent in Burst. This means that options with which to pressure or defend against an opponent in Burst are limited, making it all the more formidable.<br />
<br><br />
<br><br />
Burst Armor has some rules to it:<br />
<br><br />
<br><br />
*Weak Attacks can still go through Burst Armor if it was a critical hit.<br />
<br><br />
*Weak Attacks that do not go through Burst Armor can still be used in a combo as long as the move that started the combo goes through Burst Armor.<br />
<br><br />
*Hitting the opponent with nine attacks that don't deal hitstun to Burst Armor causes them to lose their Burst Armor for the next hit.<br />
<br><br />
*This nine hit mechanic resets at the end of a combo, when the opponent is knocked down, does an air-tech, or if the Phase Shifts.<br />
<br><br />
<br><br />
<br />
===Burst Declare Wave===<br />
<br><br />
<br><br />
[[File:Pokken_Burst_Declare_Wave.png|border]]<br />
<div><br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Declare Wave'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| 0<br />
| -12<br />
| Mid<br />
| i19<br />
| +8<br />
| 0<br />
|}</div><br />
<br><br />
<br><br />
Upon activating Synergy Burst, a wave of energy expands outwards around the character. Commonly known as the Burst Declare Wave, this wave knocks back the opponent. If the wave wasn't blocked, both player's PSP is reset to zero, and the one who activated Synergy Burst is left +8 against the opponent (0 if blocked).<br />
<br><br />
<br><br />
Although it doesn't deal damage, the wave can counter pierce the opponent. The wave is also considered a projectile. It has the potential to erase any incoming projectiles, but also interacts with moves such as Gardevoir's Energy Ball and Chandelure's Smog.<br />
<br><br />
<br><br />
<br><br />
<br />
===Synergy Burst Enhancements===<br />
<br><br />
<br><br />
<br><br />
<div><br />
{|border="2"<br />
|'''General Enhancements'''<br />
|- <br />
| <p>• Damage dealt increased by 10%.</p><br />
<p>• Damage received decreased by 10%.</p><br />
<p>• Increased walking speed.</p><br />
<p>• Heals recoverable HP.<br />
<p>• Burst Armor is granted.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Darkrai_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Darkrai (200 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Any move that Phase Shifts from Field to Duel activates Bad Dreams Rising.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Blaziken (150 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Moves that have HP recoil are reduced by half.</p><br />
<p>• Counter Attack height changes from a High to a Mid.</p><br />
<p>• 2Y gains an additional hit, increased hitstun, range, and cancels into specials faster.</p><br />
<p>• 5Y gains an additional hit that is a Mid.</p><br />
<p>• 5YY gains an additional hit that is a Mid.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Pikachu (100 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• 2Y range increases.</p><br />
<p>• 5YX always does the Just Frame variant.</p><br />
<p>• 6Y always does the Just Frame variant.</p><br />
<p>• Volt Tackle receives a followup attack.</p><br />
<p>• Thunder receives a followup attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Lucario (150 CC / 13 Second Duration)'''<br />
|- <br />
| <p>• Can Midair Dash with j.R.</p><br />
<p>• Duel Phase Grab deals additional damage.</p><br />
<p>• Homing Attack 2 is replaced with a flurry of punches.</p><br />
<p>• 5YY is replaced with a flurry of punches.</p><br />
<p>• 5X's PSP goes from 2 on each hit, to 1 on each hit.</p><br />
<p>• 5X crumples the opponent instead of launching.</p><br />
<p>• 5XX is available.</p><br />
<p>• 6X / 6[X] is replaced with a pair of aura swords.</p><br />
<p>• Force Palm receives a followup attack.</p><br />
<p>• Aura Sphere becomes enhanced (each level).</p><br />
<p>• Extreme Speed receives a followup attack.</p><br />
<p>• Aura Sphere: Midair can cancel into Midair Dash.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Gardevoir (150 CC / 16 Second Duration)'''<br />
|- <br />
| <p>• Midair Counter Attack becomes safer on block.</p><br />
<p>• An additional orb is thrown out when using nY.</p><br />
<p>• j.Y (Duel Phase) fires an additional arrow.</p><br />
<p>• 6X becomes safer on block.</p><br />
<p>• Moonblast fires a wave of horizontal arrows in Field Phase.</p><br />
<p>• Moonblast fires a wave of vertical arrows in Duel Phase.</p><br />
<p>• Calm Mind grants two charges instead of one.</p><br />
<p>• Future Sight's hitbox is increased (both High and Low versions).</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Pikachu_Libre_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Pikachu Libre (100 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Grants an enhanced state for the entire duration.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Scizor (200 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Hover Dash Y gains two additional hits.</p><br />
<p>• Sets down even more staples when using nY.</p><br />
<p>• 2Y becomes plus on hit, safer on block, and gains two additional hits.</p><br />
<p>• 5Y becomes plus on hit, safer on block, and gains two additional hits.</p><br />
<p>• 8Y gains two additional hits.</p><br />
<p>• All Bullet Punch variants launch the opponent.</p><br />
<p>• Bug Bite deals additional damage.</p><br />
<p>• Scizor gains two stocks from doing Swords Dance.</p><br />
<p>• The first hit of Aerial Ace receives hitstun.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Aegislash (200 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Grants an enhanced state for the entire duration.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Croagunk (150 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• More likely to receive good results from random effects.</p><br />
<p>• The first hit of Poison Sting receives hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Sceptile (200 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Field and Duel Phase Grab deals additional damage.</p><br />
<p>• Bullet Seed grows into the vines faster.</p><br />
<p>• Leaf Blade receives a followup attack.</p><br />
<p>• Leech Seed grows into the plants faster.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gengar_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Gengar (250 CC / 18 Second Duration)'''<br />
|- <br />
| <p>• High Stance grants counter armor against Highs on frame 5.</p><br />
<p>• Low Stance grants counter armor against Lows on frame 5.</p><br />
<p>• Forward, Back, and Side Dashes have increased invincibility frames.</p><br />
<p>• Counter Attack is altered.</p><br />
<p>• nY fires three projectiles in each direction.</p><br />
<p>• sY is altered.</p><br />
<p>• fY is altered.</p><br />
<p>• j.X is altered.</p><br />
<p>• Homing Attack 1 is altered.</p><br />
<p>• Homing Attack 2 is altered.</p><br />
<p>• 2Y is altered.</p><br />
<p>• 5Y is altered.</p><br />
<p>• 5YY is altered.</p><br />
<p>• 8Y is altered.</p><br />
<p>• 2X is altered.</p><br />
<p>• 5X / 5[X] is altered.</p><br />
<p>• 8X is altered.</p><br />
<p>• Sludge Bomb's puddles increase in size.</p><br />
<p>• Curse receives hitstun on all hits.</p><br />
<p>• Shadow Ball becomes enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Decidueye_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Decidueye ( 150 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Acrobatics deals the full damage.</p><br />
<p>• Spirit Shackle deals additional damage.</p><br />
<p>• Spirit Shackle fires three arrows in Field Phase.</p><br />
<p>• Charged Spirit Shackle deals additional damage.</p><br />
<p>• Charged Spirit Shackle fires five arrows in Field Phase.</p><br />
<p>• Spirit Shackle's traps deal additional damage.</p><br />
<p>• Leaf Blade receives a followup attack.</p><br />
<p>• Three Magnemites fall from above when using Smack Down.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Machamp (200 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Pokemon moves are always enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Braixen (150 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Pokemon moves are always enhanced.</p><br />
<p>• j.Y is now Special / j.R cancelable (only after the fourth fireball).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Empoleon (150 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Aqua Jet will always be level three.</p><br />
<p>• Defog becomes more advantageous on hit.</p><br />
<p>• Defog becomes safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blastoise_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Blastoise (200 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• Shell Fortress Stance Y becomes a large water ball projectile.</p><br />
<p>• fY becomes more advantageous on hit.</p><br />
<p>• fY becomes safer on block.</p><br />
<p>• bY gains an additional bubble trap.</p><br />
<p>• j.Y (Duel Phase) becomes a large water ball projectile.</p><br />
<p>• Water Pulse deals additional damage.</p><br />
<p>• Water Spout's damage is unaffected by Blastoise's HP.</p><br />
<p>• Dark Pulse becomes a laser.</p><br />
<p>• Dragon Pulse deals additional damage.</p><br />
<p>• Aura Sphere deals additional damage.</p><br />
<p>• Water Gun receives a followup attack.</p><br />
<p>• Hydro Pump deals additional damage.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Mewtwo (400 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Field Phase Grab deals additional damage.</p><br />
<p>• Homing Attack 2 is replaced with a flurry of kicks.</p><br />
<p>• j.Y (Duel Phase) is altered.</p><br />
<p>• 8X is altered.</p><br />
<p>• Fire Punch gives the opponent an Attack debuff.</p><br />
<p>• Fire Punch automatically combos into Ice Punch.</p><br />
<p>• Thunder Punch gives the opponent a Speed debuff.</p><br />
<p>• Confusion stuns if Its a critical hit.</p><br />
<p>• Psystrike receives hitstun on all hits.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Chandelure_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Chandelure (200 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• 6XX turns into a fullscreen laser that stuns the opponent.</p><br />
<p>• Will-O-Wisp gains an additional hit and stuns the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Suicune (200 CC / 14 Second Duration)'''<br />
|- <br />
| <p>• j.Y (Duel Phase) fires an additional projectile.</p><br />
<p>• Icy Wind will always be level three.</p><br />
<p>• An additional wave of Hail falls.</p><br />
<p>• Blizzard freezes the opponent on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Weavile (100 CC / 13 Second Duration)'''<br />
|- <br />
| <p>• sY throws out five icicle traps.</p><br />
<p>• j.Y (Field Phase) throws out three snowball projectiles.</p><br />
<p>• Icicle Crash can be used twice.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Charizard (150 CC / 11 Second Duration)'''<br />
|- <br />
| <p>• Can perform a double jump in any direction.</p><br />
<p>• Moves that have HP recoil are reduced by half.</p><br />
<p>• Homing Attack 1 becomes safer on block if canceled into Flying Stance.</p><br />
<p>• 6X becomes safer on block if canceled into Flying Stance.</p><br />
<p>• A flame pillar is created at the end of Flamethrower that launches.</p><br />
<p>• Fire Punch becomes more advantageous on hit.</p><br />
<p>• Fire Punch becomes safer on block.</p><br />
<p>• Fire Punch becomes more advantageous on hit if canceled into Flying Stance.</p><br />
<p>• Fire Punch becomes safer on block if canceled into Flying Stance.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Garchomp_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Garchomp (250 CC / 12 Second Duration)'''<br />
|- <br />
| <p>• Pokemon moves are always enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="2"<br />
|'''Shadow Mewtwo (100 CC / 8 Second Duration)'''<br />
|- <br />
| <p>• Pokemon moves no longer consume HP on use.</p><br />
<p>• Field and Duel Phase Grab deals additional damage.</p><br />
<p>• The amount of nY orbs increases to five.</p><br />
<p>• sY mirrors have increased duration and travel forward.</p><br />
<p>• j.Y (Field Phase) throws out five orbs.</p><br />
<p>• j.X spawns a pillar upon landing.</p><br />
<p>• Homing Attack 2 is replaced with a flurry of kicks.</p><br />
<p>• 5Y is altered.</p><br />
<p>• 5YY is altered.</p><br />
<p>• 6Y pillar receives hitstun.</p><br />
<p>• j.Y (Duel Phase) is altered.</p><br />
<p>• 2X gains additional hits and becomes safer on block.</p><br />
<p>• 8X is altered.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Burst Attack==<br />
<br />
While still in Synergy Burst, pressing L+R again will result in another screen flash, followed up by a special attack known as a Burst Attack (BA). These attacks are treated like Pokemon Moves, meaning that they can be canceled into from certain normal attacks. Most BA's become invincible a few frames after activation. However, some BA's are completely invincible, and some have armor. These attacks generally do a lot of damage on their own, making them powerful tools for hit confirms or neutral. However, they will commonly do much less damage in combos.</div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Pikachu&diff=148202
Pokken Tournament DX/Pikachu
2019-07-01T16:59:37Z
<p>Mitchel: /* Pokemon Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Pikachu.png|right|border]]<br />
==Introduction==<br />
<br />
Placeholder<br />
<br><br />
<br><br />
*570 HP<br />
*100 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Charges Synergy Gauge.<br />
*Low Stance: Invincible against Highs on frame 1, also recharges shield health.<br />
<br><br />
*FP Forward Dash: 13 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 13 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_Grab_FP.png|left|border]]<br />
[[File:Pokken_Pikachu_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_CA_1.png|left|border]]<br />
[[File:Pokken_Pikachu_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| Mid Low<br />
| i35 / i55<br />
| +8 / Crumple<br />
| -4 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_Release_Y_1.png|left|border]]<br />
[[File:Pokken_Pikachu_Release_Y_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']Y[ Release Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 120<br />
| 5 / 8<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After charging for a certain amount of time, Pikachu release an uppercut attack.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>The move becomes enhanced if it is charged for longer.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Volt Shock Fist'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 180 (60)<br />
| 12<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu charges forward with huge distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each<br />
| Special Mid<br />
| i15<br />
| -16<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A small bolt of electricity that travels ahead.</p><br />
<p>Can shoot three electricity bolts in a row.</p><br />
<p>Special cancelable (each hit can be special canceled).</p><br />
<p>fY cancelable (nYYY only).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| Special Mid<br />
| i19<br />
| -12<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu jumps to the side, throwing out three arc-shaped projectiles.</p><br />
<p>Invincible against Lows on frame 14.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_fY_1.png|left|border]]<br />
[[File:Pokken_Pikachu_fY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 each hit<br />
| Mid Low<br />
| i21<br />
| Shift (+2)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu dodges to the right, and throws an electric ball.</p><br />
<p>Afterwards, Pikachu dodges to the left and throws another electric ball.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Special cancelable (only after the first hit).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid<br />
| i23<br />
| Shift (+4)<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Invincible against Lows on frame 5.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_jY_FP_1.png|left|border]]<br />
[[File:Pokken_Pikachu_jY_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y / j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 / 54<br />
| Mid<br />
| i15 / i35<br />
| -8<br />
| -12 / -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu sends out an electric bolt that chases down the opponent.</p><br />
<p>Charging this move gives it two extra hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 90<br />
| Mid High<br />
| i20<br />
| Shift (Knockdown)<br />
| -5<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu gains counter armor on startup, and then divekicks to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid Low<br />
| i21<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu homes in on the opponent, attacking with Its tail.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Pikachu_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i21<br />
| +4<br />
| -3<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Pikachu kicks upwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 90<br />
| Mid<br />
| i21<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Pikachu surrounds itself with a sphere of electricity.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>The charge cannot be grabbed.</p><br />
<p>If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_2Y_1.png|left|border]]<br />
[[File:Pokken_Pikachu_2Y_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10<br />
| 0<br />
| Low<br />
| i11<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu kicks the ground, throwing out a wave of dirt.</p><br />
<p>In Burst Mode, 2Y's range increases.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu spins around, attacking with Its tail.</p><br />
<p>Special / 5YX cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / 5YYX cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 18<br />
| 4<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / 5YYYX cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_5YX_1.png|left|border]]<br />
[[File:Pokken_Pikachu_5YX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YX / 5Y:X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 70<br />
| 3<br />
| Mid<br />
| i15<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pressing X during 5Y / 5YY / 5YYY will give an uppercut attack.</p><br />
<p>Pressing X with precise timing grants a Just Frame version.</p><br />
<p>The Just Frame gives more opportunities to combo off of.</p><br />
<p>In Burst Mode, 5YX always does Frame variant.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_6Y_1.png|left|border]]<br />
[[File:Pokken_Pikachu_6Y_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y / 6:Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 65<br />
| 4 / 3<br />
| Mid<br />
| i15<br />
| Launch<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An uppercut that is invincible against Highs on frame 5.</p><br />
<p>The Just Frame version can be done by pressing forward and Y on the exact same frame.</p><br />
<p>In Burst Mode, 6Y always does the Just Frame variant.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 64<br />
| 3<br />
| Mid High<br />
| i19<br />
| Knockdown<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu propels upwards with Its tail.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Can angle the move forward by inputting 9Y.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid High<br />
| i9<br />
| +30<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick jolt attack from Pikachu's tail.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_2X.png|left|border]]<br />
<div><br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 3<br />
| Low<br />
| i19<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu kicks the ground twice, each throwing out a wave of dirt.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i19<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A long horizontal bolt of electricity.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_8X.png|left|border]]<br />
[[File:Pokken_Pikachu_8X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i23<br />
| +8<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu jumps in the air and advances forward with two aerial kicks.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Can short hop after the attack by pressing a direction and R.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 76<br />
| 0<br />
| Mid High<br />
| i24<br />
| +26<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu spirals downwards to the ground with Its tail.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_2A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Iron Tail'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 (13)<br />
| 5<br />
| Mid<br />
| i23<br />
| Knockdown<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu jumps in the air and slams onto the ground tail-first.</p><br />
<p>Invincible against Lows and Mid Lows on frame 5.</p><br />
<p>Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_4A_1.png|left|border]]<br />
[[File:Pokken_Pikachu_4A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Electro Ball'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8) / 70<br />
| 3<br />
| High<br />
| i27<br />
| +4 / Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu hops in the air and fires a ball of lightning.</p><br />
<p>Invincible against Lows on frame 5, and Mid Lows on frame 9.</p><br />
<p>Throw crush.</p><br />
<p>Can be canceled with R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_5A_2.png|left|border]]<br />
<div><br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A / 5[A] Thunderbolt (FP)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (13) / 80 (20)<br />
| Low<br />
| i19 / i36<br />
| Shift (-4) / Stun<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A projectile that travels along the ground.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Can charge to throw out Thunderbolts in each direction.</p><br />
<p>The charged Thunderbolts deal additional damage and stun.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Pikachu_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A / 5[A] Thunderbolt (DP)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (13)<br />
| 3 / 2, 2<br />
| Low<br />
| i19 / i36<br />
| 0<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A projectile that travels along the ground.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Can charge to throw out a second Thunderbolt.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Nuzzle'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 80<br />
| 3<br />
| High<br />
| i19<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu jumps forward, grabbing the opponent and launching them.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Since this Grab is considered a High, it can be avoided by crouching.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_8A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Volt Tackle'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 66 (8)<br />
| 5<br />
| Mid High<br />
| i11<br />
| Launch<br />
| -48<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A reversal attack where Pikachu zig-zags into the air.</p><br />
<p>Grants counter armor from frame 1-10.</p><br />
<p>In Burst Mode, Volt Tackle is given a followup attack.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Pikachu_8A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 8AA Volt Tackle: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (16)<br />
| 12<br />
| Mid<br />
| i11<br />
| Shift<br />
| -28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Volt Tackle, Pikachu spikes itself downwards to the ground.</p><br />
<p>Can be used even if Volt Tackle didn't make contact with the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Pikachu_jA_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Thunder (Initial Hit)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 1<br />
| Mid<br />
| i11<br />
| -12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pikachu surrounds itself with electricity and hops forward.</p><br />
<p>Can change the trajectory to go either forwards or backwards.</p><br />
<p>Pressing R allows Pikachu to cancel into aerials instead of doing Thunder.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Pikachu_jA_2.png|left|border]]<br />
[[File:Pokken_Pikachu_jA_3.png|border]]<br />
[[File:Pokken_Pikachu_jA_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Thunder'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25) / 20 (11)*<br />
| 5<br />
| Mid / Low<br />
| i41<br />
| Stun<br />
| +10 / +20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After a short amount of time, a thunder strike is called from above that stuns the opponent.</p><br />
<p>* In Burst Mode, Thunder receives a followup hit that covers the ground in electricity.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br />
==Notable Players==<br />
<br><br />
*Coach Steve (NA): [https://www.twitch.tv/insaynne Twitch], [https://twitter.com/PG_CoachSteve Twitter]<br />
<br><br />
*Cooljake (NA): [https://twitter.com/cool_jake21 Twitter]<br />
<br><br />
*ENGINE (JP): [https://twitter.com/monkey_engine Twitter]<br />
<br><br />
*jda7 (NA): [https://twitter.com/ryan_jda7 Twitter]<br />
<br><br />
*KandiSAI (NA): [https://www.twitch.tv/kandisai Twitch], [https://twitter.com/KandiSAI_Music Twitter]<br />
<br><br />
*Kino (NA): [https://twitter.com/Kino_sfl Twitter]<br />
<br><br />
*Mega Chitanda (JP): [https://twitter.com/megachitanda Twitter]<br />
<br><br />
*MillerTime (EU): [https://twitter.com/MillerTimeDX Twitter]<br />
<br><br />
*NIKO (JP): [https://twitter.com/niko0310114514 Twitter]<br />
<br><br />
*Paras (JP): [https://twitter.com/paras_pokken Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Paras Vods]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/39-pikachu/ Pokken Arena: Pikachu]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1553013062 Frame Data: Pikachu]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Buffs_%26_Debuffs&diff=148201
Pokken Tournament DX/Buffs & Debuffs
2019-07-01T16:59:08Z
<p>Mitchel: /* Critical Hit Effects */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
==Introduction==<br />
<br />
In drawing from its roots as a spin-off of a traditional RPG game, Pokken includes many status buffs and debuffs that can be applied to characters. Many characters have the ability to debuff the opponent, a few have the ability to buff themselves, and exactly one can buff the opponent. However, the most frequent source of buffs or debuffs are supports, which either provide a direct buff to their user or an offensive hitbox that causes debuffs. All status effects in Pokken come with a timer that can be affected by certain actions such as Suicune's Up-stance or Chandelure's ]X[ "Disco Inferno", and certain moves such as Croagunk's Thief or Scizor's Bug Bite can change their effects depending on the buff status of the combatants. Buffs come in many distinct varieties.<br />
<br />
==[[File:Pokken_Attack_Increased.png]] [[File:Pokken_Attack_Decreased.png]] Attack==<br />
<br><br />
An Attack buff increases the amount of damage dealt by '''20%'''.<br />
<br><br />
<br><br />
*Having an Attack buff makes all attacks deal hitstun against Burst Armor.<br />
<br><br />
An Attack debuff decreases the amount of damage dealt by '''20%'''.<br />
<br><br />
<br><br />
An Attack buff / debuff influences the damage of Support Pokemon too.<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_Defense_Increased.png]] [[File:Pokken_Defense_Decreased.png]] Defense==<br />
<br><br />
A Defense buff decreases the amount of damage received by '''20%'''.<br />
<br><br />
<br><br />
A Defense debuff increases the amount of damage received by '''20%'''.<br />
<br><br />
<br><br />
Having a Defense buff increases shield health, while a Defense debuff decreases shield health.<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_Speed_Increased.png]] [[File:Pokken_Speed_Decreased.png]] Speed==<br />
<br><br />
A Speed buff increases the walking speed of a character.<br />
<br><br />
<br><br />
A Speed debuff decreases the walking speed of a character.<br />
<br><br />
<br><br />
Moves such as Homing Attacks are affected by a Speed buff / debuff.<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_Synergy_Burst_Enhanced.png]] [[File:Pokken_Synergy_Burst_Weakened.png]] Synergy Burst==<br />
<br><br />
A Synergy Burst buff increases the amount of damage dealt by '''20%''', and decreases the amount of damage received by '''20%''' in Burst Mode.<br />
<br><br />
<br><br />
A Synergy Burst debuff decreases the amount of damage dealt by '''20%''', and increases the amount of damage received by '''20%''' in Burst Mode.<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_All_Critical_Hits.png]] [[File:Pokken_No_Critical_Hits.png]] Critical Hit==<br />
<br><br />
A Critical Hit occurs whenever:<br />
<br><br />
<br><br />
*An <span style="color:red">Attack</span> comes in contact with a <span style="color:green">Grab</span>.<br />
*A <span style="color:green">Grab</span> comes in contact with a <span style="color:blue">Counter Attack</span>.<br />
*A <span style="color:blue">Counter Attack</span> comes in contact with an <span style="color:red">Attack</span>.<br />
<br><br />
A Critical Hit increases the first hit by '''20%''', and all hits afterwards in a combo by '''10%'''.<br />
<br><br />
<br><br />
The All Critical Hits buff is exclusively tied to [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Dragonite_.26_Victini Victini].<br />
<br><br />
<br><br />
The No Critical Hits debuff is exclusively tied to [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Espeon_.26_Umbreon Umbreon].<br />
<br><br />
<br><br />
All moves gain additional hitstun when they're a Critical Hit, while certain moves have additional effects as well.<br />
<br><br />
<br><br />
<br />
===Critical Hit Effects===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|<br />
|-<br />
| <p>'''8X'''</p> <br />
|<p>Crumples</p><br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|<br />
|-<br />
| <p>'''6X'''</p><br />
|<p>Combos into 6XX</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''8Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8X'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''2A Iron Tail'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''8X'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''6XX'''</p><br />
|<p>Launches higher</p><br />
|-<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|<br />
|-<br />
| <p>'''4Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8X'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''1A/2A/3A Bullet Punch'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|<br />
|-<br />
| <p>'''2Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''4Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8X'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Launches</p><br />
|-<br />
| '''8X'''<br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
| <br />
|-<br />
| <p>'''6Y'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''4X'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''5X'''</p><br />
|<p>Crumples</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|<br />
|-<br />
| <p>'''Non-Burst X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''4Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8X'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''j.A Sucker Punch'''</p><br />
|<p>Becomes enhanced</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
| <br />
|-<br />
| <p>'''4XX'''</p><br />
|<p>Increased airtime upon launching</p><br />
|-<br />
| <p>'''4A Karate Chop'''</p><br />
|<p>Opponent spins around for longer,</p><br />
<p>then falls to the ground</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|<br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''8A Drill Peck'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
| <br />
|-<br />
| <p>'''nY'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''4Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''6A Rapid Spin'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
| <br />
|-<br />
| <p>'''X+A Counter Attack'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''2A Fire Punch'''</p><br />
|<p>Crumples</p><br />
|-<br />
| <p>'''4AA Confusion'''</p><br />
|<p>Stuns</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|<br />
|-<br />
| <p>'''4Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''5X'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|<br />
|-<br />
| <p>'''2Y'''</p><br />
|<p>Combos into 2YY</p><br />
|-<br />
| <p>'''8A Ice Punch'''</p><br />
|<p>Launches</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|<br />
|-<br />
| <p>'''5X'''</p><br />
|<p>Launches vertically</p><br />
<p>instead of horizontally</p><br />
|-<br />
| <p>'''6A Fire Punch'''</p><br />
|<p>Crumples</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|<br />
|-<br />
| <p>'''bY'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''8Y'''</p><br />
|<p>Launches higher</p><br />
|-<br />
| <p>'''2A / 2[A] Sand Tomb'''</p><br />
|<p>Becomes enhanced</p><br />
|-<br />
| <p>'''4A / 4[A] Stone Edge'''</p><br />
|<p>Becomes enhanced</p><br />
|-<br />
| <p>'''8A Dragon Rush'''</p><br />
|<p>Becomes enhanced</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
| <br />
|-<br />
| <p>'''8Y'''</p><br />
|<p>Launches</p><br />
|-<br />
| <p>'''Non-Burst 8X'''</p><br />
|<p>Stuns</p><br />
|}<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_No_Synergy_Burst.png]] No Synergy Burst==<br />
<br><br />
A debuff that is tied exclusively to [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Yveltal_.26_Latios Yveltal].<br />
<br><br />
<br><br />
The No Synergy Burst debuff prevents the player from activating their Burst Mode or Burst Attack.<br />
<br><br />
<br><br />
The player also receives no Synergy from a Phase Shift (even if they were the one to cause the Phase Shift).<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_Additional_Jumps.png]] Additional Jumps==<br />
<br><br />
A buff that is tied exclusively to [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Litten_.26_Popplio Popplio].<br />
<br><br />
<br><br />
The Additional Jumps buff allows the player to double jump in the air. Can double jump in any direction.<br />
<br><br />
<br><br />
Double jump can only be used after certain aerials.<br />
<br><br />
<br><br />
<br />
==[[File:Pokken_No_Support.png]] No Support==<br />
<br><br />
A debuff that is tied exclusively to [http://wiki.shoryuken.com/Decidueye Decidueye].<br />
<br><br />
<br><br />
The No Support debuff prevents the player from calling their Support Pokemon.<br />
<br><br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! No Support Sources (Decidueye)<br />
|<br />
|-<br />
| <p>Duel Phase Grab</p><br />
|<p>8.5 second duration</p><br />
|-<br />
| <p>L+R Shining Feather</p><br />
|<p>11 second duration</p><br />
|-<br />
| <p>5A Spirit Shackle</p><br />
|<p>3 second duration</p><br />
|-<br />
| <p>5A Spirit Shackle: Trap</p><br />
|<p>8.5 second duration</p><br />
|}<br />
<br><br />
<br><br />
<br />
==Burst Mode==<br />
<br><br />
Burst Mode increases the amount of damage dealt by '''10%''', while decreasing the amount of damage received by '''10%'''.<br />
<br><br />
<br><br />
If both players are in Burst Mode, the modifiers are effectively canceled out.<br />
<br><br />
<br><br />
<br />
==Rage==<br />
<br><br />
[[File:Pokken_Rage.png]]<br />
<br><br />
<br><br />
<br><br />
"Rage" is the state a player enters when their HP is '''1/4''' or below. Recovering HP to an amount higher than this brings the player out of Rage.<br />
<br><br />
<br><br />
Rage increases the amount of damage dealt by '''20%''', while decreasing the amount of damage received by '''30%'''.<br />
<br><br />
<br><br />
If both players are in Rage, the increased damage is canceled out and the amount of damage received is decreased by '''10%'''.<br />
<br><br />
<br><br />
{| class="wikitable sortable"<br />
|-<br />
! Character !! Base HP !! Rage HP<br />
|-<br />
| Darkrai || 540 || 135<br />
|-<br />
| Blaziken || 600 || 150<br />
|-<br />
| Pikachu || 570 || 142<br />
|-<br />
| Lucario || 600 || 150<br />
|-<br />
| Gardevoir || 540 || 135<br />
|-<br />
| Pikachu Libre || 570 || 142<br />
|-<br />
| Scizor || 600 || 150<br />
|-<br />
| Aegislash || 510 || 127<br />
|-<br />
| Croagunk || 540 || 135<br />
|-<br />
| Sceptile || 570 || 142<br />
|-<br />
| Gengar || 510 || 127<br />
|-<br />
| Decidueye || 570 || 142<br />
|-<br />
| Machamp || 660 || 165<br />
|-<br />
| Braixen || 540 || 135<br />
|-<br />
| Empoleon || 630 || 157<br />
|-<br />
| Blastoise || 660 || 165<br />
|-<br />
| Mewtwo || 600 || 150<br />
|-<br />
| Chandelure || 510 || 127<br />
|-<br />
| Suicune || 630 || 157<br />
|-<br />
| Weavile || 540 || 135<br />
|-<br />
| Charizard || 600 || 150<br />
|-<br />
| Garchomp || 660 || 165<br />
|-<br />
| Shadow Mewtwo || 480 || 120<br />
|}<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Glossary&diff=147637
Pokken Tournament DX/Glossary
2019-06-13T19:26:27Z
<p>Mitchel: /* Inputs & Notations */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
==Introduction==<br />
<br><br />
When starting out in Pokken, learning notations and terminology should definitely be a first priority. By their nature, these are endemic to discussion of the game, whether in discussing the use of a certain move, or for deciphering combo notation. <br />
<br><br />
<br><br />
To begin with, Pokken is one of the many fighting games that use a numpad system in order to describe notations. This system allows simple explanations and combo notations even between language barriers. <br />
<br><br />
<br><br />
8 is up, 2 is down, 6 is forward, and 4 is backwards. All directions are assuming the player is facing right. A quick refresher would be by looking at the numpad on a standard keyboard.<br />
<br><br />
<br><br />
(Pokken's notations are all based on the default controls.)<br />
<br><br />
<br><br />
However, for Field Phase, this is discarded in favor of directional notation due to the 3d movement.<br />
<br><br />
<br><br />
f. is Forward, or towards the opponent, b. is Backwards, or away from the opponent, s. is Side, and n. is Neutral, or not inputting a direction.<br />
<br><br />
<br />
==Inputs & Notations==<br />
<br><br />
<div> <br />
{|border="1" cellpadding="10"<br />
<br><br />
| [[File:Pokken_Glossary_Y.png]]<br />
| <p>The button that is tied to Weak moves. Weak moves mostly consist of quick jabs and pokes.</p><br />
<p>For instance, Lucario's forward weak attack is denoted 6Y.</p><br />
|-<br />
| [[File:Pokken_Glossary_X.png]]<br />
| <p>The button that is tied to Strong moves. Strong moves mostly consist of combo starters and launchers.</p><br />
<p>For instance, Lucario's upwards strong attack is denoted 8X.</p><br />
|-<br />
| [[File:Pokken_Glossary_A.png]]<br />
| <p>The button that is tied to Pokemon moves. Pokemon moves are also referred to as Specials.</p><br />
<p>For instance, Lucario's Force Palm (backwards special) is denoted 4A.</p><br />
|-<br />
| [[File:Pokken_Glossary_B.png]]<br />
| <p>The button that is tied to Jump.</p><br />
<p>When referring to aerials, Jump is shortened to "j.". Jump Y = j.Y</p><br />
<p>An angled jump has the direction followed by a "B". Forward Jump = 6B</p><br />
|-<br />
| [[File:Pokken_Glossary_L.png]]<br />
| The button that is tied to calling [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon Support Pokemon].<br />
|-<br />
| [[File:Pokken_Glossary_R.png]]<br />
| The button that is tied to blocking. Can also be used for character specific actions.<br />
|-<br />
| <font size="5">[ ]</font><br />
| The notation that is tied to holding down a button. Hold A = [A]<br />
|-<br />
| <font size="5">] [</font><br />
| <p>The notation that is tied to charging, then releasing a button. Charge and Release A = ]A[</p><br />
<p>A visual indicator that shows when the charge is complete is when a glow effect appears on the character.</p><br />
|-<br />
| [[File:Pokken_Glossary_Down.png]] <font size="4"> / '''b''' / '''2'''</font><br />
| <p>The direction that is tied to:</p><br />
<p>Back in Field Phase. Back is shortened to "b". Back Y = bY</p><br />
<p>Down in Duel Phase. Down is shortened to "2". Down Y = 2Y</p><br />
|-<br />
| [[File:Pokken_Glossary_Backward.png]] <font size="4"> / '''s''' / '''4'''</font><br />
| <p>The direction that is tied to:</p><br />
<p>Left in Field Phase. Side inputs are shortened to "s". Side Y = sY</p><br />
<p>Back in Duel Phase. Back is shortened to "4". Back Y = 4Y</p><br />
|-<br />
| [[File:Pokken_Glossary_Neutral.png]] <font size="4"> / '''n''' / '''5'''</font><br />
| <p>The direction that is tied to:</p><br />
<p>No directional input in Field Phase. A neutral input is shortened to "n". Neutral Y = nY</p><br />
<p>No directional input in Duel Phase. A neutral input is shortened to "5". Neutral Y = 5Y</p><br />
|-<br />
| [[File:Pokken_Glossary_Forward.png]] <font size="4"> / '''s''' / '''6'''</font><br />
| <p>The direction that is tied to:</p><br />
<p>Right in Field Phase. Side inputs are shortened to "s". Side Y = sY</p><br />
<p>Forward in Duel Phase. Forward is shortened to "6". Forward Y = 6Y</p><br />
|-<br />
| [[File:Pokken_Glossary_Up.png]] <font size="4"> / '''f''' / '''8'''</font><br />
| <p>The direction that is tied to:</p><br />
<p>Forward in Field Phase. Forward is shortened to "f". Forward Y = fY</p><br />
<p>Up in Duel Phase. Up is shortened to "8". Up Y = 8Y</p><br />
|-<br />
| [[File:Pokken_Glossary_X.png]] <font size="4">+</font> [[File:Pokken_Glossary_A.png]]<br />
| <p> Pressing X and A together causes the character to do a Counter Attack.</p><br />
<p>Counter Attack is shortened to "CA".</p><br />
|-<br />
| <p>[[File:Pokken_Glossary_X.png]] <font size="4">+</font> [[File:Pokken_Glossary_A.png]]</p><br />
<p>[[File:Pokken_Glossary_Forward.png]] <font size="4">+</font> [[File:Pokken_Glossary_R.png]]</p><br />
| <p> Doing a Counter Attack, and then inputting a direction and R to do a Counter Attack Dash Cancel.</p><br />
<p>Counter Attack Dash Cancel is shortened to "CADC".</p><br />
<p>The counter armor from the CA ends when inputting the command to dash cancel.</p><br />
|-<br />
| [[File:Pokken_Glossary_Y.png]] <font size="4">+</font> [[File:Pokken_Glossary_B.png]]<br />
| <p> Pressing Y and B together causes the character to Grab.</p><br />
<p>Able to grab players who are blocking or are in a counter armor state.</p><br />
|-<br />
| [[File:Pokken_Glossary_L.png]] <font size="4">+</font> [[File:Pokken_Glossary_R.png]]<br />
| <p> Pressing L and R together activates Burst Mode.</p><br />
<p>If already in Burst Mode, L+R refers to Burst Attack.</p><br />
|}</div><br />
<br><br />
<br />
==General Terminology==<br />
<br><br />
<div> <br />
{|border="1" cellpadding="10"<br />
<br><br />
| <font size="4">Frames</font><br />
| <p>A unit of time used to determine startups of moves as well as frame advantage / disadvantage between players.</p><br />
<p>Pokken runs at 60 frames per second.</p><br />
<p>If a move becomes active on frame 31, then the move takes half a second to come out.</p><br />
|-<br />
| <font size="4">Hitbox</font><br />
| The area associated to an attack that will cause damage if it intersects with the opponent's hurtbox.<br />
|-<br />
| <font size="4">Hurtbox</font><br />
| The area associated to a character that will cause them to take damage if it intersects the hitbox of an opponent's attack.<br />
|-<br />
| <font size="4">Impact</font><br />
| <p>The first frame a move's hitbox becomes active.</p><br />
<p>If a move is i11, that means the first active frame is on frame 11 (after 10 frames of startup).</p><br />
|-<br />
| <font size="4">Just Frame</font><br />
| <p>A property certain moves have where the move becomes stronger if performed with precise timing.</p><br />
<p>This will be denoted with a ":" before where the precise timing is required.</p><br />
<p>For instance, Darkrai's 4YY:Y must be performed with precise timing on the third Y press, but 6:Y must be done on the initial input.</p><br />
|-<br />
| <font size="4">Meaty</font><br />
| Hitting the opponent with the very last active frames of a move, usually to improve frame advantage.<br />
|-<br />
| <font size="4">Minus</font><br />
| <p>Being in a state where the opponent's moves will come out faster than your own.</p><br />
<p>Also referred to as being at frame disadvantage or just disadvantage.</p><br />
<p>If a player is -8, their attack will come out 8 frames slower than the opponent's attack.</p><br />
|-<br />
| <font size="4">Oki / Okizeme</font><br />
| <p>The option a player does against the opponent as they get off the ground.</p><br />
<p>Sometimes known as attacking the opponent on their wakeup. Frequently coincides or is conflated with Meaty.</p><br />
|-<br />
| <font size="4">Option Select</font><br />
| <p>A series of inputs that in a particular situation respond differently and appropriately to multiple options the opponent does.</p> <br />
<p>A classic example is the CA OS on Lucario's Bone Rush if he does not follow up, he will be punished. If he does, your CA will come out.</p><br />
|-<br />
| <font size="4">Plus</font><br />
| <p>Being in a state where your moves will come out faster than your opponent's.</p><br />
<p>Also referred to as being at frame advantage or just advantage.</p><br />
<p>If a player is +8, their attack will come out 8 frames faster than the opponent's attack.</p><br />
|-<br />
| <font size="4">Trade</font><br />
| <p>A situation where both players get hit by one another.</p><br />
<p>Trading in some cases is more favorable for one of the players.</p><br />
|-<br />
| <font size="4">Wakeup</font><br />
| <p>Getting up from a knockdown.</p><br />
<p>During this state, the player is invincible until the get-up animation is finished.</p><br />
|}</div><br />
<br><br />
<br />
==Pokken Terminology==<br />
<br><br />
<div> <br />
{|border="1" cellpadding="10"<br />
<br><br />
| <font size="4">Anti-Air</font><br />
| <p> A property of moves or actions where they are invulnerable to all actions the enemy can perform from the air. </p><br />
<p>Every character's 8Y is an anti-air 5 frames after startup.</p><br />
<p>Sometimes referred to as head invulnerability or Mid-High invulnerability.</p><br />
|-<br />
| <font size="4">BA</font><br />
| <p>Short for Burst Attack.</p><br />
<p>Burst Attack is Pokken's equivalent of a Super.</p><br />
<p>Can only be used once per Burst Mode.</p><br />
|-<br />
| <font size="4">Burst Declare</font><br />
| <p>The act of going into Burst Mode by pressing L+R.</p><br />
<p>Burst Declare emits a wave that knocks the opponent back.</p><br />
<p>This Burst Declare wave resets the PSP counter to zero for both players.</p><br />
|-<br />
| <font size="4">Burst Exhaust</font><br />
| <p>A white flash that occurs at the end of Burst Mode.</p><br />
<p>The character becomes invincible for a short time.</p><br />
<p>During this state, the character briefly stutters before being able to act again.</p><br />
|-<br />
| <font size="4">Burst Mode</font><br />
| <p>Once the Synergy Gauge is full, pressing L+R activates Burst Mode.</p><br />
<p>In Burst Mode, a character is powered up and receives character-specific enhancements.</p><br />
|-<br />
| <font size="4">CA</font><br />
| <p>Short for Counter Attack.</p><br />
<p>Can also be referred to any move that gives counter armor.</p><br />
|-<br />
| <font size="4">CADC</font><br />
| <p>Doing a Counter Attack, and then inputting a direction and R to do a Counter Attack Dash Cancel.</p><br />
<p>Counter Attack Dash Cancel is shortened to "CADC".</p><br />
<p>The counter armor from the CA ends when inputting the commands to dash cancel.</p><br />
|-<br />
| <font size="4">CC</font><br />
| <p>The unit of measurement for Synergy Gauges.</p><br />
<p>Example:</p><br />
<p>- Lucario requires 150CC to fill Its Synergy Gauge.</p><br />
<p>- Jirachi gives Lucario 1/5 of Its Synergy Gauge. Jirachi gives 30CC of Synergy.</p><br />
|-<br />
| <font size="4">Clash</font><br />
|<p>A situation that occurs when both players' attacks connect with the opponent on the exact same frame.</p><br />
<p>Both players take no damage, are knocked back, and receive 15CC.</p><br />
<p>Depending on the strength of the move, one player may be left plus in comparison to the opponent after the clash.</p><br />
|-<br />
| <font size="4">Counter Armor</font><br />
| <p>Blue armor that protects the player from incoming damage.</p><br />
<p>Grants CC for each hit the counter armor absorbs.</p><br />
|-<br />
| <font size="4">DP</font><br />
| Short for Duel Phase.<br />
|-<br />
| <font size="4">FP</font><br />
| Short for Field Phase.<br />
|-<br />
| <font size="4">Grab Crush</font><br />
| <p>A move that will always hit an opponent's attempt to Grab, rather than teching it.</p><br />
<p>Every character's 8X is a Grab Crush.</p><br />
|-<br />
| <font size="4">Guard Break</font><br />
| <p>A situation where a player's block is broken and they are unable to act for a short time.</p><br />
<p>The player that caused the Guard Break gains Synergy while the player whose block broke loses Synergy.</p><br />
<p>Automatically shifts from Field to Duel Phase.</p><br />
<p>In Duel Phase, can sometimes be comboed off of, with scaling depending on the shield breaking move.</p><br />
|-<br />
| <font size="4">High Profile</font><br />
| A property of a move or action where they are invulnerable to lows.<br />
|-<br />
| <font size="4">Homing Cancel</font><br />
| <p>Canceling Homing Attack into block or jump.</p><br />
<p>Commonly used to tech a Grab without committing to a full Homing Attack.</p><br />
|-<br />
| <font size="4">iAD</font><br />
| <p>Short for Instant Air Dash.</p><br />
<p>Jumping and then immediately air dashing afterwards.</p><br />
<p>A notation for characters that have air dashes (Blaziken, Mewtwo, Shadow Mewtwo).</p><br />
|-<br />
| <font size="4">Low Profile</font><br />
| A property of a move or action where they are invulnerable to highs. <br />
|-<br />
| <font size="4">Overblast</font><br />
| <p>When two moves clash, but a move of higher priority beats the opposing move and continues through.</p><br />
<p>Commonly seen when a strong move clashes with a weak move.</p><br />
|-<br />
| <font size="4">Perfect Block</font><br />
| <p>A well-timed Homing Attack cancel when the opponent hits your block.</p><br />
<p>Greatly reduces the blockstun you receive.</p><br />
|-<br />
| <font size="4">Pierce</font><br />
| An attack that breaks through counter armor and red armor.<br />
|-<br />
| <font size="4">PSP</font><br />
| <p>Short for Phase Shift Points.</p><br />
<p>Upon reaching 12 PSP, a Phase Shift occurs from Duel to Field.</p><br />
<p>More information on PSP can be found [http://wiki.shoryuken.com/Pokken_Tournament_DX/Phase_Mechanics#Shifting_the_Phase here].</p><br />
|-<br />
| <font size="4">Rage</font><br />
| <p>The state a player enters when their HP is 1/4 or below.</p><br />
<p>More information on Rage can be found [http://wiki.shoryuken.com/Pokken_Tournament_DX/Buffs_%26_Debuffs#Rage here].</p><br />
|-<br />
| <font size="4">Red Armor</font><br />
| <p>Red, super armor that negates any hitstun from attacks.</p><br />
<p>The player still receives damage, and a Phase Shift can still occur from maxing PSP.</p><br />
<p>Can only absorb 10 hits. The 11th hit will go through the armor and deal hitstun.</p><br />
|-<br />
| <font size="4">Synergy Power</font><br />
| <p>Small drops of Synergy that appear in Field Phase and increase the player's Synergy Gauge when moved over.</p><br />
<p>Usually referred to as "Synergy Nuggets".</p><br />
<p>There are three sizes, which give ?, ?, and ?? CC, respectively.</p><br />
|-<br />
| <font size="4">W!</font><br />
| <p>Short for wallsplat.</p><br />
<p>Describes when the opponent splats to the wall during a combo.</p><br />
|}</div><br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Weavile&diff=146876
Pokken Tournament DX/Weavile
2019-05-09T23:40:07Z
<p>Mitchel: /* Combos */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Weavile.png|right|border]]<br />
==Introduction==<br />
Weavile is a character that's all about speed and momentum. Having a dominant walk speed as well as mobility options both on the ground and in the air allows Weavile to approach and dance around the opponent with ease. Signature moves such as Agility giving projectile invincibility makes zoners re-evaluate their gameplan. And Icicle Crash which can be used for air stall, as an angled double jump, or something to chuck at the opponent while also creating space. Weavile's got a ton of counter pierces. Many leaving Weavile in an advantageous state when blocked, giving the character a solid oki game. Adding onto all of this with instances such as jab pressure and an active Burst Mode, Weavile really tests the opponent's defense.<br />
<br><br />
<br><br />
In comparison though to those that have similar health, Weavile lacks long-ranged options. There's always Icicle Crash, but 9 chip damage won't be able to cut it. This forces Weavile to get up close to be able to deal relevant damage. This becomes more of problem when Weavile is faced against the bulkier side of the cast that can withstand multiple exchanges, and be able to balance it all out with one correct play. With the use of knockback and spacing, the opponent never has to worry about retaliation because of the short range Weavile's normals have.<br />
<br><br />
<br><br />
To be able to excel with Weavile, one must fully commit to the tools the character has to offer. Hesitation leads to "Should've, Would've, Could've" thoughts. With the potential to maneuver around Counter Attacks and Agility through Burst Attacks, Its alot about having confident play and keeping up with the pace Weavile brings.<br />
<br><br />
<br><br />
*540 HP<br />
*100 CC Synergy Gauge<br />
*Burst Mode Duration: 13 Seconds<br />
*Shield: Weak<br />
<br><br />
*High Stance: Recharges shield health.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 13 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 13 Frames<br />
*DP Back Dash: 21 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_Grab_FP.png|left|border]]<br />
[[File:Pokken_Weavile_Grab_DP.png|border]]<br />
<br><br />
<br><br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 60 / DP 90<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Field Phase Grab: Increases Support Gauge.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_CA_1.png|left|border]]<br />
[[File:Pokken_Weavile_CA_2.png|border]]<br />
<br><br />
<br><br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 90 / 120<br />
| 3<br />
| M<br />
| i39 / i59<br />
| Launch<br />
| -4 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile is put into a counter armor state from frame 1-32 (52 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Nosedive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile fastfalls to the ground.</p><br />
<p>Duel Phase Nosedive recovers faster than Field Phase Nosedive.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Sonic Slash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 155 (20)<br />
| 12<br />
| Mid<br />
| i11<br />
| Shift<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile conjures a tornado and spins upwards into the air.</p><br />
<p>Counter armor on frame 1, and becomes invincible on frame 9.</p><br />
<p>Counter pierces.</p><br />
<p>Reduces the opponent's Synergy Gauge by 12.5CC on hit.</p><br />
<p>The hitbox increases in size horizontally over time.</p><br />
<p>Hitbox is no longer active when Weavile starts to descend.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each<br />
| Special Mid<br />
| i17<br />
| -10<br />
| -6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throws out three snowballs in a horizontal range.</p><br />
<p>Holding Y allows Weavile to move before throwing.</p><br />
<p>Movement is not affected by Speed buffs / debuffs.</p><br />
<p>Holding Y for the full duration launches seven snowballs.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_sY.png|left|border]]<br />
[[File:Pokken_Weavile_sY2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10<br />
| Low<br />
| i53<br />
| Stun<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lays down three icicle traps on the ground.</p><br />
<p>Freezes the opponent if they come in contact.</p><br />
<p>Holding sY throws the traps further.</p><br />
<p>In Burst Mode, sY throws out five icicle traps.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 68<br />
| Mid Low<br />
| i19<br />
| Shift (+8)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throws out a shadow projectile that follows up into a claw strike.</p><br />
<p>Can be angled left or right.</p><br />
<p> Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| High<br />
| i19<br />
| Shift (Launch)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Similar to fY, but instead the shadow projectile and claw strike go upwards.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Can be angled left or right.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 32<br />
| Mid<br />
| i18<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lobs a snowball projectile that explodes on contact with the ground, the opponent, or a projectile.</p><br />
<p>Can be angled to throw to the side.</p><br />
<p>In Burst Mode, three snowball projectiles will be thrown out.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 108<br />
| Mid High<br />
| i22<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile homes in on the opponent by skating in the air. </p><br />
<p>Can press X again to follow up immediately with the divekick portion.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile homes in on the opponent and does three swipes.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
[[File:Pokken_Weavile_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX/X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 90<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8 / Guard Break<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Weavile strikes upwards with Its claw.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw swipe to the ground.</p><br />
<p>Only combos into 2YY from a critical hit.</p><br />
<p>Special cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Weavile_2YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i11<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y / 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10<br />
| 0<br />
| Mid Low<br />
| i11 / i15<br />
| 0 / +4<br />
| -4 / 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick claw jab that has two variations.</p><br />
<p>4Y comes out faster and throw crushes, but has more scaling.</p><br />
<p>5Y advances Weavile forward while being more advantageous on hit and block.</p><br />
<p>Special / 6X cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YY / 5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 8 / 10<br />
| 0<br />
| Mid<br />
| i11 / i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / 6X cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YYY / 5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 14 / 18<br />
| 0<br />
| Mid<br />
| i11 / i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / 6X cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_5YYYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YYYY / 5YYYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 16 / 22<br />
| 3<br />
| Mid Low<br />
| i11 / i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.*</p><br />
<p>* Can cancel both hits with Night Slash.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 2<br />
| Mid Low<br />
| i19<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile lunges forward with Its claw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid High<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile hops in the air with an upwards claw swipe.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10<br />
| 0<br />
| Mid High<br />
| i11<br />
| +16<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Multihit aerial claw scratches.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Weavile 2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Low<br />
| i15<br />
| Knockdown<br />
| -16*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile slides on the ground straightforward.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>* Becomes safer on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X / 5[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| 4<br />
| Mid Low, Mid<br />
| i19 / i35<br />
| +12 / Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile crouches, then throws out a vertical claw attack that has two hits.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Can be charged to counter pierce as well as launch.</p><br />
<p>Charging 5X also extends the High invincibility duration.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X / 6[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 60*<br />
| 3<br />
| Mid Low<br />
| i23 / i39<br />
| Launch<br />
| -12 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile advances forward with a blast of ice.</p><br />
<p>Can be charged to counter pierce as well as making it safer on block.</p><br />
<p>Special cancelable.</p><br />
<p>* A charged 6X from 5Y / 5YY / 5YYY deals 70 damage and has less scaling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 3<br />
| Mid High<br />
| i27<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile jumps forward and strikes with both claws.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Inputting 7X decreases the distance of the jump.</p><br />
<p>Inputting 9X increases the distance of the jump.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10<br />
| 0<br />
| Mid High<br />
| i22<br />
| +20<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A multihit drill-like divekick.</p><br />
<p>If blocked, Weavile bounces off the opponent's shield.</p><br />
<p>Can cancel into aerials afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_2A.png|left|border]]<br />
[[File:Pokken_Weavile_4A_1.png|border]]<br />
[[File:Pokken_Weavile_4A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Taunt'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 110 (30)<br />
| 0<br />
| Mid Low<br />
| i35<br />
| Launch<br />
| +12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile goes into a counter armor state from frame 1-41.</p><br />
<p>Coming in contact with an opponent's attack causes Weavile to lunge backwards, prepping to attack.</p><br />
<p>During this state, Weavile is invincible. The invincibility time can be extended by holding the input.</p><br />
<p>Letting go of the input causes Weavile to lunge forward with a launching claw attack.</p><br />
<p>Counter pierces and reduces the opponent's Synergy Gauge by 20CC on hit.</p><br />
<p>The attack is similar to Night Slash (launches forwards instead of backwards).</p><br />
<p>Can be canceled with R (invincible when canceled).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_4A_1.png|left|border]]<br />
[[File:Pokken_Weavile_4A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Night Slash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 92 (25)<br />
| 3<br />
| Mid Low<br />
| i35<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile lunges backwards and preps to attack.</p><br />
<p>Can hold the input to stay in this backed position for a set amount of time.</p><br />
<p>Letting go of the input causes Weavile to lunge forward with a launching claw attack.</p><br />
<p>Throw crush.</p><br />
<p>Can be canceled with R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Agility'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile dashes forward and becomes invincible against projectiles on frame 1.</p><br />
<p>In Field Phase, Weavile can also Agility left or right.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_5AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Fury Swipes'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (6)<br />
| 0<br />
| Mid<br />
| i15<br />
| -4<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from Agility.</p><br />
<p>Weavile does a multitude of claw swipes.</p><br />
<p>Can cancel into 5AY Fake Out.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Weavile_5AAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AAA Fury Swipes'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (10)<br />
| 0<br />
| Mid<br />
| i15<br />
| -4<br />
| -20<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_5AAAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AAAA Fury Swipes'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 64 (25)<br />
| 5<br />
| Mid<br />
| i15<br />
| +4<br />
| -16<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_5AY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AY / 5A[Y] Fake Out'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5) / 40 (10)<br />
| 0<br />
| Special Mid<br />
| i23 / i33<br />
| +12 / Launch<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from Agility.</p><br />
<p>Weavile hops and claps on the opponent.</p><br />
<p>Charging Fake Out causes it to counter pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Knock Off'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High, Mid<br />
| i23<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile leaps ahead with an arc-shaped claw strike.</p><br />
<p>Reduces the opponent's Synergy Gauge by 12.5CC on hit.</p><br />
<p>Invincible against Lows on frame 1, and Mid Lows on frame 9.</p><br />
<p>Can be canceled with R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_8A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Ice Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15)<br />
| 3<br />
| Mid<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An uppercut motion that spawns an ice pillar.</p><br />
<p>The hitbox lingers, but disappears if Weavile is hit.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_8AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8AA / 8A[A] Ice Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 120 (32)<br />
| 2 / 12<br />
| Mid Low<br />
| i74 / i94<br />
| Knockdown / Launch<br />
| -8 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile fires an advancing forward punch of ice.</p><br />
<p>Charging Ice Punch causes it to counter pierce.</p><br />
<p>The charged version has five hits instead of one. Also has a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_jA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Icicle Crash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 0<br />
| M<br />
| i19<br />
| +12<br />
| -71<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile spawns an icicle to stand on in the air.</p><br />
<p>Can only be hit by the icicle once, afterwards the hitbox is no longer active.</p><br />
<p>In Burst Mode, Icicle Crash can be used twice.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_jAB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AB Icicle Crash: Jump'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (9)<br />
| 1 per hit<br />
| Mid<br />
| i11<br />
| +23<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Able to jump off of the Icicle in multiple directions.</p><br />
<p>1B = Backwards horizontally</p><br />
<p>3B = Forwards horizontally</p><br />
<p>4B = Backward diagonal</p><br />
<p>5B = Straight upward</p><br />
<p>6B = Forward diagonal</p><br />
<p>Able to cancel into any aerial move afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_jAYX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AY/X Icicle Crash: Signal Slash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Weavile slashes the icicle, charging Its Support Gauge.</p><br />
<p>Can be done a second time to gain half the charge of the first charge.</p><br />
<p>The icicle's hitbox disappears once the input is pressed.</p><br />
<p>Weavile lands on the ground once complete.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Weavile_jAR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AR Icicle Crash: Nosedive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 (80)<br />
| 3<br />
| Mid<br />
| i11<br />
| 0<br />
| -8 / -22*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sends the icicle downwards, exploding in a radius.</p><br />
<p>Can change the trajectory of the landing.</p><br />
<p>* -22 against Aegislash, Decidueye, Gardevoir, and Suicune, -8 for everyone else.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
'''<font size="3">Field Phase</font>'''<br />
<br><br />
<br><br />
<br><br />
'''sY'''<br />
<br><br />
<br><br />
*sY > j.Y > fA (88 Damage)<br />
<br><br />
<br><br />
*sY > j.Y > j.X (104 Damage)<br />
<br><br />
<br><br />
*sY > j.Y > 5AAAA (122 Damage)<br />
<br><br />
<br><br />
'''fY'''<br />
<br><br />
<br><br />
*fY > fA (68 Damage)<br />
<br><br />
<br><br />
*fY > 5AAAY (62 Damage)<br />
<br><br />
<br><br />
*fY > 5AAAA (94 Damage)<br />
<br><br />
<br><br />
'''bY'''<br />
<br><br />
<br><br />
*bY > fA (70 Damage)<br />
<br><br />
<br><br />
*bY > 5AAAA (88 Damage)<br />
<br><br />
<br><br />
'''j.Y'''<br />
<br><br />
<br><br />
*j.Y > j.Y > j.Y > XX (172 Damage)<br />
<br><br />
<br><br />
*j.Y > j.Y > j.Y > j.X (178 Damage)<br />
<br><br />
<br><br />
*j.Y > j.Y > j.Y > j.X > j.A > bB (157 Damage)<br />
<br><br />
<br><br />
*j.Y > j.Y > j.Y > 5AAAA (204 Damage)<br />
<br><br />
<br><br />
'''j.X'''<br />
<br><br />
<br><br />
*(Opponent near the wall) j.X > j.A > bB > j.X (168 Damage)<br />
<br><br />
<br><br />
*(Burst Mode) j.X > j.A > bB > j.X > j.A > bB > j.X (240 Damage) Only works on:<br />
<br><br />
-Darkrai<br />
<br><br />
-Pikachu/Pikachu Libre<br />
<br><br />
-Aegislash<br />
<br><br />
-Croagunk<br />
<br><br />
-Gengar<br />
<br><br />
-Decidueye<br />
<br><br />
-Empoleon<br />
<br><br />
-Chandelure<br />
<br><br />
-Charizard<br />
<br><br />
<br><br />
Any character not listed requires a Speed buff.<br />
<br><br />
<br><br />
<br><br />
'''<font size="3">Duel Phase</font>'''<br />
<br><br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*(Critical Hit) 2Y > 2YY > 5AAAA (138 Damage)<br />
<br><br />
<br><br />
*(Critical Hit) 2Y > 2YY > 8A > 8AA (132 Damage)<br />
<br><br />
<br><br />
'''4Y'''<br />
<br><br />
<br><br />
*4Y > 4YY > 4YYY > 4YYYX > 6A (86 Damage)<br />
<br><br />
<br><br />
*4Y > 4YY > 4YYX > 5AAAA (95 Damage)<br />
<br><br />
<br><br />
*(Midscreen) 4Y > 4YY > 4YYX > 5AAAA > W! > 5Y > 5AAAA (169 Damage)<br />
<br><br />
<br><br />
*4Y > 4YY > 4YYX > 5A > L+R (121 Damage)<br />
<br><br />
<br><br />
*(Critical Hit) 4Y > 6X > 5AAAA (131 Damage)<br />
<br><br />
<br><br />
*(Critical Hit) 4Y > 6X > 6A (105 Damage)<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > 5YYYX > 6A (118 Damage)<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYX > 5AAAA (139 Damage)<br />
<br><br />
<br><br />
*(Midscreen) 5Y > 5YY > 5YYX > 5AAAA > W! > 5Y > 5AAAA (247 Damage)<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYX > 5A > L+R (167 Damage)<br />
<br><br />
<br><br />
*(Critical Hit) 5Y > 6X > 5AAAA (173 Damage)<br />
<br><br />
<br><br />
*(Critical Hit) 5Y > 6X > 6A (131 Damage)<br />
<br><br />
<br><br />
'''8Y'''<br />
<br><br />
<br><br />
*8Y > j.A > 1B > 5AAAA (132 Damage)<br />
<br><br />
<br><br />
*8Y > j.A > 1B > j.R > j.A > 1B > j.R > 5AAAY > 8Y > j.AY/X x2 (122 Damage)<br />
<br><br />
<br><br />
*8Y > j.A > 1B (Delay) > j.R > 5YYY > 6A (112 Damage)<br />
<br><br />
<br><br />
*8Y > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5YY > 5YYY > 6A (136 Damage)<br />
<br><br />
<br><br />
*8Y > j.A > 1B > j.R > 5A > 8A > 8A[A] (154 Damage)<br />
<br><br />
<br><br />
*(Burst Mode) 8Y > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5YY > 5YYY > L+R (178 Damage)<br />
<br><br />
<br><br />
*(Corner) 8Y > W! > j.A > 3B > j.Y > j.A > 1B > j.R > 5[X] > 6A (228 Damage)<br />
<br><br />
<br><br />
*(Corner) 8Y > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 5Y > 5AAAA (262 Damage)<br />
<br><br />
<br><br />
*(In the corner) 8Y > j.A > 1B > j.R > 66 > 5AAAA > W! > 5Y > 5AAAA (240 Damage)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5X > 4A > 2X (150 Damage)<br />
<br><br />
<br><br />
*5X > 4A > 5Y > 5YY > 5YYY > 5YYYX > 6A (155 Damage)<br />
<br><br />
<br><br />
*5X > 5A > 8A > 8AA (156 Damage)<br />
<br><br />
<br><br />
*5X > 5AAAA (166 Damage)<br />
<br><br />
<br><br />
*5X > 5A > L+R (181 Damage)<br />
<br><br />
<br><br />
*5X > 4A > 5X > 4A (160 Damage) Only works on:<br />
<br><br />
-Braixen<br />
<br><br />
<br><br />
'''5[X]'''<br />
<br><br />
<br><br />
*5[X] > 8A > 8A[A] (192 Damage)<br />
<br><br />
<br><br />
*5[X] > 5AAAA (170 Damage)<br />
<br><br />
<br><br />
*5[X] > 5AAAY > 5Y > 5YY > 5YYY > 6A (144 Damage)<br />
<br><br />
<br><br />
*5[X] > L+R (201 Damage)<br />
<br><br />
<br><br />
*(Corner) 5[X] > W! > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 6A (270 Damage)<br />
<br><br />
<br><br />
*(Corner) 5[X] > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 5Y > 5AAAA (304 Damage)<br />
<br><br />
<br><br />
'''6X / 6[X]'''<br />
<br><br />
<br><br />
*6X / 6[X] > 5AAAA (140 / 150 Damage)<br />
<br><br />
<br><br />
*(Midscreen) 6X / 6[X] > 5AAAA > W! > 5Y > 5AAAA (265 / 273 Damage)<br />
<br><br />
<br><br />
*(Corner) 6X / 6[X] > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > j.Y > W! > 5Y > 6A (256 / 266 Damage)<br />
<br><br />
<br> <br />
*(Corner) 6X / 6[X] > W! > j.A > 1B > j.R > j.A > 1B > j.R > j.Y > 5Y > 5AAAA (288 / 293 Damage)<br />
<br><br />
<br><br />
*6X / 6[X] > 5AAAY > 2X (112 / 122 Damage) Only works on:<br />
<br><br />
-Gardevoir<br />
<br><br />
-Scizor<br />
<br><br />
-Suicune<br />
<br><br />
<br><br />
'''2A'''<br />
<br><br />
<br><br />
*2A > 5AAAA (168 Damage)<br />
<br><br />
<br><br />
*2A > 6A (150 Damage)<br />
<br><br />
<br><br />
*(Corner) 2A > W! > j.A > 1B > j.R > j.A > 1B > j.R > 5[X] > 6A (279 Damage)<br />
<br><br />
<br><br />
*(Corner) 2A > W! > j.A > 1B > j.R > j.Y > W! > j.A > 1B > j.R > 8A > 8A[A] (292 Damage)<br />
<br><br />
<br><br />
'''4A'''<br />
<br><br />
<br><br />
*4A > 5Y > 5YY > 5YYY > 5YYYX > 5AAAY > 5X > 5AAAA (153 Damage)<br />
<br><br />
<br><br />
*4A > 5X > 8A > 8A[A] (170 Damage) Only works on:<br />
<br><br />
-Lucario<br />
<br><br />
-Gardevoir<br />
<br><br />
-Braixen<br />
<br><br />
-Suicune<br />
<br><br />
<br><br />
'''8A'''<br />
<br><br />
<br><br />
*(Corner) 8A > 8AA > W! > 5Y > 6A (199 Damage)<br />
<br><br />
<br><br />
*(Corner) 8A > 8AA > W! > 6X > 6A (211 Damage)<br />
<br><br />
<br><br />
*(Corner) 8A > 8AA > W! > 6X > L+R (258 Damage)<br />
<br><br />
<br><br />
*(Corner) 8A > 8AA > W! > 6X > 5AAAA (273 Damage) Only works on:<br />
<br><br />
-Darkrai<br />
<br><br />
-Blaziken<br />
<br><br />
-Lucario<br />
<br><br />
-Gardevoir<br />
<br><br />
-Aegislash<br />
<br><br />
-Sceptile<br />
<br><br />
-Gengar<br />
<br><br />
-Machamp<br />
<br><br />
-Braixen<br />
<br><br />
-Empoleon<br />
<br><br />
-Mewtwo/Shadow Mewtwo<br />
<br><br />
-Suicune<br />
<br><br />
-Charizard<br />
<br><br />
<br><br />
'''j.A'''<br />
<br><br />
<br><br />
*(Above the opponent) j.A > 5B > j.Y > 5Y > 5YY > 5YYX > 5AAAA (179 Damage)<br />
<br><br />
<br><br />
*(Above the opponent) j.A > 5A > j.Y > 5Y > 5YY > 5YYY > 5YYYX > 6A (158 Damage)<br />
<br><br />
<br><br />
*(Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > 5AAAA (203 Damage)<br />
<br><br />
<br><br />
*(Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > 6A (153 Damage)<br />
<br><br />
<br><br />
*(Anti-Air) j.A > 1B > j.R > j.A > 1B > j.R > j.A > 1B > j.R > L+R (236 Damage)<br />
<br><br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*Coach Steve (NA): [https://twitter.com/FightCoachFight Twitter]<br />
<br><br />
*Eclipse (NA): [https://twitter.com/Eclipse_Weavile Twitter]<br />
<br><br />
*EveryDamnDay (NA): [https://twitter.com/EveryDamnDayyy_ Twitter]<br />
<br><br />
*GO (JP): [https://twitter.com/go364364 Twitter]<br />
<br><br />
*IDontEvenKnow (NA): [https://twitter.com/TLE_IDEK Twitter]<br />
<br><br />
*Monster_Energy_Man (JP): [https://twitter.com/energy_energy_m Twitter], [https://www.youtube.com/channel/UCmGYTCNLeMvLbkJAjbMH-6A YouTube]<br />
<br><br />
*RickyThe3rd (NA): [https://twitter.com/RickyTheThrd Twitter]<br />
<br><br />
*ToonSwablu (NA): [https://twitter.com/ToonSwablu Twitter]<br />
<br><br />
*ToSaix (EU): [https://twitter.com/ToSaix Twitter]<br />
<br><br />
*UDL (NA): [https://twitter.com/yoodlez Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/45-weavile/ Pokken Arena: Weavile]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=308172377 Frame Data: Weavile]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Aegislash&diff=146771
Pokken Tournament DX/Aegislash
2019-04-26T18:37:31Z
<p>Mitchel: /* General Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Aegislash.png|right|border]]<br />
==Introduction==<br />
<br />
Aegislash is a unique character with two stances for varied styles of play. His sword forme is great for playing safe up close and getting big damage off punishing the opponent, while the shield forme has a fitting, defensive playstyle consisting of many ranged options and continuous counter armor. Aegislash can use his strengths to do a lot of damage all at once, or he can utilize resets to set the pace and to slowly chip away at the opponent and their defenses. <br />
<br><br />
<br><br />
Trouble for Aegislash generally comes from another character’s pressure or when he cannot easily switch stances. Switching between sword and shield formes often makes Aegislash’s options better, but when that comfort gets taken away, he can crumble without careful play. After losing momentum, Aegislash can often require taking risks to gain back ground, but these risks do have a large payoff. As a whole, Aegislash can be an exceptionally rewarding character to play.<br />
<br><br />
<br><br />
*510 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 12 Seconds<br />
*Shield: Weak<br />
<br><br />
*High Stance: Charges Synergy Gauge and recharges shield health.<br />
*Low Stance: Invincible against Highs and Lows on frame 1.<br />
<br><br />
*FP Forward Dash: 17 Frames (Counter armor against projectiles from frame 1-13)<br />
*FP Back Dash: 37 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 29 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames (Counter armor against projectiles from frame 1-13)<br />
*DP Back Dash: 29 Frames (Invincible from frame 1-8)<br />
<br><br />
<br><br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Enhanced_1.png|left|border]]<br />
[[File:Pokken_Aegislash_Enhanced_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Enhanced (Sharp)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash's moves become enhanced when having at least one buff active.</p><br />
<p>Any buff will put Aegislash in an enhanced state.</p><br />
<p>All moves now deal chip damage.</p><br />
<p>Activating Burst Mode grants an enhanced state for the entire duration.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF.png|left|border]]<br />
[[File:Pokken_Aegislash_SF_3.png|border]]<br />
[[File:Pokken_Aegislash_SF_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Shield Forme'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After using specific moves, Aegislash shifts into Shield Forme.</p><br />
<p>Shield Forme has a different moveset.</p><br />
<p>While in Shield Forme, Aegislash has permanent counter armor. But moves slower and cannot block.</p><br />
<p>When shifting into Shield Forme, Aegislash heals 10 recoverable HP but has all buffs removed.</p><br />
<p>Calling a Support, activating Burst Mode, or when Burst Mode runs out brings Aegislash out of Shield Forme.</p><br />
<p>Pressing R and a direction makes Aegislash do a ghost dash (invincible on frame 5) and switch forms.</p><br />
<p>Jumping switches forms and makes Aegislash invincible against Lows on frame 5.</p><br />
<p>Aegislash receives an Attack buff when switching out of Shield Forme.</p><br />
<p>Form changing 8 times grants a Speed buff as well that has the same duration as the Attack buff.</p><br />
<p>The invincible dash grants an Attack buff that lasts for 3 seconds.</p><br />
<p>Jumping grants an Attack buff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Shield Forme: Auto-Parry'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| 0<br />
| 0<br />
| Mid<br />
| N/A<br />
| +5<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Any non-piercing move that comes in contact with the counter armor causes Aegislash to auto-parry.</p><br />
<p>The parry knocks back the opponent with a counter-piercing blast that deals no damage.</p><br />
<p>Switches Aegislash out of Shield Forme.</p><br />
<p>The auto-parry grants Aegislash an Attack buff that lasts for 3 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Parry.png|left|border]]<br />
[[File:Pokken_Aegislash_Parry_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6R Parry'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| Varies*<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash puts Its shield up, going into a counter armor state from frame 1-11.</p><br />
<p>Projectiles go through the counter armor.</p><br />
<p>If a non-piercing physical attack comes in contact with the counter armor, Aegislash performs a Parry.</p><br />
<p>Landing a successful Parry as soon as the Parry comes out increases Aegislash's Synergy Gauge.</p><br />
<p>The Parry knocks back the opponent and deals a specific amount of hitstun.</p><br />
<p>* The hitstun depends on if a Light or Heavy Attack was parried.</p><br />
<p>Field Phase Parry:</p><br />
<p>Light = +12</p><br />
<p>Heavy = +20</p><br />
<p>Duel Phase Parry:</p><br />
<p>Light = +24</p><br />
<p>Heavy = +16</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Grab_FP.png|left|border]]<br />
[[File:Pokken_Aegislash_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+16) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Field Phase Grab: Grants a Speed buff that lasts for 5.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_CA_1.png|left|border]]<br />
[[File:Pokken_Aegislash_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 (15) / 90 (23)<br />
| 3<br />
| Mid High<br />
| i39 / i59<br />
| +4 / Stun<br />
| -4 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash is put into a counter state from frame 1-32 (52 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>Transitions into Shield Forme once complete.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Burst_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Underworld Ruler'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 210 (35)<br />
| 12<br />
| Mid Low<br />
| i11<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Multiple swords that surround Aegislash, whirling around many times.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
<p>Grants an Attack buff on use that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Burst_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF L+R Underworld Ruler'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 220 (41)<br />
| 12<br />
| Mid Low<br />
| i23<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash's Burst Attack changes into a counter-piercing beam in Shield Forme.</p><br />
<p>Invincible on frame 9.</p><br />
<p>Counter pierces.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Grants an Attack buff that lasts for 10 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_nY_1.png|left|border]]<br />
[[File:Pokken_Aegislash_nY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 (10)<br />
| Special Mid<br />
| i23<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Fires an arc-shaped projectile that travels forward.</p><br />
<p>When enhanced, the projectile becomes larger, travels farther and faster, and has better priority.</p><br />
<p>Pressing R transitions into Shield Forme.</p><br />
<p> Special / sY / fY / bY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15)<br />
| Special Mid<br />
| i19<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash spins to the side in a boomerang fashion.</p><br />
<p>Holding sY will change the trajectory to be wider.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Pressing R transitions into Shield Forme.</p><br />
<p>Dash / Special / fY / bY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_fY_1.png|left|border]]<br />
[[File:Pokken_Aegislash_fY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20 / 15)<br />
| Mid<br />
| i11<br />
| Shift (0)<br />
| -24 / -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash creates a V-shaped projectile that quickly travels forward.</p><br />
<p>* When enhanced, the move becomes safer on block and the projectile increases in size.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15)<br />
| Mid High<br />
| i19<br />
| Launch<br />
| -22 / -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash does an upward swing and is launched into the air.</p><br />
<p>* When enhanced, the move becomes safer on block.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15)<br />
| Mid High<br />
| i19<br />
| -24<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash spins forwards then returns to Its original location.</p><br />
<p>Can change the trajectory by inputting any direction.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Aegislash_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 / 100 (28)<br />
| Mid High / Low<br />
| i25<br />
| Shift (Knockdown)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash dives into the ground and electrocutes the ground upon impact.</p><br />
<p>Can change the trajectory of the landing.</p><br />
<p>When enhanced, the move deals more damage and the lightning covers more ground.</p><br />
<p>The amount of hits goes from 4 to 6 when enhanced as well.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 36 (9)<br />
| Mid<br />
| i17<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash homes in on the opponent, bashing them with Its shield.</p><br />
<p>Pressing R transitions into Shield Forme.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Aegislash_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (10)<br />
| Mid<br />
| i17<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Aegislash swings itself upwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (11) / 50<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Aegislash lands down on the opponent.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>The charge cannot be grabbed.</p><br />
<p>If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 27<br />
| Special Mid<br />
| i23<br />
| -2<br />
| -16*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Fires three small projectiles that travel forward.</p><br />
<p>Counter armor from frame 1-23.</p><br />
<p>Can cancel into SF fY.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>* Can only be punished with a grab or pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_sY_1.png|left|border]]<br />
[[File:Pokken_Aegislash_SF_sY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF sY / s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 40<br />
| Mid High<br />
| i25 / i45<br />
| Stun<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash shoots out a long-ranged stunning beam that lingers.</p><br />
<p>Can be charged to shoot an extra beam.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60<br />
| Special Mid<br />
| i31<br />
| Shift (Launch)<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A gatling of shots fire in a straight line.</p><br />
<p>Counter armor from frame 1-30.</p><br />
<p>Transitions out of Shield Forme upon Phase Shift.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 30 / 54<br />
| Mid High<br />
| i15<br />
| 0 / Shift (Launch)<br />
| -16*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash shoots out a long-ranged aerial beam that lingers.</p><br />
<p>Counter armor from frame 1-15.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Hitting an aerial opponent deals more damage and will cause a Phase Shift.</p><br />
<p>Transitions out of Shield Forme upon Phase Shift.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>* Can only be punished with a grab or pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i25<br />
| -2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash homes in on the opponent and attacks with a shield flip.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Aegislash_SF_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 56 / 90<br />
| Mid<br />
| i25<br />
| Shift (0)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Aegislash strikes down onto the opponent with Its hilt.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>The charge cannot be grabbed.</p><br />
<p>If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Switching forms grants an Attack buff that lasts for 10 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 / 20 (8)*<br />
| 0<br />
| Low<br />
| i11<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick low jab that's invincible against Highs and Lows on frame 1.</p><br />
<p>* When enhanced, the amount of hits goes from 1 to 2.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_2YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 30 (13)<br />
| 4<br />
| Mid<br />
| i11<br />
| Launch<br />
| -16*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Transitions into Shield Forme once complete.</p><br />
<p>* Can only be punished with a grab or pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 60 (15)*<br />
| 3<br />
| Mid Low, Mid, Mid*<br />
| i11<br />
| +4<br />
| -16 / -4*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward and does a flip motion.</p><br />
<p>* When enhanced, the move gains an additional hit and becomes safer on block.</p><br />
<p>Parry cancelable when un-enhanced.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (6)<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward jab.</p><br />
<p>When enhanced, the amount of hits goes from 1 to 2.</p><br />
<p>Special / 6X cancelable.</p><br />
|}</div><br />
[[File:Pokken_Aegislash_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 18 (6)<br />
| 2<br />
| High<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>When enhanced, the amount of hits goes from 1 to 2.</p><br />
<p>Special / 6X cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 24 (11)<br />
| 4<br />
| Mid<br />
| i11<br />
| Launch<br />
| -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>When enhanced, the amount of hits goes from 1 to 2.</p><br />
<p>Transitions into Shield Forme once complete.</p><br />
<p>Special cancelable.</p><br />
<p>* Can only be punished with a grab or pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 0<br />
| Mid Low<br />
| i19<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An arm thrust that pushes Aegislash forward.</p><br />
<p>Invincible against Highs on frame 5.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY / 6Y:Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (11) / 40 (13)<br />
| 4 / 3<br />
| Mid Low<br />
| i19<br />
| +4 / Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup thrust that knocks back the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Powered up if the input for 6YY is delayed.</p><br />
<p>6Y only combos into the normal variant of 6YY. 6Y does not combo into 6Y:Y.</p><br />
<p>When enhanced, the amount of hits goes from 1 to 2 (does not affect 6Y:Y).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 / 82 (25)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash whirlwinds upwards and lands back down to the ground.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Transitions into Shield Forme once complete.</p><br />
<p>When enhanced, the amount of hits goes from 3 to 5.</p><br />
<p>* Can only be punished with a grab or pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''jY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 / 10 / 10 / 20 (3)<br />
| 0 / 0 / 0 / 3<br />
| High<br />
| i15<br />
| +2<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash throws Its shield, eventually returning back.</p><br />
<p>When enhanced, the amount of hits goes from 4 to 5.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''jYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8)<br />
| 2<br />
| Mid<br />
| i15<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>The shield propels upward and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jYX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''jYX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 70 (15)<br />
| 4<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash lunges towards the location of Its shield.</p><br />
<p>When enhanced, the amount of hits goes from 1 to 2.</p><br />
<p>Transitions into Shield Forme once complete.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 30 / 54<br />
| 3<br />
| Mid High<br />
| i15<br />
| -4 / Launch<br />
| -12 / SF -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash shoots a long-ranged aerial beam that lingers.</p><br />
<p>Counter armor from frame 1-15.</p><br />
<p>Hitting an aerial opponent deals more damage and launches the opponent.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>* -12 if dash canceled, -8 if Aegislash stays in Shield Forme.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i23<br />
| -6<br />
| -20 / SF -16*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash shoots a long-ranged horizontal beam angled the ground.</p><br />
<p>Counter armor from frame 1-23.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>Special cancelable.</p><br />
<p>* -20 if dash canceled, -16 if Aegislash stays in Shield Forme.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54<br />
| 1 each hit<br />
| Special Mid<br />
| i31<br />
| -6<br />
| -20 / SF -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Fires three small projectiles that travel forward.</p><br />
<p>Counter armor from frame 1-31.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>* -20 if dash canceled, -12 if Aegislash stays in Shield Forme.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_2X_1.png|left|border]]<br />
[[File:Pokken_Aegislash_2X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 81 (23)<br />
| 4<br />
| Low, Low, Low, Mid Low*<br />
| i15<br />
| Launch<br />
| -8 / -4*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash moves forward by doing multiple slashes to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>* When enhanced, the move gains an additional hit and becomes safer on block.</p><br />
<p>The hit at the end of Enhanced 2X creates a lingering projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_4X_1.png|left|border]]<br />
[[File:Pokken_Aegislash_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 40 (10), 40 (10)<br />
| 4 / 0, 4<br />
| Mid / Mid, Mid<br />
| i31<br />
| Launch<br />
| -16 / -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash slams the ground with an attack that counter pierces.</p><br />
<p>When enhanced, fires an arc-shaped projectile that also counter pierces.</p><br />
<p>Reduces the duration of buffs by 1 second per use.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 56 / 82 (25)<br />
| 2, 2 / 0, 2, 0, 0, 2*<br />
| Special Mid<br />
| i19<br />
| 0<br />
| -16 / -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash spins forward and returns to Its original location.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>* When enhanced, the move gains 3 additional hits and becomes safer on block.</p><br />
<p>Dash / Special / 2X / 4X / 6X / 8X cancelable.</p><br />
<p>Parry cancelable when un-enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X / 6:X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (6) / 30 (8)<br />
| 0<br />
| Special Mid<br />
| i19<br />
| -8*<br />
| -20**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash lunges forward, attacking with the sharp end.</p><br />
<p>When enhanced, the amount of hits go from 1 to 2.</p><br />
<p>The Just Frame version can be done by pressing forward and X on the same frame.</p><br />
<p>Invincible against Lows on frame 13.</p><br />
<p>* Using 6X after 5Y / 5YY makes the move -4 on hit and -16 on block.</p><br />
<p>** When enhanced, using 6X after 5Y/5YY makes the move -2 on hit and -12 on block.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX / 6X:X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 50<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup attack that can only be done if 6X hit the opponent.</p><br />
<p>The Just Frame version can be done by pressing forward and X on the same frame.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80 (20)*<br />
| 4<br />
| Mid<br />
| i27<br />
| Crumple<br />
| -4 / 0*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash slams the ground with Its shield.</p><br />
<p>Invincible against Lows on frame 17.</p><br />
<p>* When enhanced, the move deals more damage and the amount of hits goes from 1 to 2.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Aegislash_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70 (20)<br />
| 0<br />
| Mid High, Low<br />
| i25<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash dives into the ground and electrocutes the ground upon impact.</p><br />
<p>Can change the trajectory of the landing.</p><br />
<p>When enhnaced, the move deals more damage and the lightning covers more ground.</p><br />
<p>The amount of hits goes from 4 to 6 when enhanced as well.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12 / SF -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash attacks with a shield flip.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
<p>Throw crush.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>* -12 if dash canceled, -8 if Aegislash stays in Shield Forme.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid High<br />
| i44<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash does a cartwheel in the air before striking the opponent from above.</p><br />
<p>Can move while active.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Grants Aegislash an Attack buff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_4A_1.png|left|border]]<br />
[[File:Pokken_Aegislash_4A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A King's Shield'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 (15)<br />
| 3<br />
| Mid<br />
| i27<br />
| Stun<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash goes into a counter armor state from frame 5-26.</p><br />
<p>Transitions into Shield Forme once complete.</p><br />
<p>Countering an opponent's attack will make Aegislash invincible.</p><br />
<p>Afterwards, Aegislash attacks with a ray of light that stuns and counter pierces.</p><br />
<p>This attack will give the opponent an Attack Down debuff that lasts for 9 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Fury Cutter'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A three hit slashing attack that increases in power when enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Fury Cutter (Enhanced)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (15) / 50 (25)*<br />
| 0<br />
| Mid Low<br />
| i23<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>When enhanced, can followup into 5AA and 5AAA. Damage and block data change as well.</p><br />
<p>Launches if Its a critical hit.</p><br />
<p>The amount of hits drops from three to two.</p><br />
<p>* Form changing 8 times grants "Rainbow Slashes" which add an additional hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA / 5A:A Fury Cutter'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (15) / 70 (20)* // 60 (30)** / 72 (36)*<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable when enhanced.</p><br />
<p>* A Just Frame can be landed before the move comes out, increasing the damage.</p><br />
<p>** Form changing 8 times grants "Rainbow Slashes" which add an additional hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5AAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AAA Fury Cutter'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 (30) / 63 (35)* // 99 (54)** / 109 (60)*<br />
| 12<br />
| Mid<br />
| i23<br />
| FP Knockdown / DP Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable when enhanced.</p><br />
<p>* A Just Frame can be landed before the move comes out, increasing the damage.</p><br />
<p>** Form changing 8 times grants "Rainbow Slashes" which add an additional hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5AX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AX Fury Cutter'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (25) / 60 (30)*<br />
| 4<br />
| Mid<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable when enhanced.</p><br />
<p>Aegislash slams onto the ground, counter piercing the opponent.</p><br />
<p>* A Just Frame can be landed before the move comes out, increasing the damage.</p><br />
<p>If 5A/5AA was blocked, there is an 11 frame window to punish 5AX/5AAX before it comes out.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A / 6[A] Iron Head'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20) / 90 (23)<br />
| 3<br />
| Special Mid<br />
| i27 / i47<br />
| +4 / Launch<br />
| -4 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash preps itself by flipping backwards before charging forward headfirst.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Charging Iron Head allows it to counter pierce.</p><br />
<p>Pressing R before or after the attack transitions into Shield Forme.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jA_3.png|left|border]]<br />
[[File:Pokken_Aegislash_jA_1.png|border]]<br />
[[File:Pokken_Aegislash_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gyro Ball'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (30)* / 120 (40) / 160 (60)**<br />
| 3<br />
| Mid High<br />
| i26<br />
| Launch<br />
| -8* / -4 / 0**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In order: Un-Enhanced / Normal / Enhanced</p><br />
<p>Aegislash spins rapidly in the air and makes a slow descent downwards.</p><br />
<p>Can halt/increase the distance depending if the forward or backward input is held.</p><br />
<p>* If the opponent has a Speed debuff, the move deals less damage and becomes more unsafe on block.</p><br />
<p>** If the opponent has a Speed buff, the move deals more damage and becomes safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF4a_1.png|left|border]]<br />
[[File:Pokken_Aegislash_SF4A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 4A Sacred Sword / Mist'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 110 (29) / 95 (30)<br />
| 3 / 0<br />
| Mid Low<br />
| i15<br />
| Knockdown / Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Slashes the opponent, laying down a wave of mist that lasts for 10 seconds.</p><br />
<p>Counter armor from frame 1-14.</p><br />
<p>The next time Aegislash goes into Shield Forme, the mist detonates and launches the opponent.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Grants Aegislash an Attack buff that lasts for 6.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF5A_1.png|left|border]]<br />
[[File:Pokken_Aegislash_SF5A_2.png|border]]<br />
[[File:Pokken_Aegislash_SF5A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 5A / 5[A] Shadow Sneak'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 (15) / 80 (20)<br />
| 3<br />
| Mid<br />
| i43 / i63<br />
| Launch<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash spawns a shadow that chases down the opponent.</p><br />
<p>Once underneath the opponent, the shadow erupts from the ground.</p><br />
<p>Charging Shadow Sneak allows it to counter pierce.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Grants Aegislash an Attack buff that lasts for 6.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 6A Flash Cannon'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 119<br />
| 5<br />
| Mid Low<br />
| i39<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash fires a long-ranged laser that counter pierces.</p><br />
<p>Counter armor from frame 1-38.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Grants Aegislash an Attack buff that lasts for 4.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br />
==Notable Players==<br />
<br><br />
*Euclase (NA): [https://twitter.com/Euclase___ Twitter]<br />
<br><br />
*Haruyuki (JP): [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/search?query=Haruyuki Vods]<br />
<br><br />
*Kalon (NA): [https://twitter.com/kaloncpu57 Twitter]<br />
<br><br />
*Twixxie (NA): [https://twitter.com/TricksyTwixxie Twitter]<br />
<br><br />
*Wingtide (EU): [https://twitter.com/Wingtide Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/80-aegislash/ Pokken Arena: Aegislash]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1994668073 Frame Data: Aegislash]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Attack_Interactions&diff=146635
Pokken Tournament DX/Attack Interactions
2019-04-19T12:35:25Z
<p>Mitchel: /* Duel Phase Projectile Destroying Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
==Introduction==<br />
<br><br />
Blocking, CADC, and side steps in Field Phase are a couple ways to get around projectiles.<br />
<br><br />
<br><br />
Other methods include clashing, destroying, or outright erasing projectiles from play.<br />
<br><br />
<br><br />
Each projectile in Pokken has a set priority that determines what happens when coming in contact with an opposing projectile. A projectile with a priority of "2" clashing with an opposing projectile that also has a strength of "2" will cancel each other out and cause both to be destroyed. While a projectile with a priority of "5" clashing with a projectile with a priority of "2" will destroy the weaker projectile and still stay active.<br />
<br><br />
<br><br />
Projectiles with a strength of "S" are usually tied to laser / beam attacks. While they're still considered projectiles, they outclass every other projectile strength. In a "S" vs. "S" projectile scenario, whichever one hits the opponent first wins. Moves that grant projectile invincibility allow characters to even phase through these "S" strength projectiles.<br />
<br><br />
<br><br />
In regards to projectiles labeled as "None", these projectiles do not interact with other projectiles. They cannot destroy or be destroyed.<br />
<br><br />
<br><br />
There are times where characters will struggle to get in on a zoner when equipped with either low priority projectiles, or none at all. That's where Projectile Destorying Moves shine the most. These physical-hit attacks are capable of deleting projectiles starting on a specific frame. Any projectile with a priority of "6" or lower can be destroyed. Even though these moves aren't projectiles, they still interact with moves such as Gardevoir's Energy Ball and Chandelure's Smog.<br />
<br><br />
<br><br />
Other instances such as [http://wiki.shoryuken.com/Scizor Scizor's Hover Dash], [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Pachirisu_.26_Magikarp Pachirisu], and [http://wiki.shoryuken.com/Pokken_Tournament_DX/Support_Pokemon#Jirachi_.26_Whimsicott Whimsicott] are also capable of destroying projectiles.<br />
<br><br />
<br><br />
<br />
==Field Phase Projectile Priority==<br />
<br><br />
<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|<br />
|-<br />
| fY (Puddle)<br />
|'''1.3'''<br />
|-<br />
| bX (Mirror)<br />
|'''1.7'''<br />
|-<br />
| j.Y<br />
|'''2'''<br />
|-<br />
| j.sY<br />
|'''2'''<br />
|-<br />
| j.fY<br />
|'''2'''<br />
|-<br />
| nY<br />
|'''3'''<br />
|-<br />
| bX (Jaws)<br />
|'''4'''<br />
|-<br />
| nA Dark Pulse<br />
|'''4'''<br />
|-<br />
| fY (Hands)<br />
|'''5'''<br />
|-<br />
| bY (Activation)<br />
|'''S'''<br />
|-<br />
| bA Nasty Plot<br />
|'''S'''<br />
|-<br />
| n[A] Dark Pulse: Charge<br />
|'''S'''<br />
|-<br />
| L+R Infinite Eclipse<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|<br />
|-<br />
| nY<br />
|'''1.7'''<br />
|-<br />
| sY<br />
|'''2'''<br />
|-<br />
| fY<br />
|'''3'''<br />
|-<br />
| j.sY<br />
|'''3'''<br />
|-<br />
| nA Heat Wave<br />
|'''3'''<br />
|-<br />
| j.Y<br />
|'''4'''<br />
|-<br />
| j.YY<br />
|'''4'''<br />
|-<br />
| n[A] Heat Wave<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|<br />
|-<br />
| nY<br />
|'''2'''<br />
|-<br />
| sY<br />
|'''2'''<br />
|-<br />
| fY<br />
|'''2'''<br />
|-<br />
| j.Y<br />
|'''2'''<br />
|-<br />
| j.[Y]<br />
|'''4'''<br />
|-<br />
| bA Electro Ball<br />
|'''4'''<br />
|-<br />
| nA Thunderbolt<br />
|'''4'''<br />
|-<br />
| bY<br />
|'''S'''<br />
|-<br />
| j.A Thunder<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|<br />
|-<br />
| nY<br />
|'''2'''<br />
|-<br />
| sY<br />
|'''2'''<br />
|-<br />
| fY (First Hit)<br />
|'''2'''<br />
|-<br />
| fY (Second Hit<br />
|'''3'''<br />
|-<br />
| j.Y<br />
|'''3'''<br />
|-<br />
| j.[A] Aura Sphere (Midair)<br />
|'''3'''<br />
|-<br />
| nA Aura Sphere Level One<br />
|'''4'''<br />
|-<br />
| nA Aura Sphere Level Two<br />
|'''4'''<br />
|-<br />
| Burst nA Aura Sphere Level One<br />
|'''4'''<br />
|-<br />
| j.A Aura Sphere (Midair)<br />
|'''4'''<br />
|-<br />
| nA Aura Sphere Level Three<br />
|'''5'''<br />
|-<br />
| Burst nA Aura Sphere Level Two<br />
|'''5'''<br />
|-<br />
| bY<br />
|'''S'''<br />
|-<br />
| Burst nA Aura Sphere Level Three<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|<br />
|-<br />
| bAY Energy Ball<br />
|'''2'''<br />
|-<br />
| nY<br />
|'''3'''<br />
|-<br />
| sY<br />
|'''3'''<br />
|-<br />
| j.A Magical Leaf<br />
|'''3'''<br />
|-<br />
| fY<br />
|'''4'''<br />
|-<br />
| bY<br />
|'''4'''<br />
|-<br />
| j.Y<br />
|'''4'''<br />
|-<br />
| b[Y]<br />
|'''5'''<br />
|-<br />
| nA Psyshock<br />
|'''5'''<br />
|-<br />
| bAA Dazzling Gleam<br />
|'''S'''<br />
|-<br />
| fA Stored Power<br />
|'''S'''<br />
|-<br />
| ]A[ Moonblast<br />
|'''S'''<br />
|-<br />
| L+R Fairy Tempest<br />
|'''S'''<br />
|-<br />
| f[Y]<br />
|'''None'''<br />
|-<br />
| bAY Energy Ball: Disperse<br />
|'''None'''<br />
|-<br />
| bAX Psychic<br />
|'''None'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|<br />
|-<br />
| nY<br />
|'''2'''<br />
|-<br />
| sY<br />
|'''2'''<br />
|-<br />
| bY<br />
|'''2'''<br />
|-<br />
| j.Y<br />
|'''2'''<br />
|-<br />
| fA Discharge<br />
|'''4'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|<br />
|-<br />
| nY<br />
|'''2'''<br />
|-<br />
| sY<br />
|'''2'''<br />
|-<br />
| j.Y<br />
|'''2'''<br />
|-<br />
| bY (Start Up)<br />
|'''3'''<br />
|-<br />
| s[Y]<br />
|'''4'''<br />
|-<br />
| j.[Y]<br />
|'''4'''<br />
|-<br />
| nAA Swords Dance: Followup<br />
|'''4'''<br />
|-<br />
| bY (Travel)<br />
|'''6'''<br />
|-<br />
| b[Y]<br />
|'''S'''<br />
|-<br />
| fAA Metal Claw: Followup<br />
|'''S'''<br />
|-<br />
| fY<br />
|'''None'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|<br />
|-<br />
| nY<br />
|'''1'''<br />
|-<br />
| fY<br />
|'''2'''<br />
|-<br />
| nY (Enhanced)<br />
|'''3'''<br />
|-<br />
| SF nY<br />
|'''3'''<br />
|-<br />
| fY (Enhanced)<br />
|'''4'''<br />
|-<br />
| Shield Form sY<br />
|'''S'''<br />
|-<br />
| Shield Form bY<br />
|'''S'''<br />
|-<br />
| Shield Form fY<br />
|'''S'''<br />
|-<br />
| Shield Form fA Flash Cannon<br />
|'''S'''<br />
|-<br />
| Shield Form bA Sacred Sword (Mist)<br />
|'''None'''<br />
|-<br />
| Shield Form nA Shadow Sneak<br />
|'''None'''<br />
|-<br />
| Shield Form n[A] Shadow Sneak: Charge<br />
|'''None'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|<br />
|-<br />
| j.Y<br />
|'''1.7'''<br />
|-<br />
| nA Poison Sting<br />
|'''2'''<br />
|-<br />
| j.A Gunk Shot: Rock<br />
|'''2'''<br />
|-<br />
| nY<br />
|'''3'''<br />
|-<br />
| n[Y]<br />
|'''4'''<br />
|-<br />
| n[A] Poison Sting: Charge<br />
|'''4'''<br />
|-<br />
| j.A Gunk Shot: Sludge<br />
|'''4'''<br />
|-<br />
| j.A Gunk Shot: Sludge Pool<br />
|'''4'''<br />
|-<br />
| bY (Explosion)<br />
|'''S'''<br />
|-<br />
| b[Y] (Explosion)<br />
|'''S'''<br />
|-<br />
| j.A Gunk Shot: Bomb<br />
|'''S'''<br />
|-<br />
| j.A Gunk Shot: Bomb (Explosion)<br />
|'''S'''<br />
|-<br />
| j.A Gunk Shot: Self Destruct<br />
|'''S'''<br />
|-<br />
| j.A Gunk Shot: Tornado<br />
|'''S'''<br />
|-<br />
| j.A Gunk Shot: Boulder<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|<br />
|-<br />
| j.Y<br />
|'''0'''<br />
|-<br />
| sY<br />
|'''0.7'''<br />
|-<br />
| nY<br />
|'''1'''<br />
|-<br />
| nAA Bullet Seed<br />
|'''1'''<br />
|-<br />
| j.A Leech Seed<br />
|'''1'''<br />
|-<br />
| j.A Leech Seed: Growth<br />
|'''1.5'''<br />
|-<br />
| j.Y (Leaves)<br />
|'''3'''<br />
|-<br />
| fY<br />
|'''4'''<br />
|-<br />
| sY (Explosion)<br />
|'''S'''<br />
|-<br />
| bA Detect<br />
|'''S'''<br />
|-<br />
| Burst fAA Dragon Breath<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|<br />
|-<br />
| ]A[ Sludge Bomb<br />
|'''0.7'''<br />
|-<br />
| j.Y Level One<br />
|'''3'''<br />
|-<br />
| j.Y Level Two<br />
|'''4'''<br />
|-<br />
| nA Shadow Ball<br />
|'''4'''<br />
|-<br />
| j.Y Level Three<br />
|'''5'''<br />
|-<br />
| n[A] Shadow Ball: Charge<br />
|'''5'''<br />
|-<br />
| bY<br />
|'''S'''<br />
|-<br />
| nY<br />
|'''None'''<br />
|-<br />
| sY<br />
|'''None'''<br />
|-<br />
| Burst sY<br />
|'''None'''<br />
|-<br />
| fY<br />
|'''None'''<br />
|-<br />
| Burst fY<br />
|'''None'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|<br />
|-<br />
| n[A] Spirit Shackle (Trap)<br />
|'''1'''<br />
|-<br />
| nY<br />
|'''1.5'''<br />
|-<br />
| sY<br />
|'''1.5'''<br />
|-<br />
| Soaring Stance Y<br />
|'''1.5'''<br />
|-<br />
| ]Y[<br />
|'''3'''<br />
|-<br />
| ]A[ Feather Dance<br />
|'''4'''<br />
|-<br />
| nA Spirit Shackle<br />
|'''4'''<br />
|-<br />
| j.Y<br />
|'''4'''<br />
|-<br />
| Burst fAYY/XX Leaf Blade: Followup<br />
|'''S'''<br />
|-<br />
| L+R Shining Feather<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|<br />
|-<br />
| nY<br />
|'''1.7'''<br />
|-<br />
| sY<br />
|'''1.7'''<br />
|-<br />
| bY<br />
|'''2'''<br />
|-<br />
| fY<br />
|'''4'''<br />
|-<br />
| bY (Explosion)<br />
|'''5'''<br />
|-<br />
| j.Y<br />
|'''5'''<br />
|-<br />
| ]A[ Scary Face<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|<br />
|-<br />
| nY<br />
|'''1.5'''<br />
|-<br />
| sY<br />
|'''1.5'''<br />
|-<br />
| j.Y<br />
|'''1.5'''<br />
|-<br />
| bA Fire Blast: Fireball<br />
|'''2'''<br />
|-<br />
| nA Psybeam<br />
|'''3'''<br />
|-<br />
| bY<br />
|'''3'''<br />
|-<br />
| b[Y]<br />
|'''3'''<br />
|-<br />
| nA Psybeam (Enhanced)<br />
|'''4'''<br />
|-<br />
| bA Fire Blast: Blast<br />
|'''5'''<br />
|-<br />
| fA Fire Spin<br />
|'''S'''<br />
|-<br />
| L+R Psyfirecracker<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|<br />
|-<br />
| nY<br />
|'''1.7'''<br />
|-<br />
| Slide Y<br />
|'''2'''<br />
|-<br />
| sY<br />
|'''3'''<br />
|-<br />
| fY<br />
|'''3'''<br />
|-<br />
| j.Y<br />
|'''3'''<br />
|-<br />
| j.Y (Pillar)<br />
|'''3'''<br />
|-<br />
| fA Ice Beam<br />
|'''S'''<br />
|-<br />
| Slide A Hydro Cannon: Backwards<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|<br />
|-<br />
| j.A Bubble<br />
|'''1'''<br />
|-<br />
| bY<br />
|'''1.5'''<br />
|-<br />
| nY<br />
|'''3'''<br />
|-<br />
| sY<br />
|'''3'''<br />
|-<br />
| Shell Fortress Stance Y<br />
|'''3'''<br />
|-<br />
| j.Y (Travel)<br />
|'''3'''<br />
|-<br />
| nA Water Gun<br />
|'''4'''<br />
|-<br />
| nAA Aura Sphere<br />
|'''4'''<br />
|-<br />
| nAY Dark Pulse<br />
|'''4'''<br />
|-<br />
| j.Y (Start Up)<br />
|'''5'''<br />
|-<br />
| nAX Dragon Pulse<br />
|'''5'''<br />
|-<br />
| bA Water Spout<br />
|'''S'''<br />
|-<br />
| XXX Homing Attack<br />
|'''S'''<br />
|-<br />
| XX[X] Homing Attack: Charge<br />
|'''S'''<br />
|-<br />
| nAA Burst Water Gun: Followup<br />
|'''S'''<br />
|-<br />
| Burst nAY Dark Pulse<br />
|'''S'''<br />
|-<br />
| fY<br />
|'''None'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|<br />
|-<br />
| nY<br />
|'''2'''<br />
|-<br />
| sY<br />
|'''2'''<br />
|-<br />
| j.Y<br />
|'''2'''<br />
|-<br />
| nA Psycho Cut<br />
|'''4'''<br />
|-<br />
| j.A Focus Blast<br />
|'''5'''<br />
|-<br />
| j.[A] Focus Blast: Charge<br />
|'''5'''<br />
|-<br />
| bY<br />
|'''S'''<br />
|-<br />
| X+A Counter Attack<br />
|'''S'''<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|'''S'''<br />
|-<br />
| fY<br />
|'''S'''<br />
|-<br />
| fA Hyper Beam<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|<br />
|-<br />
| j.A Incinerate (Puddle)<br />
|'''1.5'''<br />
|-<br />
| j.A Incinerate<br />
|'''2'''<br />
|-<br />
| nY<br />
|'''3'''<br />
|-<br />
| bY<br />
|'''3'''<br />
|-<br />
| sY<br />
|'''3.5'''<br />
|-<br />
| n[Y]<br />
|'''4'''<br />
|-<br />
| bA Flame Burst<br />
|'''4'''<br />
|-<br />
| fY<br />
|'''S'''<br />
|-<br />
| f[Y]<br />
|'''S'''<br />
|-<br />
| j.Y<br />
|'''S'''<br />
|-<br />
| j.[Y]<br />
|'''S'''<br />
|-<br />
| L+R Final Flicker<br />
|'''S'''<br />
|-<br />
| nA Will-O-Wisp<br />
|'''None'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|<br />
|-<br />
| nY<br />
|'''2'''<br />
|-<br />
| sY<br />
|'''2'''<br />
|-<br />
| ]A[ Icy Wind<br />
|'''3'''<br />
|-<br />
| fY<br />
|'''4'''<br />
|-<br />
| bY<br />
|'''4'''<br />
|-<br />
| j.Y<br />
|'''4'''<br />
|-<br />
| nA Aurora Beam<br />
|'''4'''<br />
|-<br />
| b[Y]<br />
|'''5'''<br />
|-<br />
| bA Mirror Coat<br />
|'''S'''<br />
|-<br />
| fA Hydro Pump<br />
|'''S'''<br />
|-<br />
| j.A Blizzard<br />
|'''S'''<br />
|-<br />
| L+R True Sheer Cold<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|<br />
|-<br />
| nY<br />
|'''1'''<br />
|-<br />
| sY<br />
|'''1'''<br />
|-<br />
| j.AB Icicle Crash: Jump<br />
|'''1.3'''<br />
|-<br />
| fY<br />
|'''2'''<br />
|-<br />
| bY<br />
|'''2'''<br />
|-<br />
| j.Y<br />
|'''4'''<br />
|-<br />
| j.Y (Explosion)<br />
|'''4'''<br />
|-<br />
| X+A Counter Attack<br />
|'''S'''<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|<br />
|-<br />
| nY<br />
|'''3'''<br />
|-<br />
| n[Y]<br />
|'''3'''<br />
|-<br />
| sY<br />
|'''3'''<br />
|-<br />
| j.Y<br />
|'''4'''<br />
|-<br />
| j.[Y]<br />
|'''5'''<br />
|-<br />
| fY<br />
|'''S'''<br />
|-<br />
| bY<br />
|'''S'''<br />
|-<br />
| b[Y]<br />
|'''S'''<br />
|-<br />
| bA Inferno<br />
|'''S'''<br />
|-<br />
| nA Flamethrower<br />
|'''S'''<br />
|-<br />
| j.A Flare Blitz<br />
|'''S'''<br />
|-<br />
| L+R Searing Blaze<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|<br />
|-<br />
| j.[Y] (Start Up)<br />
|'''0.5'''<br />
|-<br />
| nY<br />
|'''1.7'''<br />
|-<br />
| sY<br />
|'''2'''<br />
|-<br />
| s[Y]<br />
|'''2'''<br />
|-<br />
| j.Y<br />
|'''2'''<br />
|-<br />
| j.[Y] (Travel)<br />
|'''S'''<br />
|-<br />
| fY<br />
|'''S'''<br />
|-<br />
| bY<br />
|'''S'''<br />
|-<br />
| b[Y]<br />
|'''S'''<br />
|-<br />
| bA Stone Edge<br />
|'''S'''<br />
|-<br />
| b[A] Stone Edge: Charge<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|<br />
|-<br />
| sY (Start Up)<br />
|'''1.5'''<br />
|-<br />
| nY<br />
|'''2'''<br />
|-<br />
| sY (Travel)<br />
|'''3'''<br />
|-<br />
| bY<br />
|'''3'''<br />
|-<br />
| fY<br />
|'''4'''<br />
|-<br />
| nAA Psywave: Blast Level One<br />
|'''4'''<br />
|-<br />
| nAA Psywave: Blast Level Two<br />
|'''4'''<br />
|-<br />
| bY (Miracle Eye)<br />
|'''5'''<br />
|-<br />
| nY (Miracle Eye)<br />
|'''S'''<br />
|-<br />
| sY (Miracle Eye)<br />
|'''S'''<br />
|-<br />
| Burst j.X (Pillar)<br />
|'''S'''<br />
|-<br />
| Burst j.[X] (Pillar)<br />
|'''S'''<br />
|-<br />
| nAX Psywave: Vortex<br />
|'''S'''<br />
|-<br />
| nAA Psywave: Blast Level Three<br />
|'''S'''<br />
|-<br />
| j.AY Thunder<br />
|'''S'''<br />
|-<br />
| j.AA Reflect: Flamethrower<br />
|'''S'''<br />
|-<br />
| L+R Dark Nova<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|<br />
|-<br />
| Emolga<br />
|'''3'''<br />
|-<br />
| Frogadier (First Barrage)<br />
|'''4'''<br />
|-<br />
| Frogadier (Second Barrage)<br />
|'''5'''<br />
|-<br />
| Croagunk<br />
|'''S'''<br />
|-<br />
| Cubone<br />
|'''S'''<br />
|-<br />
| Dragonite<br />
|'''S'''<br />
|-<br />
| Electrode<br />
|'''S'''<br />
|-<br />
| Fennekin<br />
|'''S'''<br />
|-<br />
| Latios<br />
|'''S'''<br />
|-<br />
| Magneton<br />
|'''S'''<br />
|-<br />
| Ninetales<br />
|'''S'''<br />
|-<br />
| Quagsire<br />
|'''S'''<br />
|-<br />
| Reshiram<br />
|'''S'''<br />
|-<br />
| Rotom<br />
|'''S'''<br />
|-<br />
| Umbreon<br />
|'''S'''<br />
|-<br />
| Yveltal<br />
|'''S'''<br />
|}<br />
<br><br />
<br />
==Duel Phase Projectile Priority==<br />
<br><br />
<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|<br />
|-<br />
| j.Y<br />
|'''1.5'''<br />
|-<br />
| 2X Rift<br />
|'''4'''<br />
|-<br />
| 4X Rift<br />
|'''4'''<br />
|-<br />
| 5X Rift<br />
|'''4'''<br />
|-<br />
| 6X Rift<br />
|'''4'''<br />
|-<br />
| 8X Rift<br />
|'''4'''<br />
|-<br />
| j.X Rift<br />
|'''4'''<br />
|-<br />
| 5A Dark Pulse<br />
|'''5'''<br />
|-<br />
| Bad Dreams Rising 5A Dark Pulse<br />
|'''5'''<br />
|-<br />
| 8[Y]<br />
|'''6'''<br />
|-<br />
| 4A Nasty Plot<br />
|'''S'''<br />
|-<br />
| 5[A] Dark Pulse: Charge<br />
|'''S'''<br />
|-<br />
| L+R Infinite Eclipse<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|<br />
|-<br />
| 5A Heat Wave<br />
|'''4'''<br />
|-<br />
| 5[A] Heat Wave<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|<br />
|-<br />
| 4A Electro Ball<br />
|'''5'''<br />
|-<br />
| 5A Thunderbolt<br />
|'''5'''<br />
|-<br />
| j.A Thunder<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|<br />
|-<br />
| 8Y<br />
|'''3'''<br />
|-<br />
| j.[A] Aura Sphere: Midair Charge<br />
|'''4'''<br />
|-<br />
| 5A Aura Sphere Level One<br />
|'''5'''<br />
|-<br />
| 5A Aura Sphere Levle Two<br />
|'''5'''<br />
|-<br />
| Burst 5A Aura Sphere Level One<br />
|'''5'''<br />
|-<br />
| j.A Aura Sphere: Midair<br />
|'''5'''<br />
|-<br />
| 5A Aura Sphere Level Three<br />
|'''6'''<br />
|-<br />
| Burst 5A Aura Sphere Level Two<br />
|'''6'''<br />
|-<br />
| Burst 5A Aura Sphere Level Three<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|<br />
|-<br />
| j.Y<br />
|'''3'''<br />
|-<br />
| 4AY Energy Ball<br />
|'''3'''<br />
|-<br />
| 4Y<br />
|'''4'''<br />
|-<br />
| 8Y<br />
|'''5'''<br />
|-<br />
| 2X<br />
|'''5'''<br />
|-<br />
| 6A Stored Power<br />
|'''5'''<br />
|-<br />
| 5A Psyshock<br />
|'''6'''<br />
|-<br />
| 8[Y]<br />
|'''6.5'''<br />
|-<br />
| 4AA Dazzling Gleam<br />
|'''S'''<br />
|-<br />
| ]A[ Moonblast<br />
|'''S'''<br />
|-<br />
| j.A Magical Leaf<br />
|'''S'''<br />
|-<br />
| L+R Fairy Tempest<br />
|'''S'''<br />
|-<br />
| 2A Future Sight: Low<br />
|'''S'''<br />
|-<br />
| 4AX Psychic<br />
|'''S'''<br />
|-<br />
| 8A Future Sight: High<br />
|'''S'''<br />
|-<br />
| 4AY Energy Ball: Diffuse<br />
|'''None'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|<br />
|-<br />
| 6A Discharge<br />
|'''5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|<br />
|-<br />
| 5AA Swords Dance: Followup<br />
|'''5'''<br />
|-<br />
| 2AA Swords Dance: Followup<br />
|'''6.5'''<br />
|-<br />
| 6AA Metal Claw: Followup<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|<br />
|-<br />
| Shield Form 6Y<br />
|'''4.5'''<br />
|-<br />
| 2X (Enhanced)<br />
|'''5'''<br />
|-<br />
| 4X (Enhanced)<br />
|'''5'''<br />
|-<br />
| Shield Form 4Y<br />
|'''S'''<br />
|-<br />
| Shield Form 5Y<br />
|'''S'''<br />
|-<br />
| Shield Form 6A Flash Cannon<br />
|'''S'''<br />
|-<br />
| Shield Form 4A Sacred Sword (Mist)<br />
|'''None'''<br />
|-<br />
| Shield Form 5A Shadow Sneak<br />
|'''None'''<br />
|-<br />
| Shield Form 5[A] Shadow Sneak: Charge<br />
|'''None'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|<br />
|-<br />
| 6Y: Rock<br />
|'''1'''<br />
|-<br />
| 6Y: Bomb<br />
|'''1'''<br />
|-<br />
| 5A Poison Sting<br />
|'''3'''<br />
|-<br />
| j.A Gunk Shot: Rock<br />
|'''3'''<br />
|-<br />
| 5[A] Poison Sting: Charge<br />
|'''5'''<br />
|-<br />
| j.A Gunk Shot: Sludge<br />
|'''5'''<br />
|-<br />
| j.A Gunk Shot: Sludge Pool<br />
|'''5'''<br />
|-<br />
| 6Y: Bomb (Explosion)<br />
|'''S'''<br />
|-<br />
| 8Y<br />
|'''S'''<br />
|-<br />
| j.Y<br />
|'''S'''<br />
|-<br />
| 2A Venoshock<br />
|'''S'''<br />
|-<br />
| 8A Foul Play<br />
|'''S'''<br />
|-<br />
| j.A Gunk Shot: Bomb<br />
|'''S'''<br />
|-<br />
| j.A Gunk Shot: Bomb (Explosion)<br />
|'''S'''<br />
|-<br />
| j.A Gunk Shot: Self Destruct<br />
|'''S'''<br />
|-<br />
| j.A Gunk Shot: Tornado<br />
|'''S'''<br />
|-<br />
| j.A Gunk Shot: Boulder<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|<br />
|-<br />
| 5AA Bullet Seed<br />
|'''1'''<br />
|-<br />
| j.A Leech Seed<br />
|'''1'''<br />
|-<br />
| j.A Leech Seed: Growth<br />
|'''1.5'''<br />
|-<br />
| 8Y (Toxic Cloud)<br />
|'''3.5'''<br />
|-<br />
| 4A Detect<br />
|'''S'''<br />
|-<br />
| Burst 6AA Dragon Breath<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|<br />
|-<br />
| ]A[ Sludge Bomb<br />
|'''5'''<br />
|-<br />
| 5A Shadow Ball<br />
|'''5'''<br />
|-<br />
| 5[A] Shadow Ball: Charge<br />
|'''6'''<br />
|-<br />
| Burst 2X<br />
|'''S'''<br />
|-<br />
| Burst 8X<br />
|'''S'''<br />
|-<br />
| j.A Astonish<br />
|'''None'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|<br />
|-<br />
| 8A Smack Down (Arrow)<br />
|'''3'''<br />
|-<br />
| 8A Smack Down (Magnemite)<br />
|'''3'''<br />
|-<br />
| 8X<br />
|'''4'''<br />
|-<br />
| 5[A] Spirit Shackle (Trap)<br />
|'''4'''<br />
|-<br />
| ]Y[<br />
|'''4.5'''<br />
|-<br />
| ]A[ Feather Dance<br />
|'''5'''<br />
|-<br />
| 5A Spirit Shackle<br />
|'''5'''<br />
|-<br />
| 8A Smack Down (Camera)<br />
|'''5'''<br />
|-<br />
| Burst 6AYY/XX Leaf Blade: Followup<br />
|'''S'''<br />
|-<br />
| L+R Shining Feather<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|<br />
|-<br />
| ]A[ Scary Face<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|<br />
|-<br />
| j.Y<br />
|'''2'''<br />
|-<br />
| 4A Fire Blast: Fireball<br />
|'''3'''<br />
|-<br />
| 4Y<br />
|'''4'''<br />
|-<br />
| 4[Y]<br />
|'''4'''<br />
|-<br />
| 5A Psybeam<br />
|'''4'''<br />
|-<br />
| 5A Psybeam (Enhanced)<br />
|'''5'''<br />
|-<br />
| 4A Fire Blast: Blast<br />
|'''6'''<br />
|-<br />
| L+R Psyfirecracker<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|<br />
|-<br />
| j.Y<br />
|'''4'''<br />
|-<br />
| 8Y<br />
|'''5'''<br />
|-<br />
| 6A Ice Beam<br />
|'''S'''<br />
|-<br />
| Slide A Hydro Cannon: Backwards<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|<br />
|-<br />
| j.A Bubble<br />
|'''1'''<br />
|-<br />
| j.Y<br />
|'''4'''<br />
|-<br />
| Shell Fortress Stance Y<br />
|'''4'''<br />
|-<br />
| Burst j.Y<br />
|'''5'''<br />
|-<br />
| 5A Water Gun<br />
|'''5'''<br />
|-<br />
| 5AA Aura Sphere<br />
|'''5'''<br />
|-<br />
| 5AY Dark Pulse<br />
|'''5'''<br />
|-<br />
| 5AX Dragon Pulse<br />
|'''6'''<br />
|-<br />
| 4A Water Spout<br />
|'''S'''<br />
|-<br />
| 6Y<br />
|'''S'''<br />
|-<br />
| Burst 5AAA Water Gun: Followup<br />
|'''S'''<br />
|-<br />
| Burst 5AY Dark Pulse<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|<br />
|-<br />
| 5A Psycho Cut<br />
|'''5'''<br />
|-<br />
| j.A Focus Blast<br />
|'''5'''<br />
|-<br />
| j.[A] Focus Blast: Charge<br />
|'''5'''<br />
|-<br />
| X+A Counter Attack<br />
|'''S'''<br />
|-<br />
| X+A Counter Attack: Charge<br />
|'''S'''<br />
|-<br />
| 6A Hyper Beam<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|<br />
|-<br />
| j.A Incinerate (Puddle)<br />
|'''2'''<br />
|-<br />
| j.A Incinerate<br />
|'''3'''<br />
|-<br />
| 4A Flame Burst<br />
|'''5'''<br />
|-<br />
| 8A Overheat<br />
|'''S'''<br />
|-<br />
| 6Y<br />
|'''S'''<br />
|-<br />
| 6[Y]<br />
|'''S'''<br />
|-<br />
| j.8Y<br />
|'''S'''<br />
|-<br />
| j.8[Y]<br />
|'''S'''<br />
|-<br />
| L+R Final Flicker<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|<br />
|-<br />
| j.Y<br />
|'''3.5'''<br />
|-<br />
| 2A Hail<br />
|'''3.5'''<br />
|-<br />
| 5X<br />
|'''4'''<br />
|-<br />
| ]A[ Icy Wind<br />
|'''4'''<br />
|-<br />
| 5A Aurora Beam<br />
|'''5'''<br />
|-<br />
| 4A Mirror Coat<br />
|'''S'''<br />
|-<br />
| 6A Hydro Pump<br />
|'''S'''<br />
|-<br />
| j.A Blizzard<br />
|'''S'''<br />
|-<br />
| L+R True Sheer Cold<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|<br />
|-<br />
| j.AB Icicle Crash: Jump<br />
|'''1.5'''<br />
|-<br />
| X+A Counter Attack<br />
|'''S'''<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|<br />
|-<br />
| X+A Counter Attack<br />
|'''S'''<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|'''S'''<br />
|-<br />
| 4A Inferno<br />
|'''S'''<br />
|-<br />
| 5A Flamethrower<br />
|'''S'''<br />
|-<br />
| j.A Flare Blitz<br />
|'''S'''<br />
|-<br />
| L+R Searing Blaze<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|<br />
|-<br />
| 4A Stone Edge<br />
|'''S'''<br />
|-<br />
| 4[A] Stone Edge: Charge<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|<br />
|-<br />
| 6Y (Pillar)<br />
|'''4'''<br />
|-<br />
| 5AA Psywave: Blast Level One<br />
|'''5'''<br />
|-<br />
| 5AA Psywave: Blast Level Two<br />
|'''5'''<br />
|-<br />
| 6Y (Miracle Eye)<br />
|'''6'''<br />
|-<br />
| Burst j.X (Pillar)<br />
|'''S'''<br />
|-<br />
| Burst j.[X] (Pillar)<br />
|'''S'''<br />
|-<br />
| 5AX Psywave: Vortex<br />
|'''S'''<br />
|-<br />
| 5AA Psywave: Blast Level Three<br />
|'''S'''<br />
|-<br />
| j.AY Thunder<br />
|'''S'''<br />
|-<br />
| j.AA Reflect: Flamethrower<br />
|'''S'''<br />
|-<br />
| L+R Dark Nova<br />
|'''S'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|<br />
|-<br />
| Emolga<br />
|'''4'''<br />
|-<br />
| Frogadier (First Barrage)<br />
|'''5'''<br />
|-<br />
| Frogadier (Second Barrage)<br />
|'''6'''<br />
|-<br />
| Croagunk<br />
|'''S'''<br />
|-<br />
| Cubone<br />
|'''S'''<br />
|-<br />
| Dragonite<br />
|'''S'''<br />
|-<br />
| Electrode<br />
|'''S'''<br />
|-<br />
| Fennekin<br />
|'''S'''<br />
|-<br />
| Latios<br />
|'''S'''<br />
|-<br />
| Magneton<br />
|'''S'''<br />
|-<br />
| Ninetales<br />
|'''S'''<br />
|-<br />
| Quagsire<br />
|'''S'''<br />
|-<br />
| Reshiram<br />
|'''S'''<br />
|-<br />
| Rotom<br />
|'''S'''<br />
|-<br />
| Umbreon<br />
|'''S'''<br />
|-<br />
| Yveltal<br />
|'''S'''<br />
|}<br />
<br><br />
<br />
==Field Phase Projectile Destroying Moves==<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|<br />
|-<br />
| fY<br />
|'''Frame 27'''<br />
|-<br />
| bY<br />
|'''Frame 23'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|<br />
|-<br />
| bY<br />
|'''Frame 23'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|<br />
|-<br />
| X+A Counter Attack<br />
|'''Frame 35'''<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|'''Frame 55'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|<br />
|-<br />
| X+A Counter Attack<br />
|'''Frame 35'''<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|'''Frame 55'''<br />
|-<br />
| bA Force Palm<br />
|'''Frame 27'''<br />
|-<br />
| b[A] Force Palm: Charge<br />
|'''Frame 47'''<br />
|-<br />
| fA Bone Rush<br />
|'''Frame 19'''<br />
|-<br />
| fAY/X Bone Rush: Downward Swing<br />
|'''Frame 19'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|<br />
|-<br />
| j.X+A Midair Counter Attack<br />
|'''Frame 42'''<br />
|-<br />
| j.X<br />
|'''Frame 15'''<br />
|-<br />
| ]A[ Moonblast<br />
|'''Frame 15'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|<br />
|-<br />
| fY<br />
|'''Frame 19'''<br />
|-<br />
| nAA Quick Attack<br />
|'''Frame 15'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|<br />
|-<br />
| X+A Counter Attack<br />
|'''Frame 39'''<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|'''Frame 59'''<br />
|-<br />
| bA King's Shield<br />
|'''Frame 27'''<br />
|-<br />
| Shield Form bA Sacred Sword<br />
|'''Frame 15'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|<br />
|-<br />
| fY<br />
|'''Frame 15'''<br />
|-<br />
| f[Y]<br />
|'''Frame 35'''<br />
|-<br />
| j.X<br />
|'''Frame 22'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|<br />
|-<br />
| fA Leaf Blade<br />
|'''Frame 23'''<br />
|-<br />
| nAA Bullet Seed: Growth<br />
|'''Frame 81'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|<br />
|-<br />
| X+A Counter Attack<br />
|'''Frame 35'''<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|'''Frame 55'''<br />
|-<br />
| Burst j.X<br />
|'''Frame 27'''<br />
|-<br />
| bA Shadow Punch<br />
|'''Frame 23'''<br />
|-<br />
| b[A] Shadow Punch: Charge<br />
|'''Frame 43'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|<br />
|-<br />
| bY<br />
|'''Frame 27'''<br />
|-<br />
| nA Spirit Shackle<br />
|'''Frame 3'''<br />
|-<br />
| n[A] Spirit Shackle: Charge<br />
|'''Frame 3'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|<br />
|-<br />
| bA Karate Chop<br />
|'''Frame 3'''<br />
|-<br />
| nA Cross Chop<br />
|'''Frame 23'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|<br />
|-<br />
| X+A Counter Attack<br />
|'''Frame 27'''<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|'''Frame 47'''<br />
|-<br />
| fY<br />
|'''Frame 19'''<br />
|-<br />
| j.X<br />
|'''Frame 21'''<br />
|-<br />
| j.[X]<br />
|'''Frame 41'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|<br />
|-<br />
| j.X<br />
|'''Frame 28'''<br />
|-<br />
| bA Defog<br />
|'''Frame 3'''<br />
|-<br />
| Followup B Surf<br />
|'''Frame 27'''<br />
|-<br />
| Followup A Rock Smash<br />
|'''Frame 31'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|<br />
|-<br />
| fA Rapid Spin<br />
|'''Frame 15'''<br />
|-<br />
| Shell Fortress Stance A Rapid Spin<br />
|'''Frame 15'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|<br />
|-<br />
| bAA Confusion<br />
|'''Frame 11'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|<br />
|-<br />
| fA Smog (Cloud)<br />
|'''Frame 23'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|<br />
|-<br />
| j.A Flare Blitz<br />
|'''Frame 15'''<br />
|-<br />
| Flying Stance X Dragon Claw<br />
|'''Frame 25'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|<br />
|-<br />
| ]X[ (Upwards Only)<br />
|'''Frame 15'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|<br />
|-<br />
| X+A Counter Attack<br />
|'''Frame 35'''<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|'''Frame 55'''<br />
|-<br />
| j.X<br />
|'''Frame 24'''<br />
|-<br />
| j.[X]<br />
|'''Frame 44'''<br />
|-<br />
| nAY Psywave: Slash<br />
|'''Frame 15'''<br />
|-<br />
| fA Zen Headbutt<br />
|'''Frame 23'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|<br />
|-<br />
| Litten<br />
|'''Frame 21'''<br />
|-<br />
| Snivy<br />
|'''Frame 23'''<br />
|-<br />
| Lapras<br />
|'''Frame 23'''<br />
|-<br />
| Diglett<br />
|'''Frame 43'''<br />
|-<br />
| Victini<br />
|'''Frame 76'''<br />
|-<br />
| Mega Rayquaza<br />
|'''Frame 19'''<br />
|}<br />
<br><br />
<br />
==Duel Phase Projectile Destroying Moves==<br />
<br><br />
<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|<br />
|-<br />
| 8Y<br />
|'''Frame 23'''<br />
|-<br />
| 2X<br />
|'''Frame 23'''<br />
|-<br />
| 4X<br />
|'''Frame 27'''<br />
|-<br />
| 4[X]<br />
|'''Frame 43'''<br />
|-<br />
| 5X<br />
|'''Frame 27'''<br />
|-<br />
| 6X<br />
|'''Frame 27'''<br />
|-<br />
| 8X<br />
|'''Frame 35'''<br />
|-<br />
| 8[X]<br />
|'''Frame 55'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|<br />
|-<br />
| j.Y<br />
|'''Frame 11'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|<br />
|-<br />
| X+A Counter Attack<br />
|'''Frame 35'''<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|'''Frame 55'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|<br />
|-<br />
| X+A Counter Attack<br />
|'''Frame 35'''<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|'''Frame 55'''<br />
|-<br />
| 5X<br />
|'''Frame 23'''<br />
|-<br />
| Burst 5XX<br />
|'''Frame 23'''<br />
|-<br />
| 4A Force Palm<br />
|'''Frame 27'''<br />
|-<br />
| 4[A] Force Palm: Charge<br />
|'''Frame 47'''<br />
|-<br />
| 6A Bone Rush<br />
|'''Frame 19'''<br />
|-<br />
| 6A Bone Rush: Downward Swing<br />
|'''Frame 19'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|<br />
|-<br />
| j.X+A Midair Counter Attack<br />
|'''Frame 42'''<br />
|-<br />
| 5X<br />
|'''Frame 19'''<br />
|-<br />
| 8X<br />
|'''Frame 15'''<br />
|-<br />
| j.X<br />
|'''Frame 21'''<br />
|-<br />
| ]A[ Moonblast<br />
|'''Frame 15'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|<br />
|-<br />
| 5X<br />
|'''Frame 23'''<br />
|-<br />
| 5AA Quick Attack<br />
|'''Frame 15'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|<br />
|-<br />
| 1A Bullet Punch<br />
|'''Frame 11'''<br />
|-<br />
| 2A Bullet Punch<br />
|'''Frame 19'''<br />
|-<br />
| 3A Bullet Punch<br />
|'''Frame 27'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|<br />
|-<br />
| X+A Counter Attack<br />
|'''Frame 39'''<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|'''Frame 59'''<br />
|-<br />
| 4A King's Shield<br />
|'''Frame 27'''<br />
|-<br />
| Shield Form 4A Sacred Sword<br />
|'''Frame 15'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|<br />
|-<br />
| 4X<br />
|'''Frame 19'''<br />
|-<br />
| 6A Leaf Blade<br />
|'''Frame 23'''<br />
|-<br />
| 5AA Bullet Seed: Growth<br />
|'''Frame 81'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|<br />
|-<br />
| X+A Counter Attack<br />
|'''Frame 35'''<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|'''Frame 55'''<br />
|-<br />
| 8Y<br />
|'''Frame 19'''<br />
|-<br />
| Burst 8Y<br />
|'''Frame 23'''<br />
|-<br />
| Burst 8[Y]<br />
|'''Frame 52'''<br />
|-<br />
| 5X<br />
|'''Frame 31'''<br />
|-<br />
| 5[X]<br />
|'''Frame 51'''<br />
|-<br />
| Burst j.X<br />
|'''Frame 23'''<br />
|-<br />
| 4A Shadow Punch<br />
|'''Frame 23'''<br />
|-<br />
| 4A Shadow Punch: Charge<br />
|'''Frame 43'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|<br />
|-<br />
| 4Y<br />
|'''Frame 31'''<br />
|-<br />
| 5A Spirit Shackle<br />
|'''Frame 3'''<br />
|-<br />
| 5[A] Spirit Shackle<br />
|'''Frame 3'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|<br />
|-<br />
| 2A Close Combat<br />
|'''Frame 23'''<br />
|-<br />
| 4A Karate Chop<br />
|'''Frame 3'''<br />
|-<br />
| 5A Cross Chop<br />
|'''Frame 23'''<br />
|-<br />
| 8A Heavy Slam<br />
|'''Frame 44'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|<br />
|-<br />
| X+A Counter Attack<br />
|'''Frame 27'''<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|'''Frame 47'''<br />
|-<br />
| 6Y<br />
|'''Frame 19'''<br />
|-<br />
| j.X<br />
|'''Frame 21'''<br />
|-<br />
| j.[X]<br />
|'''Frame 41'''<br />
|-<br />
| 2A Light Screen<br />
|'''Frame 11'''<br />
|-<br />
| 8A Flamethrower<br />
|'''Frame 23'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|<br />
|-<br />
| j.X<br />
|'''Frame 27'''<br />
|-<br />
| 4A Defog<br />
|'''Frame 3'''<br />
|-<br />
| Followup B Surf<br />
|'''Frame 27'''<br />
|-<br />
| Followup A Rock Smash<br />
|'''Frame 31'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|<br />
|-<br />
| 6A Rapid Spin<br />
|'''Frame 15'''<br />
|-<br />
| Shell Fortress Stance A Rapid Spin<br />
|'''Frame 15'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|<br />
|-<br />
| Non-Burst 8X<br />
|'''Frame 27'''<br />
|-<br />
| 4AA Confusion<br />
|'''Frame 11'''<br />
|-<br />
| 8A Psystrike<br />
|'''Frame 19'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|<br />
|-<br />
| 6A Smog (Cloud)<br />
|'''Frame 23'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|<br />
|-<br />
| 6X<br />
|'''Frame 23'''<br />
|-<br />
| 6[X]<br />
|'''Frame 39'''<br />
|-<br />
| 8A Ice Punch<br />
|'''Frame 23'''<br />
|-<br />
| 8AA Ice Punch: Followup<br />
|'''Frame 78'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|<br />
|-<br />
| j.6Y<br />
|'''Frame 15'''<br />
|-<br />
| j.A Flare Blitz<br />
|'''Frame 15'''<br />
|-<br />
| Flying Stance X Dragon Claw<br />
|'''Frame 25'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|<br />
|-<br />
| ]X[ (Upwards Only)<br />
|'''Frame 15'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|<br />
|-<br />
| X+A Counter Attack<br />
|'''Frame 35'''<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|'''Frame 55'''<br />
|-<br />
| 6X<br />
|'''Frame 19'''<br />
|-<br />
| Non-Burst 8X<br />
|'''Frame 27'''<br />
|-<br />
| j.X<br />
|'''Frame 21'''<br />
|-<br />
| j.[X]<br />
|'''Frame 41'''<br />
|-<br />
| 5AY Psywave: Slash<br />
|'''Frame 15'''<br />
|-<br />
| 6A Zen Headbutt<br />
|'''Frame 23'''<br />
|-<br />
| 8A Psystrike<br />
|'''Frame 19'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|<br />
|-<br />
| Litten<br />
|'''Frame 21'''<br />
|-<br />
| Snivy<br />
|'''Frame 23'''<br />
|-<br />
| Lapras<br />
|'''Frame 23'''<br />
|-<br />
| Diglett<br />
|'''Frame 43'''<br />
|-<br />
| Victini<br />
|'''Frame 76'''<br />
|-<br />
| Mega Rayquaza<br />
|'''Frame 19'''<br />
|}<br />
<br><br />
<br />
==Field Phase Projectile Invincible Moves==<br />
<br><br />
<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|<br />
|-<br />
| nA Double Team<br />
|'''Invincible on frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|<br />
|-<br />
| nA Agility<br />
|'''Invincible on frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|<br />
|-<br />
| fA Dig<br />
|'''Invincible on frame 9'''<br />
|}<br />
<br><br />
<br />
==Duel Phase Projectile Invincible Moves==<br />
<br><br />
<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|<br />
|-<br />
| 8A Sky Uppercut<br />
|'''Invincible on frame 1'''<br />
|-<br />
| 8[A] Sky Uppercut<br />
|'''Invincible on frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|<br />
|-<br />
| 5A Double Team<br />
|'''Invincible on frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|<br />
|-<br />
| 2X~R<br />
|'''Invincible on frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|<br />
|-<br />
| 5A Agility<br />
|'''Invincible on frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|<br />
|-<br />
| 6A Dig<br />
|'''Invincible on frame 9'''<br />
|}<br />
<br><br />
<br />
==Scizor's Field Phase Hover Dash==<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| nY<br />
|-<br />
| j.Y<br />
|-<br />
| fY (Puddle)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| j.sY<br />
|-<br />
| nA Heat Wave<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| j.Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| j.[A] Aura Sphere: Midair Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| j.A<br />
|-<br />
| bAYY Energy Ball: Diffuse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| nY<br />
|-<br />
| fY (Un-Enhanced)<br />
|-<br />
| Shield Form nY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| j.Y<br />
|-<br />
| nA Poison Sting<br />
|-<br />
| nAA Poison Sting<br />
|-<br />
| j.A Gunk Shot: Rock<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| nY<br />
|-<br />
| n[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| j.Y (Leaves)<br />
|-<br />
| nAA Bullet Seed<br />
|-<br />
| j.A Leech Seed<br />
|-<br />
| j.A Leech Seed: Growth<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| j.Y Level One<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| ]Y[<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| j.Y<br />
|-<br />
| Soaring Stance Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| bY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| nA Psybeam (Un-Enhanced)<br />
|-<br />
| bA Fire Blast: Fireball (Un-Enhanced)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| j.Y<br />
|-<br />
| Slide Y<br />
|-<br />
| 5AA Rock Smash (Pebbles)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| bY<br />
|-<br />
| j.Y (Start Up)<br />
|-<br />
| j.Y (Travel)<br />
|-<br />
| Shell Fortress Stance Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| j.Y<br />
|-<br />
| j.A Focus Blast (Everything but the first hit)<br />
|-<br />
| j.A Focus Blast: Charge (Everything but the first hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| bY<br />
|-<br />
| j.A Incinerate<br />
|-<br />
| j.A Incinerate (Puddle)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| ]A[ Icy Wind Level One<br />
|-<br />
| ]A[ Icy Wind Level Two<br />
|-<br />
| ]A[ Icy Wind Level Three<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| j.AB Icicle Crash: Jump<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| sY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y] (Initial launch)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| nY (Un-Enhanced)<br />
|-<br />
| sY (Un-Enhanced)<br />
|-<br />
| bY (Un-Enhanced)<br />
|-<br />
| j.Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Emolga<br />
|}<br />
<br><br />
<br />
==Scizor's Duel Phase Hover Dash==<br />
<br><br />
<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| 2X Rift<br />
|-<br />
| 4X Rift<br />
|-<br />
| 5X Rift<br />
|-<br />
| 6X Rift<br />
|-<br />
| 8X Rift<br />
|-<br />
| j.X Rift<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| 5A Heat Wave<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| 8Y<br />
|-<br />
| j.[A] Aura Sphere: Midair Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y<br />
|-<br />
| 4AYY Energy Ball: Diffuse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| 6Y: Rock<br />
|-<br />
| 6Y: Bomb<br />
|-<br />
| 5A Poison Sting<br />
|-<br />
| 5AA Poison Sting<br />
|-<br />
| j.A Gunk Shot: Rock<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| 5AA Bullet Seed<br />
|-<br />
| j.A Leech Seed<br />
|-<br />
| j.A Leech Seed: Growth<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| 8X<br />
|-<br />
| 8A Smack Down (Magnemite<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| 4Y<br />
|-<br />
| 4[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| 4A Fire Blast: Fireball (Un-Enhanced)<br />
|-<br />
| 5A Psybeam (Un-Enhanced)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| j.Y<br />
|-<br />
| Reverse Slide Y<br />
|-<br />
| 5AA Rock Smash (Pebbles)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| Non-Burst j.Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| j.A Focus Blast (Everything but the first hit)<br />
|-<br />
| j.[A] Focus Blast: Charge (Everything but the first hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| j.A Incinerate<br />
|-<br />
| j.A Incinerate (Puddle)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| j.Y<br />
|-<br />
| 5X<br />
|-<br />
| 6X<br />
|-<br />
| ]A[ Icy Wind Level One<br />
|-<br />
| ]A[ Icy Wind Level Two<br />
|-<br />
| ]A[ Icy Wind Level Three<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| j.AB Icicle Crash: Jump<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Emolga<br />
|}<br />
<br><br />
<br />
==Field Phase Pachirisu Nullifications==<br />
<br><br />
<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| ]Y[<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| j.sY<br />
|-<br />
| j.fY<br />
|-<br />
| b[X] (Mirror)<br />
|-<br />
| b[X] (Jaws)<br />
|-<br />
| bA Nasty Plot<br />
|-<br />
| nA Dark Pulse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| j.Y<br />
|-<br />
| j.sY<br />
|-<br />
| nA Heat Wave<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| 4A Electro Ball<br />
|-<br />
| 5A Thunderbolt<br />
|-<br />
| 5[A] Thunderbolt: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| j.Y<br />
|-<br />
| nA Aura Sphere Level One<br />
|-<br />
| nA Aura Sphere Level Two<br />
|-<br />
| nA Aura Sphere Level Three<br />
|-<br />
| Burst nA Aura Sphere Level One<br />
|-<br />
| Burst nA Aura Sphere Level Two<br />
|-<br />
| j.A Aura Sphere: Midair<br />
|-<br />
| j.[A] Aura Sphere: Midair Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| f[Y]<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| bAY Energy Ball<br />
|-<br />
| bAYY Energy Ball: Diffuse<br />
|-<br />
| bAX Psychic<br />
|-<br />
| nA Psyshock<br />
|-<br />
| j.A Magical Leaf<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| fA Discharge<br />
|-<br />
| f[A] Discharge Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| s[Y]<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y]<br />
|-<br />
| nAA Swords Dance: Followup<br />
|-<br />
| fAA Metal Claw: Followup<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| nY (Un-Enhanced)<br />
|-<br />
| nY (Enhanced)<br />
|-<br />
| fY (Un-Enhanced)<br />
|-<br />
| Shield Form nY<br />
|-<br />
| Shield Form bA Sacred Sword (Mist)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| f[Y]: Bomb<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| nA Poison Sting<br />
|-<br />
| nAA Poison Sting<br />
|-<br />
| nAAA Poison Sting<br />
|-<br />
| j.A Gunk Shot: Rock<br />
|-<br />
| j.A Gunk Shot: Bomb<br />
|-<br />
| j.A Gunk Shot: Self Destruct<br />
|-<br />
| j.A Gunk Shot: Sludge<br />
|-<br />
| j.A Gunk Shot: Sludge Pool<br />
|-<br />
| j.A Gunk Shot: Tornado<br />
|-<br />
| j.A Gunk Shot: Boulder<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| j.Y<br />
|-<br />
| j.Y (Leaves)<br />
|-<br />
| nAA Bullet Seed<br />
|-<br />
| j.A Leech Seed<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| j.Y Level One<br />
|-<br />
| j.Y Level Two<br />
|-<br />
| j.Y Level Three<br />
|-<br />
| ]A[ Sludge Bomb<br />
|-<br />
| bA Shadow Punch<br />
|-<br />
| b[A] Shadow Punch<br />
|-<br />
| 5A Shadow Ball<br />
|-<br />
| 5[A] Shadow Ball: Charge<br />
|-<br />
| j.A Astonish<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| ]Y[<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| j.Y<br />
|-<br />
| Soaring Stance Y<br />
|-<br />
| ]A[ Feather Dance<br />
|-<br />
| 5A Spirit Shackle<br />
|-<br />
| 5[A] Spirit Shackle<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| ]Y[<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| bA Fire Blast: Fireball<br />
|-<br />
| bA Fire Blast: Blast<br />
|-<br />
| bA Fire Blast: Fireball (Enhanced)<br />
|-<br />
| bA Fire Blast: Blast (Enhanced)<br />
|-<br />
| nA Psybeam<br />
|-<br />
| nA Psybeam (Enhanced)<br />
|-<br />
| fA Fire Spin<br />
|-<br />
| fA Fire Spin (Enhanced)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| j.Y (Pillar)<br />
|-<br />
| Slide Y<br />
|-<br />
| nAA Rock Smash (Pebbles)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| sY<br />
|-<br />
| bY<br />
|-<br />
| j.Y (Start Up)<br />
|-<br />
| j.Y (Travel)<br />
|-<br />
| Shell Fortress Stance Y<br />
|-<br />
| nA Water Gun<br />
|-<br />
| nAA Aura Sphere<br />
|-<br />
| nAY Dark Pulse<br />
|-<br />
| nAX Dragon Pulse<br />
|-<br />
| j.A Bubble<br />
|-<br />
| j.[A] Bubble<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| nA Psycho Cut<br />
|-<br />
| j.A Focus Blast<br />
|-<br />
| j.[A] Focus Blast: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| nY<br />
|-<br />
| n[Y]<br />
|-<br />
| sY<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|-<br />
| bA Flame Burst<br />
|-<br />
| b[A] Flame Burst: Charge<br />
|-<br />
| nA Will-O-Wisp<br />
|-<br />
| n[A] Will-O-Wisp: Charge<br />
|-<br />
| fA Smog (Cloud)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| j.AB Icicle Crash: Jump<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| nY<br />
|-<br />
| n[Y]<br />
|-<br />
| sY<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y]<br />
|-<br />
| Flying Stance Y Air Slash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| s[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y] (Start Up)<br />
|-<br />
| j.[Y] (Travel)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| nY<br />
|-<br />
| nY (Miracle Eye)<br />
|-<br />
| sY<br />
|-<br />
| sY (Miracle Eye)<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| bY (Miracle Eye)<br />
|-<br />
| nAA Psywave: Blast Level One<br />
|-<br />
| nAA Psywave: Blast Level Two<br />
|-<br />
| nAA Psywave: Blast Level Three<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Emolga<br />
|-<br />
| Frogadier<br />
|-<br />
| Cubone<br />
|-<br />
| Croagunk<br />
|-<br />
| Ninetales<br />
|-<br />
| Rotom<br />
|-<br />
| Dragonite<br />
|-<br />
| Reshiram<br />
|-<br />
| Quagsire<br />
|-<br />
| Yveltal<br />
|-<br />
| Latios<br />
|}<br />
<br><br />
<br />
==Duel Phase Pachirisu Nullifications==<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| ]Y[<br />
|-<br />
| 8[Y]<br />
|-<br />
| 2X Rift<br />
|-<br />
| 4X Rift<br />
|-<br />
| 5X Rift<br />
|-<br />
| 6X Rift<br />
|-<br />
| 8X Rift<br />
|-<br />
| j.X Rift<br />
|-<br />
| 4A Nasty Plot<br />
|-<br />
| 5A Dark Pulse<br />
|-<br />
| Bad Dreams Rising 5A Dark Pulse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| 5A Heat Wave<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| 5A Thunderbolt<br />
|-<br />
| 5[A] Thunderbolt: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| 8Y<br />
|-<br />
| 5A Aura Sphere Level One<br />
|-<br />
| 5A Aura Sphere Level Two<br />
|-<br />
| 5A Aura Sphere Level Three<br />
|-<br />
| Burst 5A Aura Sphere Level One<br />
|-<br />
| Burst 5A Aura Sphere Level Two<br />
|-<br />
| j.A Aura Sphere: Midair<br />
|-<br />
| j.[A] Aura Sphere: Midair Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| 4Y<br />
|-<br />
| 8Y<br />
|-<br />
| 8[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| 2X<br />
|-<br />
| 4AY Energy Ball<br />
|-<br />
| 4AYY Energy Ball: Diffuse<br />
|-<br />
| 4AX Psychic<br />
|-<br />
| 5A Psyshock<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| 6A Discharge<br />
|-<br />
| 6[A] Discharge Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| 5AA Swords Dance: Followup<br />
|-<br />
| 6AA Metal Claw: Followup<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| 2X (Enhanced)<br />
|-<br />
| 4X (Enhanced)<br />
|-<br />
| Shield Form 6Y<br />
|-<br />
| Shield Form 4A Sacred Sword (Mist)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| 6Y: Rock<br />
|-<br />
| 6Y: Bomb<br />
|-<br />
| 5A Poison Sting<br />
|-<br />
| 5AA Poison Sting<br />
|-<br />
| 5AAA Poison Sting<br />
|-<br />
| 8A Foul Play<br />
|-<br />
| j.A Gunk Shot: Rock<br />
|-<br />
| j.A Gunk Shot: Bomb<br />
|-<br />
| j.A Gunk Shot: Self Destruct<br />
|-<br />
| j.A Gunk Shot: Sludge<br />
|-<br />
| j.A Gunk Shot: Sludge Pool<br />
|-<br />
| j.A Gunk Shot: Tornado<br />
|-<br />
| j.A Gunk Shot: Boulder<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| 5AA Bullet Seed<br />
|-<br />
| j.A Leech Seed<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| ]A[ Sludge Bomb<br />
|-<br />
| bA Shadow Punch<br />
|-<br />
| b[A] Shadow Punch<br />
|-<br />
| 5A Shadow Ball<br />
|-<br />
| 5[A] Shadow Ball: Charge<br />
|-<br />
| j.A Astonish<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| ]Y[<br />
|-<br />
| ]A[ Feather Dance<br />
|-<br />
| 5A Spirit Shackle<br />
|-<br />
| 5[A] Spirit Shackle<br />
|-<br />
| 8A Smack Down (Arrow)<br />
|-<br />
| 8A Smack Down (Magnemite)<br />
|-<br />
| 8A Smack Down (Camera)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| 4Y<br />
|-<br />
| 4[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| 4A Fire Blast: Fireball<br />
|-<br />
| 4A Fire Blast: Blast<br />
|-<br />
| 4A Fire Blast: Fireball (Enhanced)<br />
|-<br />
| 4A Fire Blast: Blast (Enhanced)<br />
|-<br />
| 5A Psybeam<br />
|-<br />
| 5A Psybeam (Enhanced)<br />
|-<br />
| 6A Fire Spin<br />
|-<br />
| 6A Fire Spin (Enhanced)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y<br />
|-<br />
| 5AA Rock Smash (Pebbles)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| j.Y<br />
|-<br />
| Shell Fortress Stance Y<br />
|-<br />
| 5A Water Gun<br />
|-<br />
| 5AA Aura Sphere<br />
|-<br />
| 5AY Dark Pulse<br />
|-<br />
| 5AX Dragon Pulse<br />
|-<br />
| j.A Bubble<br />
|-<br />
| j.[A] Bubble<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| 5A Psycho Cut<br />
|-<br />
| j.A Focus Blast<br />
|-<br />
| j.[A] Focus Blast: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| 5X<br />
|-<br />
| 5[X]<br />
|-<br />
| 4A Flame Burst<br />
|-<br />
| 4[A] Flame Burst: Charge<br />
|-<br />
| 5A Will-O-Wisp<br />
|-<br />
| 5[A] Will-O-Wisp: Charge<br />
|-<br />
| 6A Smog (Cloud)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| j.Y<br />
|-<br />
| 2A Hail<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| j.AB Icicle Crash: Jump<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| Flying Stance Y Air Slash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| 6Y<br />
|-<br />
| 6Y (Miracle Eye)<br />
|-<br />
| 5AA Psywave: Blast Level One<br />
|-<br />
| 5AA Psywave: Blast Level Two<br />
|-<br />
| 5AA Psywave: Blast Level Three<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Emolga<br />
|-<br />
| Frogadier<br />
|-<br />
| Cubone<br />
|-<br />
| Croagunk<br />
|-<br />
| Ninetales<br />
|-<br />
| Rotom<br />
|-<br />
| Dragonite<br />
|-<br />
| Reshiram<br />
|-<br />
| Quagsire<br />
|-<br />
| Yveltal<br />
|-<br />
| Latios<br />
|}<br />
<br><br />
<br />
==Field Phase Whimsicott Nullifications==<br />
<br><br />
<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| j.Y<br />
|-<br />
| j.sY<br />
|-<br />
| j.fY<br />
|-<br />
| b[X] (Mirror)<br />
|-<br />
| b[X] (Jaws)<br />
|-<br />
| nA Dark Pulse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| j.Y<br />
|-<br />
| j.sY<br />
|-<br />
| nA Heat Wave<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| bA Electro Ball<br />
|-<br />
| nA Thunderbolt<br />
|-<br />
| n[A] Thunderbolt: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| j.Y<br />
|-<br />
| nA Aura Sphere Level One<br />
|-<br />
| nA Aura Sphere Level Two<br />
|-<br />
| nA Aura Sphere Level Three<br />
|-<br />
| Burst nA Aura Sphere Level One<br />
|-<br />
| Burst nA Aura Sphere Level Two<br />
|-<br />
| j.A Aura Sphere: Midair<br />
|-<br />
| j.[A] Aura Sphere: Midair Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| nA Psyshock<br />
|-<br />
| j.A Magical Leaf<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| fA Discharge<br />
|-<br />
| f[A] Discharge Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| s[Y]<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y]<br />
|-<br />
| nAA Swords Dance: Followup<br />
|-<br />
| fAA Metal Claw: Followup<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| nY (Un-Enhanced)<br />
|-<br />
| nY (Enhanced)<br />
|-<br />
| fY (Un-Enhanced)<br />
|-<br />
| fY (Enhanced)<br />
|-<br />
| Shield Form nY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| f[Y]: Bomb<br />
|-<br />
| j.Y<br />
|-<br />
| nA Poison Sting<br />
|-<br />
| nAA Poison Sting<br />
|-<br />
| nAAA Poison Sting<br />
|-<br />
| j.A Gunk Shot: Rock<br />
|-<br />
| j.A Gunk Shot: Bomb<br />
|-<br />
| j.A Gunk Shot: Sludge<br />
|-<br />
| j.A Gunk Shot: Sludge Pool<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| j.Y<br />
|-<br />
| j.Y (Leaves)<br />
|-<br />
| nAA Bullet Seed<br />
|-<br />
| j.A Leech Seed<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| j.Y Level One<br />
|-<br />
| j.Y Level Two<br />
|-<br />
| j.Y Level Three<br />
|-<br />
| ]A[ Sludge Bomb<br />
|-<br />
| nA Shadow Ball<br />
|-<br />
| n[A] Shadow Ball: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| ]Y[<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| j.Y<br />
|-<br />
| Soaring Stance Y<br />
|-<br />
| ]A[ Feather Dance<br />
|-<br />
| 5A Spirit Shackle<br />
|-<br />
| 5[A] Spirit Shackle<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| bA Fire Blast: Fireball<br />
|-<br />
| bA Fire Blast: Blast<br />
|-<br />
| bA Fire Blast: Fireball (Enhanced)<br />
|-<br />
| bA Fire Blast: Blast (Enhanced)<br />
|-<br />
| nA Psybeam<br />
|-<br />
| nA Psybeam (Enhanced)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| j.Y (Pillar)<br />
|-<br />
| Slide Y<br />
|-<br />
| nAA Rock Smash (Pebbles)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| sY<br />
|-<br />
| bY<br />
|-<br />
| j.Y (Start Up)<br />
|-<br />
| j.Y (Travel)<br />
|-<br />
| Shell Fortress Stance Y<br />
|-<br />
| nA Water Gun<br />
|-<br />
| nAA Aura Sphere<br />
|-<br />
| nAY Dark Pulse<br />
|-<br />
| nAX Dragon Pulse<br />
|-<br />
| j.A Bubble<br />
|-<br />
| j.[A] Bubble<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| j.Y<br />
|-<br />
| nA Psycho Cut<br />
|-<br />
| j.A Focus Blast<br />
|-<br />
| j.[A] Focus Blast: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| nY<br />
|-<br />
| n[Y]<br />
|-<br />
| sY<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|-<br />
| ]A[ Icy Wind Level One<br />
|-<br />
| ]A[ Icy Wind Level Two<br />
|-<br />
| ]A[ Icy Wind Level Three<br />
|-<br />
| nA Aurora Beam<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| j.AB Icicle Crash: Jump<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| nY<br />
|-<br />
| n[Y]<br />
|-<br />
| sY<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y]<br />
|-<br />
| Flying Stance Y Air Slash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| s[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y] (Start Up)<br />
|-<br />
| j.[Y] (Travel)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| nY<br />
|-<br />
| nY (Miracle Eye)<br />
|-<br />
| sY<br />
|-<br />
| sY (Miracle Eye)<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| bY (Miracle Eye)<br />
|-<br />
| nAA Psywave: Blast Level One<br />
|-<br />
| nAA Psywave: Blast Level Two<br />
|-<br />
| nAA Psywave: Blast Level Three<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Emolga<br />
|-<br />
| Frogadier<br />
|-<br />
| Cubone<br />
|}<br />
<br><br />
<br />
==Duel Phase Whimsicott Nullifcations==<br />
<br><br />
<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| 8[Y]<br />
|-<br />
| 2X Rift<br />
|-<br />
| 4X Rift<br />
|-<br />
| 5X Rift<br />
|-<br />
| 6X Rift<br />
|-<br />
| 8X Rift<br />
|-<br />
| j.X Rift<br />
|-<br />
| 5A Dark Pulse<br />
|-<br />
| Bad Dreams Rising 5A Dark Pulse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| 5A Heat Wave<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| 5A Thunderbolt<br />
|-<br />
| 5[A] Thunderbolt: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| 8Y<br />
|-<br />
| 5A Aura Sphere Level One<br />
|-<br />
| 5A Aura Sphere Level Two<br />
|-<br />
| 5A Aura Sphere Level Three<br />
|-<br />
| Burst 5A Aura Sphere Level One<br />
|-<br />
| Burst 5A Aura Sphere Level Two<br />
|-<br />
| j.A Aura Sphere: Midair<br />
|-<br />
| j.[A] Aura Sphere: Midair Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| 4Y<br />
|-<br />
| j.Y<br />
|-<br />
| 2X<br />
|-<br />
| 5A Psyshock<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| 6A Discharge<br />
|-<br />
| 6[A] Discharge Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| 5AA Swords Dance: Followup<br />
|-<br />
| 6AA Metal Claw: Followup<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| 2X (Enhanced)<br />
|-<br />
| 4X (Enhanced)<br />
|-<br />
| Shield Form 6Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| 6Y: Rock<br />
|-<br />
| 6Y: Bomb<br />
|-<br />
| 5A Poison Sting<br />
|-<br />
| 5AA Poison Sting<br />
|-<br />
| 5AAA Poison Sting<br />
|-<br />
| j.A Gunk Shot: Rock<br />
|-<br />
| j.A Gunk Shot: Bomb<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| 5AA Bullet Seed<br />
|-<br />
| j.A Leech Seed<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Burst 8X<br />
|-<br />
| ]A[ Sludge Bomb<br />
|-<br />
| 5A Shadow Ball<br />
|-<br />
| 5[A] Shadow Ball: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| ]Y[<br />
|-<br />
| ]A[ Feather Dance<br />
|-<br />
| 5A Spirit Shackle<br />
|-<br />
| 5[A] Spirit Shackle<br />
|-<br />
| 8A Smack Down (Arrow)<br />
|-<br />
| 8A Smack Down (Magnemite)<br />
|-<br />
| 8A Smack Down (Camera)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| 4Y<br />
|-<br />
| 4[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| 4A Fire Blast: Fireball<br />
|-<br />
| 4A Fire Blast: Blast<br />
|-<br />
| 4A Fire Blast: Fireball (Enhanced)<br />
|-<br />
| 4A Fire Blast: Blast (Enhanced)<br />
|-<br />
| 5A Psybeam<br />
|-<br />
| 5A Psybeam (Enhanced)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y<br />
|-<br />
| Slide Y<br />
|-<br />
| 5AA Rock Smash (Pebbles)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| j.Y<br />
|-<br />
| Shell Fortress Stance Y<br />
|-<br />
| 5A Water Gun<br />
|-<br />
| 5AA Aura Sphere<br />
|-<br />
| 5AY Dark Pulse<br />
|-<br />
| 5AX Dragon Pulse<br />
|-<br />
| j.A Bubble<br />
|-<br />
| j.[A] Bubble<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| 5A Psycho Cut<br />
|-<br />
| j.A Focus Blast<br />
|-<br />
| j.[A] Focus Blast: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| j.Y<br />
|-<br />
| ]A[ Icy Wind Level One<br />
|-<br />
| ]A[ Icy Wind Level Two<br />
|-<br />
| ]A[ Icy Wind Level Three<br />
|-<br />
| 2A Hail<br />
|-<br />
| 5A Aurora Beam<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| j.AB Icicle Crash: Jump<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| 6Y<br />
|-<br />
| 6Y (Miracle Eye)<br />
|-<br />
| 5AA Psywave: Blast Level One<br />
|-<br />
| 5AA Psywave: Blast Level Two<br />
|-<br />
| 5AA Psywave: Blast Level Three<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Emolga<br />
|-<br />
| Frogadier<br />
|-<br />
| Cubone<br />
|}<br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Lucario&diff=146247
Pokken Tournament DX/Lucario
2019-04-08T09:59:51Z
<p>Mitchel: /* Notable Players */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Lucario.png|right|border]]<br />
==Introduction==<br />
<br />
Lucario is your classic jack-of-all-trades character. His toolset is easy to use and reliable and it allows him to play the game in several different ways. Aura Sphere allows you to play the zoning game against most characters, Bone Rush is arguably the best whiff punisher in the game, Force Palm is a devastating CQC move dealing a ton of chip damage if blocked, and he has access to a powerful reversal in Extreme Speed. He excels at midrange, where he can poke his opponent and force them to play neutral while they can't reach him. His above average damage output allows him to be in the opponent's face as well and get rewarded for it. His frame data is also one of the best in the game, giving you the chance of using most of your tools while still being safe. And most importantly, he has a 150 CC Synergy Gauge, which lets him get his powerful Synergy Burst usually once every round if you don't make a lot of mistakes.<br />
<br><br />
<br><br />
However, being such a versatile character isn't free. As a jack-of-all-trades, everything he can do, there's always a character that can do it better than him. His zoning is outclassed by characters like Chandelure or Gardevoir, his damage is outclassed by Machamp, Garchomp or Aegislash and his movement is bad when compared to characters like Decidueye or Weavile. His Field Phase is pretty lackluster, having problems to win if the opponent doesn't make any mistakes and his homing attack low priority makes it usually hard for him to use it. And even though his tools are reliable, they're also simple and linear. Good players will force you to be creative if you want to deal some damage with him.<br />
<br><br />
<br><br />
*600 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 13 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Charges Synergy Gauge.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 17 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_Grab_FP.png|left|border]]<br />
[[File:Pokken_Lucario_Grab_DP_1.png|border]]<br />
[[File:Pokken_Lucario_Grab_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90 / DP Burst 150*<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* In Burst Mode, Duel Phase Grab damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_CA_1.png|left|border]]<br />
[[File:Pokken_Lucario_CA_2.png|border]]<br />
[[File:Pokken_Lucario_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 90<br />
| 3<br />
| Mid Low<br />
| i35 / i55<br />
| +12 / Crumple<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>Crumples if Its a critical hit.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable in Burst Mode.</p><br />
<p>Lucario jets forward, able to cancel into aerials afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Aura Blast'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 182 (20)<br />
| 12<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario rushes towards the opponent.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_nY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Special Mid<br />
| i15<br />
| -16<br />
| -22<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throws out a small sphere of aura that has little tracking to it.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Special Mid<br />
| i19<br />
| Shift (-10)<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario hops to the side and throws out a horizontal arc-shaped projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid Low<br />
| i19<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Jumps forward, throwing out two diagonal waves of Aura.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80<br />
| Special Mid<br />
| i23<br />
| Shift (Knockdown)<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario forms a circle of aura that expands over time.</p><br />
<p>Grants counter armor from frame 1-16.</p><br />
<p>The aura circle is considered a projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i15<br />
| -18<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Kicks out a vertical wave of aura.</p><br />
<p>Launches the opponent if they got hit in the air.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| Mid High<br />
| i26<br />
| Shift (Knockdown)<br />
| -10<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After doing a quick flip, Lucario divekicks to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid Low<br />
| i21<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario homes in on the opponent and strikes with Its palm.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Lucario_Homing_Attack_2_1.png|left|border]]<br />
[[File:Pokken_Lucario_Homing_Attack_2_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 / 64*<br />
| Mid<br />
| i21<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Lucario sweeps the opponent Its leg.</p><br />
<p>* In Burst Mode, the sweep is replaced with a flurry of punches.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Lucario_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 90<br />
| Mid<br />
| i21<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 3, Lucario does a shoulder tackle.</p><br />
<p>Can be charged to guard break / counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 31 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low-grounded aura pulse.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario jabs with Its paw.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5YY_1.png|left|border]]<br />
[[File:Pokken_Lucario_5YY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 16 / 56*<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
<p>* In Burst Mode, 5YY is replaced with a flurry of punches.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 28<br />
| 4<br />
| Mid Low<br />
| i15<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i11<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario advances forward, throwing out a quick palm thrust.</p><br />
<p>Invincible against Highs on frame 5.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY / 6Y:Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 64 / 110<br />
| 5<br />
| Mid Low<br />
| i11<br />
| Knockdown<br />
| -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup blast of aura that knocks the opponent down.</p><br />
<p>Gains additional hits if the input is delayed.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| High<br />
| i15<br />
| +4<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throws out a sphere of aura at an upwards angle.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid High<br />
| i9<br />
| +29<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario kicks out Its leg in the air.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Low<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario sweeps the opponent with Its leg, launching the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5X.png|left|border]]<br />
[[File:Pokken_Lucario_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 48<br />
| 2, 2 / 1, 1*<br />
| Mid<br />
| i19<br />
| Launch / Crumple**<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A vertical wave of aura that has two hits.</p><br />
<p>* In Burst Mode, 5X's PSP goes from 2 per hit, to 1 per hit.</p><br />
<p>** In Burst Mode, 5X crumples the opponent instead of launching.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 28<br />
| 2<br />
| Mid<br />
| i19<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable in Burst Mode.</p><br />
<p>Lucario stomps the ground, creating a pillar of aura that launches.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_6X_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X / 6[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 89<br />
| 3<br />
| Mid Low<br />
| i19 / i31<br />
| +4 / Launch<br />
| -4 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario lunges forward with a shoulder tackle.</p><br />
<p>Charging 6X gives it multihits as well as making it safer on block.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_6X_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 6X / 6[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 89<br />
| 3<br />
| Mid<br />
| i19 / i31<br />
| +4 / Launch<br />
| -4 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable in Burst Mode.</p><br />
<p>Lucario lunges forward with a pair of aura swords.</p><br />
<p>Charging 6X gives the move additional hits as well as making it safer on block.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid High<br />
| i23<br />
| -4<br />
| +12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A cartwheel kick that advances Lucario forward.</p><br />
<p>Invincible against Lows on frame 5, and Mid Lows on frame 13.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 0<br />
| Mid High<br />
| i26<br />
| +20<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After doing a quick flip, Lucario divekicks to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A / 4[A] Force Palm'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 140 (38) / 200 (50)<br />
| 5 / 12<br />
| Mid Low<br />
| i23 / i43<br />
| Knockdown / Launch<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario charges, then release a multihit blast of aura.</p><br />
<p>Can be charged to give additional hits as well as instantly Phase Shift.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 4AA Force Palm: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 12<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable in Burst Mode.</p><br />
<p>A followup shoulder tackle that instantly Phase Shifts.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5A_1.png|left|border]]<br />
<div><br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aura Sphere (Level One)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 (10)<br />
| 3<br />
| Special Mid<br />
| i19<br />
| -12<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario fires a sphere of aura that increases in power when charged.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aura Sphere (Level Two)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 57 (16)<br />
| 1 per hit<br />
| Special Mid<br />
| i19<br />
| 0<br />
| -8<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5A_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aura Sphere (Level Three)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 72 (24)<br />
| 1 per hit<br />
| Mid Low<br />
| i19<br />
| +8<br />
| -2<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5A_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5A Aura Sphere (Level One)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 (16)<br />
| 2 per hit<br />
| Mid Low<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable in Burst Mode.</p><br />
<p>Can cancel into j.R by pressing B.</p><br />
<p>Can cancel into aerials afterwards.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Lucario_5A_5.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5A Aura Sphere (Level Two)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 96 (30)<br />
| 1 per hit<br />
| Mid Low<br />
| i40<br />
| FP Launch / DP 0<br />
| -12<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_5A_6.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5A Aura Sphere (Level Three)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 2 per hit<br />
| Mid Low<br />
| i19<br />
| Launch<br />
| -22<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Bone Rush'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (21)<br />
| 3<br />
| Mid Low<br />
| i15<br />
| -8<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario lunges forward with a bone-shaped aura weapon.</p><br />
<p>Erases incoming projectiles on contact.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_6AYX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AY/X Bone Rush Downward Swing'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 4<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A downward swing followup that knocks the opponent to the ground.</p><br />
<p>Invincible against Mid Lows on frame 1.</p><br />
<p>Erases incoming projectiles on contact.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Lucario_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Bone Rush Upward Swing'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15)<br />
| 5<br />
| Mid<br />
| i15<br />
| +8<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An upward swing followup that knocks the opponent back.</p><br />
<p>Erases incoming projectiles on contact.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_8A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Extreme Speed'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 94 (25)<br />
| 2, 3<br />
| Mid High<br />
| i11<br />
| Launch<br />
| -49<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Lucario blasts upwards and is given counter armor from frame 1-10.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_8AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 8AA Extreme Speed: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 12<br />
| High<br />
| i11<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable in Burst Mode.</p><br />
<p>A Followup ring of aura that instantly Phase Shifts.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Lucario_jA_1.png|left|border]]<br />
[[File:Pokken_Lucario_jA_2.png|border]]<br />
[[File:Pokken_Lucario_jA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A / j.[A] Aura Sphere: Midair'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 15 each (4)<br />
| 3 / 1 each hit<br />
| Mid<br />
| i21 / i45<br />
| -8<br />
| -20 / -22<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial version of Aura Sphere that is fired downwards.</p><br />
<p>Can be charged to fire multiple smaller spheres of aura in a wide spread.</p><br />
<p>In Field Phase, the small spheres of aura chase down the opponent.</p><br />
<p>In Burst Mode, can cancel into j.R by pressing B.</p><br />
<p>Can cancel into aerials afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*Bolimar (NA): [https://twitter.com/causey_dale Twitter]<br />
<br><br />
*CrossIgarashi (JP): [https://twitter.com/CROSS130 Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=CrossIgarashi Vods]<br />
<br><br />
*Deitylight (NA): [https://twitter.com/Deitylight Twitter]<br />
<br><br />
*DualDEATHLucario (EU): [https://twitter.com/DualDEATHLucari Twitter], [https://www.youtube.com/channel/UCgXfjJzvjmwhIOrPCBXODAQ YouTube]<br />
<br><br />
*Flegar (NA): [https://twitter.com/FlegarBombz Twitter]<br />
<br><br />
*JigglerJoggler (NA): [https://twitter.com/JigglerJoggler Twitter]<br />
<br><br />
*Jin (NA): [https://www.twitch.tv/JinByaShaRinSAGE Twitch], [https://twitter.com/JinByaShaRin Twitter]<br />
<br><br />
*LCF (EU)<br />
<br><br />
*TANNBARINN (JP): [https://twitter.com/TANNBARINN618 Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=TANNBARINN Vods]<br />
<br><br />
*Toasty (NA): [https://twitter.com/Toasty_BD Twitter]<br />
<br><br />
*Zyflair (NA): [https://twitter.com/ZyflairGriffane Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/36-lucario/ Pokken Arena: Lucario]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=2091695144 Frame Data: Lucario]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Charizard_(PTDX)&diff=146098
Pokken Tournament DX/Charizard (PTDX)
2019-04-06T02:56:42Z
<p>Mitchel: /* Pokemon Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Charizard.png|right|border]]<br />
==Introduction==<br />
<br />
Placeholder<br />
<br><br />
<br><br />
*600 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 11 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Grants red armor against Special Mids and Grab attacks on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 25 Frames<br />
*FP Back Dash: 31 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 31 Frames<br />
<br><br />
*DP Forward Dash: 25 Frames<br />
*DP Back Dash: 29 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Mode'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, Charizard can perform double jump in any direction.</p><br />
<p>Moves that have HP Recoil are reduced by half.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_Grab_FP.png|left|border]]<br />
[[File:Pokken_Charizard_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 100 / DP 150<br />
| 12<br />
| N/A<br />
| i15<br />
| FP Shift (+4) / DP Knockdown<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_CA_1.png|left|border]]<br />
[[File:Pokken_Charizard_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 73 / 100<br />
| 3<br />
| Mid<br />
| i35 / i55<br />
| Launch<br />
| -8 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_FS.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Flying Stance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard hovers slightly off the ground and is invincible against Lows.</p><br />
<p>During this state, Charizard can move at a fixed speed and perform certain moves.</p><br />
<p>Can be canceled by pressing R (pressing a direction changes where Charizard lands).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_FS_Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''FS Y Air Slash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 68 (7)<br />
| 1 per hit<br />
| Mid High, Aerial<br />
| i19<br />
| Launch<br />
| FP -20 / DP -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard swipes the air with Its wings and creates a projectile.</p><br />
<p>The projectile can only hit opponents who are in the air.</p><br />
<p>Transitions out of Flying Stance once complete.</p><br />
<p>Holding Y keeps Charizard in Flying Stance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_FS_X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''FS X Dragon Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (60)<br />
| 3<br />
| Mid<br />
| i25<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard strikes with an extended claw attack.</p><br />
<p>Transitions out of Flying Stance once complete.</p><br />
<p>Holding X keeps Charizard in Flying Stance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_j8A_&_FS_A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''FS A Flare Blitz: Direct'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 1 per hit<br />
| Mid High<br />
| i19<br />
| +12<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>50 HP Recoil on use.</p><br />
<p>Charizard jets straight ahead with a multi-hit attack.</p><br />
<p>Transitions out of Flying Stance once complete.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_FS_8A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''FS fA / 8A Flare Blitz: Boost'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 162<br />
| 1 per hit<br />
| Aerial<br />
| i19<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>30 HP Recoil on use.</p><br />
<p>Charizard jets straight up in the air with a multi-hit attack.</p><br />
<p>Transitions out of Flying Stance once complete.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard freely glides in the air, slowly descending downwards.</p><br />
<p>Can cancel into aerials.</p><br />
<p>Pressing R causes Charizard to drop straight down.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Searing Blaze'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 235 (60)<br />
| 12<br />
| Mid<br />
| i21 / i14*<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard fires a horizontal carpet of flame.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
<p>* Can be activated in the air.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_nY_1.png|left|border]]<br />
[[File:Pokken_Charizard_nY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY / n[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 39 / 64<br />
| Special Mid, Mid<br />
| i19 / i39<br />
| 0 / +10<br />
| -5 / +5<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard fires a fireball straight ahead.</p><br />
<p>Explodes when coming in contact with the opponent or after a set distance.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid Low<br />
| i23<br />
| +11<br />
| -10<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard swoops to the side and fires a fireball.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid Low<br />
| i23<br />
| +9<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard swoops to the side a second time, and throws out another fireball.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid low<br />
| i19<br />
| Shift (+8)<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard charges ahead and breathes fire.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_bY_1.png|left|border]]<br />
[[File:Pokken_Charizard_bY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY / b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 91<br />
| High<br />
| i35 / i55<br />
| Shift (Launch)<br />
| +2<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard leans back and preps itself, having counter armor from frame 1-21 (41 if charged).</p><br />
<p>Charizard then breathes fire in an upwards angle.</p><br />
<p>Counter pierces when fully charged.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_jY_FP_1.png|left|border]]<br />
[[File:Pokken_Charizard_jY_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 49 / 70<br />
| Mid<br />
| i15 / i35<br />
| -10 / Launch<br />
| -12 / -2<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard fires a fireball from above.</p><br />
<p>Explodes when coming in contact with the opponent or the ground.</p><br />
<p>Can be charged to launch the opponent and increase in size and damage.</p><br />
<p>Charging from a jump causes Charizard to retain air movement.</p><br />
<p>Charging from a Glide halts Charizard's aerial movement.</p><br />
<p>Can change the trajectory to fire the fireball closer or farther away from Charizard.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Charizard_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 / 120<br />
| Mid High<br />
| i30 / i50<br />
| Shift (Knockdown)<br />
| +1 / +9<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard flies towards the opponent and footdives on them.</p><br />
<p>Inputting j.bX causes Charizard to immediately footdive.</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can cancel into Glide with R before the attack comes out.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X / [X] Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 56<br />
| Mid<br />
| i25<br />
| +9 / +20*<br />
| -12 / +1** / +4***<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard homes in on the opponent and whips them with Its tail.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
<p>Holding the input transitions Charizard into Flying Stance.</p><br />
<p>* More advantageous on hit if canceled into Flying Stance.</p><br />
<p>** Becomes safer on block if canceled into Flying Stance.</p><br />
<p>*** In Burst Mode, becomes safer on block if canceled into Flying Stance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 / 150<br />
| Mid<br />
| i25<br />
| Shift (+8)<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Charizard flies at the opponent headfirst.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard attacks with a double-hit bite.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i19<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward claw jab.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54<br />
| 4<br />
| Mid Low<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 3<br />
| Mid Low<br />
| i11<br />
| Knockdown<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A belly bump that knocks the opponent down.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i15<br />
| Knockdown<br />
| -2<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard launches itself into the air.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_jY_DP_1.png|left|border]]<br />
[[File:Pokken_Charizard_jY_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20, 20<br />
| 0<br />
| High, Mid High<br />
| i19<br />
| +20<br />
| -1<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard attacks with a two-hit tail swipe.</p><br />
<p>Special cancelable.*</p><br />
<p>* Both hits can be special canceled.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_j6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| -1<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard attacks with a spinning tail motion.</p><br />
<p>Destroys projectiles on frame 15.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_j6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -2<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup claw swipe attack that launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard sweeps the opponent with Its tail.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_5X_1.png|left|border]]<br />
[[File:Pokken_Charizard_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X / 5[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 130 / 138<br />
| 1, 3 / 1 per hit<br />
| Mid Low, Mid<br />
| i23 / i43<br />
| Launch*<br />
| -12 / 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard throws Its tail upwards and launches the opponent.</p><br />
<p>Can be charged to deal additional hits and make it safer on block.</p><br />
<p>Can cancel into Flying Stance with R before the attack comes out.</p><br />
<p>* 5X launches the opponent forward, while 5[X] launches the opponent backwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X / 6[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 74<br />
| 3<br />
| Mid<br />
| i27<br />
| Launch<br />
| -29 / -2* / +2**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard hops and flails Its tail upwards.</p><br />
<p>Holding the input transitions Charizard into Flying Stance.</p><br />
<p>* Becomes safer on block if canceled into Flying Stance.</p><br />
<p>** In Burst Mode, becomes safer on block if canceled into Flying Stance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Mid<br />
| i27<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard flies at the opponent headfirst.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 5<br />
| Mid High<br />
| i31<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward dropkick.</p><br />
<p>Invincible against Lows on frame 15, and Mid Lows on frame 17.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 120<br />
| 0<br />
| Mid High<br />
| i28 / i48<br />
| +28<br />
| +12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard flies towards the opponent and footdives on them.</p><br />
<p>Inputting j.4X causes Charizard to immediately footdive.</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can cancel into Glide with R before the attack comes out.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Inferno'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 108 (30)<br />
| 4<br />
| Mid Low<br />
| i39<br />
| Stun<br />
| -26<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard breathes a wave of flame that stuns.</p><br />
<p>Gives the opponent a Speed debuff that lasts for 7.5 seconds.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Can cancel into Flying Stance with R before the attack comes out.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_5A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Flamethrower'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 69 (40)<br />
| 3<br />
| Mid Low<br />
| i31<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard breathes fire from a distance that knocks the opponent back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5A Flamethrower'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 75 (55)<br />
| 3<br />
| Mid Low, Mid<br />
| i31<br />
| Launch<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, a flame pillar is created at the end of Flamethrower that launches.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_6A_1.png|left|border]]<br />
[[File:Pokken_Charizard_6A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Fire Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 100 (25)<br />
| 3<br />
| High<br />
| i27<br />
| 0 / +6*<br />
| FP -24 (-18)** / DP -16 (-10)**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard winds up, then flies ahead with a punch.</p><br />
<p>Counter armor from frame 1-26.</p><br />
<p>Can cancel into Flying Stance with R before the attack comes out.</p><br />
<p>Counter armor from frame 1-24 if canceled.</p><br />
<p>Crumples if Its a critical hit.</p><br />
<p>Holding the input transitions Charizard into Flying Stance.</p><br />
<p>* In Burst Mode, becomes more advantageous on hit.</p><br />
<p>** In Burst Mode, becomes safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_6A_1.png|left|border]]<br />
[[File:Pokken_Charizard_6A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6[A] Fire Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 100 (25)<br />
| 3<br />
| High<br />
| i27<br />
| FP +12* (+18**) / DP +14* (+20**)<br />
| FP -11*** (-8****) / DP 0*** (+4****)<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* More advantageous on hit if canceled into Flying Stance.</p><br />
<p>** In Burst Mode, becomes more advantageous on hit if canceled into Flying Stance.</p><br />
<p>*** Becomes safer on block if canceled into Flying Stance.</p><br />
<p>**** In Burst Mode, becomes safer on block if canceled into Flying Stance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_8A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Seismic Toss'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 160<br />
| 0<br />
| High<br />
| i19<br />
| Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charizard grapples the opponent, spins them around, and tosses them to the ground.</p><br />
<p>Invincible against Lows on frame 13.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Charizard and the opponent swap sides upon landing.</p><br />
<p>Can transition into aerials afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_jA_1.png|left|border]]<br />
[[File:Pokken_Charizard_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Flare Blitz: Fall'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 148 (70)<br />
| 5<br />
| Mid High, Mid<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>60 HP Recoil on use.</p><br />
<p>Charizard surrounds itself with fire and spins multiple times in the air.</p><br />
<p>Afterwards, Charizard lands on the ground and creates a dome of fire.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Charizard_j8A_&_FS_A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.8A Flare Blitz: Direct'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 150<br />
| 5<br />
| Mid High<br />
| i15<br />
| Launch<br />
| FP -41 / DP -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>30 HP Recoil on use.</p><br />
<p>Charizard surrounds itself with fire and spins multiple times in the air.</p><br />
<p>Afterwards, Charizard jets straight ahead and launches the opponent back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*Brett (NA): [https://twitter.com/2A03VRC6 Twitter]<br />
<br><br />
*Bryan (SG): [https://twitter.com/bryandara Twitter]<br />
<br><br />
*Char (NA)<br />
<br><br />
*Kamaal (NA): [https://twitter.com/KamaalHarris Twitter]<br />
<br><br />
*Messa (JP): [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Messa Vods]<br />
<br><br />
*Raikel (NA): [https://www.twitch.tv/raikel Twitch], [https://twitter.com/Raikel_RBM Twitter]<br />
<br><br />
*Tokage (JP): [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Tokage Vods]<br />
<br><br />
*Zyril (NA): [https://twitter.com/zyril13 Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/28-charizard/ Pokken Arena: Charizard]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1685440105 Frame Data: Charizard]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Empoleon&diff=145616
Pokken Tournament DX/Empoleon
2019-03-31T04:29:21Z
<p>Mitchel: /* Notable Players */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Empoleon.png|right|border]]<br />
==Introduction==<br />
<br />
Empoleon is one of the switch exclusive playable characters in Pokken Tournament DX. His playstyle is focused around pressuring the opponent as much as possible and so inflicting fear on them. Empoleon has a wide variety of mixups he can use in his advantage. Once this fear has been inflicted, Empoleon can pressure the shield of his opponents, as Empoleon can do an insane amount of chip damage and shield damage, which makes him stand out from the rest of the cast. Empoleon's other focus is his movement. His regular walking and dash speed are on the slow side. However, Empoleon has another unique mechanic attached to him: slide. With certain moves, Empoleon is able to slide from one place to another in no time. He also has some exclusive slide moves, from which you can benefit from in case. Short said, playing with Empoleon is always a surprise! <br />
<br><br />
<br><br />
*630 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong (720SH)<br />
<br><br />
*High Stance: Charges Support Gauge.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 25 Frames (Invincible against Lows on frame 5)<br />
*FP Back Dash: 33 Frames (Invincible against Lows on frame 5, Invincible from frame 1-8)<br />
*FP Side Dash: 41 Frames (Invincible against Lows on frame 5)<br />
<br><br />
*DP Forward Dash: 25 Frames (Invincible against Lows on frame 5)<br />
*DP Back Dash: 33 Frames (Invincible against Lows on frame 5, Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Grab_FP.png|left|border]]<br />
[[File:Pokken_Empoleon_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 60 / DP 90<br />
| 12<br />
| N/A<br />
| i15<br />
| FP Shift (+4) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_CA_1.png|left|border]]<br />
[[File:Pokken_Empoleon_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 90<br />
| 3<br />
| Mid Low<br />
| i31 / i51<br />
| +4 / Crumple<br />
| -8 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_1.png|left|border]]<br />
[[File:Pokken_Empoleon_Slide_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Slide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slides on a path of ice created by using certain moves.</p><br />
<p>Can transition into moves that are only accessible through sliding.</p><br />
<p>Jumping out of Slide gives Empoleon a wider jump arc.</p><br />
<p>Can only jump forward from a Reverse Slide in Duel Phase.</p><br />
<p>Sliding forward can be canceled into 5Y / 5X in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Slide Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Special Mid<br />
| i15<br />
| FP -4 / DP +16<br />
| FP -12 / DP +16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon shoots water balls that travel in a straight line.</p><br />
<p>Shoots three projectiles in Field Phase.</p><br />
<p>Shoots two projectiles in Duel Phase.</p><br />
<p>Can only be done from a Reverse Slide in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Slide X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i11<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon belly slides forward with increased speed.</p><br />
<p>Can only be done from a Reverse Slide in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Slide A Hydro Cannon'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 160 (80)<br />
| 5<br />
| Mid Low<br />
| i27<br />
| Launch<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon turns Its back to the opponent and blasts off towards the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Reverse Slide A Hydro Cannon'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 74 (40)<br />
| 5<br />
| Mid Low<br />
| i39<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>From a Reverse Slide, Empoleon attacks with the blast from Hydro Cannon.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Deep Blue Monarch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 200<br />
| 12<br />
| N/A<br />
| i31<br />
| Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon creates a whirlpool that grabs the opponent.</p><br />
<p>Invincible on frame 26.</p><br />
<p>Able to grab the opponent on either side of Empoleon.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Special Mid<br />
| i15<br />
| -12<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon shoots a water ball that travels in a straight line.</p><br />
<p>Special / bX / b[X] cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 each<br />
| Low<br />
| i19<br />
| -8<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon surfs to the side and throws out three grounded waves of water.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Special Mid<br />
| i19<br />
| Shift (+4)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon jumps ahead and fires a shot of water.</p><br />
<p>Invincible against Lows on frame 17.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| High<br />
| i19<br />
| -4<br />
| -8* / -12** / -20***<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slashes the air with Its flippers and creates an aerial projectile.</p><br />
<p>Both the physical hit and projectile launch aerial opponents.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* -8 against Lucario, Aegislash, Croagunk, and Braixen.</p><br />
<p>** -12 against everyone else.</p><br />
<p>*** -20 against Pikachu and Pikachu Libre.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jY_FP_1.png|left|border]]<br />
[[File:Pokken_Empoleon_jY_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 / 30<br />
| High / Mid<br />
| i11<br />
| Launch<br />
| -22<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon shoots three water balls in each direction.</p><br />
<p>Upon contact with the ground, the water balls form into a pillar that launches the opponent.</p><br />
<p>Can move in any direction while active.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_bX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bX / b[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 / 30<br />
| Low<br />
| i19<br />
| Shift (Launch) / +12<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon belly slides in a circle twice, hitting both times.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Holding the input causes Empoleon to go into Slide.</p><br />
<p>Can slide left, right, forward, or backwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| Mid High, Low<br />
| i28<br />
| Shift (+4) / Shift (+6)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slams to the ground and creates a body of ice.</p><br />
<p>Can change the trajectory of the landing.</p><br />
<p>Holding the input causes Empoleon to go into Slide.</p><br />
<p>Can slide left, right, forward, or backwards.</p><br />
<p>Phase Shifting with j.[X] allows Empoleon to slide forward or backwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i21<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon homes in on the opponent and headbutts with Its crown.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Empoleon_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 32<br />
| Mid High<br />
| i21<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Empoleon slashes the opponent with both of Its flippers.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 / 60<br />
| Mid<br />
| i21<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 3, Empoleon deals one final slash of Its flipper.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 26 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick low swipe to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i19<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon swipes with Its flipper.</p><br />
<p>Special / 2X / 2[X] cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i19<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Mid<br />
| i23<br />
| -8<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon advances forward with both flippers.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 3<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Launches the opponent with both flippers.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 2<br />
| High<br />
| i19<br />
| -4<br />
| -8* / -12** / -20***<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slashes the air with Its flippers and creates an aerial projectile.</p><br />
<p>Both the physical hit and projectile launch aerial opponents.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* -8 against Lucario, Aegislash, Croagunk, and Braixen.</p><br />
<p>** -12 against everyone else.</p><br />
<p>*** -20 against Pikachu and Pikachu Libre.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 each<br />
| 0<br />
| High* / Mid*<br />
| i11<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon spins around in the air, shooting out three water balls from a distance.</p><br />
<p>Can move while active.</p><br />
<p>* The physical hits are considered Highs. The water ball projectiles are considered Mids.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X / 2[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 3 / 0<br />
| Low<br />
| i19<br />
| Launch / +16<br />
| -16 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A belly slide that launches the opponent on hit.</p><br />
<p>The distance can be shortened by inputting 1X.</p><br />
<p>Holding the input causes Empoleon to go into Slide.</p><br />
<p>Holding 1X slides Empoleon backwards.</p><br />
<p>Holding 2X slides Empoleon forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_4X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid<br />
| i27<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon leans back and preps a double flipper attack.</p><br />
<p>Invincible against Highs and Mid Highs on frame 9.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30, 40<br />
| 0, 4<br />
| Mid Low<br />
| i15<br />
| Stun<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A double hit downward slash that stuns the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3<br />
| Mid High, Mid<br />
| i19<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon hops forward and kicks, ending it off with a flipper slash.</p><br />
<p>Throw crush.</p><br />
<p>Invincible against Lows on frame 13.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 3<br />
| Low<br />
| i27<br />
| +20<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slams to the ground and creates a body of ice.</p><br />
<p>Holding the input causes Empoleon to go into Slide.</p><br />
<p>Phase Shifting with j.[X] allows Empoleon to slide left, right, forward, or backwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_4A_1.png|left|border]]<br />
[[File:Pokken_Empoleon_4A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Defog'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (40)<br />
| 3<br />
| Mid Low<br />
| i31<br />
| +8 / +24*<br />
| -8 / -4**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon creates a fog cloud that destroys projectiles on frame 3.</p><br />
<p>Afterwards, Empoleon slashes the fog cloud with Its flippers.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>* In Burst Mode, Defog becomes more advantageous on hit.</p><br />
<p>** In Burst mode, Defog becomes safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aqua Jet (Level One)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (25)<br />
| 3<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon jets ahead in a straight line at full speed.</p><br />
<p>Aqua Jet has three levels and powers up the longer Its active.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>In Burst Mode, Aqua Jet will always be level three.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aqua Jet (Level Two)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 (35)<br />
| 3<br />
| Mid Low<br />
| i19<br />
| +4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon jets ahead in a straight line at full speed.</p><br />
<p>Aqua Jet has three levels and powers up the longer Its active.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>In Burst Mode, Aqua Jet will always be level three.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5A_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aqua Jet (Level Three)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 (45)<br />
| 3<br />
| Mid Low<br />
| i27<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon jets ahead in a straight line at full speed.</p><br />
<p>Aqua Jet has three levels and powers up the longer Its active.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>In Burst Mode, Aqua Jet will always be level three.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A / 6[A] Ice Beam'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (40)<br />
| 4 / 3<br />
| Low<br />
| i31 / i39<br />
| +16 / Stun<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon shoots out a straight beam of ice on the ground.</p><br />
<p>Holding the Input of Ice Beam causes Empoleon to go into Slide.</p><br />
<p>In Field Phase, Ice Beam can be angled to the sides.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_8A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Drill Peck'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 (45)<br />
| 3<br />
| Mid<br />
| i11<br />
| -16<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A multihit spinning attack that launches aerial opponents.</p><br />
<p>Invincible against Lows on frame 11.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Steel Wing'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 (45), 90 (45)<br />
| 2<br />
| Mid High<br />
| i19<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slashes in a circular motion in the air.</p><br />
<p>Counter pierces.</p><br />
<p>If done at the correct height, hits the opponent twice.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5AB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Followup B Surf'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (60)<br />
| 4<br />
| Mid Low<br />
| i27<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon surfs ahead on a wave that hits four times.</p><br />
<p>Can be done from Defog, Aqua Jet, or Drill Peck.</p><br />
<p>Can be canceled with R before the attack comes out.</p><br />
<p>Canceling causes Empoleon to jump forward in the air.</p><br />
<p>Can transition into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5AY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Followup Y Cut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (30)<br />
| 3<br />
| Mid<br />
| i19<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slashes the air with Its flippers in a circular motion.</p><br />
<p>Can be done from Defog, Aqua Jet, or Drill Peck.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5AX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Followup X Waterfall'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 110 (60)<br />
| 4<br />
| High<br />
| i11<br />
| Launch<br />
| -37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon launches upwards in a wave of water.</p><br />
<p>Can be done from Defog, Aqua Jet, or Drill Peck.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5AA_1.png|left|border]]<br />
[[File:Pokken_Empoleon_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Followup A Rock Smash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 30 (15), 70 (20), 28 (10)*<br />
| 4<br />
| Mid<br />
| i31<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon stomps the ground, and spawns a rock that destroys projectiles.</p><br />
<p>Counter armor from frame 1-30.</p><br />
<p>Afterwards, Empoleon smashes the rock, giving the opponent a Defense debuff on hit.</p><br />
<p>The Defense debuff lasts for 7.5 seconds.</p><br />
<p>Both attacks from Rock Smash counter pierce.</p><br />
<p>* After the rock is destroyed, small pebbles are thrown out (these do not counter pierce).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*Akahoshi (JP): [https://twitter.com/akahoshi07 Twitter]<br />
<br><br />
*Galladeknight (EU): [https://twitter.com/galladeknight31 Twitter]<br />
<br><br />
*PekkenDX (JP): [https://twitter.com/pekkendx Twitter]<br />
<br><br />
*Raikel (NA): [https://www.twitch.tv/raikel Twitch], [https://twitter.com/Raikel_RBM Twitter]<br />
<br><br />
*Santa (AUS): [https://twitter.com/Surfing_Santa Twitter]<br />
<br><br />
*ThankSwalot (NA): [https://twitter.com/ThankSwalot Twitter]<br />
<br><br />
*WhiteyWhite (NA): [https://twitter.com/MrDjWhiteyWhite Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/31-empoleon/ Pokken Arena: Empoleon]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1833754765 Frame Data: Empoleon]<br />
<br><br />
<br><br />
[https://discord.gg/Sm83MAp/ Empoleon Discord]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Empoleon&diff=145615
Pokken Tournament DX/Empoleon
2019-03-31T04:25:59Z
<p>Mitchel: /* General Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Empoleon.png|right|border]]<br />
==Introduction==<br />
<br />
Empoleon is one of the switch exclusive playable characters in Pokken Tournament DX. His playstyle is focused around pressuring the opponent as much as possible and so inflicting fear on them. Empoleon has a wide variety of mixups he can use in his advantage. Once this fear has been inflicted, Empoleon can pressure the shield of his opponents, as Empoleon can do an insane amount of chip damage and shield damage, which makes him stand out from the rest of the cast. Empoleon's other focus is his movement. His regular walking and dash speed are on the slow side. However, Empoleon has another unique mechanic attached to him: slide. With certain moves, Empoleon is able to slide from one place to another in no time. He also has some exclusive slide moves, from which you can benefit from in case. Short said, playing with Empoleon is always a surprise! <br />
<br><br />
<br><br />
*630 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong (720SH)<br />
<br><br />
*High Stance: Charges Support Gauge.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 25 Frames (Invincible against Lows on frame 5)<br />
*FP Back Dash: 33 Frames (Invincible against Lows on frame 5, Invincible from frame 1-8)<br />
*FP Side Dash: 41 Frames (Invincible against Lows on frame 5)<br />
<br><br />
*DP Forward Dash: 25 Frames (Invincible against Lows on frame 5)<br />
*DP Back Dash: 33 Frames (Invincible against Lows on frame 5, Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Grab_FP.png|left|border]]<br />
[[File:Pokken_Empoleon_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 60 / DP 90<br />
| 12<br />
| N/A<br />
| i15<br />
| FP Shift (+4) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_CA_1.png|left|border]]<br />
[[File:Pokken_Empoleon_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 90<br />
| 3<br />
| Mid Low<br />
| i31 / i51<br />
| +4 / Crumple<br />
| -8 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_1.png|left|border]]<br />
[[File:Pokken_Empoleon_Slide_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Slide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slides on a path of ice created by using certain moves.</p><br />
<p>Can transition into moves that are only accessible through sliding.</p><br />
<p>Jumping out of Slide gives Empoleon a wider jump arc.</p><br />
<p>Can only jump forward from a Reverse Slide in Duel Phase.</p><br />
<p>Sliding forward can be canceled into 5Y / 5X in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Slide Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Special Mid<br />
| i15<br />
| FP -4 / DP +16<br />
| FP -12 / DP +16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon shoots water balls that travel in a straight line.</p><br />
<p>Shoots three projectiles in Field Phase.</p><br />
<p>Shoots two projectiles in Duel Phase.</p><br />
<p>Can only be done from a Reverse Slide in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Slide X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i11<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon belly slides forward with increased speed.</p><br />
<p>Can only be done from a Reverse Slide in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Slide A Hydro Cannon'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 160 (80)<br />
| 5<br />
| Mid Low<br />
| i27<br />
| Launch<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon turns Its back to the opponent and blasts off towards the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Reverse Slide A Hydro Cannon'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 74 (40)<br />
| 5<br />
| Mid Low<br />
| i39<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>From a Reverse Slide, Empoleon attacks with the blast from Hydro Cannon.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Deep Blue Monarch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 200<br />
| 12<br />
| N/A<br />
| i31<br />
| Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon creates a whirlpool that grabs the opponent.</p><br />
<p>Invincible on frame 26.</p><br />
<p>Able to grab the opponent on either side of Empoleon.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Special Mid<br />
| i15<br />
| -12<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon shoots a water ball that travels in a straight line.</p><br />
<p>Special / bX / b[X] cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 each<br />
| Low<br />
| i19<br />
| -8<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon surfs to the side and throws out three grounded waves of water.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Special Mid<br />
| i19<br />
| Shift (+4)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon jumps ahead and fires a shot of water.</p><br />
<p>Invincible against Lows on frame 17.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| High<br />
| i19<br />
| -4<br />
| -8* / -12** / -20***<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slashes the air with Its flippers and creates an aerial projectile.</p><br />
<p>Both the physical hit and projectile launch aerial opponents.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* -8 against Lucario, Aegislash, Croagunk, and Braixen.</p><br />
<p>** -12 against everyone else.</p><br />
<p>*** -20 against Pikachu and Pikachu Libre.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jY_FP_1.png|left|border]]<br />
[[File:Pokken_Empoleon_jY_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 / 30<br />
| High / Mid<br />
| i11<br />
| Launch<br />
| -22<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon shoots three water balls in each direction.</p><br />
<p>Upon contact with the ground, the water balls form into a pillar that launches the opponent.</p><br />
<p>Can move in any direction while active.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_bX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bX / b[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 / 30<br />
| Low<br />
| i19<br />
| Shift (Launch) / +12<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon belly slides in a circle twice, hitting both times.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Holding the input causes Empoleon to go into Slide.</p><br />
<p>Can slide left, right, forward, or backwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| Mid High, Low<br />
| i28<br />
| Shift (+4) / Shift (+6)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slams to the ground and creates a body of ice.</p><br />
<p>Can change the trajectory of the landing.</p><br />
<p>Holding the input causes Empoleon to go into Slide.</p><br />
<p>Can slide left, right, forward, or backwards.</p><br />
<p>Phase Shifting with j.[X] allows Empoleon to slide forward or backwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i21<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon homes in on the opponent and headbutts with Its crown.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Empoleon_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 32<br />
| Mid High<br />
| i21<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Empoleon slashes the opponent with both of Its flippers.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 / 60<br />
| Mid<br />
| i21<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 3, Empoleon deals one final slash of Its flipper.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 26 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick low swipe to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i19<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon swipes with Its flipper.</p><br />
<p>Special / 2X / 2[X] cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i19<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Mid<br />
| i23<br />
| -8<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon advances forward with both flippers.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 3<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Launches the opponent with both flippers.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 2<br />
| High<br />
| i19<br />
| -4<br />
| -8* / -12** / -20***<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slashes the air with Its flippers and creates an aerial projectile.</p><br />
<p>Both the physical hit and projectile launch aerial opponents.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* -8 against Lucario, Aegislash, Croagunk, and Braixen.</p><br />
<p>** -12 against everyone else.</p><br />
<p>*** -20 against Pikachu and Pikachu Libre.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 each<br />
| 0<br />
| High* / Mid*<br />
| i11<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon spins around in the air, shooting out three water balls from a distance.</p><br />
<p>Can move while active.</p><br />
<p>* The physical hits are considered Highs. The water ball projectiles are considered Mids.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X / 2[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 3 / 0<br />
| Low<br />
| i19<br />
| Launch / +16<br />
| -16 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A belly slide that launches the opponent on hit.</p><br />
<p>The distance can be shortened by inputting 1X.</p><br />
<p>Holding the input causes Empoleon to go into Slide.</p><br />
<p>Holding 1X slides Empoleon backwards.</p><br />
<p>Holding 2X slides Empoleon forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_4X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid<br />
| i27<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon leans back and preps a double flipper attack.</p><br />
<p>Invincible against Highs and Mid Highs on frame 9.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30, 40<br />
| 0, 4<br />
| Mid Low<br />
| i15<br />
| Stun<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A double hit downward slash that stuns the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3<br />
| Mid High, Mid<br />
| i19<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon hops forward and kicks, ending it off with a flipper slash.</p><br />
<p>Throw crush.</p><br />
<p>Invincible against Lows on frame 13.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 3<br />
| Low<br />
| i27<br />
| +20<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slams to the ground and creates a body of ice.</p><br />
<p>Holding the input causes Empoleon to go into Slide.</p><br />
<p>Phase Shifting with j.[X] allows Empoleon to slide left, right, forward, or backwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_4A_1.png|left|border]]<br />
[[File:Pokken_Empoleon_4A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Defog'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (40)<br />
| 3<br />
| Mid Low<br />
| i31<br />
| +8 / +24*<br />
| -8 / -4**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon creates a fog cloud that destroys projectiles on frame 3.</p><br />
<p>Afterwards, Empoleon slashes the fog cloud with Its flippers.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>* In Burst Mode, Defog becomes more advantageous on hit.</p><br />
<p>** In Burst mode, Defog becomes safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aqua Jet (Level One)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (25)<br />
| 3<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon jets ahead in a straight line at full speed.</p><br />
<p>Aqua Jet has three levels and powers up the longer Its active.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>In Burst Mode, Aqua Jet will always be level three.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aqua Jet (Level Two)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 (35)<br />
| 3<br />
| Mid Low<br />
| i19<br />
| +4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon jets ahead in a straight line at full speed.</p><br />
<p>Aqua Jet has three levels and powers up the longer Its active.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>In Burst Mode, Aqua Jet will always be level three.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5A_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aqua Jet (Level Three)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 (45)<br />
| 3<br />
| Mid Low<br />
| i27<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon jets ahead in a straight line at full speed.</p><br />
<p>Aqua Jet has three levels and powers up the longer Its active.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>In Burst Mode, Aqua Jet will always be level three.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A / 6[A] Ice Beam'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (40)<br />
| 4 / 3<br />
| Low<br />
| i31 / i39<br />
| +16 / Stun<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon shoots out a straight beam of ice on the ground.</p><br />
<p>Holding the Input of Ice Beam causes Empoleon to go into Slide.</p><br />
<p>In Field Phase, Ice Beam can be angled to the sides.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_8A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Drill Peck'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 (45)<br />
| 3<br />
| Mid<br />
| i11<br />
| -16<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A multihit spinning attack that launches aerial opponents.</p><br />
<p>Invincible against Lows on frame 11.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Steel Wing'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 (45), 90 (45)<br />
| 2<br />
| Mid High<br />
| i19<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slashes in a circular motion in the air.</p><br />
<p>Counter pierces.</p><br />
<p>If done at the correct height, hits the opponent twice.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5AB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Followup B Surf'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (60)<br />
| 4<br />
| Mid Low<br />
| i27<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon surfs ahead on a wave that hits four times.</p><br />
<p>Can be done from Defog, Aqua Jet, or Drill Peck.</p><br />
<p>Can be canceled with R before the attack comes out.</p><br />
<p>Canceling causes Empoleon to jump forward in the air.</p><br />
<p>Can transition into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5AY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Followup Y Cut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (30)<br />
| 3<br />
| Mid<br />
| i19<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slashes the air with Its flippers in a circular motion.</p><br />
<p>Can be done from Defog, Aqua Jet, or Drill Peck.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5AX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Followup X Waterfall'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 110 (60)<br />
| 4<br />
| High<br />
| i11<br />
| Launch<br />
| -37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon launches upwards in a wave of water.</p><br />
<p>Can be done from Defog, Aqua Jet, or Drill Peck.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5AA_1.png|left|border]]<br />
[[File:Pokken_Empoleon_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Followup A Rock Smash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 30 (15), 70 (20), 28 (10)*<br />
| 4<br />
| Mid<br />
| i31<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon stomps the ground, and spawns a rock that destroys projectiles.</p><br />
<p>Counter armor from frame 1-30.</p><br />
<p>Afterwards, Empoleon smashes the rock, giving the opponent a Defense debuff on hit.</p><br />
<p>The Defense debuff lasts for 7.5 seconds.</p><br />
<p>Both attacks from Rock Smash counter pierce.</p><br />
<p>* After the rock is destroyed, small pebbles are thrown out (these do not counter pierce).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*Akahoshi (JP): [https://twitter.com/akahoshi07 Twitter]<br />
<br><br />
*Galladeknight (EU): [https://twitter.com/galladeknight31 Twitter]<br />
<br><br />
*PekkenDX (JP): [https://twitter.com/pekkendx Twitter]<br />
<br><br />
*Raikel (NA): [https://www.twitch.tv/raikel Twitch], [https://twitter.com/Raikel_RBM Twitter]<br />
<br><br />
*Santa (AUS): [https://twitter.com/Surfing_Santa Twitter]<br />
<br><br />
*ThankSwalot (NA): [https://twitter.com/ThankSwalotVGC Twitter]<br />
<br><br />
*WhiteyWhite (NA): [https://twitter.com/MrDjWhiteyWhite Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/31-empoleon/ Pokken Arena: Empoleon]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1833754765 Frame Data: Empoleon]<br />
<br><br />
<br><br />
[https://discord.gg/Sm83MAp/ Empoleon Discord]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Machamp&diff=145610
Pokken Tournament DX/Machamp
2019-03-30T19:31:58Z
<p>Mitchel: /* General Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Machamp.png|right|border]]<br />
==Introduction==<br />
Machamp is the quintessence of a powerhouse character. He is capable of bringing down even the toughest opponents in a matter of seconds while sporting the highest amount of health in the game. Making him great at both dealing and taking damage. Seconded by stellar framedata and long reaching arms, Machamp can use his faster but less damaging light attacks up-close to lock down the enemy and force them against the wall while keeping the frame advantage. Once at the wall, even just one well placed attack can lead to upwards of 50% or 60% of the opponent's HP with any combo ending with his dreaded and feared Close Combat.<br />
<br><br />
<br><br />
If that wasn't enough, Machamp can punish an opponent who relies too much on blocking with his air throw and Submission. Both can keep rack up damage pretty quickly without the momentum loss caused from a Phase Shift. You are not forced to rely on throws to punish a blocking opponent, as Machamp is one of the few characters who can break shields on a regular basis. Thanks to his Phoenix Smasher, Dropkick and Cross Chop.<br />
<br><br />
<br><br />
But, as with many other close range brawlers, Machamp suffers greatly against opponents who can put distance between the two, forcing a stalemate where you might have to block and wait patiently for a chance to go in. Also many of his attacks are so simple that a well prepared enemy might know how to counter them.<br />
<br><br />
<br><br />
But you, as a Machamp player, should embrace the risk and reward system that comes with such a straightforward character.<br />
<br><br />
<br><br />
Get ready to get your hands dirty!<br />
<br><br />
<br><br />
*660 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 12 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Grants red armor against Highs on frame 5.<br />
*Low Stance: Grants counter armor against Lows on frame 5.<br />
*Machamp cannot crouch Highs with Low Stance.<br />
<br><br />
*FP Forward Dash: 21 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 21 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Mode'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, Machamp's Pokemon moves are always enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Grab_FP.png|left|border]]<br />
[[File:Pokken_Machamp_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 100 / DP 150<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Midair_Grab_1.png|left|border]]<br />
[[File:Pokken_Machamp_Midair_Grab_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y+B Midair Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 117<br />
| 0<br />
| N/A<br />
| i11<br />
| FP Shift (Knockdown) / DP Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can grab both grounded and aerial opponents.</p><br />
<p>Can roll forward in the air by inputting back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_CA_1.png|left|border]]<br />
[[File:Pokken_Machamp_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 / 100<br />
| 1 per hit<br />
| High<br />
| i27 / i47<br />
| +8 / Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp is put into a counter armor state from frame 1-20 (40 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Release_X_1.png|left|border]]<br />
[[File:Pokken_Machamp_Release_X_2.png|border]]<br />
[[File:Pokken_Machamp_Release_X_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 120 / 200<br />
| 4<br />
| Mid<br />
| i23<br />
| Launch<br />
| -16 / -16 / -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp cuffs Its fists together and swings upwards.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Damage and distance is increased the longer Its charged.</p><br />
<p>Level 1: 2 Seconds</p><br />
<p>Level 2: 5 Seconds</p><br />
<p>Level 3: 20 Seconds</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Dynamic Fury'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 240 (58)<br />
| 12 / 4*<br />
| Mid<br />
| i18<br />
| Knockdown<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp punches the ground, erupting and creating a fissure.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
<p>Only goes into the full animation if the first rock in the row hits.</p><br />
<p>* The three rocks afterwards each have 4 Phase Shift Points.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Special Mid<br />
| i15<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A fist-shaped projectile that travels in a straight line.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 each<br />
| Special Mid<br />
| i23<br />
| +10<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp dodges to the side and throws out three fist-shaped projectiles.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60<br />
| Special Mid<br />
| i27<br />
| Shift (+8)<br />
| -6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp crosses Its arms and lets out an X-shaped projectile forward.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_bY_1.png|left|border]]<br />
[[File:Pokken_Machamp_bY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid<br />
| i30<br />
| Launch<br />
| -6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp jumps in the air and throws a boulder downwards.</p><br />
<p>Invincible against Lows on frame 11.</p><br />
<p>Upon coming in contact with the ground, the boulder explodes.</p><br />
<p>Can change the trajectory to be thrown left or right.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| Mid<br />
| i28<br />
| Launch<br />
| -2<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp halts movement in the air and fires a large set of fists.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Machamp_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High<br />
| i11<br />
| Shift (+4)<br />
| -10<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp rolls into a ball and homes in on the opponent in the air.</p><br />
<p>Getting in range of the opponent (or after a set distance, Machamp lands on top of the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp homes in on the opponent and punches twice.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 120<br />
| Mid<br />
| i17<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Machamp punches two more times.</p><br />
<p>Can be charged to guard break / counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low / High<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp punches both high and low.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An arm thrust that hits high.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 64<br />
| 4<br />
| Mid<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i11<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick jab that leads into a string of attacks.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 36<br />
| 3<br />
| Mid<br />
| i11<br />
| -4<br />
| -8<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_6YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid<br />
| i11<br />
| Launch<br />
| -12<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_6YYX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YYX / 6YYYX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 100<br />
| 4<br />
| Mid Low<br />
| i11<br />
| +12<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp crosses Its arms and thrusts forward.</p><br />
<p>Grants counter armor on use.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| High<br />
| i15<br />
| +8<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp flexes on the opponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| 1 per hit*<br />
| High<br />
| i11<br />
| +16<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp punches a maximum of four times in the air.</p><br />
<p>* The first hit has no Phase Shift Points.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Low<br />
| i19<br />
| Knockdown<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp kneels and strikes with two arms.</p><br />
<p>Invincible against Highs on frame 9.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_2XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 72<br />
| 1<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup attack that launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_2XR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X ~ R'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Presing R before 2X comes out causes Machamp to roll forward.</p><br />
<p>Invincible against projectiles on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_2XRX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X ~ RX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80<br />
| 4<br />
| Mid<br />
| i21<br />
| +8<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pressing X during the 2X ~ R causes Machamp to do a hammer arm punch.</p><br />
<p>Grants counter armor on use.</p><br />
<p>Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_4X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 40<br />
| 0<br />
| Mid<br />
| i27<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A shoulder press that grants counter armor from frame 1-17.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_4XY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4XY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 24<br />
| 3<br />
| Mid High<br />
| i27<br />
| +12<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp flails Its arms and advances forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_4XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 36<br />
| 3<br />
| Mid<br />
| i27<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A double arm swing that launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Mid Low<br />
| i19<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A double hit punch.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_5XX_2.png|left|border]]<br />
[[File:Pokken_Machamp_5XX_1.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5XX / 5X[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 / 160<br />
| 5 / 12<br />
| Mid<br />
| i19<br />
| Launch<br />
| -8 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup punch that knocks the opponent back.</p><br />
<p>Charging this move causes it to counter pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_6X_1.png|left|border]]<br />
[[File:Pokken_Machamp_6X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X / 6[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 100<br />
| 3 / 4<br />
| Mid Low<br />
| i27 / i45<br />
| Knockdown / Launch<br />
| -8 / 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp charges forward with a shoulder tackle.</p><br />
<p>Can be charged to increase in speed and distance.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 150<br />
| 12<br />
| Mid High<br />
| i27<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A dropkick that instantly Phase Shifts.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Invincible against Mid Lows on frame 17.</p><br />
<p>Can move while active.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Machamp_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60<br />
| 3<br />
| Mid<br />
| i31<br />
| +20<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp spins in the air and is given counter armor for a short time.</p><br />
<p>Afterwards, Machamp body slams to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Release_A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ Scary Face'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 0<br />
| 0<br />
| Mid<br />
| i35<br />
| +12<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp lets out a yell and emits a large shadow around itself.</p><br />
<p>Grants counter armor from frame 1-26.</p><br />
<p>On hit, knocks the opponent back and gives them a Speed debuff.</p><br />
<p>The Speed debuff lasts for 6.5 seconds.</p><br />
<p>Crumples the opponent if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_2A_1.png|left|border]]<br />
[[File:Pokken_Machamp_2A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Close Combat'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 180 (49) / 230 (62)<br />
| 12<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp steps forward and attacks with a flurry of punches.</p><br />
<p>Finishes it off with one final blow that instantly Phase Shifts.</p><br />
<p>When enhanced, Close Combat increases in damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Karate Chop'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20) / 120 (30)<br />
| 5<br />
| High<br />
| i19<br />
| +4 / +8<br />
| -4 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp advances forward and karate chops the opponent.</p><br />
<p>Erases projectiles starting on frame 3.</p><br />
<p>Crumples the opponent if Its a critical hit.</p><br />
<p>When enhanced, Karate Chop increases in damage and becomes more advantageous on hit/block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_5A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Bulk Up'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp gets pumped and starts to turn red.</p><br />
<p>The next Pokemon move Machamp performs will be enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Cross Chop'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 150 (38)<br />
| 5<br />
| High<br />
| i23<br />
| 0<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used while enhanced.</p><br />
<p>Machamp flings itself straight ahead, attacking with a cross-armed formation.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_6A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Submission'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 100 / DP 120<br />
| 0<br />
| N/A<br />
| i26<br />
| FP Shift (Knockdown) / DP Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp starts running at the opponent to grab them.</p><br />
<p>Can be canceled with block or jump.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_6A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Submission (Enhanced)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 150 / DP 180<br />
| 0<br />
| N/A<br />
| i26<br />
| FP Shift (Knockdown) / DP Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>When enhanced, Submission increases in damage and gives counter armor.</p><br />
<p>The counter armor lasts for frame 1-16.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_8A_3.png|left|border]]<br />
[[File:Pokken_Machamp_8A_1.png|border]]<br />
[[File:Pokken_Machamp_8A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Heavy Slam'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 94 (25) / 134 (35)<br />
| 0, 2, 1<br />
| Mid, Mid, Low<br />
| i44<br />
| Launch<br />
| 0 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp leaps into the air and comes crashing down with a shockwave.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Can change the trajectory by inputting 7A or 9A.</p><br />
<p>Throw crush.</p><br />
<p>When enhanced, Heavy Slam increases in damage, has a bigger shockwave, and is safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_jA_1.png|left|border]]<br />
[[File:Pokken_Machamp_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Wake-Up Slap'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 90 (27)<br />
| -3 / -6<br />
| Mid High<br />
| i19<br />
| FP Shift (0) / DP +8<br />
| -2<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp claps Its hands in the air, emitting a shockwave.</p><br />
<p>Hitting the opponent with Wake-Up Slap resets 3 Phase Shift Points for Machamp.</p><br />
<p>When enhanced, Wake-Up Slap increases in size / damage and resets 6 Phase Shift Points.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*Azazel (JP): [https://www.twitch.tv/azazel0811 Twitch], [https://twitter.com/Azazel_811 Twitter]<br />
<br><br />
*Couch (NA): [https://twitter.com/FlipYoCouch Twitter]<br />
<br><br />
*Goreson (EU): [https://twitter.com/goreson Twitter], [https://www.youtube.com/channel/UCptf1J-cpNw-r6tbBDZqCrw YouTube]<br />
<br><br />
*Onshi (JP): [https://twitter.com/onshinfutsu Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Onshi Vods]<br />
<br><br />
*Popopo (JP): [https://twitter.com/popopo6491 Twitter]<br />
<br><br />
*SkyRasen (NA): [https://twitter.com/SkyRasen Twitter]<br />
<br><br />
*The Muscle (NA)<br />
<br><br />
*Wingtide (EU): [https://twitter.com/Wingtide Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/37-machamp/ Pokken Arena: Machamp]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1221386785 Frame Data: Machamp]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Empoleon&diff=145324
Pokken Tournament DX/Empoleon
2019-03-27T01:52:52Z
<p>Mitchel: /* Pokemon Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Empoleon.png|right|border]]<br />
==Introduction==<br />
<br />
Empoleon is one of the switch exclusive playable characters in Pokken Tournament DX. His playstyle is focused around pressuring the opponent as much as possible and so inflicting fear on them. Empoleon has a wide variety of mixups he can use in his advantage. Once this fear has been inflicted, Empoleon can pressure the shield of his opponents, as Empoleon can do an insane amount of chip damage and shield damage, which makes him stand out from the rest of the cast. Empoleon's other focus is his movement. His regular walking and dash speed are on the slow side. However, Empoleon has another unique mechanic attached to him: slide. With certain moves, Empoleon is able to slide from one place to another in no time. He also has some exclusive slide moves, from which you can benefit from in case. Short said, playing with Empoleon is always a surprise! <br />
<br><br />
<br><br />
*630 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong (720SH)<br />
<br><br />
*High Stance: Charges Support Gauge.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 25 Frames (Invincible against Lows on frame 5)<br />
*FP Back Dash: 33 Frames (Invincible against Lows on frame 5, Invincible from frame 1-8)<br />
*FP Side Dash: 41 Frames (Invincible against Lows on frame 5)<br />
<br><br />
*DP Forward Dash: 25 Frames (Invincible against Lows on frame 5)<br />
*DP Back Dash: 33 Frames (Invincible against Lows on frame 5, Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Grab_FP.png|left|border]]<br />
[[File:Pokken_Empoleon_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 60 / DP 90<br />
| 12<br />
| N/A<br />
| i15<br />
| FP Shift (+4) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_CA_1.png|left|border]]<br />
[[File:Pokken_Empoleon_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 90<br />
| 3<br />
| Mid Low<br />
| i31 / i51<br />
| +4 / Crumple<br />
| -8 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_1.png|left|border]]<br />
[[File:Pokken_Empoleon_Slide_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Slide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slides on a path of ice created by using certain moves.</p><br />
<p>Can transition into moves that are only accessible through sliding.</p><br />
<p>Jumping out of Slide gives Empoleon a wider jump arc.</p><br />
<p>Can only jump forward from a Reverse Slide in Duel Phase.</p><br />
<p>Sliding forward can be canceled into 5Y / 5X in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Slide Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Special Mid<br />
| i15<br />
| FP -4 / DP +16<br />
| FP -12 / DP +16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon shoots water balls that travel in a straight line.</p><br />
<p>Shoots three projectiles in Field Phase.</p><br />
<p>Shoots two projectiles in Duel Phase.</p><br />
<p>Can only be done from a Reverse Slide in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Slide X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i11<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon belly slides forward with increased speed.</p><br />
<p>Can only be done from a Reverse Slide in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Slide A Hydro Cannon'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 160 (80)<br />
| 5<br />
| Mid Low<br />
| i27<br />
| Launch<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon turns Its back to the opponent and blasts off towards the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Reverse Slide A Hydro Cannon'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 74 (40)<br />
| 5<br />
| Mid Low<br />
| i39<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>From a Reverse Slide, Empoleon attacks with the blast from Hydro Cannon.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Deep Blue Monarch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 200<br />
| 12<br />
| N/A<br />
| i31<br />
| Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon summons whirlpool attack that grabs the opponent.</p><br />
<p>Invincible on frame 26.</p><br />
<p>Able to grab the opponent on either side of Empoleon.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Special Mid<br />
| i15<br />
| -12<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon shoots a water ball that travels in a straight line.</p><br />
<p>Special / bX / b[X] cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 each<br />
| Low<br />
| i19<br />
| -8<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon surfs to the side and throws out three grounded waves of water.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Special Mid<br />
| i19<br />
| Shift (+4)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon jumps ahead and fires a shot of water.</p><br />
<p>Invincible against Lows on frame 17.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| High<br />
| i19<br />
| -4<br />
| -8* / -12** / -20***<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slashes the air with Its flippers and creates an aerial projectile.</p><br />
<p>Both the physical hit and projectile launch aerial opponents.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* -8 against Lucario, Aegislash, Croagunk, and Braixen.</p><br />
<p>** -12 against everyone else.</p><br />
<p>*** -20 against Pikachu and Pikachu Libre.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jY_FP_1.png|left|border]]<br />
[[File:Pokken_Empoleon_jY_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 / 30<br />
| High / Mid<br />
| i11<br />
| Launch<br />
| -22<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon shoots three water balls in each direction.</p><br />
<p>Upon contact with the ground, the water balls form into a pillar that launches the opponent.</p><br />
<p>Can move in any direction while active.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_bX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bX / b[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 / 30<br />
| Low<br />
| i19<br />
| Shift (Launch) / +12<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon belly slides in a circle twice, hitting both times.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Holding the input causes Empoleon to go into Slide.</p><br />
<p>Can slide left, right, forward, or backwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| Mid High, Low<br />
| i28<br />
| Shift (+4) / Shift (+6)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slams to the ground and creates a body of ice.</p><br />
<p>Can change the trajectory of the landing.</p><br />
<p>Holding the input causes Empoleon to go into Slide.</p><br />
<p>Can slide left, right, forward, or backwards.</p><br />
<p>Phase Shifting with j.[X] allows Empoleon to slide forward or backwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i21<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon homes in on the opponent and headbutts with Its crown.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Empoleon_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 32<br />
| Mid High<br />
| i21<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Empoleon slashes the opponent with both of Its flippers.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 / 60<br />
| Mid<br />
| i21<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 3, Empoleon deals one final slash of Its flipper.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 26 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick low swipe to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i19<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon swipes with Its flipper.</p><br />
<p>Special / 2X / 2[X] cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i19<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Mid<br />
| i23<br />
| -8<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon advances forward with both flippers.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 3<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Launches the opponent with both flippers.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 2<br />
| High<br />
| i19<br />
| -4<br />
| -8* / -12** / -20***<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slashes the air with Its flippers and creates an aerial projectile.</p><br />
<p>Both the physical hit and projectile launch aerial opponents.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* -8 against Lucario, Aegislash, Croagunk, and Braixen.</p><br />
<p>** -12 against everyone else.</p><br />
<p>*** -20 against Pikachu and Pikachu Libre.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 each<br />
| 0<br />
| High* / Mid*<br />
| i11<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon spins around in the air, shooting out three water balls from a distance.</p><br />
<p>Can move while active.</p><br />
<p>* The physical hits are considered Highs. The water ball projectiles are considered Mids.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X / 2[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 3 / 0<br />
| Low<br />
| i19<br />
| Launch / +16<br />
| -16 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A belly slide that launches the opponent on hit.</p><br />
<p>The distance can be shortened by inputting 1X.</p><br />
<p>Holding the input causes Empoleon to go into Slide.</p><br />
<p>Holding 1X slides Empoleon backwards.</p><br />
<p>Holding 2X slides Empoleon forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_4X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid<br />
| i27<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon leans back and preps a double flipper attack.</p><br />
<p>Invincible against Highs and Mid Highs on frame 9.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30, 40<br />
| 0, 4<br />
| Mid Low<br />
| i15<br />
| Stun<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A double hit downward slash that stuns the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3<br />
| Mid High, Mid<br />
| i19<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon hops forward and kicks, ending it off with a flipper slash.</p><br />
<p>Throw crush.</p><br />
<p>Invincible against Lows on frame 13.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 3<br />
| Low<br />
| i27<br />
| +20<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slams to the ground and creates a body of ice.</p><br />
<p>Holding the input causes Empoleon to go into Slide.</p><br />
<p>Phase Shifting with j.[X] allows Empoleon to slide left, right, forward, or backwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_4A_1.png|left|border]]<br />
[[File:Pokken_Empoleon_4A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Defog'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (40)<br />
| 3<br />
| Mid Low<br />
| i31<br />
| +8 / +24*<br />
| -8 / -4**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon creates a fog cloud that destroys projectiles on frame 3.</p><br />
<p>Afterwards, Empoleon slashes the fog cloud with Its flippers.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>* In Burst Mode, Defog becomes more advantageous on hit.</p><br />
<p>** In Burst mode, Defog becomes safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aqua Jet (Level One)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (25)<br />
| 3<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon jets ahead in a straight line at full speed.</p><br />
<p>Aqua Jet has three levels and powers up the longer Its active.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>In Burst Mode, Aqua Jet will always be level three.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aqua Jet (Level Two)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 (35)<br />
| 3<br />
| Mid Low<br />
| i19<br />
| +4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon jets ahead in a straight line at full speed.</p><br />
<p>Aqua Jet has three levels and powers up the longer Its active.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>In Burst Mode, Aqua Jet will always be level three.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5A_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aqua Jet (Level Three)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 (45)<br />
| 3<br />
| Mid Low<br />
| i27<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon jets ahead in a straight line at full speed.</p><br />
<p>Aqua Jet has three levels and powers up the longer Its active.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>In Burst Mode, Aqua Jet will always be level three.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A / 6[A] Ice Beam'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (40)<br />
| 4 / 3<br />
| Low<br />
| i31 / i39<br />
| +16 / Stun<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon shoots out a straight beam of ice on the ground.</p><br />
<p>Holding the Input of Ice Beam causes Empoleon to go into Slide.</p><br />
<p>In Field Phase, Ice Beam can be angled to the sides.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_8A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Drill Peck'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 (45)<br />
| 3<br />
| Mid<br />
| i11<br />
| -16<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A multihit spinning attack that launches aerial opponents.</p><br />
<p>Invincible against Lows on frame 11.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Steel Wing'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 (45), 90 (45)<br />
| 2<br />
| Mid High<br />
| i19<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slashes in a circular motion in the air.</p><br />
<p>Counter pierces.</p><br />
<p>If done at the correct height, hits the opponent twice.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5AB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Followup B Surf'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (60)<br />
| 4<br />
| Mid Low<br />
| i27<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon surfs ahead on a wave that hits four times.</p><br />
<p>Can be done from Defog, Aqua Jet, or Drill Peck.</p><br />
<p>Can be canceled with R before the attack comes out.</p><br />
<p>Canceling causes Empoleon to jump forward in the air.</p><br />
<p>Can transition into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5AY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Followup Y Cut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (30)<br />
| 3<br />
| Mid<br />
| i19<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slashes the air with Its flippers in a circular motion.</p><br />
<p>Can be done from Defog, Aqua Jet, or Drill Peck.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5AX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Followup X Waterfall'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 110 (60)<br />
| 4<br />
| High<br />
| i11<br />
| Launch<br />
| -37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon launches upwards in a wave of water.</p><br />
<p>Can be done from Defog, Aqua Jet, or Drill Peck.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5AA_1.png|left|border]]<br />
[[File:Pokken_Empoleon_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Followup A Rock Smash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 30 (15), 70 (20), 28 (10)*<br />
| 4<br />
| Mid<br />
| i31<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon stomps the ground, and spawns a rock that destroys projectiles.</p><br />
<p>Counter armor from frame 1-30.</p><br />
<p>Afterwards, Empoleon smashes the rock, giving the opponent a Defense debuff on hit.</p><br />
<p>The Defense debuff lasts for 7.5 seconds.</p><br />
<p>Both attacks from Rock Smash counter pierce.</p><br />
<p>* After the rock is destroyed, small pebbles are thrown out (these do not counter pierce).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*Akahoshi (JP): [https://twitter.com/akahoshi07 Twitter]<br />
<br><br />
*Galladeknight (EU): [https://twitter.com/galladeknight31 Twitter]<br />
<br><br />
*PekkenDX (JP): [https://twitter.com/pekkendx Twitter]<br />
<br><br />
*Raikel (NA): [https://www.twitch.tv/raikel Twitch], [https://twitter.com/Raikel_RBM Twitter]<br />
<br><br />
*Santa (AUS): [https://twitter.com/Surfing_Santa Twitter]<br />
<br><br />
*ThankSwalot (NA): [https://twitter.com/ThankSwalotVGC Twitter]<br />
<br><br />
*WhiteyWhite (NA): [https://twitter.com/MrDjWhiteyWhite Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/31-empoleon/ Pokken Arena: Empoleon]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1833754765 Frame Data: Empoleon]<br />
<br><br />
<br><br />
[https://discord.gg/Sm83MAp/ Empoleon Discord]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Blaziken&diff=145323
Pokken Tournament DX/Blaziken
2019-03-27T01:47:52Z
<p>Mitchel: /* Notable Players */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Blaziken.png|right|border]]<br />
==Introduction==<br />
<br />
Blaziken is a very aggressive character who uses the threat of Its powerful pressure tools to force mistakes from opponents on defense and in neutral. It compensates for its lackluster defense and zoning by keeping opponents at the wall and constantly mixing them up once it lands a single hit.<br />
<br><br />
<br><br />
Blaziken's main strengths are offensive pressure up close, whiff punishing, and damage. Blaziken has several moves that leave it at frame advantage, forcing the opponent on the defensive. To compliment these moves, it has multiple attacks that counter pierce and it has moves like enhanced Heat Wave which can outlast even fully charged counter attacks. Its wall splat combos are amongst the strongest in Pokkén and can lead to either a Phase Shift or into multiple safe setups.<br />
<br><br />
<br><br />
Blaziken's shortcomings are controlling space from long to mid range and defense in general. In both Field and Duel Phase, it cannot contest zoners until it gets close up. Its own projectiles have low priority and also have long startups and recovery. On defense, Blaziken's anti-air is amongst the slowest and it is one of the few characters without a command counter or red armor reversal. Its backdash also has lots of recovery, making it an inconsistent option to escape pressure with.<br />
<br><br />
<br><br />
*600 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Grants counter armor against Lows on frame 5.<br />
*Blaziken cannot crouch Highs with Low Stance.<br />
<br><br />
*FP Forward Dash: 21 Frames<br />
*FP Back Dash: 33 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 33 Frames<br />
<br><br />
*DP Forward Dash: 21 Frames<br />
*DP Back Dash: 29 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Mode'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Moves that have HP Recoil are reduced by half.</p><br />
<p>Certain moves gain an additional hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Grab_FP.png|left|border]]<br />
[[File:Pokken_Blaziken_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_CA_1.png|left|border]]<br />
[[File:Pokken_Blaziken_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High / Mid*<br />
| i31 / i51<br />
| +8 / Knockdown<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>* In Burst Mode, the height changes from a High to a Mid.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Release_X_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X (1st Hit)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 8<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -75<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After charging for a certain amount of time, Blaziken releases a kick in the air.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_Release_X_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X (2nd Hit)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from the first hit, Blaziken falls to the ground and flops on the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs an air dash forward, able to cancel into aerials afterwards.</p><br />
<p>Can change the trajectory upwards or downwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Burst_Attack_1.png|left|border]]<br />
[[File:Pokken_Blaziken_Burst_Attack_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Gatling Flame Kicks'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 216 (49)<br />
| 12<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken advances forward with a barrage of kicks.</p><br />
<p>Afterwards, kicks out a wave of fire upwards.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Invincibility wears off after the first poriton.</p><br />
<p>Counter pierces.</p><br />
<p>Grants a Speed buff on use that lasts for 8 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 47<br />
| Special Mid<br />
| i19<br />
| -3<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throws out two fireballs that travel in a straight line.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 48<br />
| Mid Low<br />
| i23<br />
| +6<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Dodges to the side, throwing out a kick attack.</p><br />
<p>The kick then creates an arc-shaped projectile that travels forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid Low<br />
| i23<br />
| Shift (0)<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A blast of fire that's shot straight ahead.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 91<br />
| Mid High<br />
| i27<br />
| Shift (Launch)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken rapidly spins into the air, creating a tornado.</p><br />
<p>The tornado is capable of erasing projectiles.</p><br />
<p>Can move while active.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jY_FP_1.png|left|border]]<br />
[[File:Pokken_Blaziken_jY_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i15<br />
| Stun<br />
| -37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken places a stationary fireball in the air.</p><br />
<p>Coming in contact with the opponent causes a stun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jYY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 96<br />
| Mid<br />
| i15<br />
| Launch<br />
| -28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken spikes the fireball to the ground, causing it to explode.</p><br />
<p>Inputting j.bY spikes the fireball closer to Blaziken.</p><br />
<p>Inputting j.fY launches the fireball in an upwards arc.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jYX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High<br />
| i22<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken divekicks downwards where the fireball is placed.</p><br />
<p>Using j.YX will erase the fireball.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jsY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid<br />
| i28<br />
| Shift (Launch)<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken sidesteps in the air, and kicks out an arc-shaped projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Blaziken_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 120<br />
| Mid High<br />
| i23 / i43<br />
| Shift (Knockdown)<br />
| 0 / +28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken homes in on the opponent and does a downward kick.</p><br />
<p>Charging the kick makes makes it counter pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Mid<br />
| i21<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken homes in on the opponent, starting it off with a kick.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 18<br />
| Mid<br />
| i21<br />
| +7<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Blaziken does a backhand attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 79 / 128<br />
| Mid<br />
| i21<br />
| Shift (+12)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2,Blaziken strikes the opponent with both arms.</p><br />
<p>Can be charged to guard break / counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 22 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low, Low*<br />
| i11<br />
| 0 / +8*<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick swipe to the ground.</p><br />
<p>Throw crush.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, 2Y gains an additional hit, increased hitstun, range, and cancels into specials faster.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| High, Mid*<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A jab that hits high.</p><br />
<p>* In Burst Mode, 5Y gains an additional hit that is a Mid.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 16<br />
| 0<br />
| Mid, Mid*<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* In Burst Mode, 5YY gains an additional hit that is a Mid.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 28<br />
| 4<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i11<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward spin kick that hits high.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 32<br />
| 4<br />
| Mid Low<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward palm thrust that knocks the opponent back.</p><br />
<p>Crumples if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 64<br />
| 4<br />
| Mid High<br />
| i11<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs a flash kick that launches the opponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 2<br />
| Mid High<br />
| i23<br />
| +4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A knee thrust that shoots Blaziken into the air.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Can cancel into aerials afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| Mid High<br />
| i11<br />
| +20<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of kicks that destroy projectiles upon contact.</p><br />
<p>Special / j.R cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 0<br />
| Low<br />
| i27<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A leg spin that sweeps the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid High<br />
| i27<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs a flash kick that launches the opponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i19<br />
| Crumple<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing knee attack that crumples the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 2<br />
| Mid<br />
| i27<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward with an overhead cartwheel kick.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Only combos into 6XX from a critical hit.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Mid Low<br />
| i27<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing leg swipe that combos into 6XXX.</p><br />
<p>Attack can be delayed.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6XXX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XXX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 2<br />
| Mid Low<br />
| i27<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing punch that causes a knockdown.</p><br />
<p>Attack can be delayed.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid High<br />
| i23<br />
| +8<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken hops forward and performs an aerial axe kick.</p><br />
<p>Invincible against Lows on frame 1, and Mid Lows on frame 9.</p><br />
<p>Can be cancel into j.R before or after the attack comes out.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| 0<br />
| Mid High<br />
| i22<br />
| +21<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A downwards diagonal divekick.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_4A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Brave Bird'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 4<br />
| High<br />
| i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken sprouts wings of flames and flies forward.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_4A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4[A] Brave Bird'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 160 (40)<br />
| 4<br />
| Mid High<br />
| i27<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil on use.</p><br />
<p>Blaziken sprouts wings of fire and flies forward.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Heat Wave'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 51 (16)<br />
| 4<br />
| High<br />
| i23<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken hops backwards and throws a fireball.</p><br />
<p>Invincible against Lows on frame 23.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5[A] Heat Wave'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 140 (37)<br />
| 4<br />
| Mid<br />
| i35<br />
| Stun<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>50 HP Recoil on use.</p><br />
<p>Blaziken breathes out a multihit wave of fire that stuns.</p><br />
<p>On hit, gives the opponent an Attack debuff that lasts for 8.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Blaze Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5), 60 (15)<br />
| 0, 3<br />
| Mid High, High<br />
| i15<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Two successive kicks in a row.</p><br />
<p>Invincible against Lows on frame 15.</p><br />
<p>The two kicks are not a blockstring. Can act in-between.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6[A] Blaze Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 30 (8), 80 (20)<br />
| 0, 0, 3<br />
| Mid High, High, High<br />
| i15<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>30 HP Recoil on use.</p><br />
<p>Three successive kicks in a row.</p><br />
<p>Invincible against Lows on frame 15.</p><br />
<p>The first and second kick is not a blockstring. Can act in-between.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6AX_1.png|left|border]]<br />
[[File:Pokken_Blaziken_6AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AX Flare Blitz'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>20 HP Recoil on use.</p><br />
<p>After the first kick of Blaze Kick, Blaziken lunges forward at great speed.</p><br />
<p>Grants red armor while preparing the attack.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6AX_3.png|left|border]]<br />
[[File:Pokken_Blaziken_6AX_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A[X] Flare Blitz'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 140 (40)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>60 HP Recoil on use.</p><br />
<p>After the first kick of Blaze Kick, Blaziken lunges forward at great speed.</p><br />
<p>Grants red armor while preparing the attack.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8A_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Sky Uppercut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 128 (5)<br />
| 3<br />
| Mid<br />
| i19<br />
| Launch<br />
| -49<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An uppercut that is invincible against projectiles on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8A_5.png|left|border]]<br />
[[File:Pokken_Blaziken_8A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8[A] Sky Uppercut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 164 (5)<br />
| 3<br />
| Mid<br />
| i15<br />
| Launch<br />
| -51<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>30 HP Recoil on use.</p><br />
<p>An uppercut that is invincible against projectiles on frame 1.</p><br />
<p>On hit, a cylinder of fire surrounds Blaziken and launches the opponent.</p><br />
<p>Can cancel into aerials on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jA_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A High Jump Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 5<br />
| Special Mid<br />
| i25<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil if missed.</p><br />
<p>Blaziken dive bombs downwards knee-first.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jA_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[A] High Jump Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 5<br />
| Special Mid<br />
| i25<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil on use.</p><br />
<p>40 HP Recoil if missed.</p><br />
<p>Blaziken dive bombs downwards knee-first.</p><br />
<p>Blaziken bounces back into the air on hit / block.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*2Y > 6[A] (118 Damage)<br />
<br><br />
<br><br />
*(Critical Hit) 2Y > 4[A] (152 Damage)<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > 6[A] (162 Damage)<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > 4[A] (176 Damage)<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > L+R (226 Damage)<br />
<br><br />
<br><br />
'''8Y'''<br />
<br><br />
<br><br />
*8Y > j.[A] > j.R > j.Y > 6YX (157 Damage)<br />
<br><br />
<br><br />
*8Y > j.[A] > j.R > j.Y > 8Y > j.R > j.Y > 8Y > j.R > j.Y > 6YX (183 Damage)<br />
<br><br />
<br><br />
'''j.Y'''<br />
<br><br />
<br><br />
*j.Y > 6[A][X] (172 Damage)<br />
<br><br />
<br><br />
*(Anti-Air) j.Y > j.R > j.Y > 8[A] (208 Damage)<br />
<br><br />
<br><br />
'''2X'''<br />
<br><br />
<br><br />
*2X > 2XX > 6YX (140 Damage)<br />
<br><br />
<br><br />
*2X > 2XX > 5Y > 5YY > 6[A] > 6YX (154 Damage)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5X > 5X > 4[A] (204 Damage)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*(Critical Hit) 6X > 6XX > 6XXX (180 Damage)<br />
<br><br />
<br><br />
'''j.X'''<br />
<br><br />
<br><br />
*j.X > 5Y > 5YY > 5YYY > 6[A] (190 Damage)<br />
<br><br />
<br><br />
*j.X > 5Y > 5YY > 5YYY > 4[A] (202 Damage)<br />
<br><br />
<br><br />
'''5[A]'''<br />
<br><br />
<br><br />
*5[A] > 2X > 2XX > 6YX (180 Damage)<br />
<br><br />
<br><br />
'''6A'''<br />
<br><br />
<br><br />
*(Corner) 6[A][X] > W! > j.Y > ]X[ (285 Damage)<br />
<br><br />
<br><br />
*(Corner) 6[A][X] > W! > 5[A] > 6YX (282 Damage)<br />
<br><br />
<br><br />
'''j.[A]'''<br />
<br><br />
<br><br />
*j.[A] > j.R > j.Y > 6YX (207 Damage)<br />
<br><br />
<br><br />
*j.[A] > j.R > j.Y > 6[A] > 6YX (246 Damage)<br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*BadIntent (NA): [https://www.twitch.tv/badintentx Twitch], [https://twitter.com/BadIntentX Twitter], [https://www.youtube.com/user/MalicexBadIntent YouTube]<br />
<br><br />
*Combo (NA): [https://twitter.com/ComboFGC Twitter]<br />
<br><br />
*DeadlyShoc (NA): [https://twitter.com/DeadlyShoc Twitter]<br />
<br><br />
*Fumu (NA): [https://twitter.com/TheRealFumu Twitter]<br />
<br><br />
*Greg (CA): [https://twitter.com/GPianoDump Twitter]<br />
<br><br />
*iboo (JP): [https://twitter.com/iboo15pkn Twitter]<br />
<br><br />
*LiveWithDave (NA): [https://twitter.com/LiveWithDave Twitter]<br />
<br><br />
*Noakuri (JP): [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/search?query=Noakuri Vods]<br />
<br><br />
*McDareth (NA): [https://www.twitch.tv/McDareth Twitch], [https://twitter.com/McDareth Twitter], [https://www.youtube.com/c/McDareth YouTube]<br />
<br><br />
*ReyDelEmpire (NA): [https://twitter.com/reydelempire Twitter]<br />
<br><br />
*S-Ki (JP): [https://twitter.com/SKi_Pokken Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=S-Ki Vods]<br />
<br><br />
*Zenkuri (NA): [https://twitter.com/Zenkuwu Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/25-blaziken/ Pokken Arena: Blaziken]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=2095107088 Frame Data: Blaziken]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Machamp&diff=145292
Pokken Tournament DX/Machamp
2019-03-27T00:03:01Z
<p>Mitchel: /* Notable Players */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Machamp.png|right|border]]<br />
==Introduction==<br />
Machamp is the quintessence of a powerhouse character. He is capable of bringing down even the toughest opponents in a matter of seconds while sporting the highest amount of health in the game. Making him great at both dealing and taking damage. Seconded by stellar framedata and long reaching arms, Machamp can use his faster but less damaging light attacks up-close to lock down the enemy and force them against the wall while keeping the frame advantage. Once at the wall, even just one well placed attack can lead to upwards of 50% or 60% of the opponent's HP with any combo ending with his dreaded and feared Close Combat.<br />
<br><br />
<br><br />
If that wasn't enough, Machamp can punish an opponent who relies too much on blocking with his air throw and Submission. Both can keep rack up damage pretty quickly without the momentum loss caused from a Phase Shift. You are not forced to rely on throws to punish a blocking opponent, as Machamp is one of the few characters who can break shields on a regular basis. Thanks to his Phoenix Smasher, Dropkick and Cross Chop.<br />
<br><br />
<br><br />
But, as with many other close range brawlers, Machamp suffers greatly against opponents who can put distance between the two, forcing a stalemate where you might have to block and wait patiently for a chance to go in. Also many of his attacks are so simple that a well prepared enemy might know how to counter them.<br />
<br><br />
<br><br />
But you, as a Machamp player, should embrace the risk and reward system that comes with such a straightforward character.<br />
<br><br />
<br><br />
Get ready to get your hands dirty!<br />
<br><br />
<br><br />
*660 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 12 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Grants red armor against Highs on frame 5.<br />
*Low Stance: Grants counter armor against Lows on frame 5.<br />
*Machamp cannot crouch Highs with Low Stance.<br />
<br><br />
*FP Forward Dash: 21 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 21 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Mode'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, Machamp's Pokemon moves are always enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Grab_FP.png|left|border]]<br />
[[File:Pokken_Machamp_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 100 / DP 150<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Midair_Grab_1.png|left|border]]<br />
[[File:Pokken_Machamp_Midair_Grab_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y+B Midair Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 117<br />
| 0<br />
| N/A<br />
| i11<br />
| FP Shift (Knockdown) / DP Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can grab both grounded and aerial opponents.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_CA_1.png|left|border]]<br />
[[File:Pokken_Machamp_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 / 100<br />
| 1 per hit<br />
| High<br />
| i27 / i47<br />
| +8 / Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp is put into a counter armor state from frame 1-20 (40 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Release_X_1.png|left|border]]<br />
[[File:Pokken_Machamp_Release_X_2.png|border]]<br />
[[File:Pokken_Machamp_Release_X_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 120 / 200<br />
| 4<br />
| Mid<br />
| i23<br />
| Launch<br />
| -16 / -16 / -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp cuffs Its fists together and swings upwards.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Damage and distance is increased the longer Its charged.</p><br />
<p>Level 1: 2 Seconds</p><br />
<p>Level 2: 5 Seconds</p><br />
<p>Level 3: 20 Seconds</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Dynamic Fury'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 240 (58)<br />
| 12 / 4*<br />
| Mid<br />
| i18<br />
| Knockdown<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp punches the ground, erupting and creating a fissure.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
<p>Only goes into the full animation if the first rock in the row hits.</p><br />
<p>* The three rocks afterwards each have 4 Phase Shift Points.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Special Mid<br />
| i15<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A fist-shaped projectile that travels in a straight line.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 each<br />
| Special Mid<br />
| i23<br />
| +10<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp dodges to the side and throws out three fist-shaped projectiles.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60<br />
| Special Mid<br />
| i27<br />
| Shift (+8)<br />
| -6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp crosses Its arms and lets out an X-shaped projectile forward.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_bY_1.png|left|border]]<br />
[[File:Pokken_Machamp_bY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid<br />
| i30<br />
| Launch<br />
| -6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp jumps in the air and throws a boulder downwards.</p><br />
<p>Invincible against Lows on frame 11.</p><br />
<p>Upon coming in contact with the ground, the boulder explodes.</p><br />
<p>Can change the trajectory to be thrown left or right.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| Mid<br />
| i28<br />
| Launch<br />
| -2<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp halts movement in the air and fires a large set of fists.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Machamp_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High<br />
| i11<br />
| Shift (+4)<br />
| -10<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp rolls into a ball and homes in on the opponent in the air.</p><br />
<p>Getting in range of the opponent (or after a set distance, Machamp lands on top of the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp homes in on the opponent and punches twice.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 120<br />
| Mid<br />
| i17<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Machamp punches two more times.</p><br />
<p>Can be charged to guard break / counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low / High<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp punches both high and low.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An arm thrust that hits high.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 64<br />
| 4<br />
| Mid<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i11<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick jab that leads into a string of attacks.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 36<br />
| 3<br />
| Mid<br />
| i11<br />
| -4<br />
| -8<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_6YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid<br />
| i11<br />
| Launch<br />
| -12<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_6YYX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YYX / 6YYYX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 100<br />
| 4<br />
| Mid Low<br />
| i11<br />
| +12<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp crosses Its arms and thrusts forward.</p><br />
<p>Grants counter armor on use.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| High<br />
| i15<br />
| +8<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp flexes on the opponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| 1 per hit*<br />
| High<br />
| i11<br />
| +16<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp punches a maximum of four times in the air.</p><br />
<p>* The first hit has no Phase Shift Points.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Low<br />
| i19<br />
| Knockdown<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp kneels and strikes with two arms.</p><br />
<p>Invincible against Highs on frame 9.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_2XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 72<br />
| 1<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup attack that launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_2XR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X ~ R'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Presing R before 2X comes out causes Machamp to roll forward.</p><br />
<p>Invincible against projectiles on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_2XRX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X ~ RX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80<br />
| 4<br />
| Mid<br />
| i21<br />
| +8<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pressing X during the 2X ~ R causes Machamp to do a hammer arm punch.</p><br />
<p>Grants counter armor on use.</p><br />
<p>Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_4X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 40<br />
| 0<br />
| Mid<br />
| i27<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A shoulder press that grants counter armor from frame 1-17.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_4XY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4XY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 24<br />
| 3<br />
| Mid High<br />
| i27<br />
| +12<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp flails Its arms and advances forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_4XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 36<br />
| 3<br />
| Mid<br />
| i27<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A double arm swing that launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Mid Low<br />
| i19<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A double hit punch.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_5XX_2.png|left|border]]<br />
[[File:Pokken_Machamp_5XX_1.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5XX / 5X[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 / 160<br />
| 5 / 12<br />
| Mid<br />
| i19<br />
| Launch<br />
| -8 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup punch that knocks the opponent back.</p><br />
<p>Charging this move causes it to counter pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_6X_1.png|left|border]]<br />
[[File:Pokken_Machamp_6X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X / 6[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 100<br />
| 3 / 4<br />
| Mid Low<br />
| i27 / i45<br />
| Knockdown / Launch<br />
| -8 / 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp charges forward with a shoulder tackle.</p><br />
<p>Can be charged to increase in speed and distance.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 150<br />
| 12<br />
| Mid High<br />
| i27<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A dropkick that instantly Phase Shifts.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Invincible against Mid Lows on frame 17.</p><br />
<p>Can move while active.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Machamp_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60<br />
| 3<br />
| Mid<br />
| i31<br />
| +20<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp spins in the air and is given counter armor for a short time.</p><br />
<p>Afterwards, Machamp body slams to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_Release_A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ Scary Face'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 0<br />
| 0<br />
| Mid<br />
| i35<br />
| +12<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp lets out a yell and emits a large shadow around itself.</p><br />
<p>Grants counter armor from frame 1-26.</p><br />
<p>On hit, knocks the opponent back and gives them a Speed debuff.</p><br />
<p>The Speed debuff lasts for 6.5 seconds.</p><br />
<p>Crumples the opponent if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_2A_1.png|left|border]]<br />
[[File:Pokken_Machamp_2A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Close Combat'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 180 (49) / 230 (62)<br />
| 12<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp steps forward and attacks with a flurry of punches.</p><br />
<p>Finishes it off with one final blow that instantly Phase Shifts.</p><br />
<p>When enhanced, Close Combat increases in damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Karate Chop'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20) / 120 (30)<br />
| 5<br />
| High<br />
| i19<br />
| +4 / +8<br />
| -4 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp advances forward and karate chops the opponent.</p><br />
<p>Erases projectiles starting on frame 3.</p><br />
<p>Crumples the opponent if Its a critical hit.</p><br />
<p>When enhanced, Karate Chop increases in damage and becomes more advantageous on hit/block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_5A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Bulk Up'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp gets pumped and starts to turn red.</p><br />
<p>The next Pokemon move Machamp performs will be enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Cross Chop'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 150 (38)<br />
| 5<br />
| High<br />
| i23<br />
| 0<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used while enhanced.</p><br />
<p>Machamp flings itself straight ahead, attacking with a cross-armed formation.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_6A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Submission'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 100 / DP 120<br />
| 0<br />
| N/A<br />
| i26<br />
| FP Shift (Knockdown) / DP Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp starts running at the opponent to grab them.</p><br />
<p>Can be canceled with block or jump.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_6A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Submission (Enhanced)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 150 / DP 180<br />
| 0<br />
| N/A<br />
| i26<br />
| FP Shift (Knockdown) / DP Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>When enhanced, Submission increases in damage and gives counter armor.</p><br />
<p>The counter armor lasts for frame 1-16.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_8A_3.png|left|border]]<br />
[[File:Pokken_Machamp_8A_1.png|border]]<br />
[[File:Pokken_Machamp_8A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Heavy Slam'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 94 (25) / 134 (35)<br />
| 0, 2, 1<br />
| Mid, Mid, Low<br />
| i44<br />
| Launch<br />
| 0 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp leaps into the air and comes crashing down with a shockwave.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Can change the trajectory by inputting 7A or 9A.</p><br />
<p>Throw crush.</p><br />
<p>When enhanced, Heavy Slam increases in damage, has a bigger shockwave, and is safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Machamp_jA_1.png|left|border]]<br />
[[File:Pokken_Machamp_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Wake-Up Slap'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 90 (27)<br />
| -3 / -6<br />
| Mid High<br />
| i19<br />
| FP Shift (0) / DP +8<br />
| -2<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Machamp claps Its hands in the air, emitting a shockwave.</p><br />
<p>Hitting the opponent with Wake-Up Slap resets 3 Phase Shift Points for Machamp.</p><br />
<p>When enhanced, Wake-Up Slap increases in size / damage and resets 6 Phase Shift Points.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*Azazel (JP): [https://www.twitch.tv/azazel0811 Twitch], [https://twitter.com/Azazel_811 Twitter]<br />
<br><br />
*Couch (NA): [https://twitter.com/FlipYoCouch Twitter]<br />
<br><br />
*Goreson (EU): [https://twitter.com/goreson Twitter], [https://www.youtube.com/channel/UCptf1J-cpNw-r6tbBDZqCrw YouTube]<br />
<br><br />
*Onshi (JP): [https://twitter.com/onshinfutsu Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Onshi Vods]<br />
<br><br />
*Popopo (JP): [https://twitter.com/popopo6491 Twitter]<br />
<br><br />
*SkyRasen (NA): [https://twitter.com/SkyRasen Twitter]<br />
<br><br />
*The Muscle (NA)<br />
<br><br />
*Wingtide (EU): [https://twitter.com/Wingtide Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/37-machamp/ Pokken Arena: Machamp]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1221386785 Frame Data: Machamp]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Chandelure&diff=144862
Pokken Tournament DX/Chandelure
2019-03-24T01:32:50Z
<p>Mitchel: /* Strong Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Chandelure.png|right|border]]<br />
==Introduction==<br />
<br />
Placeholder<br />
<br><br />
<br><br />
*510 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 12 Seconds<br />
*Shield: Weak<br />
<br><br />
*High Stance: Invincible against Lows on frame 1 (can move while active).<br />
*Low Stance: Invincible against Highs on frame 1 (can move wile active).<br />
<br><br />
*FP Forward Dash: 29 Frames (Invincible from frame 5-22)<br />
*FP Back Dash: 47 Frames (Invincible from frame 1-20)<br />
*FP Side Dash: 47 Frames (Invincible from frame 5-30)<br />
<br><br />
*DP Forward Dash: 29 Frames (Invincible from frame 5-26)<br />
*DP Back Dash: 37 Frames (Invincible from frame 1-22)<br />
<br><br />
Chandelure has air control when jumping.<br />
<br><br />
*Chandelure can move forwards and backwards during a neutral jump.<br />
*Chandelure can increase the distance of a forward or backwards jump by holding the direction.<br />
*Chandelure can halt the distance of a forward or backwards jump by pressing the opposite direction.<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_Grab_FP.png|left|border]]<br />
[[File:Pokken_Chandelure_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 60 / DP 90<br />
| 12<br />
| N/A<br />
| i15<br />
| FP Shift (+8) / DP Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Landing a grab gives the opponent a Defense debuff that lasts for 9 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_CA_1.png|left|border]]<br />
[[File:Pokken_Chandelure_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 100 / 130<br />
| 3<br />
| Mid Low<br />
| i39 / i59<br />
| +4 / +8<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure is put into a counter armor state from frame 1-32 (52 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>Can move after releasing.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_Release_X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure strikes a pose, and dances.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Reduces the duration of Chandelure's negative statuses.</p><br />
<p>Increases the duration of the opponent's negative statuses.</p><br />
<p>Can move while active.</p><br />
<p>Can be canceled with R or by jumping.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Pendulum Motion'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure swings back and forth in the air.</p><br />
<p>Can start the swing in any direction.</p><br />
<p>Can cancel into aerials.</p><br />
<p>Pressing R causes Chandelure to drop down.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Final Flicker'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 200 (35)<br />
| 12<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure creates swirls of fire that hit multiple times.</p><br />
<p>Grants counter armor on frame 1.</p><br />
<p>Invincible on frame 13.</p><br />
<p>Counter pierces.</p><br />
<p>On hit, removes all of the opponent's recoverable health.</p><br />
<p>On hit, gives the opponent an Attack and Defense debuff that lasts for 21 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Special Mid<br />
| i15<br />
| -12<br />
| -22<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure shoots a fireball that chases down the opponent.</p><br />
<p>Can shoot four fireballs in a row.</p><br />
<p>Can move while active.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_nY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''n[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Special Mid<br />
| i35<br />
| Shift (-4)<br />
| -18<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure shoots five fireballs at once in each direction.</p><br />
<p>Can move while active.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Special Mid<br />
| i19<br />
| -16<br />
| -28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure shoots two fireballs that chase down the opponent.</p><br />
<p>Can shoot three sets of fireballs in a row.</p><br />
<p>Can move while active.</p><br />
<p>s[Y] cancelable (sY / sYY only).</p><br />
<p>fY cancelable (sYYY only).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| High<br />
| i32<br />
| Shift (Launch)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure turns upside down and spins like a top.</p><br />
<p>Counter pierces.</p><br />
<p>Can move while active.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_fY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 / 60*<br />
| Mid Low<br />
| i23<br />
| Shift (0)<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure fires a laser straight ahead.</p><br />
<p>Invincible against Lows on frame 13.</p><br />
<p>Can move while active.</p><br />
<p>* Deals more damage from a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_fY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''f[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 140*<br />
| Mid Low<br />
| i43<br />
| Shift (Launch)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charging fY causes it to counter pierce as well as deal additional damage.</p><br />
<p>Invincible against Lows on frame 13.</p><br />
<p>Can move while active.</p><br />
<p>* Deals more damage from a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_bY_1.png|left|border]]<br />
[[File:Pokken_Chandelure_bY_2.png|border]]<br />
[[File:Pokken_Chandelure_bY_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY / b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 62<br />
| Mid<br />
| i19 / i39<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure jumps in the air and shoots out three fireballs that fall to the ground.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Can move while active (in the air).</p><br />
<p>Can cancel into j.R.</p><br />
<p>Can be charged to shoot the fireball farther away from Chandelure.</p><br />
<p>Charging also increases Its High / Mid High invincibility time.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 80*<br />
| Mid<br />
| i23<br />
| Shift (-8)<br />
| -26<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure fires a laser from the air straight ahead.</p><br />
<p>Can move while active.</p><br />
<p>Inputting j.fY fires the laser upwards.</p><br />
<p>Inputting j.bY fires the laser downwards.</p><br />
<p>* Deals more damage from a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 140*<br />
| Mid<br />
| i43<br />
| Shift (Launch)<br />
| -18<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charging j.Y causes it to counter pierce as well as deal additional damage.</p><br />
<p>Can move while active.</p><br />
<p>Inputting j.f[Y] fires the laser upwards.</p><br />
<p>Inputting j.b[Y] fires the laser downwards.</p><br />
<p>* Deals more damage from a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20, 60<br />
| Mid High, Low<br />
| i22<br />
| Shift (Knockdown)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure slams to the ground, creating a shockwave.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid<br />
| i25<br />
| +6<br />
| -7<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure homes in on the opponent and strikes with Its light fixtures.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| Mid<br />
| i25<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Chandelure swings Its light fixtures downwards.</p><br />
<p>Can be charged to guard break / counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 / 66* / 106*<br />
| 0 / 0 / 3<br />
| Low<br />
| i19<br />
| +4 / +4* / Stun*<br />
| -8 / -4* / 0*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded stream of fire.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>* Powers up when done from a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A light fixture jab.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_4YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i23<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A long-ranged light fixture slap.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid<br />
| i23<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_6Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 80*<br />
| 3<br />
| Mid Low<br />
| i31<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure fires a laser straight ahead.</p><br />
<p>Invincible against Lows on frame 13.</p><br />
<p>* Deals more damage from a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_6Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 140*<br />
| 12<br />
| Mid Low<br />
| i51<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charging 6Y causes it to counter pierce as well as deal additional damage.</p><br />
<p>Invincible against Lows on frame 13.</p><br />
<p>* Deals more damage from a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 2 per hit<br />
| High<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure spins Its light fixtures around in a circular motion.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 / 34* / 46*<br />
| 0<br />
| Mid High<br />
| i19<br />
| 0<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A stream of fire from above angled downwards.</p><br />
<p>* Deals more damage from a distance.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_j8Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 100*<br />
| 3<br />
| High<br />
| i35<br />
| -8<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure fires a laser from the air straight ahead.</p><br />
<p> * Deals more damage from a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_j8Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.8[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 160*<br />
| 12<br />
| High<br />
| i55<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charging j.8Y causes it to counter pierce as well as deal additional damage.</p><br />
<p>* Deals more damage from a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Low<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure slides forward and knocks the opponent to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_4X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 100<br />
| 4<br />
| Special Mid<br />
| i39 / i59<br />
| Launch / Knockdown<br />
| -16 / 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure leans back, then lunges forward with a spinning attack.</p><br />
<p>Can be charged to make the attack deal more damage, cause a knockdown, and be safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_5X_1.png|left|border]]<br />
[[File:Pokken_Chandelure_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X / 5[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 1 per hit<br />
| Mid, Low<br />
| i27 / i47<br />
| Launch<br />
| -16 / +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure punches the ground and creates three pillars of fire that launch the opponent.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Can be charged to make the first hit counter pierce, and create two additional fire pillars (five total).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_6X_1.png|left|border]]<br />
[[File:Pokken_Chandelure_6X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20, 50<br />
| 2<br />
| Mid Low<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure lunges forward with a two-hit attack that launches.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_6XX_1.png|left|border]]<br />
[[File:Pokken_Chandelure_6XX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX / 6X:X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42 / 70<br />
| 3<br />
| Mid Low<br />
| i19<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A multihit burst of fire that knocks the opponent to the ground.</p><br />
<p>Delaying the input of 6XX gives the attack additional hits and a longer range.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_6XX_3.png|left|border]]<br />
[[File:Pokken_Chandelure_6XX_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 6XX / 6X:X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42 / 70<br />
| 3<br />
| Mid Low<br />
| i19<br />
| Stun<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 6XX turns into a fullscreen laser that stuns the opponent.</p><br />
<p>Delaying the input of 6XX gives the attack additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid High<br />
| i35<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure jumps in the air and strikes down from above.</p><br />
<p>Invincible against Lows on frame 5, and Mid Lows on frame 17.</p><br />
<p>Inputting 7X causes Chandelure to not advance forward.</p><br />
<p>Can cancel into j.R before or after the attack comes out.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20, 60<br />
| 0<br />
| Mid High, Low<br />
| i22<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure slams to the ground, creating a shockwave.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_j8X_1.png|left|border]]<br />
[[File:Pokken_Chandelure_j8X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.8X / j.8[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid High<br />
| i19 / i39<br />
| Launch<br />
| -8 / 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure spins around in the air, launching the opponent.</p><br />
<p>Inputting j.7X causes Chandelure to spin backwards.</p><br />
<p>Inputting j.9X causes Chandelure to spin forward.</p><br />
<p>Can be charged to increase the size of the attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_Release_A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ Minimize'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure shrinks in size and becomes invincible from frame 1-106.</p><br />
<p>Can move while active.</p><br />
<p>Can be grabbed during this state.</p><br />
<p>Can be canceled with R or B.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_2A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Hex'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 80 / 120 / 200<br />
| 0 / 0 / 12*<br />
| N/A<br />
| i23<br />
| +2<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure leans forward and grabs the opponent from afar.</p><br />
<p>Reduces the opponent's recoverable health.</p><br />
<p>Increases in damage based on the amount of debuffs the opponent has.</p><br />
<p>The debuffs are removed from the opponent afterwards.</p><br />
<p>* If the opponent has two debuffs, a Phase Shift automatically occurs.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_4A_1.png|left|border]]<br />
[[File:Pokken_Chandelure_4A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Flame Burst'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5), 72<br />
| 3, 1 per hit<br />
| High, Aerial<br />
| i23<br />
| -4, Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure turns around and shoots a fireball into the air.</p><br />
<p>The fireball then explodes and reduces the opponent's Synergy Gauge on hit.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_4A_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4[A] Flame Burst'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 103 (10, 34)<br />
| 3, 1 per hit<br />
| High, Mid Low<br />
| i43<br />
| +37<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charging Flame Burst causes the fireball to explode upon impact with the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_5A.png|left|border]]<br />
[[File:Pokken_Chandelure_5A_1.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Will-O-Wisp'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 72 (20)*<br />
| 3 / 6*<br />
| Special Mid<br />
| i27 / i52<br />
| 0 / -12 / Stun*<br />
| -12 / -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure conjures a wall of flames that travel forward.</p><br />
<p>Counter pierces.</p><br />
<p>On hit, gives the opponent an Attack debuff that lasts for 9 seconds.</p><br />
<p>Has no projectile priority. Meaning it cannot destroy or be destroyed by other projectiles.</p><br />
<p>Charging Will-O-Wisp causes it to travel forward at a slower pace.</p><br />
<p>* In Burst Mode, Will-O-Wisp gains an additional hit and stuns the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_6A_1.png|left|border]]<br />
[[File:Pokken_Chandelure_6A_2.png|border]]<br />
[[File:Pokken_Chandelure_6A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Smog'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 (18), 26*<br />
| 3<br />
| Mid Low, Mid*<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure sneezes, creating a cloud of smoke.</p><br />
<p>Grants counter armor from frame 1-17.</p><br />
<p>Counter pierces.</p><br />
<p>On hit, gives the opponent a Defense debuff that lasts for 8.5 seconds.</p><br />
<p>* The smoke cloud explodes if it comes in contact with an opponent's projectile.</p><br />
<p>The smoke cloud launches and gives the opponent a Defense debuff that lasts for 8.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_8A_1.png|left|border]]<br />
[[File:Pokken_Chandelure_8A_2.png|border]]<br />
[[File:Pokken_Chandelure_8A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Overheat'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 180 (45)<br />
| 12<br />
| Mid Low<br />
| i31<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure preps itself and begins to glow red.</p><br />
<p>Afterwards, Chandelure lets out a powerful wave of fire.</p><br />
<p>Grants red armor on frame 1.</p><br />
<p>Counter pierces.</p><br />
<p>Throw crush.</p><br />
<p>Upon using Overheat, Chandelure loses all current buffs.</p><br />
<p>If Overheat was used and Chandelure has no buffs, Chandelure receives an Attack and Speed debuff.</p><br />
<p>The Attack and Speed debuffs last for 20 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_8A_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Overheat: Negative Status'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 64 (16)<br />
| 0<br />
| Mid Low<br />
| i31<br />
| -6<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A weaker version of Overheat when Chandelure has at least one debuff.</p><br />
<p>Does not grant red armor.</p><br />
<p>Counter pierces.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Chandelure_jA_1.png|left|border]]<br />
[[File:Pokken_Chandelure_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Incinerate'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (23), 10<br />
| 1 per hit<br />
| Mid High, Low<br />
| i23<br />
| Launch<br />
| -28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Chandelure shoots a fireball angled downwards to the ground that launches the opponent.</p><br />
<p>Counter pierces.</p><br />
<p>Reduces the opponent's Support Gauge on hit.</p><br />
<p>Leaves a puddle on the ground that also reduces the opponent's Support Gauge.</p><br />
<p>The puddle deals no hitstun.</p><br />
<p>Can change the trajectory to fire closer or farther away from Chandelure.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*Cat Fight (NA): [https://twitter.com/BlackCatFight Twitter]<br />
<br><br />
*mikukey (JP): [https://twitter.com/mikukey_fmt Twitter]<br />
<br><br />
*SoulGuitarist (NA): [https://twitter.com/SoulGuitarist Twitter]<br />
<br><br />
*Subutan (JP): [https://twitter.com/subuta_tit Twitter], [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/search?query=Subutan Vods]<br />
<br><br />
*Twixxie (NA): [https://twitter.com/TricksyTwixxie Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/27-chandelure/ Pokken Arena: Chandelure]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=844313871 Frame Data: Chandelure]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Gardevoir&diff=144818
Pokken Tournament DX/Gardevoir
2019-03-22T09:40:44Z
<p>Mitchel: /* Weak Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir.png|right|border]]<br />
==Introduction==<br />
<br />
Placeholder<br />
<br><br />
<br><br />
*540 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 16 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Restores recoverable HP.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 17 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
Gardevoir has air control when jumping.<br />
<br><br />
*Gardevoir can move forwards and backwards during a neutral jump.<br />
*Gardevoir can increase the distance of a forward or backwards jump by holding the direction.<br />
*Gardevoir can halt the distance of a forward or backwards jump by pressing the opposite direction.<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_Grab_FP.png|left|border]]<br />
[[File:Pokken_Gardevoir_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+4) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After a Duel Phase grab, can transition into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_CA_1.png|left|border]]<br />
[[File:Pokken_Gardevoir_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 70 / 110<br />
| 3<br />
| Mid Low<br />
| i27 / i47<br />
| +4 / Launch<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir is put into a counter armor state from frame 1-20 (40 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>Launches if Its a critical hit.</p><br />
<p>Can move after releasing.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_jCA_1.png|left|border]]<br />
[[File:Pokken_Gardevoir_jCA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X+A Midair Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80<br />
| 3<br />
| Mid High<br />
| i42<br />
| FP Shift (Knockdown) / DP +10<br />
| -20 / 0*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir is given counter armor in the air, and then spirals downwards.</p><br />
<p>Can cancel into Float with R.</p><br />
<p>* In Burst Mode, the move becomes safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Float'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir floats upwards, acting like a double jump.</p><br />
<p>Can transition into aerials.</p><br />
<p>Can change the trajectory.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Fairy Tempest'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 192 (60)<br />
| 12<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir sends out a large orb of energy.</p><br />
<p>Only goes through the full animation if it hits point blank.</p><br />
<p>The orb then travels forward at a fast pace, launching the opponent on hit.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_nY_1.png|left|border]]<br />
[[File:Pokken_Gardevoir_nY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Special Mid<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throws out an orb that travels forward.</p><br />
<p>In Burst Mode, an additional orb is thrown out.</p><br />
<p>Weak Attack / Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 per hit<br />
| Mid Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir slides to the side, throwing out three discs that travel outwards over time.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_fY_1.png|left|border]]<br />
[[File:Pokken_Gardevoir_fY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY / f[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| Special Mid / Mid Low<br />
| i23 / i31<br />
| Shift (Knockdown) / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A straight arrow shot that can be angled to the side.</p><br />
<p>Charging fY causes it to counter pierce and stun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY / b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| High<br />
| i23 / i35<br />
| +8*<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A barrage of aerial arrows that can be angled to the side.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Charging bY causes it to counter pierce and also increase Its High / Mid High invincibility time.</p><br />
<p>* Hitting an aerial opponent with bY will cause a Phase Shift (only with uncharged bY).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i23<br />
| Shift (Launch)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A wave of aerial arrows that can be angled closer or further away.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid High<br />
| i15<br />
| Shift (Knockdown)<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A dress-divekick that can be angled forward or backwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i25<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir homes in on the opponent, and does an uppercut.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 90<br />
| Mid<br />
| i25<br />
| Shift (+4)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Gardevoir lands to the ground.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Low<br />
| i15<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low slide that's invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i23<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded arrow shot.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick slap to the opponent.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Gardevoir_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| 0<br />
| Mid<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 35<br />
| 4<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i19<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A spinning attack that has three hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y / 8[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| 1 per hit<br />
| High<br />
| i15 / i27<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A barrage of aerial arrows.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Charging 8Y causes it to counter pierce and increase the High / Mid High invincibility duration.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_jY_DP_1.png|left|border]]<br />
[[File:Pokken_Gardevoir_jY_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid<br />
| i24<br />
| +4 / +20*<br />
| -8 / +4*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial arrow attack that can be angled.</p><br />
<p>Can cancel into Float with R.</p><br />
<p>* In Burst Mode, j.Y fires an additional arrow.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Low<br />
| i27<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir ducks and throws out a projectile that travels forward.</p><br />
<p>Counter pierces.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_4X_1.png|left|border]]<br />
[[File:Pokken_Gardevoir_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 / 140 / 180<br />
| 4<br />
| Mid<br />
| i35 / i58 / i104<br />
| Launch<br />
| -4 / +4 / +12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir twirls around, and does a backhand slap.</p><br />
<p>The move powers up depending on the amount of spins done.</p><br />
<p>Each level of 4X counter pierces.</p><br />
<p>1 Spin = Level 1</p><br />
<p>2-3 Spins = Level 2</p><br />
<p>4-5 Spins = Level 3</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_6X.png|left|border]]<br />
[[File:Pokken_Gardevoir_6X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid<br />
| i23<br />
| Launch<br />
| -16 / -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir lunges forward and does an uppercut motion.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>* In Burst Mode, the move becomes safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 0<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir hops up and attacks with an orb.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Can move while active.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Mid High<br />
| i21<br />
| +20<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A dress-divekick that can be angled forward or backwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_Release_A_1.png|left|border]]<br />
[[File:Pokken_Gardevoir_Release_A_3.png|border]]<br />
[[File:Pokken_Gardevoir_Release_A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ Moonblast'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 110 (35)<br />
| 8<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charging and releasing A shoots out an arrow that erase incoming projectiles.</p><br />
<p>Can forward dash cancel before the attack comes out.</p><br />
<p>In Burst Mode, Moonblast fires a wave of horizontal arrows in Field Phase.</p><br />
<p>In Burst Mode, Moonblast fires a wave of vertical arrows in Duel Phase.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_2A_1.png|left|border]]<br />
[[File:Pokken_Gardevoir_2A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Future Sight: Low'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 (30)<br />
| 0<br />
| Mid Low<br />
| i108<br />
| +90<br />
| +81<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir places a blast of energy that detonates after a period of time.</p><br />
<p>Future Sight isn't placed if Gardevoir is hit during the initial animation.</p><br />
<p>Future Sight disappears if Gardevoir grabs.</p><br />
<p>Inputting 1A places the Future Sight closer to Gardevoir.</p><br />
<p>Inputting 3A places the Future Sight farther from Gardevoir.</p><br />
<p>In Burst Mode, Future Sight's hitbox is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_4A.png|left|border]]<br />
[[File:Pokken_Gardevoir_4AB.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Calm Mind'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir meditates, creating a charge to power up Stored Power.</p><br />
<p>A maximum of 3 charges can be stored.</p><br />
<p>During this state, Gardevoir can go into specific actions.</p><br />
<p>Jumping during Calm Mind causes Gardevoir to teleport into the air.</p><br />
<p>Can teleport either forward or backwards in Duel Phase (any direction in Field Phase).</p><br />
<p>In Burst Mode, Calm Mind grants two charges.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_4AY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AY Energy Ball'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15)<br />
| 3<br />
| Mid High<br />
| i19<br />
| -8<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir fires a projectile that can go into different actions.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_4AY_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AY Energy Ball: Disperse'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 61 (8)<br />
| 9<br />
| Mid<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Coming in contact with a projectile causes Energy Ball to explode.</p><br />
<p>Explodes into tiny particles that track down the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_4AY_1.png|left|border]]<br />
[[File:Pokken_Gardevoir_4AY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AY Energy Ball: Diffuse'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 per hit (3)<br />
| 0<br />
| FP Mid High / DP Aerial<br />
| i19<br />
| FP +12 / DP Launch<br />
| +3<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Disperses Energy Ball into a wave of small projectiles.</p><br />
<p>The wave of projectiles change depending on the phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_4AX_1.png|left|border]]<br />
[[File:Pokken_Gardevoir_4AX_2.png|border]]<br />
[[File:Pokken_Gardevoir_4AX_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AX Psychic'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 69 (24)<br />
| 0<br />
| Mid<br />
| i103<br />
| Stun<br />
| +38<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir throws out a projectile that slowly homes in on the opponent.</p><br />
<p>After a period of time, the projectile detonates and stuns the opponent.</p><br />
<p>Psychic doesn't detonate if Gardevoir takes damage during the prep time.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA Dazzling Gleam'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 100 (26)<br />
| 8<br />
| Mid<br />
| i29<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir surrounds itself with a protective dome that has multiple hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Psyshock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (21)<br />
| 5<br />
| Mid Low<br />
| i19<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir advances forward, throwing out a projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_6A_1.png|left|border]]<br />
[[File:Pokken_Gardevoir_6A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Stored Power'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (13) / 95 (26) / 140 (39) / 185 (52)<br />
| 5<br />
| Mid<br />
| i23<br />
| Launch<br />
| 0 / +4* / +12* / +20*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throws out a vertical wave of energy that launches the opponent.</p><br />
<p>Each Stored Power charge adds one extra wave (additional damage and knockback).</p><br />
<p>Stored Power throws out one wave if Gardevoir has no Calm Mind charges.</p><br />
<p>* -12 if only the first wave hits the opponent's block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_8A_1.png|left|border]]<br />
[[File:Pokken_Gardevoir_8A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Future Sight: High'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 93 (30)<br />
| 0<br />
| High<br />
| i78<br />
| +90<br />
| +81<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir places a blast of energy that detonates after a period of time.</p><br />
<p>Future Sight isn't placed if Gardevoir is hit during the initial animation.</p><br />
<p>Future Sight disappears if Gardevoir grabs.</p><br />
<p>Inputting 7A places the Future Sight closer to Gardevoir.</p><br />
<p>Inputting 9A places the Future Sight farther from Gardevoir.</p><br />
<p>In Burst Mode, Future Sight's hitbox is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_jA_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Magical Leaf (FP)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 each (5)<br />
| Mid<br />
| i80<br />
| -33<br />
| -45<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir sends out multiple leaves that home in on the opponent.</p><br />
<p>Can cancel into aerials.</p><br />
<p>Can cancel midway through the move, but only half the leaves will spawn.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Gardevoir_jA_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Magical Leaf (DP)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 5<br />
| Mid<br />
| i42<br />
| Knockdown<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Gardevoir lets out a horizontal beam that can be angled.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*Adelvos (CA): [https://twitter.com/AdelvosFGC Twitter]<br />
<br><br />
*bendy (NA): [https://twitter.com/bendy_____ Twitter]<br />
<br><br />
*Electricserket (NA): [https://twitter.com/Electrickserket Twitter]<br />
<br><br />
*H2 (NA): [https://twitter.com/H2WhoAreYou Twitter], [https://www.youtube.com/channel/UC2mMiG7LtIRdu8QMekDC_Cw YouTube]<br />
<br><br />
*Ito (JP): [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Itou Vods]<br />
<br><br />
*Mitsuru (JP): [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Mitsuru Vods]<br />
<br><br />
*Ouroboro (NA): [https://www.twitch.tv/ourobouro Twitch], [https://twitter.com/OuroboroDFGaren Twitter], [https://www.youtube.com/channel/UCAYTOmbIx4cNMVQIQHYsSbg YouTube]<br />
<br><br />
*Rasenryu (NA): [https://twitter.com/Rasenryu35 Twitter]<br />
<br><br />
*Utah (NA): [https://twitter.com/UtahVG Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/34-gardevoir/ Pokken Arena: Gardevoir]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1326090011 Frame Data: Gardevoir]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Move_Heights&diff=144572
Pokken Tournament DX/Move Heights
2019-03-14T21:21:35Z
<p>Mitchel: /* Duel Phase Height Invincibility Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
==Introduction==<br />
<br><br />
Move heights are a consistent mechanic throughout many fighting games. In most, they largely influence how the opponent needs to block to avoid them, with certain actions or moves that may interact with certain heights. In Pokken, the block universally covers all heights of moves. However to compensate, the height interactions are far more granular than most other games, with a total of seven possible height categories moves can fall into. These are Lows, Mid-Lows, Mids, Mid-Highs, Special Mids Highs, and Aerial hitboxes. Furthermore, height interactions in Pokken are hard-coded. If a move is invulnerable to a specific height, it cannot be hit by a move of that type, regardless of any intersection of hitbox and hurtbox. <br />
<br><br />
<br><br />
<br />
==Lows==<br />
<br><br />
Moves that hit low to the ground.<br />
<br><br />
<br><br />
Jumping grants invincibility against Lows on frame 1.<br />
<br><br />
<br><br />
===Field Phase Lows===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| fY (Puddle)<br />
|-<br />
| fA Dark Void (Final hit)<br />
|-<br />
| f[A] Dark Void: Charge (Final hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| nA Thunderbolt<br />
|-<br />
| n[A] Thunderbolt: Charge<br />
|-<br />
| Burst j.A Thunder (Second hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| nY (Staples) <br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| j.X (Grounded Lightning)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| j.X (Shockwave)<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| bA Thief<br />
|-<br />
| j.A Gunk Shot: Sludge Pool<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| sY (Shrub)<br />
|-<br />
| bY<br />
|-<br />
| j.A Leech Seed: Growth<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Non-Burst fY<br />
|-<br />
| L+R Shadow Drop<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| Soaring Stance X (Shockwave)<br />
|-<br />
| n[A] Spirit Shackle: Charge (Trap)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| sY<br />
|-<br />
| bX<br />
|-<br />
| j.X<br />
|-<br />
| Slide X<br />
|-<br />
| fA Ice Beam<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| j.X (Shockwave)<br />
|-<br />
| j.A Incinerate (Puddle)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| sY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| j.A Earthquake<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| j.AX Earthquake<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Quagsire<br />
|-<br />
| Yveltal (Puddle)<br />
|}<br />
<br><br />
<br />
===Duel Phase Lows===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| 6A Dark Void (Final hit)<br />
|-<br />
| 6[A] Dark Void: Charge (Final hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| 5A Thunderbolt<br />
|-<br />
| 5[A] Thunderbolt: Charge<br />
|-<br />
| Burst j.A Thunder (Second hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| 2Y<br />
|-<br />
| 4Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| 8A Flying Press (Shockwave)<br />
|-<br />
| Enhanced 8A Flying Press (Shockwave)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| 2Y<br />
|-<br />
| 6YX<br />
|-<br />
| 2X<br />
|-<br />
| 5X<br />
|-<br />
| 6X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| 4A Thief<br />
|-<br />
| j.A Gunk Shot: Sludge Pool<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| j.A Leech Seed: Growth<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| 2Y<br />
|-<br />
| Burst 2Y<br />
|-<br />
| 2X<br />
|-<br />
| Burst 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| 5X<br />
|-<br />
| Soaring Stance X (Shockwave)<br />
|-<br />
| 5[A] Spirit Shackle: Charge (Trap)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| 2X<br />
|-<br />
| 8A Heavy Slam (Shockwave)<br />
|-<br />
| Enhanced 8A Heavy Slam (Shockwave)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| j.X<br />
|-<br />
| Reverse Slide X<br />
|-<br />
| 6A Ice Beam<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| 5X (Flames)<br />
|-<br />
| 5[X] (Flames)<br />
|-<br />
| j.X<br />
|-<br />
| j.A Incinerate (Puddle)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| 2Y<br />
|-<br />
| 2YY<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| j.A Earthquake<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| 2Y<br />
|-<br />
| 2YY<br />
|-<br />
| 2X<br />
|-<br />
| j.AX Earthquake<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Quagsire<br />
|-<br />
| Yveltal (Puddle)<br />
|}<br />
<br><br />
<br />
==Mid Lows==<br />
<br><br />
Moves that hit a bit higher than Lows and are even able to hit opponents in the air.<br />
<br><br />
<br><br />
Jumping grants invincibility against Mid Lows on frame 5. The invincibility wears off at the apex of your jump or when you do an aerial action.<br />
<br><br />
<br><br />
===Field Phase Mid Lows===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| bX<br />
|-<br />
| b[X]<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| sY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| fY<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| L+R Volt Shock Fist<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| fY<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| bA Force Palm<br />
|-<br />
| b[A] Force Palm: Charge<br />
|-<br />
| nA Aura Sphere Level 3<br />
|-<br />
| Burst nA Aura Sphere Level 1<br />
|-<br />
| Burst nA Aura Sphere Level 2<br />
|-<br />
| Burst nA Aura Sphere Level 3<br />
|-<br />
| fA Bone Rush<br />
|-<br />
| L+R Aura Blast<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| f[Y]<br />
|-<br />
| nA Psyshock<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| L+R Thunderclap Press<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| nY (Firing the staples)<br />
|-<br />
| sY<br />
|-<br />
| sYY<br />
|-<br />
| s[Y]<br />
|-<br />
| nA Swords Dance: Followup<br />
|-<br />
| fA Metal Claw: Followup<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| nA Fury Cutter<br />
|-<br />
| Shield Form bA Sacred Sword<br />
|-<br />
| Shield Form bA Sacred Sword (Mist)<br />
|-<br />
| Shield Form fA Flash Cannon<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| n[Y]<br />
|-<br />
| fA Poison Jab<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| fA Leaf Blade<br />
|-<br />
| L+R Forest's Flash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Non-Burst X+A Counter Attack<br />
|-<br />
| Non-Burst [X+A] Counter Attack: Charge<br />
|-<br />
| Burst X+A Counter Attack<br />
|-<br />
| Non-Burst nY<br />
|-<br />
| ]A[ Sludge Bomb<br />
|-<br />
| bA Shadow Punch<br />
|-<br />
| b[A] Shadow Punch: Charge<br />
|-<br />
| Non-Burst n[A] Shadow Ball: Charge<br />
|-<br />
| Burst nA Shadow Ball<br />
|-<br />
| Burst n[A] Shadow Ball: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| ]A[ Feather Dance<br />
|-<br />
| j.A Sucker Punch<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| bX<br />
|-<br />
| bA Fire Blast (Fireball)<br />
|-<br />
| fA Fire Spin<br />
|-<br />
| L+R Psyfirecracker<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| bA Defog<br />
|-<br />
| nA Aqua Jet<br />
|-<br />
| Followup B Surf<br />
|-<br />
| Slide A Hydro Cannon<br />
|-<br />
| Reverse Slide A Hydro Cannon<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| fA Rapid Spin<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| fY<br />
|-<br />
| bAX Drain Punch<br />
|-<br />
| bAA Confusion<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| fY<br />
|-<br />
| f[Y]<br />
|-<br />
| b[A] Flame Burst: Charge (Fireball)<br />
|-<br />
| fA Smog<br />
|-<br />
| L+R Final Flicker<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| ]A[ Icy Wind<br />
|-<br />
| bA Mirror Coat<br />
|-<br />
| fA Hydro Pump<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| fY (Both hits)<br />
|-<br />
| bA Night Slash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| sY<br />
|-<br />
| sYY<br />
|-<br />
| fY<br />
|-<br />
| bA Inferno<br />
|-<br />
| nA Flamethrower<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| nA Dragon Claw<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| fY (First hit)<br />
|-<br />
| fA Zen Headbutt<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Litten<br />
|-<br />
| Diglett<br />
|-<br />
| Farfetch'd<br />
|-<br />
| Yveltal (Laser)<br />
|-<br />
| Mimikyu<br />
|}<br />
<br><br />
<br />
===Duel Phase Mid Lows===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| 5YY<br />
|-<br />
| 8[X]<br />
|-<br />
| 2X Rift<br />
|-<br />
| 5X Rift<br />
|-<br />
| 6X Rift<br />
|-<br />
| 8X Rift<br />
|-<br />
| Bad Dreams Rising 5A Dark Pulse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| 6YY<br />
|-<br />
| 5X<br />
|-<br />
| 6XX<br />
|-<br />
| 6XXX<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 5X<br />
|-<br />
| L+R Volt Shock Fist<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 6Y<br />
|-<br />
| 6YY<br />
|-<br />
| 6X<br />
|-<br />
| 6[X]<br />
|-<br />
| 4A Force Palm<br />
|-<br />
| 4[A] Force Palm: Charge<br />
|-<br />
| 5A Aura Sphere Level 3<br />
|-<br />
| Burst 5A Aura Sphere Level 1<br />
|-<br />
| Burst 5A Aura Sphere Level 2<br />
|-<br />
| Burst 5A Aura Sphere Level 3<br />
|-<br />
| 6A Bone Rush<br />
|-<br />
| L+R Aura Blast<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 5Y<br />
|-<br />
| 6Y<br />
|-<br />
| 5X<br />
|-<br />
| 2A Future Sight: Low<br />
|-<br />
| 5A Psyshock<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 6X<br />
|-<br />
| 6XX<br />
|-<br />
| 2A Wild Charge<br />
|-<br />
| L+R Thunderclap Press<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 6YY<br />
|-<br />
| 1/2/3A Bullet Punch<br />
|-<br />
| 2AX X-Scissor<br />
|-<br />
| 5A Swords Dance: Followup<br />
|-<br />
| 6A Metal Claw: Followup<br />
|-<br />
| Hover Dash Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| 5Y<br />
|-<br />
| 6Y<br />
|-<br />
| 6YY<br />
|-<br />
| Enhanced 2X (Projectile)<br />
|-<br />
| 5A Fury Cutter<br />
|-<br />
| Shield Form 5Y<br />
|-<br />
| Shield Form 4A Sacred Sword<br />
|-<br />
| Shield Form 4A Sacred Sword (Mist)<br />
|-<br />
| Shield Form 6A Flash Cannon<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| 4Y<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 4X<br />
|-<br />
| 5X<br />
|-<br />
| 6X<br />
|-<br />
| 6A Poison Jab<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5Y[Y]<br />
|-<br />
| 6Y<br />
|-<br />
| 6A Leaf Blade<br />
|-<br />
| L+R Forest's Flash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Non-Burst X+A Counter Attack<br />
|-<br />
| Non-Burst [X+A] Counter Attack: Charge<br />
|-<br />
| Burst X+A Counter Attack<br />
|-<br />
| Non-Burst 5Y<br />
|-<br />
| Burst 5Y<br />
|-<br />
| Non-Burst 5YY<br />
|-<br />
| Burst 5YY<br />
|-<br />
| 2XX<br />
|-<br />
| Non-Burst 5X<br />
|-<br />
| Non-Burst 5[X]<br />
|-<br />
| Burst 5X<br />
|-<br />
| Burst 5[X]<br />
|-<br />
| ]A[ Sludge Bomb<br />
|-<br />
| 4A Shadow Punch<br />
|-<br />
| 4[A] Shadow Punch: Charge<br />
|-<br />
| Non-Burst 5[A] Shadow Ball: Charge<br />
|-<br />
| Burst 5A Shadow Ball<br />
|-<br />
| Burst 5[A] Shadow Ball: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 2YY<br />
|-<br />
| 4Y<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 4X<br />
|-<br />
| 4[X]<br />
|-<br />
| 2XX<br />
|-<br />
| ]A[ Feather Dance<br />
|-<br />
| j.A Sucker Punch<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 4X<br />
|-<br />
| 5X<br />
|-<br />
| 5XX<br />
|-<br />
| 2A Light Screen<br />
|-<br />
| 4A Fire Blast (Fireball)<br />
|-<br />
| Enhanced 5A Psybeam (First hit)<br />
|-<br />
| 6A Fire Spin<br />
|-<br />
| L+R Psyfirecracker<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5X<br />
|-<br />
| 4A Defog<br />
|-<br />
| 5A Aqua Jet<br />
|-<br />
| Followup B Surf<br />
|-<br />
| Slide A Hydro Cannon<br />
|-<br />
| Reverse Slide A Hydro Cannon<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| 4Y<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 6Y<br />
|-<br />
| fA Rapid Spin<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| 8X<br />
|-<br />
| 4AX Drain Punch<br />
|-<br />
| 4AA Confusion<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 4Y<br />
|-<br />
| 4YY<br />
|-<br />
| 6Y<br />
|-<br />
| 6[Y]<br />
|-<br />
| 6X<br />
|-<br />
| 6XX<br />
|-<br />
| 4[A] Flame Burst: Charge (Fireball)<br />
|-<br />
| 6A Smog<br />
|-<br />
| 8A Overheat<br />
|-<br />
| L+R Final Flicker<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 4Y (First hit)<br />
|-<br />
| 5Y<br />
|-<br />
| ]A[ Icy Wind<br />
|-<br />
| 4A Mirror Coat<br />
|-<br />
| 6A Hydro Pump<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| 4Y<br />
|-<br />
| 4YYYY<br />
|-<br />
| 5Y<br />
|-<br />
| 5YYYY<br />
|-<br />
| 5X (First hit)<br />
|-<br />
| 5[X] (First hit)<br />
|-<br />
| 6X<br />
|-<br />
| 6[X]<br />
|-<br />
| 2A Taunt<br />
|-<br />
| 4A Night Slash<br />
|-<br />
| 8AA Ice Punch<br />
|-<br />
| 8A[A] Ice Punch: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 6Y<br />
|-<br />
| 5X (First hit)<br />
|-<br />
| 5[X] (First hit)<br />
|-<br />
| 4A Inferno<br />
|-<br />
| 5A Flamethrower<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 4Y<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 5A Dragon Claw<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| Burst 5Y<br />
|-<br />
| 4X<br />
|-<br />
| 5X<br />
|-<br />
| 6X<br />
|-<br />
| Non-Burst 8X<br />
|-<br />
| 6A Zen Headbutt<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Litten<br />
|-<br />
| Diglett<br />
|-<br />
| Farfetch'd<br />
|-<br />
| Yveltal (Laser)<br />
|-<br />
| Mimikyu<br />
|}<br />
<br><br />
<br />
==Mids==<br />
<br><br />
Moves that are not affected by height properties.<br />
<br><br />
<br><br />
The only way to avoid these moves is to be outside of their hitbox.<br />
<br><br />
<br><br />
===Field Phase Mids===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| fY<br />
|-<br />
| fY (Hands)<br />
|-<br />
| j.Y (Trap)<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| bA Nasty Plot<br />
|-<br />
| fA Dark Void (First hit)<br />
|-<br />
| f[A] Dark Void: Charge (First hit)<br />
|-<br />
| L+R Infinite Eclipse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| Burst X+A Counter Attack<br />
|-<br />
| Burst [X+A] Counter Attack: Charge<br />
|-<br />
| j.Y<br />
|-<br />
| j.YY<br />
|-<br />
| j.sY<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| n[A] Heat Wave<br />
|-<br />
| L+R Gatling Flame Kicks<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| ]Y[<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y]<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| j.A Thunder (Both hits)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| j.Y<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| Burst bAA Force Palm: Followup<br />
|-<br />
| fAA Bone Rush: Upward Swing<br />
|-<br />
| fAY/X Bone Rush: Downward Swing<br />
|-<br />
| j.A Aura Sphere Midair<br />
|-<br />
| j.[A] Aura Sphere Midair: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| j.Y<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| ]A[ Moonblast (Both hits)<br />
|-<br />
| bAY Energy Ball (Disperse)<br />
|-<br />
| bAX Psychic<br />
|-<br />
| bAA Dazzling Gleam<br />
|-<br />
| fA Stored Power<br />
|-<br />
| j.A Magical Leaf<br />
|-<br />
| L+R Fairy Tempest<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| Enhanced nAA Quick Attack<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y]<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| fY (Both hits)<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| Shield Form X Homing Attack 1<br />
|-<br />
| Shield Form XX Homing Attack 2<br />
|-<br />
| bA King's Shield<br />
|-<br />
| Shield Form nA Shadow Sneak<br />
|-<br />
| Shield Form n[A] Shadow Sneak: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| fY<br />
|-<br />
| f[Y]<br />
|-<br />
| f[Y]: Bomb (Explosion)<br />
|-<br />
| bY (Explosion)<br />
|-<br />
| b[Y] (Explosion)<br />
|-<br />
| ]X[<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| j.A Gunk Shot: Self-Destruct<br />
|-<br />
| j.A Gunk Shot: Rock<br />
|-<br />
| j.A Gunk Shot: Sludge<br />
|-<br />
| j.A Gunk Shot: Bomb<br />
|-<br />
| j.A Gunk Shot: Bomb (Explosion)<br />
|-<br />
| j.A Gunk Shot: Tornado<br />
|-<br />
| j.A Gunk Shot: Boulder<br />
|-<br />
| L+R Alter Ego Army<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| sY (Explosion)<br />
|-<br />
| fY<br />
|-<br />
| bY (Final hit)<br />
|-<br />
| j.Y<br />
|-<br />
| j.Y (Leaves)<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| bA Detect<br />
|-<br />
| nAA Leech Seed<br />
|-<br />
| nAA Leech Seed: Growth<br />
|-<br />
| Burst fAA Dragon Breath<br />
|-<br />
| j.A Leech Seed<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Burst [X+A] Counter Attack: Charge<br />
|-<br />
| Burst fY<br />
|-<br />
| bY<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| Soaring Stance Y<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| bA Frenzy Plant<br />
|-<br />
| fAY/X Fury Attack: Leaf Blade<br />
|-<br />
| Burst fAY/X Fury Attack: Leaf Blade Followup<br />
|-<br />
| L+R Shining Feather<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| ]A[ Scary Face<br />
|-<br />
| L+R Dynamic Fury<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| j.X (Flames)<br />
|-<br />
| j.[X] (Flames)<br />
|-<br />
| bA Fire Blast (Blast)<br />
|-<br />
| f[A] Fire Spin<br />
|-<br />
| j.A Flame Charge (Fireworks)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| j.Y (Pillar)<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| Followup Y Cut<br />
|-<br />
| Followup A Rock Smash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| j.Y<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| bA Water Spout<br />
|-<br />
| Burst nAAA Water Gun: Followup<br />
|-<br />
| j.A Bubble<br />
|-<br />
| L+R Destructive Cannon<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| nAA Psycho Cut: Followup<br />
|-<br />
| j.A Focus Blast<br />
|-<br />
| j.[A] Focus Blast: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y]<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| j.A Blizzard<br />
|-<br />
| L+R True Sheer Cold<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| j.Y<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| nA Fury Swipes<br />
|-<br />
| nAA Fury Swipes<br />
|-<br />
| nAAA Fury Swipes<br />
|-<br />
| fA Knock Off (Second hit)<br />
|-<br />
| j.A Icicle Crash<br />
|-<br />
| j.AB Icicle Crash: Jump<br />
|-<br />
| j.AR Icicle Crash: Nosedive<br />
|-<br />
| L+R Sonic Slash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| nY (Explosion)<br />
|-<br />
| n[Y] (Explosion)<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y]<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| Burst nA Flamethrower (Flame pillar)<br />
|-<br />
| j.A Flare Blitz: Fall (Dome of fire)<br />
|-<br />
| Flying Stance X Dragon Claw<br />
|-<br />
| L+R Searing Blaze<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y]<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| bA Stone Edge<br />
|-<br />
| b[A] Stone Edge: Charge<br />
|-<br />
| fA Dig<br />
|-<br />
| L+R Outrage Smasher<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| nY (Miracle Eye)<br />
|-<br />
| sY (Miracle Eye)<br />
|-<br />
| fY (Second/Third hit)<br />
|-<br />
| bY<br />
|-<br />
| bY (Miracle Eye)<br />
|-<br />
| Burst j.X (Pillar)<br />
|-<br />
| Burst j.[X] (Pillar)<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| nAYY Psywave: Slash<br />
|-<br />
| nAX Psywave: Vortex<br />
|-<br />
| nAA Psywave: Blast Level Three<br />
|-<br />
| j.AY Thunder<br />
|-<br />
| L+R Dark Nova<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Fennekin<br />
|-<br />
| Snivy<br />
|-<br />
| Lapras<br />
|-<br />
| Frogadier<br />
|-<br />
| Croagunk<br />
|-<br />
| Magikarp<br />
|-<br />
| Mismagius<br />
|-<br />
| Ninetales<br />
|-<br />
| Rotom<br />
|-<br />
| Electrode<br />
|-<br />
| Dragonite<br />
|-<br />
| Victini<br />
|-<br />
| Umbreon<br />
|-<br />
| Reshiram<br />
|-<br />
| Latios<br />
|-<br />
| Mega Rayquaza<br />
|-<br />
| Celebi<br />
|}<br />
<br><br />
<br />
===Duel Phase Mids===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| 4YYY<br />
|-<br />
| 5Y<br />
|-<br />
| 6Y<br />
|-<br />
| 8[Y]<br />
|-<br />
| j.Y (Trap)<br />
|-<br />
| j.X Rift<br />
|-<br />
| 4A Nasty Plot<br />
|-<br />
| 6A Dark Void (First hit)<br />
|-<br />
| 6[A] Dark Void: Charge (First hit)<br />
|-<br />
| L+R Infinite Eclipse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| Burst X+A Counter Attack<br />
|-<br />
| Burst [X+A] Counter Attack: Charge<br />
|-<br />
| Burst 5Y (Second hit)<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 6X<br />
|-<br />
| 8A Sky Uppercut<br />
|-<br />
| 8[A] Sky Uppercut<br />
|-<br />
| 5[A] Heat Wave<br />
|-<br />
| L+R Gatling Flame Kicks<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| ]Y[<br />
|-<br />
| 5YX<br />
|-<br />
| 6Y<br />
|-<br />
| 2A Iron Tail<br />
|-<br />
| j.A Thunder (Both hits)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| 5X<br />
|-<br />
| Burst 5XX<br />
|-<br />
| Burst 4AA Force Palm: Followup<br />
|-<br />
| 6AA Bone Rush: Upward Swing<br />
|-<br />
| 6AY/X Bone Rush: Downward Swing<br />
|-<br />
| j.A Aura Sphere Midair<br />
|-<br />
| j.[A] Aura Sphere Midair: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| j.Y<br />
|-<br />
| 4X<br />
|-<br />
| 6X<br />
|-<br />
| ]A[ Moonblast (Both hits)<br />
|-<br />
| 4AY Energy Ball (Disperse)<br />
|-<br />
| 4AX Psychic<br />
|-<br />
| 4AA Dazzling Gleam<br />
|-<br />
| 6A Stored Power<br />
|-<br />
| j.A Magical Leaf<br />
|-<br />
| L+R Fairy Tempest<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| 5X<br />
|-<br />
| Enhanced nAA Quick Attack<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| 8Y<br />
|-<br />
| 6XX<br />
|-<br />
| 2AA Bullet Punch: Followup<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| 2YX<br />
|-<br />
| 4Y<br />
|-<br />
| j.YY<br />
|-<br />
| 4X<br />
|-<br />
| Enhanced 4X (Projectile)<br />
|-<br />
| 6XX<br />
|-<br />
| 8X<br />
|-<br />
| Shield Form 5X<br />
|-<br />
| 4A King's Shield<br />
|-<br />
| Shield Form 5A Shadow Sneak <br />
|-<br />
| Shield Form 5[A] Shadow Sneak<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| 4YY<br />
|-<br />
| 4YX<br />
|-<br />
| 6Y: Bomb (Explosion)<br />
|-<br />
| ]X[<br />
|-<br />
| j.8X: Bomb (Explosion)<br />
|-<br />
| 2A Venoshock (One Debuff)<br />
|-<br />
| 2A Venoshock (Two Debuffs)<br />
|-<br />
| 8A Foul Play<br />
|-<br />
| j.A Gunk Shot: Self-Destruct<br />
|-<br />
| j.A Gunk Shot: Rock<br />
|-<br />
| j.A Gunk Shot: Sludge<br />
|-<br />
| j.A Gunk Shot: Bomb<br />
|-<br />
| j.A Gunk Shot: Bomb (Explosion)<br />
|-<br />
| j.A Gunk Shot: Tornado<br />
|-<br />
| j.A Gunk Shot: Boulder<br />
|-<br />
| L+R Alter Ego Army<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 6YY<br />
|-<br />
| 4X<br />
|-<br />
| bY (Final hit)<br />
|-<br />
| 4A Detect<br />
|-<br />
| 5AA Leech Seed<br />
|-<br />
| 5AA Leech Seed: Growth<br />
|-<br />
| Burst 6AA Dragon Breath<br />
|-<br />
| j.A Leech Seed<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Burst [X+A] Counter Attack: Charge<br />
|-<br />
| 6YX<br />
|-<br />
| 8Y<br />
|-<br />
| Burst 8[Y]<br />
|-<br />
| Burst 8X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| 8Y (First hit)<br />
|-<br />
| 5XX<br />
|-<br />
| 8X<br />
|-<br />
| 4A Frenzy Plant<br />
|-<br />
| 6AY/X Fury Attack: Leaf Blade<br />
|-<br />
| Burst 6AY/X Fury Attack: Leaf Blade Followup<br />
|-<br />
| 8A Smack Down (Magnemite)<br />
|-<br />
| L+R Shining Feather<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| 2Y<br />
|-<br />
| 5YY<br />
|-<br />
| 6YY<br />
|-<br />
| 6YYY<br />
|-<br />
| 2XX<br />
|-<br />
| 2XRX<br />
|-<br />
| 4X<br />
|-<br />
| 4XX<br />
|-<br />
| 5XX<br />
|-<br />
| 5X[X]<br />
|-<br />
| j.X<br />
|-<br />
| ]A[ Scary Face<br />
|-<br />
| L+R Dynamic Fury<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| 4Y<br />
|-<br />
| 4[Y]<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y<br />
|-<br />
| j.X (Flames)<br />
|-<br />
| j.[X] (Flames)<br />
|-<br />
| 4A Fire Blast: Blast<br />
|-<br />
| 6[A] Fire Spin<br />
|-<br />
| Enhanced j.A Flame Charge (Fireworks)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| 6Y<br />
|-<br />
| 6YY<br />
|-<br />
| j.Y (Projectiles)<br />
|-<br />
| 4X<br />
|-<br />
| 8A Drill Peck<br />
|-<br />
| Followup Y Cut<br />
|-<br />
| Followup A Rock Smash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 5YY<br />
|-<br />
| 8Y (Second hit)<br />
|-<br />
| j.Y<br />
|-<br />
| 6X<br />
|-<br />
| 4A Water Spout<br />
|-<br />
| Burst 5AAA Water Gun: Followup<br />
|-<br />
| j.A Bubble<br />
|-<br />
| L+R Destructive Cannon<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| 5YY<br />
|-<br />
| 6YY<br />
|-<br />
| 6YX<br />
|-<br />
| 2XX<br />
|-<br />
| 5X<br />
|-<br />
| 6X<br />
|-<br />
| 2AA Ice Punch<br />
|-<br />
| 5AA Psycho Cut: Followup<br />
|-<br />
| 8A Psystrike<br />
|-<br />
| j.A Focus Blast<br />
|-<br />
| j.[A] Focus Blast: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| 5YY<br />
|-<br />
| 5X (First hit)<br />
|-<br />
| 5[X] (First hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| 4Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 6Y<br />
|-<br />
| 6YY<br />
|-<br />
| 8Y<br />
|-<br />
| 5X<br />
|-<br />
| j.A Blizzard<br />
|-<br />
| L+R True Sheer Cold<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 4YY<br />
|-<br />
| 4YYY<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 5X (Second hit)<br />
|-<br />
| 5A Fury Swipes<br />
|-<br />
| 5AA Fury Swipes<br />
|-<br />
| 5AAA Fury Swipes<br />
|-<br />
| 6A Knock Off (Second hit)<br />
|-<br />
| 8A Ice Punch<br />
|-<br />
| j.A Icicle Crash<br />
|-<br />
| j.AB Icicle Crash: Jump<br />
|-<br />
| j.AR Icicle Crash: Nosedive<br />
|-<br />
| L+R Sonic Slash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| nY (Disperse)<br />
|-<br />
| 5X (Second hit)<br />
|-<br />
| 5[X] (Second hit onwards)<br />
|-<br />
| 6X<br />
|-<br />
| 6XX<br />
|-<br />
| Burst 5A Flamethrower (Flame pillar)<br />
|-<br />
| j.A Flare Blitz: Fall (Dome of fire)<br />
|-<br />
| Flying Stance X Dragon Claw<br />
|-<br />
| L+R Searing Blaze<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| 6Y<br />
|-<br />
| 6YY<br />
|-<br />
| 8X<br />
|-<br />
| Running Stance X<br />
|-<br />
| 4A Stone Edge<br />
|-<br />
| 4[A] Stone Edge: Charge<br />
|-<br />
| 6A Dig<br />
|-<br />
| L+R Outrage Smasher<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| 5YY<br />
|-<br />
| 6Y<br />
|-<br />
| 6Y (Pillar)<br />
|-<br />
| 6Y (Miracle Eye)<br />
|-<br />
| 5XX<br />
|-<br />
| Burst 8X<br />
|-<br />
| Burst j.X (Pillar)<br />
|-<br />
| Burst j.[X] (Pillar)<br />
|-<br />
| 5AYY Psywave: Slash<br />
|-<br />
| 5AX Psywave: Vortex<br />
|-<br />
| 5AA Psywave: Blast Level Three<br />
|-<br />
| 8A Psystrike<br />
|-<br />
| j.AY Thunder<br />
|-<br />
| L+R Dark Nova<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Fennekin<br />
|-<br />
| Snivy<br />
|-<br />
| Lapras<br />
|-<br />
| Frogadier<br />
|-<br />
| Croagunk<br />
|-<br />
| Magikarp<br />
|-<br />
| Mismagius<br />
|-<br />
| Ninetales<br />
|-<br />
| Rotom<br />
|-<br />
| Electrode<br />
|-<br />
| Dragonite<br />
|-<br />
| Victini<br />
|-<br />
| Umbreon<br />
|-<br />
| Reshiram<br />
|-<br />
| Latios<br />
|-<br />
| Mega Rayquaza<br />
|-<br />
| Celebi<br />
|}<br />
<br><br />
<br />
==Mid Highs==<br />
<br><br />
Moves that hit high, but can still hit crouching opponents.<br />
<br><br />
<br><br />
These moves can be anti-aired. The universal anti-air option every character has is 8Y.<br />
<br><br />
<br><br />
===Field Phase Mid Highs===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| bY<br />
|-<br />
| bY (Activation)<br />
|-<br />
| j.X<br />
|-<br />
| j.A Shadow Claw<br />
|-<br />
| j.AA Shadow Claw: Kick Followup<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| bY<br />
|-<br />
| j.YX<br />
|-<br />
| ]X[ (Both hits)<br />
|-<br />
| j.X<br />
|-<br />
| j.[X]<br />
|-<br />
| bA Brave Bird<br />
|-<br />
| fA Blaze Kick (First hit)<br />
|-<br />
| f[A] Blaze Kick (First hit)<br />
|-<br />
| fAX Flare Blitz<br />
|-<br />
| fA[X] Flare Blitz<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| j.X+A Counter Attack<br />
|-<br />
| j.X<br />
|-<br />
| bAY Energy Ball<br />
|-<br />
| bAYY Energy Ball: Diffuse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| fY<br />
|-<br />
| j.X<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| j.A Spark<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| fY<br />
|-<br />
| b[Y]<br />
|-<br />
| j.X (Both hits)<br />
|-<br />
| bA U-Turn<br />
|-<br />
| fA Metal Claw<br />
|-<br />
| j.A Aerial Ace (Both hits)<br />
|-<br />
| j.A Aerial Ace: Followup<br />
|-<br />
| L+R Iron Meteor Dive<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| j.X (First hit)<br />
|-<br />
| Shield Form sY<br />
|-<br />
| Shield Form s[Y]<br />
|-<br />
| Shield Form bY<br />
|-<br />
| j.A Gyro Ball<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| j.Y<br />
|-<br />
| j.X (First hit)<br />
|-<br />
| j.sX<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Burst sY<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y]<br />
|-<br />
| j.X<br />
|-<br />
| j.A Astonish (Divekick)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| fY<br />
|-<br />
| j.X<br />
|-<br />
| nA Spirit Shackle<br />
|-<br />
| n[A] Spirit Shackle: Charge<br />
|-<br />
| fA Fury Attack<br />
|-<br />
| fAA Fury Attack: Razor Leaf<br />
|-<br />
| Soaring Stance A Acrobatics<br />
|-<br />
| Soaring Stance [A] Acrobatics: Forward Throw<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| j.X<br />
|-<br />
| j.A Wake-Up Slap<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| j.X (First hit)<br />
|-<br />
| j.[X] (First hit)<br />
|-<br />
| j.A Flame Charge (First hit)<br />
|-<br />
| Enhanced j.A Flame Charge (First hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| j.A Steel Wing<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| j.X (First hit)<br />
|-<br />
| j.A Incinerate<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| X+A > Y Counter Attack: Followup<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| j.X (Both hits)<br />
|-<br />
| fA Knock Off (First hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| j.X<br />
|-<br />
| j.[X]<br />
|-<br />
| j.A Flare Blitz: Fall (Spinning portion)<br />
|-<br />
| j.fA Flare Blitz: Direct<br />
|-<br />
| Flying Stance Y Air Slash<br />
|-<br />
| Flying Stance A Flare Blitz: Direct<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| ]X[<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| j.Y<br />
|-<br />
| j.X<br />
|-<br />
| j.[X]<br />
|-<br />
| nAA Psywave: Blast Level Two<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Cubone<br />
|}<br />
<br><br />
<br />
===Duel Phase Mid Highs===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| j.Y<br />
|-<br />
| j.X<br />
|-<br />
| 8A Nightmare<br />
|-<br />
| j.A Shadow Claw<br />
|-<br />
| j.AA Shadow Claw: Kick Followup<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| 6YX<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y<br />
|-<br />
| ]X[ (Both hits)<br />
|-<br />
| 2XX<br />
|-<br />
| 8X<br />
|-<br />
| j.X<br />
|-<br />
| j.[X]<br />
|-<br />
| 4A Brave Bird<br />
|-<br />
| 6A Blaze Kick (First hit)<br />
|-<br />
| 6[A] Blaze Kick (First hit)<br />
|-<br />
| 6AX Flare Blitz<br />
|-<br />
| 6A[X] Flare Blitz<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y<br />
|-<br />
| 8X (Both hits)<br />
|-<br />
| j.X<br />
|-<br />
| 8A Volt Tackle<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| j.Y<br />
|-<br />
| 8X<br />
|-<br />
| j.X<br />
|-<br />
| 8A Extreme Speed<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| j.X+A Counter Attack<br />
|-<br />
| 8X<br />
|-<br />
| j.X<br />
|-<br />
| 4AY Energy Ball<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| 6Y<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y<br />
|-<br />
| 2XX<br />
|-<br />
| 8X<br />
|-<br />
| 8XX<br />
|-<br />
| j.X<br />
|-<br />
| 8A Flying Press (First hit)<br />
|-<br />
| j.A Spark<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| 8X<br />
|-<br />
| j.X (Both hits)<br />
|-<br />
| 4A U-Turn<br />
|-<br />
| 6A Metal Claw<br />
|-<br />
| j.A Aerial Ace (Both hits)<br />
|-<br />
| j.A Aerial Ace: Followup<br />
|-<br />
| L+R Iron Meteor Dive<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 8Y<br />
|-<br />
| j.YX<br />
|-<br />
| j.X (First hit)<br />
|-<br />
| Shield Form 4Y<br />
|-<br />
| Shield Form 6X<br />
|-<br />
| j.A Gyro Ball<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| j.Y<br />
|-<br />
| j.#Y<br />
|-<br />
| j.#Y Crash (All hits)<br />
|-<br />
| 8X<br />
|-<br />
| j.X<br />
|-<br />
| j.8X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| j.Y<br />
|-<br />
| Non-Burst 8X<br />
|-<br />
| j.X<br />
|-<br />
| j.A Astonish (Divekick)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| fY<br />
|-<br />
| 8Y (Second hit)<br />
|-<br />
| j.Y<br />
|-<br />
| Soaring Stance Y<br />
|-<br />
| Soaring Stance YY<br />
|-<br />
| 6X<br />
|-<br />
| 6XX<br />
|-<br />
| 6XXX<br />
|-<br />
| j.X<br />
|-<br />
| Soaring Stance X<br />
|-<br />
| 5A Spirit Shackle<br />
|-<br />
| 5[A] Spirit Shackle: Charge<br />
|-<br />
| 6A Fury Attack<br />
|-<br />
| 6AA Fury Attack: Razor Leaf<br />
|-<br />
| Soaring Stance A Acrobatics<br />
|-<br />
| Soaring Stance [A] Acrobatics: Forward Throw<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| 4XY<br />
|-<br />
| 8X<br />
|-<br />
| j.X<br />
|-<br />
| j.A Wake-Up Slap<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| 8X<br />
|-<br />
| j.X (First hit)<br />
|-<br />
| j.[X] (First hit)<br />
|-<br />
| j.A Flame Charge (First hit)<br />
|-<br />
| Enhanced j.A Flame Charge (First hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| 8X<br />
|-<br />
| j.A Steel Wing<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| 8Y (First hit)<br />
|-<br />
| 8X<br />
|-<br />
| 8XX<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| j.Y<br />
|-<br />
| j.X<br />
|-<br />
| 2A Fire Punch<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| j.Y<br />
|-<br />
| 8X<br />
|-<br />
| j.X (First hit)<br />
|-<br />
| j.8X<br />
|-<br />
| j.8[X]<br />
|-<br />
| j.A Incinerate<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| X+A > Y Counter Attack: Followup<br />
|-<br />
| j.Y<br />
|-<br />
| 8X<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| 8Y (Both hits)<br />
|-<br />
| j.Y<br />
|-<br />
| 8X<br />
|-<br />
| j.X<br />
|-<br />
| 6A Knock Off (First hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| j.Y (Second hit)<br />
|-<br />
| j.6YY<br />
|-<br />
| 8X<br />
|-<br />
| j.X<br />
|-<br />
| j.[X]<br />
|-<br />
| j.A Flare Blitz: Fall (Spinning portion)<br />
|-<br />
| j.8A Flare Blitz: Direct<br />
|-<br />
| Flying Stance Y Air Slash<br />
|-<br />
| Flying Stance A Flare Blitz: Direct<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| ]X[<br />
|-<br />
| 4X<br />
|-<br />
| 5X<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| j.Y<br />
|-<br />
| j.X<br />
|-<br />
| j.[X]<br />
|-<br />
| 5AA Psywave: Blast Level Two<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Cubone<br />
|}<br />
<br><br />
<br />
==Special Mids==<br />
<br><br />
Moves that hit mid, but narrowly. <br />
<br><br />
<br><br />
Can be evaded with either Mid-High or Mid-Low invulnerability, i.e. can be both anti-aired as well as jumped over starting on frame 5.<br />
<br><br />
<br><br />
===Field Phase Special Mids===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| nY<br />
|-<br />
| nA Dark Pulse<br />
|-<br />
| n[A] Dark Pulse: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| nY<br />
|-<br />
| j.A High Jump Kick<br />
|-<br />
| j.[A] High Jump Kick<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| nY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| bY<br />
|-<br />
| nA Aura Sphere Level 1<br />
|-<br />
| nA Aura Sphere Level 2<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| nY<br />
|-<br />
| fY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| sYY<br />
|-<br />
| Un-Enhanced nAA Quick Attack<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| Shield Form nY<br />
|-<br />
| Shield Form fY<br />
|-<br />
| fA Iron Head<br />
|-<br />
| f[A] Iron Head: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| nA Poison Sting<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| nY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Non-Burst sY<br />
|-<br />
| Non-Burst nA Shadow Ball<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| ]Y[<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| nA Psybeam<br />
|-<br />
| n[A] Psybeam: Setup<br />
|-<br />
| Enhanced nA Psybeam (Second hit)<br />
|-<br />
| Enhanced n[A] Psybeam: Setup (Both hits)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| nY<br />
|-<br />
| fY<br />
|-<br />
| Slide Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| Shell Fortress Stance Y<br />
|-<br />
| nA Water Gun<br />
|-<br />
| nAY Dark Pulse<br />
|-<br />
| nAA Aura Sphere<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| nY<br />
|-<br />
| n[Y]<br />
|-<br />
| sY<br />
|-<br />
| nA Will-O-Wisp<br />
|-<br />
| n[A] Will-O-Wisp: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| sYY<br />
|-<br />
| nA Aurora Beam<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| nY<br />
|-<br />
| nAY Fake Out<br />
|-<br />
| nA[Y] Fake Out: Charge<br />
|-<br />
| <br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| nY (First hit)<br />
|-<br />
| n[Y] (First hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| s[Y]<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Emolga<br />
|}<br />
<br><br />
<br />
===Duel Phase Special Mids===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 4YY<br />
|-<br />
| 6X<br />
|-<br />
| 8X<br />
|-<br />
| n[A] Dark Pulse: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| j.A High Jump Kick<br />
|-<br />
| j.[A] High Jump Kick<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| 5A Aura Sphere Level 1<br />
|-<br />
| 5A Aura Sphere Level 2<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| Un-Enhanced 5AA Quick Attack<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| 5X<br />
|-<br />
| 6X<br />
|-<br />
| Shield Form 6Y<br />
|-<br />
| 6A Iron Head<br />
|-<br />
| 6[A] Iron Head: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| 6Y: Rock<br />
|-<br />
| 6Y: Bomb<br />
|-<br />
| 2A Venoshock<br />
|-<br />
| 5A Poison Sting<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Non-Burst 5A Shadow Ball<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| ]Y[<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| 6Y<br />
|-<br />
| 5A Psybeam<br />
|-<br />
| 5[A] Psybeam: Setup<br />
|-<br />
| Enhanced 5A Psybeam (Second hit)<br />
|-<br />
| Enhanced 5[A] Psybeam: Setup (Both hits)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| Reverse Slide Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| Shell Fortress Stance Y<br />
|-<br />
| 5A Water Gun<br />
|-<br />
| 5AY Dark Pulse<br />
|-<br />
| 5AA Aura Sphere<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| 6Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| 4X<br />
|-<br />
| 4[X]<br />
|-<br />
| 5A Will-O-Wisp<br />
|-<br />
| 5[A] Will-O-Wisp: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| 5A Aurora Beam<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| 5AY Fake Out<br />
|-<br />
| 5A[Y] Fake Out: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| 8A Dragon Rush<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Emolga<br />
|}<br />
<br><br />
<br />
==Highs==<br />
<br><br />
Moves that hit high, but can be crouched or low profiled.<br />
<br><br />
<br><br />
===Field Phase Highs===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| j.AY/X Shadow Claw: Slice Followup<br />
|-<br />
| j.A[Y/X] Shadow Claw: Slice Followup<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| Non-Burst X+A Counter Attack<br />
|-<br />
| Non-Burst [X+A] Counter Attack: Charge<br />
|-<br />
| bA Brave Bird<br />
|-<br />
| fA Blaze Kick (Second hit)<br />
|-<br />
| f[A] Blaze Kick (Second/Third hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| bA Electro Ball<br />
|-<br />
| fA Nuzzle<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| fA Discharge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| bA Karate Chop<br />
|-<br />
| Enhanced nA Cross Chop<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| bY<br />
|-<br />
| Followup X Waterfall<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| Shell Fortress Stance X<br />
|-<br />
| nAX Dragon Pulse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| nA Psycho Cut<br />
|-<br />
| fA Hyper Beam<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| s[Y]<br />
|-<br />
| bA Flame Burst<br />
|-<br />
| bA Flame Burst (Fireball)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| bY (Both hits)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| nAY Psywave: Slash<br />
|-<br />
| nAA Psywave: Blast Level One<br />
|-<br />
| j.AA Flamethrower<br />
|}<br />
<br><br />
<br />
===Duel Phase Highs===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| 4Y<br />
|-<br />
| 8Y<br />
|-<br />
| 4X<br />
|-<br />
| 4[X]<br />
|-<br />
| j.AY/X Shadow Claw: Slice Followup<br />
|-<br />
| j.A[Y/X] Shadow Claw: Slice Followup<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| Non-Burst X+A Counter Attack<br />
|-<br />
| Non-Burst [X+A] Counter Attack: Charge<br />
|-<br />
| 5Y<br />
|-<br />
| 6Y<br />
|-<br />
| 4A Brave Bird<br />
|-<br />
| 6A Blaze Kick (Second hit)<br />
|-<br />
| 6[A] Blaze Kick (Second/Third hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| 4A Electro Ball<br />
|-<br />
| 6A Nuzzle<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| 8Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| 8Y<br />
|-<br />
| 8[Y]<br />
|-<br />
| 8A Future Sight: High<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| 6A Discharge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 4Y<br />
|-<br />
| 6Y<br />
|-<br />
| j.Y<br />
|-<br />
| j.YY<br />
|-<br />
| 2AY+B Bug Bite<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| 5YY<br />
|-<br />
| j.Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| 8Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| 5X<br />
|-<br />
| 5[X]<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| 6Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 5Y<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y<br />
|-<br />
| 4A Karate Chop<br />
|-<br />
| Enhanced 5A Cross Chop<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| 8A Flamethrower<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y (Spinning portion)<br />
|-<br />
| Followup X Waterfall<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| Shell Fortress Stance X<br />
|-<br />
| 5AX Dragon Pulse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| 5Y<br />
|-<br />
| 8Y<br />
|-<br />
| 5A Psycho Cut<br />
|-<br />
| 6A Hyper Beam<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| 5Y<br />
|-<br />
| 8Y<br />
|-<br />
| j.8Y<br />
|-<br />
| j.8[Y]<br />
|-<br />
| 4A Flame Burst<br />
|-<br />
| 4A Flame Burst (Fireball)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| j.Y (First hit)<br />
|-<br />
| j.6Y<br />
|-<br />
| 8Y<br />
|-<br />
| 8A Seismic Toss<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| 5Y<br />
|-<br />
| 8Y<br />
|-<br />
| 8YY<br />
|-<br />
| 8Y[Y]<br />
|-<br />
| 5AY Psywave: Slash<br />
|-<br />
| 5AA Psywave: Blast Level One<br />
|-<br />
| j.AA Flamethrower<br />
|}<br />
<br><br />
<br />
==Aerials==<br />
<br><br />
Moves that only hit opponents when they are in an aerial state.<br />
<br><br />
<br><br />
An Aerial state includes jumping and attacks that make the player airborne.<br />
<br><br />
<br><br />
===Field Phase Aerials===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| Flying Stance fA Flare Blitz: Boost<br />
|}<br />
<br><br />
<br />
===Duel Phase Aerials===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| 4X Rift<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| 4AYY Energy Ball: Diffuse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| 8A Leaf Storm<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| 8A Smack Down (Arrow)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| 8A Hydro Pump<br />
|-<br />
| 8[A] Hydro Pump<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| 8A Aurora Beam: Upwards<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| Flying Stance 8A Flare Blitz: Boost<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Magneton<br />
|}<br />
<br><br />
<br />
==Height Invincibility==<br />
<br><br />
Moves that have invulnerability to certain move heights at some point during their animations.<br />
<br><br />
<br><br />
===Field Phase Height Invincibility Moves===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|<br />
|-<br />
| sY<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| fY<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|<br />
|-<br />
| sY<br />
| Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| ]X[ Release X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| bA / b[A] Brave Bird<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| nA Heat Wave<br />
|Invincible against '''Lows''' on '''frame 23'''<br />
|-<br />
| fA / f[A] Blaze Kick<br />
|Invincible against '''Lows''' on '''frame 15'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|<br />
|-<br />
| ]Y[ Release Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| sY<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|-<br />
| fY<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| bY<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| bA Electro Ball<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| nA Thunderbolt<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| fA Nuzzle<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|<br />
|-<br />
| fAY/X Bone Rush: Downward Swing<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|<br />
|-<br />
| bY / b[Y]<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|<br />
|-<br />
| sY<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|-<br />
| fY<br />
|Invincible against '''Lows''' on '''frame 3'''<br />
|-<br />
| bY<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| fA / f[A] Discharge<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|<br />
|-<br />
| fY<br />
|Invincible against '''Lows''' on '''frame 25'''<br />
|-<br />
| bY<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 11'''<br />
|-<br />
| b[Y]<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 11'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|<br />
|-<br />
| sY<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| fA / f[A] Iron Head<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|<br />
|-<br />
| ]X[ Release X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| bA Thief<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|<br />
|-<br />
| bY<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| nA Bullet Seed: Preparation<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|<br />
|-<br />
| sY<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| fY<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| bY<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| X Homing Attack 1<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|<br />
|-<br />
| fY<br />
|Invincible against '''Lows''' on '''frame 3'''<br />
|-<br />
| fA Fury Attack<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|<br />
|-<br />
| bY<br />
|Invincible against '''Lows''' on '''frame 11'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|<br />
|-<br />
| bA Fire Blast<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|<br />
|-<br />
| sY<br />
|Invincible against '''Highs''' on '''frame 19'''<br />
|-<br />
| fY<br />
|Invincible against '''Lows''' on '''frame 17'''<br />
|-<br />
| bY<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| bX / b[X]<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| nA Aqua Jet<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|<br />
|-<br />
| fY<br />
|Invincible against '''Highs''' on '''frame 19'''<br />
|-<br />
| fA Rapid Spin<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| Shell Fortress Stance<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|<br />
|-<br />
| fA Hyper Beam<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|<br />
|-<br />
| fY / f[Y]<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|-<br />
| bY / b[Y]<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| ]X[ Release X<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| bA / b[A] Flame Burst<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|<br />
|-<br />
| bY<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| fA Knock Off<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| fA Knock Off<br />
|Invincible against '''Mid Lows''' on '''frame 9'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|<br />
|-<br />
| fY<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| bA Inferno<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| Flying Stance<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|<br />
|-<br />
| ]X[ Release X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| fA Dig<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|<br />
|-<br />
| ]A[ Recover<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|}<br />
<br><br />
<br />
===Duel Phase Height Invincibility Moves===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 6Y<br />
|Invincible against '''Highs''' on '''frame 5'''<br />
|-<br />
| 8Y / 8[Y]<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X / 8[X]<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|<br />
|-<br />
| 6YX<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| ]X[ Release X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 2XX<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| 6X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Mid Lows''' on '''frame 9'''<br />
|-<br />
| 4A / 4[A] Brave Bird<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| '''5A Heat Wave'''<br />
|Invincible against '''Lows''' on '''frame 23'''<br />
|-<br />
| '''6A / 6[A] Blaze Kick'''<br />
|Invincible against '''Lows''' on '''frame 15'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|<br />
|-<br />
| ]Y[ Release Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| 2Y<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 2A Iron Tail<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 5'''<br />
|-<br />
| 4A Electro Ball<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 5A Thunderbolt<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 6A Nuzzle<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 8X<br />
|Invincible against '''Mid Lows''' on '''frame 13'''<br />
|-<br />
| 6AY/X Bone Rush: Downward Swing<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 4Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y / 8[Y]<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 6X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| 5X<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 6A / 6[A] Discharge<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 8A Flying Press<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 5X<br />
|Invincible against '''Highs''' on '''frame 13'''<br />
|-<br />
| 6X<br />
|Invincible against '''Highs''' on '''frame 3'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' and '''Lows''' on '''frame 1'''<br />
|-<br />
| 6Y<br />
|Invincible against '''Highs''' on '''frame 5'''<br />
|-<br />
| 6YY<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 5X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 6X<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 17'''<br />
|-<br />
| SF 6X<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 5'''<br />
|-<br />
| 6A / 6[A] Iron Head<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| ]X[ Release X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 6X<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| 2A Venoshock<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 4A Thief<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 8A Foul Play<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 6Y<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 4X<br />
|Invincible against '''Highs''' on '''frame 5'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 8X<br />
|Invincible against '''Mid Lows''' on '''frame 15'''<br />
|-<br />
| 5A Bullet Seed: Preparation<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 8A Leaf Storm<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| Burst 8[Y]<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 5X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 6X<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| 6XX<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 1'''<br />
|-<br />
| 6XXX<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 1'''<br />
|-<br />
| 6A Fury Attack<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 8X<br />
|Invincible against '''Mid Lows''' on '''frame 17'''<br />
|-<br />
| 8A Heavy Slam<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 4A Fire Blast<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| 8A Flamethrower<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 4X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 9'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|-<br />
| 5A Aqua Jet<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 8A Drill Peck<br />
|Invincible against '''Lows''' on '''frame 11'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 6X<br />
|Invincible against '''Highs''' on '''frame 17'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 6A Rapid Spin<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| Shell Fortress Stance<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 6A Hyper Beam<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 6Y<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|-<br />
| 6[Y]<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| ]X[ Release X<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 5X<br />
|Invincible against '''Lows''' on ''frame 9'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 8X<br />
|Invincible against '''Mid Lows''' on '''frame 17'''<br />
|-<br />
| 4A / 4[A] Flame Burst<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 4Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 4Y<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 8A Aurora Beam: Upwards<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 2YY<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| 5X / 5[X]<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 6A Knock Off<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 6A Knock Off<br />
|Invincible against '''Mid Lows''' on '''frame 9'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 15'''<br />
|-<br />
| 8X<br />
|Invincible against '''Mid Lows''' on '''frame 17'''<br />
|-<br />
| 4A Inferno<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 8A Seismic Toss<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|-<br />
| Flying Stance<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| ]X[ Release X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 4X<br />
|Invincible against '''Lows''' on '''frame 15'''<br />
|-<br />
| 5X<br />
|Invincible against '''Lows''' on '''frame 19'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 6A Dig<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8A Dragon Rush<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| ]A[ Recover<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|}<br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Move_Heights&diff=144571
Pokken Tournament DX/Move Heights
2019-03-14T21:20:33Z
<p>Mitchel: /* Duel Phase Height Invincibility Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
==Introduction==<br />
<br><br />
Move heights are a consistent mechanic throughout many fighting games. In most, they largely influence how the opponent needs to block to avoid them, with certain actions or moves that may interact with certain heights. In Pokken, the block universally covers all heights of moves. However to compensate, the height interactions are far more granular than most other games, with a total of seven possible height categories moves can fall into. These are Lows, Mid-Lows, Mids, Mid-Highs, Special Mids Highs, and Aerial hitboxes. Furthermore, height interactions in Pokken are hard-coded. If a move is invulnerable to a specific height, it cannot be hit by a move of that type, regardless of any intersection of hitbox and hurtbox. <br />
<br><br />
<br><br />
<br />
==Lows==<br />
<br><br />
Moves that hit low to the ground.<br />
<br><br />
<br><br />
Jumping grants invincibility against Lows on frame 1.<br />
<br><br />
<br><br />
===Field Phase Lows===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| fY (Puddle)<br />
|-<br />
| fA Dark Void (Final hit)<br />
|-<br />
| f[A] Dark Void: Charge (Final hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| nA Thunderbolt<br />
|-<br />
| n[A] Thunderbolt: Charge<br />
|-<br />
| Burst j.A Thunder (Second hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| nY (Staples) <br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| j.X (Grounded Lightning)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| j.X (Shockwave)<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| bA Thief<br />
|-<br />
| j.A Gunk Shot: Sludge Pool<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| sY (Shrub)<br />
|-<br />
| bY<br />
|-<br />
| j.A Leech Seed: Growth<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Non-Burst fY<br />
|-<br />
| L+R Shadow Drop<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| Soaring Stance X (Shockwave)<br />
|-<br />
| n[A] Spirit Shackle: Charge (Trap)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| sY<br />
|-<br />
| bX<br />
|-<br />
| j.X<br />
|-<br />
| Slide X<br />
|-<br />
| fA Ice Beam<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| j.X (Shockwave)<br />
|-<br />
| j.A Incinerate (Puddle)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| sY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| j.A Earthquake<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| j.AX Earthquake<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Quagsire<br />
|-<br />
| Yveltal (Puddle)<br />
|}<br />
<br><br />
<br />
===Duel Phase Lows===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| 6A Dark Void (Final hit)<br />
|-<br />
| 6[A] Dark Void: Charge (Final hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| 5A Thunderbolt<br />
|-<br />
| 5[A] Thunderbolt: Charge<br />
|-<br />
| Burst j.A Thunder (Second hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| 2Y<br />
|-<br />
| 4Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| 8A Flying Press (Shockwave)<br />
|-<br />
| Enhanced 8A Flying Press (Shockwave)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| 2Y<br />
|-<br />
| 6YX<br />
|-<br />
| 2X<br />
|-<br />
| 5X<br />
|-<br />
| 6X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| 4A Thief<br />
|-<br />
| j.A Gunk Shot: Sludge Pool<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| j.A Leech Seed: Growth<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| 2Y<br />
|-<br />
| Burst 2Y<br />
|-<br />
| 2X<br />
|-<br />
| Burst 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| 5X<br />
|-<br />
| Soaring Stance X (Shockwave)<br />
|-<br />
| 5[A] Spirit Shackle: Charge (Trap)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| 2X<br />
|-<br />
| 8A Heavy Slam (Shockwave)<br />
|-<br />
| Enhanced 8A Heavy Slam (Shockwave)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| j.X<br />
|-<br />
| Reverse Slide X<br />
|-<br />
| 6A Ice Beam<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| 5X (Flames)<br />
|-<br />
| 5[X] (Flames)<br />
|-<br />
| j.X<br />
|-<br />
| j.A Incinerate (Puddle)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| 2Y<br />
|-<br />
| 2YY<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| 2Y<br />
|-<br />
| 2X<br />
|-<br />
| j.A Earthquake<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| 2Y<br />
|-<br />
| 2YY<br />
|-<br />
| 2X<br />
|-<br />
| j.AX Earthquake<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Quagsire<br />
|-<br />
| Yveltal (Puddle)<br />
|}<br />
<br><br />
<br />
==Mid Lows==<br />
<br><br />
Moves that hit a bit higher than Lows and are even able to hit opponents in the air.<br />
<br><br />
<br><br />
Jumping grants invincibility against Mid Lows on frame 5. The invincibility wears off at the apex of your jump or when you do an aerial action.<br />
<br><br />
<br><br />
===Field Phase Mid Lows===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| bX<br />
|-<br />
| b[X]<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| sY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| fY<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| L+R Volt Shock Fist<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| fY<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| bA Force Palm<br />
|-<br />
| b[A] Force Palm: Charge<br />
|-<br />
| nA Aura Sphere Level 3<br />
|-<br />
| Burst nA Aura Sphere Level 1<br />
|-<br />
| Burst nA Aura Sphere Level 2<br />
|-<br />
| Burst nA Aura Sphere Level 3<br />
|-<br />
| fA Bone Rush<br />
|-<br />
| L+R Aura Blast<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| f[Y]<br />
|-<br />
| nA Psyshock<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| L+R Thunderclap Press<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| nY (Firing the staples)<br />
|-<br />
| sY<br />
|-<br />
| sYY<br />
|-<br />
| s[Y]<br />
|-<br />
| nA Swords Dance: Followup<br />
|-<br />
| fA Metal Claw: Followup<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| nA Fury Cutter<br />
|-<br />
| Shield Form bA Sacred Sword<br />
|-<br />
| Shield Form bA Sacred Sword (Mist)<br />
|-<br />
| Shield Form fA Flash Cannon<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| n[Y]<br />
|-<br />
| fA Poison Jab<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| fA Leaf Blade<br />
|-<br />
| L+R Forest's Flash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Non-Burst X+A Counter Attack<br />
|-<br />
| Non-Burst [X+A] Counter Attack: Charge<br />
|-<br />
| Burst X+A Counter Attack<br />
|-<br />
| Non-Burst nY<br />
|-<br />
| ]A[ Sludge Bomb<br />
|-<br />
| bA Shadow Punch<br />
|-<br />
| b[A] Shadow Punch: Charge<br />
|-<br />
| Non-Burst n[A] Shadow Ball: Charge<br />
|-<br />
| Burst nA Shadow Ball<br />
|-<br />
| Burst n[A] Shadow Ball: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| ]A[ Feather Dance<br />
|-<br />
| j.A Sucker Punch<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| bX<br />
|-<br />
| bA Fire Blast (Fireball)<br />
|-<br />
| fA Fire Spin<br />
|-<br />
| L+R Psyfirecracker<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| bA Defog<br />
|-<br />
| nA Aqua Jet<br />
|-<br />
| Followup B Surf<br />
|-<br />
| Slide A Hydro Cannon<br />
|-<br />
| Reverse Slide A Hydro Cannon<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| fA Rapid Spin<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| fY<br />
|-<br />
| bAX Drain Punch<br />
|-<br />
| bAA Confusion<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| fY<br />
|-<br />
| f[Y]<br />
|-<br />
| b[A] Flame Burst: Charge (Fireball)<br />
|-<br />
| fA Smog<br />
|-<br />
| L+R Final Flicker<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| ]A[ Icy Wind<br />
|-<br />
| bA Mirror Coat<br />
|-<br />
| fA Hydro Pump<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| fY (Both hits)<br />
|-<br />
| bA Night Slash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| sY<br />
|-<br />
| sYY<br />
|-<br />
| fY<br />
|-<br />
| bA Inferno<br />
|-<br />
| nA Flamethrower<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| nA Dragon Claw<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| fY (First hit)<br />
|-<br />
| fA Zen Headbutt<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Litten<br />
|-<br />
| Diglett<br />
|-<br />
| Farfetch'd<br />
|-<br />
| Yveltal (Laser)<br />
|-<br />
| Mimikyu<br />
|}<br />
<br><br />
<br />
===Duel Phase Mid Lows===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| 5YY<br />
|-<br />
| 8[X]<br />
|-<br />
| 2X Rift<br />
|-<br />
| 5X Rift<br />
|-<br />
| 6X Rift<br />
|-<br />
| 8X Rift<br />
|-<br />
| Bad Dreams Rising 5A Dark Pulse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| 6YY<br />
|-<br />
| 5X<br />
|-<br />
| 6XX<br />
|-<br />
| 6XXX<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 5X<br />
|-<br />
| L+R Volt Shock Fist<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 6Y<br />
|-<br />
| 6YY<br />
|-<br />
| 6X<br />
|-<br />
| 6[X]<br />
|-<br />
| 4A Force Palm<br />
|-<br />
| 4[A] Force Palm: Charge<br />
|-<br />
| 5A Aura Sphere Level 3<br />
|-<br />
| Burst 5A Aura Sphere Level 1<br />
|-<br />
| Burst 5A Aura Sphere Level 2<br />
|-<br />
| Burst 5A Aura Sphere Level 3<br />
|-<br />
| 6A Bone Rush<br />
|-<br />
| L+R Aura Blast<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 5Y<br />
|-<br />
| 6Y<br />
|-<br />
| 5X<br />
|-<br />
| 2A Future Sight: Low<br />
|-<br />
| 5A Psyshock<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 6X<br />
|-<br />
| 6XX<br />
|-<br />
| 2A Wild Charge<br />
|-<br />
| L+R Thunderclap Press<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 6YY<br />
|-<br />
| 1/2/3A Bullet Punch<br />
|-<br />
| 2AX X-Scissor<br />
|-<br />
| 5A Swords Dance: Followup<br />
|-<br />
| 6A Metal Claw: Followup<br />
|-<br />
| Hover Dash Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| 5Y<br />
|-<br />
| 6Y<br />
|-<br />
| 6YY<br />
|-<br />
| Enhanced 2X (Projectile)<br />
|-<br />
| 5A Fury Cutter<br />
|-<br />
| Shield Form 5Y<br />
|-<br />
| Shield Form 4A Sacred Sword<br />
|-<br />
| Shield Form 4A Sacred Sword (Mist)<br />
|-<br />
| Shield Form 6A Flash Cannon<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| 4Y<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 4X<br />
|-<br />
| 5X<br />
|-<br />
| 6X<br />
|-<br />
| 6A Poison Jab<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5Y[Y]<br />
|-<br />
| 6Y<br />
|-<br />
| 6A Leaf Blade<br />
|-<br />
| L+R Forest's Flash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Non-Burst X+A Counter Attack<br />
|-<br />
| Non-Burst [X+A] Counter Attack: Charge<br />
|-<br />
| Burst X+A Counter Attack<br />
|-<br />
| Non-Burst 5Y<br />
|-<br />
| Burst 5Y<br />
|-<br />
| Non-Burst 5YY<br />
|-<br />
| Burst 5YY<br />
|-<br />
| 2XX<br />
|-<br />
| Non-Burst 5X<br />
|-<br />
| Non-Burst 5[X]<br />
|-<br />
| Burst 5X<br />
|-<br />
| Burst 5[X]<br />
|-<br />
| ]A[ Sludge Bomb<br />
|-<br />
| 4A Shadow Punch<br />
|-<br />
| 4[A] Shadow Punch: Charge<br />
|-<br />
| Non-Burst 5[A] Shadow Ball: Charge<br />
|-<br />
| Burst 5A Shadow Ball<br />
|-<br />
| Burst 5[A] Shadow Ball: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 2YY<br />
|-<br />
| 4Y<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 4X<br />
|-<br />
| 4[X]<br />
|-<br />
| 2XX<br />
|-<br />
| ]A[ Feather Dance<br />
|-<br />
| j.A Sucker Punch<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 4X<br />
|-<br />
| 5X<br />
|-<br />
| 5XX<br />
|-<br />
| 2A Light Screen<br />
|-<br />
| 4A Fire Blast (Fireball)<br />
|-<br />
| Enhanced 5A Psybeam (First hit)<br />
|-<br />
| 6A Fire Spin<br />
|-<br />
| L+R Psyfirecracker<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5X<br />
|-<br />
| 4A Defog<br />
|-<br />
| 5A Aqua Jet<br />
|-<br />
| Followup B Surf<br />
|-<br />
| Slide A Hydro Cannon<br />
|-<br />
| Reverse Slide A Hydro Cannon<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| 4Y<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 6Y<br />
|-<br />
| fA Rapid Spin<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| 8X<br />
|-<br />
| 4AX Drain Punch<br />
|-<br />
| 4AA Confusion<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 4Y<br />
|-<br />
| 4YY<br />
|-<br />
| 6Y<br />
|-<br />
| 6[Y]<br />
|-<br />
| 6X<br />
|-<br />
| 6XX<br />
|-<br />
| 4[A] Flame Burst: Charge (Fireball)<br />
|-<br />
| 6A Smog<br />
|-<br />
| 8A Overheat<br />
|-<br />
| L+R Final Flicker<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 4Y (First hit)<br />
|-<br />
| 5Y<br />
|-<br />
| ]A[ Icy Wind<br />
|-<br />
| 4A Mirror Coat<br />
|-<br />
| 6A Hydro Pump<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| 4Y<br />
|-<br />
| 4YYYY<br />
|-<br />
| 5Y<br />
|-<br />
| 5YYYY<br />
|-<br />
| 5X (First hit)<br />
|-<br />
| 5[X] (First hit)<br />
|-<br />
| 6X<br />
|-<br />
| 6[X]<br />
|-<br />
| 2A Taunt<br />
|-<br />
| 4A Night Slash<br />
|-<br />
| 8AA Ice Punch<br />
|-<br />
| 8A[A] Ice Punch: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 6Y<br />
|-<br />
| 5X (First hit)<br />
|-<br />
| 5[X] (First hit)<br />
|-<br />
| 4A Inferno<br />
|-<br />
| 5A Flamethrower<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 4Y<br />
|-<br />
| 5Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 5A Dragon Claw<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| Burst 5Y<br />
|-<br />
| 4X<br />
|-<br />
| 5X<br />
|-<br />
| 6X<br />
|-<br />
| Non-Burst 8X<br />
|-<br />
| 6A Zen Headbutt<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Litten<br />
|-<br />
| Diglett<br />
|-<br />
| Farfetch'd<br />
|-<br />
| Yveltal (Laser)<br />
|-<br />
| Mimikyu<br />
|}<br />
<br><br />
<br />
==Mids==<br />
<br><br />
Moves that are not affected by height properties.<br />
<br><br />
<br><br />
The only way to avoid these moves is to be outside of their hitbox.<br />
<br><br />
<br><br />
===Field Phase Mids===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| fY<br />
|-<br />
| fY (Hands)<br />
|-<br />
| j.Y (Trap)<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| bA Nasty Plot<br />
|-<br />
| fA Dark Void (First hit)<br />
|-<br />
| f[A] Dark Void: Charge (First hit)<br />
|-<br />
| L+R Infinite Eclipse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| Burst X+A Counter Attack<br />
|-<br />
| Burst [X+A] Counter Attack: Charge<br />
|-<br />
| j.Y<br />
|-<br />
| j.YY<br />
|-<br />
| j.sY<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| n[A] Heat Wave<br />
|-<br />
| L+R Gatling Flame Kicks<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| ]Y[<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y]<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| j.A Thunder (Both hits)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| j.Y<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| Burst bAA Force Palm: Followup<br />
|-<br />
| fAA Bone Rush: Upward Swing<br />
|-<br />
| fAY/X Bone Rush: Downward Swing<br />
|-<br />
| j.A Aura Sphere Midair<br />
|-<br />
| j.[A] Aura Sphere Midair: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| j.Y<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| ]A[ Moonblast (Both hits)<br />
|-<br />
| bAY Energy Ball (Disperse)<br />
|-<br />
| bAX Psychic<br />
|-<br />
| bAA Dazzling Gleam<br />
|-<br />
| fA Stored Power<br />
|-<br />
| j.A Magical Leaf<br />
|-<br />
| L+R Fairy Tempest<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| Enhanced nAA Quick Attack<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y]<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| fY (Both hits)<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| Shield Form X Homing Attack 1<br />
|-<br />
| Shield Form XX Homing Attack 2<br />
|-<br />
| bA King's Shield<br />
|-<br />
| Shield Form nA Shadow Sneak<br />
|-<br />
| Shield Form n[A] Shadow Sneak: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| fY<br />
|-<br />
| f[Y]<br />
|-<br />
| f[Y]: Bomb (Explosion)<br />
|-<br />
| bY (Explosion)<br />
|-<br />
| b[Y] (Explosion)<br />
|-<br />
| ]X[<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| j.A Gunk Shot: Self-Destruct<br />
|-<br />
| j.A Gunk Shot: Rock<br />
|-<br />
| j.A Gunk Shot: Sludge<br />
|-<br />
| j.A Gunk Shot: Bomb<br />
|-<br />
| j.A Gunk Shot: Bomb (Explosion)<br />
|-<br />
| j.A Gunk Shot: Tornado<br />
|-<br />
| j.A Gunk Shot: Boulder<br />
|-<br />
| L+R Alter Ego Army<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| sY (Explosion)<br />
|-<br />
| fY<br />
|-<br />
| bY (Final hit)<br />
|-<br />
| j.Y<br />
|-<br />
| j.Y (Leaves)<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| bA Detect<br />
|-<br />
| nAA Leech Seed<br />
|-<br />
| nAA Leech Seed: Growth<br />
|-<br />
| Burst fAA Dragon Breath<br />
|-<br />
| j.A Leech Seed<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Burst [X+A] Counter Attack: Charge<br />
|-<br />
| Burst fY<br />
|-<br />
| bY<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| Soaring Stance Y<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| bA Frenzy Plant<br />
|-<br />
| fAY/X Fury Attack: Leaf Blade<br />
|-<br />
| Burst fAY/X Fury Attack: Leaf Blade Followup<br />
|-<br />
| L+R Shining Feather<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| ]A[ Scary Face<br />
|-<br />
| L+R Dynamic Fury<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| j.X (Flames)<br />
|-<br />
| j.[X] (Flames)<br />
|-<br />
| bA Fire Blast (Blast)<br />
|-<br />
| f[A] Fire Spin<br />
|-<br />
| j.A Flame Charge (Fireworks)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| j.Y (Pillar)<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| Followup Y Cut<br />
|-<br />
| Followup A Rock Smash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| j.Y<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| bA Water Spout<br />
|-<br />
| Burst nAAA Water Gun: Followup<br />
|-<br />
| j.A Bubble<br />
|-<br />
| L+R Destructive Cannon<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| nAA Psycho Cut: Followup<br />
|-<br />
| j.A Focus Blast<br />
|-<br />
| j.[A] Focus Blast: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y]<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| j.A Blizzard<br />
|-<br />
| L+R True Sheer Cold<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| j.Y<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| nA Fury Swipes<br />
|-<br />
| nAA Fury Swipes<br />
|-<br />
| nAAA Fury Swipes<br />
|-<br />
| fA Knock Off (Second hit)<br />
|-<br />
| j.A Icicle Crash<br />
|-<br />
| j.AB Icicle Crash: Jump<br />
|-<br />
| j.AR Icicle Crash: Nosedive<br />
|-<br />
| L+R Sonic Slash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| nY (Explosion)<br />
|-<br />
| n[Y] (Explosion)<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y]<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| Burst nA Flamethrower (Flame pillar)<br />
|-<br />
| j.A Flare Blitz: Fall (Dome of fire)<br />
|-<br />
| Flying Stance X Dragon Claw<br />
|-<br />
| L+R Searing Blaze<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| fY<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y]<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| bA Stone Edge<br />
|-<br />
| b[A] Stone Edge: Charge<br />
|-<br />
| fA Dig<br />
|-<br />
| L+R Outrage Smasher<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| nY (Miracle Eye)<br />
|-<br />
| sY (Miracle Eye)<br />
|-<br />
| fY (Second/Third hit)<br />
|-<br />
| bY<br />
|-<br />
| bY (Miracle Eye)<br />
|-<br />
| Burst j.X (Pillar)<br />
|-<br />
| Burst j.[X] (Pillar)<br />
|-<br />
| X Homing Attack 1<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| nAYY Psywave: Slash<br />
|-<br />
| nAX Psywave: Vortex<br />
|-<br />
| nAA Psywave: Blast Level Three<br />
|-<br />
| j.AY Thunder<br />
|-<br />
| L+R Dark Nova<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Fennekin<br />
|-<br />
| Snivy<br />
|-<br />
| Lapras<br />
|-<br />
| Frogadier<br />
|-<br />
| Croagunk<br />
|-<br />
| Magikarp<br />
|-<br />
| Mismagius<br />
|-<br />
| Ninetales<br />
|-<br />
| Rotom<br />
|-<br />
| Electrode<br />
|-<br />
| Dragonite<br />
|-<br />
| Victini<br />
|-<br />
| Umbreon<br />
|-<br />
| Reshiram<br />
|-<br />
| Latios<br />
|-<br />
| Mega Rayquaza<br />
|-<br />
| Celebi<br />
|}<br />
<br><br />
<br />
===Duel Phase Mids===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| 4YYY<br />
|-<br />
| 5Y<br />
|-<br />
| 6Y<br />
|-<br />
| 8[Y]<br />
|-<br />
| j.Y (Trap)<br />
|-<br />
| j.X Rift<br />
|-<br />
| 4A Nasty Plot<br />
|-<br />
| 6A Dark Void (First hit)<br />
|-<br />
| 6[A] Dark Void: Charge (First hit)<br />
|-<br />
| L+R Infinite Eclipse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| Burst X+A Counter Attack<br />
|-<br />
| Burst [X+A] Counter Attack: Charge<br />
|-<br />
| Burst 5Y (Second hit)<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 6X<br />
|-<br />
| 8A Sky Uppercut<br />
|-<br />
| 8[A] Sky Uppercut<br />
|-<br />
| 5[A] Heat Wave<br />
|-<br />
| L+R Gatling Flame Kicks<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| ]Y[<br />
|-<br />
| 5YX<br />
|-<br />
| 6Y<br />
|-<br />
| 2A Iron Tail<br />
|-<br />
| j.A Thunder (Both hits)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| 5X<br />
|-<br />
| Burst 5XX<br />
|-<br />
| Burst 4AA Force Palm: Followup<br />
|-<br />
| 6AA Bone Rush: Upward Swing<br />
|-<br />
| 6AY/X Bone Rush: Downward Swing<br />
|-<br />
| j.A Aura Sphere Midair<br />
|-<br />
| j.[A] Aura Sphere Midair: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| j.Y<br />
|-<br />
| 4X<br />
|-<br />
| 6X<br />
|-<br />
| ]A[ Moonblast (Both hits)<br />
|-<br />
| 4AY Energy Ball (Disperse)<br />
|-<br />
| 4AX Psychic<br />
|-<br />
| 4AA Dazzling Gleam<br />
|-<br />
| 6A Stored Power<br />
|-<br />
| j.A Magical Leaf<br />
|-<br />
| L+R Fairy Tempest<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| 5X<br />
|-<br />
| Enhanced nAA Quick Attack<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| 8Y<br />
|-<br />
| 6XX<br />
|-<br />
| 2AA Bullet Punch: Followup<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| 2YX<br />
|-<br />
| 4Y<br />
|-<br />
| j.YY<br />
|-<br />
| 4X<br />
|-<br />
| Enhanced 4X (Projectile)<br />
|-<br />
| 6XX<br />
|-<br />
| 8X<br />
|-<br />
| Shield Form 5X<br />
|-<br />
| 4A King's Shield<br />
|-<br />
| Shield Form 5A Shadow Sneak <br />
|-<br />
| Shield Form 5[A] Shadow Sneak<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| 4YY<br />
|-<br />
| 4YX<br />
|-<br />
| 6Y: Bomb (Explosion)<br />
|-<br />
| ]X[<br />
|-<br />
| j.8X: Bomb (Explosion)<br />
|-<br />
| 2A Venoshock (One Debuff)<br />
|-<br />
| 2A Venoshock (Two Debuffs)<br />
|-<br />
| 8A Foul Play<br />
|-<br />
| j.A Gunk Shot: Self-Destruct<br />
|-<br />
| j.A Gunk Shot: Rock<br />
|-<br />
| j.A Gunk Shot: Sludge<br />
|-<br />
| j.A Gunk Shot: Bomb<br />
|-<br />
| j.A Gunk Shot: Bomb (Explosion)<br />
|-<br />
| j.A Gunk Shot: Tornado<br />
|-<br />
| j.A Gunk Shot: Boulder<br />
|-<br />
| L+R Alter Ego Army<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 6YY<br />
|-<br />
| 4X<br />
|-<br />
| bY (Final hit)<br />
|-<br />
| 4A Detect<br />
|-<br />
| 5AA Leech Seed<br />
|-<br />
| 5AA Leech Seed: Growth<br />
|-<br />
| Burst 6AA Dragon Breath<br />
|-<br />
| j.A Leech Seed<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Burst [X+A] Counter Attack: Charge<br />
|-<br />
| 6YX<br />
|-<br />
| 8Y<br />
|-<br />
| Burst 8[Y]<br />
|-<br />
| Burst 8X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| 8Y (First hit)<br />
|-<br />
| 5XX<br />
|-<br />
| 8X<br />
|-<br />
| 4A Frenzy Plant<br />
|-<br />
| 6AY/X Fury Attack: Leaf Blade<br />
|-<br />
| Burst 6AY/X Fury Attack: Leaf Blade Followup<br />
|-<br />
| 8A Smack Down (Magnemite)<br />
|-<br />
| L+R Shining Feather<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| 2Y<br />
|-<br />
| 5YY<br />
|-<br />
| 6YY<br />
|-<br />
| 6YYY<br />
|-<br />
| 2XX<br />
|-<br />
| 2XRX<br />
|-<br />
| 4X<br />
|-<br />
| 4XX<br />
|-<br />
| 5XX<br />
|-<br />
| 5X[X]<br />
|-<br />
| j.X<br />
|-<br />
| ]A[ Scary Face<br />
|-<br />
| L+R Dynamic Fury<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| 4Y<br />
|-<br />
| 4[Y]<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y<br />
|-<br />
| j.X (Flames)<br />
|-<br />
| j.[X] (Flames)<br />
|-<br />
| 4A Fire Blast: Blast<br />
|-<br />
| 6[A] Fire Spin<br />
|-<br />
| Enhanced j.A Flame Charge (Fireworks)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| 6Y<br />
|-<br />
| 6YY<br />
|-<br />
| j.Y (Projectiles)<br />
|-<br />
| 4X<br />
|-<br />
| 8A Drill Peck<br />
|-<br />
| Followup Y Cut<br />
|-<br />
| Followup A Rock Smash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 5YY<br />
|-<br />
| 8Y (Second hit)<br />
|-<br />
| j.Y<br />
|-<br />
| 6X<br />
|-<br />
| 4A Water Spout<br />
|-<br />
| Burst 5AAA Water Gun: Followup<br />
|-<br />
| j.A Bubble<br />
|-<br />
| L+R Destructive Cannon<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| 5YY<br />
|-<br />
| 6YY<br />
|-<br />
| 6YX<br />
|-<br />
| 2XX<br />
|-<br />
| 5X<br />
|-<br />
| 6X<br />
|-<br />
| 2AA Ice Punch<br />
|-<br />
| 5AA Psycho Cut: Followup<br />
|-<br />
| 8A Psystrike<br />
|-<br />
| j.A Focus Blast<br />
|-<br />
| j.[A] Focus Blast: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| 5YY<br />
|-<br />
| 5X (First hit)<br />
|-<br />
| 5[X] (First hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| 4Y<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 6Y<br />
|-<br />
| 6YY<br />
|-<br />
| 8Y<br />
|-<br />
| 5X<br />
|-<br />
| j.A Blizzard<br />
|-<br />
| L+R True Sheer Cold<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 4YY<br />
|-<br />
| 4YYY<br />
|-<br />
| 5YY<br />
|-<br />
| 5YYY<br />
|-<br />
| 5X (Second hit)<br />
|-<br />
| 5A Fury Swipes<br />
|-<br />
| 5AA Fury Swipes<br />
|-<br />
| 5AAA Fury Swipes<br />
|-<br />
| 6A Knock Off (Second hit)<br />
|-<br />
| 8A Ice Punch<br />
|-<br />
| j.A Icicle Crash<br />
|-<br />
| j.AB Icicle Crash: Jump<br />
|-<br />
| j.AR Icicle Crash: Nosedive<br />
|-<br />
| L+R Sonic Slash<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| nY (Disperse)<br />
|-<br />
| 5X (Second hit)<br />
|-<br />
| 5[X] (Second hit onwards)<br />
|-<br />
| 6X<br />
|-<br />
| 6XX<br />
|-<br />
| Burst 5A Flamethrower (Flame pillar)<br />
|-<br />
| j.A Flare Blitz: Fall (Dome of fire)<br />
|-<br />
| Flying Stance X Dragon Claw<br />
|-<br />
| L+R Searing Blaze<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| 6Y<br />
|-<br />
| 6YY<br />
|-<br />
| 8X<br />
|-<br />
| Running Stance X<br />
|-<br />
| 4A Stone Edge<br />
|-<br />
| 4[A] Stone Edge: Charge<br />
|-<br />
| 6A Dig<br />
|-<br />
| L+R Outrage Smasher<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| 5YY<br />
|-<br />
| 6Y<br />
|-<br />
| 6Y (Pillar)<br />
|-<br />
| 6Y (Miracle Eye)<br />
|-<br />
| 5XX<br />
|-<br />
| Burst 8X<br />
|-<br />
| Burst j.X (Pillar)<br />
|-<br />
| Burst j.[X] (Pillar)<br />
|-<br />
| 5AYY Psywave: Slash<br />
|-<br />
| 5AX Psywave: Vortex<br />
|-<br />
| 5AA Psywave: Blast Level Three<br />
|-<br />
| 8A Psystrike<br />
|-<br />
| j.AY Thunder<br />
|-<br />
| L+R Dark Nova<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Fennekin<br />
|-<br />
| Snivy<br />
|-<br />
| Lapras<br />
|-<br />
| Frogadier<br />
|-<br />
| Croagunk<br />
|-<br />
| Magikarp<br />
|-<br />
| Mismagius<br />
|-<br />
| Ninetales<br />
|-<br />
| Rotom<br />
|-<br />
| Electrode<br />
|-<br />
| Dragonite<br />
|-<br />
| Victini<br />
|-<br />
| Umbreon<br />
|-<br />
| Reshiram<br />
|-<br />
| Latios<br />
|-<br />
| Mega Rayquaza<br />
|-<br />
| Celebi<br />
|}<br />
<br><br />
<br />
==Mid Highs==<br />
<br><br />
Moves that hit high, but can still hit crouching opponents.<br />
<br><br />
<br><br />
These moves can be anti-aired. The universal anti-air option every character has is 8Y.<br />
<br><br />
<br><br />
===Field Phase Mid Highs===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| bY<br />
|-<br />
| bY (Activation)<br />
|-<br />
| j.X<br />
|-<br />
| j.A Shadow Claw<br />
|-<br />
| j.AA Shadow Claw: Kick Followup<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| bY<br />
|-<br />
| j.YX<br />
|-<br />
| ]X[ (Both hits)<br />
|-<br />
| j.X<br />
|-<br />
| j.[X]<br />
|-<br />
| bA Brave Bird<br />
|-<br />
| fA Blaze Kick (First hit)<br />
|-<br />
| f[A] Blaze Kick (First hit)<br />
|-<br />
| fAX Flare Blitz<br />
|-<br />
| fA[X] Flare Blitz<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| j.X+A Counter Attack<br />
|-<br />
| j.X<br />
|-<br />
| bAY Energy Ball<br />
|-<br />
| bAYY Energy Ball: Diffuse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| fY<br />
|-<br />
| j.X<br />
|-<br />
| XXX Homing Attack 3<br />
|-<br />
| j.A Spark<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| fY<br />
|-<br />
| b[Y]<br />
|-<br />
| j.X (Both hits)<br />
|-<br />
| bA U-Turn<br />
|-<br />
| fA Metal Claw<br />
|-<br />
| j.A Aerial Ace (Both hits)<br />
|-<br />
| j.A Aerial Ace: Followup<br />
|-<br />
| L+R Iron Meteor Dive<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| bY<br />
|-<br />
| j.Y<br />
|-<br />
| j.X (First hit)<br />
|-<br />
| Shield Form sY<br />
|-<br />
| Shield Form s[Y]<br />
|-<br />
| Shield Form bY<br />
|-<br />
| j.A Gyro Ball<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| j.Y<br />
|-<br />
| j.X (First hit)<br />
|-<br />
| j.sX<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Burst sY<br />
|-<br />
| j.Y<br />
|-<br />
| j.[Y]<br />
|-<br />
| j.X<br />
|-<br />
| j.A Astonish (Divekick)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| fY<br />
|-<br />
| j.X<br />
|-<br />
| nA Spirit Shackle<br />
|-<br />
| n[A] Spirit Shackle: Charge<br />
|-<br />
| fA Fury Attack<br />
|-<br />
| fAA Fury Attack: Razor Leaf<br />
|-<br />
| Soaring Stance A Acrobatics<br />
|-<br />
| Soaring Stance [A] Acrobatics: Forward Throw<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| j.X<br />
|-<br />
| j.A Wake-Up Slap<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| j.X (First hit)<br />
|-<br />
| j.[X] (First hit)<br />
|-<br />
| j.A Flame Charge (First hit)<br />
|-<br />
| Enhanced j.A Flame Charge (First hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| XX Homing Attack 2<br />
|-<br />
| j.A Steel Wing<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| j.X (First hit)<br />
|-<br />
| j.A Incinerate<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| X+A > Y Counter Attack: Followup<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| j.X (Both hits)<br />
|-<br />
| fA Knock Off (First hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| j.X<br />
|-<br />
| j.[X]<br />
|-<br />
| j.A Flare Blitz: Fall (Spinning portion)<br />
|-<br />
| j.fA Flare Blitz: Direct<br />
|-<br />
| Flying Stance Y Air Slash<br />
|-<br />
| Flying Stance A Flare Blitz: Direct<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| ]X[<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| j.Y<br />
|-<br />
| j.X<br />
|-<br />
| j.[X]<br />
|-<br />
| nAA Psywave: Blast Level Two<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Cubone<br />
|}<br />
<br><br />
<br />
===Duel Phase Mid Highs===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| j.Y<br />
|-<br />
| j.X<br />
|-<br />
| 8A Nightmare<br />
|-<br />
| j.A Shadow Claw<br />
|-<br />
| j.AA Shadow Claw: Kick Followup<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| 6YX<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y<br />
|-<br />
| ]X[ (Both hits)<br />
|-<br />
| 2XX<br />
|-<br />
| 8X<br />
|-<br />
| j.X<br />
|-<br />
| j.[X]<br />
|-<br />
| 4A Brave Bird<br />
|-<br />
| 6A Blaze Kick (First hit)<br />
|-<br />
| 6[A] Blaze Kick (First hit)<br />
|-<br />
| 6AX Flare Blitz<br />
|-<br />
| 6A[X] Flare Blitz<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y<br />
|-<br />
| 8X (Both hits)<br />
|-<br />
| j.X<br />
|-<br />
| 8A Volt Tackle<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| j.Y<br />
|-<br />
| 8X<br />
|-<br />
| j.X<br />
|-<br />
| 8A Extreme Speed<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| j.X+A Counter Attack<br />
|-<br />
| 8X<br />
|-<br />
| j.X<br />
|-<br />
| 4AY Energy Ball<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| 6Y<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y<br />
|-<br />
| 2XX<br />
|-<br />
| 8X<br />
|-<br />
| 8XX<br />
|-<br />
| j.X<br />
|-<br />
| 8A Flying Press (First hit)<br />
|-<br />
| j.A Spark<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| 8X<br />
|-<br />
| j.X (Both hits)<br />
|-<br />
| 4A U-Turn<br />
|-<br />
| 6A Metal Claw<br />
|-<br />
| j.A Aerial Ace (Both hits)<br />
|-<br />
| j.A Aerial Ace: Followup<br />
|-<br />
| L+R Iron Meteor Dive<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 8Y<br />
|-<br />
| j.YX<br />
|-<br />
| j.X (First hit)<br />
|-<br />
| Shield Form 4Y<br />
|-<br />
| Shield Form 6X<br />
|-<br />
| j.A Gyro Ball<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| j.Y<br />
|-<br />
| j.#Y<br />
|-<br />
| j.#Y Crash (All hits)<br />
|-<br />
| 8X<br />
|-<br />
| j.X<br />
|-<br />
| j.8X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| j.Y<br />
|-<br />
| Non-Burst 8X<br />
|-<br />
| j.X<br />
|-<br />
| j.A Astonish (Divekick)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| fY<br />
|-<br />
| 8Y (Second hit)<br />
|-<br />
| j.Y<br />
|-<br />
| Soaring Stance Y<br />
|-<br />
| Soaring Stance YY<br />
|-<br />
| 6X<br />
|-<br />
| 6XX<br />
|-<br />
| 6XXX<br />
|-<br />
| j.X<br />
|-<br />
| Soaring Stance X<br />
|-<br />
| 5A Spirit Shackle<br />
|-<br />
| 5[A] Spirit Shackle: Charge<br />
|-<br />
| 6A Fury Attack<br />
|-<br />
| 6AA Fury Attack: Razor Leaf<br />
|-<br />
| Soaring Stance A Acrobatics<br />
|-<br />
| Soaring Stance [A] Acrobatics: Forward Throw<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| 4XY<br />
|-<br />
| 8X<br />
|-<br />
| j.X<br />
|-<br />
| j.A Wake-Up Slap<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| 8X<br />
|-<br />
| j.X (First hit)<br />
|-<br />
| j.[X] (First hit)<br />
|-<br />
| j.A Flame Charge (First hit)<br />
|-<br />
| Enhanced j.A Flame Charge (First hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| 8X<br />
|-<br />
| j.A Steel Wing<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| 8Y (First hit)<br />
|-<br />
| 8X<br />
|-<br />
| 8XX<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| j.Y<br />
|-<br />
| j.X<br />
|-<br />
| 2A Fire Punch<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| j.Y<br />
|-<br />
| 8X<br />
|-<br />
| j.X (First hit)<br />
|-<br />
| j.8X<br />
|-<br />
| j.8[X]<br />
|-<br />
| j.A Incinerate<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| X+A > Y Counter Attack: Followup<br />
|-<br />
| j.Y<br />
|-<br />
| 8X<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| 8Y (Both hits)<br />
|-<br />
| j.Y<br />
|-<br />
| 8X<br />
|-<br />
| j.X<br />
|-<br />
| 6A Knock Off (First hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| j.Y (Second hit)<br />
|-<br />
| j.6YY<br />
|-<br />
| 8X<br />
|-<br />
| j.X<br />
|-<br />
| j.[X]<br />
|-<br />
| j.A Flare Blitz: Fall (Spinning portion)<br />
|-<br />
| j.8A Flare Blitz: Direct<br />
|-<br />
| Flying Stance Y Air Slash<br />
|-<br />
| Flying Stance A Flare Blitz: Direct<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| ]X[<br />
|-<br />
| 4X<br />
|-<br />
| 5X<br />
|-<br />
| j.X<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| j.Y<br />
|-<br />
| j.X<br />
|-<br />
| j.[X]<br />
|-<br />
| 5AA Psywave: Blast Level Two<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Cubone<br />
|}<br />
<br><br />
<br />
==Special Mids==<br />
<br><br />
Moves that hit mid, but narrowly. <br />
<br><br />
<br><br />
Can be evaded with either Mid-High or Mid-Low invulnerability, i.e. can be both anti-aired as well as jumped over starting on frame 5.<br />
<br><br />
<br><br />
===Field Phase Special Mids===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| nY<br />
|-<br />
| nA Dark Pulse<br />
|-<br />
| n[A] Dark Pulse: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| nY<br />
|-<br />
| j.A High Jump Kick<br />
|-<br />
| j.[A] High Jump Kick<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| nY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| bY<br />
|-<br />
| nA Aura Sphere Level 1<br />
|-<br />
| nA Aura Sphere Level 2<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| nY<br />
|-<br />
| fY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| sYY<br />
|-<br />
| Un-Enhanced nAA Quick Attack<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| Shield Form nY<br />
|-<br />
| Shield Form fY<br />
|-<br />
| fA Iron Head<br />
|-<br />
| f[A] Iron Head: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| nA Poison Sting<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| nY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Non-Burst sY<br />
|-<br />
| Non-Burst nA Shadow Ball<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| ]Y[<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| fY<br />
|-<br />
| nA Psybeam<br />
|-<br />
| n[A] Psybeam: Setup<br />
|-<br />
| Enhanced nA Psybeam (Second hit)<br />
|-<br />
| Enhanced n[A] Psybeam: Setup (Both hits)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| nY<br />
|-<br />
| fY<br />
|-<br />
| Slide Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| Shell Fortress Stance Y<br />
|-<br />
| nA Water Gun<br />
|-<br />
| nAY Dark Pulse<br />
|-<br />
| nAA Aura Sphere<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| nY<br />
|-<br />
| n[Y]<br />
|-<br />
| sY<br />
|-<br />
| nA Will-O-Wisp<br />
|-<br />
| n[A] Will-O-Wisp: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| sYY<br />
|-<br />
| nA Aurora Beam<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| nY<br />
|-<br />
| nAY Fake Out<br />
|-<br />
| nA[Y] Fake Out: Charge<br />
|-<br />
| <br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| nY (First hit)<br />
|-<br />
| n[Y] (First hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|-<br />
| s[Y]<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| nY<br />
|-<br />
| sY<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Emolga<br />
|}<br />
<br><br />
<br />
===Duel Phase Special Mids===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 4YY<br />
|-<br />
| 6X<br />
|-<br />
| 8X<br />
|-<br />
| n[A] Dark Pulse: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| j.A High Jump Kick<br />
|-<br />
| j.[A] High Jump Kick<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| 5A Aura Sphere Level 1<br />
|-<br />
| 5A Aura Sphere Level 2<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| Un-Enhanced 5AA Quick Attack<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| 5X<br />
|-<br />
| 6X<br />
|-<br />
| Shield Form 6Y<br />
|-<br />
| 6A Iron Head<br />
|-<br />
| 6[A] Iron Head: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| 6Y: Rock<br />
|-<br />
| 6Y: Bomb<br />
|-<br />
| 2A Venoshock<br />
|-<br />
| 5A Poison Sting<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| Non-Burst 5A Shadow Ball<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| ]Y[<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| 6Y<br />
|-<br />
| 5A Psybeam<br />
|-<br />
| 5[A] Psybeam: Setup<br />
|-<br />
| Enhanced 5A Psybeam (Second hit)<br />
|-<br />
| Enhanced 5[A] Psybeam: Setup (Both hits)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| Reverse Slide Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| Shell Fortress Stance Y<br />
|-<br />
| 5A Water Gun<br />
|-<br />
| 5AY Dark Pulse<br />
|-<br />
| 5AA Aura Sphere<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| 6Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| 4X<br />
|-<br />
| 4[X]<br />
|-<br />
| 5A Will-O-Wisp<br />
|-<br />
| 5[A] Will-O-Wisp: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| 5A Aurora Beam<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| 5AY Fake Out<br />
|-<br />
| 5A[Y] Fake Out: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| 8A Dragon Rush<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Emolga<br />
|}<br />
<br><br />
<br />
==Highs==<br />
<br><br />
Moves that hit high, but can be crouched or low profiled.<br />
<br><br />
<br><br />
===Field Phase Highs===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| j.AY/X Shadow Claw: Slice Followup<br />
|-<br />
| j.A[Y/X] Shadow Claw: Slice Followup<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| Non-Burst X+A Counter Attack<br />
|-<br />
| Non-Burst [X+A] Counter Attack: Charge<br />
|-<br />
| bA Brave Bird<br />
|-<br />
| fA Blaze Kick (Second hit)<br />
|-<br />
| f[A] Blaze Kick (Second/Third hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| bA Electro Ball<br />
|-<br />
| fA Nuzzle<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| fA Discharge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| bA Karate Chop<br />
|-<br />
| Enhanced nA Cross Chop<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| bY<br />
|-<br />
| Followup X Waterfall<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| Shell Fortress Stance X<br />
|-<br />
| nAX Dragon Pulse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| nA Psycho Cut<br />
|-<br />
| fA Hyper Beam<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| s[Y]<br />
|-<br />
| bA Flame Burst<br />
|-<br />
| bA Flame Burst (Fireball)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|-<br />
| bY (Both hits)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| bY<br />
|-<br />
| b[Y]<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| nAY Psywave: Slash<br />
|-<br />
| nAA Psywave: Blast Level One<br />
|-<br />
| j.AA Flamethrower<br />
|}<br />
<br><br />
<br />
===Duel Phase Highs===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| 4Y<br />
|-<br />
| 8Y<br />
|-<br />
| 4X<br />
|-<br />
| 4[X]<br />
|-<br />
| j.AY/X Shadow Claw: Slice Followup<br />
|-<br />
| j.A[Y/X] Shadow Claw: Slice Followup<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|-<br />
| Non-Burst X+A Counter Attack<br />
|-<br />
| Non-Burst [X+A] Counter Attack: Charge<br />
|-<br />
| 5Y<br />
|-<br />
| 6Y<br />
|-<br />
| 4A Brave Bird<br />
|-<br />
| 6A Blaze Kick (Second hit)<br />
|-<br />
| 6[A] Blaze Kick (Second/Third hit)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|-<br />
| 4A Electro Ball<br />
|-<br />
| 6A Nuzzle<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|-<br />
| 8Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| 8Y<br />
|-<br />
| 8[Y]<br />
|-<br />
| 8A Future Sight: High<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|-<br />
| 6A Discharge<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 4Y<br />
|-<br />
| 6Y<br />
|-<br />
| j.Y<br />
|-<br />
| j.YY<br />
|-<br />
| 2AY+B Bug Bite<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|-<br />
| 5YY<br />
|-<br />
| j.Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|-<br />
| 8Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| 5X<br />
|-<br />
| 5[X]<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|-<br />
| 6Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|-<br />
| X+A Counter Attack<br />
|-<br />
| [X+A] Counter Attack: Charge<br />
|-<br />
| 5Y<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y<br />
|-<br />
| 4A Karate Chop<br />
|-<br />
| Enhanced 5A Cross Chop<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|-<br />
| 8A Flamethrower<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y (Spinning portion)<br />
|-<br />
| Followup X Waterfall<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| Shell Fortress Stance X<br />
|-<br />
| 5AX Dragon Pulse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|-<br />
| 5Y<br />
|-<br />
| 8Y<br />
|-<br />
| 5A Psycho Cut<br />
|-<br />
| 6A Hyper Beam<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|-<br />
| 5Y<br />
|-<br />
| 8Y<br />
|-<br />
| j.8Y<br />
|-<br />
| j.8[Y]<br />
|-<br />
| 4A Flame Burst<br />
|-<br />
| 4A Flame Burst (Fireball)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| j.Y (First hit)<br />
|-<br />
| j.6Y<br />
|-<br />
| 8Y<br />
|-<br />
| 8A Seismic Toss<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|-<br />
| 8Y<br />
|-<br />
| j.Y<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|-<br />
| 5Y<br />
|-<br />
| 8Y<br />
|-<br />
| 8YY<br />
|-<br />
| 8Y[Y]<br />
|-<br />
| 5AY Psywave: Slash<br />
|-<br />
| 5AA Psywave: Blast Level One<br />
|-<br />
| j.AA Flamethrower<br />
|}<br />
<br><br />
<br />
==Aerials==<br />
<br><br />
Moves that only hit opponents when they are in an aerial state.<br />
<br><br />
<br><br />
An Aerial state includes jumping and attacks that make the player airborne.<br />
<br><br />
<br><br />
===Field Phase Aerials===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| Flying Stance fA Flare Blitz: Boost<br />
|}<br />
<br><br />
<br />
===Duel Phase Aerials===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|-<br />
| 4X Rift<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|-<br />
| 4AYY Energy Ball: Diffuse<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|-<br />
| 8A Leaf Storm<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|-<br />
| 8A Smack Down (Arrow)<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|-<br />
| 8A Hydro Pump<br />
|-<br />
| 8[A] Hydro Pump<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|-<br />
| 8A Aurora Beam: Upwards<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|-<br />
| Flying Stance 8A Flare Blitz: Boost<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Support Pokemon<br />
|-<br />
| Magneton<br />
|}<br />
<br><br />
<br />
==Height Invincibility==<br />
<br><br />
Moves that have invulnerability to certain move heights at some point during their animations.<br />
<br><br />
<br><br />
===Field Phase Height Invincibility Moves===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|<br />
|-<br />
| sY<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| fY<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|<br />
|-<br />
| sY<br />
| Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| ]X[ Release X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| bA / b[A] Brave Bird<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| nA Heat Wave<br />
|Invincible against '''Lows''' on '''frame 23'''<br />
|-<br />
| fA / f[A] Blaze Kick<br />
|Invincible against '''Lows''' on '''frame 15'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|<br />
|-<br />
| ]Y[ Release Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| sY<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|-<br />
| fY<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| bY<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| bA Electro Ball<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| nA Thunderbolt<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| fA Nuzzle<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|<br />
|-<br />
| fAY/X Bone Rush: Downward Swing<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|<br />
|-<br />
| bY / b[Y]<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|<br />
|-<br />
| sY<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|-<br />
| fY<br />
|Invincible against '''Lows''' on '''frame 3'''<br />
|-<br />
| bY<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| fA / f[A] Discharge<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|<br />
|-<br />
| fY<br />
|Invincible against '''Lows''' on '''frame 25'''<br />
|-<br />
| bY<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 11'''<br />
|-<br />
| b[Y]<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 11'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|<br />
|-<br />
| sY<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| fA / f[A] Iron Head<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|<br />
|-<br />
| ]X[ Release X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| bA Thief<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|<br />
|-<br />
| bY<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| nA Bullet Seed: Preparation<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|<br />
|-<br />
| sY<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| fY<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| bY<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| X Homing Attack 1<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|<br />
|-<br />
| fY<br />
|Invincible against '''Lows''' on '''frame 3'''<br />
|-<br />
| fA Fury Attack<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|<br />
|-<br />
| bY<br />
|Invincible against '''Lows''' on '''frame 11'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|<br />
|-<br />
| bA Fire Blast<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|<br />
|-<br />
| sY<br />
|Invincible against '''Highs''' on '''frame 19'''<br />
|-<br />
| fY<br />
|Invincible against '''Lows''' on '''frame 17'''<br />
|-<br />
| bY<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| bX / b[X]<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| nA Aqua Jet<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|<br />
|-<br />
| fY<br />
|Invincible against '''Highs''' on '''frame 19'''<br />
|-<br />
| fA Rapid Spin<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| Shell Fortress Stance<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|<br />
|-<br />
| fA Hyper Beam<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|<br />
|-<br />
| fY / f[Y]<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|-<br />
| bY / b[Y]<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| ]X[ Release X<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| bA / b[A] Flame Burst<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|<br />
|-<br />
| bY<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| fA Knock Off<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| fA Knock Off<br />
|Invincible against '''Mid Lows''' on '''frame 9'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|<br />
|-<br />
| fY<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| bA Inferno<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| Flying Stance<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|<br />
|-<br />
| ]X[ Release X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| fA Dig<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|<br />
|-<br />
| ]A[ Recover<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|}<br />
<br><br />
<br />
===Duel Phase Height Invincibility Moves===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 6Y<br />
|Invincible against '''Highs''' on '''frame 5'''<br />
|-<br />
| 8Y / 8[Y]<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X / 8[X]<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|<br />
|-<br />
| 6YX<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| ]X[ Release X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 5'''<br />
|-<br />
| 2XX<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| 6X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Mid Lows''' on '''frame 9'''<br />
|-<br />
| 4A / 4[A] Brave Bird<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| '''5A Heat Wave'''<br />
|Invincible against '''Lows''' on '''frame 23'''<br />
|-<br />
| '''6A / 6[A] Blaze Kick'''<br />
|Invincible against '''Lows''' on '''frame 15'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|<br />
|-<br />
| ]Y[ Release Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| 2Y<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 2A Iron Tail<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 5'''<br />
|-<br />
| 4A Electro Ball<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 5A Thunderbolt<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 6A Nuzzle<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 8X<br />
|Invincible against '''Mid Lows''' on '''frame 13'''<br />
|-<br />
| 6AY/X Bone Rush: Downward Swing<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 4Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y / 8[Y]<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 6X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| 5X<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 6A / 6[A] Discharge<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 8A Flying Press<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 5X<br />
|Invincible against '''Highs''' on '''frame 13'''<br />
|-<br />
| 6X<br />
|Invincible against '''Highs''' on '''frame 3'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' and '''Lows''' on '''frame 1'''<br />
|-<br />
| 6Y<br />
|Invincible against '''Highs''' on '''frame 5'''<br />
|-<br />
| 6YY<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 5X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 6X<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 17'''<br />
|-<br />
| SF 6X<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 5'''<br />
|-<br />
| 6A / 6[A] Iron Head<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| ]X[ Release X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 6X<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| 2A Venoshock<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 4A Thief<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 8A Foul Play<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 6Y<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 4X<br />
|Invincible against '''Highs''' on '''frame 5'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 8X<br />
|Invincible against '''Mid Lows''' on '''frame 15'''<br />
|-<br />
| 5A Bullet Seed: Preparation<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 8A Leaf Storm<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| Burst 8[Y]<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 5X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 6X<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| 6XX<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 1'''<br />
|-<br />
| 6XXX<br />
|Invincible against '''Lows''' and '''Mid Lows''' on '''frame 1'''<br />
|-<br />
| 6A Fury Attack<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 8X<br />
|Invincible against '''Mid Lows''' on '''frame 17'''<br />
|-<br />
| 8A Heavy Slam<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 4A Fire Blast<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| 8A Flamethrower<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 4X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 9'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|-<br />
| 5A Aqua Jet<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 8A Drill Peck<br />
|Invincible against '''Lows''' on '''frame 11'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 6X<br />
|Invincible against '''Highs''' on '''frame 17'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 6A Rapid Spin<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| Shell Fortress Stance<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 6A Hyper Beam<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 6Y<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|-<br />
| 6[Y]<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| ]X[ Release X<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 5X<br />
|Invincible against '''Lows''' on ''frame 9'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 8X<br />
|Invincible against '''Mid Lows''' on '''frame 17'''<br />
|-<br />
| 4A / 4[A] Flame Burst<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 4Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 4Y<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 8A Aurora Beam: Upwards<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 2YY<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| 5X / 5[X]<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 6A Knock Off<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 6A Knock Off<br />
|Invincible against '''Mid Lows''' on '''frame 9'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 15'''<br />
|-<br />
| 8X<br />
|Invincible against '''Mid Lows''' on '''frame 17'''<br />
|-<br />
| 4A Inferno<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|-<br />
| 8A Seismic Toss<br />
|Invincible against '''Lows''' on '''frame 13'''<br />
|-<br />
| Flying Stance<br />
|Invincible against '''Lows''' on '''frame 1'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| ]X[ Release X<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 1'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 4X<br />
|Invincible against '''Lows''' on '''frame 15'''<br />
|-<br />
| 5X<br />
|Invincible against '''Lows''' on '''frame 19'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| 6A Dig<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8A Dragon Rush<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|<br />
|-<br />
| 2Y<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8Y<br />
|Invincible against '''Highs''' and '''Mid Highs''' on '''frame 5'''<br />
|-<br />
| 2X<br />
|Invincible against '''Highs''' on '''frame 1'''<br />
|-<br />
| 8X<br />
|Invincible against '''Lows''' on '''frame 5'''<br />
|-<br />
| ]A[ Recover<br />
|Invincible against '''Lows''' on '''frame 9'''<br />
|}<br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Blaziken&diff=144570
Pokken Tournament DX/Blaziken
2019-03-14T21:13:10Z
<p>Mitchel: /* Weak Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Blaziken.png|right|border]]<br />
==Introduction==<br />
<br />
Blaziken is a very aggressive character who uses the threat of Its powerful pressure tools to force mistakes from opponents on defense and in neutral. It compensates for its lackluster defense and zoning by keeping opponents at the wall and constantly mixing them up once it lands a single hit.<br />
<br><br />
<br><br />
Blaziken's main strengths are offensive pressure up close, whiff punishing, and damage. Blaziken has several moves that leave it at frame advantage, forcing the opponent on the defensive. To compliment these moves, it has multiple attacks that counter pierce and it has moves like enhanced Heat Wave which can outlast even fully charged counter attacks. Its wall splat combos are amongst the strongest in Pokkén and can lead to either a Phase Shift or into multiple safe setups.<br />
<br><br />
<br><br />
Blaziken's shortcomings are controlling space from long to mid range and defense in general. In both Field and Duel Phase, it cannot contest zoners until it gets close up. Its own projectiles have low priority and also have long startups and recovery. On defense, Blaziken's anti-air is amongst the slowest and it is one of the few characters without a command counter or red armor reversal. Its backdash also has lots of recovery, making it an inconsistent option to escape pressure with.<br />
<br><br />
<br><br />
*600 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Grants counter armor against Lows on frame 5.<br />
*Blaziken cannot crouch Highs with Low Stance.<br />
<br><br />
*FP Forward Dash: 21 Frames<br />
*FP Back Dash: 33 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 33 Frames<br />
<br><br />
*DP Forward Dash: 21 Frames<br />
*DP Back Dash: 29 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Mode'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Moves that have HP Recoil are reduced by half.</p><br />
<p>Certain moves gain an additional hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Grab_FP.png|left|border]]<br />
[[File:Pokken_Blaziken_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_CA_1.png|left|border]]<br />
[[File:Pokken_Blaziken_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High / Mid*<br />
| i31 / i51<br />
| +8 / Knockdown<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>* In Burst Mode, the height changes from a High to a Mid.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Release_X_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X (1st Hit)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 8<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -75<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After charging for a certain amount of time, Blaziken releases a kick in the air.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_Release_X_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X (2nd Hit)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from the first hit, Blaziken falls to the ground and flops on the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
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<br><br />
[[File:Pokken_Blaziken_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs an air dash forward, able to cancel into aerials afterwards.</p><br />
<p>Can change the trajectory upwards or downwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Burst_Attack_1.png|left|border]]<br />
[[File:Pokken_Blaziken_Burst_Attack_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Gatling Flame Kicks'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 216 (49)<br />
| 12<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken advances forward with a barrage of kicks.</p><br />
<p>Afterwards, kicks out a wave of fire upwards.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Invincibility wears off after the first poriton.</p><br />
<p>Counter pierces.</p><br />
<p>Grants a Speed buff on use that lasts for 8 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 47<br />
| Special Mid<br />
| i19<br />
| -3<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throws out two fireballs that travel in a straight line.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 48<br />
| Mid Low<br />
| i23<br />
| +6<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Dodges to the side, throwing out a kick attack.</p><br />
<p>The kick then creates an arc-shaped projectile that travels forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid Low<br />
| i23<br />
| Shift (0)<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A blast of fire that's shot straight ahead.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 91<br />
| Mid High<br />
| i27<br />
| Shift (Launch)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken rapidly spins into the air, creating a tornado.</p><br />
<p>The tornado is capable of erasing projectiles.</p><br />
<p>Can move while active.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jY_FP_1.png|left|border]]<br />
[[File:Pokken_Blaziken_jY_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i15<br />
| Stun<br />
| -37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken places a stationary fireball in the air.</p><br />
<p>Coming in contact with the opponent causes a stun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jYY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 96<br />
| Mid<br />
| i15<br />
| Launch<br />
| -28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken spikes the fireball to the ground, causing it to explode.</p><br />
<p>Inputting j.bY spikes the fireball closer to Blaziken.</p><br />
<p>Inputting j.fY launches the fireball in an upwards arc.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jYX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High<br />
| i22<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken divekicks downwards where the fireball is placed.</p><br />
<p>Using j.YX will erase the fireball.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jsY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid<br />
| i28<br />
| Shift (Launch)<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken sidesteps in the air, and kicks out an arc-shaped projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Blaziken_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 120<br />
| Mid High<br />
| i23 / i43<br />
| Shift (Knockdown)<br />
| 0 / +28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken homes in on the opponent and does a downward kick.</p><br />
<p>Charging the kick makes makes it counter pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Mid<br />
| i21<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken homes in on the opponent, starting it off with a kick.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 18<br />
| Mid<br />
| i21<br />
| +7<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Blaziken does a backhand attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 79 / 128<br />
| Mid<br />
| i21<br />
| Shift (+12)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2,Blaziken strikes the opponent with both arms.</p><br />
<p>Can be charged to guard break / counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 22 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low, Low*<br />
| i11<br />
| 0 / +8*<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick swipe to the ground.</p><br />
<p>Throw crush.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, 2Y gains an additional hit, increased hitstun, range, and cancels into specials faster.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| High, Mid*<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A jab that hits high.</p><br />
<p>* In Burst Mode, 5Y gains an additional hit that is a Mid.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 16<br />
| 0<br />
| Mid, Mid*<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* In Burst Mode, 5YY gains an additional hit that is a Mid.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 28<br />
| 4<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i11<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward spin kick that hits high.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 32<br />
| 4<br />
| Mid Low<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward palm thrust that knocks the opponent back.</p><br />
<p>Crumples if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 64<br />
| 4<br />
| Mid High<br />
| i11<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs a flash kick that launches the opponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 2<br />
| Mid High<br />
| i23<br />
| +4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A knee thrust that shoots Blaziken into the air.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Can cancel into aerials afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| Mid High<br />
| i11<br />
| +20<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of kicks that destroy projectiles upon contact.</p><br />
<p>Special / j.R cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 0<br />
| Low<br />
| i27<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A leg spin that sweeps the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid High<br />
| i27<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs a flash kick that launches the opponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i19<br />
| Crumple<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing knee attack that crumples the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 2<br />
| Mid<br />
| i27<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward with an overhead cartwheel kick.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Only combos into 6XX from a critical hit.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Mid Low<br />
| i27<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing leg swipe that combos into 6XXX.</p><br />
<p>Attack can be delayed.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6XXX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XXX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 2<br />
| Mid Low<br />
| i27<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing punch that causes a knockdown.</p><br />
<p>Attack can be delayed.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid High<br />
| i23<br />
| +8<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken hops forward and performs an aerial axe kick.</p><br />
<p>Invincible against Lows on frame 1, and Mid Lows on frame 9.</p><br />
<p>Can be cancel into j.R before or after the attack comes out.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| 0<br />
| Mid High<br />
| i22<br />
| +21<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A downwards diagonal divekick.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_4A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Brave Bird'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 4<br />
| High<br />
| i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken sprouts wings of flames and flies forward.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_4A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4[A] Brave Bird'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 160 (40)<br />
| 4<br />
| Mid High<br />
| i27<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil on use.</p><br />
<p>Blaziken sprouts wings of fire and flies forward.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Heat Wave'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 51 (16)<br />
| 4<br />
| High<br />
| i23<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken hops backwards and throws a fireball.</p><br />
<p>Invincible against Lows on frame 23.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5[A] Heat Wave'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 140 (37)<br />
| 4<br />
| Mid<br />
| i35<br />
| Stun<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>50 HP Recoil on use.</p><br />
<p>Blaziken breathes out a multihit wave of fire that stuns.</p><br />
<p>On hit, gives the opponent an Attack debuff that lasts for 8.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Blaze Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5), 60 (15)<br />
| 0, 3<br />
| Mid High, High<br />
| i15<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Two successive kicks in a row.</p><br />
<p>Invincible against Lows on frame 15.</p><br />
<p>The two kicks are not a blockstring. Can act in-between.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6[A] Blaze Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 30 (8), 80 (20)<br />
| 0, 0, 3<br />
| Mid High, High, High<br />
| i15<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>30 HP Recoil on use.</p><br />
<p>Three successive kicks in a row.</p><br />
<p>Invincible against Lows on frame 15.</p><br />
<p>The first and second kick is not a blockstring. Can act in-between.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6AX_1.png|left|border]]<br />
[[File:Pokken_Blaziken_6AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AX Flare Blitz'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>20 HP Recoil on use.</p><br />
<p>After the first kick of Blaze Kick, Blaziken lunges forward at great speed.</p><br />
<p>Grants red armor while preparing the attack.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6AX_3.png|left|border]]<br />
[[File:Pokken_Blaziken_6AX_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A[X] Flare Blitz'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 140 (40)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>60 HP Recoil on use.</p><br />
<p>After the first kick of Blaze Kick, Blaziken lunges forward at great speed.</p><br />
<p>Grants red armor while preparing the attack.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8A_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Sky Uppercut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 128 (5)<br />
| 3<br />
| Mid<br />
| i19<br />
| Launch<br />
| -49<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An uppercut that is invincible against projectiles on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8A_5.png|left|border]]<br />
[[File:Pokken_Blaziken_8A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8[A] Sky Uppercut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 164 (5)<br />
| 3<br />
| Mid<br />
| i15<br />
| Launch<br />
| -51<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>30 HP Recoil on use.</p><br />
<p>An uppercut that is invincible against projectiles on frame 1.</p><br />
<p>On hit, a cylinder of fire surrounds Blaziken and launches the opponent.</p><br />
<p>Can cancel into aerials on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jA_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A High Jump Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 5<br />
| Special Mid<br />
| i25<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil if missed.</p><br />
<p>Blaziken dive bombs downwards knee-first.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jA_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[A] High Jump Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 5<br />
| Special Mid<br />
| i25<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil on use.</p><br />
<p>40 HP Recoil if missed.</p><br />
<p>Blaziken dive bombs downwards knee-first.</p><br />
<p>Blaziken bounces back into the air on hit / block.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*2Y > 6[A] (118 Damage)<br />
<br><br />
<br><br />
*(Critical Hit) 2Y > 4[A] (152 Damage)<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > 6[A] (162 Damage)<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > 4[A] (176 Damage)<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > L+R (226 Damage)<br />
<br><br />
<br><br />
'''8Y'''<br />
<br><br />
<br><br />
*8Y > j.[A] > j.R > j.Y > 6YX (157 Damage)<br />
<br><br />
<br><br />
*8Y > j.[A] > j.R > j.Y > 8Y > j.R > j.Y > 8Y > j.R > j.Y > 6YX (183 Damage)<br />
<br><br />
<br><br />
'''j.Y'''<br />
<br><br />
<br><br />
*j.Y > 6[A][X] (172 Damage)<br />
<br><br />
<br><br />
*(Anti-Air) j.Y > j.R > j.Y > 8[A] (208 Damage)<br />
<br><br />
<br><br />
'''2X'''<br />
<br><br />
<br><br />
*2X > 2XX > 6YX (140 Damage)<br />
<br><br />
<br><br />
*2X > 2XX > 5Y > 5YY > 6[A] > 6YX (154 Damage)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5X > 5X > 4[A] (204 Damage)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*(Critical Hit) 6X > 6XX > 6XXX (180 Damage)<br />
<br><br />
<br><br />
'''j.X'''<br />
<br><br />
<br><br />
*j.X > 5Y > 5YY > 5YYY > 6[A] (190 Damage)<br />
<br><br />
<br><br />
*j.X > 5Y > 5YY > 5YYY > 4[A] (202 Damage)<br />
<br><br />
<br><br />
'''5[A]'''<br />
<br><br />
<br><br />
*5[A] > 2X > 2XX > 6YX (180 Damage)<br />
<br><br />
<br><br />
'''6A'''<br />
<br><br />
<br><br />
*(Corner) 6[A][X] > W! > j.Y > ]X[ (285 Damage)<br />
<br><br />
<br><br />
*(Corner) 6[A][X] > W! > 5[A] > 6YX (282 Damage)<br />
<br><br />
<br><br />
'''j.[A]'''<br />
<br><br />
<br><br />
*j.[A] > j.R > j.Y > 6YX (207 Damage)<br />
<br><br />
<br><br />
*j.[A] > j.R > j.Y > 6[A] > 6YX (246 Damage)<br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*BadIntent (NA): [https://www.twitch.tv/badintentx Twitch], [https://twitter.com/BadIntentX Twitter], [https://www.youtube.com/user/MalicexBadIntent YouTube]<br />
<br><br />
*Combo (NA): [https://twitter.com/ComboFGC Twitter]<br />
<br><br />
*DeadlyShoc (NA): [https://twitter.com/DeadlyShoc Twitter]<br />
<br><br />
*Fumu (NA): [https://twitter.com/TheDanGoodATTE Twitter]<br />
<br><br />
*Greg (CA): [https://twitter.com/GPianoDump Twitter]<br />
<br><br />
*iboo (JP): [https://twitter.com/iboo15pkn Twitter]<br />
<br><br />
*LiveWithDave (NA): [https://twitter.com/LiveWithDave Twitter]<br />
<br><br />
*Noakuri (JP): [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/search?query=Noakuri Vods]<br />
<br><br />
*McDareth (NA): [https://www.twitch.tv/McDareth Twitch], [https://twitter.com/McDareth Twitter], [https://www.youtube.com/c/McDareth YouTube]<br />
<br><br />
*ReyDelEmpire (NA): [https://twitter.com/reydelempire Twitter]<br />
<br><br />
*S-Ki (JP): [https://twitter.com/SKi_Pokken Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=S-Ki Vods]<br />
<br><br />
*Zenkuri (NA): [https://twitter.com/Zenkuwu Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/25-blaziken/ Pokken Arena: Blaziken]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=2095107088 Frame Data: Blaziken]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Blaziken&diff=144569
Pokken Tournament DX/Blaziken
2019-03-14T21:10:37Z
<p>Mitchel: /* Strong Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Blaziken.png|right|border]]<br />
==Introduction==<br />
<br />
Blaziken is a very aggressive character who uses the threat of Its powerful pressure tools to force mistakes from opponents on defense and in neutral. It compensates for its lackluster defense and zoning by keeping opponents at the wall and constantly mixing them up once it lands a single hit.<br />
<br><br />
<br><br />
Blaziken's main strengths are offensive pressure up close, whiff punishing, and damage. Blaziken has several moves that leave it at frame advantage, forcing the opponent on the defensive. To compliment these moves, it has multiple attacks that counter pierce and it has moves like enhanced Heat Wave which can outlast even fully charged counter attacks. Its wall splat combos are amongst the strongest in Pokkén and can lead to either a Phase Shift or into multiple safe setups.<br />
<br><br />
<br><br />
Blaziken's shortcomings are controlling space from long to mid range and defense in general. In both Field and Duel Phase, it cannot contest zoners until it gets close up. Its own projectiles have low priority and also have long startups and recovery. On defense, Blaziken's anti-air is amongst the slowest and it is one of the few characters without a command counter or red armor reversal. Its backdash also has lots of recovery, making it an inconsistent option to escape pressure with.<br />
<br><br />
<br><br />
*600 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Grants counter armor against Lows on frame 5.<br />
*Blaziken cannot crouch Highs with Low Stance.<br />
<br><br />
*FP Forward Dash: 21 Frames<br />
*FP Back Dash: 33 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 33 Frames<br />
<br><br />
*DP Forward Dash: 21 Frames<br />
*DP Back Dash: 29 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Mode'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Moves that have HP Recoil are reduced by half.</p><br />
<p>Certain moves gain an additional hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Grab_FP.png|left|border]]<br />
[[File:Pokken_Blaziken_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_CA_1.png|left|border]]<br />
[[File:Pokken_Blaziken_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High / Mid*<br />
| i31 / i51<br />
| +8 / Knockdown<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>* In Burst Mode, the height changes from a High to a Mid.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Release_X_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X (1st Hit)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 8<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -75<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After charging for a certain amount of time, Blaziken releases a kick in the air.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_Release_X_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X (2nd Hit)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from the first hit, Blaziken falls to the ground and flops on the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs an air dash forward, able to cancel into aerials afterwards.</p><br />
<p>Can change the trajectory upwards or downwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Burst_Attack_1.png|left|border]]<br />
[[File:Pokken_Blaziken_Burst_Attack_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Gatling Flame Kicks'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 216 (49)<br />
| 12<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken advances forward with a barrage of kicks.</p><br />
<p>Afterwards, kicks out a wave of fire upwards.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Invincibility wears off after the first poriton.</p><br />
<p>Counter pierces.</p><br />
<p>Grants a Speed buff on use that lasts for 8 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 47<br />
| Special Mid<br />
| i19<br />
| -3<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throws out two fireballs that travel in a straight line.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 48<br />
| Mid Low<br />
| i23<br />
| +6<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Dodges to the side, throwing out a kick attack.</p><br />
<p>The kick then creates an arc-shaped projectile that travels forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid Low<br />
| i23<br />
| Shift (0)<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A blast of fire that's shot straight ahead.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 91<br />
| Mid High<br />
| i27<br />
| Shift (Launch)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken rapidly spins into the air, creating a tornado.</p><br />
<p>The tornado is capable of erasing projectiles.</p><br />
<p>Can move while active.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jY_FP_1.png|left|border]]<br />
[[File:Pokken_Blaziken_jY_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i15<br />
| Stun<br />
| -37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken places a stationary fireball in the air.</p><br />
<p>Coming in contact with the opponent causes a stun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jYY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 96<br />
| Mid<br />
| i15<br />
| Launch<br />
| -28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken spikes the fireball to the ground, causing it to explode.</p><br />
<p>Inputting j.bY spikes the fireball closer to Blaziken.</p><br />
<p>Inputting j.fY launches the fireball in an upwards arc.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jYX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High<br />
| i22<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken divekicks downwards where the fireball is placed.</p><br />
<p>Using j.YX will erase the fireball.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jsY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid<br />
| i28<br />
| Shift (Launch)<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken sidesteps in the air, and kicks out an arc-shaped projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Blaziken_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 120<br />
| Mid High<br />
| i23 / i43<br />
| Shift (Knockdown)<br />
| 0 / +28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken homes in on the opponent and does a downward kick.</p><br />
<p>Charging the kick makes makes it counter pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Mid<br />
| i21<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken homes in on the opponent, starting it off with a kick.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 18<br />
| Mid<br />
| i21<br />
| +7<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Blaziken does a backhand attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 79 / 128<br />
| Mid<br />
| i21<br />
| Shift (+12)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2,Blaziken strikes the opponent with both arms.</p><br />
<p>Can be charged to guard break / counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 22 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low, Low*<br />
| i11<br />
| 0 / +8*<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick swipe to the ground.</p><br />
<p>Throw crush.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, 2Y gains an additional hit, increased hitstun, range, and cancels into specials faster.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| High, Mid*<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A jab that hits high.</p><br />
<p>* In Burst Mode, 5Y gains an additional hit that is a Mid.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 16<br />
| 0<br />
| Mid, Mid*<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* In Burst Mode, 5YY gains an additional hit that is a Mid.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 28<br />
| 4<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i11<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward spin kick that hits high.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 32<br />
| 4<br />
| Mid Low<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward palm thrust that knocks the opponent back.</p><br />
<p>Crumples if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 64<br />
| 4<br />
| Mid High<br />
| i11<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs a flash kick that launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 2<br />
| Mid High<br />
| i23<br />
| +4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A knee thrust that shoots Blaziken into the air.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Can cancel into aerials afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| Mid High<br />
| i11<br />
| +20<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of kicks that destroy projectiles upon contact.</p><br />
<p>Special / j.R cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 0<br />
| Low<br />
| i27<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A leg spin that sweeps the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid High<br />
| i27<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs a flash kick that launches the opponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i19<br />
| Crumple<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing knee attack that crumples the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 2<br />
| Mid<br />
| i27<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward with an overhead cartwheel kick.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Only combos into 6XX from a critical hit.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Mid Low<br />
| i27<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing leg swipe that combos into 6XXX.</p><br />
<p>Attack can be delayed.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6XXX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XXX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 2<br />
| Mid Low<br />
| i27<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing punch that causes a knockdown.</p><br />
<p>Attack can be delayed.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid High<br />
| i23<br />
| +8<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken hops forward and performs an aerial axe kick.</p><br />
<p>Invincible against Lows on frame 1, and Mid Lows on frame 9.</p><br />
<p>Can be cancel into j.R before or after the attack comes out.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| 0<br />
| Mid High<br />
| i22<br />
| +21<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A downwards diagonal divekick.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_4A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Brave Bird'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 4<br />
| High<br />
| i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken sprouts wings of flames and flies forward.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_4A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4[A] Brave Bird'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 160 (40)<br />
| 4<br />
| Mid High<br />
| i27<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil on use.</p><br />
<p>Blaziken sprouts wings of fire and flies forward.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Heat Wave'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 51 (16)<br />
| 4<br />
| High<br />
| i23<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken hops backwards and throws a fireball.</p><br />
<p>Invincible against Lows on frame 23.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5[A] Heat Wave'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 140 (37)<br />
| 4<br />
| Mid<br />
| i35<br />
| Stun<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>50 HP Recoil on use.</p><br />
<p>Blaziken breathes out a multihit wave of fire that stuns.</p><br />
<p>On hit, gives the opponent an Attack debuff that lasts for 8.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Blaze Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5), 60 (15)<br />
| 0, 3<br />
| Mid High, High<br />
| i15<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Two successive kicks in a row.</p><br />
<p>Invincible against Lows on frame 15.</p><br />
<p>The two kicks are not a blockstring. Can act in-between.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6[A] Blaze Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 30 (8), 80 (20)<br />
| 0, 0, 3<br />
| Mid High, High, High<br />
| i15<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>30 HP Recoil on use.</p><br />
<p>Three successive kicks in a row.</p><br />
<p>Invincible against Lows on frame 15.</p><br />
<p>The first and second kick is not a blockstring. Can act in-between.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6AX_1.png|left|border]]<br />
[[File:Pokken_Blaziken_6AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AX Flare Blitz'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>20 HP Recoil on use.</p><br />
<p>After the first kick of Blaze Kick, Blaziken lunges forward at great speed.</p><br />
<p>Grants red armor while preparing the attack.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6AX_3.png|left|border]]<br />
[[File:Pokken_Blaziken_6AX_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A[X] Flare Blitz'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 140 (40)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>60 HP Recoil on use.</p><br />
<p>After the first kick of Blaze Kick, Blaziken lunges forward at great speed.</p><br />
<p>Grants red armor while preparing the attack.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8A_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Sky Uppercut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 128 (5)<br />
| 3<br />
| Mid<br />
| i19<br />
| Launch<br />
| -49<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An uppercut that is invincible against projectiles on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8A_5.png|left|border]]<br />
[[File:Pokken_Blaziken_8A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8[A] Sky Uppercut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 164 (5)<br />
| 3<br />
| Mid<br />
| i15<br />
| Launch<br />
| -51<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>30 HP Recoil on use.</p><br />
<p>An uppercut that is invincible against projectiles on frame 1.</p><br />
<p>On hit, a cylinder of fire surrounds Blaziken and launches the opponent.</p><br />
<p>Can cancel into aerials on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jA_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A High Jump Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 5<br />
| Special Mid<br />
| i25<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil if missed.</p><br />
<p>Blaziken dive bombs downwards knee-first.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jA_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[A] High Jump Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 5<br />
| Special Mid<br />
| i25<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil on use.</p><br />
<p>40 HP Recoil if missed.</p><br />
<p>Blaziken dive bombs downwards knee-first.</p><br />
<p>Blaziken bounces back into the air on hit / block.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*2Y > 6[A] (118 Damage)<br />
<br><br />
<br><br />
*(Critical Hit) 2Y > 4[A] (152 Damage)<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > 6[A] (162 Damage)<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > 4[A] (176 Damage)<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > L+R (226 Damage)<br />
<br><br />
<br><br />
'''8Y'''<br />
<br><br />
<br><br />
*8Y > j.[A] > j.R > j.Y > 6YX (157 Damage)<br />
<br><br />
<br><br />
*8Y > j.[A] > j.R > j.Y > 8Y > j.R > j.Y > 8Y > j.R > j.Y > 6YX (183 Damage)<br />
<br><br />
<br><br />
'''j.Y'''<br />
<br><br />
<br><br />
*j.Y > 6[A][X] (172 Damage)<br />
<br><br />
<br><br />
*(Anti-Air) j.Y > j.R > j.Y > 8[A] (208 Damage)<br />
<br><br />
<br><br />
'''2X'''<br />
<br><br />
<br><br />
*2X > 2XX > 6YX (140 Damage)<br />
<br><br />
<br><br />
*2X > 2XX > 5Y > 5YY > 6[A] > 6YX (154 Damage)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5X > 5X > 4[A] (204 Damage)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*(Critical Hit) 6X > 6XX > 6XXX (180 Damage)<br />
<br><br />
<br><br />
'''j.X'''<br />
<br><br />
<br><br />
*j.X > 5Y > 5YY > 5YYY > 6[A] (190 Damage)<br />
<br><br />
<br><br />
*j.X > 5Y > 5YY > 5YYY > 4[A] (202 Damage)<br />
<br><br />
<br><br />
'''5[A]'''<br />
<br><br />
<br><br />
*5[A] > 2X > 2XX > 6YX (180 Damage)<br />
<br><br />
<br><br />
'''6A'''<br />
<br><br />
<br><br />
*(Corner) 6[A][X] > W! > j.Y > ]X[ (285 Damage)<br />
<br><br />
<br><br />
*(Corner) 6[A][X] > W! > 5[A] > 6YX (282 Damage)<br />
<br><br />
<br><br />
'''j.[A]'''<br />
<br><br />
<br><br />
*j.[A] > j.R > j.Y > 6YX (207 Damage)<br />
<br><br />
<br><br />
*j.[A] > j.R > j.Y > 6[A] > 6YX (246 Damage)<br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*BadIntent (NA): [https://www.twitch.tv/badintentx Twitch], [https://twitter.com/BadIntentX Twitter], [https://www.youtube.com/user/MalicexBadIntent YouTube]<br />
<br><br />
*Combo (NA): [https://twitter.com/ComboFGC Twitter]<br />
<br><br />
*DeadlyShoc (NA): [https://twitter.com/DeadlyShoc Twitter]<br />
<br><br />
*Fumu (NA): [https://twitter.com/TheDanGoodATTE Twitter]<br />
<br><br />
*Greg (CA): [https://twitter.com/GPianoDump Twitter]<br />
<br><br />
*iboo (JP): [https://twitter.com/iboo15pkn Twitter]<br />
<br><br />
*LiveWithDave (NA): [https://twitter.com/LiveWithDave Twitter]<br />
<br><br />
*Noakuri (JP): [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/search?query=Noakuri Vods]<br />
<br><br />
*McDareth (NA): [https://www.twitch.tv/McDareth Twitch], [https://twitter.com/McDareth Twitter], [https://www.youtube.com/c/McDareth YouTube]<br />
<br><br />
*ReyDelEmpire (NA): [https://twitter.com/reydelempire Twitter]<br />
<br><br />
*S-Ki (JP): [https://twitter.com/SKi_Pokken Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=S-Ki Vods]<br />
<br><br />
*Zenkuri (NA): [https://twitter.com/Zenkuwu Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/25-blaziken/ Pokken Arena: Blaziken]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=2095107088 Frame Data: Blaziken]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Blaziken&diff=144568
Pokken Tournament DX/Blaziken
2019-03-14T21:02:06Z
<p>Mitchel: /* Strong Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Blaziken.png|right|border]]<br />
==Introduction==<br />
<br />
Blaziken is a very aggressive character who uses the threat of Its powerful pressure tools to force mistakes from opponents on defense and in neutral. It compensates for its lackluster defense and zoning by keeping opponents at the wall and constantly mixing them up once it lands a single hit.<br />
<br><br />
<br><br />
Blaziken's main strengths are offensive pressure up close, whiff punishing, and damage. Blaziken has several moves that leave it at frame advantage, forcing the opponent on the defensive. To compliment these moves, it has multiple attacks that counter pierce and it has moves like enhanced Heat Wave which can outlast even fully charged counter attacks. Its wall splat combos are amongst the strongest in Pokkén and can lead to either a Phase Shift or into multiple safe setups.<br />
<br><br />
<br><br />
Blaziken's shortcomings are controlling space from long to mid range and defense in general. In both Field and Duel Phase, it cannot contest zoners until it gets close up. Its own projectiles have low priority and also have long startups and recovery. On defense, Blaziken's anti-air is amongst the slowest and it is one of the few characters without a command counter or red armor reversal. Its backdash also has lots of recovery, making it an inconsistent option to escape pressure with.<br />
<br><br />
<br><br />
*600 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Grants counter armor against Lows on frame 5.<br />
*Blaziken cannot crouch Highs with Low Stance.<br />
<br><br />
*FP Forward Dash: 21 Frames<br />
*FP Back Dash: 33 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 33 Frames<br />
<br><br />
*DP Forward Dash: 21 Frames<br />
*DP Back Dash: 29 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Mode'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Moves that have HP Recoil are reduced by half.</p><br />
<p>Certain moves gain an additional hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Grab_FP.png|left|border]]<br />
[[File:Pokken_Blaziken_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_CA_1.png|left|border]]<br />
[[File:Pokken_Blaziken_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High / Mid*<br />
| i31 / i51<br />
| +8 / Knockdown<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>* In Burst Mode, the height changes from a High to a Mid.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Release_X_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X (1st Hit)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 8<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -75<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After charging for a certain amount of time, Blaziken releases a kick in the air.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_Release_X_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X (2nd Hit)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from the first hit, Blaziken falls to the ground and flops on the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs an air dash forward, able to cancel into aerials afterwards.</p><br />
<p>Can change the trajectory upwards or downwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Burst_Attack_1.png|left|border]]<br />
[[File:Pokken_Blaziken_Burst_Attack_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Gatling Flame Kicks'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 216 (49)<br />
| 12<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken advances forward with a barrage of kicks.</p><br />
<p>Afterwards, kicks out a wave of fire upwards.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Invincibility wears off after the first poriton.</p><br />
<p>Counter pierces.</p><br />
<p>Grants a Speed buff on use that lasts for 8 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 47<br />
| Special Mid<br />
| i19<br />
| -3<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throws out two fireballs that travel in a straight line.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 48<br />
| Mid Low<br />
| i23<br />
| +6<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Dodges to the side, throwing out a kick attack.</p><br />
<p>The kick then creates an arc-shaped projectile that travels forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid Low<br />
| i23<br />
| Shift (0)<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A blast of fire that's shot straight ahead.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 91<br />
| Mid High<br />
| i27<br />
| Shift (Launch)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken rapidly spins into the air, creating a tornado.</p><br />
<p>The tornado is capable of erasing projectiles.</p><br />
<p>Can move while active.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jY_FP_1.png|left|border]]<br />
[[File:Pokken_Blaziken_jY_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i15<br />
| Stun<br />
| -37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken places a stationary fireball in the air.</p><br />
<p>Coming in contact with the opponent causes a stun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jYY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 96<br />
| Mid<br />
| i15<br />
| Launch<br />
| -28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken spikes the fireball to the ground, causing it to explode.</p><br />
<p>Inputting j.bY spikes the fireball closer to Blaziken.</p><br />
<p>Inputting j.fY launches the fireball in an upwards arc.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jYX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High<br />
| i22<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken divekicks downwards where the fireball is placed.</p><br />
<p>Using j.YX will erase the fireball.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jsY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid<br />
| i28<br />
| Shift (Launch)<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken sidesteps in the air, and kicks out an arc-shaped projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Blaziken_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 120<br />
| Mid High<br />
| i23 / i43<br />
| Shift (Knockdown)<br />
| 0 / +28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken homes in on the opponent and does a downward kick.</p><br />
<p>Charging the kick makes makes it counter pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Mid<br />
| i21<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken homes in on the opponent, starting it off with a kick.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 18<br />
| Mid<br />
| i21<br />
| +7<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Blaziken does a backhand attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 79 / 128<br />
| Mid<br />
| i21<br />
| Shift (+12)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2,Blaziken strikes the opponent with both arms.</p><br />
<p>Can be charged to guard break / counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 22 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low, Low*<br />
| i11<br />
| 0 / +8*<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick swipe to the ground.</p><br />
<p>Throw crush.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, 2Y gains an additional hit, increased hitstun, range, and cancels into specials faster.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| High, Mid*<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A jab that hits high.</p><br />
<p>* In Burst Mode, 5Y gains an additional hit that is a Mid.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 16<br />
| 0<br />
| Mid, Mid*<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* In Burst Mode, 5YY gains an additional hit that is a Mid.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 28<br />
| 4<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i11<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward spin kick that hits high.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 32<br />
| 4<br />
| Mid Low<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward palm thrust that knocks the opponent back.</p><br />
<p>Crumples if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 64<br />
| 4<br />
| Mid High<br />
| i11<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs a flash kick that launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 2<br />
| Mid High<br />
| i23<br />
| +4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A knee thrust that shoots Blaziken into the air.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Can cancel into aerials afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| Mid High<br />
| i11<br />
| +20<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of kicks that destroy projectiles upon contact.</p><br />
<p>Special / j.R cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 0<br />
| Low<br />
| i27<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A leg spin that sweeps the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid High<br />
| i27<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs a flash kick that launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i19<br />
| Crumple<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing knee attack that crumples the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 2<br />
| Mid<br />
| i27<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward with an overhead cartwheel kick.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Only combos into 6XX from a critical hit.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Mid Low<br />
| i27<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing leg swipe that combos into 6XXX.</p><br />
<p>Attack can be delayed.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6XXX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XXX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 2<br />
| Mid Low<br />
| i27<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing punch that causes a knockdown.</p><br />
<p>Attack can be delayed.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid High<br />
| i23<br />
| +8<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken hops forward and performs an aerial axe kick.</p><br />
<p>Invincible against Lows on frame 1, and Mid Lows on frame 9.</p><br />
<p>Can be cancel into j.R before or after the attack comes out.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| 0<br />
| Mid High<br />
| i22<br />
| +21<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A downwards diagonal divekick.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_4A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Brave Bird'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 4<br />
| High<br />
| i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken sprouts wings of flames and flies forward.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_4A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4[A] Brave Bird'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 160 (40)<br />
| 4<br />
| Mid High<br />
| i27<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil on use.</p><br />
<p>Blaziken sprouts wings of fire and flies forward.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Heat Wave'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 51 (16)<br />
| 4<br />
| High<br />
| i23<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken hops backwards and throws a fireball.</p><br />
<p>Invincible against Lows on frame 23.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5[A] Heat Wave'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 140 (37)<br />
| 4<br />
| Mid<br />
| i35<br />
| Stun<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>50 HP Recoil on use.</p><br />
<p>Blaziken breathes out a multihit wave of fire that stuns.</p><br />
<p>On hit, gives the opponent an Attack debuff that lasts for 8.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Blaze Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5), 60 (15)<br />
| 0, 3<br />
| Mid High, High<br />
| i15<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Two successive kicks in a row.</p><br />
<p>Invincible against Lows on frame 15.</p><br />
<p>The two kicks are not a blockstring. Can act in-between.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6[A] Blaze Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 30 (8), 80 (20)<br />
| 0, 0, 3<br />
| Mid High, High, High<br />
| i15<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>30 HP Recoil on use.</p><br />
<p>Three successive kicks in a row.</p><br />
<p>Invincible against Lows on frame 15.</p><br />
<p>The first and second kick is not a blockstring. Can act in-between.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6AX_1.png|left|border]]<br />
[[File:Pokken_Blaziken_6AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AX Flare Blitz'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>20 HP Recoil on use.</p><br />
<p>After the first kick of Blaze Kick, Blaziken lunges forward at great speed.</p><br />
<p>Grants red armor while preparing the attack.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6AX_3.png|left|border]]<br />
[[File:Pokken_Blaziken_6AX_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A[X] Flare Blitz'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 140 (40)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>60 HP Recoil on use.</p><br />
<p>After the first kick of Blaze Kick, Blaziken lunges forward at great speed.</p><br />
<p>Grants red armor while preparing the attack.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8A_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Sky Uppercut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 128 (5)<br />
| 3<br />
| Mid<br />
| i19<br />
| Launch<br />
| -49<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An uppercut that is invincible against projectiles on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8A_5.png|left|border]]<br />
[[File:Pokken_Blaziken_8A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8[A] Sky Uppercut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 164 (5)<br />
| 3<br />
| Mid<br />
| i15<br />
| Launch<br />
| -51<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>30 HP Recoil on use.</p><br />
<p>An uppercut that is invincible against projectiles on frame 1.</p><br />
<p>On hit, a cylinder of fire surrounds Blaziken and launches the opponent.</p><br />
<p>Can cancel into aerials on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jA_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A High Jump Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 5<br />
| Special Mid<br />
| i25<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil if missed.</p><br />
<p>Blaziken dive bombs downwards knee-first.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jA_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[A] High Jump Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 5<br />
| Special Mid<br />
| i25<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil on use.</p><br />
<p>40 HP Recoil if missed.</p><br />
<p>Blaziken dive bombs downwards knee-first.</p><br />
<p>Blaziken bounces back into the air on hit / block.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*2Y > 6[A] (118 Damage)<br />
<br><br />
<br><br />
*(Critical Hit) 2Y > 4[A] (152 Damage)<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > 6[A] (162 Damage)<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > 4[A] (176 Damage)<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > L+R (226 Damage)<br />
<br><br />
<br><br />
'''8Y'''<br />
<br><br />
<br><br />
*8Y > j.[A] > j.R > j.Y > 6YX (157 Damage)<br />
<br><br />
<br><br />
*8Y > j.[A] > j.R > j.Y > 8Y > j.R > j.Y > 8Y > j.R > j.Y > 6YX (183 Damage)<br />
<br><br />
<br><br />
'''j.Y'''<br />
<br><br />
<br><br />
*j.Y > 6[A][X] (172 Damage)<br />
<br><br />
<br><br />
*(Anti-Air) j.Y > j.R > j.Y > 8[A] (208 Damage)<br />
<br><br />
<br><br />
'''2X'''<br />
<br><br />
<br><br />
*2X > 2XX > 6YX (140 Damage)<br />
<br><br />
<br><br />
*2X > 2XX > 5Y > 5YY > 6[A] > 6YX (154 Damage)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5X > 5X > 4[A] (204 Damage)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*(Critical Hit) 6X > 6XX > 6XXX (180 Damage)<br />
<br><br />
<br><br />
'''j.X'''<br />
<br><br />
<br><br />
*j.X > 5Y > 5YY > 5YYY > 6[A] (190 Damage)<br />
<br><br />
<br><br />
*j.X > 5Y > 5YY > 5YYY > 4[A] (202 Damage)<br />
<br><br />
<br><br />
'''5[A]'''<br />
<br><br />
<br><br />
*5[A] > 2X > 2XX > 6YX (180 Damage)<br />
<br><br />
<br><br />
'''6A'''<br />
<br><br />
<br><br />
*(Corner) 6[A][X] > W! > j.Y > ]X[ (285 Damage)<br />
<br><br />
<br><br />
*(Corner) 6[A][X] > W! > 5[A] > 6YX (282 Damage)<br />
<br><br />
<br><br />
'''j.[A]'''<br />
<br><br />
<br><br />
*j.[A] > j.R > j.Y > 6YX (207 Damage)<br />
<br><br />
<br><br />
*j.[A] > j.R > j.Y > 6[A] > 6YX (246 Damage)<br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*BadIntent (NA): [https://www.twitch.tv/badintentx Twitch], [https://twitter.com/BadIntentX Twitter], [https://www.youtube.com/user/MalicexBadIntent YouTube]<br />
<br><br />
*Combo (NA): [https://twitter.com/ComboFGC Twitter]<br />
<br><br />
*DeadlyShoc (NA): [https://twitter.com/DeadlyShoc Twitter]<br />
<br><br />
*Fumu (NA): [https://twitter.com/TheDanGoodATTE Twitter]<br />
<br><br />
*Greg (CA): [https://twitter.com/GPianoDump Twitter]<br />
<br><br />
*iboo (JP): [https://twitter.com/iboo15pkn Twitter]<br />
<br><br />
*LiveWithDave (NA): [https://twitter.com/LiveWithDave Twitter]<br />
<br><br />
*Noakuri (JP): [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/search?query=Noakuri Vods]<br />
<br><br />
*McDareth (NA): [https://www.twitch.tv/McDareth Twitch], [https://twitter.com/McDareth Twitter], [https://www.youtube.com/c/McDareth YouTube]<br />
<br><br />
*ReyDelEmpire (NA): [https://twitter.com/reydelempire Twitter]<br />
<br><br />
*S-Ki (JP): [https://twitter.com/SKi_Pokken Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=S-Ki Vods]<br />
<br><br />
*Zenkuri (NA): [https://twitter.com/Zenkuwu Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/25-blaziken/ Pokken Arena: Blaziken]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=2095107088 Frame Data: Blaziken]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Movement,_Defense,_and_Phases&diff=144567
Pokken Tournament DX/Movement, Defense, and Phases
2019-03-14T20:55:57Z
<p>Mitchel: /* Phase Shift Points */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
== Overview ==<br />
<br><br />
[[File:Pokken_Phase_Shift_Example.png|border]]<br />
<br><br />
<br><br />
Pokken gameplay takes place in 2 phases: Field Phase and Duel Phase. In Field Phase, characters can move in any direction, and there is a focus on ranged combat and gathering Synergy. On the other hand, Duel Phase is more akin to a traditional fighter, and this is where the bulk of your damage will be dealt. Upon landing certain attacks, the phase will change from Field Phase to Duel Phase. This is what’s known as a phase shift, and it happens very often, making for dynamic battles.<br />
<br />
== Field Phase ==<br />
<br />
Every round of Pokken starts in Field Phase. In this phase, players can walk or dash freely in every direction, as well as jump. All characters retain access to their Counter Attack and grab, as well as their neutral, forward, and back Pokemon Moves. In addition, each character has a wealth of ranged attacks and a Homing Attack, placing a focus on mid to long ranged combat. <br />
<br><br />
<br><br />
<div><br />
{|border="2"<br />
|'''Phase Shift: Field to Duel'''<br />
|- <br />
| <p>• Grants 40CC of Synergy.</p><br />
<p>• Restores 50% recoverable HP.</p><br />
|}</div><br />
<br><br />
<br><br />
=== Ranged Attacks ===<br />
Each character has 4 ranged attacks - 1 for each direction, including no direction - as well as a jumping ranged attack, performed by pressing Y. Not all ranged attacks are projectiles; some of them simply cover a lot of space. Ranged attacks all have greatly varied frame data, as well as special properties. For example, ranged attacks with the “Link Up” property can be chained into other specific ranged attacks.<br />
<br />
=== Homing Attack === <br />
The aforementioned Homing Attack is a core mechanic of Field Phase. By pressing X, the character will run towards the opponent. This run can be initially steered, but beyond that, neither the direction nor the speed of the run can be changed at any point. The run can be canceled by jumping or blocking. Upon reaching the opponent, the run transitions into an attack. Depending on the character, this attack either has 1 or 2 followups. The last hit of every Homing Attack can be charged to increase damage, pierce armor, and cause a guard break. Each character’s Homing Attack has a set run speed and attack priority. A list of all Homing Attack properties can be found [here].<br />
<br />
== Duel Phase ==<br />
<br />
In Duel Phase, ranged attacks and Homing Attack are traded for a more traditional toolkit. Here, characters are restricted to a 2D plane, with dashing and jumping retained. In most cases, matches will shift to close quarters here. Instead of ranged attacks and Homing Attack, Y and X are mapped to Weak Attack and Strong Attack. If you input a certain move multiple times, like each character’s Weak Attack, your character will perform a combo ending in a Pokemon Move. <br />
<br><br />
<br><br />
<div><br />
{|border="2"<br />
|'''Phase Shift: Duel to Field'''<br />
|- <br />
| <p>• Grants 20CC of Synergy.</p><br />
|}</div><br />
<br><br />
=== Stances ===<br />
Something interesting to note is that by pressing up on the D-Pad, your character will not jump. Instead, holding up or down on the D-Pad, you can enter High Stance or Low Stance respectively. Each character’s High and Low Stances have different properties. Both Weak and Strong Attacks can be performed from stances as well. As a general rule:<br />
- High Stance Weak Attack: high attack that is invulnerable to other high attacks; often used for anti airs<br />
- High Stance Strong Attack: character goes airborne, becoming invulnerable to lows and grabs<br />
- Low Stance Weak Attack: quick low attack<br />
- Low Stance Strong Attack: low attack that is invulnerable to highs; always causes a knockdown<br />
Also, in Duel Phase, many characters get new Pokemon Moves by holding up or down and pressing A.<br />
<br />
== Shifting the Phase ==<br />
<br />
There are many different ways to change between phases. As a general rule, in Field Phase, all forward ranged attacks and Homing Attacks will cause a phase shift upon connecting with their last hit. Beyond that, many characters’ Pokemon Moves will immediately phase shift in Field Phase as well. Shifting from Duel Phase to Field Phase is drastically different. Each move in Duel Phase has a fixed amount of Phase Shift points, shortened to PSP. On hit, each move’s PSP amount will be added to an unseen counter. When the counter reaches 12 PSP, the phase will shift. Additionally, any combo will cause a phase shift on the 21st hit regardless of PSP.*<br />
<br><br />
<br><br />
*Note: Some grabs count as 1 hit, regardless of what the hit counter displays.<br />
<br><br />
=== Phase Shift Points ===<br />
<br><br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! General Moves<br />
|<br />
|-<br />
| <p>Y+B Grab</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>X+A / [X+A] Counter Attack</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>L+R Burst Declare Wave</p><br />
|<p>'''-12 *'''</p><br />
|-<br />
| <p>L+R Burst Attack</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>* PSP is reset for both players.</p><br />
|<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Darkrai<br />
|<br />
|-<br />
| <p>4YYY / 4YY:Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5YY</p> <br />
|<p>'''3'''</p><br />
|-<br />
| <p>6Y / 6:Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4[X]</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>j.X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2A Dream Eater</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>4A Nasty Plot</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>5A Dark Pulse</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>Bad Dreams Rising 5A Dark Pulse</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>5[A] Dark Pulse: Charge</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6A / 6[A] Dark Void</p><br />
|<p>'''-12'''</p><br />
|-<br />
| <p>8A Nightmare</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.AY/X Shadow Claw: Slice Followup</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>j.A[Y/X] Shadow Claw: Slice Followup Charge</p><br />
|<p>'''6'''</p><br />
|-<br />
| <p>j.AA Shadow Claw: Kick Followup</p><br />
|<p>'''3'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blaziken<br />
|<br />
|-<br />
| <p>5YYY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6YY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6YX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>Release X (First hit)</p><br />
|<p>'''8'''</p><br />
|-<br />
| <p>Release X (Second hit)</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>2XX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6X</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>6XXX</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>4A Brave Bird</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>4[A] Brave Bird</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5A Heat Wave</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5[A] Heat Wave</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6A Blaze Kick</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6[A] Blaze Kick</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6AX Flare Blitz</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6A[X] Flare Blitz</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8A Sky Uppercut</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8[A] Sky Uppercut</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.A High Jump Kick</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>j.[A] High Jump Kick</p><br />
|<p>'''5'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu<br />
|<br />
|-<br />
| <p>]Y[ Release Y Level One</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>]Y[ Release Y Level Two</p><br />
|<p>'''8'''</p><br />
|-<br />
| <p>5YYY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5YX</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5Y:X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6Y</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6:Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2A Iron Tail</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>4A Electro Ball</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>5A Thunderbolt</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5[A] Thunderbolt: Charge</p><br />
|<p>'''2, 2'''</p><br />
|-<br />
| <p>6A Nuzzle</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8A Volt Tackle</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>Burst 8AA Volt Tackle: Followup</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>j.A Thunder (Initial hit)</p><br />
|<p>'''1'''</p><br />
|-<br />
| <p>j.A Thunder</p><br />
|<p>'''5'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Lucario<br />
|<br />
|-<br />
| <p>5YYY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6Y / 6:Y</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5X</p><br />
|<p>'''2 per hit'''</p><br />
|-<br />
| <p>Burst 5X</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>Burst 5XX</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>6X / 6[X]</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>Burst 6X / 6[X]</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>4A Force Palm</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>4[A] Force Palm</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>Burst 4AA Force Palm: Followup</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>5A Aura Sphere (Level One)</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5A Aura Sphere (Level Two)</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>5A Aura Sphere (Level Three)</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>Burst 5A Aura Sphere (Level One)</p><br />
|<p>'''2 per hit'''</p><br />
|-<br />
| <p>Burst 5A Aura Sphere (Level Two)</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>Burst 5A Aura Sphere (Level Three)</p><br />
|<p>'''2 per hit'''</p><br />
|-<br />
| <p>6A Bone Rush</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6AY/X Bone Rush: Downward Swing</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6AA Bone Rush: Upward Swing</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>8A Extreme Speed</p><br />
|<p>'''2, 3'''</p><br />
|-<br />
| <p>Burst 8AA Extreme Speed: Followup</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>j.A Aura Sphere: Midair</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.[A] Aura Sphere: Midair Charge</p><br />
|<p>'''1 per hit'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gardevoir<br />
|<br />
|-<br />
| <p>j.X+A Midair Counter Attack</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5YYY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6Y</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8Y / 8[Y]</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>]A[ Moonblast</p><br />
|<p>'''8'''</p><br />
|-<br />
| <p>4AY Energy Ball</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4AY Energy Ball: Disperse</p><br />
|<p>'''9'''</p><br />
|-<br />
| <p>4AA Dazzling Gleam</p><br />
|<p>'''8'''</p><br />
|-<br />
| <p>5A Psyshock</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>6A Stored Power</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>j.A Magical Leaf</p><br />
|<p>'''5'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Pikachu Libre<br />
|<br />
|-<br />
| <p>5YYY</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5YY:Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>2XX</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6XX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8XX</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2A Wild Charge</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>2A Wild Charge (Enhanced)</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>4A Electroweb</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4A Elctroweb (Enhanced)</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>5AA Quick Attack</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5AA Quick Attack (Enhanced)</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6A Discharge</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6[A] Discharge</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>6A Discharge (Enhanced)</p><br />
|<p>'''6'''</p><br />
|-<br />
| <p>6[A] Discharge (Enhanced)</p><br />
|<p>'''6'''</p><br />
|-<br />
| <p>8A Flying Press</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8A Flying Press (Enhanced)</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>j.A Spark</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.A Spark (Enhanced)</p><br />
|<p>'''3'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Scizor<br />
|<br />
|-<br />
| <p>Hover Dash Y</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>5YY</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6YY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6YX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.YY</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4[X]</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6XX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2AA Bullet Punch: Followup</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2AX / 2A:X X-Scissor</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>2AY+B Bug Bite</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>4A U-Turn</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4AA U-Turn: Followup</p><br />
|<p>'''6'''</p><br />
|-<br />
| <p>5AA Swords Dance: Followup</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6A Metal Claw</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6AA Metal Claw: Followup</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>j.A Aerial Ace</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.A Aerial Ace: Followup</p><br />
|<p>'''6'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Aegislash<br />
|<br />
|-<br />
| <p>2YX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>4Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5YY</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>5YYY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6YY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6Y:Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.Y</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>j.YY</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>j.YX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>Shield Forme 4Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>Shield Forme 5Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>Shield Forme 6Y</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>4X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>4X (Enhanced)</p><br />
|<p>'''0, 4'''</p><br />
|-<br />
| <p>5X</p><br />
|<p>'''2, 2'''</p><br />
|-<br />
| <p>5X (Enhanced)</p><br />
|<p>'''0, 2, 0, 0, 2'''</p><br />
|-<br />
| <p>6XX / 6X:X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>Shield Forme 5X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>Shield Forme 6X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>4A King's Shield</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5A Fury Cutter (Un-Enhanced)</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5AAA Fury Cutter</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>5AX Fury Cutter</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6A / 6[A] Iron Head</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.A Gyro Ball</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>Shield Forme 4A Sacred Sword</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>Shield Forme 5A / 5[A] Shadow Sneak</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>Shield Forme 6A Flash Cannon</p><br />
|<p>'''5'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Croagunk<br />
|<br />
|-<br />
| <p>]X[ Release X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>4YY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>4YX</p><br />
|<p>'''6'''</p><br />
|-<br />
| <p>5YY</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>5YYY</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6Y: Rock</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>6Y: Bomb</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.#Y</p><br />
|<p>'''1'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4X</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>5X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.X</p><br />
|<p>'''1'''</p><br />
|-<br />
| <p>j.8X</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>2A Venoshock (No Debuffs)</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2A Venoshock (One Debuff)</p><br />
|<p>'''6'''</p><br />
|-<br />
| <p>2A Venoshock (Two Debuffs)</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>4A Thief</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6A Poison Jab</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.A Gunk Shot: Rock</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>j.A Gunk Shot: Bomb</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>j.A Gunk Shot: Tornado</p><br />
|<p>'''1 per hit'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Sceptile<br />
|<br />
|-<br />
| <p>5YY / 5Y[Y]</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6Y</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>6YY / 6Y:Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4X</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>5X / 5[X]</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5AA Bullet Seed</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6A Leaf Blade</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>Burst 6AA Leaf Blade ~ Dragon Breath Followup</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>8A Leaf Storm</p><br />
|<p>'''12'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Gengar<br />
|<br />
|-<br />
| <p>Burst X+A / [X+A] Counter Attack</p><br />
|<p>'''4'''</p><br />
|-<br />
| ]X[ Release X<br />
|<p>'''0, 0, 0, 3'''</p><br />
|-<br />
| <p>5YY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>Burst 5YY</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>6YX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| Burst 8Y / 8[Y]<br />
|<p>'''4'''</p><br />
|-<br />
| <p>2XX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>Burst 2X</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>5X / 5[X]</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>Burst 5X / 5[X]</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>Burst 8X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>4A / 4[A] Shadow Punch</p><br />
|<p>'''0, 2'''</p><br />
|-<br />
| <p>5A Shadow Ball</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6A Hypnosis</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.A Astonish</p><br />
|<p>'''1 per hit'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Decidueye<br />
|<br />
|-<br />
| <p>]Y[ Release Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2YY</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>4Y</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>5YY</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>5YYY</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.Y</p><br />
|<p>'''0, 1</p><br />
|-<br />
| <p>Soaring Stance Y</p><br />
|<p>'''1'''</p><br />
|-<br />
| <p>Soaring Stance YY</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>]X[ Release X</p><br />
|<p>'''-6'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''1'''</p><br />
|-<br />
| <p>2XX</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>4X / 4[X]</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5XX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6XXX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>Soaring Stance X</p><br />
|<p>'''0, 5'''</p><br />
|-<br />
| <p>4A Frenzy Plant</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>4A Frenzy Plant (Back hit)</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>5A / 5[A] Spirit Shackle</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6A Fury Attack</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6AY/X Leaf Blade</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>Burst 6AY/X Leaf Blade: Followup</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>6AA Razor Leaf</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>8A Smack Down (Arrow)</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8A Smack Down (Magnemite / Camera)</p><br />
|<p>'''1'''</p><br />
|-<br />
| <p>j.A Sucker Punch: Critical Hit</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>Soaring Stance A Acrobatics</p><br />
|<p>'''3'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Machamp<br />
|<br />
|-<br />
| <p>5YY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6YY</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6YYY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6YYX / 6YYYX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.Y</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2XX</p><br />
|<p>'''1'''</p><br />
|-<br />
| <p>2X ~ RX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>4XY</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4XX</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5XX</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>5X[X]</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>6X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6[X]</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>j.X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2A Close Combat</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>4A Karate Chop</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>5A Cross Chop</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>8A Heavy Slam</p><br />
|<p>'''0, 2, 1'''</p><br />
|-<br />
| <p>j.A Wake-Up Slap</p><br />
|<p>'''-3'''</p><br />
|-<br />
| <p>j.A Wake-Up Slap (Enhanced)</p><br />
|<p>'''-6'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Braixen<br />
|<br />
|-<br />
| <p>4Y</p><br />
|<p>'''3, 1'''</p><br />
|-<br />
| <p>4[Y]</p><br />
|<p>'''4, 0'''</p><br />
|-<br />
| <p>5YYY</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.Y</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5XX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.X / j.[X]</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2A Light Screen</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>4A Fire Blast: Fireball</p><br />
|<p>'''2 per hit'''</p><br />
|-<br />
| <p>4A Fire Blast: Blast</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>5A Psybeam</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5A Psybeam (Enhanced)</p><br />
|<p>'''0, 3'''</p><br />
|-<br />
| <p>6A Fire Spin</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>6[A] Fire Spin</p><br />
|<p>'''0.5 per hit'''</p><br />
|-<br />
| <p>8A Flamethrower</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>j.A Flame Charge</p><br />
|<p>'''3'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Empoleon<br />
|<br />
|-<br />
| <p>5YY</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6YY</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.X / j.[X]</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4A Defog</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5A Aqua Jet</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6A Ice Beam</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6[A] Ice Beam</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8A Drill Peck</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.A Steel Wing</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>Followup B Surf</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>Followup Y Cut</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>Followup X Waterfall</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>Followup A Rock Smash</p><br />
|<p>'''4'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Blastoise<br />
|<br />
|-<br />
| <p>4Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5YY</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.Y</p><br />
|<p>'''1, 1'''</p><br />
|-<br />
| <p>Shell Fortress Stance Y</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8XX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>Shell Fortress Stance X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>2A Water Pulse</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4A Water Spout</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>5A Water Gun</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>5AY Dark Pulse</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5AA Aura Sphere</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>Burst 5AAA Water Gun: Followup</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>6A Rapid Spin</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8A / 8[A] Hydro Pump</p><br />
|<p>'''4'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Mewtwo<br />
|<br />
|-<br />
| <p>5YY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6YY</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6YX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>Non-Burst j.Y</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>Burst j.Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2XX</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2X:X</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>5X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>2A Fire Punch</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>2AAA Thunder Punch</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4AX Drain Punch</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>4AA Confusion</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>5A Psycho Cut</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>5AA Psycho Cut: Followup</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>6A Hyper Beam</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>8A Psystrike</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8AAA Psystrike</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>j.A / j.[A] Focus Blast</p><br />
|<p>'''1, 1, 1</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Chandelure<br />
|<br />
|-<br />
| <p>2Y (Max range)</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5YY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6[Y]</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''2 per hit'''</p><br />
|-<br />
| <p>j.8Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.8[Y]</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4X / 4[X]</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5X / 5[X]</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>6X</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>6XX / 6X:X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>j.8X / j.8[X]</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>2A Hex (Two Debuffs)</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>4A / 4[A] Flame Burst</p><br />
|<p>'''3, 1 per hit'''</p><br />
|-<br />
| <p>Non-Burst 5A Will-O-Wisp</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>Burst 5A Will-O-Wisp</p><br />
|<p>'''6'''</p><br />
|-<br />
| <p>6A Smog</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8A Overheat</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>j.A Incinerate</p><br />
|<p>'''1 per hit'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Suicune<br />
|<br />
|-<br />
| <p>X+A > Y Counter Attack: Followup</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5YYY</p><br />
|<p>'''2, 2'''</p><br />
|-<br />
| <p>6YY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5X / 6X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>4A Mirror Coat</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>5A Aurora Beam</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>6A Hydro Pump</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>8A Aurora Beam: Upwards</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>j.A Blizzard</p><br />
|<p>'''5'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Weavile<br />
|<br />
|-<br />
| <p>4YYYY / 5YYYY</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5X / 5[X]</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6X / 6[X]</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4A Night Slash</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5AAAA Fury Swipes</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>6A Knock Off</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8A Ice Punch</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8AA Ice Punch: Followup</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>8A[A] Ice Punch: Followup</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>j.AB Icicle Crash: Jump</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>j.AR Icicle Crash: Nosedive</p><br />
|<p>'''3'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Charizard<br />
|<br />
|-<br />
| <p>5YY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>j.6YY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5X</p><br />
|<p>'''1, 3'''</p><br />
|-<br />
| <p>5[X]</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>6X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6XX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>4A Inferno</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5A Flamethrower</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6A Fire Punch</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>j.A Flare Blitz: Fall</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>j.8A Flare Blitz: Direct</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>Flying Stance Y Air Slash</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>Flying Stance X Dragon Claw</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>Flying Stance A Flare Blitz: Direct</p><br />
|<p>'''1 per hit'''</p><br />
|-<br />
| <p>Flying Stance 8A Flare Blitz: Boost</p><br />
|<p>'''1 per hit'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Garchomp<br />
|<br />
|-<br />
| <p>4Y</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5YYY</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6YY</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>8Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>j.X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>Critical Hit 4A / 4[A] Stone Edge</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5A Dragon Claw</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>6A Dig</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8A Dragon Rush</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>Critical Hit 8A Dragon Rush</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>j.A Earthquake</p><br />
|<p>'''4'''</p><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! Shadow Mewtwo<br />
|<br />
|-<br />
| <p>2YY</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>5YY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6Y</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8YY</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8Y[Y]</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>Non-Burst j.Y</p><br />
|<p>'''0, 1, 1'''</p><br />
|-<br />
| <p>Burst j.Y</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>2X</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>4X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5XX</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>6X</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>8X</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>Burst j.X / j.[X]</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5AA Psywave: Blast (Level One)</p><br />
|<p>'''2'''</p><br />
|-<br />
| <p>5AA Psywave: Blast (Level Two)</p><br />
|<p>'''3'''</p><br />
|-<br />
| <p>5AA Psywave: Blast (Level Three)</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5AYYY Psywave: Slash</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>5AX Psywave: Vortex</p><br />
|<p>'''5'''</p><br />
|-<br />
| <p>6A Zen Headbutt</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>8AAA Psystrike</p><br />
|<p>'''12'''</p><br />
|-<br />
| <p>j.AY Thunder</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>j.AX Earthquake</p><br />
|<p>'''4'''</p><br />
|-<br />
| <p>j.AA Flamethrower</p><br />
|<p>'''4'''</p><br />
|}<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=144566
Pokken Tournament DX/Scizor
2019-03-14T20:51:11Z
<p>Mitchel: /* Pokemon Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
Scizor is a Power character who uses his tricky movement and great overall damage output to make his opponent regret every poorly pressed button. His Hover Dash, Hover Turn, and Hover Glide are some of the best movement options in the game, and he can bait and punish the slightest mistake for a minimum of 200 damage almost anywhere on the screen. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to limit the opponent's options, and punish many attempts to shift the phase with his low and mid-low crushing b[Y]. In Duel phase, Scizor excels on defense. With access to one of the best DP-like reversals with U-Turn, along with a fantastic Counter Attack that can be cancelled almost instantly into other options, and a stronger than average shield, Scizor can withstand a lot of pressure and fight back with his CADC "parries". His Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor a threatening mid-range neutral.<br />
<br><br />
<br><br />
Scizor is not without his flaws however: Much like in the main series Pokemon games, Scizor seriously struggles if he cant get his Swords Dance stocks up quickly. Scizor also has very poor frame data, with almost all of his few safe moves being high attacks. In addition, Scizor performs poorly at long range in Duel Phase, with no option to counteract beam/laser type attacks and one, bad projectile. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>Can move while charging.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>Can be done by pressing forward twice and holding the input.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Can be canceled by pressing R.</p><br />
<p>Scizor can cancel out of Hover Dash with:</p><br />
<p>- Grab</p><br />
<p>- Counter Attack</p><br />
<p>- Support Call</p><br />
<p>- Burst Declare</p><br />
<p>- Side / Back Dash</p><br />
<p>- Jump</p><br />
<p>- fY</p><br />
<p>- X Homing Attack</p><br />
<p>- Hover Dash Y</p><br />
<p>- Hover Dash X</p><br />
<p>- Any Special</p><br />
<p>* The list of Field Phase projectiles Hover Dash nullifies can be found [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash here].</p><br />
<p>* The list of Duel Phase projectiles Hover Dash nullifies can be found [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash here].</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''HD Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 2<br />
| Mid Low<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash in Duel Phase.</p><br />
<p>Scizor runs forward with a flurry of punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''HD X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i15<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash in Duel Phase.</p><br />
<p>Functions identically to 6X, but comes out 4 frames faster.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor freely hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's descent accelerates over time.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +4<br />
| -2<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
<p>Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ / 2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 3<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
<p>Can be dash canceled with a direction + R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
''Universal bread and butter combos only, full combo guide can be found on Pokken Arena''<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Field Phase</font>'''<br />
<br><br />
<br><br />
<br><br />
'''nY'''<br />
<br><br />
<br><br />
*nY > fA (50 damage)<br />
<br><br />
<br><br />
'''sY'''<br />
<br><br />
<br><br />
*sYY > fY (64 damage)<br />
<br><br />
*s[Y] > XX (110 damage)<br />
<br><br />
<br><br />
'''j.[Y]'''<br />
<br><br />
<br><br />
*j.[Y] > XX (130 damage)<br />
<br><br />
*j.[Y] > fA (120 damage)<br />
<br><br />
<br><br />
'''nA'''<br />
<br><br />
<br><br />
*nAA > s[Y] > XX (87 damage)<br />
<br><br />
*nAA > XX (85 damage)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Duel Phase</font>'''<br />
<br><br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5YY > 1AX:X (148 damage, 7 PSP)<br />
<br><br />
*5YY > 6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*5YY > 6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*2Y > 1AX:X (116 damage, 4 PSP)<br />
<br><br />
*2Y > 1AX:X (W!) > 1A~Y+B (155 damage, 12 PSP)<br />
<br><br />
<br><br />
'''6Y'''<br />
<br><br />
<br><br />
*6YX > 5YY~1A~Y+B (188 damage, 12 PSP)<br />
<br><br />
*6YY (W!)> hXX > j.YYA (242+30 damage, 254+30 damage with one Swords Dance stock, 12 PSP)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*6XX > j.YX~R > j.YX~R > j.YA (203 damage, 12 PSP)<br />
<br><br />
*6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*6XX > j.Y(W!)YXA (203+30 damage, 246+30 damage with one Swords Dance stock, 12 PSP)<br />
<br><br />
<br><br />
'''1/2/3A'''<br />
<br><br />
<br><br />
*1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*1/2/3AA~A > j.Y(W!)YXA (185 damage, 11 PSP)<br />
<br><br />
<br><br />
'''6A'''<br />
<br><br />
<br><br />
*6AA > 6YX > 1A~Y+B (210 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Hover Dash</font>'''<br />
<br><br />
<br><br />
'''hY'''<br />
<br><br />
<br><br />
*hY~1AX:X (146 damage, 6 PSP)<br />
<br><br />
*hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)<br />
<br><br />
<br><br />
'''hX'''<br />
<br><br />
<br><br />
*hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*hXX > j.YX~R > j.YX~R > j.YA (221 damage, 12 PSP)<br />
<br><br />
*hXX > j.Y(W!)YXA (221+30 damage, 256+30 damage with one Swords Dance stock, 12 PSP)<br />
<br><br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*Accel (NA): [https://twitter.com/AccelTurbo Twitter]<br />
<br><br />
*DegabaKitten (NA): [https://twitter.com/DegabaKitten191 Twitter]<br />
<br><br />
*Ouroboro (NA): [https://www.twitch.tv/ourobouro Twitch], [https://twitter.com/OuroboroDFGaren Twitter], [https://www.youtube.com/channel/UCAYTOmbIx4cNMVQIQHYsSbg YouTube]<br />
<br><br />
*RARA (JP): [https://twitter.com/raraknowledge Twitter], [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/search?query=RARA Vods]<br />
<br><br />
*Sabrewoif: (EU): [https://www.twitch.tv/sabrewoif Twitch], [https://twitter.com/Sabrewoif Twitter]<br />
<br><br />
*Six (NA): [https://twitter.com/mr6tennis Twitter], [https://www.youtube.com/watch?v=nqOZj82dSm0&list=PLT1AwdykqAtWZiMFv2H2phnget1pPSCYK&index=7 Vods]<br />
<br><br />
*slippingbug (NA): [https://www.twitch.tv/slippingbug Twitch], [https://twitter.com/slippingbug Twitter]<br />
<br><br />
*t.eap$ (EU): [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP): [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
[https://discord.gg/rUftFdV Character Discord: Scizor]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=144565
Pokken Tournament DX/Scizor
2019-03-14T20:48:05Z
<p>Mitchel: /* General Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
Scizor is a Power character who uses his tricky movement and great overall damage output to make his opponent regret every poorly pressed button. His Hover Dash, Hover Turn, and Hover Glide are some of the best movement options in the game, and he can bait and punish the slightest mistake for a minimum of 200 damage almost anywhere on the screen. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to limit the opponent's options, and punish many attempts to shift the phase with his low and mid-low crushing b[Y]. In Duel phase, Scizor excels on defense. With access to one of the best DP-like reversals with U-Turn, along with a fantastic Counter Attack that can be cancelled almost instantly into other options, and a stronger than average shield, Scizor can withstand a lot of pressure and fight back with his CADC "parries". His Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor a threatening mid-range neutral.<br />
<br><br />
<br><br />
Scizor is not without his flaws however: Much like in the main series Pokemon games, Scizor seriously struggles if he cant get his Swords Dance stocks up quickly. Scizor also has very poor frame data, with almost all of his few safe moves being high attacks. In addition, Scizor performs poorly at long range in Duel Phase, with no option to counteract beam/laser type attacks and one, bad projectile. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>Can move while charging.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>Can be done by pressing forward twice and holding the input.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Can be canceled by pressing R.</p><br />
<p>Scizor can cancel out of Hover Dash with:</p><br />
<p>- Grab</p><br />
<p>- Counter Attack</p><br />
<p>- Support Call</p><br />
<p>- Burst Declare</p><br />
<p>- Side / Back Dash</p><br />
<p>- Jump</p><br />
<p>- fY</p><br />
<p>- X Homing Attack</p><br />
<p>- Hover Dash Y</p><br />
<p>- Hover Dash X</p><br />
<p>- Any Special</p><br />
<p>* The list of Field Phase projectiles Hover Dash nullifies can be found [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash here].</p><br />
<p>* The list of Duel Phase projectiles Hover Dash nullifies can be found [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash here].</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''HD Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 2<br />
| Mid Low<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash in Duel Phase.</p><br />
<p>Scizor runs forward with a flurry of punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''HD X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i15<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash in Duel Phase.</p><br />
<p>Functions identically to 6X, but comes out 4 frames faster.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor freely hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's descent accelerates over time.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +4<br />
| -2<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
<p>Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ / 2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
<p>Can be dash canceled with a direction + R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
''Universal bread and butter combos only, full combo guide can be found on Pokken Arena''<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Field Phase</font>'''<br />
<br><br />
<br><br />
<br><br />
'''nY'''<br />
<br><br />
<br><br />
*nY > fA (50 damage)<br />
<br><br />
<br><br />
'''sY'''<br />
<br><br />
<br><br />
*sYY > fY (64 damage)<br />
<br><br />
*s[Y] > XX (110 damage)<br />
<br><br />
<br><br />
'''j.[Y]'''<br />
<br><br />
<br><br />
*j.[Y] > XX (130 damage)<br />
<br><br />
*j.[Y] > fA (120 damage)<br />
<br><br />
<br><br />
'''nA'''<br />
<br><br />
<br><br />
*nAA > s[Y] > XX (87 damage)<br />
<br><br />
*nAA > XX (85 damage)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Duel Phase</font>'''<br />
<br><br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5YY > 1AX:X (148 damage, 7 PSP)<br />
<br><br />
*5YY > 6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*5YY > 6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*2Y > 1AX:X (116 damage, 4 PSP)<br />
<br><br />
*2Y > 1AX:X (W!) > 1A~Y+B (155 damage, 12 PSP)<br />
<br><br />
<br><br />
'''6Y'''<br />
<br><br />
<br><br />
*6YX > 5YY~1A~Y+B (188 damage, 12 PSP)<br />
<br><br />
*6YY (W!)> hXX > j.YYA (242+30 damage, 254+30 damage with one Swords Dance stock, 12 PSP)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*6XX > j.YX~R > j.YX~R > j.YA (203 damage, 12 PSP)<br />
<br><br />
*6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*6XX > j.Y(W!)YXA (203+30 damage, 246+30 damage with one Swords Dance stock, 12 PSP)<br />
<br><br />
<br><br />
'''1/2/3A'''<br />
<br><br />
<br><br />
*1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*1/2/3AA~A > j.Y(W!)YXA (185 damage, 11 PSP)<br />
<br><br />
<br><br />
'''6A'''<br />
<br><br />
<br><br />
*6AA > 6YX > 1A~Y+B (210 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Hover Dash</font>'''<br />
<br><br />
<br><br />
'''hY'''<br />
<br><br />
<br><br />
*hY~1AX:X (146 damage, 6 PSP)<br />
<br><br />
*hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)<br />
<br><br />
<br><br />
'''hX'''<br />
<br><br />
<br><br />
*hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*hXX > j.YX~R > j.YX~R > j.YA (221 damage, 12 PSP)<br />
<br><br />
*hXX > j.Y(W!)YXA (221+30 damage, 256+30 damage with one Swords Dance stock, 12 PSP)<br />
<br><br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*Accel (NA): [https://twitter.com/AccelTurbo Twitter]<br />
<br><br />
*DegabaKitten (NA): [https://twitter.com/DegabaKitten191 Twitter]<br />
<br><br />
*Ouroboro (NA): [https://www.twitch.tv/ourobouro Twitch], [https://twitter.com/OuroboroDFGaren Twitter], [https://www.youtube.com/channel/UCAYTOmbIx4cNMVQIQHYsSbg YouTube]<br />
<br><br />
*RARA (JP): [https://twitter.com/raraknowledge Twitter], [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/search?query=RARA Vods]<br />
<br><br />
*Sabrewoif: (EU): [https://www.twitch.tv/sabrewoif Twitch], [https://twitter.com/Sabrewoif Twitter]<br />
<br><br />
*Six (NA): [https://twitter.com/mr6tennis Twitter], [https://www.youtube.com/watch?v=nqOZj82dSm0&list=PLT1AwdykqAtWZiMFv2H2phnget1pPSCYK&index=7 Vods]<br />
<br><br />
*slippingbug (NA): [https://www.twitch.tv/slippingbug Twitch], [https://twitter.com/slippingbug Twitter]<br />
<br><br />
*t.eap$ (EU): [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP): [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
[https://discord.gg/rUftFdV Character Discord: Scizor]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Empoleon&diff=144430
Pokken Tournament DX/Empoleon
2019-03-10T19:49:07Z
<p>Mitchel: /* Pokemon Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Empoleon.png|right|border]]<br />
==Introduction==<br />
<br />
Empoleon is one of the switch exclusive playable characters in Pokken Tournament DX. His playstyle is focused around pressuring the opponent as much as possible and so inflicting fear on them. Empoleon has a wide variety of mixups he can use in his advantage. Once this fear has been inflicted, Empoleon can pressure the shield of his opponents, as Empoleon can do an insane amount of chip damage and shield damage, which makes him stand out from the rest of the cast. Empoleon's other focus is his movement. His regular walking and dash speed are on the slow side. However, Empoleon has another unique mechanic attached to him: slide. With certain moves, Empoleon is able to slide from one place to another in no time. He also has some exclusive slide moves, from which you can benefit from in case. Short said, playing with Empoleon is always a surprise! <br />
<br><br />
<br><br />
*630 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong (720SH)<br />
<br><br />
*High Stance: Charges Support Gauge.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 25 Frames (Invincible against Lows on frame 5)<br />
*FP Back Dash: 33 Frames (Invincible against Lows on frame 5, Invincible from frame 1-8)<br />
*FP Side Dash: 41 Frames (Invincible against Lows on frame 5)<br />
<br><br />
*DP Forward Dash: 25 Frames (Invincible against Lows on frame 5)<br />
*DP Back Dash: 33 Frames (Invincible against Lows on frame 5, Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Grab_FP.png|left|border]]<br />
[[File:Pokken_Empoleon_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 60 / DP 90<br />
| 12<br />
| N/A<br />
| i15<br />
| FP Shift (+4) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_CA_1.png|left|border]]<br />
[[File:Pokken_Empoleon_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 90<br />
| 3<br />
| Mid Low<br />
| i31 / i51<br />
| +4 / Crumple<br />
| -8 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_1.png|left|border]]<br />
[[File:Pokken_Empoleon_Slide_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Slide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slides on a path of ice created by using certain moves.</p><br />
<p>Can transition into moves that are only accessible through sliding.</p><br />
<p>Jumping out of Slide gives Empoleon a wider jump arc.</p><br />
<p>Can only jump forward from a Reverse Slide in Duel Phase.</p><br />
<p>Sliding forward can be canceled into 5Y / 5X in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Slide Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Special Mid<br />
| i15<br />
| FP -4 / DP +16<br />
| FP -12 / DP +16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon shoots water balls that travel in a straight line.</p><br />
<p>Shoots three projectiles in Field Phase.</p><br />
<p>Shoots two projectiles in Duel Phase.</p><br />
<p>Can only be done from a Reverse Slide in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Slide X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i11<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon belly slides forward with increased speed.</p><br />
<p>Can only be done from a Reverse Slide in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Slide A Hydro Cannon'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 160 (80)<br />
| 5<br />
| Mid Low<br />
| i27<br />
| Launch<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon turns Its back to the opponent and blasts off towards the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Slide_A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Reverse Slide A Hydro Cannon'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 74 (40)<br />
| 5<br />
| Mid Low<br />
| i39<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>From a Reverse Slide, Empoleon attacks with the blast from Hydro Cannon.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Deep Blue Monarch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 200<br />
| 12<br />
| N/A<br />
| i31<br />
| Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon summons whirlpool attack that grabs the opponent.</p><br />
<p>Invincible on frame 26.</p><br />
<p>Able to grab the opponent on either side of Empoleon.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Special Mid<br />
| i15<br />
| -12<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon shoots a water ball that travels in a straight line.</p><br />
<p>Special / bX / b[X] cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 each<br />
| Low<br />
| i19<br />
| -8<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon surfs to the side and throws out three grounded waves of water.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Special Mid<br />
| i19<br />
| Shift (+4)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon jumps ahead and fires a shot of water.</p><br />
<p>Invincible against Lows on frame 17.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| High<br />
| i19<br />
| -4<br />
| -8* / -12** / -20***<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slashes the air with Its flippers and creates an aerial projectile.</p><br />
<p>Both the physical hit and projectile launch aerial opponents.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* -8 against Lucario, Aegislash, Croagunk, and Braixen.</p><br />
<p>** -12 against everyone else.</p><br />
<p>*** -20 against Pikachu and Pikachu Libre.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jY_FP_1.png|left|border]]<br />
[[File:Pokken_Empoleon_jY_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 / 30<br />
| High / Mid<br />
| i11<br />
| Launch<br />
| -22<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon shoots three water balls in each direction.</p><br />
<p>Upon contact with the ground, the water balls form into a pillar that launches the opponent.</p><br />
<p>Can move in any direction while active.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_bX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bX / b[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 / 30<br />
| Low<br />
| i19<br />
| Shift (Launch) / +12<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon belly slides in a circle twice, hitting both times.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Holding the input causes Empoleon to go into Slide.</p><br />
<p>Can slide left, right, forward, or backwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| Mid High, Low<br />
| i28<br />
| Shift (+4) / Shift (+6)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slams to the ground and creates a body of ice.</p><br />
<p>Can change the trajectory of the landing.</p><br />
<p>Holding the input causes Empoleon to go into Slide.</p><br />
<p>Can slide left, right, forward, or backwards.</p><br />
<p>Phase Shifting with j.[X] allows Empoleon to slide forward or backwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i21<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon homes in on the opponent and headbutts with Its crown.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Empoleon_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 32<br />
| Mid High<br />
| i21<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Empoleon slashes the opponent with both of Its flippers.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 / 60<br />
| Mid<br />
| i21<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 3, Empoleon deals one final slash of Its flipper.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 26 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick low swipe to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i19<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon swipes with Its flipper.</p><br />
<p>Special / 2X / 2[X] cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i19<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Mid<br />
| i23<br />
| -8<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon advances forward with both flippers.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 3<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Launches the opponent with both flippers.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 2<br />
| High<br />
| i19<br />
| -4<br />
| -8* / -12** / -20***<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slashes the air with Its flippers and creates an aerial projectile.</p><br />
<p>Both the physical hit and projectile launch aerial opponents.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* -8 against Lucario, Aegislash, Croagunk, and Braixen.</p><br />
<p>** -12 against everyone else.</p><br />
<p>*** -20 against Pikachu and Pikachu Libre.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 each<br />
| 0<br />
| High* / Mid*<br />
| i11<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon spins around in the air, shooting out three water balls from a distance.</p><br />
<p>Can move while active.</p><br />
<p>* The physical hits are considered Highs. The water ball projectiles are considered Mids.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X / 2[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 3 / 0<br />
| Low<br />
| i19<br />
| Launch / +16<br />
| -16 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A belly slide that launches the opponent on hit.</p><br />
<p>The distance can be shortened by inputting 1X.</p><br />
<p>Holding the input causes Empoleon to go into Slide.</p><br />
<p>Holding 1X slides Empoleon backwards.</p><br />
<p>Holding 2X slides Empoleon forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_4X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid<br />
| i27<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon leans back and preps a double flipper attack.</p><br />
<p>Invincible against Highs and Mid Highs on frame 9.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30, 40<br />
| 0, 4<br />
| Mid Low<br />
| i15<br />
| Stun<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A double hit downward slash that stuns the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3<br />
| Mid High, Mid<br />
| i19<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon hops forward and kicks, ending it off with a flipper slash.</p><br />
<p>Throw crush.</p><br />
<p>Invincible against Lows on frame 13.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 3<br />
| Low<br />
| i27<br />
| +20<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slams to the ground and creates a body of ice.</p><br />
<p>Holding the input causes Empoleon to go into Slide.</p><br />
<p>Phase Shifting with j.[X] allows Empoleon to slide left, right, forward, or backwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_4A_1.png|left|border]]<br />
[[File:Pokken_Empoleon_4A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Defog'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (40)<br />
| 3<br />
| Mid Low<br />
| i31<br />
| +8 / +24*<br />
| -8 / -4**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon creates a fog cloud that destroys projectiles on frame 3.</p><br />
<p>Afterwards, Empoleon slashes the fog cloud with Its flippers.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>* In Burst Mode, Defog becomes more advantageous on hit.</p><br />
<p>** In Burst mode, Defog becomes safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aqua Jet (Level One)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (25)<br />
| 3<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon jets ahead in a straight line at full speed.</p><br />
<p>Aqua Jet has three levels and powers up the longer Its active.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>In Burst Mode, Aqua Jet will always be level three.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aqua Jet (Level Two)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 (35)<br />
| 3<br />
| Mid Low<br />
| i19<br />
| +4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon jets ahead in a straight line at full speed.</p><br />
<p>Aqua Jet has three levels and powers up the longer Its active.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>In Burst Mode, Aqua Jet will always be level three.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5A_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aqua Jet (Level Three)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 (45)<br />
| 3<br />
| Mid Low<br />
| i27<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon jets ahead in a straight line at full speed.</p><br />
<p>Aqua Jet has three levels and powers up the longer Its active.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
<p>In Burst Mode, Aqua Jet will always be level three.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A / 6[A] Ice Beam'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (40)<br />
| 4 / 3<br />
| Low<br />
| i31 / i39<br />
| +16 / Stun<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon shoots out a straight beam of ice on the ground.</p><br />
<p>Holding the Input of Ice Beam causes Empoleon to go into Slide.</p><br />
<p>In Field Phase, Ice Beam can be angled to the sides.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_8A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Drill Peck'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 (45)<br />
| 3<br />
| Mid<br />
| i11<br />
| -16<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A multihit spinning attack that launches aerial opponents.</p><br />
<p>Invincible against Lows on frame 11.</p><br />
<p>Can cancel into followup moves or Burst Attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_jA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Steel Wing'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 (45), 90 (45)<br />
| 2<br />
| Mid High<br />
| i19<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slashes in a circular motion in the air.</p><br />
<p>Counter pierces.</p><br />
<p>If done at the correct height, hits the opponent twice.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5AB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Followup B Surf'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (60)<br />
| 4<br />
| Mid Low<br />
| i27<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon surfs ahead on a wave that hits four times.</p><br />
<p>Can be done from Defog, Aqua Jet, or Drill Peck.</p><br />
<p>Can be canceled with R before the attack comes out.</p><br />
<p>Canceling causes Empoleon to jump forward in the air.</p><br />
<p>Can transition into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5AY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Followup Y Cut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (30)<br />
| 3<br />
| Mid<br />
| i19<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon slashes the air with Its flippers in a circular motion.</p><br />
<p>Can be done from Defog, Aqua Jet, or Drill Peck.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5AX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Followup X Waterfall'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 110 (60)<br />
| 4<br />
| High<br />
| i11<br />
| Launch<br />
| -37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon launches upwards in a wave of water.</p><br />
<p>Can be done from Defog, Aqua Jet, or Drill Peck.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Empoleon_5AA_1.png|left|border]]<br />
[[File:Pokken_Empoleon_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Followup A Rock Smash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 30 (15), 70 (20), 28 (10)*<br />
| 4<br />
| Mid<br />
| i31<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Empoleon stomps the ground, and spawns a rock that destroys projectiles.</p><br />
<p>Counter armor from frame 1-30.</p><br />
<p>Afterwards, Empoleon smashes the rock, giving the opponent a Defense debuff on hit.</p><br />
<p>The Defense debuff lasts for 7.5 seconds.</p><br />
<p>Both attacks from Rock Smash counter pierce.</p><br />
<p>* After the rock is destroyed, small pebbles are thrown out (these do not counter pierce).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*Akahoshi (JP): [https://twitter.com/akahoshi07 Twitter]<br />
<br><br />
*Galladeknight (EU): [https://twitter.com/galladeknight31 Twitter]<br />
<br><br />
*PekkenDX (JP): [https://twitter.com/pekkendx Twitter]<br />
<br><br />
*Raikel (NA): [https://www.twitch.tv/raikel Twitch], [https://twitter.com/Raikel_RBM Twitter]<br />
<br><br />
*Santa (AUS): [https://twitter.com/Surfing_Santa Twitter]<br />
<br><br />
*ThankSwalot (NA): [https://twitter.com/ThankSwalotVGC Twitter]<br />
<br><br />
*WhiteyWhite (NA): [https://twitter.com/MrDjWhiteyWhite Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/31-empoleon/ Pokken Arena: Empoleon]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1833754765 Frame Data: Empoleon]<br />
<br><br />
<br><br />
[https://discord.gg/Sm83MAp/ Empoleon Discord]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Braixen&diff=144191
Pokken Tournament DX/Braixen
2019-03-07T03:52:29Z
<p>Mitchel: /* Notable Players */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Braixen.png|right|border]]<br />
==Introduction==<br />
<br />
Braixen looks like a very standard and straightforward zoner. However, she’s anything but. Braixen boasts amazing options at all ranges and has a mechanic that is unique only to her: support canceling. Braixen’s passive ability to gain support meter through her attacks whether or not they hit, combined with support canceling, allow her to take advantage of many supports in ways no one else can. Braixen’s flexible playstyle allows her to adjust her game plan on the fly, making her a strong character via adaptation.<br />
<br><br />
<br><br />
Braixen also has the ability to enhance her special attacks with Sunny Day for added benefits. Two Sunny Day enhances back to back gives her a temporary attack buff, further increasing her damage potential. In burst, Braixen's special attacks are always enhanced and she gains access to a near full screen super which makes her burst mode one of the more oppressive burst modes in the game. <br />
<br><br />
<br><br />
Braixen is a very flexible character with many strengths; any perceived weaknesses can be patched up simply by choosing a different support. She rewards those that are able to quickly think on their feet and adapt to the situation presented to them.<br />
<br><br />
<br><br />
*540 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Charges Support Gauge.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 17 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 21 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Mode'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, Braixen's Pokemon moves are always enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_Special_Effect.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Special Effect'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen is able to cancel certain attacks by calling Support Pokemon.</p><br />
<p>Performing attacks increases Braixen's Support Gauge (whiffed attacks count).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_Grab_FP.png|left|border]]<br />
[[File:Pokken_Braixen_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+2) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Landing a Grab increases Braixen's Support Gauge and performs an automatic Sunny Day.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_CA_1.png|left|border]]<br />
[[File:Pokken_Braixen_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 50 / 80<br />
| 3<br />
| Mid Low<br />
| i27 / i47<br />
| +8 / Crumple<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen is put into a counter armor state from frame 1-20 (40 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>Crumples if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen flies in the air with a broomstick fashion.</p><br />
<p>In Field Phase, Braixen can airdash forwards, backwards, left, or right.</p><br />
<p>In Duel Phase, Braixen can airdash forwards or backwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Psyfirecracker'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 167 (25)<br />
| 12<br />
| Mid Low<br />
| i19<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen fires a long-ranged beam straight forward.</p><br />
<p>Invincible on frame 9.</p><br />
<p>Counter pierces.</p><br />
<p>Increases Braixen's Support Gauge to max on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each<br />
| Special Mid<br />
| i15<br />
| -4<br />
| -18<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Fires three fireballs that travel in a straight path.</p><br />
<p>Special / Support cancelable.*</p><br />
<p>* Each fireball can be canceled.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each<br />
| Special Mid<br />
| i19<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen walks to the side and fires five fireballs.</p><br />
<p>Special / Support cancelable.*</p><br />
<p>* Each fireball can be canceled.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| <br />
| Special Mid<br />
| i19<br />
| Shift (+4)*<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen throws out Its stick like a boomerang.</p><br />
<p>Able to erase incoming projectiles.</p><br />
<p>* If fY hits at max range, it crumples the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_bY_1.png|left|border]]<br />
[[File:Pokken_Braixen_bY_2.png|border]]<br />
[[File:Pokken_Braixen_bY_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY / b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i19 / i39<br />
| Shift (Launch)*<br />
| -6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen goes into a golf swing stance and lobs a fireball.</p><br />
<p>Can be charged to increase in damage, size, and distance.</p><br />
<p>* Only the physical hit of the move Phase Shifts.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each<br />
| Mid<br />
| i16<br />
| -12<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen fires four fireballs midair from different heights.</p><br />
<p>Special / j.R cancelable in Burst Mode (only after the fourth fireball).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_bX_1.png|left|border]]<br />
[[File:Pokken_Braixen_bX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid Low<br />
| i31<br />
| Crumple<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen leans back, then lunges forward with Its stick.</p><br />
<p>Invincible against physical attacks from frame 1-8.</p><br />
<p>Support cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_jX_1_FP.png|left|border]]<br />
[[File:Pokken_Braixen_jX_2_FP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 110<br />
| Mid High, Mid<br />
| i21 / i41<br />
| Shift (Knockdown)<br />
| -4 / +12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen slams the ground with Its stick and creates a pillar of fire.</p><br />
<p>Charging gives the move additional hits as well as making it safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Mid<br />
| i21<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen homes in on the opponent, and kicks them.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Mid<br />
| i21<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Braixen strikes the opponent with Its stick.</p><br />
<p>Support cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 60<br />
| Mid<br />
| i21<br />
| Shift (+20)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Braixen twirls and deals one final hit.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick leg poke.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special / Support cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_4Y_1.png|left|border]]<br />
[[File:Pokken_Braixen_4Y.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y / 4[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60, 14 / 60, 66<br />
| 3, 1 / 4, 0*<br />
| Mid<br />
| i19 / i39<br />
| Launch<br />
| -12 / -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen goes into a golf swing stance and lobs a fireball.</p><br />
<p>Can be charged to increase in damage, size, and distance.</p><br />
<p>* Only the physical hit of the move has Phase Shift Points.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pokes them with the stick.</p><br />
<p>Special / Support cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 16<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Support cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 28<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Support cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 3<br />
| Special Mid<br />
| i19<br />
| +8 / Crumple*<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen throws out Its stick like a boomerang.</p><br />
<p>Able to erase incoming projectiles.</p><br />
<p>* If 6Y hits at max range, it crumples the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid<br />
| i19<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen swipes Its stick upwards.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Support cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each<br />
| 1 each<br />
| Mid<br />
| i16<br />
| -8<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen fires four fireballs midair from different heights.</p><br />
<p>Special / j.R cancelable in Burst Mode (only after the fourth fireball).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_j8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20, 20, 20<br />
| 0<br />
| Mid High<br />
| i16<br />
| +16<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen twirls Its stick three times in the air.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen slides and sweeps with Its stick.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Support cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_4X_1.png|left|border]]<br />
[[File:Pokken_Braixen_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i31<br />
| Crumple<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen leans back, then lunges forward with Its stick.</p><br />
<p>Invincible against physical attacks from frame 1-8.</p><br />
<p>Support cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Mid Low<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An upwards stick swing.</p><br />
<p>Support cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_5XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 45<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup downwards stick swing.</p><br />
<p>Support cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 3<br />
| Mid High<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen hops forward and twirls Its stick in the air.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Special / j.R cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_jX_1_DP.png|left|border]]<br />
[[File:Pokken_Braixen_jX_2_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 110<br />
| 3<br />
| Mid High, Mid<br />
| i21 / i41<br />
| +16 / Launch<br />
| -4 / +12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen slams the ground with Its stick and creates a pillar of fire.</p><br />
<p>Charging gives the move additional hits, launches, and makes it safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_Release_A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ Sunny Day'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen strikes a pose and increases Its Support Gauge.</p><br />
<p>The next Pokemon move Braixen performs will be enhanced.</p><br />
<p>Using Sunny Day when already enhanced grants Braixen an Attack buff.</p><br />
<p>The Attack buff lasts for 5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_2A_1.png|left|border]]<br />
[[File:Pokken_Braixen_2A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Light Screen'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 20 (5) / 40 (10)<br />
| 2<br />
| Mid Low<br />
| i11<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen conjures a mirror that erases incoming projectiles.</p><br />
<p>Grants counter armor against projectiles from frame 1-10.</p><br />
<p>Stuns the opponent if Its a critical hit.</p><br />
<p>When enhanced, Light Screen's damage and range increases.</p><br />
<p>Pressing B after using Light Screen performs a Sunny Day.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_4A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Fire Blast: Fireball'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 57 (16) / 135 (61)<br />
| 2 per hit<br />
| Mid Low<br />
| i31<br />
| Stun*<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen hops in the air a fires a large fireball that slowly travels forward.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>When enhanced, the fireball increases in damage and turns into the blast portion faster.</p><br />
<p>* When enhanced, the fireball no longer stuns. It instead goes through with the full attack.</p><br />
<p>Pressing B after using Fire Blast performs a Sunny Day.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_4A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Fire Blast: Blast'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 95 (39) / 114 (45)<br />
| 1 per hit<br />
| Mid<br />
| i31<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After a short amount of time, the fireball explodes into a kanji-shaped wall of fire.</p><br />
<p>Travels forward at an increased speed.</p><br />
<p>When enhanced, Fire Blast increases in damage.</p><br />
<p>Pressing B after using Fire Blast performs a Sunny Day.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_5A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Psybeam'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (10)<br />
| 3<br />
| Special Mid<br />
| i23<br />
| FP Shift (-6) / DP 0<br />
| FP -16 / DP -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen fires a projectile of psychic energy in a straight line.</p><br />
<p>In Field Phase, inputting left or right causes Braixen to roll to the side before firing.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Psybeam (Enhanced)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (15)<br />
| 0, 3<br />
| Mid Low, Special Mid<br />
| i23<br />
| FP Shift (0) / DP +8<br />
| FP -8 / DP -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>When enhanced, Braixen fires two Psybeam projectiles in a straight line.</p><br />
<p>In Field Phase, inputting left or right causes Braixen to roll to the side before firing.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_5A_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5[A] Psybeam: Setup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (13)<br />
| 0<br />
| Special Mid<br />
| i57<br />
| +27<br />
| +22<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen twirls around a preps a Psybeam projectile from above.</p><br />
<p>In Field Phase, inputting left or right causes Braixen to roll to the side before firing.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_5A_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5[A] Psybeam: Setup (Enhanced)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (21)<br />
| 0<br />
| Special Mid<br />
| i57<br />
| +27<br />
| +22<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>When enhanced, Braixen fires two Psybeams from above.</p><br />
<p>In Field Phase, inputting left or right causes Braixen to roll to the side before firing.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_6A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Fire Spin'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 74 (20) / 103 (32)<br />
| 1 per hit<br />
| Mid Low<br />
| i35<br />
| -4 / Launch<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen creates a pillar of flames that slowly travels forward.</p><br />
<p>Can place either left or right in Field Phase.</p><br />
<p>When enhanced, Fire Spin launches and increases in damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_6A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6[A] Fire Spin'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 102 (32)<br />
| 0.5 per hit<br />
| Mid<br />
| i67<br />
| +12 / Launch<br />
| +8 / +12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Fire Spin can be charged to increase in size and damage.</p><br />
<p>When enhanced, Fire Spin launches and increases in damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_8A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Flamethrower'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 108 / 148<br />
| 4<br />
| High<br />
| i19<br />
| Launch<br />
| -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen points upwards with Its stick and shoots a stream of flames.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>When enhanced, Flamethrower receives additional hits and becomes safer on block.</p><br />
<p>Pressing B after using Flamethrower performs a Sunny Day.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Braixen_jA_1.png|left|border]]<br />
[[File:Pokken_Braixen_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Flame Charge'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20) / 104 (38)<br />
| 3<br />
| Mid High / Mid High, Mid<br />
| i19<br />
| Launch<br />
| -22 / 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Braixen broom rides ahead at full speed.</p><br />
<p>When enhanced, Flame Charge creates fireworks on hit/block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*A Wild Gallade (NA): [https://twitter.com/WildGallade Twitter]<br />
<br><br />
*Double (NA): [https://twitter.com/Double_FGC Twitter], [https://www.youtube.com/c/DoubleFGC YouTube]<br />
<br><br />
*FangShaymin (NA): [https://twitter.com/usernamefang Twitter]<br />
<br><br />
*Judy (JP): [https://twitter.com/judy_braixen Twitter]<br />
<br><br />
*kon (JP): [https://twitter.com/kon038 Twitter]<br />
<br><br />
*Shadowcat (NA): [https://www.twitch.tv/shadowcat8088 Twitch], [https://twitter.com/Shadowcat96 Twitter], [https://www.youtube.com/user/Madolcheprince YouTube]<br />
<br><br />
*Shippo (NA): [https://twitter.com/ShippoSmash Twitter]<br />
<br><br />
*Tonosama (JP)<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/26-braixen/ Pokken Arena: Braixen]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=893010331 Frame Data: Braixen]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Croagunk&diff=143929
Pokken Tournament DX/Croagunk
2019-03-04T01:42:32Z
<p>Mitchel: /* Field Phase Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Croagunk.png|right|border]]<br />
==Introduction==<br />
<br />
Placeholder<br />
<br><br />
<br><br />
*540 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 12 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Charges Synergy Gauge (for both Croagunk and the opponent).<br />
*Low Stance: Invincible against Highs on frame 1, also restores recoverable HP.<br />
<br><br />
*FP Forward Dash: 17 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Grab_FP.png|left|border]]<br />
[[File:Pokken_Croagunk_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90*<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* Duel Phase Grab damage increases based on the amount of buffs Croagunk has.</p><br />
<p>One Buff = 100 Damage</p><br />
<p>Two Buffs = 150 Damage</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_CA_1.png|left|border]]<br />
[[File:Pokken_Croagunk_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 90<br />
| 3<br />
| Mid High<br />
| i31 / i51<br />
| 0 / Launch<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Float'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk floats in the air, able to move while active.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Wall.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Wall Cling'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Holding j.sX, j.#Y, or 6X near the wall allows Croagunk to latch onto it.</p><br />
<p>Grants a Speed Buff that lasts for 3 seconds.</p><br />
<p>Another Speed Buff is granted for each second Croagunk clings to the wall.</p><br />
<p>Slowly slides down the wall each second.</p><br />
<p>After 3 seconds, Croagunk is forced off of the wall.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Release_X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_Release_X_2.png|border]]<br />
[[File:Pokken_Croagunk_Release_X_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 102 / 164<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -20 / -12 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk performs a shoryuken.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Enhances based on the amount of debuffs Croagunk has.</p><br />
<p>One Debuff = Two additional hits</p><br />
<p>Two Debuffs = Fully invincible on frame 1, Six additional hits</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Alter Ego Army'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 180 (30)<br />
| 12<br />
| Mid<br />
| i23<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spirals downwards to the ground.</p><br />
<p>Invincible on frame 13.</p><br />
<p>Counter pierces.</p><br />
<p>Can be activated in midair.</p><br />
<p>Activating it in the air makes the move invincible on frame 1.</p><br />
<p>On hit, removes all of the opponent's recoverable health.</p><br />
<p>On hit, gives the opponent a Speed debuff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_nY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_nY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY / n[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 / 30<br />
| Special Mid / Mid Low<br />
| i23 / i43<br />
| Crumple<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Creates a poison cloud that erases incoming projectiles.</p><br />
<p>Can be charged to increase the cloud's size.</p><br />
<p>Special / Jump cancelable.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| Special Mid<br />
| i27<br />
| -3<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk walks to the side, throwing out two poison bubbles that track down the opponent.</p><br />
<p>fY / Special / Jump cancelable.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_fY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_fY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 / 90<br />
| Mid, Mid<br />
| i15 / i35<br />
| Shift (Launch)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk kicks out a large wave of poison.</p><br />
<p>Can be charged to kick out a bomb.</p><br />
<p>The bomb throw deals 20 damage to the opponent.</p><br />
<p>The bomb throw cannot KO the opponent.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>If f[Y] Phase Shifts, the bomb will be planted in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_bY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_bY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY / b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 / 160<br />
| Mid<br />
| i218 / i338<br />
| Launch<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk plants a bomb in the ground that detonates after 3 seconds.</p><br />
<p>Invincible against Special Mid projectiles on frame 5.</p><br />
<p>Can be charged to increase the damage and radius (detonates after 5.5 seconds).</p><br />
<p>The explosion deals 50 / 80 damage to Croagunk.</p><br />
<p>Cannot KO Croagunk or the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| Mid High<br />
| i18<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk throws out a wave of three poison bubbles.</p><br />
<p>Can be used twice in a row.</p><br />
<p>Can cancel into aerials.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High, Low<br />
| i22<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk dives to the ground, creating a low shockwave on impact.</p><br />
<p>Can change the trajectory of the landing.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jsX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.sX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid High<br />
| i17<br />
| -20<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a straight rolling motion in the air.</p><br />
<p>Can be used twice in a row.</p><br />
<p>Can be angled in any direction.</p><br />
<p>Can cancel into aerials.</p><br />
<p>If j.sX is used near the wall, j.sX can be held to go into Wall Cling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Low<br />
| i21<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk homes in on the opponent and slides at them.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i21<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Croagunk does a flurry of punches.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 60<br />
| Mid<br />
| i21<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Croagunk hops up and kicks.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>The charge cannot be grabbed.</p><br />
<p>If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Low swipe to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Jump cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i19<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk advances forward and shoves the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk lifts up the opponent and launches them.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 6<br />
| Mid<br />
| i19<br />
| Knockdown<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk winds up, performing a charging tackle that counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward and does a quick jab.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 2<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y: Rock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Special Mid<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk chucks a rock at the opponent.</p><br />
<p>Holding the input throws the rock at a higher angle.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y: Bomb'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Special Mid, Mid<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>6Y has a random chance to throw out a bomb instead of a rock.</p><br />
<p>Holding the input throws the bomb at a higher angle.</p><br />
<p>The bomb detonates after 3 seconds when it touches the ground.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The bomb throw can KO the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>In Burst Mode, Croagunk is more likely to throw out a bomb.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8Y.png|left|border]]<br />
[[File:Pokken_Croagunk_8Y_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y / 8[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 64<br />
| 3 / 4<br />
| High<br />
| i19<br />
| 0 / Launch<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A soundwave attack that is considered a projectile.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Charging this move gives it a larger hitbox and additional hits.</p><br />
<p>Charging 8Y gives added High and Mid High invincibility frames.</p><br />
<p>Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 39<br />
| 0<br />
| Mid High<br />
| i15<br />
| +24<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial soundwave attack that is considered a projectile.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.#Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 1<br />
| Mid High / Aerial*<br />
| i15<br />
| +16<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk swims in the air vertically or diagonally.</p><br />
<p>Can cancel into aerials.</p><br />
<p>If j.#Y is used near the wall, j.#Y can be held to go into Wall Cling.</p><br />
<p>* j.7/8/9Y can only hit aerial opponents.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Croagunk_jY_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.#Y (Crash)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 1<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk bonks Its head on the ground, creating a shockwave.</p><br />
<p>Can only be done with j.1/2/3Y when close enough to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Low<br />
| i15<br />
| Knockdown<br />
| -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk slides on the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>* Becomes safer on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 200<br />
| 12<br />
| Mid Low<br />
| i160<br />
| Shift<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk winds up a "Miguel Punch" that counter pierces.</p><br />
<p>Can be canceled with R before the attack comes out.</p><br />
<p>If Croagunk has two buffs, the attack will go through an opponent's block.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk rushes forward, headbutting the opponent.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk lunges forward and does a butt bounce.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Bounces back both on hit and on block.</p><br />
<p>If 6X is used near the wall, 6X can be held to go into Wall Cling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i25<br />
| -4<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An overhead slap attack.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 1<br />
| Mid High<br />
| i19<br />
| -12<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a straight rolling motion in the air.</p><br />
<p>Can cancel into aerials.</p><br />
<p>If j.X is used near the wall, j.X can be held to go into Wall Cling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_j8X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_j8X_2.png|border]]<br />
[[File:Pokken_Croagunk_j8X_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 2<br />
| Mid High, Mid<br />
| i11<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk teleports upwards and disappears, becoming invincible.</p><br />
<p>Croagunk then falls from above and lands in a relaxing stance.</p><br />
<p>Inputting j.7X causes Croagunk to land in the same spot.</p><br />
<p>Inputting j.9X Causes Croagunk to teleport even farther.</p><br />
<p>Has a random chance to throw out a bomb if the attack was blocked or whiffed.</p><br />
<p>The explosion deals 20 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Release_A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_Release_A_2.png|border]]<br />
[[File:Pokken_Croagunk_Release_A_3.png|border]]<br />
[[File:Pokken_Croagunk_Release_A_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ Acupressure'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Randomly grants Croagunk one or two buffs / debuffs.</p><br />
<p>If only one buff / debuff is granted, it will always be Speed.</p><br />
<p>If two buffs / debuffs are granted, it will always be Attack / Speed.</p><br />
<p>All buffs / debuffs last for 10 seconds.</p><br />
<p>Acupressure gives Synergy on use.</p><br />
<p>The least amount of Synergy gained is from receiving two buffs.</p><br />
<p>The most amount of Synergy gained is from receiving two debuffs.</p><br />
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p><br />
<br><br />
<p>The four outcomes of Acupressure:</p><br />
<p>-Croagunk receives a Speed buff.*</p><br />
<p>-Croagunk receives an Attack and Speed buff and heals 60 recoverable HP.</p><br />
<p>-Croagunk receives a Speed debuff.</p><br />
<p>-Croagunk receives an Attack and Speed debuff and receives an 80 HP Recoil.</p><br />
<p>* Croagunk randomly receives a 30 HP Recoil if only a Speed buff is given.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_2A_2.png|border]]<br />
[[File:Pokken_Croagunk_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Venoshock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 55 (16) / 100 (30) / 136 (42)<br />
| 3 / 6 / 12<br />
| Special Mid / Mid / Mid<br />
| i25<br />
| Knockdown<br />
| -24 / -20 / -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spins in place, throwing out a laser afterwards.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Venoshock becomes enhanced based on the amount of debuffs the opponent has.</p><br />
<p>One Debuff = Additional bottom laser, Counter Pierces</p><br />
<p>Two Debuffs = Additional top and bottom laser, Counter Pierces</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Thief'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (13) / 110 (29) / 150 (40)<br />
| 3<br />
| Low<br />
| i27<br />
| Launch<br />
| -12* / -8* / -4*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk slides on the ground, stealing buffs and Synergy from the opponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Thief becomes enhanced based on the amount of buffs the opponent has.</p><br />
<p>Each buff the opponent has grants Thief additional hits and range.</p><br />
<p>The stolen buffs have a constant duration of 10 seconds, regardless of their original duration.</p><br />
<p>* Becomes safer on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A / 5AA / 5AAA Poison Sting'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (20) per hit<br />
| 0<br />
| Special Mid<br />
| i23<br />
| -20 / +4 / -6<br />
| -8 / -16 / -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spits poison at the opponent at a maximum of three times.</p><br />
<p>Poison Sting deals the same damage regardless if it was blocked or not.</p><br />
<p>In Field Phase, Croagunk can dodge side to side by inputting left or right.</p><br />
<p>The first hit of Poison Sting (5A) has no hitstun.*</p><br />
<p>* In Burst Mode, 5A gains hitstun.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5A.png|left|border]]<br />
[[File:Pokken_Croagunk_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5[A] Poison Sting'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 (40)*<br />
| 0<br />
| Special Mid<br />
| i43<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A charged variant of Poison Sting that fires an additional projectile.</p><br />
<p>Charging the first hit of Poison Sting (5A) grants it hitstun.</p><br />
<p>In Field Phase, Croagunk can dodge side to side by inputting left or right.</p><br />
<p>Cannot KO the opponent.</p><br />
<p>* In Field Phase, 5[A] fires in multiple angles but deals 20 (20) damage per hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6A.png|left|border]]<br />
[[File:Pokken_Croagunk_6A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Poison Jab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| -10 / 80 (21) / 130<br />
| 3<br />
| Mid Low<br />
| i23<br />
| -4 / Knockdown / Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk extends Its arm and lunges forward, granting red armor on frame 1.</p><br />
<p>Landing a Poison Jab randomly grants the opponent one or two buffs / debuffs.</p><br />
<p>Grants either an Attack or Defense buff / debuff.</p><br />
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p><br />
<p>Throw crush.</p><br />
<br><br />
<p>The three outcomes of Poison Jab:</p><br />
<p>Poison Jab randomly deals no damage, giving the opponent an Attack (and sometimes a Defense) buff and healing them for 10 recoverable HP.</p><br />
<p>Poison Jab randomly gives the opponent a Defense debuff, stunning them and causing a knockdown.</p><br />
<p>Poison Jab randomly gives the opponent an Attack and Defense debuff, causing a followup cheer attack that launches them.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_8A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Foul Play'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 100 (33)<br />
| 0<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a deceiving slowed down version of a forward jump.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Croagunk is put into a counter armor state from frame 5-60.</p><br />
<p>Countering an opponent's attack causes Croagunk to become invincible.</p><br />
<p>Croagunk then throws out a bomb that shortly explodes, counter piercing the opponent.</p><br />
<p>Gives the opponent a Defense debuff on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Rock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 2<br />
| Mid<br />
| i19<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a rock.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_2.png|left|border]]<br />
[[File:Pokken_Croagunk_jA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Bomb'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 2<br />
| Mid<br />
| i19<br />
| -2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a bomb.</p><br />
<p>The bomb detonates after 3 seconds when it touches the ground.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The bomb throw can KO the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_7.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Self Destruct'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a large bomb that instantly explodes.</p><br />
<p>The explosion deals 45 damage to Croagunk.</p><br />
<p>After the explosion, Croagunk air techs.</p><br />
<p>The explosion cannot KO Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_8.png|left|border]]<br />
[[File:Pokken_Croagunk_jA_5.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Sludge Pool'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5), 48 (10)<br />
| 0<br />
| Mid, Low<br />
| i19<br />
| Stun<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out sludge that turns into a pool when hitting the ground.</p><br />
<p>The opponent becomes stunned and receives a Defense debuff if they come in contact.</p><br />
<p>The thrown projectile that creates the sludge pool cannot KO the opponent.</p><br />
<p>The sludge pool itself can KO the opponent.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_6.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Tornado'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 1 per hit<br />
| Mid<br />
| i19<br />
| Launch<br />
| +29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a tornado that homes in on the opponent.</p><br />
<p>The tornado disappears after 2 seconds, after the 3 hits, or if Croagunk's Burst Mode ends.</p><br />
<p>In Rage / Burst Mode, Croagunk is more likely to pull a tornado.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Boulder'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 145 (48)<br />
| 0<br />
| Mid<br />
| i21<br />
| +45<br />
| +45<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a boulder that homes in on the opponent.</p><br />
<p>The boulder disappears after 6 seconds, after the 6 hits, or if Croagunk's Burst Mode ends.</p><br />
<p>In Rage / Burst Mode, Croagunk is more likely to pull a boulder.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*AlolanDurgs (NA): [https://www.twitch.tv/alolandurgs Twitch], [https://twitter.com/AlolanDurgs Twitter]<br />
<br><br />
*Boolerex (EU): [https://twitter.com/Boolerex Twitter]<br />
<br><br />
*Buppa-san (JP): [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Buppa-san Vods]<br />
<br><br />
*Geno (NA): [https://twitter.com/GenoGunkMain Twitter]<br />
<br><br />
*Mewtater (NA): [https://www.twitch.tv/mewtater Twitch], [https://twitter.com/Mewtater_ Twitter], [https://www.youtube.com/Mewtater YouTube]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/30-croagunk/ Pokken Arena: Croagunk]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1489735737 Frame Data: Croagunk]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Croagunk&diff=143928
Pokken Tournament DX/Croagunk
2019-03-04T01:41:35Z
<p>Mitchel: /* Weak Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Croagunk.png|right|border]]<br />
==Introduction==<br />
<br />
Placeholder<br />
<br><br />
<br><br />
*540 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 12 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Charges Synergy Gauge (for both Croagunk and the opponent).<br />
*Low Stance: Invincible against Highs on frame 1, also restores recoverable HP.<br />
<br><br />
*FP Forward Dash: 17 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Grab_FP.png|left|border]]<br />
[[File:Pokken_Croagunk_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90*<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* Duel Phase Grab damage increases based on the amount of buffs Croagunk has.</p><br />
<p>One Buff = 100 Damage</p><br />
<p>Two Buffs = 150 Damage</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_CA_1.png|left|border]]<br />
[[File:Pokken_Croagunk_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 90<br />
| 3<br />
| Mid High<br />
| i31 / i51<br />
| 0 / Launch<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Float'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk floats in the air, able to move while active.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Wall.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Wall Cling'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Holding j.sX, j.#Y, or 6X near the wall allows Croagunk to latch onto it.</p><br />
<p>Grants a Speed Buff that lasts for 3 seconds.</p><br />
<p>Another Speed Buff is granted for each second Croagunk clings to the wall.</p><br />
<p>Slowly slides down the wall each second.</p><br />
<p>After 3 seconds, Croagunk is forced off of the wall.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Release_X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_Release_X_2.png|border]]<br />
[[File:Pokken_Croagunk_Release_X_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 102 / 164<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -20 / -12 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk performs a shoryuken.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Enhances based on the amount of debuffs Croagunk has.</p><br />
<p>One Debuff = Two additional hits</p><br />
<p>Two Debuffs = Fully invincible on frame 1, Six additional hits</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Alter Ego Army'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 180 (30)<br />
| 12<br />
| Mid<br />
| i23<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spirals downwards to the ground.</p><br />
<p>Invincible on frame 13.</p><br />
<p>Counter pierces.</p><br />
<p>Can be activated in midair.</p><br />
<p>Activating it in the air makes the move invincible on frame 1.</p><br />
<p>On hit, removes all of the opponent's recoverable health.</p><br />
<p>On hit, gives the opponent a Speed debuff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_nY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_nY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY / n[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 / 30<br />
| Special Mid / Mid Low<br />
| i23 / i43<br />
| Crumple<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Creates a poison cloud that erases incoming projectiles.</p><br />
<p>Can be charged to increase the cloud's size.</p><br />
<p>Special / Jump cancelable.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| Special Mid<br />
| i27<br />
| -3<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk walks to the side, throwing out two poison bubbles that track down the opponent.</p><br />
<p>fY / Special / Jump cancelable.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_fY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_fY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 / 90<br />
| Mid, Mid<br />
| i15 / i35<br />
| Shift (Launch)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk kicks out a large wave of poison.</p><br />
<p>Can be charged to kick out a bomb.</p><br />
<p>The bomb throw deals 20 damage to the opponent.</p><br />
<p>The bomb throw cannot KO the opponent.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>If f[Y] Phase Shifts, the bomb will be planted in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_bY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_bY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY / b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 / 160<br />
| Mid<br />
| i218 / i338<br />
| Launch<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk plants a bomb in the ground that detonates after 3 seconds.</p><br />
<p>Invincible against Special Mid projectiles on frame 5.</p><br />
<p>Can be charged to increase the damage and radius (detonates after 5.5 seconds).</p><br />
<p>The explosion deals 50 / 80 damage to Croagunk.</p><br />
<p>Cannot KO Croagunk or the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| Mid High<br />
| i18<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk throws out a wave of three poison bubbles.</p><br />
<p>Can be used twice in a row.</p><br />
<p>Can cancel into aerials.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High, Low<br />
| i22<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk dives to the ground, creating a low shockwave on impact.</p><br />
<p>Can change the trajectory of the landing.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jsX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.sX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid High<br />
| i17<br />
| -20<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a straight rolling motion in the air.</p><br />
<p>Can be used twice in a row.</p><br />
<p>Can be angled in any direction.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Low<br />
| i21<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk homes in on the opponent and slides at them.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i21<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Croagunk does a flurry of punches.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 60<br />
| Mid<br />
| i21<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Croagunk hops up and kicks.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>The charge cannot be grabbed.</p><br />
<p>If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Low swipe to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Jump cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i19<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk advances forward and shoves the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk lifts up the opponent and launches them.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 6<br />
| Mid<br />
| i19<br />
| Knockdown<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk winds up, performing a charging tackle that counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward and does a quick jab.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 2<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y: Rock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Special Mid<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk chucks a rock at the opponent.</p><br />
<p>Holding the input throws the rock at a higher angle.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y: Bomb'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Special Mid, Mid<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>6Y has a random chance to throw out a bomb instead of a rock.</p><br />
<p>Holding the input throws the bomb at a higher angle.</p><br />
<p>The bomb detonates after 3 seconds when it touches the ground.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The bomb throw can KO the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>In Burst Mode, Croagunk is more likely to throw out a bomb.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8Y.png|left|border]]<br />
[[File:Pokken_Croagunk_8Y_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y / 8[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 64<br />
| 3 / 4<br />
| High<br />
| i19<br />
| 0 / Launch<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A soundwave attack that is considered a projectile.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Charging this move gives it a larger hitbox and additional hits.</p><br />
<p>Charging 8Y gives added High and Mid High invincibility frames.</p><br />
<p>Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 39<br />
| 0<br />
| Mid High<br />
| i15<br />
| +24<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial soundwave attack that is considered a projectile.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.#Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 1<br />
| Mid High / Aerial*<br />
| i15<br />
| +16<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk swims in the air vertically or diagonally.</p><br />
<p>Can cancel into aerials.</p><br />
<p>If j.#Y is used near the wall, j.#Y can be held to go into Wall Cling.</p><br />
<p>* j.7/8/9Y can only hit aerial opponents.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Croagunk_jY_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.#Y (Crash)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 1<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk bonks Its head on the ground, creating a shockwave.</p><br />
<p>Can only be done with j.1/2/3Y when close enough to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Low<br />
| i15<br />
| Knockdown<br />
| -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk slides on the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>* Becomes safer on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 200<br />
| 12<br />
| Mid Low<br />
| i160<br />
| Shift<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk winds up a "Miguel Punch" that counter pierces.</p><br />
<p>Can be canceled with R before the attack comes out.</p><br />
<p>If Croagunk has two buffs, the attack will go through an opponent's block.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk rushes forward, headbutting the opponent.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk lunges forward and does a butt bounce.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Bounces back both on hit and on block.</p><br />
<p>If 6X is used near the wall, 6X can be held to go into Wall Cling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i25<br />
| -4<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An overhead slap attack.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 1<br />
| Mid High<br />
| i19<br />
| -12<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a straight rolling motion in the air.</p><br />
<p>Can cancel into aerials.</p><br />
<p>If j.X is used near the wall, j.X can be held to go into Wall Cling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_j8X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_j8X_2.png|border]]<br />
[[File:Pokken_Croagunk_j8X_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 2<br />
| Mid High, Mid<br />
| i11<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk teleports upwards and disappears, becoming invincible.</p><br />
<p>Croagunk then falls from above and lands in a relaxing stance.</p><br />
<p>Inputting j.7X causes Croagunk to land in the same spot.</p><br />
<p>Inputting j.9X Causes Croagunk to teleport even farther.</p><br />
<p>Has a random chance to throw out a bomb if the attack was blocked or whiffed.</p><br />
<p>The explosion deals 20 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Release_A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_Release_A_2.png|border]]<br />
[[File:Pokken_Croagunk_Release_A_3.png|border]]<br />
[[File:Pokken_Croagunk_Release_A_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ Acupressure'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Randomly grants Croagunk one or two buffs / debuffs.</p><br />
<p>If only one buff / debuff is granted, it will always be Speed.</p><br />
<p>If two buffs / debuffs are granted, it will always be Attack / Speed.</p><br />
<p>All buffs / debuffs last for 10 seconds.</p><br />
<p>Acupressure gives Synergy on use.</p><br />
<p>The least amount of Synergy gained is from receiving two buffs.</p><br />
<p>The most amount of Synergy gained is from receiving two debuffs.</p><br />
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p><br />
<br><br />
<p>The four outcomes of Acupressure:</p><br />
<p>-Croagunk receives a Speed buff.*</p><br />
<p>-Croagunk receives an Attack and Speed buff and heals 60 recoverable HP.</p><br />
<p>-Croagunk receives a Speed debuff.</p><br />
<p>-Croagunk receives an Attack and Speed debuff and receives an 80 HP Recoil.</p><br />
<p>* Croagunk randomly receives a 30 HP Recoil if only a Speed buff is given.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_2A_2.png|border]]<br />
[[File:Pokken_Croagunk_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Venoshock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 55 (16) / 100 (30) / 136 (42)<br />
| 3 / 6 / 12<br />
| Special Mid / Mid / Mid<br />
| i25<br />
| Knockdown<br />
| -24 / -20 / -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spins in place, throwing out a laser afterwards.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Venoshock becomes enhanced based on the amount of debuffs the opponent has.</p><br />
<p>One Debuff = Additional bottom laser, Counter Pierces</p><br />
<p>Two Debuffs = Additional top and bottom laser, Counter Pierces</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Thief'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (13) / 110 (29) / 150 (40)<br />
| 3<br />
| Low<br />
| i27<br />
| Launch<br />
| -12* / -8* / -4*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk slides on the ground, stealing buffs and Synergy from the opponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Thief becomes enhanced based on the amount of buffs the opponent has.</p><br />
<p>Each buff the opponent has grants Thief additional hits and range.</p><br />
<p>The stolen buffs have a constant duration of 10 seconds, regardless of their original duration.</p><br />
<p>* Becomes safer on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A / 5AA / 5AAA Poison Sting'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (20) per hit<br />
| 0<br />
| Special Mid<br />
| i23<br />
| -20 / +4 / -6<br />
| -8 / -16 / -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spits poison at the opponent at a maximum of three times.</p><br />
<p>Poison Sting deals the same damage regardless if it was blocked or not.</p><br />
<p>In Field Phase, Croagunk can dodge side to side by inputting left or right.</p><br />
<p>The first hit of Poison Sting (5A) has no hitstun.*</p><br />
<p>* In Burst Mode, 5A gains hitstun.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5A.png|left|border]]<br />
[[File:Pokken_Croagunk_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5[A] Poison Sting'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 (40)*<br />
| 0<br />
| Special Mid<br />
| i43<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A charged variant of Poison Sting that fires an additional projectile.</p><br />
<p>Charging the first hit of Poison Sting (5A) grants it hitstun.</p><br />
<p>In Field Phase, Croagunk can dodge side to side by inputting left or right.</p><br />
<p>Cannot KO the opponent.</p><br />
<p>* In Field Phase, 5[A] fires in multiple angles but deals 20 (20) damage per hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6A.png|left|border]]<br />
[[File:Pokken_Croagunk_6A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Poison Jab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| -10 / 80 (21) / 130<br />
| 3<br />
| Mid Low<br />
| i23<br />
| -4 / Knockdown / Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk extends Its arm and lunges forward, granting red armor on frame 1.</p><br />
<p>Landing a Poison Jab randomly grants the opponent one or two buffs / debuffs.</p><br />
<p>Grants either an Attack or Defense buff / debuff.</p><br />
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p><br />
<p>Throw crush.</p><br />
<br><br />
<p>The three outcomes of Poison Jab:</p><br />
<p>Poison Jab randomly deals no damage, giving the opponent an Attack (and sometimes a Defense) buff and healing them for 10 recoverable HP.</p><br />
<p>Poison Jab randomly gives the opponent a Defense debuff, stunning them and causing a knockdown.</p><br />
<p>Poison Jab randomly gives the opponent an Attack and Defense debuff, causing a followup cheer attack that launches them.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_8A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Foul Play'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 100 (33)<br />
| 0<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a deceiving slowed down version of a forward jump.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Croagunk is put into a counter armor state from frame 5-60.</p><br />
<p>Countering an opponent's attack causes Croagunk to become invincible.</p><br />
<p>Croagunk then throws out a bomb that shortly explodes, counter piercing the opponent.</p><br />
<p>Gives the opponent a Defense debuff on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Rock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 2<br />
| Mid<br />
| i19<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a rock.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_2.png|left|border]]<br />
[[File:Pokken_Croagunk_jA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Bomb'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 2<br />
| Mid<br />
| i19<br />
| -2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a bomb.</p><br />
<p>The bomb detonates after 3 seconds when it touches the ground.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The bomb throw can KO the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_7.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Self Destruct'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a large bomb that instantly explodes.</p><br />
<p>The explosion deals 45 damage to Croagunk.</p><br />
<p>After the explosion, Croagunk air techs.</p><br />
<p>The explosion cannot KO Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_8.png|left|border]]<br />
[[File:Pokken_Croagunk_jA_5.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Sludge Pool'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5), 48 (10)<br />
| 0<br />
| Mid, Low<br />
| i19<br />
| Stun<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out sludge that turns into a pool when hitting the ground.</p><br />
<p>The opponent becomes stunned and receives a Defense debuff if they come in contact.</p><br />
<p>The thrown projectile that creates the sludge pool cannot KO the opponent.</p><br />
<p>The sludge pool itself can KO the opponent.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_6.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Tornado'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 1 per hit<br />
| Mid<br />
| i19<br />
| Launch<br />
| +29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a tornado that homes in on the opponent.</p><br />
<p>The tornado disappears after 2 seconds, after the 3 hits, or if Croagunk's Burst Mode ends.</p><br />
<p>In Rage / Burst Mode, Croagunk is more likely to pull a tornado.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Boulder'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 145 (48)<br />
| 0<br />
| Mid<br />
| i21<br />
| +45<br />
| +45<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a boulder that homes in on the opponent.</p><br />
<p>The boulder disappears after 6 seconds, after the 6 hits, or if Croagunk's Burst Mode ends.</p><br />
<p>In Rage / Burst Mode, Croagunk is more likely to pull a boulder.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*AlolanDurgs (NA): [https://www.twitch.tv/alolandurgs Twitch], [https://twitter.com/AlolanDurgs Twitter]<br />
<br><br />
*Boolerex (EU): [https://twitter.com/Boolerex Twitter]<br />
<br><br />
*Buppa-san (JP): [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Buppa-san Vods]<br />
<br><br />
*Geno (NA): [https://twitter.com/GenoGunkMain Twitter]<br />
<br><br />
*Mewtater (NA): [https://www.twitch.tv/mewtater Twitch], [https://twitter.com/Mewtater_ Twitter], [https://www.youtube.com/Mewtater YouTube]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/30-croagunk/ Pokken Arena: Croagunk]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1489735737 Frame Data: Croagunk]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Croagunk&diff=143927
Pokken Tournament DX/Croagunk
2019-03-04T01:41:16Z
<p>Mitchel: /* Weak Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Croagunk.png|right|border]]<br />
==Introduction==<br />
<br />
Placeholder<br />
<br><br />
<br><br />
*540 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 12 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Charges Synergy Gauge (for both Croagunk and the opponent).<br />
*Low Stance: Invincible against Highs on frame 1, also restores recoverable HP.<br />
<br><br />
*FP Forward Dash: 17 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Grab_FP.png|left|border]]<br />
[[File:Pokken_Croagunk_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90*<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* Duel Phase Grab damage increases based on the amount of buffs Croagunk has.</p><br />
<p>One Buff = 100 Damage</p><br />
<p>Two Buffs = 150 Damage</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_CA_1.png|left|border]]<br />
[[File:Pokken_Croagunk_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 90<br />
| 3<br />
| Mid High<br />
| i31 / i51<br />
| 0 / Launch<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Float'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk floats in the air, able to move while active.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Wall.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Wall Cling'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Holding j.sX, j.#Y, or 6X near the wall allows Croagunk to latch onto it.</p><br />
<p>Grants a Speed Buff that lasts for 3 seconds.</p><br />
<p>Another Speed Buff is granted for each second Croagunk clings to the wall.</p><br />
<p>Slowly slides down the wall each second.</p><br />
<p>After 3 seconds, Croagunk is forced off of the wall.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Release_X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_Release_X_2.png|border]]<br />
[[File:Pokken_Croagunk_Release_X_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 102 / 164<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -20 / -12 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk performs a shoryuken.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Enhances based on the amount of debuffs Croagunk has.</p><br />
<p>One Debuff = Two additional hits</p><br />
<p>Two Debuffs = Fully invincible on frame 1, Six additional hits</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Alter Ego Army'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 180 (30)<br />
| 12<br />
| Mid<br />
| i23<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spirals downwards to the ground.</p><br />
<p>Invincible on frame 13.</p><br />
<p>Counter pierces.</p><br />
<p>Can be activated in midair.</p><br />
<p>Activating it in the air makes the move invincible on frame 1.</p><br />
<p>On hit, removes all of the opponent's recoverable health.</p><br />
<p>On hit, gives the opponent a Speed debuff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_nY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_nY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY / n[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 / 30<br />
| Special Mid / Mid Low<br />
| i23 / i43<br />
| Crumple<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Creates a poison cloud that erases incoming projectiles.</p><br />
<p>Can be charged to increase the cloud's size.</p><br />
<p>Special / Jump cancelable.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| Special Mid<br />
| i27<br />
| -3<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk walks to the side, throwing out two poison bubbles that track down the opponent.</p><br />
<p>fY / Special / Jump cancelable.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_fY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_fY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 / 90<br />
| Mid, Mid<br />
| i15 / i35<br />
| Shift (Launch)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk kicks out a large wave of poison.</p><br />
<p>Can be charged to kick out a bomb.</p><br />
<p>The bomb throw deals 20 damage to the opponent.</p><br />
<p>The bomb throw cannot KO the opponent.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>If f[Y] Phase Shifts, the bomb will be planted in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_bY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_bY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY / b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 / 160<br />
| Mid<br />
| i218 / i338<br />
| Launch<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk plants a bomb in the ground that detonates after 3 seconds.</p><br />
<p>Invincible against Special Mid projectiles on frame 5.</p><br />
<p>Can be charged to increase the damage and radius (detonates after 5.5 seconds).</p><br />
<p>The explosion deals 50 / 80 damage to Croagunk.</p><br />
<p>Cannot KO Croagunk or the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| Mid High<br />
| i18<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk throws out a wave of three poison bubbles.</p><br />
<p>Can be used twice in a row.</p><br />
<p>Can cancel into aerials.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High, Low<br />
| i22<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk dives to the ground, creating a low shockwave on impact.</p><br />
<p>Can change the trajectory of the landing.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jsX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.sX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid High<br />
| i17<br />
| -20<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a straight rolling motion in the air.</p><br />
<p>Can be used twice in a row.</p><br />
<p>Can be angled in any direction.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Low<br />
| i21<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk homes in on the opponent and slides at them.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i21<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Croagunk does a flurry of punches.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 60<br />
| Mid<br />
| i21<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Croagunk hops up and kicks.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>The charge cannot be grabbed.</p><br />
<p>If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Low swipe to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Jump cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i19<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk advances forward and shoves the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk lifts up the opponent and launches them.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 6<br />
| Mid<br />
| i19<br />
| Knockdown<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk winds up, performing a charging tackle that counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward and does a quick jab.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 2<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y: Rock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Special Mid<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk chucks a rock at the opponent.</p><br />
<p>Holding the input throws the rock at a higher angle.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y: Bomb'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Special Mid, Mid<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>6Y has a random chance to throw out a bomb instead of a rock.</p><br />
<p>Holding the input throws the bomb at a higher angle.</p><br />
<p>The bomb detonates after 3 seconds when it touches the ground.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The bomb throw can KO the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>In Burst Mode, Croagunk is more likely to throw out a bomb.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8Y.png|left|border]]<br />
[[File:Pokken_Croagunk_8Y_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y / 8[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 64<br />
| 3 / 4<br />
| High<br />
| i19<br />
| 0 / Launch<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A soundwave attack that is considered a projectile.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Charging this move gives it a larger hitbox and additional hits.</p><br />
<p>Charging 8Y gives added High and Mid High invincibility frames.</p><br />
<p>Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 39<br />
| 0<br />
| Mid High<br />
| i15<br />
| +24<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial soundwave attack that is considered a projectile.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.#Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 1<br />
| Mid High / Aerial*<br />
| i15<br />
| +16<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk swims in the air vertically or diagonally.</p><br />
<p>Can cancel into aerials.</p><br />
<p>If j.#Y is used near the wall, j.#Y can be held to go into Wall Cling.</p><br />
<p>* j.7/8/9Y can only hit aerial opponents.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.#Y (Crash)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 1<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk bonks Its head on the ground, creating a shockwave.</p><br />
<p>Can only be done with j.1/2/3Y when close enough to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Low<br />
| i15<br />
| Knockdown<br />
| -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk slides on the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>* Becomes safer on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 200<br />
| 12<br />
| Mid Low<br />
| i160<br />
| Shift<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk winds up a "Miguel Punch" that counter pierces.</p><br />
<p>Can be canceled with R before the attack comes out.</p><br />
<p>If Croagunk has two buffs, the attack will go through an opponent's block.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk rushes forward, headbutting the opponent.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk lunges forward and does a butt bounce.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Bounces back both on hit and on block.</p><br />
<p>If 6X is used near the wall, 6X can be held to go into Wall Cling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i25<br />
| -4<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An overhead slap attack.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 1<br />
| Mid High<br />
| i19<br />
| -12<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a straight rolling motion in the air.</p><br />
<p>Can cancel into aerials.</p><br />
<p>If j.X is used near the wall, j.X can be held to go into Wall Cling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_j8X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_j8X_2.png|border]]<br />
[[File:Pokken_Croagunk_j8X_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 2<br />
| Mid High, Mid<br />
| i11<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk teleports upwards and disappears, becoming invincible.</p><br />
<p>Croagunk then falls from above and lands in a relaxing stance.</p><br />
<p>Inputting j.7X causes Croagunk to land in the same spot.</p><br />
<p>Inputting j.9X Causes Croagunk to teleport even farther.</p><br />
<p>Has a random chance to throw out a bomb if the attack was blocked or whiffed.</p><br />
<p>The explosion deals 20 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Release_A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_Release_A_2.png|border]]<br />
[[File:Pokken_Croagunk_Release_A_3.png|border]]<br />
[[File:Pokken_Croagunk_Release_A_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ Acupressure'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Randomly grants Croagunk one or two buffs / debuffs.</p><br />
<p>If only one buff / debuff is granted, it will always be Speed.</p><br />
<p>If two buffs / debuffs are granted, it will always be Attack / Speed.</p><br />
<p>All buffs / debuffs last for 10 seconds.</p><br />
<p>Acupressure gives Synergy on use.</p><br />
<p>The least amount of Synergy gained is from receiving two buffs.</p><br />
<p>The most amount of Synergy gained is from receiving two debuffs.</p><br />
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p><br />
<br><br />
<p>The four outcomes of Acupressure:</p><br />
<p>-Croagunk receives a Speed buff.*</p><br />
<p>-Croagunk receives an Attack and Speed buff and heals 60 recoverable HP.</p><br />
<p>-Croagunk receives a Speed debuff.</p><br />
<p>-Croagunk receives an Attack and Speed debuff and receives an 80 HP Recoil.</p><br />
<p>* Croagunk randomly receives a 30 HP Recoil if only a Speed buff is given.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_2A_2.png|border]]<br />
[[File:Pokken_Croagunk_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Venoshock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 55 (16) / 100 (30) / 136 (42)<br />
| 3 / 6 / 12<br />
| Special Mid / Mid / Mid<br />
| i25<br />
| Knockdown<br />
| -24 / -20 / -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spins in place, throwing out a laser afterwards.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Venoshock becomes enhanced based on the amount of debuffs the opponent has.</p><br />
<p>One Debuff = Additional bottom laser, Counter Pierces</p><br />
<p>Two Debuffs = Additional top and bottom laser, Counter Pierces</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Thief'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (13) / 110 (29) / 150 (40)<br />
| 3<br />
| Low<br />
| i27<br />
| Launch<br />
| -12* / -8* / -4*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk slides on the ground, stealing buffs and Synergy from the opponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Thief becomes enhanced based on the amount of buffs the opponent has.</p><br />
<p>Each buff the opponent has grants Thief additional hits and range.</p><br />
<p>The stolen buffs have a constant duration of 10 seconds, regardless of their original duration.</p><br />
<p>* Becomes safer on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A / 5AA / 5AAA Poison Sting'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (20) per hit<br />
| 0<br />
| Special Mid<br />
| i23<br />
| -20 / +4 / -6<br />
| -8 / -16 / -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spits poison at the opponent at a maximum of three times.</p><br />
<p>Poison Sting deals the same damage regardless if it was blocked or not.</p><br />
<p>In Field Phase, Croagunk can dodge side to side by inputting left or right.</p><br />
<p>The first hit of Poison Sting (5A) has no hitstun.*</p><br />
<p>* In Burst Mode, 5A gains hitstun.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5A.png|left|border]]<br />
[[File:Pokken_Croagunk_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5[A] Poison Sting'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 (40)*<br />
| 0<br />
| Special Mid<br />
| i43<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A charged variant of Poison Sting that fires an additional projectile.</p><br />
<p>Charging the first hit of Poison Sting (5A) grants it hitstun.</p><br />
<p>In Field Phase, Croagunk can dodge side to side by inputting left or right.</p><br />
<p>Cannot KO the opponent.</p><br />
<p>* In Field Phase, 5[A] fires in multiple angles but deals 20 (20) damage per hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6A.png|left|border]]<br />
[[File:Pokken_Croagunk_6A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Poison Jab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| -10 / 80 (21) / 130<br />
| 3<br />
| Mid Low<br />
| i23<br />
| -4 / Knockdown / Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk extends Its arm and lunges forward, granting red armor on frame 1.</p><br />
<p>Landing a Poison Jab randomly grants the opponent one or two buffs / debuffs.</p><br />
<p>Grants either an Attack or Defense buff / debuff.</p><br />
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p><br />
<p>Throw crush.</p><br />
<br><br />
<p>The three outcomes of Poison Jab:</p><br />
<p>Poison Jab randomly deals no damage, giving the opponent an Attack (and sometimes a Defense) buff and healing them for 10 recoverable HP.</p><br />
<p>Poison Jab randomly gives the opponent a Defense debuff, stunning them and causing a knockdown.</p><br />
<p>Poison Jab randomly gives the opponent an Attack and Defense debuff, causing a followup cheer attack that launches them.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_8A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Foul Play'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 100 (33)<br />
| 0<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a deceiving slowed down version of a forward jump.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Croagunk is put into a counter armor state from frame 5-60.</p><br />
<p>Countering an opponent's attack causes Croagunk to become invincible.</p><br />
<p>Croagunk then throws out a bomb that shortly explodes, counter piercing the opponent.</p><br />
<p>Gives the opponent a Defense debuff on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Rock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 2<br />
| Mid<br />
| i19<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a rock.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_2.png|left|border]]<br />
[[File:Pokken_Croagunk_jA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Bomb'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 2<br />
| Mid<br />
| i19<br />
| -2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a bomb.</p><br />
<p>The bomb detonates after 3 seconds when it touches the ground.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The bomb throw can KO the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_7.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Self Destruct'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a large bomb that instantly explodes.</p><br />
<p>The explosion deals 45 damage to Croagunk.</p><br />
<p>After the explosion, Croagunk air techs.</p><br />
<p>The explosion cannot KO Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_8.png|left|border]]<br />
[[File:Pokken_Croagunk_jA_5.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Sludge Pool'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5), 48 (10)<br />
| 0<br />
| Mid, Low<br />
| i19<br />
| Stun<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out sludge that turns into a pool when hitting the ground.</p><br />
<p>The opponent becomes stunned and receives a Defense debuff if they come in contact.</p><br />
<p>The thrown projectile that creates the sludge pool cannot KO the opponent.</p><br />
<p>The sludge pool itself can KO the opponent.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_6.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Tornado'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 1 per hit<br />
| Mid<br />
| i19<br />
| Launch<br />
| +29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a tornado that homes in on the opponent.</p><br />
<p>The tornado disappears after 2 seconds, after the 3 hits, or if Croagunk's Burst Mode ends.</p><br />
<p>In Rage / Burst Mode, Croagunk is more likely to pull a tornado.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Boulder'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 145 (48)<br />
| 0<br />
| Mid<br />
| i21<br />
| +45<br />
| +45<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a boulder that homes in on the opponent.</p><br />
<p>The boulder disappears after 6 seconds, after the 6 hits, or if Croagunk's Burst Mode ends.</p><br />
<p>In Rage / Burst Mode, Croagunk is more likely to pull a boulder.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*AlolanDurgs (NA): [https://www.twitch.tv/alolandurgs Twitch], [https://twitter.com/AlolanDurgs Twitter]<br />
<br><br />
*Boolerex (EU): [https://twitter.com/Boolerex Twitter]<br />
<br><br />
*Buppa-san (JP): [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Buppa-san Vods]<br />
<br><br />
*Geno (NA): [https://twitter.com/GenoGunkMain Twitter]<br />
<br><br />
*Mewtater (NA): [https://www.twitch.tv/mewtater Twitch], [https://twitter.com/Mewtater_ Twitter], [https://www.youtube.com/Mewtater YouTube]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/30-croagunk/ Pokken Arena: Croagunk]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1489735737 Frame Data: Croagunk]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Croagunk&diff=143926
Pokken Tournament DX/Croagunk
2019-03-04T01:40:59Z
<p>Mitchel: /* Weak Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Croagunk.png|right|border]]<br />
==Introduction==<br />
<br />
Placeholder<br />
<br><br />
<br><br />
*540 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 12 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Charges Synergy Gauge (for both Croagunk and the opponent).<br />
*Low Stance: Invincible against Highs on frame 1, also restores recoverable HP.<br />
<br><br />
*FP Forward Dash: 17 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Grab_FP.png|left|border]]<br />
[[File:Pokken_Croagunk_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90*<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* Duel Phase Grab damage increases based on the amount of buffs Croagunk has.</p><br />
<p>One Buff = 100 Damage</p><br />
<p>Two Buffs = 150 Damage</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_CA_1.png|left|border]]<br />
[[File:Pokken_Croagunk_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 90<br />
| 3<br />
| Mid High<br />
| i31 / i51<br />
| 0 / Launch<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Float'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk floats in the air, able to move while active.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Wall.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Wall Cling'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Holding j.sX, j.#Y, or 6X near the wall allows Croagunk to latch onto it.</p><br />
<p>Grants a Speed Buff that lasts for 3 seconds.</p><br />
<p>Another Speed Buff is granted for each second Croagunk clings to the wall.</p><br />
<p>Slowly slides down the wall each second.</p><br />
<p>After 3 seconds, Croagunk is forced off of the wall.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Release_X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_Release_X_2.png|border]]<br />
[[File:Pokken_Croagunk_Release_X_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 102 / 164<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -20 / -12 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk performs a shoryuken.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Enhances based on the amount of debuffs Croagunk has.</p><br />
<p>One Debuff = Two additional hits</p><br />
<p>Two Debuffs = Fully invincible on frame 1, Six additional hits</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Alter Ego Army'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 180 (30)<br />
| 12<br />
| Mid<br />
| i23<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spirals downwards to the ground.</p><br />
<p>Invincible on frame 13.</p><br />
<p>Counter pierces.</p><br />
<p>Can be activated in midair.</p><br />
<p>Activating it in the air makes the move invincible on frame 1.</p><br />
<p>On hit, removes all of the opponent's recoverable health.</p><br />
<p>On hit, gives the opponent a Speed debuff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_nY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_nY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY / n[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 / 30<br />
| Special Mid / Mid Low<br />
| i23 / i43<br />
| Crumple<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Creates a poison cloud that erases incoming projectiles.</p><br />
<p>Can be charged to increase the cloud's size.</p><br />
<p>Special / Jump cancelable.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| Special Mid<br />
| i27<br />
| -3<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk walks to the side, throwing out two poison bubbles that track down the opponent.</p><br />
<p>fY / Special / Jump cancelable.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_fY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_fY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 / 90<br />
| Mid, Mid<br />
| i15 / i35<br />
| Shift (Launch)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk kicks out a large wave of poison.</p><br />
<p>Can be charged to kick out a bomb.</p><br />
<p>The bomb throw deals 20 damage to the opponent.</p><br />
<p>The bomb throw cannot KO the opponent.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>If f[Y] Phase Shifts, the bomb will be planted in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_bY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_bY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY / b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 / 160<br />
| Mid<br />
| i218 / i338<br />
| Launch<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk plants a bomb in the ground that detonates after 3 seconds.</p><br />
<p>Invincible against Special Mid projectiles on frame 5.</p><br />
<p>Can be charged to increase the damage and radius (detonates after 5.5 seconds).</p><br />
<p>The explosion deals 50 / 80 damage to Croagunk.</p><br />
<p>Cannot KO Croagunk or the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| Mid High<br />
| i18<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk throws out a wave of three poison bubbles.</p><br />
<p>Can be used twice in a row.</p><br />
<p>Can cancel into aerials.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High, Low<br />
| i22<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk dives to the ground, creating a low shockwave on impact.</p><br />
<p>Can change the trajectory of the landing.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jsX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.sX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid High<br />
| i17<br />
| -20<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a straight rolling motion in the air.</p><br />
<p>Can be used twice in a row.</p><br />
<p>Can be angled in any direction.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Low<br />
| i21<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk homes in on the opponent and slides at them.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i21<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Croagunk does a flurry of punches.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 60<br />
| Mid<br />
| i21<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Croagunk hops up and kicks.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>The charge cannot be grabbed.</p><br />
<p>If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Low swipe to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Jump cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i19<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk advances forward and shoves the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk lifts up the opponent and launches them.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 6<br />
| Mid<br />
| i19<br />
| Knockdown<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk winds up, performing a charging tackle that counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward and does a quick jab.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 2<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y: Rock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Special Mid<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk chucks a rock at the opponent.</p><br />
<p>Holding the input throws the rock at a higher angle.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y: Bomb'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Special Mid, Mid<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>6Y has a random chance to throw out a bomb instead of a rock.</p><br />
<p>Holding the input throws the bomb at a higher angle.</p><br />
<p>The bomb detonates after 3 seconds when it touches the ground.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The bomb throw can KO the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>In Burst Mode, Croagunk is more likely to throw out a bomb.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8Y.png|left|border]]<br />
[[File:Pokken_Croagunk_8Y_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y / 8[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 64<br />
| 3 / 4<br />
| High<br />
| i19<br />
| 0 / Launch<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A soundwave attack that is considered a projectile.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Charging this move gives it a larger hitbox and additional hits.</p><br />
<p>Charging 8Y gives added High and Mid High invincibility frames.</p><br />
<p>Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 39<br />
| 0<br />
| Mid High<br />
| i15<br />
| +24<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial soundwave attack that is considered a projectile.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.#Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 1<br />
| Mid High / Aerial*<br />
| i15<br />
| +16<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk swims in the air vertically or diagonally.</p><br />
<p>Can cancel into aerials.</p><br />
<p>If j.#Y is used near the wall, j.#Y can be held to go into Wall Cling.</p><br />
<p>* j.7/8/9Y can only hit aerial opponents.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.#Y (Crash)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 1<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk bonks Its head on the ground, creating a shockwave.</p><br />
<p>Can only be done with j.1/2/3Y when close enough to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Low<br />
| i15<br />
| Knockdown<br />
| -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk slides on the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>* Becomes safer on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 200<br />
| 12<br />
| Mid Low<br />
| i160<br />
| Shift<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk winds up a "Miguel Punch" that counter pierces.</p><br />
<p>Can be canceled with R before the attack comes out.</p><br />
<p>If Croagunk has two buffs, the attack will go through an opponent's block.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk rushes forward, headbutting the opponent.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk lunges forward and does a butt bounce.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Bounces back both on hit and on block.</p><br />
<p>If 6X is used near the wall, 6X can be held to go into Wall Cling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i25<br />
| -4<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An overhead slap attack.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 1<br />
| Mid High<br />
| i19<br />
| -12<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a straight rolling motion in the air.</p><br />
<p>Can cancel into aerials.</p><br />
<p>If j.X is used near the wall, j.X can be held to go into Wall Cling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_j8X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_j8X_2.png|border]]<br />
[[File:Pokken_Croagunk_j8X_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 2<br />
| Mid High, Mid<br />
| i11<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk teleports upwards and disappears, becoming invincible.</p><br />
<p>Croagunk then falls from above and lands in a relaxing stance.</p><br />
<p>Inputting j.7X causes Croagunk to land in the same spot.</p><br />
<p>Inputting j.9X Causes Croagunk to teleport even farther.</p><br />
<p>Has a random chance to throw out a bomb if the attack was blocked or whiffed.</p><br />
<p>The explosion deals 20 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Release_A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_Release_A_2.png|border]]<br />
[[File:Pokken_Croagunk_Release_A_3.png|border]]<br />
[[File:Pokken_Croagunk_Release_A_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ Acupressure'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Randomly grants Croagunk one or two buffs / debuffs.</p><br />
<p>If only one buff / debuff is granted, it will always be Speed.</p><br />
<p>If two buffs / debuffs are granted, it will always be Attack / Speed.</p><br />
<p>All buffs / debuffs last for 10 seconds.</p><br />
<p>Acupressure gives Synergy on use.</p><br />
<p>The least amount of Synergy gained is from receiving two buffs.</p><br />
<p>The most amount of Synergy gained is from receiving two debuffs.</p><br />
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p><br />
<br><br />
<p>The four outcomes of Acupressure:</p><br />
<p>-Croagunk receives a Speed buff.*</p><br />
<p>-Croagunk receives an Attack and Speed buff and heals 60 recoverable HP.</p><br />
<p>-Croagunk receives a Speed debuff.</p><br />
<p>-Croagunk receives an Attack and Speed debuff and receives an 80 HP Recoil.</p><br />
<p>* Croagunk randomly receives a 30 HP Recoil if only a Speed buff is given.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_2A_2.png|border]]<br />
[[File:Pokken_Croagunk_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Venoshock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 55 (16) / 100 (30) / 136 (42)<br />
| 3 / 6 / 12<br />
| Special Mid / Mid / Mid<br />
| i25<br />
| Knockdown<br />
| -24 / -20 / -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spins in place, throwing out a laser afterwards.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Venoshock becomes enhanced based on the amount of debuffs the opponent has.</p><br />
<p>One Debuff = Additional bottom laser, Counter Pierces</p><br />
<p>Two Debuffs = Additional top and bottom laser, Counter Pierces</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Thief'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (13) / 110 (29) / 150 (40)<br />
| 3<br />
| Low<br />
| i27<br />
| Launch<br />
| -12* / -8* / -4*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk slides on the ground, stealing buffs and Synergy from the opponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Thief becomes enhanced based on the amount of buffs the opponent has.</p><br />
<p>Each buff the opponent has grants Thief additional hits and range.</p><br />
<p>The stolen buffs have a constant duration of 10 seconds, regardless of their original duration.</p><br />
<p>* Becomes safer on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A / 5AA / 5AAA Poison Sting'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (20) per hit<br />
| 0<br />
| Special Mid<br />
| i23<br />
| -20 / +4 / -6<br />
| -8 / -16 / -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spits poison at the opponent at a maximum of three times.</p><br />
<p>Poison Sting deals the same damage regardless if it was blocked or not.</p><br />
<p>In Field Phase, Croagunk can dodge side to side by inputting left or right.</p><br />
<p>The first hit of Poison Sting (5A) has no hitstun.*</p><br />
<p>* In Burst Mode, 5A gains hitstun.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5A.png|left|border]]<br />
[[File:Pokken_Croagunk_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5[A] Poison Sting'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 (40)*<br />
| 0<br />
| Special Mid<br />
| i43<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A charged variant of Poison Sting that fires an additional projectile.</p><br />
<p>Charging the first hit of Poison Sting (5A) grants it hitstun.</p><br />
<p>In Field Phase, Croagunk can dodge side to side by inputting left or right.</p><br />
<p>Cannot KO the opponent.</p><br />
<p>* In Field Phase, 5[A] fires in multiple angles but deals 20 (20) damage per hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6A.png|left|border]]<br />
[[File:Pokken_Croagunk_6A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Poison Jab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| -10 / 80 (21) / 130<br />
| 3<br />
| Mid Low<br />
| i23<br />
| -4 / Knockdown / Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk extends Its arm and lunges forward, granting red armor on frame 1.</p><br />
<p>Landing a Poison Jab randomly grants the opponent one or two buffs / debuffs.</p><br />
<p>Grants either an Attack or Defense buff / debuff.</p><br />
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p><br />
<p>Throw crush.</p><br />
<br><br />
<p>The three outcomes of Poison Jab:</p><br />
<p>Poison Jab randomly deals no damage, giving the opponent an Attack (and sometimes a Defense) buff and healing them for 10 recoverable HP.</p><br />
<p>Poison Jab randomly gives the opponent a Defense debuff, stunning them and causing a knockdown.</p><br />
<p>Poison Jab randomly gives the opponent an Attack and Defense debuff, causing a followup cheer attack that launches them.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_8A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Foul Play'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 100 (33)<br />
| 0<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a deceiving slowed down version of a forward jump.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Croagunk is put into a counter armor state from frame 5-60.</p><br />
<p>Countering an opponent's attack causes Croagunk to become invincible.</p><br />
<p>Croagunk then throws out a bomb that shortly explodes, counter piercing the opponent.</p><br />
<p>Gives the opponent a Defense debuff on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Rock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 2<br />
| Mid<br />
| i19<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a rock.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_2.png|left|border]]<br />
[[File:Pokken_Croagunk_jA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Bomb'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 2<br />
| Mid<br />
| i19<br />
| -2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a bomb.</p><br />
<p>The bomb detonates after 3 seconds when it touches the ground.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The bomb throw can KO the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_7.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Self Destruct'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a large bomb that instantly explodes.</p><br />
<p>The explosion deals 45 damage to Croagunk.</p><br />
<p>After the explosion, Croagunk air techs.</p><br />
<p>The explosion cannot KO Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_8.png|left|border]]<br />
[[File:Pokken_Croagunk_jA_5.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Sludge Pool'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5), 48 (10)<br />
| 0<br />
| Mid, Low<br />
| i19<br />
| Stun<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out sludge that turns into a pool when hitting the ground.</p><br />
<p>The opponent becomes stunned and receives a Defense debuff if they come in contact.</p><br />
<p>The thrown projectile that creates the sludge pool cannot KO the opponent.</p><br />
<p>The sludge pool itself can KO the opponent.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_6.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Tornado'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 1 per hit<br />
| Mid<br />
| i19<br />
| Launch<br />
| +29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a tornado that homes in on the opponent.</p><br />
<p>The tornado disappears after 2 seconds, after the 3 hits, or if Croagunk's Burst Mode ends.</p><br />
<p>In Rage / Burst Mode, Croagunk is more likely to pull a tornado.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Boulder'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 145 (48)<br />
| 0<br />
| Mid<br />
| i21<br />
| +45<br />
| +45<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a boulder that homes in on the opponent.</p><br />
<p>The boulder disappears after 6 seconds, after the 6 hits, or if Croagunk's Burst Mode ends.</p><br />
<p>In Rage / Burst Mode, Croagunk is more likely to pull a boulder.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*AlolanDurgs (NA): [https://www.twitch.tv/alolandurgs Twitch], [https://twitter.com/AlolanDurgs Twitter]<br />
<br><br />
*Boolerex (EU): [https://twitter.com/Boolerex Twitter]<br />
<br><br />
*Buppa-san (JP): [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Buppa-san Vods]<br />
<br><br />
*Geno (NA): [https://twitter.com/GenoGunkMain Twitter]<br />
<br><br />
*Mewtater (NA): [https://www.twitch.tv/mewtater Twitch], [https://twitter.com/Mewtater_ Twitter], [https://www.youtube.com/Mewtater YouTube]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/30-croagunk/ Pokken Arena: Croagunk]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1489735737 Frame Data: Croagunk]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Croagunk&diff=143925
Pokken Tournament DX/Croagunk
2019-03-04T01:40:30Z
<p>Mitchel: /* Weak Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Croagunk.png|right|border]]<br />
==Introduction==<br />
<br />
Placeholder<br />
<br><br />
<br><br />
*540 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 12 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Charges Synergy Gauge (for both Croagunk and the opponent).<br />
*Low Stance: Invincible against Highs on frame 1, also restores recoverable HP.<br />
<br><br />
*FP Forward Dash: 17 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Grab_FP.png|left|border]]<br />
[[File:Pokken_Croagunk_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90*<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* Duel Phase Grab damage increases based on the amount of buffs Croagunk has.</p><br />
<p>One Buff = 100 Damage</p><br />
<p>Two Buffs = 150 Damage</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_CA_1.png|left|border]]<br />
[[File:Pokken_Croagunk_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 90<br />
| 3<br />
| Mid High<br />
| i31 / i51<br />
| 0 / Launch<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Float'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk floats in the air, able to move while active.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Wall.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Wall Cling'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Holding j.sX, j.#Y, or 6X near the wall allows Croagunk to latch onto it.</p><br />
<p>Grants a Speed Buff that lasts for 3 seconds.</p><br />
<p>Another Speed Buff is granted for each second Croagunk clings to the wall.</p><br />
<p>Slowly slides down the wall each second.</p><br />
<p>After 3 seconds, Croagunk is forced off of the wall.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Release_X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_Release_X_2.png|border]]<br />
[[File:Pokken_Croagunk_Release_X_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 102 / 164<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -20 / -12 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk performs a shoryuken.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Enhances based on the amount of debuffs Croagunk has.</p><br />
<p>One Debuff = Two additional hits</p><br />
<p>Two Debuffs = Fully invincible on frame 1, Six additional hits</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Alter Ego Army'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 180 (30)<br />
| 12<br />
| Mid<br />
| i23<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spirals downwards to the ground.</p><br />
<p>Invincible on frame 13.</p><br />
<p>Counter pierces.</p><br />
<p>Can be activated in midair.</p><br />
<p>Activating it in the air makes the move invincible on frame 1.</p><br />
<p>On hit, removes all of the opponent's recoverable health.</p><br />
<p>On hit, gives the opponent a Speed debuff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_nY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_nY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY / n[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 / 30<br />
| Special Mid / Mid Low<br />
| i23 / i43<br />
| Crumple<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Creates a poison cloud that erases incoming projectiles.</p><br />
<p>Can be charged to increase the cloud's size.</p><br />
<p>Special / Jump cancelable.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| Special Mid<br />
| i27<br />
| -3<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk walks to the side, throwing out two poison bubbles that track down the opponent.</p><br />
<p>fY / Special / Jump cancelable.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_fY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_fY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 / 90<br />
| Mid, Mid<br />
| i15 / i35<br />
| Shift (Launch)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk kicks out a large wave of poison.</p><br />
<p>Can be charged to kick out a bomb.</p><br />
<p>The bomb throw deals 20 damage to the opponent.</p><br />
<p>The bomb throw cannot KO the opponent.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>If f[Y] Phase Shifts, the bomb will be planted in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_bY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_bY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY / b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 / 160<br />
| Mid<br />
| i218 / i338<br />
| Launch<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk plants a bomb in the ground that detonates after 3 seconds.</p><br />
<p>Invincible against Special Mid projectiles on frame 5.</p><br />
<p>Can be charged to increase the damage and radius (detonates after 5.5 seconds).</p><br />
<p>The explosion deals 50 / 80 damage to Croagunk.</p><br />
<p>Cannot KO Croagunk or the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| Mid High<br />
| i18<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk throws out a wave of three poison bubbles.</p><br />
<p>Can be used twice in a row.</p><br />
<p>Can cancel into aerials.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High, Low<br />
| i22<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk dives to the ground, creating a low shockwave on impact.</p><br />
<p>Can change the trajectory of the landing.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jsX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.sX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid High<br />
| i17<br />
| -20<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a straight rolling motion in the air.</p><br />
<p>Can be used twice in a row.</p><br />
<p>Can be angled in any direction.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Low<br />
| i21<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk homes in on the opponent and slides at them.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i21<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Croagunk does a flurry of punches.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 60<br />
| Mid<br />
| i21<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Croagunk hops up and kicks.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>The charge cannot be grabbed.</p><br />
<p>If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Low swipe to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Jump cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i19<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk advances forward and shoves the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk lifts up the opponent and launches them.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 6<br />
| Mid<br />
| i19<br />
| Knockdown<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk winds up, performing a charging tackle that counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward and does a quick jab.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 2<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y: Rock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Special Mid<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk chucks a rock at the opponent.</p><br />
<p>Holding the input throws the rock at a higher angle.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y: Bomb'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Special Mid, Mid<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>6Y has a random chance to throw out a bomb instead of a rock.</p><br />
<p>Holding the input throws the bomb at a higher angle.</p><br />
<p>The bomb detonates after 3 seconds when it touches the ground.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The bomb throw can KO the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>In Burst Mode, Croagunk is more likely to throw out a bomb.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8Y.png|left|border]]<br />
[[File:Pokken_Croagunk_8Y_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y / 8[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 64<br />
| 3 / 4<br />
| High<br />
| i19<br />
| 0 / Launch<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A soundwave attack that is considered a projectile.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Charging this move gives it a larger hitbox and additional hits.</p><br />
<p>Charging 8Y gives added High and Mid High invincibility frames.</p><br />
<p>Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 39<br />
| 0<br />
| Mid High<br />
| i15<br />
| +24<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial soundwave attack that is considered a projectile.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.#Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 1<br />
| Mid High / Aerial*<br />
| i15<br />
| +16<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk swims in the air vertically or diagonally.</p><br />
<p>Can cancel into aerials.</p><br />
<p>If j.#Y is used near the wall, j.#Y can be held to go into Wall Cling.</p><br />
<p>* j.7/8/9Y can only hit aerial opponents.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.#Y (Crash)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 1<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk bonks Its head on the ground, creating a shockwave.</p><br />
<p>Can only be done with j.1/2/3Y when close enough to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Low<br />
| i15<br />
| Knockdown<br />
| -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk slides on the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>* Becomes safer on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 200<br />
| 12<br />
| Mid Low<br />
| i160<br />
| Shift<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk winds up a "Miguel Punch" that counter pierces.</p><br />
<p>Can be canceled with R before the attack comes out.</p><br />
<p>If Croagunk has two buffs, the attack will go through an opponent's block.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk rushes forward, headbutting the opponent.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk lunges forward and does a butt bounce.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Bounces back both on hit and on block.</p><br />
<p>If 6X is used near the wall, 6X can be held to go into Wall Cling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i25<br />
| -4<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An overhead slap attack.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 1<br />
| Mid High<br />
| i19<br />
| -12<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a straight rolling motion in the air.</p><br />
<p>Can cancel into aerials.</p><br />
<p>If j.X is used near the wall, j.X can be held to go into Wall Cling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_j8X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_j8X_2.png|border]]<br />
[[File:Pokken_Croagunk_j8X_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 2<br />
| Mid High, Mid<br />
| i11<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk teleports upwards and disappears, becoming invincible.</p><br />
<p>Croagunk then falls from above and lands in a relaxing stance.</p><br />
<p>Inputting j.7X causes Croagunk to land in the same spot.</p><br />
<p>Inputting j.9X Causes Croagunk to teleport even farther.</p><br />
<p>Has a random chance to throw out a bomb if the attack was blocked or whiffed.</p><br />
<p>The explosion deals 20 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Release_A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_Release_A_2.png|border]]<br />
[[File:Pokken_Croagunk_Release_A_3.png|border]]<br />
[[File:Pokken_Croagunk_Release_A_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ Acupressure'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Randomly grants Croagunk one or two buffs / debuffs.</p><br />
<p>If only one buff / debuff is granted, it will always be Speed.</p><br />
<p>If two buffs / debuffs are granted, it will always be Attack / Speed.</p><br />
<p>All buffs / debuffs last for 10 seconds.</p><br />
<p>Acupressure gives Synergy on use.</p><br />
<p>The least amount of Synergy gained is from receiving two buffs.</p><br />
<p>The most amount of Synergy gained is from receiving two debuffs.</p><br />
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p><br />
<br><br />
<p>The four outcomes of Acupressure:</p><br />
<p>-Croagunk receives a Speed buff.*</p><br />
<p>-Croagunk receives an Attack and Speed buff and heals 60 recoverable HP.</p><br />
<p>-Croagunk receives a Speed debuff.</p><br />
<p>-Croagunk receives an Attack and Speed debuff and receives an 80 HP Recoil.</p><br />
<p>* Croagunk randomly receives a 30 HP Recoil if only a Speed buff is given.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_2A_2.png|border]]<br />
[[File:Pokken_Croagunk_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Venoshock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 55 (16) / 100 (30) / 136 (42)<br />
| 3 / 6 / 12<br />
| Special Mid / Mid / Mid<br />
| i25<br />
| Knockdown<br />
| -24 / -20 / -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spins in place, throwing out a laser afterwards.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Venoshock becomes enhanced based on the amount of debuffs the opponent has.</p><br />
<p>One Debuff = Additional bottom laser, Counter Pierces</p><br />
<p>Two Debuffs = Additional top and bottom laser, Counter Pierces</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Thief'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (13) / 110 (29) / 150 (40)<br />
| 3<br />
| Low<br />
| i27<br />
| Launch<br />
| -12* / -8* / -4*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk slides on the ground, stealing buffs and Synergy from the opponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Thief becomes enhanced based on the amount of buffs the opponent has.</p><br />
<p>Each buff the opponent has grants Thief additional hits and range.</p><br />
<p>The stolen buffs have a constant duration of 10 seconds, regardless of their original duration.</p><br />
<p>* Becomes safer on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A / 5AA / 5AAA Poison Sting'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (20) per hit<br />
| 0<br />
| Special Mid<br />
| i23<br />
| -20 / +4 / -6<br />
| -8 / -16 / -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spits poison at the opponent at a maximum of three times.</p><br />
<p>Poison Sting deals the same damage regardless if it was blocked or not.</p><br />
<p>In Field Phase, Croagunk can dodge side to side by inputting left or right.</p><br />
<p>The first hit of Poison Sting (5A) has no hitstun.*</p><br />
<p>* In Burst Mode, 5A gains hitstun.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5A.png|left|border]]<br />
[[File:Pokken_Croagunk_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5[A] Poison Sting'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 (40)*<br />
| 0<br />
| Special Mid<br />
| i43<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A charged variant of Poison Sting that fires an additional projectile.</p><br />
<p>Charging the first hit of Poison Sting (5A) grants it hitstun.</p><br />
<p>In Field Phase, Croagunk can dodge side to side by inputting left or right.</p><br />
<p>Cannot KO the opponent.</p><br />
<p>* In Field Phase, 5[A] fires in multiple angles but deals 20 (20) damage per hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6A.png|left|border]]<br />
[[File:Pokken_Croagunk_6A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Poison Jab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| -10 / 80 (21) / 130<br />
| 3<br />
| Mid Low<br />
| i23<br />
| -4 / Knockdown / Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk extends Its arm and lunges forward, granting red armor on frame 1.</p><br />
<p>Landing a Poison Jab randomly grants the opponent one or two buffs / debuffs.</p><br />
<p>Grants either an Attack or Defense buff / debuff.</p><br />
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p><br />
<p>Throw crush.</p><br />
<br><br />
<p>The three outcomes of Poison Jab:</p><br />
<p>Poison Jab randomly deals no damage, giving the opponent an Attack (and sometimes a Defense) buff and healing them for 10 recoverable HP.</p><br />
<p>Poison Jab randomly gives the opponent a Defense debuff, stunning them and causing a knockdown.</p><br />
<p>Poison Jab randomly gives the opponent an Attack and Defense debuff, causing a followup cheer attack that launches them.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_8A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Foul Play'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 100 (33)<br />
| 0<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a deceiving slowed down version of a forward jump.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Croagunk is put into a counter armor state from frame 5-60.</p><br />
<p>Countering an opponent's attack causes Croagunk to become invincible.</p><br />
<p>Croagunk then throws out a bomb that shortly explodes, counter piercing the opponent.</p><br />
<p>Gives the opponent a Defense debuff on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Rock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 2<br />
| Mid<br />
| i19<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a rock.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_2.png|left|border]]<br />
[[File:Pokken_Croagunk_jA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Bomb'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 2<br />
| Mid<br />
| i19<br />
| -2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a bomb.</p><br />
<p>The bomb detonates after 3 seconds when it touches the ground.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The bomb throw can KO the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_7.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Self Destruct'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a large bomb that instantly explodes.</p><br />
<p>The explosion deals 45 damage to Croagunk.</p><br />
<p>After the explosion, Croagunk air techs.</p><br />
<p>The explosion cannot KO Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_8.png|left|border]]<br />
[[File:Pokken_Croagunk_jA_5.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Sludge Pool'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5), 48 (10)<br />
| 0<br />
| Mid, Low<br />
| i19<br />
| Stun<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out sludge that turns into a pool when hitting the ground.</p><br />
<p>The opponent becomes stunned and receives a Defense debuff if they come in contact.</p><br />
<p>The thrown projectile that creates the sludge pool cannot KO the opponent.</p><br />
<p>The sludge pool itself can KO the opponent.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_6.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Tornado'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 1 per hit<br />
| Mid<br />
| i19<br />
| Launch<br />
| +29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a tornado that homes in on the opponent.</p><br />
<p>The tornado disappears after 2 seconds, after the 3 hits, or if Croagunk's Burst Mode ends.</p><br />
<p>In Rage / Burst Mode, Croagunk is more likely to pull a tornado.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Boulder'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 145 (48)<br />
| 0<br />
| Mid<br />
| i21<br />
| +45<br />
| +45<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a boulder that homes in on the opponent.</p><br />
<p>The boulder disappears after 6 seconds, after the 6 hits, or if Croagunk's Burst Mode ends.</p><br />
<p>In Rage / Burst Mode, Croagunk is more likely to pull a boulder.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*AlolanDurgs (NA): [https://www.twitch.tv/alolandurgs Twitch], [https://twitter.com/AlolanDurgs Twitter]<br />
<br><br />
*Boolerex (EU): [https://twitter.com/Boolerex Twitter]<br />
<br><br />
*Buppa-san (JP): [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Buppa-san Vods]<br />
<br><br />
*Geno (NA): [https://twitter.com/GenoGunkMain Twitter]<br />
<br><br />
*Mewtater (NA): [https://www.twitch.tv/mewtater Twitch], [https://twitter.com/Mewtater_ Twitter], [https://www.youtube.com/Mewtater YouTube]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/30-croagunk/ Pokken Arena: Croagunk]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1489735737 Frame Data: Croagunk]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Croagunk&diff=143924
Pokken Tournament DX/Croagunk
2019-03-04T01:39:29Z
<p>Mitchel: /* Strong Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Croagunk.png|right|border]]<br />
==Introduction==<br />
<br />
Placeholder<br />
<br><br />
<br><br />
*540 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 12 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Charges Synergy Gauge (for both Croagunk and the opponent).<br />
*Low Stance: Invincible against Highs on frame 1, also restores recoverable HP.<br />
<br><br />
*FP Forward Dash: 17 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Grab_FP.png|left|border]]<br />
[[File:Pokken_Croagunk_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90*<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* Duel Phase Grab damage increases based on the amount of buffs Croagunk has.</p><br />
<p>One Buff = 100 Damage</p><br />
<p>Two Buffs = 150 Damage</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_CA_1.png|left|border]]<br />
[[File:Pokken_Croagunk_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 90<br />
| 3<br />
| Mid High<br />
| i31 / i51<br />
| 0 / Launch<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Float'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk floats in the air, able to move while active.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Wall.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Wall Cling'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Holding j.sX, j.#Y, or 6X near the wall allows Croagunk to latch onto it.</p><br />
<p>Grants a Speed Buff that lasts for 3 seconds.</p><br />
<p>Another Speed Buff is granted for each second Croagunk clings to the wall.</p><br />
<p>Slowly slides down the wall each second.</p><br />
<p>After 3 seconds, Croagunk is forced off of the wall.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Release_X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_Release_X_2.png|border]]<br />
[[File:Pokken_Croagunk_Release_X_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 102 / 164<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -20 / -12 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk performs a shoryuken.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Enhances based on the amount of debuffs Croagunk has.</p><br />
<p>One Debuff = Two additional hits</p><br />
<p>Two Debuffs = Fully invincible on frame 1, Six additional hits</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Alter Ego Army'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 180 (30)<br />
| 12<br />
| Mid<br />
| i23<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spirals downwards to the ground.</p><br />
<p>Invincible on frame 13.</p><br />
<p>Counter pierces.</p><br />
<p>Can be activated in midair.</p><br />
<p>Activating it in the air makes the move invincible on frame 1.</p><br />
<p>On hit, removes all of the opponent's recoverable health.</p><br />
<p>On hit, gives the opponent a Speed debuff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_nY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_nY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY / n[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 / 30<br />
| Special Mid / Mid Low<br />
| i23 / i43<br />
| Crumple<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Creates a poison cloud that erases incoming projectiles.</p><br />
<p>Can be charged to increase the cloud's size.</p><br />
<p>Special / Jump cancelable.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| Special Mid<br />
| i27<br />
| -3<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk walks to the side, throwing out two poison bubbles that track down the opponent.</p><br />
<p>fY / Special / Jump cancelable.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_fY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_fY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 / 90<br />
| Mid, Mid<br />
| i15 / i35<br />
| Shift (Launch)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk kicks out a large wave of poison.</p><br />
<p>Can be charged to kick out a bomb.</p><br />
<p>The bomb throw deals 20 damage to the opponent.</p><br />
<p>The bomb throw cannot KO the opponent.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>If f[Y] Phase Shifts, the bomb will be planted in Duel Phase.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_bY_1.png|left|border]]<br />
[[File:Pokken_Croagunk_bY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY / b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 / 160<br />
| Mid<br />
| i218 / i338<br />
| Launch<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk plants a bomb in the ground that detonates after 3 seconds.</p><br />
<p>Invincible against Special Mid projectiles on frame 5.</p><br />
<p>Can be charged to increase the damage and radius (detonates after 5.5 seconds).</p><br />
<p>The explosion deals 50 / 80 damage to Croagunk.</p><br />
<p>Cannot KO Croagunk or the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| Mid High<br />
| i18<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk throws out a wave of three poison bubbles.</p><br />
<p>Can be used twice in a row.</p><br />
<p>Can cancel into aerials.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High, Low<br />
| i22<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk dives to the ground, creating a low shockwave on impact.</p><br />
<p>Can change the trajectory of the landing.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jsX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.sX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid High<br />
| i17<br />
| -20<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a straight rolling motion in the air.</p><br />
<p>Can be used twice in a row.</p><br />
<p>Can be angled in any direction.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Low<br />
| i21<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk homes in on the opponent and slides at them.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i21<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Croagunk does a flurry of punches.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 60<br />
| Mid<br />
| i21<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Croagunk hops up and kicks.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>The charge cannot be grabbed.</p><br />
<p>If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Low swipe to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Jump cancelable.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i19<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk advances forward and shoves the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk lifts up the opponent and launches them.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 6<br />
| Mid<br />
| i19<br />
| Knockdown<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk winds up, performing a charging tackle that counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward and does a quick jab.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 2<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y: Rock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Special Mid<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk chucks a rock at the opponent.</p><br />
<p>Holding the input throws the rock at a higher angle.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y: Bomb'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Special Mid, Mid<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>6Y has a random chance to throw out a bomb instead of a rock.</p><br />
<p>Holding the input throws the bomb at a higher angle.</p><br />
<p>The bomb detonates after 3 seconds when it touches the ground.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The bomb throw can KO the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>In Burst Mode, Croagunk is more likely to throw out a bomb.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8Y.png|left|border]]<br />
[[File:Pokken_Croagunk_8Y_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y / 8[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 64<br />
| 3 / 4<br />
| High<br />
| i19<br />
| 0 / Launch<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A soundwave attack that is considered a projectile.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Charging this move gives it a larger hitbox and additional hits.</p><br />
<p>Charging 8Y gives added High and Mid High invincibility frames.</p><br />
<p>Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 39<br />
| 0<br />
| Mid High<br />
| i15<br />
| +24<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial soundwave attack that is considered a projectile.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.#Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 1<br />
| Mid High / Aerial*<br />
| i15<br />
| +16<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk swims in the air vertically or diagonally.</p><br />
<p>Can cancel into aerials.</p><br />
<p>* j.7/8/9Y can only hit aerial opponents.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jY_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.#Y (Crash)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 1<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk bonks Its head on the ground, creating a shockwave.</p><br />
<p>Can only be done with j.1/2/3Y when close enough to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Low<br />
| i15<br />
| Knockdown<br />
| -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk slides on the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>* Becomes safer on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 200<br />
| 12<br />
| Mid Low<br />
| i160<br />
| Shift<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk winds up a "Miguel Punch" that counter pierces.</p><br />
<p>Can be canceled with R before the attack comes out.</p><br />
<p>If Croagunk has two buffs, the attack will go through an opponent's block.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk rushes forward, headbutting the opponent.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk lunges forward and does a butt bounce.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Bounces back both on hit and on block.</p><br />
<p>If 6X is used near the wall, 6X can be held to go into Wall Cling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i25<br />
| -4<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An overhead slap attack.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 1<br />
| Mid High<br />
| i19<br />
| -12<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a straight rolling motion in the air.</p><br />
<p>Can cancel into aerials.</p><br />
<p>If j.X is used near the wall, j.X can be held to go into Wall Cling.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_j8X_1.png|left|border]]<br />
[[File:Pokken_Croagunk_j8X_2.png|border]]<br />
[[File:Pokken_Croagunk_j8X_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 2<br />
| Mid High, Mid<br />
| i11<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk teleports upwards and disappears, becoming invincible.</p><br />
<p>Croagunk then falls from above and lands in a relaxing stance.</p><br />
<p>Inputting j.7X causes Croagunk to land in the same spot.</p><br />
<p>Inputting j.9X Causes Croagunk to teleport even farther.</p><br />
<p>Has a random chance to throw out a bomb if the attack was blocked or whiffed.</p><br />
<p>The explosion deals 20 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_Release_A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_Release_A_2.png|border]]<br />
[[File:Pokken_Croagunk_Release_A_3.png|border]]<br />
[[File:Pokken_Croagunk_Release_A_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ Acupressure'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Randomly grants Croagunk one or two buffs / debuffs.</p><br />
<p>If only one buff / debuff is granted, it will always be Speed.</p><br />
<p>If two buffs / debuffs are granted, it will always be Attack / Speed.</p><br />
<p>All buffs / debuffs last for 10 seconds.</p><br />
<p>Acupressure gives Synergy on use.</p><br />
<p>The least amount of Synergy gained is from receiving two buffs.</p><br />
<p>The most amount of Synergy gained is from receiving two debuffs.</p><br />
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p><br />
<br><br />
<p>The four outcomes of Acupressure:</p><br />
<p>-Croagunk receives a Speed buff.*</p><br />
<p>-Croagunk receives an Attack and Speed buff and heals 60 recoverable HP.</p><br />
<p>-Croagunk receives a Speed debuff.</p><br />
<p>-Croagunk receives an Attack and Speed debuff and receives an 80 HP Recoil.</p><br />
<p>* Croagunk randomly receives a 30 HP Recoil if only a Speed buff is given.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_2A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_2A_2.png|border]]<br />
[[File:Pokken_Croagunk_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Venoshock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 55 (16) / 100 (30) / 136 (42)<br />
| 3 / 6 / 12<br />
| Special Mid / Mid / Mid<br />
| i25<br />
| Knockdown<br />
| -24 / -20 / -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spins in place, throwing out a laser afterwards.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Venoshock becomes enhanced based on the amount of debuffs the opponent has.</p><br />
<p>One Debuff = Additional bottom laser, Counter Pierces</p><br />
<p>Two Debuffs = Additional top and bottom laser, Counter Pierces</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Thief'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (13) / 110 (29) / 150 (40)<br />
| 3<br />
| Low<br />
| i27<br />
| Launch<br />
| -12* / -8* / -4*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk slides on the ground, stealing buffs and Synergy from the opponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Thief becomes enhanced based on the amount of buffs the opponent has.</p><br />
<p>Each buff the opponent has grants Thief additional hits and range.</p><br />
<p>The stolen buffs have a constant duration of 10 seconds, regardless of their original duration.</p><br />
<p>* Becomes safer on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A / 5AA / 5AAA Poison Sting'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (20) per hit<br />
| 0<br />
| Special Mid<br />
| i23<br />
| -20 / +4 / -6<br />
| -8 / -16 / -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk spits poison at the opponent at a maximum of three times.</p><br />
<p>Poison Sting deals the same damage regardless if it was blocked or not.</p><br />
<p>In Field Phase, Croagunk can dodge side to side by inputting left or right.</p><br />
<p>The first hit of Poison Sting (5A) has no hitstun.*</p><br />
<p>* In Burst Mode, 5A gains hitstun.</p><br />
<p>Cannot KO the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_5A.png|left|border]]<br />
[[File:Pokken_Croagunk_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5[A] Poison Sting'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 (40)*<br />
| 0<br />
| Special Mid<br />
| i43<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A charged variant of Poison Sting that fires an additional projectile.</p><br />
<p>Charging the first hit of Poison Sting (5A) grants it hitstun.</p><br />
<p>In Field Phase, Croagunk can dodge side to side by inputting left or right.</p><br />
<p>Cannot KO the opponent.</p><br />
<p>* In Field Phase, 5[A] fires in multiple angles but deals 20 (20) damage per hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_6A.png|left|border]]<br />
[[File:Pokken_Croagunk_6A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Poison Jab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| -10 / 80 (21) / 130<br />
| 3<br />
| Mid Low<br />
| i23<br />
| -4 / Knockdown / Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk extends Its arm and lunges forward, granting red armor on frame 1.</p><br />
<p>Landing a Poison Jab randomly grants the opponent one or two buffs / debuffs.</p><br />
<p>Grants either an Attack or Defense buff / debuff.</p><br />
<p>In Burst Mode, Croagunk is more likely to receive positive results.</p><br />
<p>Throw crush.</p><br />
<br><br />
<p>The three outcomes of Poison Jab:</p><br />
<p>Poison Jab randomly deals no damage, giving the opponent an Attack (and sometimes a Defense) buff and healing them for 10 recoverable HP.</p><br />
<p>Poison Jab randomly gives the opponent a Defense debuff, stunning them and causing a knockdown.</p><br />
<p>Poison Jab randomly gives the opponent an Attack and Defense debuff, causing a followup cheer attack that launches them.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_8A_1.png|left|border]]<br />
[[File:Pokken_Croagunk_8A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Foul Play'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 100 (33)<br />
| 0<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk does a deceiving slowed down version of a forward jump.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Croagunk is put into a counter armor state from frame 5-60.</p><br />
<p>Countering an opponent's attack causes Croagunk to become invincible.</p><br />
<p>Croagunk then throws out a bomb that shortly explodes, counter piercing the opponent.</p><br />
<p>Gives the opponent a Defense debuff on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Rock'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 2<br />
| Mid<br />
| i19<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a rock.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_2.png|left|border]]<br />
[[File:Pokken_Croagunk_jA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Bomb'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 2<br />
| Mid<br />
| i19<br />
| -2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a bomb.</p><br />
<p>The bomb detonates after 3 seconds when it touches the ground.</p><br />
<p>The explosion deals 50 damage to Croagunk.</p><br />
<p>The explosion deals 100 damage to the opponent.</p><br />
<p>The bomb throw can KO the opponent.</p><br />
<p>The explosion cannot KO Croagunk or the opponent.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_7.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Self Destruct'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a large bomb that instantly explodes.</p><br />
<p>The explosion deals 45 damage to Croagunk.</p><br />
<p>After the explosion, Croagunk air techs.</p><br />
<p>The explosion cannot KO Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_8.png|left|border]]<br />
[[File:Pokken_Croagunk_jA_5.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Sludge Pool'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5), 48 (10)<br />
| 0<br />
| Mid, Low<br />
| i19<br />
| Stun<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out sludge that turns into a pool when hitting the ground.</p><br />
<p>The opponent becomes stunned and receives a Defense debuff if they come in contact.</p><br />
<p>The thrown projectile that creates the sludge pool cannot KO the opponent.</p><br />
<p>The sludge pool itself can KO the opponent.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_6.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Tornado'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 1 per hit<br />
| Mid<br />
| i19<br />
| Launch<br />
| +29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a tornado that homes in on the opponent.</p><br />
<p>The tornado disappears after 2 seconds, after the 3 hits, or if Croagunk's Burst Mode ends.</p><br />
<p>In Rage / Burst Mode, Croagunk is more likely to pull a tornado.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Croagunk_jA_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gunk Shot: Boulder'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 145 (48)<br />
| 0<br />
| Mid<br />
| i21<br />
| +45<br />
| +45<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Croagunk randomly pulls out a boulder that homes in on the opponent.</p><br />
<p>The boulder disappears after 6 seconds, after the 6 hits, or if Croagunk's Burst Mode ends.</p><br />
<p>In Rage / Burst Mode, Croagunk is more likely to pull a boulder.</p><br />
<p>Can be angled closer or farther away from Croagunk.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*AlolanDurgs (NA): [https://www.twitch.tv/alolandurgs Twitch], [https://twitter.com/AlolanDurgs Twitter]<br />
<br><br />
*Boolerex (EU): [https://twitter.com/Boolerex Twitter]<br />
<br><br />
*Buppa-san (JP): [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Buppa-san Vods]<br />
<br><br />
*Geno (NA): [https://twitter.com/GenoGunkMain Twitter]<br />
<br><br />
*Mewtater (NA): [https://www.twitch.tv/mewtater Twitch], [https://twitter.com/Mewtater_ Twitter], [https://www.youtube.com/Mewtater YouTube]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/30-croagunk/ Pokken Arena: Croagunk]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1489735737 Frame Data: Croagunk]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Aegislash&diff=143312
Pokken Tournament DX/Aegislash
2019-02-24T19:34:02Z
<p>Mitchel: /* Weak Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Aegislash.png|right|border]]<br />
==Introduction==<br />
<br />
Aegislash is a unique character with two stances for varied styles of play. His sword forme is great for playing safe up close and getting big damage off punishing the opponent, while the shield forme has a fitting, defensive playstyle consisting of many ranged options and continuous counter armor. Aegislash can use his strengths to do a lot of damage all at once, or he can utilize resets to set the pace and to slowly chip away at the opponent and their defenses. <br />
<br><br />
<br><br />
Trouble for Aegislash generally comes from another character’s pressure or when he cannot easily switch stances. Switching between sword and shield formes often makes Aegislash’s options better, but when that comfort gets taken away, he can crumble without careful play. After losing momentum, Aegislash can often require taking risks to gain back ground, but these risks do have a large payoff. As a whole, Aegislash can be an exceptionally rewarding character to play.<br />
<br><br />
<br><br />
*510 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 12 Seconds<br />
*Shield: Weak<br />
<br><br />
*High Stance: Charges Synergy Gauge and recharges shield health.<br />
*Low Stance: Invincible against Highs and Lows on frame 1.<br />
<br><br />
*FP Forward Dash: 17 Frames (Counter armor against projectiles from frame 1-13)<br />
*FP Back Dash: 37 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 29 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames (Counter armor against projectiles from frame 1-13)<br />
*DP Back Dash: 29 Frames (Invincible from frame 1-8)<br />
<br><br />
<br><br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Enhanced_1.png|left|border]]<br />
[[File:Pokken_Aegislash_Enhanced_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Enhanced (Sharp)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash's moves become enhanced when having at least one buff active.</p><br />
<p>Any buff will put Aegislash in an enhanced state.</p><br />
<p>All moves now deal chip damage.</p><br />
<p>Activating Burst Mode grants an enhanced state for the entire duration.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF.png|left|border]]<br />
[[File:Pokken_Aegislash_SF_3.png|border]]<br />
[[File:Pokken_Aegislash_SF_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Shield Forme'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After using specific moves, Aegislash shifts into Shield Forme.</p><br />
<p>Shield Forme has a different moveset.</p><br />
<p>While in Shield Forme, Aegislash has permanent counter armor. But moves slower and cannot block.</p><br />
<p>When shifting into Shield Forme, Aegislash heals 10 recoverable HP but has all buffs removed.</p><br />
<p>Calling a Support, activating Burst Mode, or when Burst Mode runs out brings Aegislash out of Shield Forme.</p><br />
<p>Pressing R and a direction makes Aegislash do a ghost dash (invincible on frame 5) and switch forms.</p><br />
<p>Jumping switches forms and makes Aegislash invincible against Lows on frame 5.</p><br />
<p>Aegislash receives an Attack buff when switching out of Shield Forme.</p><br />
<p>Form changing 8 times grants a Speed buff as well that has the same duration as the Attack buff.</p><br />
<p>The invincible dash grants an Attack buff that lasts for 3 seconds.</p><br />
<p>Jumping grants an Attack buff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Shield Forme: Auto-Parry'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| 0<br />
| 0<br />
| Mid<br />
| N/A<br />
| +5<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Any non-piercing move that comes in contact with the counter armor causes Aegislash to auto-parry.</p><br />
<p>The parry knocks back the opponent with a counter-piercing blast that deals no damage.</p><br />
<p>Switches Aegislash out of Shield Forme.</p><br />
<p>The auto-parry grants Aegislash an Attack buff that lasts for 3 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Parry.png|left|border]]<br />
[[File:Pokken_Aegislash_Parry_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6R Parry'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| Varies*<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash puts Its shield up, going into a counter armor state from frame 1-11.</p><br />
<p>Projectiles go through the counter armor.</p><br />
<p>If a non-piercing physical attack comes in contact with the counter armor, Aegislash performs a Parry.</p><br />
<p>Landing a successful Parry as soon as the Parry comes out increases Aegislash's Synergy Gauge.</p><br />
<p>The Parry knocks back the opponent and deals a specific amount of hitstun.</p><br />
<p>*The hitstun depends on if a Light or Heavy Attack was parried.</p><br />
<p>Field Phase Parry:</p><br />
<p>Light = +12</p><br />
<p>Heavy = +20</p><br />
<p>Duel Phase Parry:</p><br />
<p>Light = +24</p><br />
<p>Heavy = +16</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Grab_FP.png|left|border]]<br />
[[File:Pokken_Aegislash_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+16) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Field Phase: Grants a Speed buff that lasts for 5.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_CA_1.png|left|border]]<br />
[[File:Pokken_Aegislash_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 (15) / 90 (23)<br />
| 3<br />
| Mid High<br />
| i39 / i59<br />
| +4 / Stun<br />
| -4 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash is put into a counter state from frame 1-32 (52 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>Transitions into Shield Forme once complete.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Burst_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Underworld Ruler'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 210 (35)<br />
| 12<br />
| Mid Low<br />
| i11<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Multiple swords that surround Aegislash, whirling around many times.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
<p>Grants an Attack buff on use that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Burst_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF L+R Underworld Ruler'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 220 (41)<br />
| 12<br />
| Mid Low<br />
| i23<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash's Burst Attack changes into a counter-piercing beam in Shield Forme.</p><br />
<p>Invincible on frame 9.</p><br />
<p>Counter pierces.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Grants an Attack buff that lasts for 10 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_nY_1.png|left|border]]<br />
[[File:Pokken_Aegislash_nY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 (10)<br />
| Special Mid<br />
| i23<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Fires an arc-shaped projectile that travels forward.</p><br />
<p>When enhanced, the projectile becomes larger, travels farther and faster, and has better priority.</p><br />
<p>Pressing R transitions into Shield Forme.</p><br />
<p> Special / sY / fY / bY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15)<br />
| Special Mid<br />
| i19<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash spins to the side in a boomerang fashion.</p><br />
<p>Holding sY will change the trajectory to be wider.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Pressing R transitions into Shield Forme.</p><br />
<p>Dash / Special / fY / bY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_fY_1.png|left|border]]<br />
[[File:Pokken_Aegislash_fY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20 / 15)<br />
| Mid<br />
| i11<br />
| Shift (0)<br />
| -24 / -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash creates a V-shaped projectile that quickly travels forward.</p><br />
<p>* When enhanced, the move becomes safer on block and the projectile increases in size.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15)<br />
| Mid High<br />
| i19<br />
| Launch<br />
| -22 / -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash does an upward swing and is launched into the air.</p><br />
<p>* When enhanced, the move becomes safer on block.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15)<br />
| Mid High<br />
| i19<br />
| -24<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash spins forwards then returns to Its original location.</p><br />
<p>Can change the trajectory by inputting any direction.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Aegislash_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 / 100 (28)<br />
| Mid High / Low<br />
| i25<br />
| Shift (Knockdown)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash dives into the ground and electrocutes the ground upon impact.</p><br />
<p>Can change the trajectory of the landing.</p><br />
<p>When enhanced, the move deals more damage and the lightning covers more ground.</p><br />
<p>The amount of hits goes from 4 to 6 when enhanced as well.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 36 (9)<br />
| Mid<br />
| i17<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash homes in on the opponent, bashing them with Its shield.</p><br />
<p>Pressing R transitions into Shield Forme.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Aegislash_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (10)<br />
| Mid<br />
| i17<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Aegislash swings itself upwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (11) / 50<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Aegislash lands down on the opponent.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>The charge cannot be grabbed.</p><br />
<p>If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 27<br />
| Special Mid<br />
| i23<br />
| -2<br />
| -16*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Fires three small projectiles that travel forward.</p><br />
<p>Counter armor from frame 1-23.</p><br />
<p>Can cancel into SF fY.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>* Can only be punished with a grab or pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_sY_1.png|left|border]]<br />
[[File:Pokken_Aegislash_SF_sY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF sY / s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 40<br />
| Mid High<br />
| i25 / i45<br />
| Stun<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash shoots out a long-ranged stunning beam that lingers.</p><br />
<p>Can be charged to shoot an extra beam.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60<br />
| Special Mid<br />
| i31<br />
| Shift (Launch)<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A gatling of shots fire in a straight line.</p><br />
<p>Counter armor from frame 1-30.</p><br />
<p>Transitions out of Shield Forme upon Phase Shift.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 30 / 54<br />
| Mid High<br />
| i15<br />
| 0 / Shift (Launch)<br />
| -16*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash shoots out a long-ranged aerial beam that lingers.</p><br />
<p>Counter armor from frame 1-15.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Hitting an aerial opponent deals more damage and will cause a Phase Shift.</p><br />
<p>Transitions out of Shield Forme upon Phase Shift.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>* Can only be punished with a grab or pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i25<br />
| -2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash homes in on the opponent and attacks with a shield flip.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Aegislash_SF_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 56 / 90<br />
| Mid<br />
| i25<br />
| Shift (0)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Aegislash strikes down onto the opponent with Its hilt.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>The charge cannot be grabbed.</p><br />
<p>If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Switching forms grants an Attack buff that lasts for 10 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 / 20 (8)*<br />
| 0<br />
| Low<br />
| i11<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick low jab that's invincible against Highs and Lows on frame 1.</p><br />
<p>* When enhanced, the amount of hits goes from 1 to 2.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_2YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 30 (13)<br />
| 4<br />
| Mid<br />
| i11<br />
| Launch<br />
| -16*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Transitions into Shield Forme once complete.</p><br />
<p>* Can only be punished with a grab or pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 60 (15)*<br />
| 3<br />
| Mid Low, Mid, Mid*<br />
| i11<br />
| +4<br />
| -16 / -4*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward and does a flip motion.</p><br />
<p>* When enhanced, the move gains an additional hit and becomes safer on block.</p><br />
<p>Parry cancelable when un-enhanced.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (6)<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward jab.</p><br />
<p>When enhanced, the amount of hits goes from 1 to 2.</p><br />
<p>Special / 6X cancelable.</p><br />
|}</div><br />
[[File:Pokken_Aegislash_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 18 (6)<br />
| 2<br />
| High<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>When enhanced, the amount of hits goes from 1 to 2.</p><br />
<p>Special / 6X cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 24 (11)<br />
| 4<br />
| Mid<br />
| i11<br />
| Launch<br />
| -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>When enhanced, the amount of hits goes from 1 to 2.</p><br />
<p>Transitions into Shield Forme once complete.</p><br />
<p>Special cancelable.</p><br />
<p>* Can only be punished with a grab or pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 0<br />
| Mid Low<br />
| i19<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An arm thrust that pushes Aegislash forward.</p><br />
<p>Invincible against Highs on frame 5.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY / 6Y:Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (11) / 40 (13)<br />
| 4 / 3<br />
| Mid Low<br />
| i19<br />
| +4 / Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup thrust that knocks back the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Powered up if the input for 6YY is delayed.</p><br />
<p>6Y only combos into the normal variant of 6YY. 6Y does not combo into 6Y:Y.</p><br />
<p>When enhanced, the amount of hits goes from 1 to 2 (does not affect 6Y:Y).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 / 82 (25)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash whirlwinds upwards and lands back down to the ground.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Transitions into Shield Forme once complete.</p><br />
<p>When enhanced, the amount of hits goes from 3 to 5.</p><br />
<p>* Can only be punished with a grab or pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''jY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 / 10 / 10 / 20 (3)<br />
| 0 / 0 / 0 / 3<br />
| High<br />
| i15<br />
| +2<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash throws Its shield, eventually returning back.</p><br />
<p>When enhanced, the amount of hits goes from 4 to 5.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''jYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8)<br />
| 2<br />
| Mid<br />
| i15<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>The shield propels upward and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jYX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''jYX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 70 (15)<br />
| 4<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash lunges towards the location of Its shield.</p><br />
<p>When enhanced, the amount of hits goes from 1 to 2.</p><br />
<p>Transitions into Shield Forme once complete.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 30 / 54<br />
| 3<br />
| Mid High<br />
| i15<br />
| -4 / Launch<br />
| -12 / SF -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash shoots a long-ranged aerial beam that lingers.</p><br />
<p>Counter armor from frame 1-15.</p><br />
<p>Hitting an aerial opponent deals more damage and launches the opponent.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>* -12 if dash canceled, -8 if Aegislash stays in Shield Forme.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i23<br />
| -6<br />
| -20 / SF -16*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash shoots a long-ranged horizontal beam angled the ground.</p><br />
<p>Counter armor from frame 1-23.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>Special cancelable.</p><br />
<p>* -20 if dash canceled, -16 if Aegislash stays in Shield Forme.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54<br />
| 1 each hit<br />
| Special Mid<br />
| i31<br />
| -6<br />
| -20 / SF -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Fires three small projectiles that travel forward.</p><br />
<p>Counter armor from frame 1-31.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>* -20 if dash canceled, -12 if Aegislash stays in Shield Forme.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_2X_1.png|left|border]]<br />
[[File:Pokken_Aegislash_2X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 81 (23)<br />
| 4<br />
| Low, Low, Low, Mid Low*<br />
| i15<br />
| Launch<br />
| -8 / -4*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash moves forward by doing multiple slashes to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>* When enhanced, the move gains an additional hit and becomes safer on block.</p><br />
<p>The hit at the end of Enhanced 2X creates a lingering projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_4X_1.png|left|border]]<br />
[[File:Pokken_Aegislash_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 40 (10), 40 (10)<br />
| 4 / 0, 4<br />
| Mid / Mid, Mid<br />
| i31<br />
| Launch<br />
| -16 / -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash slams the ground with an attack that counter pierces.</p><br />
<p>When enhanced, fires an arc-shaped projectile that also counter pierces.</p><br />
<p>Reduces the duration of buffs by 1 second per use.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 56 / 82 (25)<br />
| 2, 2 / 0, 2, 0, 0, 2*<br />
| Special Mid<br />
| i19<br />
| 0<br />
| -16 / -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash spins forward and returns to Its original location.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>* When enhanced, the move gains 3 additional hits and becomes safer on block.</p><br />
<p>Dash / Special / 2X / 4X / 6X / 8X cancelable.</p><br />
<p>Parry cancelable when un-enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X / 6:X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (6) / 30 (8)<br />
| 0<br />
| Special Mid<br />
| i19<br />
| -8*<br />
| -20**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash lunges forward, attacking with the sharp end.</p><br />
<p>When enhanced, the amount of hits go from 1 to 2.</p><br />
<p>The Just Frame version can be done by pressing forward and X on the same frame.</p><br />
<p>Invincible against Lows on frame 13.</p><br />
<p>* Using 6X after 5Y / 5YY makes the move -4 on hit and -16 on block.</p><br />
<p>** When enhanced, using 6X after 5Y/5YY makes the move -2 on hit and -12 on block.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX / 6X:X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 50<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup attack that can only be done if 6X hit the opponent.</p><br />
<p>The Just Frame version can be done by pressing forward and X on the same frame.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80 (20)*<br />
| 4<br />
| Mid<br />
| i27<br />
| Crumple<br />
| -4 / 0*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash slams the ground with Its shield.</p><br />
<p>Invincible against Lows on frame 17.</p><br />
<p>* When enhanced, the move deals more damage and the amount of hits goes from 1 to 2.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Aegislash_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70 (20)<br />
| 0<br />
| Mid High, Low<br />
| i25<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash dives into the ground and electrocutes the ground upon impact.</p><br />
<p>Can change the trajectory of the landing.</p><br />
<p>When enhnaced, the move deals more damage and the lightning covers more ground.</p><br />
<p>The amount of hits goes from 4 to 6 when enhanced as well.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12 / SF -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash attacks with a shield flip.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
<p>Throw crush.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>* -12 if dash canceled, -8 if Aegislash stays in Shield Forme.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid High<br />
| i44<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash does a cartwheel in the air before striking the opponent from above.</p><br />
<p>Can move while active.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Grants Aegislash an Attack buff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_4A_1.png|left|border]]<br />
[[File:Pokken_Aegislash_4A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A King's Shield'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 (15)<br />
| 3<br />
| Mid<br />
| i27<br />
| Stun<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash goes into a counter armor state from frame 5-26.</p><br />
<p>Transitions into Shield Forme once complete.</p><br />
<p>Countering an opponent's attack will make Aegislash invincible.</p><br />
<p>Afterwards, Aegislash attacks with a ray of light that stuns and counter pierces.</p><br />
<p>This attack will give the opponent an Attack Down debuff that lasts for 9 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Fury Cutter'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A three hit slashing attack that increases in power when enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Fury Cutter (Enhanced)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (15) / 50 (25)*<br />
| 0<br />
| Mid Low<br />
| i23<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>When enhanced, can followup into 5AA and 5AAA. Damage and block data change as well.</p><br />
<p>Launches if Its a critical hit.</p><br />
<p>The amount of hits drops from three to two.</p><br />
<p>* Form changing 8 times grants "Rainbow Slashes" which add an additional hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA / 5A:A Fury Cutter'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (15) / 70 (20)* // 60 (30)** / 72 (36)*<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable when enhanced.</p><br />
<p>* A Just Frame can be landed before the move comes out, increasing the damage.</p><br />
<p>** Form changing 8 times grants "Rainbow Slashes" which add an additional hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5AAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AAA Fury Cutter'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 (30) / 63 (35)* // 99 (54)** / 109 (60)*<br />
| 12<br />
| Mid<br />
| i23<br />
| FP Knockdown / DP Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable when enhanced.</p><br />
<p>* A Just Frame can be landed before the move comes out, increasing the damage.</p><br />
<p>** Form changing 8 times grants "Rainbow Slashes" which add an additional hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5AX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AX Fury Cutter'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (25) / 60 (30)*<br />
| 4<br />
| Mid<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable when enhanced.</p><br />
<p>Aegislash slams onto the ground, counter piercing the opponent.</p><br />
<p>* A Just Frame can be landed before the move comes out, increasing the damage.</p><br />
<p>If 5A/5AA was blocked, there is an 11 frame window to punish 5AX/5AAX before it comes out.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A / 6[A] Iron Head'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20) / 90 (23)<br />
| 3<br />
| Special Mid<br />
| i27 / i47<br />
| +4 / Launch<br />
| -4 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash preps itself by flipping backwards before charging forward headfirst.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Charging Iron Head allows it to counter pierce.</p><br />
<p>Pressing R before or after the attack transitions into Shield Forme.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jA_3.png|left|border]]<br />
[[File:Pokken_Aegislash_jA_1.png|border]]<br />
[[File:Pokken_Aegislash_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gyro Ball'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (30)* / 120 (40) / 160 (60)**<br />
| 3<br />
| Mid High<br />
| i26<br />
| Launch<br />
| -8* / -4 / 0**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In order: Un-Enhanced / Normal / Enhanced</p><br />
<p>Aegislash spins rapidly in the air and makes a slow descent downwards.</p><br />
<p>Can halt/increase the distance depending if the forward or backward input is held.</p><br />
<p>* If the opponent has a Speed debuff, the move deals less damage and becomes more unsafe on block.</p><br />
<p>** If the opponent has a Speed buff, the move deals more damage and becomes safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF4a_1.png|left|border]]<br />
[[File:Pokken_Aegislash_SF4A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 4A Sacred Sword / Mist'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 110 (29) / 95 (30)<br />
| 3 / 0<br />
| Mid Low<br />
| i15<br />
| Knockdown / Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Slashes the opponent, laying down a wave of mist that lasts for 10 seconds.</p><br />
<p>Counter armor from frame 1-14.</p><br />
<p>The next time Aegislash goes into Shield Forme, the mist detonates and launches the opponent.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Grants Aegislash an Attack buff that lasts for 6.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF5A_1.png|left|border]]<br />
[[File:Pokken_Aegislash_SF5A_2.png|border]]<br />
[[File:Pokken_Aegislash_SF5A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 5A / 5[A] Shadow Sneak'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 (15) / 80 (20)<br />
| 3<br />
| Mid<br />
| i43 / i63<br />
| Launch<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash spawns a shadow that chases down the opponent.</p><br />
<p>Once underneath the opponent, the shadow erupts from the ground.</p><br />
<p>Charging Shadow Sneak allows it to counter pierce.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Grants Aegislash an Attack buff that lasts for 6.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 6A Flash Cannon'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 119<br />
| 5<br />
| Mid Low<br />
| i39<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash fires a long-ranged laser that counter pierces.</p><br />
<p>Counter armor from frame 1-38.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Grants Aegislash an Attack buff that lasts for 4.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br />
==Notable Players==<br />
<br><br />
*Euclase (NA): [https://twitter.com/Euclase___ Twitter]<br />
<br><br />
*Haruyuki (JP): [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/search?query=Haruyuki Vods]<br />
<br><br />
*Kalon (NA): [https://twitter.com/kaloncpu57 Twitter]<br />
<br><br />
*Twixxie (NA): [https://twitter.com/TricksyTwixxie Twitter]<br />
<br><br />
*Wingtide (EU): [https://twitter.com/Wingtide Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/80-aegislash/ Pokken Arena: Aegislash]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1994668073 Frame Data: Aegislash]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Aegislash&diff=143311
Pokken Tournament DX/Aegislash
2019-02-24T19:33:08Z
<p>Mitchel: /* Weak Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Aegislash.png|right|border]]<br />
==Introduction==<br />
<br />
Aegislash is a unique character with two stances for varied styles of play. His sword forme is great for playing safe up close and getting big damage off punishing the opponent, while the shield forme has a fitting, defensive playstyle consisting of many ranged options and continuous counter armor. Aegislash can use his strengths to do a lot of damage all at once, or he can utilize resets to set the pace and to slowly chip away at the opponent and their defenses. <br />
<br><br />
<br><br />
Trouble for Aegislash generally comes from another character’s pressure or when he cannot easily switch stances. Switching between sword and shield formes often makes Aegislash’s options better, but when that comfort gets taken away, he can crumble without careful play. After losing momentum, Aegislash can often require taking risks to gain back ground, but these risks do have a large payoff. As a whole, Aegislash can be an exceptionally rewarding character to play.<br />
<br><br />
<br><br />
*510 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 12 Seconds<br />
*Shield: Weak<br />
<br><br />
*High Stance: Charges Synergy Gauge and recharges shield health.<br />
*Low Stance: Invincible against Highs and Lows on frame 1.<br />
<br><br />
*FP Forward Dash: 17 Frames (Counter armor against projectiles from frame 1-13)<br />
*FP Back Dash: 37 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 29 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames (Counter armor against projectiles from frame 1-13)<br />
*DP Back Dash: 29 Frames (Invincible from frame 1-8)<br />
<br><br />
<br><br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Enhanced_1.png|left|border]]<br />
[[File:Pokken_Aegislash_Enhanced_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Enhanced (Sharp)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash's moves become enhanced when having at least one buff active.</p><br />
<p>Any buff will put Aegislash in an enhanced state.</p><br />
<p>All moves now deal chip damage.</p><br />
<p>Activating Burst Mode grants an enhanced state for the entire duration.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF.png|left|border]]<br />
[[File:Pokken_Aegislash_SF_3.png|border]]<br />
[[File:Pokken_Aegislash_SF_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Shield Forme'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After using specific moves, Aegislash shifts into Shield Forme.</p><br />
<p>Shield Forme has a different moveset.</p><br />
<p>While in Shield Forme, Aegislash has permanent counter armor. But moves slower and cannot block.</p><br />
<p>When shifting into Shield Forme, Aegislash heals 10 recoverable HP but has all buffs removed.</p><br />
<p>Calling a Support, activating Burst Mode, or when Burst Mode runs out brings Aegislash out of Shield Forme.</p><br />
<p>Pressing R and a direction makes Aegislash do a ghost dash (invincible on frame 5) and switch forms.</p><br />
<p>Jumping switches forms and makes Aegislash invincible against Lows on frame 5.</p><br />
<p>Aegislash receives an Attack buff when switching out of Shield Forme.</p><br />
<p>Form changing 8 times grants a Speed buff as well that has the same duration as the Attack buff.</p><br />
<p>The invincible dash grants an Attack buff that lasts for 3 seconds.</p><br />
<p>Jumping grants an Attack buff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Shield Forme: Auto-Parry'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| 0<br />
| 0<br />
| Mid<br />
| N/A<br />
| +5<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Any non-piercing move that comes in contact with the counter armor causes Aegislash to auto-parry.</p><br />
<p>The parry knocks back the opponent with a counter-piercing blast that deals no damage.</p><br />
<p>Switches Aegislash out of Shield Forme.</p><br />
<p>The auto-parry grants Aegislash an Attack buff that lasts for 3 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Parry.png|left|border]]<br />
[[File:Pokken_Aegislash_Parry_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6R Parry'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| Varies*<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash puts Its shield up, going into a counter armor state from frame 1-11.</p><br />
<p>Projectiles go through the counter armor.</p><br />
<p>If a non-piercing physical attack comes in contact with the counter armor, Aegislash performs a Parry.</p><br />
<p>Landing a successful Parry as soon as the Parry comes out increases Aegislash's Synergy Gauge.</p><br />
<p>The Parry knocks back the opponent and deals a specific amount of hitstun.</p><br />
<p>*The hitstun depends on if a Light or Heavy Attack was parried.</p><br />
<p>Field Phase Parry:</p><br />
<p>Light = +12</p><br />
<p>Heavy = +20</p><br />
<p>Duel Phase Parry:</p><br />
<p>Light = +24</p><br />
<p>Heavy = +16</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Grab_FP.png|left|border]]<br />
[[File:Pokken_Aegislash_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+16) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Field Phase: Grants a Speed buff that lasts for 5.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_CA_1.png|left|border]]<br />
[[File:Pokken_Aegislash_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 (15) / 90 (23)<br />
| 3<br />
| Mid High<br />
| i39 / i59<br />
| +4 / Stun<br />
| -4 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash is put into a counter state from frame 1-32 (52 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>Transitions into Shield Forme once complete.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Burst_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Underworld Ruler'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 210 (35)<br />
| 12<br />
| Mid Low<br />
| i11<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Multiple swords that surround Aegislash, whirling around many times.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
<p>Grants an Attack buff on use that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Burst_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF L+R Underworld Ruler'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 220 (41)<br />
| 12<br />
| Mid Low<br />
| i23<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash's Burst Attack changes into a counter-piercing beam in Shield Forme.</p><br />
<p>Invincible on frame 9.</p><br />
<p>Counter pierces.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Grants an Attack buff that lasts for 10 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_nY_1.png|left|border]]<br />
[[File:Pokken_Aegislash_nY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 (10)<br />
| Special Mid<br />
| i23<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Fires an arc-shaped projectile that travels forward.</p><br />
<p>When enhanced, the projectile becomes larger, travels farther and faster, and has better priority.</p><br />
<p>Pressing R transitions into Shield Forme.</p><br />
<p> Special / sY / fY / bY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15)<br />
| Special Mid<br />
| i19<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash spins to the side in a boomerang fashion.</p><br />
<p>Holding sY will change the trajectory to be wider.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Pressing R transitions into Shield Forme.</p><br />
<p>Dash / Special / fY / bY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_fY_1.png|left|border]]<br />
[[File:Pokken_Aegislash_fY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20 / 15)<br />
| Mid<br />
| i11<br />
| Shift (0)<br />
| -24 / -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash creates a V-shaped projectile that quickly travels forward.</p><br />
<p>* When enhanced, the move becomes safer on block and the projectile increases in size.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15)<br />
| Mid High<br />
| i19<br />
| Launch<br />
| -22 / -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash does an upward swing and is launched into the air.</p><br />
<p>* When enhanced, the move becomes safer on block.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15)<br />
| Mid High<br />
| i19<br />
| -24<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash spins forwards then returns to Its original location.</p><br />
<p>Can change the trajectory by inputting any direction.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Aegislash_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 / 100 (28)<br />
| Mid High / Low<br />
| i25<br />
| Shift (Knockdown)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash dives into the ground and electrocutes the ground upon impact.</p><br />
<p>Can change the trajectory of the landing.</p><br />
<p>When enhanced, the move deals more damage and the lightning covers more ground.</p><br />
<p>The amount of hits goes from 4 to 6 when enhanced as well.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 36 (9)<br />
| Mid<br />
| i17<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash homes in on the opponent, bashing them with Its shield.</p><br />
<p>Pressing R transitions into Shield Forme.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Aegislash_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (10)<br />
| Mid<br />
| i17<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Aegislash swings itself upwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (11) / 50<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Aegislash lands down on the opponent.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>The charge cannot be grabbed.</p><br />
<p>If Homing Attack 2 was blocked, there is a 24 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 27<br />
| Special Mid<br />
| i23<br />
| -2<br />
| -16*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Fires three small projectiles that travel forward.</p><br />
<p>Counter armor from frame 1-23.</p><br />
<p>Can cancel into SF fY.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>* Can only be punished with a grab or pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_sY_1.png|left|border]]<br />
[[File:Pokken_Aegislash_SF_sY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF sY / s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 40<br />
| Mid High<br />
| i25 / i45<br />
| Stun<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash shoots out a long-ranged stunning beam that lingers.</p><br />
<p>Can be charged to shoot an extra beam.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60<br />
| Special Mid<br />
| i31<br />
| Shift (Launch)<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A gatling of shots fire in a straight line.</p><br />
<p>Counter armor from frame 1-30.</p><br />
<p>Transitions out of Shield Forme upon Phase Shift.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 30 / 54<br />
| Mid High<br />
| i15<br />
| 0 / Shift (Launch)<br />
| -16*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash shoots out a long-ranged aerial beam that lingers.</p><br />
<p>Counter armor from frame 1-15.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Hitting an aerial opponent deals more damage and will cause a Phase Shift.</p><br />
<p>Transitions out of Shield Forme upon Phase Shift.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>* Can only be punished with a grab or pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i25<br />
| -2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash homes in on the opponent and attacks with a shield flip.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Aegislash_SF_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 56 / 90<br />
| Mid<br />
| i25<br />
| Shift (0)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Aegislash strikes down onto the opponent with Its hilt.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>The charge cannot be grabbed.</p><br />
<p>If Homing Attack 1 was blocked, there is a 28 frame window to punish a charged Homing Attack 2.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Switching forms grants an Attack buff that lasts for 10 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 / 20 (8)*<br />
| 0<br />
| Low<br />
| i11<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick low jab that's invincible against Highs and Lows on frame 1.</p><br />
<p>* When enhanced, the amount of hits goes from 1 to 2.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_2YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 30 (13)<br />
| 4<br />
| Mid<br />
| i11<br />
| Launch<br />
| -16*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Transitions into Shield Forme once complete.</p><br />
<p>* Can only be punished with a grab or pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 60 (15)*<br />
| 3<br />
| Mid Low, Mid, Mid*<br />
| i11<br />
| +4<br />
| -16 / -4*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward and does a flip motion.</p><br />
<p>* When enhanced, the move gains an additional hit and becomes safer on block.</p><br />
<p>Parry cancelable when un-enhanced.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (6)<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward jab.</p><br />
<p>When enhanced, the amount of hits goes from 1 to 2.</p><br />
<p>Special / 6X cancelable.</p><br />
|}</div><br />
[[File:Pokken_Aegislash_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 18 (6)<br />
| 2<br />
| High<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>When enhanced, the amount of hits goes from 1 to 2.</p><br />
<p>Special / 6X cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 24 (11)<br />
| 4<br />
| Mid<br />
| i11<br />
| Launch<br />
| -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>When enhanced, the amount of hits goes from 1 to 2.</p><br />
<p>Transitions into Shield Forme once complete.</p><br />
<p>Special cancelable.</p><br />
<p>* Can only be punished with a grab or pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5)<br />
| 0<br />
| Mid Low<br />
| i19<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An arm thrust that pushes Aegislash forward.</p><br />
<p>Invincible against Highs on frame 5.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY / 6Y:Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (11) / 40 (13)<br />
| 4 / 3<br />
| Mid Low<br />
| i19<br />
| +4 / Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup thrust that knocks back the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Powered up if the input for 6YY is delayed.</p><br />
<p>6Y only combos into the normal variant of 6YY. 6Y does not combo into 6Y:Y.</p><br />
<p>When enhanced, the amount of hits goes from 1 to 2 (does not affect 6Y:Y).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 / 82 (25)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash whirlwinds upwards and lands back down to the ground.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>When enhanced, the amount of hits goes from 3 to 5.</p><br />
<p>Transitions into Shield Forme once complete.</p><br />
<p>* Can only be punished with a grab or pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''jY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 / 10 / 10 / 20 (3)<br />
| 0 / 0 / 0 / 3<br />
| High<br />
| i15<br />
| +2<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash throws Its shield, eventually returning back.</p><br />
<p>When enhanced, the amount of hits goes from 4 to 5.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''jYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8)<br />
| 2<br />
| Mid<br />
| i15<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>The shield propels upward and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jYX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''jYX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 70 (15)<br />
| 4<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash lunges towards the location of Its shield.</p><br />
<p>When enhanced, the amount of hits goes from 1 to 2.</p><br />
<p>Transitions into Shield Forme once complete.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 30 / 54<br />
| 3<br />
| Mid High<br />
| i15<br />
| -4 / Launch<br />
| -12 / SF -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash shoots a long-ranged aerial beam that lingers.</p><br />
<p>Counter armor from frame 1-15.</p><br />
<p>Hitting an aerial opponent deals more damage and launches the opponent.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>* -12 if dash canceled, -8 if Aegislash stays in Shield Forme.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i23<br />
| -6<br />
| -20 / SF -16*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash shoots a long-ranged horizontal beam angled the ground.</p><br />
<p>Counter armor from frame 1-23.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>Special cancelable.</p><br />
<p>* -20 if dash canceled, -16 if Aegislash stays in Shield Forme.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54<br />
| 1 each hit<br />
| Special Mid<br />
| i31<br />
| -6<br />
| -20 / SF -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Fires three small projectiles that travel forward.</p><br />
<p>Counter armor from frame 1-31.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>* -20 if dash canceled, -12 if Aegislash stays in Shield Forme.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_2X_1.png|left|border]]<br />
[[File:Pokken_Aegislash_2X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 81 (23)<br />
| 4<br />
| Low, Low, Low, Mid Low*<br />
| i15<br />
| Launch<br />
| -8 / -4*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash moves forward by doing multiple slashes to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>* When enhanced, the move gains an additional hit and becomes safer on block.</p><br />
<p>The hit at the end of Enhanced 2X creates a lingering projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_4X_1.png|left|border]]<br />
[[File:Pokken_Aegislash_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 40 (10), 40 (10)<br />
| 4 / 0, 4<br />
| Mid / Mid, Mid<br />
| i31<br />
| Launch<br />
| -16 / -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash slams the ground with an attack that counter pierces.</p><br />
<p>When enhanced, fires an arc-shaped projectile that also counter pierces.</p><br />
<p>Reduces the duration of buffs by 1 second per use.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 56 / 82 (25)<br />
| 2, 2 / 0, 2, 0, 0, 2*<br />
| Special Mid<br />
| i19<br />
| 0<br />
| -16 / -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash spins forward and returns to Its original location.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>* When enhanced, the move gains 3 additional hits and becomes safer on block.</p><br />
<p>Dash / Special / 2X / 4X / 6X / 8X cancelable.</p><br />
<p>Parry cancelable when un-enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X / 6:X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (6) / 30 (8)<br />
| 0<br />
| Special Mid<br />
| i19<br />
| -8*<br />
| -20**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash lunges forward, attacking with the sharp end.</p><br />
<p>When enhanced, the amount of hits go from 1 to 2.</p><br />
<p>The Just Frame version can be done by pressing forward and X on the same frame.</p><br />
<p>Invincible against Lows on frame 13.</p><br />
<p>* Using 6X after 5Y / 5YY makes the move -4 on hit and -16 on block.</p><br />
<p>** When enhanced, using 6X after 5Y/5YY makes the move -2 on hit and -12 on block.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Aegislash_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX / 6X:X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 / 50<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup attack that can only be done if 6X hit the opponent.</p><br />
<p>The Just Frame version can be done by pressing forward and X on the same frame.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80 (20)*<br />
| 4<br />
| Mid<br />
| i27<br />
| Crumple<br />
| -4 / 0*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash slams the ground with Its shield.</p><br />
<p>Invincible against Lows on frame 17.</p><br />
<p>* When enhanced, the move deals more damage and the amount of hits goes from 1 to 2.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Aegislash_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70 (20)<br />
| 0<br />
| Mid High, Low<br />
| i25<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash dives into the ground and electrocutes the ground upon impact.</p><br />
<p>Can change the trajectory of the landing.</p><br />
<p>When enhnaced, the move deals more damage and the lightning covers more ground.</p><br />
<p>The amount of hits goes from 4 to 6 when enhanced as well.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12 / SF -8*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash attacks with a shield flip.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
<p>Throw crush.</p><br />
<p>Pressing R transitions out of Shield Forme.</p><br />
<p>Switching forms grants an Attack buff that lasts for 7 seconds.</p><br />
<p>* -12 if dash canceled, -8 if Aegislash stays in Shield Forme.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid High<br />
| i44<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash does a cartwheel in the air before striking the opponent from above.</p><br />
<p>Can move while active.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Grants Aegislash an Attack buff that lasts for 7 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_4A_1.png|left|border]]<br />
[[File:Pokken_Aegislash_4A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A King's Shield'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 (15)<br />
| 3<br />
| Mid<br />
| i27<br />
| Stun<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash goes into a counter armor state from frame 5-26.</p><br />
<p>Transitions into Shield Forme once complete.</p><br />
<p>Countering an opponent's attack will make Aegislash invincible.</p><br />
<p>Afterwards, Aegislash attacks with a ray of light that stuns and counter pierces.</p><br />
<p>This attack will give the opponent an Attack Down debuff that lasts for 9 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Fury Cutter'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A three hit slashing attack that increases in power when enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Fury Cutter (Enhanced)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (15) / 50 (25)*<br />
| 0<br />
| Mid Low<br />
| i23<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>When enhanced, can followup into 5AA and 5AAA. Damage and block data change as well.</p><br />
<p>Launches if Its a critical hit.</p><br />
<p>The amount of hits drops from three to two.</p><br />
<p>* Form changing 8 times grants "Rainbow Slashes" which add an additional hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA / 5A:A Fury Cutter'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (15) / 70 (20)* // 60 (30)** / 72 (36)*<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable when enhanced.</p><br />
<p>* A Just Frame can be landed before the move comes out, increasing the damage.</p><br />
<p>** Form changing 8 times grants "Rainbow Slashes" which add an additional hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5AAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AAA Fury Cutter'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 (30) / 63 (35)* // 99 (54)** / 109 (60)*<br />
| 12<br />
| Mid<br />
| i23<br />
| FP Knockdown / DP Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable when enhanced.</p><br />
<p>* A Just Frame can be landed before the move comes out, increasing the damage.</p><br />
<p>** Form changing 8 times grants "Rainbow Slashes" which add an additional hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_5AX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AX Fury Cutter'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (25) / 60 (30)*<br />
| 4<br />
| Mid<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Only usable when enhanced.</p><br />
<p>Aegislash slams onto the ground, counter piercing the opponent.</p><br />
<p>* A Just Frame can be landed before the move comes out, increasing the damage.</p><br />
<p>If 5A/5AA was blocked, there is an 11 frame window to punish 5AX/5AAX before it comes out.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A / 6[A] Iron Head'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20) / 90 (23)<br />
| 3<br />
| Special Mid<br />
| i27 / i47<br />
| +4 / Launch<br />
| -4 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash preps itself by flipping backwards before charging forward headfirst.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Charging Iron Head allows it to counter pierce.</p><br />
<p>Pressing R before or after the attack transitions into Shield Forme.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_jA_3.png|left|border]]<br />
[[File:Pokken_Aegislash_jA_1.png|border]]<br />
[[File:Pokken_Aegislash_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Gyro Ball'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (30)* / 120 (40) / 160 (60)**<br />
| 3<br />
| Mid High<br />
| i26<br />
| Launch<br />
| -8* / -4 / 0**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In order: Un-Enhanced / Normal / Enhanced</p><br />
<p>Aegislash spins rapidly in the air and makes a slow descent downwards.</p><br />
<p>Can halt/increase the distance depending if the forward or backward input is held.</p><br />
<p>* If the opponent has a Speed debuff, the move deals less damage and becomes more unsafe on block.</p><br />
<p>** If the opponent has a Speed buff, the move deals more damage and becomes safer on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF4a_1.png|left|border]]<br />
[[File:Pokken_Aegislash_SF4A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 4A Sacred Sword / Mist'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 110 (29) / 95 (30)<br />
| 3 / 0<br />
| Mid Low<br />
| i15<br />
| Knockdown / Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Slashes the opponent, laying down a wave of mist that lasts for 10 seconds.</p><br />
<p>Counter armor from frame 1-14.</p><br />
<p>The next time Aegislash goes into Shield Forme, the mist detonates and launches the opponent.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Grants Aegislash an Attack buff that lasts for 6.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF5A_1.png|left|border]]<br />
[[File:Pokken_Aegislash_SF5A_2.png|border]]<br />
[[File:Pokken_Aegislash_SF5A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 5A / 5[A] Shadow Sneak'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 (15) / 80 (20)<br />
| 3<br />
| Mid<br />
| i43 / i63<br />
| Launch<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash spawns a shadow that chases down the opponent.</p><br />
<p>Once underneath the opponent, the shadow erupts from the ground.</p><br />
<p>Charging Shadow Sneak allows it to counter pierce.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Grants Aegislash an Attack buff that lasts for 6.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Aegislash_SF6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''SF 6A Flash Cannon'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 119<br />
| 5<br />
| Mid Low<br />
| i39<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Aegislash fires a long-ranged laser that counter pierces.</p><br />
<p>Counter armor from frame 1-38.</p><br />
<p>Transitions out of Shield Forme once complete.</p><br />
<p>Grants Aegislash an Attack buff that lasts for 4.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br />
==Notable Players==<br />
<br><br />
*Euclase (NA): [https://twitter.com/Euclase___ Twitter]<br />
<br><br />
*Haruyuki (JP): [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/search?query=Haruyuki Vods]<br />
<br><br />
*Kalon (NA): [https://twitter.com/kaloncpu57 Twitter]<br />
<br><br />
*Twixxie (NA): [https://twitter.com/TricksyTwixxie Twitter]<br />
<br><br />
*Wingtide (EU): [https://twitter.com/Wingtide Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/80-aegislash/ Pokken Arena: Aegislash]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1994668073 Frame Data: Aegislash]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Shadow_Mewtwo&diff=143029
Pokken Tournament DX/Shadow Mewtwo
2019-02-20T16:35:04Z
<p>Mitchel: /* Notable Players */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo.png|right|border]]<br />
==Introduction==<br />
Shadow Mewtwo is a volatile character who is the prominent glass cannon of the roster. He uses his own health during all special attacks, with the only exception being Psywave itself. Known to be as strong as the player is, Shadow Mewtwo is extremely volatile with a game focused on controlling the opponent with mixups and solid offense. <br />
<br><br />
<br><br />
SM2’s FP is very strong given threatening tools at round start to claim center stage control, thus creating a good start on his agenda to get a shift with his opponent on the outskirts (meaning near the wall in Duel). Usually at longer ranges, the focus is more towards stage position / collecting synergy crystals although his projectiles are still strong. Specifically, sY and jY which control movement fairly well. Close in to midrange, he has fY, Slash, Homing and Zen. The first three being main options that make one second guess trying to contest, as each has a certain property or two that is pretty good:: high priority, tracking, and / or cancelability. Zen is just there kinda as a slower fY in some cases, but less minus and a tad slower (shrug).<br />
<br><br />
<br><br />
In 2D, SM2 has strong tools in neutral. More of a personal opinion, but he has one of the best neutral game out of the roster, with few beating him. His game here is mainly as the (whiff) Punisher. Tickling toes with 2Y, giving the cold shoulder (6X) to those who you don’t like and just throwing some of that dark physic energy at them (Blast fireballs). His reactive anti air game is pretty good with 8Y and 8A, although getting crafty with a 2X or Teleport crossunder isn’t something to shy away from to gain a better position.<br />
<br><br />
<br><br />
SM2's Burst Mode can be very intimidating, although it isn't for long. His meter gauge is 100cc, the lowest in the game thus making him tied with a few other characters for fastest Burst gain. However, he solely takes the cake when it comes to shortest Burst time at 8 seconds. A huge thing to note is that he doesn't use his own HP for any Special attacks whilst in Burst! Use that to your advantage! Underneath the surface he has some changes to his moveset that allow him to confirm into a threatening Burst Attack: Dark Nova. About his Dark Nova, it has a very large hitbox and deals lots of chip. The closer the opponent is to the center of the hitbox, the more damage it does. It's more commonly used as a punish tool, but there are many ways to confirm it so feel free to explore what you can do with it.<br />
<br><br />
<br><br />
*480 HP<br />
*100 CC Synergy Gauge<br />
*Burst Mode Duration: 8 Seconds<br />
*Shield: Weak<br />
<br><br />
*High Stance: Charges Synergy Gauge (can move while active).<br />
*Low Stance: Grants counter armor against Lows on frame 5.<br />
*Shadow Mewtwo cannot crouch Highs with Low Stance.<br />
<br><br />
*FP Forward Dash: 17 Frames<br />
*FP Back Dash: 23 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 27 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 21 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Mode'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Pokemon moves no longer consume HP on use.</p><br />
<p>Certain moves become enhanced.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_Grab_FP_1.png|left|border]]<br />
[[File:Pokken_Shadow_Mewtwo_Grab_DP_1.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 60 / DP 90<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Deals additional damage when in Burst Mode.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_Grab_FP_2.png|left|border]]<br />
[[File:Pokken_Shadow_Mewtwo_Grab_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 100 / DP 150<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_CA_1.png|left|border]]<br />
[[File:Pokken_Shadow_Mewtwo_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 / 91<br />
| 3<br />
| Mid High<br />
| i35 / i55<br />
| +4 / Launch<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Shadow Mewtwo is put into a counter state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Shadow Mewtwo dashes forward in the air.</p><br />
<p>Can cancel into aerials.</p><br />
<p>Can halt the distance by canceling into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Dark Nova'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 226 (80)<br />
| 12<br />
| Mid<br />
| i23<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Releases a fullscreen wave of dark energy.</p><br />
<p>Only goes through the full animation if done close enough.</p><br />
<p>If done from too far away, the opponent will be launched.</p><br />
<p>Invincible on frame 13.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_nY_1.png|left|border]]<br />
[[File:Pokken_Shadow_Mewtwo_nY_2.png|border]]<br />
[[File:Pokken_Shadow_Mewtwo_nY_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 12 / 32 (10)<br />
| Special Mid<br />
| i15<br />
| -6<br />
| -18<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Creates three orbs that travel in a straight line.</p><br />
<p>Using Miracle Eye causes the orbs to increase in size and track down the opponent.</p><br />
<p>In Burst Mode, the amount of orbs increases to five.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_sY_1.png|left|border]]<br />
[[File:Pokken_Shadow_Mewtwo_sY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 48 / 40 (10)<br />
| Special Mid / Mid<br />
| i53<br />
| +44<br />
| +23<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Shadow Mewtwo dodges to the side and creates arrow-like projectiles that travel in a straight line.</p><br />
<p>Using Miracle Eye transforms the projectiles into mirrors that absorb enemy projectiles.</p><br />
<p>Travels slightly forward, and has increased duration in Burst Mode.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 110<br />
| Mid Low, Mid<br />
| i19<br />
| Shift (Launch)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A vertical sword attack that spews flames that travel forward.</p><br />
<p>The flames are considered a projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_bY_1.png|left|border]]<br />
[[File:Pokken_Shadow_Mewtwo_bY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 / 40 (18)<br />
| Mid<br />
| i35<br />
| +12 / Shift (+8)*<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Shadow Mewtwo throws out a pillar that heads towards the opponent.</p><br />
<p>* Using Miracle Eye expands the pillar, causing it to Phase Shift on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_jY_FP_1.png|left|border]]<br />
[[File:Pokken_Shadow_Mewtwo_jY_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Mid High<br />
| i19<br />
| +16<br />
| -22<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throws three orbs that chase down the opponent.</p><br />
<p>In Burst Mode, j.Y throws out five orbs.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Shadow_Mewtwo_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| Mid High<br />
| i24 / i44<br />
| Shift (Knockdown)<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Shadow Mewtwo homes in on the opponent and divekicks.</p><br />
<p>Charging the divekick makes it counter pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_jX_FP_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 113 / 151<br />
| Mid High / Mid<br />
| i24 / i44<br />
| Shift (Launch)<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, a pillar spawns upon landing.</p><br />
<p>When charged, the pillar counter pierces as well.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid<br />
| i17<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Shadow Mewtwo homes in on the opponent and does an uppercut.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_Homing_Attack_2_1.png|left|border]]<br />
[[File:Pokken_Shadow_Mewtwo_Homing_Attack_2_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Shadow Mewtwo kicks the opponent.</p><br />
<p>In Burst Mode, this kick is replaced with a multihit flurry of kicks.</p><br />
|}</div><br />
[[File:Pokken_Shadow_Mewtwo_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42 / 110<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Shadow Mewtwo fires a tornado from Its fist.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 36 frame window to punish a charged Homing Attack 3.*</p><br />
<p>* In Burst Mode, the frame window is reduced to 34 frames.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low sword attack that is invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_2YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| 2<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throw crush.</p><br />
<p>Special Cancelable</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| 0 / +4*<br />
| -8 / -4**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A three hit jolt of dark energy.</p><br />
<p>Special cancelable.</p><br />
<p>* More advantageous on hit if canceled into Miracle Eye.</p><br />
<p>** Becomes safer on block if canceled into Miracle Eye.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_5YY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 64<br />
| 4<br />
| Mid<br />
| i15<br />
| +8 / +12*<br />
| -12 / -8**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
<p>* More advantageous on hit if canceled into Miracle Eye.</p><br />
<p>** Becomes safer on block if canceled into Miracle Eye.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0 / +4*<br />
| -8 / -4**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y is replaced with a quick one-hit jab.</p><br />
<p>Special cancelable.</p><br />
<p>* More advantageous on hit if canceled into Miracle Eye.</p><br />
<p>** Becomes safer on block if canceled into Miracle Eye.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_5YY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 64<br />
| 4<br />
| Mid<br />
| i15<br />
| +8 / +12*<br />
| -6 / +2**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
<p>* More advantageous on hit if canceled into Miracle Eye.</p><br />
<p>** Becomes safer on block if canceled into Miracle Eye.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_6Y_1.png|left|border]]<br />
[[File:Pokken_Shadow_Mewtwo_6Y_2.png|border]]<br />
[[File:Pokken_Shadow_Mewtwo_6Y_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 102 / 49 (18)<br />
| 4 / 0<br />
| Mid / Mid<br />
| i15<br />
| Launch / Launch<br />
| -8 / +37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An uppercut that spawns a pillar on the other side of the stage.</p><br />
<p>The pillar has no hitstun, unless Shadow Mewtwo is in Burst Mode or has an Attack buff.</p><br />
<p>Using Miracle Eye detonates the pillar and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Shadow Mewtwo does a flurry of vertical kicks.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_8YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8YY / 8Y[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| 4 / 12<br />
| High<br />
| i15<br />
| Launch / Shift<br />
| +10<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Charging 8YY gives more damage and instantly phase shifts.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_jY_DP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 per hit<br />
| 0, 1, 1<br />
| Mid High<br />
| i11<br />
| +24<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Shadow Mewtwo surrounds itself with dark energy.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_jY_DP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid High<br />
| i11<br />
| +24<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, j.Y is replaced with a quick downwards kick.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_2X_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Low<br />
| i15<br />
| Launch<br />
| -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A sliding motion that's invincible against Highs on frame 1.</p><br />
<p>* Becomes safer on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_2X_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i15<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2X gains four extra hits. Dealing more damage.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_4X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i27<br />
| Crumple<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throws out multiple shadow punches that can absorb projectiles.</p><br />
<p>Dash cancelable (both before and after the attack).</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i19<br />
| Crumple<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A horizontal sword slash that can followup into 5XX.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_5XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A double-sword attack that covers both sides.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 2<br />
| Mid Low<br />
| i19<br />
| +8 / +12*<br />
| -4 / +2**<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Shadow Mewtwo shoulder tackles the opponent.</p><br />
<p>Special / Jump cancelable.</p><br />
<p>* More advantageous on hit if canceled into Miracle Eye.</p><br />
<p>** Becomes safer on block if canceled into Miracle Eye.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_8X_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i27<br />
| +12<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A bolt of electricity that stuns if Its a critical hit.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_8X_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 4<br />
| Mid<br />
| i27<br />
| Launch<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 8X is replaced with an advancing overhead punch.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| 0<br />
| Mid High<br />
| i21 / i41<br />
| 20<br />
| -4 / -2<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Shadow Mewtwo divekicks to the ground.</p><br />
<p>Charging the divekick makes it counter pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_jX_DP_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 115 / 135<br />
| 3<br />
| Mid High / Mid<br />
| i21 / i41<br />
| Launch<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, a pillar spawns upon landing.</p><br />
<p>When charged, the pillar counter pierces as well.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_Release_A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ Recover'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Shadow Mewtwo briefly pauses and heals 60 recoverable HP.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_2A_1.png|left|border]]<br />
[[File:Pokken_Shadow_Mewtwo_2A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Teleport'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>20 HP Recoil on use.</p><br />
<p>A frame 1 invincible Teleport that can change trajectory.</p><br />
<p>Inputting 1A teleports Shadow Mewtwo backwards.</p><br />
<p>Inputting 2A teleport Shadow Mewtwo in place.</p><br />
<p>Inputting 3A teleports Shadow Mewtwo forwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Miracle Eye'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>20 HP Recoil on use.</p><br />
<p>Shadow Mewtwo flashes an image of an eye, altering the properties of certain moves.</p><br />
<p>Moves such as 2Y, 5Y, and 6X become safer on block when canceled with Miracle Eye.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Psywave'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Shadow Mewtwo charges Psywave, which can lead into multiple actions.</p><br />
<p>Psywave has three levels. The level is based on how long Psywave was charged.</p><br />
<p>Charging Psywave Level Three for too long will cause Psywave to go back to Level One.</p><br />
<p>Can cancel into Teleport by pressing R.</p><br />
<p>Can cancel into an aerial Teleport by pressing B.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_5AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Psywave: Blast'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 57 (16) / 81 (24) / 120 (30)<br />
| 2 / 3 / 4<br />
| High / Mid High / Mid<br />
| i11<br />
| -2 / +6 / Launch<br />
| -12 / -8 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>10 / 20 / 30 HP Recoil on use.</p><br />
<p>A blast of energy that powers up based on the amount of time charged.</p><br />
<p>Level One Blast is a two-hit slow moving projectile.</p><br />
<p>Level Two Blast is a three-hit projectile with increased speed.</p><br />
<p>Level Three Blast is a one-hit projectile with an even faster speed that launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_5AY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AY Psywave: Slash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (6) / 30 (8) / 40 (11)<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>10 HP Recoil on use.</p><br />
<p>Advances forward with a slashing motion.</p><br />
<p>Shadow Mewtwo advances farther based on the level of the charge.</p><br />
<p>Can cancel into any Psywave action afterwards (5AY only).</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_5AYY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AYY Psywave: Slash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (6)<br />
| 0<br />
| Mid<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>10 HP Recoil on use.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_5AYYY.png|left|border]]<br />
<div><br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AYYY Psywave: Slash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 (16) / 72 (21) / 90 (28)<br />
| 4<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>20 HP Recoil on use.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_5AX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AX Psywave: Vortex'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 118 (22) / 136 (24) / 154 (27)<br />
| 5<br />
| Mid<br />
| i33<br />
| Launch<br />
| -8 / -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil on use.</p><br />
<p>Consumes 5CC of Synergy if blocked or whiffed.</p><br />
<p>Creates a vortex that increases in size and damage by charging Psywave.</p><br />
<p>Counter armor on frame 1.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Zen Headbutt'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>30 HP Recoil on use.</p><br />
<p>Shadow Mewtwo lunges forward with a headbutt.</p><br />
<p>Destroys enemy projectiles on frame 23.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_8A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Psystrike'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 57 (18)<br />
| 0<br />
| Mid<br />
| i15<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil on use.</p><br />
<p>Shadow Mewtwo conjures a wave of energy upwards.</p><br />
<p>Grants red armor on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_8AA_1.png|left|border]]<br />
[[File:Pokken_Shadow_Mewtwo_8AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8AA / 8A:A Psystrike'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 7 / 14<br />
| 0<br />
| N/A<br />
| i15<br />
| Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>10 HP Recoil on use.</p><br />
<p>A followup attack from Psystrike.</p><br />
<p>The Just Frame version can be done by pressing A right before the screen transitions.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_8AAA_1.png|left|border]]<br />
[[File:Pokken_Shadow_Mewtwo_8AAA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8AAA / 8AA:A Psystrike'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 35 / 70<br />
| 12<br />
| N/A<br />
| i15<br />
| Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A final followup attack from Psystrike.</p><br />
<p>The Just Frame version can be done by pressing A when Shadow Mewtwo hits the opponent with Its tail.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_jA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Reflect'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>20 HP Recoil on use.</p><br />
<p>Shadow Mewtwo creates a barrier that grants counter armor on frame 1.</p><br />
<p>Can cancel into three unique Pokemon moves only usable from Reflect.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_jAY_1.png|left|border]]<br />
[[File:Pokken_Shadow_Mewtwo_jAY_2.png|border]]<br />
[[File:Pokken_Shadow_Mewtwo_jAY_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AY Reflect: Thunder'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 4<br />
| Mid<br />
| i55<br />
| Stun<br />
| +24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>10 HP Recoil on use.</p><br />
<p>Casts a bolt of thunder from above after a certain amount of time.</p><br />
<p>Thunder halts the momentum from Reflect's jump.</p><br />
<p>Thunder disappears if Shadow Mewtwo grabs.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_jAX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AX Reflect: Earthquake'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (32)<br />
| 4<br />
| Low<br />
| i28<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>20 HP Recoil on use.</p><br />
<p>Shadow Mewtwo strikes the ground with Its fist.</p><br />
<p>Afterwards, Shadow Mewtwo jumps backwards from where Earthquake was done.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Shadow_Mewtwo_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Reflect: Flamethrower'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 92 (30)<br />
| 4<br />
| High<br />
| i11<br />
| Stun<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>10 HP Recoil on use.</p><br />
<p>A multihit flame attack that stuns the opponent.</p><br />
<p>Flamethrower carries the momentum from Reflect's jump.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*BadIntent (US): [https://www.twitch.tv/badintentx Twitch], [https://twitter.com/BadIntentX Twitter], [https://www.youtube.com/user/MalicexBadIntent YouTube]<br />
<br><br />
*Corgian (US): [https://www.twitch.tv/Corgian Twitch], [https://twitter.com/DoghouseCorgian Twitter]<br />
<br><br />
*InTheGroove (CA)<br />
<br><br />
*Lydia (JP): [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Lydia Vods]<br />
<br><br />
*Mins (US): [https://twitter.com/MinsPokken Twitter]<br />
<br><br />
*Spin (US): [https://twitter.com/SCMSVx Twitter], [https://www.youtube.com/user/SonicCaliburS4 YouTube]<br />
<br><br />
*TytoVortex (CA): [https://twitter.com/TytoVortex Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/43-shadow-mewtwo/ Pokken Arena: Shadow Mewtwo]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1407522385 Frame Data: Shadow Mewtwo]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Sceptile&diff=143028
Pokken Tournament DX/Sceptile
2019-02-20T16:30:06Z
<p>Mitchel: /* Notable Players */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Sceptile.png|right|border]]<br />
==Introduction==<br />
<br />
Placeholder<br />
<br><br />
<br><br />
*570 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Restores recoverable HP.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 13 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 13 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_Grab_DP_1.png|left|border]]<br />
[[File:Pokken_Sceptile_Grab_FP_1.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (0) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Deals additional damage when in Burst Mode.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_Grab_FP_2.png|left|border]]<br />
[[File:Pokken_Sceptile_Grab_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 120 / DP 149<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (0) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_CA_1.png|left|border]]<br />
[[File:Pokken_Sceptile_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 70 / 83<br />
| 3<br />
| Mid<br />
| i27 / i47<br />
| +8 / Launch<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile is put into a counter armor state from frame 1-20 (40 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hang'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile hangs on a vine from above.</p><br />
<p>Sceptile slowly descends and falls off the vine over time.</p><br />
<p>Pressing R manually lets Sceptile jump off the vine.</p><br />
<p>After jumping off the vine, Sceptile can land in any direction.</p><br />
<p>Can transition into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Forest's Flash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 190 (50) / 140 (35)*<br />
| 12<br />
| Mid Low<br />
| i23<br />
| Knockdown<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile quickly rushes forward and strikes.</p><br />
<p>Counter armor on frame 1, and becomes invincible on frame 20.</p><br />
<p>Counter pierces.</p><br />
<p>* Landing Forest's Flash from max distance will cause it to not go into the animation.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_nY_1.png|left|border]]<br />
[[File:Pokken_Sceptile_nY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 each<br />
| Special Mid<br />
| i23<br />
| +5<br />
| -7<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile throws two shurikens to the side that travel in an arc.</p><br />
<p>Holding the input causes the shurikens to stay in place.</p><br />
<p>Special / Dash / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_sY_1.png|left|border]]<br />
[[File:Pokken_Sceptile_sY_2.png|border]]<br />
[[File:Pokken_Sceptile_sY_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20, 42<br />
| Low, Mid<br />
| i62, i218<br />
| Stun<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile strafes to the side and throws out a shrub.</p><br />
<p>The shrub is planted to the ground and stuns the opponent on contact.</p><br />
<p>After a period of time, the shrub explodes and stuns the opponent.</p><br />
<p>The explosion from the shrub also gives a Defense debuff to the opponent on hit.</p><br />
<p>The Defense debuff lasts for 6.5 seconds.</p><br />
<p>Holding the sY input throws the shrub even further.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| Mid<br />
| i11<br />
| Shift (+2)<br />
| -18<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile does a flash kick motion.</p><br />
<p>Afterwards, fires a vertical arc-shaped projectile that travels straight ahead.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_bY_1.png|left|border]]<br />
[[File:Pokken_Sceptile_bY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 each<br />
| Low<br />
| i23<br />
| +12<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile first ducks and becomes invincible against Highs on frame 1.</p><br />
<p>Afterwards, Sceptile surrounds itself with roots.</p><br />
<p>During this time, Sceptile recovers from debuffs faster.</p><br />
<p>Once complete, Sceptile restores 30 recoverable HP and gains 14CC of Synergy.</p><br />
<p>Dash cancelable during any point in the move.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_jY_FP_1.png|left|border]]<br />
[[File:Pokken_Sceptile_jY_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10, 9 each<br />
| Mid<br />
| i19<br />
| N/A / +24<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile spins around and spawns a cloud of leaves.</p><br />
<p>The leaf cloud has no hitstun.</p><br />
<p>The leaf cloud disappears once coming in contact with the opponent, or if Sceptile is hit.</p><br />
<p>After a period of time, the leaf cloud shoots six leaves that home in on the opponent.</p><br />
<p>The leaves have hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Sceptile_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| Mid High<br />
| i25<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile turns invisible and becomes invincible from frame 4-14.</p><br />
<p>Sceptile then lands straight to the ground with a multihit slash.</p><br />
<p>Can be canceled with j.R before the attack comes out.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i21<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile homes in on the opponent and strikes with both arms.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Sceptile_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10<br />
| Mid<br />
| i21<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Sceptile swipes Its tail.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 90<br />
| Mid<br />
| i21<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 3, Sceptile both kicks and slashes the opponent.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i15<br />
| +12<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low swipe to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A double hit arm swipe.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_5YY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY / 5Y[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 36 / 80<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4 / Launch<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile throws out a quick kick.</p><br />
<p>Can be charged to counter pierce and launch the opponent.</p><br />
<p>Special / Dash cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 2<br />
| Mid Low<br />
| i19<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile advances forward and shoves the opponent.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_6YY_1.png|left|border]]<br />
[[File:Pokken_Sceptile_6YY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY / 6Y:Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 / 120<br />
| 3<br />
| Mid<br />
| i19<br />
| +14 / Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile throws out Its arms and does a curved slash.</p><br />
<p>Powered up if the input for 6YY is delayed.</p><br />
<p>6Y only combos into the normal variant of 6YY. 6Y does not combo into 6Y:Y.</p><br />
<p>Can cancel into j.R after the attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 56<br />
| 3<br />
| Mid High<br />
| i19<br />
| +4* / +12**<br />
| -8*** / +2**** / +6*****<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile spits out a poisonous cloud that lingers.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>On hit, gives the opponent a Defense debuff that lasts for 6 seconds.</p><br />
<p>* +4 on hit against Pikachu, Pikachu Libre, Croagunk, Braixen, and Weavile.</p><br />
<p>** +12 on hit against everyone else.</p><br />
<p>*** -8 on block against Pikachu, Pikachu Libre, and Croagunk.</p><br />
<p>**** +2 on block against everyone else.</p><br />
<p>***** +6 on block against Braixen.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54<br />
| 0<br />
| Mid High<br />
| i11<br />
| +20<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile shoots a vine from Its palm.</p><br />
<p>Can be angled upwards by inputting j.8Y.</p><br />
<p>Can be angled downwards by inputting j.2Y.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 3<br />
| Low<br />
| i19<br />
| Knockdown<br />
| -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A sweeping slide that is invincible against Highs on frame 1.</p><br />
<p>* Becomes safe on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_4X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 2<br />
| Mid<br />
| i19<br />
| Launch<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile ducks and throws out a tail swipe.</p><br />
<p>Invincible against Highs on frame 5.</p><br />
<p>Throw crush. Launches higher if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X / 5[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 90<br />
| 4<br />
| High<br />
| i19 / i35<br />
| 0 / Crumple<br />
| -12 / -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile steps forward and does a backhand attack.</p><br />
<p>Counter pierces, crumples, and is safer on block when charged.</p><br />
<p>Can be dash canceled before and after the attack comes out.</p><br />
<p>Can dash cancel the charge as well.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 4<br />
| Mid High<br />
| i39<br />
| Launch<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile jumps in the air and performs a flip kick.</p><br />
<p>Invincible against Lows on frame 5 and Mid Lows on frame 15.</p><br />
<p>Can move while active.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Sceptile_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| 0<br />
| Mid High<br />
| i21<br />
| +16<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile turns invisible and becomes invincible from frame 4-14.</p><br />
<p>Sceptile then lands straight to the ground with a multihit slash.</p><br />
<p>Can be canceled with j.R before the attack comes out.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_2A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Giga Drain'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 57<br />
| 0<br />
| N/A<br />
| i27<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile plants vines in the ground and grabs the opponent from afar.</p><br />
<p>Launches the opponent and absorbs 30 HP and Synergy from the opponent.</p><br />
<p>Inputting 1A sets Giga Drain closer to Sceptile.</p><br />
<p>Inputting 3A sets Giga Drain farther away from Sceptile.</p><br />
<p>Can dash cancel by inputting a direction and R before the attack comes out.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_4A_1.png|left|border]]<br />
[[File:Pokken_Sceptile_4A_2.png|border]]<br />
[[File:Pokken_Sceptile_4A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Detect'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 28 (34)<br />
| 0<br />
| Mid<br />
| i58<br />
| Stun<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile is put into a counter state from frame 1-26.</p><br />
<p>Countering an opponent's attack causes Sceptile to vanish and leave a log.</p><br />
<p>The log shortly explodes, stunning and giving the opponent Defense debuff that lasts for 7.5 seconds.</p><br />
<p>Even if the explosion if blocked, the Defense debuff is still given to the opponent.</p><br />
<p>On activation (or if the input is held), Sceptile swings forward on a vine.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Bullet Seed: Preparation'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile quickly leaps into the air.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Can move while active, and can cancel into aerials.</p><br />
<p>Quickly pressing the input causes Sceptile to do a short hop.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_5AA_1.png|left|border]]<br />
[[File:Pokken_Sceptile_5AA_3.png|border]]<br />
[[File:Pokken_Sceptile_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Bullet Seed'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 (20) / 49 (18) <br />
| 3 / 0<br />
| Mid<br />
| i11 / i81<br />
| +4 / Launch<br />
| -4 / N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile shoots seeds from Its hand and plants them into the ground.</p><br />
<p>After a short time, the seeds grow into multi-hit vines that launch the opponent.</p><br />
<p>In Field Phase, the seeds are planted in a line. Can change trajectory.</p><br />
<p>The seeds/vines disappear if Sceptile uses Giga Drain or is hit.</p><br />
<p>In Burst Mode, Bullet Seed grows into the vines faster.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Leaf Blade'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 50 (13) / 100 (25)<br />
| 3<br />
| Mid Low<br />
| i23<br />
| +4 / Knockdown<br />
| FP -20 / DP -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile slashes the opponent with a wide horizontal arc.</p><br />
<p>Counter armor from frame 1-16.</p><br />
<p>Deals more damage and causes a knockdown if hit with the tip.</p><br />
<p>Stuns if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 6AA Dragon Breath'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 90 (26)<br />
| 12<br />
| Mid<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Leaf Blade, Sceptile throws out a sphere of energy that instantly Phase Shifts on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_8A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Leaf Storm'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 162<br />
| 12<br />
| Aerial<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile leaps into the air and grabs the opponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Can only grab opponents that are in an aerial state.</p><br />
<p>On hit, gives Sceptile Synergy and an Attack debuff.</p><br />
<p>The Attack debuff lasts for 6.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_jA_1.png|left|border]]<br />
[[File:Pokken_Sceptile_jA_2.png|border]]<br />
[[File:Pokken_Sceptile_jA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Leech Seed'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 (3) / 20 (5)<br />
| 0<br />
| Mid / Low<br />
| i28 / i190<br />
| Crumple<br />
| FP -20 / DP -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile throws out seeds from above and plants them into the ground.</p><br />
<p>Can change the trajectory of the jump by inputting a direction.</p><br />
<p>If the seeds hit the opponent, Sceptile absorbs and heals 5 recoverable HP.</p><br />
<p>The seeds have no hitstun.</p><br />
<p>After a short time, the seeds grow into plants that crumple the opponent.</p><br />
<p>If the plants hit the opponent, Sceptile absorbs and heals 20 recoverable HP.</p><br />
<p>The seeds/plants disappear if Sceptile uses Giga Drain or is hit.</p><br />
<p>The seeds/plants cannot KO the opponent.</p><br />
<p>In Burst Mode, Leech Seed grows into the plants faster.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*AfroKami (EU): [https://twitter.com/AfroKami_ Twitter]<br />
<br><br />
*Antwerp (AUS): [https://twitter.com/AntwerpDX Twitter]<br />
<br><br />
*BimmyQuestion (NA)<br />
<br><br />
*Ghostgodzilla (CL): [https://twitter.com/Rodrigogodzilla Twitter]<br />
<br><br />
*Gintrax (EU): [https://www.twitch.tv/gintrax Twitch], [https://twitter.com/GinGintrax Twitter], [https://www.youtube.com/channel/UCPu3yjx2_DbDrzlWtuHJZkw YouTube]<br />
<br><br />
*Midori (JP/AUS): [https://twitter.com/Midoripokken Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Midori Vods]<br />
<br><br />
*Momo (JP): [https://twitter.com/momomo0957 Twitter]<br />
<br><br />
*Son_Dula (NA): [https://twitter.com/Son_Dula Twitter]<br />
<br><br />
*ThankSwalot (NA): [https://twitter.com/ThankSwalot Twitter]<br />
<br><br />
*White Chocolate (NA): [https://twitter.com/RealWhChocolate Twitter], [https://www.youtube.com/channel/UC-h8o_t06y_iuVQVIldl3hQ YouTube]<br />
<br><br />
*Wise (CA): [https://www.twitch.tv/wise_____ Twitch], [https://twitter.com/Wise_Pokken Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/41-sceptile/ Pokken Arena: Sceptile]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1980981772 Frame Data: Sceptile]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Mewtwo&diff=143027
Pokken Tournament DX/Mewtwo
2019-02-20T16:27:06Z
<p>Mitchel: /* Notable Players */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo.png|right|border]]<br />
==Introduction==<br />
<br />
Placeholder<br />
<br><br />
<br><br />
*600 HP<br />
*400 CC Synergy Gauge<br />
*Burst Mode Duration: 12 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Charges Synergy Gauge (can move while active).<br />
*Low Stance: Grants counter armor against Lows on frame 5.<br />
*Mewtwo cannot crouch Highs with Low Stance.<br />
<br><br />
*FP Forward Dash: 17 Frames<br />
*FP Back Dash: 23 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 27 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 21 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_Grab_FP_1.png|left|border]]<br />
[[File:Pokken_Mewtwo_Grab_FP_2.png|border]]<br />
[[File:Pokken_Mewtwo_Grab_DP_1.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / FP Burst 100* / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* In Burst Mode, Field Phase Grab damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_CA_1.png|left|border]]<br />
[[File:Pokken_Mewtwo_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 / 109<br />
| 3<br />
| Low<br />
| i27 / i47<br />
| Knockdown / Launch<br />
| -8 / +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mewtwo is put into a counter armor state from frame 1-20 (40 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mewtwo dashes forward in the air.</p><br />
<p>Can cancel into aerials.</p><br />
<p>Can halt the distance by pressing back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Psydisaster'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 220<br />
| 12<br />
| N/A<br />
| i15<br />
| Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mewtwo creates a sphere of energy that grabs the opponent when in range.</p><br />
<p>Invincible on frame 1.</p><br />
<p>Removes active Support Pokemon upon activation.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54<br />
| Special Mid<br />
| i15<br />
| -6<br />
| -18<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Three orbs that slightly track the opponent's movement.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 each<br />
| Special Mid<br />
| i23<br />
| -16<br />
| -22<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mewtwo slides to the side and throws out three disc-shaped projectiles.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_fY_1.png|left|border]]<br />
[[File:Pokken_Mewtwo_fY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 90<br />
| Mid Low<br />
| i25<br />
| Shift (Launch)<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mewtwo preps itself, then unleashes a blast of energy.</p><br />
<p>Counter armor from frame 1-20.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_bY_1.png|left|border]]<br />
[[File:Pokken_Mewtwo_bY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 68<br />
| Mid<br />
| i69<br />
| Stun<br />
| +62<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mewtwo conjures a flame circle where the opponent is standing.</p><br />
<p>Afterwards, the flame circle erupts into a pillar of fire.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_jY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40 each<br />
| Mid<br />
| i19<br />
| +6<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mewtwo fires three aerial icicles straight forward.</p><br />
<p>Can change trajectory to be fired left or right.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_jX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i24<br />
| Shift (Knockdown)<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mewtwo dives downwards with a shield of energy.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mewtwo homes in on the opponent and does an uppercut.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_Homing_Attack_2_1.png|left|border]]<br />
[[File:Pokken_Mewtwo_Homing_Attack_2_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 32<br />
| Mid<br />
| i17<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Mewtwo kicks the opponent.</p><br />
<p>In Burst Mode, the kick is replaced with a multihit flurry of kicks.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42 / 110<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Mewtwo fires a tornado from Its fist.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 36 frame window to punish a charged Homing Attack 3.*</p><br />
<p>* In Burst Mode, the frame window is reduced to 34 frames.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low three-hit bolt of energy.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A three-hit jolt of energy.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 56<br />
| 4<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| 0<br />
| Special Mid<br />
| i11<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mewtwo waves psychic swords around itself.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54<br />
| 3<br />
| Mid<br />
| i11<br />
| +8<br />
| -16 / -20*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup upwards wave of psychic swords.</p><br />
<p>In Burst Mode, the move becomes less safe on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 4<br />
| Mid<br />
| i11<br />
| Knockdown<br />
| 0 / -4*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup downward wave of psychic swords.</p><br />
<p>* In Burst Mode, the move becomes less safe on block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 2<br />
| High<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A jolt of electricity that knocks the opponent back.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 55<br />
| 1 per hit<br />
| Mid High<br />
| i11<br />
| +12<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mewtwo surrounds itself with energy.</p><br />
<p>j.X cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_jY_DP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid High<br />
| i11<br />
| +28<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, j.Y is replaced with a quick downwards kick.</p><br />
<p>j.X cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 0<br />
| Low<br />
| i19<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mewtwo sweeps the opponent with Its leg.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_2XX_1.png|left|border]]<br />
[[File:Pokken_Mewtwo_2XX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2XX / 2X:X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| 3* / 2<br />
| Mid<br />
| i19<br />
| Launch<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup uppercut attack that launches.</p><br />
<p>The Just Frame version can be done by pressing X shortly after 2X.</p><br />
<p>* In Burst Mode, the amount of PSP a normal 2XX has is 4.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Mid<br />
| i23<br />
| Crumple<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mewtwo leans back, then crumples the opponent with a backhand punch.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A forward lunging swipe that launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Mid Low<br />
| i27<br />
| +12<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A multi-hit flamethrower attack from Mewtwo's hand.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_8X_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 4<br />
| Mid<br />
| i27<br />
| Knockdown<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 8X is replaced with an advancing elastic punch.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 0<br />
| Mid High<br />
| i24<br />
| +24<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Mewtwo dives downwards with a shield of energy.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_2A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Fire Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (20)<br />
| 2<br />
| Mid High<br />
| i19<br />
| 0<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Consumes 10CC of Synergy on use.</p><br />
<p>Mewtwo advances forward with a fiery punch that grants counter armor.</p><br />
<p>Counter armor from frame 1-17.</p><br />
<p>Crumples if Its a critical hit.</p><br />
<p>In Burst Mode, gives the opponent an Attack debuff on hit that lasts for 6 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_2A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Ice Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 (15)<br />
| 0<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Consumes 10CC of Synergy on use.</p><br />
<p>A followup punch from Fire Punch.</p><br />
<p>Only combos from Fire Punch if Fire Punch was a critical hit.</p><br />
<p>In Burst Mode, Fire Punch automatically combos into Ice Punch.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_2A_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AAA Thunder Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 70<br />
| 3<br />
| Mid<br />
| i19<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup punch from Ice Punch.</p><br />
<p>Thunder Punch can only be used if Ice Punch hits the opponent.</p><br />
<p>In Burst Mode, gives the opponent a Speed debuff on hit that lasts for 6 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_4A.png|left|border]]<br />
[[File:Pokken_Mewtwo_4AB.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Barrier'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Consumes 12.5CC of Synergy on use.</p><br />
<p>Mewtwo surrounds itself with a protective barrier.</p><br />
<p>Counter armor from frame 5-42.</p><br />
<p>During this state, Mewtwo can perform certain actions.</p><br />
<p>Jumping during Barrier causes Mewtwo to teleport into the air.</p><br />
<p>Can teleport either forward or backwards in Duel Phase (any direction in Field Phase).</p><br />
<p>Can cancel into aerials afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_4AY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AY Telekinesis'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 60<br />
| 0<br />
| N/A<br />
| i15<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Consumes 10CC of Synergy on use.</p><br />
<p>Mewtwo grabs the opponent and spins them around in the air.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_4AX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AX Drain Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 (12)<br />
| 4<br />
| Mid Low<br />
| i15<br />
| +4<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Consumes 10CC of Synergy on use.</p><br />
<p>Mewtwo advances forward with a multi-hit punch attack.</p><br />
<p>Heals 30 recoverable HP and grants Synergy on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA Confusion'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 30 (8)<br />
| 2<br />
| Mid Low<br />
| i11<br />
| +12*<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Consumes 5CC of Synergy on use.</p><br />
<p>Mewtwo creates coils of energy and is granted counter armor.</p><br />
<p>Counter armor from frame 1-10.</p><br />
<p>* The hitstun is increased if Its a critical hit.</p><br />
<p>* +48 in Field Phase / +20 in Duel Phase.</p><br />
<p>* In Burst Mode, Confusion stuns if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Psycho Cut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 57 (16)<br />
| 1 per hit<br />
| High<br />
| i23<br />
| -4<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Consumes 5CC of Synergy on use.</p><br />
<p>Mewtwo fires an arc-shaped projectile straight ahead.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_5AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Psycho Cut: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 105 (16)<br />
| 2<br />
| Mid<br />
| i23<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Consumes 5CC of Synergy on use.</p><br />
<p>Mewtwo homes in on the opponent and performs a followup slice.</p><br />
<p>Can be dash canceled with a direction + R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_6A_1.png|left|border]]<br />
[[File:Pokken_Mewtwo_6A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Hyper Beam'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 150 (42)<br />
| 12<br />
| High<br />
| i47<br />
| Launch<br />
| -26<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Consumes 30CC of Synergy on use.</p><br />
<p>Mewtwo charges, then fires a beam of energy straight ahead.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
<p>Counter pierces.</p><br />
<p>Can change trajectory in Field Phase.</p><br />
<p>During the charge time, Mewtwo can cancel into Teleport (does not consume Synergy).</p><br />
<p>Can cancel into aerials afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_8A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Psystrike'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 59 (18)<br />
| 4<br />
| Mid<br />
| i15<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Consumes 45CC of Synergy on use.</p><br />
<p>Mewtwo conjures a wave of energy upwards.</p><br />
<p>Grants red armor on frame 1.</p><br />
<p>Throw crush.</p><br />
<p>Only the last two hits have hitstun.*</p><br />
<p>* In Burst Mode, all six hits have hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_8AA_1.png|left|border]]<br />
[[File:Pokken_Mewtwo_8AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8AA / 8A:A Psystrike'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 18 / 36<br />
| 0<br />
| N/A<br />
| i15<br />
| Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A followup attack from Psystrike.</p><br />
<p>The Just Frame version can be done by pressing A right before the screen transitions.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_8AAA_1.png|left|border]]<br />
[[File:Pokken_Mewtwo_8AAA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8AAA / 8AA:A Psystrike'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 36 / 81*<br />
| 12<br />
| N/A<br />
| i15<br />
| Knockdown<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A final followup attack from Psystrike.</p><br />
<p>The Just Frame version can be done by pressing A when Mewtwo hits the opponent with Its tail.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_jA_1.png|left|border]]<br />
[[File:Pokken_Mewtwo_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Focus Blast'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 110 (30)<br />
| 1, 1, 1<br />
| Mid<br />
| i39<br />
| Launch<br />
| FP -24 / DP -10<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Consumes 10CC of Synergy on use.</p><br />
<p>Mewtwo fires a ball of energy to the ground.</p><br />
<p>Upon impact with the ground, the energy ball explodes into a dome-shaped blast.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Mewtwo_jA_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[A] Focus Blast: Charge'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (40)<br />
| 1, 1, 1<br />
| Mid<br />
| i59<br />
| Launch<br />
| FP -12 / DP -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Consumes 10CC of Synergy on use.</p><br />
<p>Charging Focus Blast gives the attack additional hits and makes the explosion radius larger.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*ALLISTER (NA): [https://www.twitch.tv/Allister Twitch], [https://twitter.com/AllisterFGC Twitter], [https://www.youtube.com/channel/UCaGz1Mlba4fHm_aADStt0Bw/videos YouTube]<br />
<br><br />
*Fuuten (JP)<br />
<br><br />
*Mewtater (NA): [https://www.twitch.tv/mewtater Twitch], [https://twitter.com/Mewtater_ Twitter], [https://www.youtube.com/Mewtater YouTube]<br />
<br><br />
*Oreo (NA): [https://twitter.com/OreoPokken Twitter]<br />
<br><br />
*Tanoshimi (JP)<br />
<br><br />
*Thulius (NA): [https://twitter.com/NotThulius Twitter], [https://www.youtube.com/user/NotThulius YouTube]<br />
<br><br />
*Sarutarou (JP): [https://twitter.com/sarutarou0123 Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/38-mewtwo/ Pokken Arena: Mewtwo]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=106667007 Frame Data: Mewtwo]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Suicune&diff=143026
Pokken Tournament DX/Suicune
2019-02-20T16:26:27Z
<p>Mitchel: /* Notable Players */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Suicune.png|right|border]]<br />
==Introduction==<br />
<br />
Suicune is a bulky fighter with tools to help him fight within close quarters or at a range. His strengths include rewarding anti-airs, strong pokes, and utilizing cancels for a powerful mix-up game. In field phase, Suicune has great defensive moves and projectiles that keep opponents on their toes. In duel phase, he can switch between solid zoning to make enemies approach, or bait opponents up close for rewarding confirms. Overall, Suicune is a sturdy character that excels when you have your game-plan ready. <br />
<br><br />
<br><br />
Despite his strengths, Suicune does come with some weaknesses. In general, he requires taking risks in order to deal sizable amounts of damage. He is very momentum based and can fall if he loses small neutral exchanges. In field, his projectiles can be avoided by opponents walking sideways, so this phase requires some creativity. In duel phase, Suicune's quicker attacks lack reward so he must win a series of small exchanges or go for risky reads.<br />
<br><br />
<br><br />
*630 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Removes debuffs quicker.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 17 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_Grab_DP.png|left|border]]<br />
[[File:Pokken_Suicune_Grab_FP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 60 / DP 90<br />
| 12<br />
| N/A<br />
| i15<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_CA_1.png|left|border]]<br />
[[File:Pokken_Suicune_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 70 / 100<br />
| 3<br />
| Mid Low<br />
| i35 / i55<br />
| +8 / Knockdown<br />
| -12 / -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune is put into a counter state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_CAY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A > Y Counter Attack: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80<br />
| 3<br />
| Mid High<br />
| i19<br />
| Launch<br />
| -36<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An upwards corkscrew that can be used after a CA.</p><br />
<p>Can be used on Its own if Y is pressed while charging.</p><br />
<p>Grants counter armor from frame 1-13 (or until the CA input is released).</p><br />
<p>If followed up after a CA, the initial CA will have no PSP (0, 3 PSP).</p><br />
<p>Does not counter pierce, even if it was followed up from a charged CA.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R True Sheer Cold'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 170 (60) / 224 (60)*<br />
| 12<br />
| Mid<br />
| i25*<br />
| Knockdown<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune surrounds itself with an icy barrier that expands over time.</p><br />
<p>Counter armor on frame 1.</p><br />
<p>Invincible on frame 20.</p><br />
<p>Counter pierces.</p><br />
<p>* Activates immediately and deals additional damage if an attack hits the counter armor.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_nY_1.png|left|border]]<br />
[[File:Pokken_Suicune_nY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 / 53<br />
| Special Mid<br />
| i19<br />
| -10<br />
| -18<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A multihit water ball projectile that travels in a straight line.</p><br />
<p>After a certain distance, the projectile scattershots into multiple small hits.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_sY_1.png|left|border]]<br />
[[File:Pokken_Suicune_sY_2.png|border]]<br />
[[File:Pokken_Suicune_sY_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Special Mid<br />
| i23<br />
| +3<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune dodges to the side, creating a water ball projectile.</p><br />
<p>After a short time, the water ball morphs into an arrow-shaped projectile which is then shot forward.</p><br />
<p>Holding sY causes the projectile to remain shape, and track down the opponent at a slower speed.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 each<br />
| Special Mid<br />
| i23<br />
| +28<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune dodges a second time to the side.</p><br />
<p>sYY creates two water ball projectiles.</p><br />
<p>After a short time, the water ball morphs into an arrow-shaped projectile which is then shot forward.</p><br />
<p>Holding sYY causes the projectile to remain shape, and track down the opponent at a slower speed.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| M<br />
| i19<br />
| Shift (Launch)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A long distance waterfall attack that travels in a straight line.</p><br />
<p>This move can hit both grounded and mid-air opponents.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_bY_1.png|left|border]]<br />
[[File:Pokken_Suicune_bY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY / b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 / 40, 40, 40<br />
| Mid<br />
| i27 / i47<br />
| +6 / +86<br />
| -3<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Creates an ice wall that slowly travels forward and absorbs projectiles.</p><br />
<p>Can be charged to create a larger, multihit ice wall that lasts longer.</p><br />
<p>The ice wall vanishes after a certain amount of time, or after all hits connect/are blocked.</p><br />
<p>bY has one hit. b[Y] has three hits.</p><br />
<p>The hits from b[Y] do not combo, and is not a blockstring either. Can act between the hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_jY_1_FP.png|left|border]]<br />
[[File:Pokken_Suicune_jY_2_FP.png|border]]<br />
[[File:Pokken_Suicune_jY_3_FP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30, 30<br />
| M<br />
| i72<br />
| +53<br />
| +39<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune flips around in the air, spawning a giant bubble above the opponent.</p><br />
<p>The bubble lands on the opponent, exploding upon contact.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Suicune_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''jX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High<br />
| i22<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune gallops in the air and homes in on the opponent.</p><br />
<p>Getting in proximity of the opponent (or after a set distance), Suicune dives headfirst to the ground.</p> <br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Mid Low<br />
| i21<br />
| 0<br />
| +9<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune homes in on the opponent and does a headbutt.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| M<br />
| i21<br />
| +5<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Suicune pulls back and does an upwards headbutt motion.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 90<br />
| M<br />
| i21<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Suicune lunges forward and does a downwards headbutt.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Two tail swipes that hit low to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 3<br />
| Mid Low, Mid<br />
| i11<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune lunges forward and does a headbutt.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
<p>Creates a hard knockdown against grounded opponents.</p><br />
<p>Against smaller characters when they're knocked down, 4Y can be used to cross-up.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38<br />
| 0<br />
| Mid Low<br />
| i19<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of tail attacks. Each having multiple hits.</p><br />
<p>Special / 2X cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 34<br />
| 0<br />
| Mid<br />
| i19<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 32<br />
| 2, 2<br />
| Mid<br />
| i19<br />
| +8<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Each individual hit from 5YYY can be special canceled.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 62<br />
| 0<br />
| Mid<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicunes winds-up to perform a donkey kick attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 52<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid<br />
| i15<br />
| +20<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An upwards headbutt that launches if Its a critical hit.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_jY_1_DP.png|left|border]]<br />
[[File:Pokken_Suicune_jY_2_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 36<br />
| 0<br />
| Mid High<br />
| i15<br />
| +24<br />
| +12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A water gun projectile that is fired diagonally downwards.</p><br />
<p>In Burst Mode, j.Y fires an extra projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 3<br />
| Low<br />
| i15<br />
| Knockdown<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A multitude of hits from Suicune's tail that has considerable knockback on block.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_5X.png|left|border]]<br />
[[File:Pokken_Suicune_6X.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X / 6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| M<br />
| i23<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Creates a water pillar that can be placed up close or from a distance.</p><br />
<p>Launches if Its a critical hit.</p><br />
<p>Can be canceled with R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 1 each hit<br />
| Mid High<br />
| i23<br />
| +8<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A spinning attack that is invincible against Lows on frame 1.</p><br />
<p>Can input 7X to move backwards, or 9X to move forwards.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 0<br />
| Mid High<br />
| i26<br />
| +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune dives headfirst to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_Release_A.png|left|border]]<br />
[[File:Pokken_Suicune_Release_A_1.png|border]]<br />
[[File:Pokken_Suicune_Release_A_2.png|border]]<br />
[[File:Pokken_Suicune_Release_A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ Icy Wind'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (13) / 72 (20) / 80 (22)<br />
| 0<br />
| Mid Low<br />
| i54 / i54 / i46<br />
| Launch<br />
| +4 / +12 / +12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune sends out a tornado that chases down the opponent.</p><br />
<p>The move powers up the longer Its charged.</p><br />
<p>In Burst Mode, Icy Wind will always be level three.</p><br />
<p>Can be canceled with R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_2A_1.png|left|border]]<br />
[[File:Pokken_Suicune_2A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Hail'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (8)<br />
| 0<br />
| M<br />
| i73<br />
| +47<br />
| +39<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After Its initial startup, two waves of Hail fall from above.</p><br />
<p>Inputting 1A changes the placement to be closer to Suicune.</p><br />
<p>Inputting 3A changes the placement to be farther away from Suicune.</p><br />
<p>In Burst Mode, three waves of Hail fall.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Mirror Coat'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 140 (40)<br />
| 5<br />
| Mid Low<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune goes into a counter armor state from frame 11-40.</p><br />
<p>The counter armor only protects Suicune from projectiles.</p><br />
<p>Coming in contact with an opponent's projectile, Suicune lets out an attack similar to Hydro Pump.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aurora Beam'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15)<br />
| 5<br />
| Special Mid<br />
| i27<br />
| -8<br />
| -28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune fires a beam that covers the entire length of the stage.</p><br />
<p>In Field Phase, the trajectory can be changed.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Hydro Pump'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 130 (36)<br />
| 5<br />
| Mid Low<br />
| i51<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A blast of water that covers the entire length of the stage.</p><br />
<p>In Field Phase, the trajectory can be changed.</p><br />
<p>Can be canceled with R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_8A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Aurora Beam: Upwards'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 72<br />
| 5<br />
| Aerial<br />
| i21<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An anti-air variant of Aurora Beam that can only hit opponents that are airborne.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_jA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Blizzard'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 160 (48)<br />
| 5<br />
| Mid<br />
| i46<br />
| Knockdown / Stun*<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune fires a multihit blast of ice from above.</p><br />
<p>Afterwards, Suicune drops downwards to where Blizzard was fired.</p><br />
<p>Can be canceled with R.</p><br />
<p>* In Burst Mode, Blizzard freezes the opponent in place.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
'''<font size="4">Field Phase</font>'''<br />
<br><br />
<br><br />
<br><br />
'''nX'''<br />
<br><br />
<br><br />
*nXXX (120 Damage)<br />
<br><br />
<br><br />
'''nY'''<br />
<br><br />
<br><br />
*nY > fY (39 Damage)<br />
<br><br />
*nY > nA (54 Damage)<br />
<br><br />
<br><br />
'''sY'''<br />
<br><br />
<br><br />
*sYY > fY (140 damage)<br />
<br><br />
<br><br />
'''jY'''<br />
<br><br />
<br><br />
*jy > nA (120 Damage)<br />
<br><br />
*jY > nXXX (180 Damage)<br />
<br><br />
*jY > fA (190 Damage)<br />
<br><br />
*jY > ]A1[ W! > b[Y] > nXXX (257 Damage)<br />
<br><br />
<br><br />
''']A1['''<br />
<br><br />
<br><br />
*]A1[ W! > b[Y] > nXXX (214 Damage)<br />
<br><br />
*]A1[ W! > b[Y] > nYfA (238 Damage)<br />
''Does not work on Suicune, Sceptile, and Gardevoir''<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Duel Phase</font>'''<br />
<br><br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5Y2X (101 Damage)<br />
<br><br />
*5Y2X W! > 5X > 8Y9A (281 Damage)<br />
<br><br />
*5YYY5A (146 Damage)<br />
<br><br />
*(Aerial) 5YYY8A > 5YYY8A > 5YYY8A (240 Damage)<br />
<br><br />
<br><br />
'''8Y'''<br />
<br><br />
<br><br />
*8Y5A (108 Damage)<br />
<br><br />
*8Y6A (164 Damage)<br />
<br><br />
*(Aerial/Crit) 8Y > 5YYY8A > 5YYY8A (196/254 Damage)<br />
<br><br />
*8Y6A W! > 6jY > 5YY9A (283 Damage)<br />
<br><br />
*(Crit) 8Y W! > 7A > 5YY9A (278 Damage)<br />
<br><br />
<br><br />
'''4Y'''<br />
<br><br />
<br><br />
*(Crit) 4Y2X (140 Damage)<br />
<br><br />
*4Y W! > 5X > 8Y9A (226 Damage)<br />
<br><br />
*(Aerial) 4Y > 5YYY8A > 5YYY8A (160 Damage)<br />
<br><br />
<br><br />
'''6Y'''<br />
<br><br />
<br><br />
*6YY > 5YYY8A > 5YYY8A (200 Damage)<br />
<br><br />
*6YY W! > 9X > 4Y (254 Damage)<br />
<br><br />
<br><br />
'''jY'''<br />
<br><br />
<br><br />
*jY > 6YY > 4Y > 6YY > 5YYY8A (163 Damage)<br />
<br><br />
*jY > 2X W! > 5X > 8Y9A (252 Damage)<br />
<br><br />
<br><br />
'''2X'''<br />
<br><br />
<br><br />
*2X W! > 5X > 8Y9A (281 Damage)<br />
<br><br />
*(Spaced) 2X W! > 6X > 2X (224 Damage)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*(Aerial/Crit) 5X > 5YYY8A > 5YYY8A (221/258 Damage)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*(Aerial) 6X > 8A > 8A (176 Damage)<br />
<br><br />
*(Crit) 6X > 6X > 9A (208 Damage)<br />
<br><br />
<br><br />
'''jX'''<br />
<br><br />
<br><br />
*jX > 6YY > 4Y > 6YY > 5YYY8A (203 Damage)<br />
<br><br />
*jX W! > 2X > 5X > 8Y9A (281 Damage)<br />
<br><br />
<br><br />
'''jA'''<br />
<br><br />
<br><br />
*jA W! > 5X > 2X (304 Damage)<br />
<br><br />
<br><br />
'''8A'''<br />
<br><br />
<br><br />
*(Up Close Aerial) 8A > 5YYY8A > 5YYY8A (245 Damage)<br />
<br><br />
*(Midscreen Aerial) 8A > 8A > 8A (192 Damage)<br />
<br><br />
<br><br />
'''1A'''<br />
<br><br />
<br><br />
*1A > 6YY > 5YYY8A > 5YYY8A (206 Damage)<br />
<br><br />
<br><br />
''']A['''<br />
<br><br />
<br><br />
*]A1[ W! > 7A > 8Y9A (210 Damage)<br />
<br><br />
<br><br />
'''CA'''<br />
<br><br />
<br><br />
*[CA-Y] W! > 8Y9A (234 Damage)<br />
<br><br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*ALLISTER (NA): [https://www.twitch.tv/Allister Twitch], [https://twitter.com/AllisterFGC Twitter], [https://www.youtube.com/channel/UCaGz1Mlba4fHm_aADStt0Bw/videos YouTube]<br />
<br><br />
*Buntan (JP): [https://twitter.com/buntan_pokken Twitter]<br />
<br><br />
*Burnside (NA): [https://www.twitch.tv/BurnsideBH Twitch], [https://twitter.com/BurnsideBH Twitter]<br />
<br><br />
*Elm (JP): [https://twitter.com/elm_motochika Twitter]<br />
<br><br />
*Fabilous (EU): [https://twitter.com/FabilousGaming Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/44-suicune/ Pokken Arena: Suicune]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=999100078 Frame Data: Suicune]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Suicune&diff=143025
Pokken Tournament DX/Suicune
2019-02-20T16:26:10Z
<p>Mitchel: /* Notable Players */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Suicune.png|right|border]]<br />
==Introduction==<br />
<br />
Suicune is a bulky fighter with tools to help him fight within close quarters or at a range. His strengths include rewarding anti-airs, strong pokes, and utilizing cancels for a powerful mix-up game. In field phase, Suicune has great defensive moves and projectiles that keep opponents on their toes. In duel phase, he can switch between solid zoning to make enemies approach, or bait opponents up close for rewarding confirms. Overall, Suicune is a sturdy character that excels when you have your game-plan ready. <br />
<br><br />
<br><br />
Despite his strengths, Suicune does come with some weaknesses. In general, he requires taking risks in order to deal sizable amounts of damage. He is very momentum based and can fall if he loses small neutral exchanges. In field, his projectiles can be avoided by opponents walking sideways, so this phase requires some creativity. In duel phase, Suicune's quicker attacks lack reward so he must win a series of small exchanges or go for risky reads.<br />
<br><br />
<br><br />
*630 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Removes debuffs quicker.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 17 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_Grab_DP.png|left|border]]<br />
[[File:Pokken_Suicune_Grab_FP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 60 / DP 90<br />
| 12<br />
| N/A<br />
| i15<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_CA_1.png|left|border]]<br />
[[File:Pokken_Suicune_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 70 / 100<br />
| 3<br />
| Mid Low<br />
| i35 / i55<br />
| +8 / Knockdown<br />
| -12 / -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune is put into a counter state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_CAY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A > Y Counter Attack: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80<br />
| 3<br />
| Mid High<br />
| i19<br />
| Launch<br />
| -36<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An upwards corkscrew that can be used after a CA.</p><br />
<p>Can be used on Its own if Y is pressed while charging.</p><br />
<p>Grants counter armor from frame 1-13 (or until the CA input is released).</p><br />
<p>If followed up after a CA, the initial CA will have no PSP (0, 3 PSP).</p><br />
<p>Does not counter pierce, even if it was followed up from a charged CA.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R True Sheer Cold'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 170 (60) / 224 (60)*<br />
| 12<br />
| Mid<br />
| i25*<br />
| Knockdown<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune surrounds itself with an icy barrier that expands over time.</p><br />
<p>Counter armor on frame 1.</p><br />
<p>Invincible on frame 20.</p><br />
<p>Counter pierces.</p><br />
<p>* Activates immediately and deals additional damage if an attack hits the counter armor.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_nY_1.png|left|border]]<br />
[[File:Pokken_Suicune_nY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 / 53<br />
| Special Mid<br />
| i19<br />
| -10<br />
| -18<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A multihit water ball projectile that travels in a straight line.</p><br />
<p>After a certain distance, the projectile scattershots into multiple small hits.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_sY_1.png|left|border]]<br />
[[File:Pokken_Suicune_sY_2.png|border]]<br />
[[File:Pokken_Suicune_sY_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Special Mid<br />
| i23<br />
| +3<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune dodges to the side, creating a water ball projectile.</p><br />
<p>After a short time, the water ball morphs into an arrow-shaped projectile which is then shot forward.</p><br />
<p>Holding sY causes the projectile to remain shape, and track down the opponent at a slower speed.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 each<br />
| Special Mid<br />
| i23<br />
| +28<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune dodges a second time to the side.</p><br />
<p>sYY creates two water ball projectiles.</p><br />
<p>After a short time, the water ball morphs into an arrow-shaped projectile which is then shot forward.</p><br />
<p>Holding sYY causes the projectile to remain shape, and track down the opponent at a slower speed.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| M<br />
| i19<br />
| Shift (Launch)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A long distance waterfall attack that travels in a straight line.</p><br />
<p>This move can hit both grounded and mid-air opponents.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_bY_1.png|left|border]]<br />
[[File:Pokken_Suicune_bY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY / b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 / 40, 40, 40<br />
| Mid<br />
| i27 / i47<br />
| +6 / +86<br />
| -3<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Creates an ice wall that slowly travels forward and absorbs projectiles.</p><br />
<p>Can be charged to create a larger, multihit ice wall that lasts longer.</p><br />
<p>The ice wall vanishes after a certain amount of time, or after all hits connect/are blocked.</p><br />
<p>bY has one hit. b[Y] has three hits.</p><br />
<p>The hits from b[Y] do not combo, and is not a blockstring either. Can act between the hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_jY_1_FP.png|left|border]]<br />
[[File:Pokken_Suicune_jY_2_FP.png|border]]<br />
[[File:Pokken_Suicune_jY_3_FP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30, 30<br />
| M<br />
| i72<br />
| +53<br />
| +39<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune flips around in the air, spawning a giant bubble above the opponent.</p><br />
<p>The bubble lands on the opponent, exploding upon contact.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Suicune_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''jX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High<br />
| i22<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune gallops in the air and homes in on the opponent.</p><br />
<p>Getting in proximity of the opponent (or after a set distance), Suicune dives headfirst to the ground.</p> <br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Mid Low<br />
| i21<br />
| 0<br />
| +9<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune homes in on the opponent and does a headbutt.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| M<br />
| i21<br />
| +5<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Suicune pulls back and does an upwards headbutt motion.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 90<br />
| M<br />
| i21<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2, Suicune lunges forward and does a downwards headbutt.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Two tail swipes that hit low to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 3<br />
| Mid Low, Mid<br />
| i11<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune lunges forward and does a headbutt.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
<p>Creates a hard knockdown against grounded opponents.</p><br />
<p>Against smaller characters when they're knocked down, 4Y can be used to cross-up.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Invincible against Lows on frame 9.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38<br />
| 0<br />
| Mid Low<br />
| i19<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of tail attacks. Each having multiple hits.</p><br />
<p>Special / 2X cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 34<br />
| 0<br />
| Mid<br />
| i19<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 32<br />
| 2, 2<br />
| Mid<br />
| i19<br />
| +8<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Each individual hit from 5YYY can be special canceled.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 62<br />
| 0<br />
| Mid<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicunes winds-up to perform a donkey kick attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 52<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid<br />
| i15<br />
| +20<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An upwards headbutt that launches if Its a critical hit.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_jY_1_DP.png|left|border]]<br />
[[File:Pokken_Suicune_jY_2_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 36<br />
| 0<br />
| Mid High<br />
| i15<br />
| +24<br />
| +12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A water gun projectile that is fired diagonally downwards.</p><br />
<p>In Burst Mode, j.Y fires an extra projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 3<br />
| Low<br />
| i15<br />
| Knockdown<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A multitude of hits from Suicune's tail that has considerable knockback on block.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_5X.png|left|border]]<br />
[[File:Pokken_Suicune_6X.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X / 6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| M<br />
| i23<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Creates a water pillar that can be placed up close or from a distance.</p><br />
<p>Launches if Its a critical hit.</p><br />
<p>Can be canceled with R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 1 each hit<br />
| Mid High<br />
| i23<br />
| +8<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A spinning attack that is invincible against Lows on frame 1.</p><br />
<p>Can input 7X to move backwards, or 9X to move forwards.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 0<br />
| Mid High<br />
| i26<br />
| +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune dives headfirst to the ground.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_Release_A.png|left|border]]<br />
[[File:Pokken_Suicune_Release_A_1.png|border]]<br />
[[File:Pokken_Suicune_Release_A_2.png|border]]<br />
[[File:Pokken_Suicune_Release_A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']A[ Icy Wind'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 (13) / 72 (20) / 80 (22)<br />
| 0<br />
| Mid Low<br />
| i54 / i54 / i46<br />
| Launch<br />
| +4 / +12 / +12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune sends out a tornado that chases down the opponent.</p><br />
<p>The move powers up the longer Its charged.</p><br />
<p>In Burst Mode, Icy Wind will always be level three.</p><br />
<p>Can be canceled with R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_2A_1.png|left|border]]<br />
[[File:Pokken_Suicune_2A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Hail'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (8)<br />
| 0<br />
| M<br />
| i73<br />
| +47<br />
| +39<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After Its initial startup, two waves of Hail fall from above.</p><br />
<p>Inputting 1A changes the placement to be closer to Suicune.</p><br />
<p>Inputting 3A changes the placement to be farther away from Suicune.</p><br />
<p>In Burst Mode, three waves of Hail fall.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Mirror Coat'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 140 (40)<br />
| 5<br />
| Mid Low<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune goes into a counter armor state from frame 11-40.</p><br />
<p>The counter armor only protects Suicune from projectiles.</p><br />
<p>Coming in contact with an opponent's projectile, Suicune lets out an attack similar to Hydro Pump.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Aurora Beam'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15)<br />
| 5<br />
| Special Mid<br />
| i27<br />
| -8<br />
| -28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune fires a beam that covers the entire length of the stage.</p><br />
<p>In Field Phase, the trajectory can be changed.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Hydro Pump'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 130 (36)<br />
| 5<br />
| Mid Low<br />
| i51<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A blast of water that covers the entire length of the stage.</p><br />
<p>In Field Phase, the trajectory can be changed.</p><br />
<p>Can be canceled with R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_8A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Aurora Beam: Upwards'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 72<br />
| 5<br />
| Aerial<br />
| i21<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An anti-air variant of Aurora Beam that can only hit opponents that are airborne.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Suicune_jA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Blizzard'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 160 (48)<br />
| 5<br />
| Mid<br />
| i46<br />
| Knockdown / Stun*<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Suicune fires a multihit blast of ice from above.</p><br />
<p>Afterwards, Suicune drops downwards to where Blizzard was fired.</p><br />
<p>Can be canceled with R.</p><br />
<p>* In Burst Mode, Blizzard freezes the opponent in place.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
'''<font size="4">Field Phase</font>'''<br />
<br><br />
<br><br />
<br><br />
'''nX'''<br />
<br><br />
<br><br />
*nXXX (120 Damage)<br />
<br><br />
<br><br />
'''nY'''<br />
<br><br />
<br><br />
*nY > fY (39 Damage)<br />
<br><br />
*nY > nA (54 Damage)<br />
<br><br />
<br><br />
'''sY'''<br />
<br><br />
<br><br />
*sYY > fY (140 damage)<br />
<br><br />
<br><br />
'''jY'''<br />
<br><br />
<br><br />
*jy > nA (120 Damage)<br />
<br><br />
*jY > nXXX (180 Damage)<br />
<br><br />
*jY > fA (190 Damage)<br />
<br><br />
*jY > ]A1[ W! > b[Y] > nXXX (257 Damage)<br />
<br><br />
<br><br />
''']A1['''<br />
<br><br />
<br><br />
*]A1[ W! > b[Y] > nXXX (214 Damage)<br />
<br><br />
*]A1[ W! > b[Y] > nYfA (238 Damage)<br />
''Does not work on Suicune, Sceptile, and Gardevoir''<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Duel Phase</font>'''<br />
<br><br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5Y2X (101 Damage)<br />
<br><br />
*5Y2X W! > 5X > 8Y9A (281 Damage)<br />
<br><br />
*5YYY5A (146 Damage)<br />
<br><br />
*(Aerial) 5YYY8A > 5YYY8A > 5YYY8A (240 Damage)<br />
<br><br />
<br><br />
'''8Y'''<br />
<br><br />
<br><br />
*8Y5A (108 Damage)<br />
<br><br />
*8Y6A (164 Damage)<br />
<br><br />
*(Aerial/Crit) 8Y > 5YYY8A > 5YYY8A (196/254 Damage)<br />
<br><br />
*8Y6A W! > 6jY > 5YY9A (283 Damage)<br />
<br><br />
*(Crit) 8Y W! > 7A > 5YY9A (278 Damage)<br />
<br><br />
<br><br />
'''4Y'''<br />
<br><br />
<br><br />
*(Crit) 4Y2X (140 Damage)<br />
<br><br />
*4Y W! > 5X > 8Y9A (226 Damage)<br />
<br><br />
*(Aerial) 4Y > 5YYY8A > 5YYY8A (160 Damage)<br />
<br><br />
<br><br />
'''6Y'''<br />
<br><br />
<br><br />
*6YY > 5YYY8A > 5YYY8A (200 Damage)<br />
<br><br />
*6YY W! > 9X > 4Y (254 Damage)<br />
<br><br />
<br><br />
'''jY'''<br />
<br><br />
<br><br />
*jY > 6YY > 4Y > 6YY > 5YYY8A (163 Damage)<br />
<br><br />
*jY > 2X W! > 5X > 8Y9A (252 Damage)<br />
<br><br />
<br><br />
'''2X'''<br />
<br><br />
<br><br />
*2X W! > 5X > 8Y9A (281 Damage)<br />
<br><br />
*(Spaced) 2X W! > 6X > 2X (224 Damage)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*(Aerial/Crit) 5X > 5YYY8A > 5YYY8A (221/258 Damage)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*(Aerial) 6X > 8A > 8A (176 Damage)<br />
<br><br />
*(Crit) 6X > 6X > 9A (208 Damage)<br />
<br><br />
<br><br />
'''jX'''<br />
<br><br />
<br><br />
*jX > 6YY > 4Y > 6YY > 5YYY8A (203 Damage)<br />
<br><br />
*jX W! > 2X > 5X > 8Y9A (281 Damage)<br />
<br><br />
<br><br />
'''jA'''<br />
<br><br />
<br><br />
*jA W! > 5X > 2X (304 Damage)<br />
<br><br />
<br><br />
'''8A'''<br />
<br><br />
<br><br />
*(Up Close Aerial) 8A > 5YYY8A > 5YYY8A (245 Damage)<br />
<br><br />
*(Midscreen Aerial) 8A > 8A > 8A (192 Damage)<br />
<br><br />
<br><br />
'''1A'''<br />
<br><br />
<br><br />
*1A > 6YY > 5YYY8A > 5YYY8A (206 Damage)<br />
<br><br />
<br><br />
''']A['''<br />
<br><br />
<br><br />
*]A1[ W! > 7A > 8Y9A (210 Damage)<br />
<br><br />
<br><br />
'''CA'''<br />
<br><br />
<br><br />
*[CA-Y] W! > 8Y9A (234 Damage)<br />
<br><br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*ALLISTER (NA): [https://www.twitch.tv/AllisterNA Twitch], [https://twitter.com/AllisterFGC Twitter], [https://www.youtube.com/channel/UCaGz1Mlba4fHm_aADStt0Bw/videos YouTube]<br />
<br><br />
*Buntan (JP): [https://twitter.com/buntan_pokken Twitter]<br />
<br><br />
*Burnside (NA): [https://www.twitch.tv/BurnsideBH Twitch], [https://twitter.com/BurnsideBH Twitter]<br />
<br><br />
*Elm (JP): [https://twitter.com/elm_motochika Twitter]<br />
<br><br />
*Fabilous (EU): [https://twitter.com/FabilousGaming Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/44-suicune/ Pokken Arena: Suicune]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=999100078 Frame Data: Suicune]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Sceptile&diff=143024
Pokken Tournament DX/Sceptile
2019-02-20T16:08:44Z
<p>Mitchel: /* Pokemon Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Sceptile.png|right|border]]<br />
==Introduction==<br />
<br />
Placeholder<br />
<br><br />
<br><br />
*570 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Restores recoverable HP.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 13 Frames<br />
*FP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 13 Frames<br />
*DP Back Dash: 25 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_Grab_DP_1.png|left|border]]<br />
[[File:Pokken_Sceptile_Grab_FP_1.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (0) / DP Shift<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Deals additional damage when in Burst Mode.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_Grab_FP_2.png|left|border]]<br />
[[File:Pokken_Sceptile_Grab_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 120 / DP 149<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (0) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_CA_1.png|left|border]]<br />
[[File:Pokken_Sceptile_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 70 / 83<br />
| 3<br />
| Mid<br />
| i27 / i47<br />
| +8 / Launch<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile is put into a counter armor state from frame 1-20 (40 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hang'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile hangs on a vine from above.</p><br />
<p>Sceptile slowly descends and falls off the vine over time.</p><br />
<p>Pressing R manually lets Sceptile jump off the vine.</p><br />
<p>After jumping off the vine, Sceptile can land in any direction.</p><br />
<p>Can transition into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Forest's Flash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 190 (50) / 140 (35)*<br />
| 12<br />
| Mid Low<br />
| i23<br />
| Knockdown<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile quickly rushes forward and strikes.</p><br />
<p>Counter armor on frame 1, and becomes invincible on frame 20.</p><br />
<p>Counter pierces.</p><br />
<p>* Landing Forest's Flash from max distance will cause it to not go into the animation.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_nY_1.png|left|border]]<br />
[[File:Pokken_Sceptile_nY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 each<br />
| Special Mid<br />
| i23<br />
| +5<br />
| -7<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile throws two shurikens to the side that travel in an arc.</p><br />
<p>Holding the input causes the shurikens to stay in place.</p><br />
<p>Special / Dash / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_sY_1.png|left|border]]<br />
[[File:Pokken_Sceptile_sY_2.png|border]]<br />
[[File:Pokken_Sceptile_sY_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20, 42<br />
| Low, Mid<br />
| i62, i218<br />
| Stun<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile strafes to the side and throws out a shrub.</p><br />
<p>The shrub is planted to the ground and stuns the opponent on contact.</p><br />
<p>After a period of time, the shrub explodes and stuns the opponent.</p><br />
<p>The explosion from the shrub also gives a Defense debuff to the opponent on hit.</p><br />
<p>The Defense debuff lasts for 6.5 seconds.</p><br />
<p>Holding the sY input throws the shrub even further.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| Mid<br />
| i11<br />
| Shift (+2)<br />
| -18<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile does a flash kick motion.</p><br />
<p>Afterwards, fires a vertical arc-shaped projectile that travels straight ahead.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_bY_1.png|left|border]]<br />
[[File:Pokken_Sceptile_bY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 each<br />
| Low<br />
| i23<br />
| +12<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile first ducks and becomes invincible against Highs on frame 1.</p><br />
<p>Afterwards, Sceptile surrounds itself with roots.</p><br />
<p>During this time, Sceptile recovers from debuffs faster.</p><br />
<p>Once complete, Sceptile restores 30 recoverable HP and gains 14CC of Synergy.</p><br />
<p>Dash cancelable during any point in the move.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_jY_FP_1.png|left|border]]<br />
[[File:Pokken_Sceptile_jY_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10, 9 each<br />
| Mid<br />
| i19<br />
| N/A / +24<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile spins around and spawns a cloud of leaves.</p><br />
<p>The leaf cloud has no hitstun.</p><br />
<p>The leaf cloud disappears once coming in contact with the opponent, or if Sceptile is hit.</p><br />
<p>After a period of time, the leaf cloud shoots six leaves that home in on the opponent.</p><br />
<p>The leaves have hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Sceptile_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| Mid High<br />
| i25<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile turns invisible and becomes invincible from frame 4-14.</p><br />
<p>Sceptile then lands straight to the ground with a multihit slash.</p><br />
<p>Can be canceled with j.R before the attack comes out.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i21<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile homes in on the opponent and strikes with both arms.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Sceptile_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10<br />
| Mid<br />
| i21<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Sceptile swipes Its tail.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 90<br />
| Mid<br />
| i21<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 3, Sceptile both kicks and slashes the opponent.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 28 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i15<br />
| +12<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low swipe to the ground.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A double hit arm swipe.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_5YY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY / 5Y[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 36 / 80<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4 / Launch<br />
| -8 / -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile throws out a quick kick.</p><br />
<p>Can be charged to counter pierce and launch the opponent.</p><br />
<p>Special / Dash cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 2<br />
| Mid Low<br />
| i19<br />
| -4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile advances forward and shoves the opponent.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_6YY_1.png|left|border]]<br />
[[File:Pokken_Sceptile_6YY_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY / 6Y:Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90 / 120<br />
| 3<br />
| Mid<br />
| i19<br />
| +14 / Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile throws out Its arms and does a curved slash.</p><br />
<p>Powered up if the input for 6YY is delayed.</p><br />
<p>6Y only combos into the normal variant of 6YY. 6Y does not combo into 6Y:Y.</p><br />
<p>Can cancel into j.R after the attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 56<br />
| 3<br />
| Mid High<br />
| i19<br />
| +4* / +12**<br />
| -8*** / +2**** / +6*****<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile spits out a poisonous cloud that lingers.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>On hit, gives the opponent a Defense debuff that lasts for 6 seconds.</p><br />
<p>* +4 on hit against Pikachu, Pikachu Libre, Croagunk, Braixen, and Weavile.</p><br />
<p>** +12 on hit against everyone else.</p><br />
<p>*** -8 on block against Pikachu, Pikachu Libre, and Croagunk.</p><br />
<p>**** +2 on block against everyone else.</p><br />
<p>***** +6 on block against Braixen.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54<br />
| 0<br />
| Mid High<br />
| i11<br />
| +20<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile shoots a vine from Its palm.</p><br />
<p>Can be angled upwards by inputting j.8Y.</p><br />
<p>Can be angled downwards by inputting j.2Y.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 3<br />
| Low<br />
| i19<br />
| Knockdown<br />
| -12*<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A sweeping slide that is invincible against Highs on frame 1.</p><br />
<p>* Becomes safe on block if done at a distance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_4X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 2<br />
| Mid<br />
| i19<br />
| Launch<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile ducks and throws out a tail swipe.</p><br />
<p>Invincible against Highs on frame 5.</p><br />
<p>Throw crush. Launches higher if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X / 5[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 90<br />
| 4<br />
| High<br />
| i19 / i35<br />
| 0 / Crumple<br />
| -12 / -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile steps forward and does a backhand attack.</p><br />
<p>Counter pierces, crumples, and is safer on block when charged.</p><br />
<p>Can be dash canceled before and after the attack comes out.</p><br />
<p>Can dash cancel the charge as well.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70<br />
| 4<br />
| Mid High<br />
| i39<br />
| Launch<br />
| +8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile jumps in the air and performs a flip kick.</p><br />
<p>Invincible against Lows on frame 5 and Mid Lows on frame 15.</p><br />
<p>Can move while active.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Sceptile_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| 0<br />
| Mid High<br />
| i21<br />
| +16<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile turns invisible and becomes invincible from frame 4-14.</p><br />
<p>Sceptile then lands straight to the ground with a multihit slash.</p><br />
<p>Can be canceled with j.R before the attack comes out.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_2A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2A Giga Drain'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 57<br />
| 0<br />
| N/A<br />
| i27<br />
| Launch<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile plants vines in the ground and grabs the opponent from afar.</p><br />
<p>Launches the opponent and absorbs 30 HP and Synergy from the opponent.</p><br />
<p>Inputting 1A sets Giga Drain closer to Sceptile.</p><br />
<p>Inputting 3A sets Giga Drain farther away from Sceptile.</p><br />
<p>Can dash cancel by inputting a direction and R before the attack comes out.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_4A_1.png|left|border]]<br />
[[File:Pokken_Sceptile_4A_2.png|border]]<br />
[[File:Pokken_Sceptile_4A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Detect'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 28 (34)<br />
| 0<br />
| Mid<br />
| i58<br />
| Stun<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile is put into a counter state from frame 1-26.</p><br />
<p>Countering an opponent's attack causes Sceptile to vanish and leave a log.</p><br />
<p>The log shortly explodes, stunning and giving the opponent Defense debuff that lasts for 7.5 seconds.</p><br />
<p>Even if the explosion if blocked, the Defense debuff is still given to the opponent.</p><br />
<p>On activation (or if the input is held), Sceptile swings forward on a vine.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_5A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Bullet Seed: Preparation'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile quickly leaps into the air.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Can move while active, and can cancel into aerials.</p><br />
<p>Quickly pressing the input causes Sceptile to do a short hop.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_5AA_1.png|left|border]]<br />
[[File:Pokken_Sceptile_5AA_3.png|border]]<br />
[[File:Pokken_Sceptile_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Bullet Seed'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 70 (20) / 49 (18) <br />
| 3 / 0<br />
| Mid<br />
| i11 / i81<br />
| +4 / Launch<br />
| -4 / N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile shoots seeds from Its hand and plants them into the ground.</p><br />
<p>After a short time, the seeds grow into multi-hit vines that launch the opponent.</p><br />
<p>In Field Phase, the seeds are planted in a line. Can change trajectory.</p><br />
<p>The seeds/vines disappear if Sceptile uses Giga Drain or is hit.</p><br />
<p>In Burst Mode, Bullet Seed grows into the vines faster.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Leaf Blade'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 50 (13) / 100 (25)<br />
| 3<br />
| Mid Low<br />
| i23<br />
| +4 / Knockdown<br />
| FP -20 / DP -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile slashes the opponent with a wide horizontal arc.</p><br />
<p>Counter armor from frame 1-16.</p><br />
<p>Deals more damage and causes a knockdown if hit with the tip.</p><br />
<p>Stuns if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 6AA Dragon Breath'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 90 (26)<br />
| 12<br />
| Mid<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Leaf Blade, Sceptile throws out a sphere of energy that instantly Phase Shifts on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_8A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Leaf Storm'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 162<br />
| 12<br />
| Aerial<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile leaps into the air and grabs the opponent.</p><br />
<p>Invincible against Highs and Mid Highs on frame 1.</p><br />
<p>Can only grab opponents that are in an aerial state.</p><br />
<p>On hit, gives Sceptile Synergy and an Attack debuff.</p><br />
<p>The Attack debuff lasts for 6.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Sceptile_jA_1.png|left|border]]<br />
[[File:Pokken_Sceptile_jA_2.png|border]]<br />
[[File:Pokken_Sceptile_jA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Leech Seed'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 (3) / 20 (5)<br />
| 0<br />
| Mid / Low<br />
| i28 / i190<br />
| Crumple<br />
| FP -20 / DP -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sceptile throws out seeds from above and plants them into the ground.</p><br />
<p>Can change the trajectory of the jump by inputting a direction.</p><br />
<p>If the seeds hit the opponent, Sceptile absorbs and heals 5 recoverable HP.</p><br />
<p>The seeds have no hitstun.</p><br />
<p>After a short time, the seeds grow into plants that crumple the opponent.</p><br />
<p>If the plants hit the opponent, Sceptile absorbs and heals 20 recoverable HP.</p><br />
<p>The seeds/plants disappear if Sceptile uses Giga Drain or is hit.</p><br />
<p>The seeds/plants cannot KO the opponent.</p><br />
<p>In Burst Mode, Leech Seed grows into the plants faster.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*AfroKami (EU): [https://twitter.com/AfroKami_ Twitter]<br />
<br><br />
*Antwerp (AUS): [https://twitter.com/AntwerpDX Twitter]<br />
<br><br />
*BimmyQuestion (NA): [https://twitter.com/BimmyQuestion Twitter]<br />
<br><br />
*Ghostgodzilla (CL): [https://twitter.com/Rodrigogodzilla Twitter]<br />
<br><br />
*Gintrax (EU): [https://www.twitch.tv/gintrax Twitch], [https://twitter.com/GinGintrax Twitter], [https://www.youtube.com/channel/UCPu3yjx2_DbDrzlWtuHJZkw YouTube]<br />
<br><br />
*Midori (JP/AUS): [https://twitter.com/Midoripokken Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=Midori Vods]<br />
<br><br />
*Momo (JP): [https://twitter.com/momomo0957 Twitter]<br />
<br><br />
*Son_Dula (NA): [https://twitter.com/Son_Dula Twitter]<br />
<br><br />
*ThankSwalot (NA): [https://twitter.com/ThankSwalotVGC Twitter]<br />
<br><br />
*White Chocolate (NA): [https://twitter.com/RealWhChocolate Twitter], [https://www.youtube.com/channel/UC-h8o_t06y_iuVQVIldl3hQ YouTube]<br />
<br><br />
*Wise (CA): [https://www.twitch.tv/wise_____ Twitch], [https://twitter.com/Wise_Pokken Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/41-sceptile/ Pokken Arena: Sceptile]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1980981772 Frame Data: Sceptile]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Blaziken&diff=143023
Pokken Tournament DX/Blaziken
2019-02-20T16:07:16Z
<p>Mitchel: /* Pokemon Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Blaziken.png|right|border]]<br />
==Introduction==<br />
<br />
Blaziken is a very aggressive character who uses the threat of Its powerful pressure tools to force mistakes from opponents on defense and in neutral. It compensates for its lackluster defense and zoning by keeping opponents at the wall and constantly mixing them up once it lands a single hit.<br />
<br><br />
<br><br />
Blaziken's main strengths are offensive pressure up close, whiff punishing, and damage. Blaziken has several moves that leave it at frame advantage, forcing the opponent on the defensive. To compliment these moves, it has multiple attacks that counter pierce and it has moves like enhanced Heat Wave which can outlast even fully charged counter attacks. Its wall splat combos are amongst the strongest in Pokkén and can lead to either a Phase Shift or into multiple safe setups.<br />
<br><br />
<br><br />
Blaziken's shortcomings are controlling space from long to mid range and defense in general. In both Field and Duel Phase, it cannot contest zoners until it gets close up. Its own projectiles have low priority and also have long startups and recovery. On defense, Blaziken's anti-air is amongst the slowest and it is one of the few characters without a command counter or red armor reversal. Its backdash also has lots of recovery, making it an inconsistent option to escape pressure with.<br />
<br><br />
<br><br />
*600 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Grants counter armor against Lows on frame 5.<br />
*Blaziken cannot crouch Highs with Low Stance.<br />
<br><br />
*FP Forward Dash: 21 Frames<br />
*FP Back Dash: 33 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 33 Frames<br />
<br><br />
*DP Forward Dash: 21 Frames<br />
*DP Back Dash: 29 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Mode'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Moves that have HP Recoil are reduced by half.</p><br />
<p>Certain moves gain an additional hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Grab_FP.png|left|border]]<br />
[[File:Pokken_Blaziken_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_CA_1.png|left|border]]<br />
[[File:Pokken_Blaziken_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High / Mid*<br />
| i31 / i51<br />
| +8 / Knockdown<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>* In Burst Mode, the height changes from a High to a Mid.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Release_X_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X (1st Hit)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 8<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -75<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After charging for a certain amount of time, Blaziken releases a kick in the air.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_Release_X_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X (2nd Hit)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from the first hit, Blaziken falls to the ground and flops on the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs an air dash forward, able to cancel into aerials afterwards.</p><br />
<p>Can change the trajectory upwards or downwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Burst_Attack_1.png|left|border]]<br />
[[File:Pokken_Blaziken_Burst_Attack_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Gatling Flame Kicks'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 216 (49)<br />
| 12<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken advances forward with a barrage of kicks.</p><br />
<p>Afterwards, kicks out a wave of fire upwards.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Invincibility wears off after the first poriton.</p><br />
<p>Counter pierces.</p><br />
<p>Grants a Speed buff on use that lasts for 8 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 47<br />
| Special Mid<br />
| i19<br />
| -3<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throws out two fireballs that travel in a straight line.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 48<br />
| Mid Low<br />
| i23<br />
| +6<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Dodges to the side, throwing out a kick attack.</p><br />
<p>The kick then creates an arc-shaped projectile that travels forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid Low<br />
| i23<br />
| Shift (0)<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A blast of fire that's shot straight ahead.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 91<br />
| Mid High<br />
| i27<br />
| Shift (Launch)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken rapidly spins into the air, creating a tornado.</p><br />
<p>The tornado is capable of erasing projectiles.</p><br />
<p>Can move while active.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jY_FP_1.png|left|border]]<br />
[[File:Pokken_Blaziken_jY_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i15<br />
| Stun<br />
| -37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken places a stationary fireball in the air.</p><br />
<p>Coming in contact with the opponent causes a stun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jYY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 96<br />
| Mid<br />
| i15<br />
| Launch<br />
| -28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken spikes the fireball to the ground, causing it to explode.</p><br />
<p>Inputting j.bY spikes the fireball closer to Blaziken.</p><br />
<p>Inputting j.fY launches the fireball in an upwards arc.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jYX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High<br />
| i22<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken divekicks downwards where the fireball is placed.</p><br />
<p>Using j.YX will erase the fireball.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jsY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid<br />
| i28<br />
| Shift (Launch)<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken sidesteps in the air, and kicks out an arc-shaped projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Blaziken_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 120<br />
| Mid High<br />
| i23 / i43<br />
| Shift (Knockdown)<br />
| 0 / +28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken homes in on the opponent and does a downward kick.</p><br />
<p>Charging the kick makes makes it counter pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Mid<br />
| i21<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken homes in on the opponent, starting it off with a kick.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 18<br />
| Mid<br />
| i21<br />
| +7<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Blaziken does a backhand attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 79 / 128<br />
| Mid<br />
| i21<br />
| Shift (+12)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2,Blaziken strikes the opponent with both arms.</p><br />
<p>Can be charged to guard break / counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 22 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low, Low*<br />
| i11<br />
| 0 / +8*<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick swipe to the ground.</p><br />
<p>Throw crush.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, 2Y gains an additional hit, increased hitstun, range, and cancels into specials faster.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| High, Mid*<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A jab that hits high.</p><br />
<p>* In Burst Mode, 5Y gains an additional hit that is a Mid.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 16<br />
| 0<br />
| Mid, Mid*<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* In Burst Mode, 5YY gains an additional hit that is a Mid.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 28<br />
| 4<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i11<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward spin kick that hits high.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 32<br />
| 4<br />
| Mid Low<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward palm thrust that knocks the opponent back.</p><br />
<p>Crumples if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 64<br />
| 4<br />
| Mid High<br />
| i11<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs a flash kick that launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 2<br />
| Mid High<br />
| i23<br />
| +4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A knee thrust that shoots Blaziken into the air.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Can cancel into aerials afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| Mid High<br />
| i11<br />
| +20<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of kicks that destroy projectiles upon contact.</p><br />
<p>Special / j.R cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 0<br />
| Low<br />
| i27<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A leg spin that sweeps the opponent.</p><br />
<p>Invincible against Highs on frame 5.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid High<br />
| i27<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs a flash kick that launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i19<br />
| Crumple<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing knee attack that crumples the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 2<br />
| Mid<br />
| i27<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward with an overhead cartwheel kick.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Only combos into 6XX from a critical hit.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Mid Low<br />
| i27<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing leg swipe that combos into 6XXX.</p><br />
<p>Attack can be delayed.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6XXX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XXX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 2<br />
| Mid Low<br />
| i27<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing punch that causes a knockdown.</p><br />
<p>Attack can be delayed.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid High<br />
| i23<br />
| +8<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken hops forward and performs an aerial axe kick.</p><br />
<p>Invincible against Lows on frame 1, and Mid Lows on frame 9.</p><br />
<p>Can be cancel into j.R before or after the attack comes out.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| 0<br />
| Mid High<br />
| i22<br />
| +21<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A downwards diagonal divekick.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_4A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Brave Bird'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 4<br />
| High<br />
| i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken sprouts wings of flames and flies forward.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_4A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4[A] Brave Bird'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 160 (40)<br />
| 4<br />
| Mid High<br />
| i27<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil on use.</p><br />
<p>Blaziken sprouts wings of fire and flies forward.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Heat Wave'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 51 (16)<br />
| 4<br />
| High<br />
| i23<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken hops backwards and throws a fireball.</p><br />
<p>Invincible against Lows on frame 23.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5[A] Heat Wave'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 140 (37)<br />
| 4<br />
| Mid<br />
| i35<br />
| Stun<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>50 HP Recoil on use.</p><br />
<p>Blaziken breathes out a multihit wave of fire that stuns.</p><br />
<p>On hit, gives the opponent an Attack debuff that lasts for 8.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Blaze Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5), 60 (15)<br />
| 0, 3<br />
| Mid High, High<br />
| i15<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Two successive kicks in a row.</p><br />
<p>Invincible against Lows on frame 15.</p><br />
<p>The two kicks are not a blockstring. Can act in-between.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6[A] Blaze Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 30 (8), 80 (20)<br />
| 0, 0, 3<br />
| Mid High, High, High<br />
| i15<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>30 HP Recoil on use.</p><br />
<p>Three successive kicks in a row.</p><br />
<p>Invincible against Lows on frame 15.</p><br />
<p>The first and second kick is not a blockstring. Can act in-between.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6AX_1.png|left|border]]<br />
[[File:Pokken_Blaziken_6AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AX Flare Blitz'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>20 HP Recoil on use.</p><br />
<p>After the first kick of Blaze Kick, Blaziken lunges forward at great speed.</p><br />
<p>Grants red armor while preparing the attack.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6AX_3.png|left|border]]<br />
[[File:Pokken_Blaziken_6AX_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A[X] Flare Blitz'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 140 (40)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>60 HP Recoil on use.</p><br />
<p>After the first kick of Blaze Kick, Blaziken lunges forward at great speed.</p><br />
<p>Grants red armor while preparing the attack.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8A_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Sky Uppercut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 128 (5)<br />
| 3<br />
| Mid<br />
| i19<br />
| Launch<br />
| -49<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An uppercut that is invincible against projectiles on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8A_5.png|left|border]]<br />
[[File:Pokken_Blaziken_8A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8[A] Sky Uppercut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 164 (5)<br />
| 3<br />
| Mid<br />
| i15<br />
| Launch<br />
| -51<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>30 HP Recoil on use.</p><br />
<p>An uppercut that is invincible against projectiles on frame 1.</p><br />
<p>On hit, a cylinder of fire surrounds Blaziken and launches the opponent.</p><br />
<p>Can cancel into aerials on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jA_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A High Jump Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 5<br />
| Special Mid<br />
| i25<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil if missed.</p><br />
<p>Blaziken dive bombs downwards knee-first.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jA_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[A] High Jump Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 5<br />
| Special Mid<br />
| i25<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil on use.</p><br />
<p>40 HP Recoil if missed.</p><br />
<p>Blaziken dive bombs downwards knee-first.</p><br />
<p>Blaziken bounces back into the air on hit / block.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*2Y > 6[A] (118 Damage)<br />
<br><br />
<br><br />
*(Critical Hit) 2Y > 4[A] (152 Damage)<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > 6[A] (162 Damage)<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > 4[A] (176 Damage)<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > L+R (226 Damage)<br />
<br><br />
<br><br />
'''8Y'''<br />
<br><br />
<br><br />
*8Y > j.[A] > j.R > j.Y > 6YX (157 Damage)<br />
<br><br />
<br><br />
*8Y > j.[A] > j.R > j.Y > 8Y > j.R > j.Y > 8Y > j.R > j.Y > 6YX (183 Damage)<br />
<br><br />
<br><br />
'''j.Y'''<br />
<br><br />
<br><br />
*j.Y > 6[A][X] (172 Damage)<br />
<br><br />
<br><br />
*(Anti-Air) j.Y > j.R > j.Y > 8[A] (208 Damage)<br />
<br><br />
<br><br />
'''2X'''<br />
<br><br />
<br><br />
*2X > 2XX > 6YX (140 Damage)<br />
<br><br />
<br><br />
*2X > 2XX > 5Y > 5YY > 6[A] > 6YX (154 Damage)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5X > 5X > 4[A] (204 Damage)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*(Critical Hit) 6X > 6XX > 6XXX (180 Damage)<br />
<br><br />
<br><br />
'''j.X'''<br />
<br><br />
<br><br />
*j.X > 5Y > 5YY > 5YYY > 6[A] (190 Damage)<br />
<br><br />
<br><br />
*j.X > 5Y > 5YY > 5YYY > 4[A] (202 Damage)<br />
<br><br />
<br><br />
'''5[A]'''<br />
<br><br />
<br><br />
*5[A] > 2X > 2XX > 6YX (180 Damage)<br />
<br><br />
<br><br />
'''6A'''<br />
<br><br />
<br><br />
*(Corner) 6[A][X] > W! > j.Y > ]X[ (285 Damage)<br />
<br><br />
<br><br />
*(Corner) 6[A][X] > W! > 5[A] > 6YX (282 Damage)<br />
<br><br />
<br><br />
'''j.[A]'''<br />
<br><br />
<br><br />
*j.[A] > j.R > j.Y > 6YX (207 Damage)<br />
<br><br />
<br><br />
*j.[A] > j.R > j.Y > 6[A] > 6YX (246 Damage)<br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*BadIntent (NA): [https://www.twitch.tv/badintentx Twitch], [https://twitter.com/BadIntentX Twitter], [https://www.youtube.com/user/MalicexBadIntent YouTube]<br />
<br><br />
*Combo (NA): [https://twitter.com/ComboFGC Twitter]<br />
<br><br />
*DeadlyShoc (NA): [https://twitter.com/DeadlyShoc Twitter]<br />
<br><br />
*Fumu (NA): [https://twitter.com/TheDanGoodATTE Twitter]<br />
<br><br />
*Greg (CA): [https://twitter.com/GPianoDump Twitter]<br />
<br><br />
*iboo (JP): [https://twitter.com/iboo15pkn Twitter]<br />
<br><br />
*LiveWithDave (NA): [https://twitter.com/LiveWithDave Twitter]<br />
<br><br />
*Noakuri (JP): [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/search?query=Noakuri Vods]<br />
<br><br />
*McDareth (NA): [https://www.twitch.tv/McDareth Twitch], [https://twitter.com/McDareth Twitter], [https://www.youtube.com/c/McDareth YouTube]<br />
<br><br />
*ReyDelEmpire (NA): [https://twitter.com/reydelempire Twitter]<br />
<br><br />
*S-Ki (JP): [https://twitter.com/SKi_Pokken Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=S-Ki Vods]<br />
<br><br />
*Zenkuri (NA): [https://twitter.com/Zenkuwu Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/25-blaziken/ Pokken Arena: Blaziken]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=2095107088 Frame Data: Blaziken]<br />
<br><br />
<br><br />
<br></div>
Mitchel
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Blaziken&diff=143022
Pokken Tournament DX/Blaziken
2019-02-20T16:06:42Z
<p>Mitchel: /* Pokemon Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Blaziken.png|right|border]]<br />
==Introduction==<br />
<br />
Blaziken is a very aggressive character who uses the threat of Its powerful pressure tools to force mistakes from opponents on defense and in neutral. It compensates for its lackluster defense and zoning by keeping opponents at the wall and constantly mixing them up once it lands a single hit.<br />
<br><br />
<br><br />
Blaziken's main strengths are offensive pressure up close, whiff punishing, and damage. Blaziken has several moves that leave it at frame advantage, forcing the opponent on the defensive. To compliment these moves, it has multiple attacks that counter pierce and it has moves like enhanced Heat Wave which can outlast even fully charged counter attacks. Its wall splat combos are amongst the strongest in Pokkén and can lead to either a Phase Shift or into multiple safe setups.<br />
<br><br />
<br><br />
Blaziken's shortcomings are controlling space from long to mid range and defense in general. In both Field and Duel Phase, it cannot contest zoners until it gets close up. Its own projectiles have low priority and also have long startups and recovery. On defense, Blaziken's anti-air is amongst the slowest and it is one of the few characters without a command counter or red armor reversal. Its backdash also has lots of recovery, making it an inconsistent option to escape pressure with.<br />
<br><br />
<br><br />
*600 HP<br />
*150 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Normal<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Grants counter armor against Lows on frame 5.<br />
*Blaziken cannot crouch Highs with Low Stance.<br />
<br><br />
*FP Forward Dash: 21 Frames<br />
*FP Back Dash: 33 Frames (Invincible from frame 1-8)<br />
*FP Side Dash: 33 Frames<br />
<br><br />
*DP Forward Dash: 21 Frames<br />
*DP Back Dash: 29 Frames (Invincible from frame 1-8)<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Burst_Mode.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst Mode'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Moves that have HP Recoil are reduced by half.</p><br />
<p>Certain moves gain an additional hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Grab_FP.png|left|border]]<br />
[[File:Pokken_Blaziken_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 90<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_CA_1.png|left|border]]<br />
[[File:Pokken_Blaziken_CA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High / Mid*<br />
| i31 / i51<br />
| +8 / Knockdown<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken is put into a counter armor state from frame 1-24 (44 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Can be dash canceled by inputting a direction and R.</p><br />
<p>* In Burst Mode, the height changes from a High to a Mid.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Release_X_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X (1st Hit)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120<br />
| 8<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -75<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>After charging for a certain amount of time, Blaziken releases a kick in the air.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_Release_X_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|''']X[ Release X (2nd Hit)'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from the first hit, Blaziken falls to the ground and flops on the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jR.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Midair Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs an air dash forward, able to cancel into aerials afterwards.</p><br />
<p>Can change the trajectory upwards or downwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Burst_Attack_1.png|left|border]]<br />
[[File:Pokken_Blaziken_Burst_Attack_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Gatling Flame Kicks'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 216 (49)<br />
| 12<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken advances forward with a barrage of kicks.</p><br />
<p>Afterwards, kicks out a wave of fire upwards.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Invincibility wears off after the first poriton.</p><br />
<p>Counter pierces.</p><br />
<p>Grants a Speed buff on use that lasts for 8 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 47<br />
| Special Mid<br />
| i19<br />
| -3<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Throws out two fireballs that travel in a straight line.</p><br />
<p>Special / fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_sY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 48<br />
| Mid Low<br />
| i23<br />
| +6<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Dodges to the side, throwing out a kick attack.</p><br />
<p>The kick then creates an arc-shaped projectile that travels forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid Low<br />
| i23<br />
| Shift (0)<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A blast of fire that's shot straight ahead.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_bY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 91<br />
| Mid High<br />
| i27<br />
| Shift (Launch)<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken rapidly spins into the air, creating a tornado.</p><br />
<p>The tornado is capable of erasing projectiles.</p><br />
<p>Can move while active.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jY_FP_1.png|left|border]]<br />
[[File:Pokken_Blaziken_jY_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| Mid<br />
| i15<br />
| Stun<br />
| -37<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken places a stationary fireball in the air.</p><br />
<p>Coming in contact with the opponent causes a stun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jYY_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 96<br />
| Mid<br />
| i15<br />
| Launch<br />
| -28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken spikes the fireball to the ground, causing it to explode.</p><br />
<p>Inputting j.bY spikes the fireball closer to Blaziken.</p><br />
<p>Inputting j.fY launches the fireball in an upwards arc.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jYX_FP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid High<br />
| i22<br />
| Shift (Knockdown)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken divekicks downwards where the fireball is placed.</p><br />
<p>Using j.YX will erase the fireball.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jsY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| Mid<br />
| i28<br />
| Shift (Launch)<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken sidesteps in the air, and kicks out an arc-shaped projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Blaziken_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X / j.[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 120<br />
| Mid High<br />
| i23 / i43<br />
| Shift (Knockdown)<br />
| 0 / +28<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken homes in on the opponent and does a downward kick.</p><br />
<p>Charging the kick makes makes it counter pierce.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| Mid<br />
| i21<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken homes in on the opponent, starting it off with a kick.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 18<br />
| Mid<br />
| i21<br />
| +7<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Blaziken does a backhand attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_Homing_Attack_3.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XXX / XX[X] Homing Attack 3'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 79 / 128<br />
| Mid<br />
| i21<br />
| Shift (+12)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 2,Blaziken strikes the opponent with both arms.</p><br />
<p>Can be charged to guard break / counter pierce.</p><br />
<p>If Homing Attack 2 was blocked, there is a 22 frame window to punish a charged Homing Attack 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low, Low*<br />
| i11<br />
| 0 / +8*<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick swipe to the ground.</p><br />
<p>Throw crush.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, 2Y gains an additional hit, increased hitstun, range, and cancels into specials faster.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| High, Mid*<br />
| i15<br />
| 0<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A jab that hits high.</p><br />
<p>* In Burst Mode, 5Y gains an additional hit that is a Mid.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 16<br />
| 0<br />
| Mid, Mid*<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>* In Burst Mode, 5YY gains an additional hit that is a Mid.</p><br />
<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5YYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 28<br />
| 4<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special / Jump cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i11<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward spin kick that hits high.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 32<br />
| 4<br />
| Mid Low<br />
| i11<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward palm thrust that knocks the opponent back.</p><br />
<p>Crumples if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 64<br />
| 4<br />
| Mid High<br />
| i11<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs a flash kick that launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 2<br />
| Mid High<br />
| i23<br />
| +4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A knee thrust that shoots Blaziken into the air.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>Can cancel into aerials afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| Mid High<br />
| i11<br />
| +20<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of kicks that destroy projectiles upon contact.</p><br />
<p>Special / j.R cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 0<br />
| Low<br />
| i27<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A leg spin that sweeps the opponent.</p><br />
<p>Invincible against Highs on frame 5.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_2XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid High<br />
| i27<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken performs a flash kick that launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 4<br />
| Mid Low<br />
| i19<br />
| Crumple<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing knee attack that crumples the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 2<br />
| Mid<br />
| i27<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Advances forward with an overhead cartwheel kick.</p><br />
<p>Invincible against Lows on frame 5.</p><br />
<p>Only combos into 6XX from a critical hit.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Mid Low<br />
| i27<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing leg swipe that combos into 6XXX.</p><br />
<p>Attack can be delayed.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6XXX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XXX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 2<br />
| Mid Low<br />
| i27<br />
| Knockdown<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing punch that causes a knockdown.</p><br />
<p>Attack can be delayed.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid High<br />
| i23<br />
| +8<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken hops forward and performs an aerial axe kick.</p><br />
<p>Invincible against Lows on frame 1, and Mid Lows on frame 9.</p><br />
<p>Can be cancel into j.R before or after the attack comes out.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jX_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| 0<br />
| Mid High<br />
| i22<br />
| +21<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A downwards diagonal divekick.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_4A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A Brave Bird'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 4<br />
| High<br />
| i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken sprouts wings of flames and flies forward.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_4A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4[A] Brave Bird'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 160 (40)<br />
| 4<br />
| Mid High<br />
| i27<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil on use.</p><br />
<p>Blaziken sprouts wings of fire and flies forward.</p><br />
<p>Invincible against Lows on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Heat Wave'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 51 (16)<br />
| 4<br />
| High<br />
| i23<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Blaziken hops backwards and throws a fireball.</p><br />
<p>Invincible against Lows on frame 23.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_5A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5[A] Heat Wave'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 140 (37)<br />
| 4<br />
| Mid<br />
| i35<br />
| Stun<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>50 HP Recoil on use.</p><br />
<p>Blaziken breathes out a multihit wave of fire that stuns.</p><br />
<p>On hit, gives the opponent an Attack debuff that lasts for 8.5 seconds.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6A_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Blaze Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20 (5), 60 (15)<br />
| 0, 3<br />
| Mid High, High<br />
| i15<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Two successive kicks in a row.</p><br />
<p>Invincible against Lows on frame 15.</p><br />
<p>The two kicks are not a blockstring. Can act in-between.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6A_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6[A] Blaze Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 30 (8), 80 (20)<br />
| 0, 0, 3<br />
| Mid High, High, High<br />
| i15<br />
| +8<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>30 HP Recoil on use.</p><br />
<p>Three successive kicks in a row.</p><br />
<p>Invincible against Lows on frame 15.</p><br />
<p>The first and second kick is not a blockstring. Can act in-between.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_6AX_1.png|left|border]]<br />
[[File:Pokken_Blaziken_6AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AX Flare Blitz'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>20 HP Recoil on use.</p><br />
<p>After the first kick of Blaze Kick, Blaziken lunges forward at great speed.</p><br />
<p>Grants red armor while preparing the attack.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Blaziken_6AX_3.png|left|border]]<br />
[[File:Pokken_Blaziken_6AX_4.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A[X] Flare Blitz'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 140 (40)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>60 HP Recoil on use.</p><br />
<p>After the first kick of Blaze Kick, Blaziken lunges forward at great speed.</p><br />
<p>Grants red armor while preparing the attack.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8A_4.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8A Sky Uppercut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 128 (5)<br />
| 3<br />
| Mid<br />
| i19<br />
| Launch<br />
| -49<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An uppercut that is invincible against projectiles on frame 1.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_8A_5.png|left|border]]<br />
[[File:Pokken_Blaziken_8A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8[A] Sky Uppercut'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 164 (5)<br />
| 3<br />
| Mid<br />
| i15<br />
| Launch<br />
| -51<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>30 HP Recoil on use.</p><br />
<p>An uppercut that is invincible against projectiles on frame 1.</p><br />
<p>On hit, a cylinder of fire surrounds Blaziken and launches the opponent.</p><br />
<p>Can cancel into aerials on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jA_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A High Jump Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100 (25)<br />
| 5<br />
| Special Mid<br />
| i25<br />
| Knockdown<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil if missed.</p><br />
<p>Blaziken dive bombs downwards knee-first.</p><br />
|}</div><br />
<br><br />
<br><br />
[[File:Pokken_Blaziken_jA_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[A] High Jump Kick'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 120 (30)<br />
| 5<br />
| Special Mid<br />
| i25<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>40 HP Recoil on use.</p><br />
<p>40 HP Recoil if missed.</p><br />
<p>Blaziken dive bombs downwards knee-first.</p><br />
<p>Counter pierces.</p><br />
<p>Blaziken bounces back into the air on hit / block.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*2Y > 6[A] (118 Damage)<br />
<br><br />
<br><br />
*(Critical Hit) 2Y > 4[A] (152 Damage)<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > 6[A] (162 Damage)<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > 4[A] (176 Damage)<br />
<br><br />
<br><br />
*5Y > 5YY > 5YYY > L+R (226 Damage)<br />
<br><br />
<br><br />
'''8Y'''<br />
<br><br />
<br><br />
*8Y > j.[A] > j.R > j.Y > 6YX (157 Damage)<br />
<br><br />
<br><br />
*8Y > j.[A] > j.R > j.Y > 8Y > j.R > j.Y > 8Y > j.R > j.Y > 6YX (183 Damage)<br />
<br><br />
<br><br />
'''j.Y'''<br />
<br><br />
<br><br />
*j.Y > 6[A][X] (172 Damage)<br />
<br><br />
<br><br />
*(Anti-Air) j.Y > j.R > j.Y > 8[A] (208 Damage)<br />
<br><br />
<br><br />
'''2X'''<br />
<br><br />
<br><br />
*2X > 2XX > 6YX (140 Damage)<br />
<br><br />
<br><br />
*2X > 2XX > 5Y > 5YY > 6[A] > 6YX (154 Damage)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5X > 5X > 4[A] (204 Damage)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*(Critical Hit) 6X > 6XX > 6XXX (180 Damage)<br />
<br><br />
<br><br />
'''j.X'''<br />
<br><br />
<br><br />
*j.X > 5Y > 5YY > 5YYY > 6[A] (190 Damage)<br />
<br><br />
<br><br />
*j.X > 5Y > 5YY > 5YYY > 4[A] (202 Damage)<br />
<br><br />
<br><br />
'''5[A]'''<br />
<br><br />
<br><br />
*5[A] > 2X > 2XX > 6YX (180 Damage)<br />
<br><br />
<br><br />
'''6A'''<br />
<br><br />
<br><br />
*(Corner) 6[A][X] > W! > j.Y > ]X[ (285 Damage)<br />
<br><br />
<br><br />
*(Corner) 6[A][X] > W! > 5[A] > 6YX (282 Damage)<br />
<br><br />
<br><br />
'''j.[A]'''<br />
<br><br />
<br><br />
*j.[A] > j.R > j.Y > 6YX (207 Damage)<br />
<br><br />
<br><br />
*j.[A] > j.R > j.Y > 6[A] > 6YX (246 Damage)<br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*BadIntent (NA): [https://www.twitch.tv/badintentx Twitch], [https://twitter.com/BadIntentX Twitter], [https://www.youtube.com/user/MalicexBadIntent YouTube]<br />
<br><br />
*Combo (NA): [https://twitter.com/ComboFGC Twitter]<br />
<br><br />
*DeadlyShoc (NA): [https://twitter.com/DeadlyShoc Twitter]<br />
<br><br />
*Fumu (NA): [https://twitter.com/TheDanGoodATTE Twitter]<br />
<br><br />
*Greg (CA): [https://twitter.com/GPianoDump Twitter]<br />
<br><br />
*iboo (JP): [https://twitter.com/iboo15pkn Twitter]<br />
<br><br />
*LiveWithDave (NA): [https://twitter.com/LiveWithDave Twitter]<br />
<br><br />
*Noakuri (JP): [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/search?query=Noakuri Vods]<br />
<br><br />
*McDareth (NA): [https://www.twitch.tv/McDareth Twitch], [https://twitter.com/McDareth Twitter], [https://www.youtube.com/c/McDareth YouTube]<br />
<br><br />
*ReyDelEmpire (NA): [https://twitter.com/reydelempire Twitter]<br />
<br><br />
*S-Ki (JP): [https://twitter.com/SKi_Pokken Twitter], [https://www.youtube.com/channel/UCniqc9Kndtjv0iMnkIkrlzA/search?query=S-Ki Vods]<br />
<br><br />
*Zenkuri (NA): [https://twitter.com/Zenkuwu Twitter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/25-blaziken/ Pokken Arena: Blaziken]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=2095107088 Frame Data: Blaziken]<br />
<br><br />
<br><br />
<br></div>
Mitchel