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2024-03-29T12:21:25Z
User contributions
MediaWiki 1.39.2
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX&diff=132158
Pokken Tournament DX
2018-04-30T20:18:16Z
<p>DegabaKitten: /* Characters */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
== Introduction ==<br />
<br />
Welcome to the Pokken Tournament DX wiki! <br />
<br />
== Characters ==<br />
<br />
<br />
<br />
{| <br />
| colspan="8" |<br />
<br />
[[Image:Pokken_Darkrai_Select.png |link=Darkrai |Darkrai]][[Image:Pokken_Blaziken_Select.png |link=Blaziken |Blaziken]][[Image:Pokken_Pikachu_Select.png |link=Pikachu_(PTDX) |Pikachu]][[Image:Pokken_Lucario_Select.png |link=Lucario_(PTDX) |Lucario]][[Image:Pokken_Gardevoir_Select.png |link=Gardevoir |Gardevoir]][[Image:Pokken_Pikachu_Libre_Select.png |link=Pikachu_Libre |Pikachu Libre]][[Image:Pokken_Scizor_Select.png |link=Scizor |Scizor]][[Image:Pokken_Aegislash_Select.png |link=Aegislash |Aegislash]]<br />
<br><br />
[[Image:Pokken_Croagunk_Select.png |link=Croagunk |Croagunk]][[Image:Pokken_Sceptile_Select.png |link=Sceptile |Sceptile]][[Image:Pokken_Gengar_Select.png |link=Gengar |Gengar]][[Image:Pokken_Decidueye_Select.png |link=Decidueye |Decidueye]][[Image:Pokken_Machamp_Select.png |link=Machamp |Machamp]][[Image:Pokken_Braixen_Select.png |link=Braixen |Braixen]][[Image:Pokken_Empoleon_Select.png |link=Empoleon |Empoleon]][[Image:Pokken_Blastoise_Select_3.png |link=Blastoise |Blastoise]]<br />
<br><br />
[[Image:Pokken_Mewtwo_Select.png |link=Mewtwo_(PTDX) |Mewtwo]][[Image:Pokken_Chandelure_Select.png |link=Chandelure |Chandelure]][[Image:Pokken_Suicune_Select.png |link=Suicune |Suicune]][[Image:Pokken_Weavile_Select.png |link=Weavile |Weavile]][[Image:Pokken_Charizard_Select.png |link=Charizard_(PTDX) |Charizard]][[Image:Pokken_Garchomp_Select.png |link=Garchomp |Garchomp]][[Image:Pokken_Shadow_Mewtwo_Select.png |link=Shadow_Mewtwo |Shadow Mewtwo]]<br />
|-<br />
| width="12.5%" |<br />
* [[Darkrai|Darkrai]][[Image:100%.gif]]<br />
* [[Croagunk|Croagunk]][[Image:60%.gif]]<br />
* [[Mewtwo (PTDX)|Mewtwo]][[Image:20%.gif]]<br />
|width="12.5%"|<br />
* [[Blaziken|Blaziken]][[Image:60%.gif]]<br />
* [[Sceptile|Sceptile]][[Image:60%.gif]]<br />
* [[Chandelure|Chandelure]][[Image:20%.gif]]<br />
|width="12.5%"|<br />
* [[Pikachu (PTDX)|Pikachu]][[Image:60%.gif]]<br />
* [[Gengar|Gengar]][[Image:20%.gif]]<br />
* [[Suicune|Suicune]][[Image:100%.gif]]<br />
|width="12.5%"|<br />
* [[Lucario (PTDX)|Lucario]][[Image:60%.gif]]<br />
* [[Decidueye|Decidueye]][[Image:20%.gif]]<br />
* [[Weavile|Weavile]][[Image:100%.gif]]<br />
| width="12.5%" |<br />
* [[Gardevoir|Gardevoir]][[Image:60%.gif]]<br />
* [[Machamp|Machamp]][[Image:20%.gif]]<br />
* [[Charizard (PTDX)|Charizard]][[Image:20%.gif]]<br />
|width="12.5%"|<br />
* [[Pikachu Libre|Pikachu Libre]][[Image:60%.gif]]<br />
* [[Braixen|Braixen]][[Image:20%.gif]]<br />
* [[Garchomp|Garchomp]][[Image:20%.gif]]<br />
|width="12.5%"|<br />
* [[Scizor|Scizor]][[Image:100%.gif]]<br />
* [[Empoleon|Empoleon]][[Image:60%.gif]]<br />
* [[Shadow Mewtwo|Shadow Mewtwo]][[Image:80%.gif]]<br />
|width="12.5%"|<br />
* [[Aegislash|Aegislash]][[Image:60%.gif]]<br />
* [[Blastoise|Blastoise]][[Image:60%.gif]]<br />
*<br />
|}<br />
<br />
==Mechanics==<br />
<br />
[[Image:Pokken_Glossary_Graphic.png |link=Pokken_Tournament_DX/Glossary |Glossary]][[Image:Pokken_Move_Heights_Graphic.png |link=Pokken_Tournament_DX/Move_Heights |Move Heights]][[Image:Pokken_Phase_Mechanics_Graphic.png |link=Pokken_Tournament_DX/Phase_Mechanics |Phase Mechanics]]<br />
[[Image:Pokken_Projectiles_Graphic.png |link=Pokken_Tournament_DX/Projectile_Priority |Projectiles]][[Image:Pokken_Stances_Graphic.png |link=Pokken_Tournament_DX/Stances |Stances]][[Image:Pokken_Support_Pokemon_Graphic.png |link=Pokken_Tournament_DX/Support_Pokemon |Support Pokemon]]<br />
[[Image:Pokken_Unsafe_Moves_Graphic.png |link=Pokken_Tournament_DX/Unsafe_Moves |Unsafe Moves]]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=132157
Pokken Tournament DX/Scizor
2018-04-30T20:12:35Z
<p>DegabaKitten: /* Introduction */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
Scizor is a Power character who uses his tricky movement and great overall damage output to make his opponent regret every poorly pressed button. His Hover Dash, Hover Turn, and Hover Glide are some of the best movement options in the game, and he can bait and punish the slightest mistake for a minimum of 200 damage almost anywhere on the screen. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to limit the opponent's options, and punish many attempts to shift the phase with his low and mid-low crushing b[Y]. In Duel phase, Scizor excels on defense. With access to one of the best DP-like reversals with U-Turn, along with a fantastic Counter Attack that can be cancelled almost instantly into other options, and a stronger than average shield, Scizor can withstand a lot of pressure and fight back with his CADC "parries". His Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor a threatening mid-range neutral.<br />
<br><br />
<br><br />
Scizor is not without his flaws however: Much like in the main series Pokemon games, Scizor seriously struggles if he cant get his Swords Dance stocks up quickly. Scizor also has very poor frame data, with almost all of his few safe moves being high attacks. In addition, Scizor performs poorly at long range in Duel Phase, with no option to counteract beam/laser type attacks and one, bad projectile. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
<br><br />
'''General Statistics'''<br />
<br> <br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21 Frames<br />
*FP Back Dash: 25 Frames<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, or any special.</p><br />
<p>* The list of Field Phase projectiles Hover Dash nullifies can be found [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash here].</p><br />
<p>* The list of Duel Phase projectiles Hover Dash nullifies can be found[http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash here].</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid Low<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's descent accelerates over time.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
<p>Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
''Universal bread and butter combos only, full combo guide can be found on Pokken Arena''<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Field Phase</font>'''<br />
<br><br />
<br><br />
'''nY'''<br />
<br><br />
<br><br />
*nY > fA (50 damage)<br />
<br><br />
<br><br />
'''sY'''<br />
<br><br />
<br><br />
*sYY > fY (64 damage)<br />
<br><br />
*s[Y] > XX (110 damage)<br />
<br><br />
<br><br />
'''j.[Y]'''<br />
<br><br />
<br><br />
*j.[Y] > XX (130 damage)<br />
<br><br />
*j.[Y] > fA (120 damage)<br />
<br><br />
<br><br />
'''nA'''<br />
<br><br />
<br><br />
*nAA > s[Y] > XX (87 damage)<br />
<br><br />
*nAA > XX (85 damage)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Duel Phase</font>'''<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5YY > 1AX:X (148 damage, 7 PSP)<br />
<br><br />
*5YY > 6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*5YY > 6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*2Y > 1AX:X (116 damage, 4 PSP)<br />
<br><br />
*2Y > 1AX:X (W!) > 1A~Y+B (155 damage, 12 PSP)<br />
<br><br />
<br><br />
'''6Y'''<br />
<br><br />
<br><br />
*6YX > 5YY~1A~Y+B (188 damage, 12 PSP)<br />
<br><br />
*6YY (W!)> hXX > j.YYA (242+30 damage, 254+30 damage with one Swords Dance stock, 12 PSP)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*6XX > j.YX~R > j.YX~R > j.YA (203 damage, 12 PSP)<br />
<br><br />
*6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*6XX > j.Y(W!)YXA (203+30 damage, 246+30 damage with one Swords Dance stock, 12 PSP)<br />
<br><br />
<br><br />
'''1/2/3A'''<br />
<br><br />
<br><br />
*1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*1/2/3AA~A > j.Y(W!)YXA (185 damage, 11 PSP)<br />
<br><br />
<br><br />
'''6A'''<br />
<br><br />
<br><br />
*6AA > 6YX > 1A~Y+B (210 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Hover Dash</font>'''<br />
<br><br />
<br><br />
'''hY'''<br />
<br><br />
<br><br />
*hY~1AX:X (146 damage, 6 PSP)<br />
<br><br />
*hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)<br />
<br><br />
<br><br />
'''hX'''<br />
<br><br />
<br><br />
*hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*hXX > j.YX~R > j.YX~R > j.YA (221 damage, 12 PSP)<br />
<br><br />
*hXX > j.Y(W!)YXA (221+30 damage, 256+30 damage with one Swords Dance stock, 12 PSP)<br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*RARA (JP): [https://twitter.com/raraknowledge Twitter], [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/videos Vods]<br />
<br><br />
*Sabrewoif: (EU): [https://www.twitch.tv/sabrewoif Twitch], [https://twitter.com/Sabrewoif Twitter]<br />
<br><br />
*Six (NA): [https://twitter.com/mr6tennis Twitter], [https://www.youtube.com/watch?v=nqOZj82dSm0&list=PLT1AwdykqAtWZiMFv2H2phnget1pPSCYK&index=7 Vods]<br />
<br><br />
*slippingbug (NA): [https://www.twitch.tv/slippingbug Twitch], [https://twitter.com/slippingbug Twitter]<br />
<br><br />
*t.eap$ (EU): [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP): [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
<br><br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
[https://discord.gg/rUftFdV Character Discord: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=132156
Pokken Tournament DX/Scizor
2018-04-30T19:47:56Z
<p>DegabaKitten: /* Notable Players */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too hairy. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to limit the opponent's options, and punish many attempts to shift the phase with his low and mid-low crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
<br><br />
'''General Statistics'''<br />
<br> <br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21 Frames<br />
*FP Back Dash: 25 Frames<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, or any special.</p><br />
<p>* The list of Field Phase projectiles Hover Dash nullifies can be found [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash here].</p><br />
<p>* The list of Duel Phase projectiles Hover Dash nullifies can be found[http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash here].</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid Low<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's descent accelerates over time.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
<p>Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
''Universal bread and butter combos only, full combo guide can be found on Pokken Arena''<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Field Phase</font>'''<br />
<br><br />
<br><br />
'''nY'''<br />
<br><br />
<br><br />
*nY > fA (50 damage)<br />
<br><br />
<br><br />
'''sY'''<br />
<br><br />
<br><br />
*sYY > fY (64 damage)<br />
<br><br />
*s[Y] > XX (110 damage)<br />
<br><br />
<br><br />
'''j.[Y]'''<br />
<br><br />
<br><br />
*j.[Y] > XX (130 damage)<br />
<br><br />
*j.[Y] > fA (120 damage)<br />
<br><br />
<br><br />
'''nA'''<br />
<br><br />
<br><br />
*nAA > s[Y] > XX (87 damage)<br />
<br><br />
*nAA > XX (85 damage)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Duel Phase</font>'''<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5YY > 1AX:X (148 damage, 7 PSP)<br />
<br><br />
*5YY > 6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*5YY > 6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*2Y > 1AX:X (116 damage, 4 PSP)<br />
<br><br />
*2Y > 1AX:X (W!) > 1A~Y+B (155 damage, 12 PSP)<br />
<br><br />
<br><br />
'''6Y'''<br />
<br><br />
<br><br />
*6YX > 5YY~1A~Y+B (188 damage, 12 PSP)<br />
<br><br />
*6YY (W!)> hXX > j.YYA (242+30 damage, 254+30 damage with one Swords Dance stock, 12 PSP)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*6XX > j.YX~R > j.YX~R > j.YA (203 damage, 12 PSP)<br />
<br><br />
*6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*6XX > j.Y(W!)YXA (203+30 damage, 246+30 damage with one Swords Dance stock, 12 PSP)<br />
<br><br />
<br><br />
'''1/2/3A'''<br />
<br><br />
<br><br />
*1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*1/2/3AA~A > j.Y(W!)YXA (185 damage, 11 PSP)<br />
<br><br />
<br><br />
'''6A'''<br />
<br><br />
<br><br />
*6AA > 6YX > 1A~Y+B (210 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Hover Dash</font>'''<br />
<br><br />
<br><br />
'''hY'''<br />
<br><br />
<br><br />
*hY~1AX:X (146 damage, 6 PSP)<br />
<br><br />
*hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)<br />
<br><br />
<br><br />
'''hX'''<br />
<br><br />
<br><br />
*hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*hXX > j.YX~R > j.YX~R > j.YA (221 damage, 12 PSP)<br />
<br><br />
*hXX > j.Y(W!)YXA (221+30 damage, 256+30 damage with one Swords Dance stock, 12 PSP)<br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*RARA (JP): [https://twitter.com/raraknowledge Twitter], [https://www.youtube.com/channel/UCaNf5kLBTU_fAddIhd0wrgw/videos Vods]<br />
<br><br />
*Sabrewoif: (EU): [https://www.twitch.tv/sabrewoif Twitch], [https://twitter.com/Sabrewoif Twitter]<br />
<br><br />
*Six (NA): [https://twitter.com/mr6tennis Twitter], [https://www.youtube.com/watch?v=nqOZj82dSm0&list=PLT1AwdykqAtWZiMFv2H2phnget1pPSCYK&index=7 Vods]<br />
<br><br />
*slippingbug (NA): [https://www.twitch.tv/slippingbug Twitch], [https://twitter.com/slippingbug Twitter]<br />
<br><br />
*t.eap$ (EU): [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP): [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
<br><br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
[https://discord.gg/rUftFdV Character Discord: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=132155
Pokken Tournament DX/Scizor
2018-04-30T19:29:57Z
<p>DegabaKitten: /* Combos */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too hairy. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to limit the opponent's options, and punish many attempts to shift the phase with his low and mid-low crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
<br><br />
'''General Statistics'''<br />
<br> <br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21 Frames<br />
*FP Back Dash: 25 Frames<br />
*FP Side Dash: 25 Frames<br />
<br><br />
*DP Forward Dash: 17 Frames<br />
*DP Back Dash: 25 Frames<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, or any special.</p><br />
<p>* The list of Field Phase projectiles Hover Dash nullifies can be found [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash here].</p><br />
<p>* The list of Duel Phase projectiles Hover Dash nullifies can be found[http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash here].</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid Low<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's descent accelerates over time.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
<p>Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
''Universal bread and butter combos only, full combo guide can be found on Pokken Arena''<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Field Phase</font>'''<br />
<br><br />
<br><br />
'''nY'''<br />
<br><br />
<br><br />
*nY > fA (50 damage)<br />
<br><br />
<br><br />
'''sY'''<br />
<br><br />
<br><br />
*sYY > fY (64 damage)<br />
<br><br />
*s[Y] > XX (110 damage)<br />
<br><br />
<br><br />
'''j.[Y]'''<br />
<br><br />
<br><br />
*j.[Y] > XX (130 damage)<br />
<br><br />
*j.[Y] > fA (120 damage)<br />
<br><br />
<br><br />
'''nA'''<br />
<br><br />
<br><br />
*nAA > s[Y] > XX (87 damage)<br />
<br><br />
*nAA > XX (85 damage)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Duel Phase</font>'''<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5YY > 1AX:X (148 damage, 7 PSP)<br />
<br><br />
*5YY > 6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*5YY > 6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*2Y > 1AX:X (116 damage, 4 PSP)<br />
<br><br />
*2Y > 1AX:X (W!) > 1A~Y+B (155 damage, 12 PSP)<br />
<br><br />
<br><br />
'''6Y'''<br />
<br><br />
<br><br />
*6YX > 5YY~1A~Y+B (188 damage, 12 PSP)<br />
<br><br />
*6YY (W!)> hXX > j.YYA (242+30 damage, 254+30 damage with one Swords Dance stock, 12 PSP)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*6XX > j.YX~R > j.YX~R > j.YA (203 damage, 12 PSP)<br />
<br><br />
*6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*6XX > j.Y(W!)YXA (203+30 damage, 246+30 damage with one Swords Dance stock, 12 PSP)<br />
<br><br />
<br><br />
'''1/2/3A'''<br />
<br><br />
<br><br />
*1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*1/2/3AA~A > j.Y(W!)YXA (185 damage, 11 PSP)<br />
<br><br />
<br><br />
'''6A'''<br />
<br><br />
<br><br />
*6AA > 6YX > 1A~Y+B (210 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Hover Dash</font>'''<br />
<br><br />
<br><br />
'''hY'''<br />
<br><br />
<br><br />
*hY~1AX:X (146 damage, 6 PSP)<br />
<br><br />
*hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)<br />
<br><br />
<br><br />
'''hX'''<br />
<br><br />
<br><br />
*hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*hXX > j.YX~R > j.YX~R > j.YA (221 damage, 12 PSP)<br />
<br><br />
*hXX > j.Y(W!)YXA (221+30 damage, 256+30 damage with one Swords Dance stock, 12 PSP)<br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*RARA (JP): [https://twitter.com/raraknowledge Twitter]<br />
<br><br />
*Sabrewoif: (EU): [https://www.twitch.tv/sabrewoif Twitch], [https://twitter.com/Sabrewoif Twitter]<br />
<br><br />
*Six (NA): [https://twitter.com/mr6tennis Twitter]<br />
<br><br />
*slippingbug (NA): [https://www.twitch.tv/slippingbug Twitch], [https://twitter.com/slippingbug Twitter]<br />
<br><br />
*t.eap$ (EU): [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP): [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
<br><br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
[https://discord.gg/rUftFdV Character Discord: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130958
Pokken Tournament DX/Scizor
2018-04-10T02:56:08Z
<p>DegabaKitten: /* Combos */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too hairy. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to limit the opponent's options, and punish many attempts to shift the phase with his low and mid-low crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
<br><br />
'''General Statistics'''<br />
<br> <br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid Low<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's decent accelerates.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
<p>Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Field Phase</font>'''<br />
<br><br />
<br><br />
'''nY'''<br />
<br><br />
<br><br />
*nY~fA (50 damage)<br />
<br><br />
*nY > nY~fA (53 damage)<br />
<br><br />
<br><br />
'''sY'''<br />
<br><br />
<br><br />
*sYY~fY (64 damage)<br />
<br><br />
*s[Y] > XX (110 damage)<br />
<br><br />
*s[Y] > s[Y] (104 damage, does not phase shift)<br />
<br><br />
*s[Y] > (W!) > fA (116 damage)<br />
<br><br />
*s[Y] > X(W!)[X] (128 damage)<br />
<br><br />
<br><br />
'''j[Y]'''<br />
<br><br />
<br><br />
*j[Y] > XX (130 damage)<br />
<br><br />
*j[Y] > fA (120 damage)<br />
<br><br />
<br><br />
'''nA'''<br />
<br><br />
<br><br />
*nAA > s[Y] > XX (87 damage)<br />
<br><br />
*nAA > nY~fA (65 damage)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Duel Phase</font>'''<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5YY~1AX:X (148 damage, 7 PSP)<br />
<br><br />
*5YY~6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*5YY~6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP)<br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*2Y~1AX:X (116 damage, 4 PSP)<br />
<br><br />
<br><br />
'''6Y'''<br />
<br><br />
<br><br />
*6YX > 5YY~1A~Y+B (188 damage, 12 PSP)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5XX > j.YX~R > j.YX(1) > 1A~Y+B (199 damage, 12 PSP)<br />
''Spacing is character specific, but possible on all characters''<br />
<br><br />
*5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*6XX > j.YX~R > j.YX(1) > 1A~Y+B (223 damage, 12 PSP)<br />
<br><br />
*6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP)<br />
<br><br />
<br><br />
'''1/2/3A'''<br />
<br><br />
<br><br />
*1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP)<br />
<br><br />
*1/2/3AA~A > j.YYX~R > j.Y(1)X(1) > 1A~Y+B (195 damage, 12 PSP)<br />
''Does not work on Garchomp, Aegislash, the Mewtwos, Blastoise, and Sceptile''<br />
<br><br />
<br><br />
'''6A'''<br />
<br><br />
<br><br />
*6AA > 6YX > 1A~Y+B (210 damage, 12 PSP)<br />
<br><br />
*6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Hover Dash</font>'''<br />
<br><br />
<br><br />
'''hY'''<br />
<br><br />
<br><br />
*hY~1AX:X (146 damage, 6 PSP)<br />
<br><br />
*hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP)<br />
<br><br />
*hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP)<br />
<br><br />
*hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)<br />
<br><br />
<br><br />
'''hX'''<br />
<br><br />
<br><br />
*hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP)<br />
<br><br />
*hXX > j.YX~R > j.YX(1) > 1A~Y+B (241 damage, 12 PSP)<br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*RARA (JP) [https://twitter.com/raraknowledge Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP) [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
*t.eap$ (EU) [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Sabrewoif (EU) [https://twitter.com/Sabrewoif Twitter] [https://www.twitch.tv/sabrewoif Twitch]<br />
<br><br />
*slippingbug (NA) [https://twitter.com/slippingbug Twitter] [https://www.twitch.tv/slippingbug Twitch]<br />
<br><br />
*Six (NA) [https://twitter.com/mr6tennis Twiiter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
[https://discord.gg/rUftFdV Character Discord: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130490
Pokken Tournament DX/Scizor
2018-04-02T16:42:10Z
<p>DegabaKitten: /* Introduction */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too hairy. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to limit the opponent's options, and punish many attempts to shift the phase with his low and mid-low crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
<br><br />
'''General Statistics'''<br />
<br> <br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's decent accelerates.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Field Phase</font>'''<br />
<br><br />
<br><br />
'''nY'''<br />
<br><br />
<br><br />
*nY~fA (50 damage)<br />
<br><br />
*nY > nY~fA (53 damage)<br />
<br><br />
<br><br />
'''sY'''<br />
<br><br />
<br><br />
*sYY~fY (64 damage)<br />
<br><br />
*s[Y] > XX (110 damage)<br />
<br><br />
*s[Y] > s[Y] (104 damage, does not phase shift)<br />
<br><br />
*s[Y] > (W!) > fA (116 damage)<br />
<br><br />
*s[Y] > X(W!)[X] (128 damage)<br />
<br><br />
<br><br />
'''j[Y]'''<br />
<br><br />
<br><br />
*j[Y] > XX (130 damage)<br />
<br><br />
*j[Y] > fA (120 damage)<br />
<br><br />
<br><br />
'''nA'''<br />
<br><br />
<br><br />
*nAA > s[Y] > XX (87 damage)<br />
<br><br />
*nAA > nY~fA (65 damage)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Duel Phase</font>'''<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5YY~1AX:X (148 damage, 7 PSP)<br />
<br><br />
*5YY~6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*5YY~6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP)<br />
<br><br />
*5YY~6AA > 6YY (W!) > 1A~Y+B (225 damage, 12 PSP)<br />
''Does not work against Decidueye, Lucario, the Pikachus, Gardevoir, Scizor, Croagunk, Braizen, Garchomp, and Chandelure''<br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*2Y~1AX:X (116 damage, 4 PSP)<br />
<br><br />
<br><br />
'''6Y'''<br />
<br><br />
<br><br />
*6YX > 5YY~1A~Y+B (188 damage, 12 PSP)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5XX > j.YX~R > j.YX(1) > 1A~Y+B (199 damage, 12 PSP)<br />
''Spacing is character specific, but possible on all characters''<br />
<br><br />
*5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*6XX > j.YX~R > j.YX(1) > 1A~Y+B (223 damage, 12 PSP)<br />
<br><br />
*6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP)<br />
<br><br />
<br><br />
'''1/2/3A'''<br />
<br><br />
<br><br />
*1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP)<br />
<br><br />
*1/2/3AA~A > j.YYX~R > j.Y(1)X(1) > 1A~Y+B (195 damage, 12 PSP)<br />
''Does not work on Garchomp, Aegislash, the Mewtwos, Blastoise, and Sceptile''<br />
<br><br />
<br><br />
'''6A'''<br />
<br><br />
<br><br />
*6AA > 6YX > 1A~Y+B (210 damage, 12 PSP)<br />
<br><br />
*6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Hover Dash</font>'''<br />
<br><br />
<br><br />
'''hY'''<br />
<br><br />
<br><br />
*hY~1AX:X (146 damage, 6 PSP)<br />
<br><br />
*hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP)<br />
<br><br />
*hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP)<br />
<br><br />
*hY~6AA > 6YY > 1A~Y+B (223 damage, 12 PSP)<br />
''Does not work on Decidueye, Lucario, the Pikachus, Gardevoir, Scizor, Croagunk, Braizen, Garchomp, and Chandelure''<br />
<br><br />
*hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)<br />
<br><br />
<br><br />
'''hX'''<br />
<br><br />
<br><br />
*hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP)<br />
<br><br />
*hXX > j.YX~R > j.YX(1) > 1A~Y+B (241 damage, 12 PSP)<br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*RARA (JP) [https://twitter.com/raraknowledge Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP) [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
*t.eap$ (EU) [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Sabrewoif (EU) [https://twitter.com/Sabrewoif Twitter] [https://www.twitch.tv/sabrewoif Twitch]<br />
<br><br />
*slippingbug (NA) [https://twitter.com/slippingbug Twitter] [https://www.twitch.tv/slippingbug Twitch]<br />
<br><br />
*Six (NA) [https://twitter.com/mr6tennis Twiiter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
[https://discord.gg/rUftFdV Character Discord: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130489
Pokken Tournament DX/Scizor
2018-04-02T16:41:41Z
<p>DegabaKitten: /* Introduction */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too hairy. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to limit the opponent's options, and punish many attempts to shift the phase with his low and mid-crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
<br><br />
'''General Statistics'''<br />
<br> <br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's decent accelerates.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Field Phase</font>'''<br />
<br><br />
<br><br />
'''nY'''<br />
<br><br />
<br><br />
*nY~fA (50 damage)<br />
<br><br />
*nY > nY~fA (53 damage)<br />
<br><br />
<br><br />
'''sY'''<br />
<br><br />
<br><br />
*sYY~fY (64 damage)<br />
<br><br />
*s[Y] > XX (110 damage)<br />
<br><br />
*s[Y] > s[Y] (104 damage, does not phase shift)<br />
<br><br />
*s[Y] > (W!) > fA (116 damage)<br />
<br><br />
*s[Y] > X(W!)[X] (128 damage)<br />
<br><br />
<br><br />
'''j[Y]'''<br />
<br><br />
<br><br />
*j[Y] > XX (130 damage)<br />
<br><br />
*j[Y] > fA (120 damage)<br />
<br><br />
<br><br />
'''nA'''<br />
<br><br />
<br><br />
*nAA > s[Y] > XX (87 damage)<br />
<br><br />
*nAA > nY~fA (65 damage)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Duel Phase</font>'''<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5YY~1AX:X (148 damage, 7 PSP)<br />
<br><br />
*5YY~6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*5YY~6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP)<br />
<br><br />
*5YY~6AA > 6YY (W!) > 1A~Y+B (225 damage, 12 PSP)<br />
''Does not work against Decidueye, Lucario, the Pikachus, Gardevoir, Scizor, Croagunk, Braizen, Garchomp, and Chandelure''<br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*2Y~1AX:X (116 damage, 4 PSP)<br />
<br><br />
<br><br />
'''6Y'''<br />
<br><br />
<br><br />
*6YX > 5YY~1A~Y+B (188 damage, 12 PSP)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5XX > j.YX~R > j.YX(1) > 1A~Y+B (199 damage, 12 PSP)<br />
''Spacing is character specific, but possible on all characters''<br />
<br><br />
*5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*6XX > j.YX~R > j.YX(1) > 1A~Y+B (223 damage, 12 PSP)<br />
<br><br />
*6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP)<br />
<br><br />
<br><br />
'''1/2/3A'''<br />
<br><br />
<br><br />
*1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP)<br />
<br><br />
*1/2/3AA~A > j.YYX~R > j.Y(1)X(1) > 1A~Y+B (195 damage, 12 PSP)<br />
''Does not work on Garchomp, Aegislash, the Mewtwos, Blastoise, and Sceptile''<br />
<br><br />
<br><br />
'''6A'''<br />
<br><br />
<br><br />
*6AA > 6YX > 1A~Y+B (210 damage, 12 PSP)<br />
<br><br />
*6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Hover Dash</font>'''<br />
<br><br />
<br><br />
'''hY'''<br />
<br><br />
<br><br />
*hY~1AX:X (146 damage, 6 PSP)<br />
<br><br />
*hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP)<br />
<br><br />
*hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP)<br />
<br><br />
*hY~6AA > 6YY > 1A~Y+B (223 damage, 12 PSP)<br />
''Does not work on Decidueye, Lucario, the Pikachus, Gardevoir, Scizor, Croagunk, Braizen, Garchomp, and Chandelure''<br />
<br><br />
*hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)<br />
<br><br />
<br><br />
'''hX'''<br />
<br><br />
<br><br />
*hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP)<br />
<br><br />
*hXX > j.YX~R > j.YX(1) > 1A~Y+B (241 damage, 12 PSP)<br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*RARA (JP) [https://twitter.com/raraknowledge Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP) [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
*t.eap$ (EU) [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Sabrewoif (EU) [https://twitter.com/Sabrewoif Twitter] [https://www.twitch.tv/sabrewoif Twitch]<br />
<br><br />
*slippingbug (NA) [https://twitter.com/slippingbug Twitter] [https://www.twitch.tv/slippingbug Twitch]<br />
<br><br />
*Six (NA) [https://twitter.com/mr6tennis Twiiter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
[https://discord.gg/rUftFdV Character Discord: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX&diff=130483
Pokken Tournament DX
2018-04-02T01:18:03Z
<p>DegabaKitten: /* Notation */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
== Introduction ==<br />
<br />
Welcome to the Pokken Tournament DX wiki! <br />
<br />
== Characters ==<br />
<br />
<br />
<br />
{| <br />
| colspan="8" |<br />
<br />
[[Image:Pokken_Darkrai_Select.png |link=Darkrai |Darkrai]][[Image:Pokken_Blaziken_Select.png |link=Blaziken |Blaziken]][[Image:Pokken_Pikachu_Select.png |link=Pikachu_(PTDX) |Pikachu]][[Image:Pokken_Lucario_Select.png |link=Lucario_(PTDX) |Lucario]][[Image:Pokken_Gardevoir_Select.png |link=Gardevoir |Gardevoir]][[Image:Pokken_Pikachu_Libre_Select.png |link=Pikachu_Libre |Pikachu Libre]][[Image:Pokken_Scizor_Select.png |link=Scizor |Scizor]][[Image:Pokken_Aegislash_Select.png |link=Aegislash |Aegislash]]<br />
<br><br />
[[Image:Pokken_Croagunk_Select.png |link=Croagunk |Croagunk]][[Image:Pokken_Sceptile_Select.png |link=Sceptile |Sceptile]][[Image:Pokken_Gengar_Select.png |link=Gengar |Gengar]][[Image:Pokken_Decidueye_Select.png |link=Decidueye |Decidueye]][[Image:Pokken_Machamp_Select.png |link=Machamp |Machamp]][[Image:Pokken_Braixen_Select.png |link=Braixen |Braixen]][[Image:Pokken_Empoleon_Select.png |link=Empoleon |Empoleon]][[Image:Pokken_Blastoise_Select_2.png |link=Blastoise |Blastoise]]<br />
<br><br />
[[Image:Pokken_Mewtwo_Select.png |link=Mewtwo_(PTDX) |Mewtwo]][[Image:Pokken_Chandelure_Select.png |link=Chandelure |Chandelure]][[Image:Pokken_Suicune_Select.png |link=Suicune |Suicune]][[Image:Pokken_Weavile_Select.png |link=Weavile |Weavile]][[Image:Pokken_Charizard_Select.png |link=Charizard_(PTDX) |Charizard]][[Image:Pokken_Garchomp_Select.png |link=Garchomp |Garchomp]][[Image:Pokken_Shadow_Mewtwo_Select.png |link=Shadow_Mewtwo |Shadow Mewtwo]]<br />
|-<br />
| width="12.5%" |<br />
* [[Darkrai|Darkrai]][[Image:100%.gif]]<br />
* [[Croagunk|Croagunk]][[Image:60%.gif]]<br />
* [[Mewtwo (PTDX)|Mewtwo]][[Image:20%.gif]]<br />
|width="12.5%"|<br />
* [[Blaziken|Blaziken]][[Image:60%.gif]]<br />
* [[Sceptile|Sceptile]][[Image:20%.gif]]<br />
* [[Chandelure|Chandelure]][[Image:20%.gif]]<br />
|width="12.5%"|<br />
* [[Pikachu (PTDX)|Pikachu]][[Image:60%.gif]]<br />
* [[Gengar|Gengar]][[Image:20%.gif]]<br />
* [[Suicune|Suicune]][[Image:100%.gif]]<br />
|width="12.5%"|<br />
* [[Lucario (PTDX)|Lucario]][[Image:60%.gif]]<br />
* [[Decidueye|Decidueye]][[Image:20%.gif]]<br />
* [[Weavile|Weavile]][[Image:60%.gif]]<br />
| width="12.5%" |<br />
* [[Gardevoir|Gardevoir]][[Image:60%.gif]]<br />
* [[Machamp|Machamp]][[Image:20%.gif]]<br />
* [[Charizard (PTDX)|Charizard]][[Image:20%.gif]]<br />
|width="12.5%"|<br />
* [[Pikachu Libre|Pikachu Libre]][[Image:60%.gif]]<br />
* [[Braixen|Braixen]][[Image:20%.gif]]<br />
* [[Garchomp|Garchomp]][[Image:20%.gif]]<br />
|width="12.5%"|<br />
* [[Scizor|Scizor]][[Image:80%.gif]]<br />
* [[Empoleon|Empoleon]][[Image:20%.gif]]<br />
* [[Shadow Mewtwo|Shadow Mewtwo]][[Image:80%.gif]]<br />
|width="12.5%"|<br />
* [[Aegislash|Aegislash]][[Image:60%.gif]]<br />
* [[Blastoise|Blastoise]][[Image:60%.gif]]<br />
*<br />
|}<br />
<br />
==Mechanics==<br />
<br />
[[Image:Pokken_Projectiles_Select.png |link=Pokken_Tournament_DX/Projectile_Priority |Projectiles]][[Image:Pokken_Support_Pokemon_Select.png |link=Pokken_Tournament_DX/Support_Pokemon |Support Pokemon]]<br />
<br />
== Notation ==<br />
<br />
Notations in Pokken are useful to get familiarized with when first starting to look more into the game.<br />
<br><br />
<br><br />
Whether it would be discussing the use of Mewtwo's 8Y, or how to decipher Blaziken's 5[A] > 2X > !W > j.Y > ]X[ combo.<br />
<br><br />
<br><br />
Pokken's notations are all based on the default controls:<br />
<br><br />
<br><br />
[[File:Pokken_Hori_Pad.png]]<br />
<br><br />
<br><br />
*'''Y''' = Weak/Light Button<br />
*'''X''' = Strong/Heavy Button<br />
*'''A''' = Pokemon/Special Button<br />
*'''B''' = Jump (Commonly referred to "j." for short to describe aerial moves)<br />
*'''R''' = Block/Shield/Guard<br />
*'''L''' = Support Pokemon<br />
*'''X+A''' = Counter Attack<br />
*'''Y+B''' = Grab<br />
*'''L+R''' = Burst Attack<br />
<br><br />
<br><br />
'''Additional Notations:'''<br />
<br><br />
<br><br />
*'''[ ]''' = A hold motion for a button<br />
*'''] [''' = A charge and release motion for a button<br />
*'''~''' = Cancel<br />
* ''':''' = Just Frame<br />
<br><br />
'''Numpad Notation:'''<br />
<br><br />
<br><br />
Pokken is one of the many fighting games that use a numpad system in order to describe moves, combos, etc.<br />
<br><br />
<br><br />
A simple explanation would be by looking at the numpad on a standard keyboard.<br />
<br><br />
<br><br />
8 is up, 2 is down, 6 is forwards, and 4 is backwards.<br />
<br><br />
<br><br />
This system allows for simple explanations even when there are language barriers.<br />
<br><br />
<br><br />
(All directions are assuming the player is facing right.)<br />
<br><br />
<br><br />
[[File:Pokken_Numpad_Notation.png]]<br />
<br><br />
<br><br />
'''Field Phase Notation:'''<br />
<br><br />
<br><br />
Because of Pokken's two phases, numpad notation is commonly used to refer to Duel Phase moves.<br />
<br><br />
<br><br />
While Field Phase has Its own notations:<br />
<br><br />
<br><br />
*'''n''' = Neutral<br />
*'''s''' = Side<br />
*'''f''' = Forward<br />
*'''b''' = Backward<br />
<br><br />
<br><br />
<br><br />
<br />
== Terminology ==<br />
<br />
[[http://www.pokkenarena.com/forums/topic/8-terms-glossary-shorthand/|Glossary]]<br />
will receive its own page soon</div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX&diff=130482
Pokken Tournament DX
2018-04-02T01:16:42Z
<p>DegabaKitten: /* Characters */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
== Introduction ==<br />
<br />
Welcome to the Pokken Tournament DX wiki! <br />
<br />
== Characters ==<br />
<br />
<br />
<br />
{| <br />
| colspan="8" |<br />
<br />
[[Image:Pokken_Darkrai_Select.png |link=Darkrai |Darkrai]][[Image:Pokken_Blaziken_Select.png |link=Blaziken |Blaziken]][[Image:Pokken_Pikachu_Select.png |link=Pikachu_(PTDX) |Pikachu]][[Image:Pokken_Lucario_Select.png |link=Lucario_(PTDX) |Lucario]][[Image:Pokken_Gardevoir_Select.png |link=Gardevoir |Gardevoir]][[Image:Pokken_Pikachu_Libre_Select.png |link=Pikachu_Libre |Pikachu Libre]][[Image:Pokken_Scizor_Select.png |link=Scizor |Scizor]][[Image:Pokken_Aegislash_Select.png |link=Aegislash |Aegislash]]<br />
<br><br />
[[Image:Pokken_Croagunk_Select.png |link=Croagunk |Croagunk]][[Image:Pokken_Sceptile_Select.png |link=Sceptile |Sceptile]][[Image:Pokken_Gengar_Select.png |link=Gengar |Gengar]][[Image:Pokken_Decidueye_Select.png |link=Decidueye |Decidueye]][[Image:Pokken_Machamp_Select.png |link=Machamp |Machamp]][[Image:Pokken_Braixen_Select.png |link=Braixen |Braixen]][[Image:Pokken_Empoleon_Select.png |link=Empoleon |Empoleon]][[Image:Pokken_Blastoise_Select_2.png |link=Blastoise |Blastoise]]<br />
<br><br />
[[Image:Pokken_Mewtwo_Select.png |link=Mewtwo_(PTDX) |Mewtwo]][[Image:Pokken_Chandelure_Select.png |link=Chandelure |Chandelure]][[Image:Pokken_Suicune_Select.png |link=Suicune |Suicune]][[Image:Pokken_Weavile_Select.png |link=Weavile |Weavile]][[Image:Pokken_Charizard_Select.png |link=Charizard_(PTDX) |Charizard]][[Image:Pokken_Garchomp_Select.png |link=Garchomp |Garchomp]][[Image:Pokken_Shadow_Mewtwo_Select.png |link=Shadow_Mewtwo |Shadow Mewtwo]]<br />
|-<br />
| width="12.5%" |<br />
* [[Darkrai|Darkrai]][[Image:100%.gif]]<br />
* [[Croagunk|Croagunk]][[Image:60%.gif]]<br />
* [[Mewtwo (PTDX)|Mewtwo]][[Image:20%.gif]]<br />
|width="12.5%"|<br />
* [[Blaziken|Blaziken]][[Image:60%.gif]]<br />
* [[Sceptile|Sceptile]][[Image:20%.gif]]<br />
* [[Chandelure|Chandelure]][[Image:20%.gif]]<br />
|width="12.5%"|<br />
* [[Pikachu (PTDX)|Pikachu]][[Image:60%.gif]]<br />
* [[Gengar|Gengar]][[Image:20%.gif]]<br />
* [[Suicune|Suicune]][[Image:100%.gif]]<br />
|width="12.5%"|<br />
* [[Lucario (PTDX)|Lucario]][[Image:60%.gif]]<br />
* [[Decidueye|Decidueye]][[Image:20%.gif]]<br />
* [[Weavile|Weavile]][[Image:60%.gif]]<br />
| width="12.5%" |<br />
* [[Gardevoir|Gardevoir]][[Image:60%.gif]]<br />
* [[Machamp|Machamp]][[Image:20%.gif]]<br />
* [[Charizard (PTDX)|Charizard]][[Image:20%.gif]]<br />
|width="12.5%"|<br />
* [[Pikachu Libre|Pikachu Libre]][[Image:60%.gif]]<br />
* [[Braixen|Braixen]][[Image:20%.gif]]<br />
* [[Garchomp|Garchomp]][[Image:20%.gif]]<br />
|width="12.5%"|<br />
* [[Scizor|Scizor]][[Image:80%.gif]]<br />
* [[Empoleon|Empoleon]][[Image:20%.gif]]<br />
* [[Shadow Mewtwo|Shadow Mewtwo]][[Image:80%.gif]]<br />
|width="12.5%"|<br />
* [[Aegislash|Aegislash]][[Image:60%.gif]]<br />
* [[Blastoise|Blastoise]][[Image:60%.gif]]<br />
*<br />
|}<br />
<br />
==Mechanics==<br />
<br />
[[Image:Pokken_Projectiles_Select.png |link=Pokken_Tournament_DX/Projectile_Priority |Projectiles]][[Image:Pokken_Support_Pokemon_Select.png |link=Pokken_Tournament_DX/Support_Pokemon |Support Pokemon]]<br />
<br />
== Notation ==<br />
<br />
Notations in Pokken are useful to get familiarized with when first starting to look more into the game.<br />
<br><br />
<br><br />
Whether it would be discussing the use of Mewtwo's 8Y, or how to decipher Blaziken's 5[A] > 2X > !W > j.Y > ]X[ combo.<br />
<br><br />
<br><br />
Pokken's notations are all based on the default controls:<br />
<br><br />
<br><br />
[[File:Pokken_Hori_Pad.png]]<br />
<br><br />
<br><br />
*'''Y''' = Weak/Light Button<br />
*'''X''' = Strong/Heavy Button<br />
*'''A''' = Pokemon/Special Button<br />
*'''B''' = Jump (Commonly referred to "j." for short to describe aerial moves)<br />
*'''R''' = Block/Shield/Guard<br />
*'''L''' = Support Pokemon<br />
*'''X+A''' = Counter Attack<br />
*'''Y+B''' = Grab<br />
*'''L+R''' = Burst Attack<br />
<br><br />
<br><br />
'''Additional Notations:'''<br />
<br><br />
<br><br />
*'''[ ]''' = A hold motion for a button<br />
*'''] [''' = A charge and release motion for a button<br />
*'''~''' = Dash cancel<br />
* ''':''' = Just Frame<br />
<br><br />
'''Numpad Notation:'''<br />
<br><br />
<br><br />
Pokken is one of the many fighting games that use a numpad system in order to describe moves, combos, etc.<br />
<br><br />
<br><br />
A simple explanation would be by looking at the numpad on a standard keyboard.<br />
<br><br />
<br><br />
8 is up, 2 is down, 6 is forwards, and 4 is backwards.<br />
<br><br />
<br><br />
This system allows for simple explanations even when there are language barriers.<br />
<br><br />
<br><br />
(All directions are assuming the player is facing right.)<br />
<br><br />
<br><br />
[[File:Pokken_Numpad_Notation.png]]<br />
<br><br />
<br><br />
'''Field Phase Notation:'''<br />
<br><br />
<br><br />
Because of Pokken's two phases, numpad notation is commonly used to refer to Duel Phase moves.<br />
<br><br />
<br><br />
While Field Phase has Its own notations:<br />
<br><br />
<br><br />
*'''n''' = Neutral<br />
*'''s''' = Side<br />
*'''f''' = Forward<br />
*'''b''' = Backward<br />
<br><br />
<br><br />
<br><br />
<br />
== Terminology ==<br />
<br />
[[http://www.pokkenarena.com/forums/topic/8-terms-glossary-shorthand/|Glossary]]<br />
will receive its own page soon</div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130481
Pokken Tournament DX/Scizor
2018-04-02T01:13:58Z
<p>DegabaKitten: /* Combos */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too hairy. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to force the opponent out, and punish many attempts to shift the phase with his low and mid-crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
<br><br />
'''General Statistics'''<br />
<br> <br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's decent accelerates.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Field Phase</font>'''<br />
<br><br />
<br><br />
'''nY'''<br />
<br><br />
<br><br />
*nY~fA (50 damage)<br />
<br><br />
*nY > nY~fA (53 damage)<br />
<br><br />
<br><br />
'''sY'''<br />
<br><br />
<br><br />
*sYY~fY (64 damage)<br />
<br><br />
*s[Y] > XX (110 damage)<br />
<br><br />
*s[Y] > s[Y] (104 damage, does not phase shift)<br />
<br><br />
*s[Y] > (W!) > fA (116 damage)<br />
<br><br />
*s[Y] > X(W!)[X] (128 damage)<br />
<br><br />
<br><br />
'''j[Y]'''<br />
<br><br />
<br><br />
*j[Y] > XX (130 damage)<br />
<br><br />
*j[Y] > fA (120 damage)<br />
<br><br />
<br><br />
'''nA'''<br />
<br><br />
<br><br />
*nAA > s[Y] > XX (87 damage)<br />
<br><br />
*nAA > nY~fA (65 damage)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Duel Phase</font>'''<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5YY~1AX:X (148 damage, 7 PSP)<br />
<br><br />
*5YY~6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*5YY~6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP)<br />
<br><br />
*5YY~6AA > 6YY (W!) > 1A~Y+B (225 damage, 12 PSP)<br />
''Does not work against Decidueye, Lucario, the Pikachus, Gardevoir, Scizor, Croagunk, Braizen, Garchomp, and Chandelure''<br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*2Y~1AX:X (116 damage, 4 PSP)<br />
<br><br />
<br><br />
'''6Y'''<br />
<br><br />
<br><br />
*6YX > 5YY~1A~Y+B (188 damage, 12 PSP)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5XX > j.YX~R > j.YX(1) > 1A~Y+B (199 damage, 12 PSP)<br />
''Spacing is character specific, but possible on all characters''<br />
<br><br />
*5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*6XX > j.YX~R > j.YX(1) > 1A~Y+B (223 damage, 12 PSP)<br />
<br><br />
*6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP)<br />
<br><br />
<br><br />
'''1/2/3A'''<br />
<br><br />
<br><br />
*1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP)<br />
<br><br />
*1/2/3AA~A > j.YYX~R > j.Y(1)X(1) > 1A~Y+B (195 damage, 12 PSP)<br />
''Does not work on Garchomp, Aegislash, the Mewtwos, Blastoise, and Sceptile''<br />
<br><br />
<br><br />
'''6A'''<br />
<br><br />
<br><br />
*6AA > 6YX > 1A~Y+B (210 damage, 12 PSP)<br />
<br><br />
*6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Hover Dash</font>'''<br />
<br><br />
<br><br />
'''hY'''<br />
<br><br />
<br><br />
*hY~1AX:X (146 damage, 6 PSP)<br />
<br><br />
*hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP)<br />
<br><br />
*hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP)<br />
<br><br />
*hY~6AA > 6YY > 1A~Y+B (223 damage, 12 PSP)<br />
''Does not work on Decidueye, Lucario, the Pikachus, Gardevoir, Scizor, Croagunk, Braizen, Garchomp, and Chandelure''<br />
<br><br />
*hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)<br />
<br><br />
<br><br />
'''hX'''<br />
<br><br />
<br><br />
*hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP)<br />
<br><br />
*hXX > j.YX~R > j.YX(1) > 1A~Y+B (241 damage, 12 PSP)<br />
<br><br />
<br><br />
<br />
==Notable Players==<br />
<br><br />
*RARA (JP) [https://twitter.com/raraknowledge Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP) [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
*t.eap$ (EU) [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Sabrewoif (EU) [https://twitter.com/Sabrewoif Twitter] [https://www.twitch.tv/sabrewoif Twitch]<br />
<br><br />
*slippingbug (NA) [https://twitter.com/slippingbug Twitter] [https://www.twitch.tv/slippingbug Twitch]<br />
<br><br />
*Six (NA) [https://twitter.com/mr6tennis Twiiter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
[https://discord.gg/rUftFdV Character Discord: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130480
Pokken Tournament DX/Scizor
2018-04-02T01:07:26Z
<p>DegabaKitten: /* Combos */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too hairy. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to force the opponent out, and punish many attempts to shift the phase with his low and mid-crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
<br><br />
'''General Statistics'''<br />
<br> <br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's decent accelerates.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Field Phase</font>'''<br />
<br><br />
<br><br />
'''nY'''<br />
<br><br />
<br><br />
*nY~fA (50 damage)<br />
<br><br />
*nY > nY~fA (53 damage)<br />
<br><br />
<br><br />
'''sY'''<br />
<br><br />
<br><br />
*sYY~fY (64 damage)<br />
<br><br />
*s[Y] > XX (110 damage)<br />
<br><br />
*s[Y] > s[Y] (104 damage, does not phase shift)<br />
<br><br />
*s[Y] > (W!) > fA (116 damage)<br />
<br><br />
*s[Y] > X(W!)[X] (128 damage)<br />
<br><br />
<br><br />
'''j[Y]'''<br />
<br><br />
<br><br />
*j[Y] > XX (130 damage)<br />
<br><br />
*j[Y] > fA (120 damage)<br />
<br><br />
<br><br />
'''nA'''<br />
<br><br />
<br><br />
*nAA > s[Y] > XX (87 damage)<br />
<br><br />
*nAA > nY~fA (65 damage)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Duel Phase</font>'''<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5YY~1AX:X (148 damage, 7 PSP)<br />
<br><br />
*5YY~6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)<br />
<br><br />
*5YY~6AA > 6YX (W!) > 1A~Y+B (224 damage, 12 PSP)<br />
<br><br />
*5YY~6AA > 6YY (W!) > 1A~Y+B (225 damage, 12 PSP)<br />
''Does not work against Decidueye, Lucario, the Pikachus, Gardevoir, Scizor, Croagunk, Braizen, Garchomp, and Chandelure''<br />
<br><br />
<br><br />
'''2Y'''<br />
<br><br />
<br><br />
*2Y~1AX:X (116 damage, 4 PSP)<br />
<br><br />
<br><br />
'''6Y'''<br />
<br><br />
<br><br />
*6YX > 5YY~1A~Y+B (188 damage, 12 PSP)<br />
<br><br />
<br><br />
'''5X'''<br />
<br><br />
<br><br />
*5XX > j.YX~R > j.YX(1) > 1A~Y+B (199 damage, 12 PSP)<br />
''Spacing is character specific, but possible on all characters''<br />
<br><br />
*5XX > j.YYX~R > j.YYAA (211 damage, 12 PSP)<br />
<br><br />
<br><br />
'''6X'''<br />
<br><br />
<br><br />
*6XX > j.YX~R > j.YX(1) > 1A~Y+B (223 damage, 12 PSP)<br />
<br><br />
*6XX > j.YYX~R > j.Y(2)YAA (230 damage, 12 PSP)<br />
<br><br />
<br><br />
'''1/2/3A'''<br />
<br><br />
<br><br />
*1/2/3AA~A > j.YYX~R > j.YX~R > j.Y(2)A (184 damage, 12 PSP)<br />
<br><br />
*1/2/3AA~A > j.YYX~R > j.Y(1)X(1) > 1A~Y+B (195 damage, 12 PSP)<br />
''Does not work on Garchomp, Aegislash, the Mewtwos, Blastoise, and Sceptile''<br />
<br><br />
<br><br />
'''6A'''<br />
<br><br />
<br><br />
*6AA > 6YX > 1A~Y+B (210 damage, 12 PSP)<br />
<br><br />
*6AA > 6YX (W!) > 1A~Y+B (236 damage, 12 PSP)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Hover Dash</font>'''<br />
<br><br />
<br><br />
'''hY'''<br />
<br><br />
<br><br />
*hY~1AX:X (146 damage, 6 PSP)<br />
<br><br />
*hY~6AA > 6YX > 4Y > 2Y~1A~Y+B (206 damage, 12 PSP)<br />
<br><br />
*hY~6AA > 6YX (W!) > 1A~Y+B (222 damage, 12 PSP)<br />
<br><br />
*hY~6AA > 6YY > 1A~Y+B (223 damage, 12 PSP)<br />
''Does not work on Decidueye, Lucario, the Pikachus, Gardevoir, Scizor, Croagunk, Braizen, Garchomp, and Chandelure''<br />
<br><br />
*hY~6A (W!) > 1A~Y+B (186 damage, 12 PSP)<br />
<br><br />
<br><br />
'''hX'''<br />
<br><br />
<br><br />
*hXX > j.YYX~R > j.Y(2)YAA (244 damage, 12 PSP)<br />
<br><br />
*hXX > j.YX~R > j.YX(1) > 1A~Y+B (241 damage, 12 PSP)<br />
<br />
==Notable Players==<br />
<br><br />
*RARA (JP) [https://twitter.com/raraknowledge Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP) [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
*t.eap$ (EU) [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Sabrewoif (EU) [https://twitter.com/Sabrewoif Twitter] [https://www.twitch.tv/sabrewoif Twitch]<br />
<br><br />
*slippingbug (NA) [https://twitter.com/slippingbug Twitter] [https://www.twitch.tv/slippingbug Twitch]<br />
<br><br />
*Six (NA) [https://twitter.com/mr6tennis Twiiter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
[https://discord.gg/rUftFdV Character Discord: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130475
Pokken Tournament DX/Scizor
2018-04-01T20:29:38Z
<p>DegabaKitten: /* Introduction */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too hairy. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to force the opponent out, and punish many attempts to shift the phase with his low and mid-crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
<br><br />
'''General Statistics'''<br />
<br> <br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's decent accelerates.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Field Phase</font>'''<br />
<br><br />
<br><br />
'''nY'''<br />
<br><br />
<br><br />
*nY~fA (50 damage)<br />
<br><br />
*nY > nY~fA (53 damage)<br />
<br><br />
<br><br />
'''sY'''<br />
<br><br />
<br><br />
*sYY~fY (64 damage)<br />
<br><br />
*s[Y] > XX (110 damage)<br />
<br><br />
*s[Y] > s[Y] (104 damage, does not phase shift)<br />
<br><br />
*s[Y] > (W!) > fA (116 damage)<br />
<br><br />
*s[Y] > X(W!)[X] (128 damage)<br />
<br><br />
<br><br />
'''j[Y]'''<br />
<br><br />
<br><br />
*j[Y] > XX (130 damage)<br />
<br><br />
*j[Y] > fA (120 damage)<br />
<br><br />
<br><br />
'''nA'''<br />
<br><br />
<br><br />
*nAA > s[Y] > XX (87 damage)<br />
<br><br />
*nAA > nY~fA (65 damage)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Duel Phase</font>'''<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5YY~1AX:X (148 damage, 7 PSP)<br />
<br><br />
*5YY~6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)<br />
<br />
==Notable Players==<br />
<br><br />
*RARA (JP) [https://twitter.com/raraknowledge Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP) [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
*t.eap$ (EU) [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Sabrewoif (EU) [https://twitter.com/Sabrewoif Twitter] [https://www.twitch.tv/sabrewoif Twitch]<br />
<br><br />
*slippingbug (NA) [https://twitter.com/slippingbug Twitter] [https://www.twitch.tv/slippingbug Twitch]<br />
<br><br />
*Six (NA) [https://twitter.com/mr6tennis Twiiter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
[https://discord.gg/rUftFdV Character Discord: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130474
Pokken Tournament DX/Scizor
2018-04-01T20:25:50Z
<p>DegabaKitten: /* Introduction */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too risky. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to force the opponent out, and punish many attempts to shift the phase with his low and mid-crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
<br><br />
'''General Statistics'''<br />
<br> <br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's decent accelerates.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Field Phase</font>'''<br />
<br><br />
<br><br />
'''nY'''<br />
<br><br />
<br><br />
*nY~fA (50 damage)<br />
<br><br />
*nY > nY~fA (53 damage)<br />
<br><br />
<br><br />
'''sY'''<br />
<br><br />
<br><br />
*sYY~fY (64 damage)<br />
<br><br />
*s[Y] > XX (110 damage)<br />
<br><br />
*s[Y] > s[Y] (104 damage, does not phase shift)<br />
<br><br />
*s[Y] > (W!) > fA (116 damage)<br />
<br><br />
*s[Y] > X(W!)[X] (128 damage)<br />
<br><br />
<br><br />
'''j[Y]'''<br />
<br><br />
<br><br />
*j[Y] > XX (130 damage)<br />
<br><br />
*j[Y] > fA (120 damage)<br />
<br><br />
<br><br />
'''nA'''<br />
<br><br />
<br><br />
*nAA > s[Y] > XX (87 damage)<br />
<br><br />
*nAA > nY~fA (65 damage)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Duel Phase</font>'''<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5YY~1AX:X (148 damage, 7 PSP)<br />
<br><br />
*5YY~6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)<br />
<br />
==Notable Players==<br />
<br><br />
*RARA (JP) [https://twitter.com/raraknowledge Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP) [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
*t.eap$ (EU) [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Sabrewoif (EU) [https://twitter.com/Sabrewoif Twitter] [https://www.twitch.tv/sabrewoif Twitch]<br />
<br><br />
*slippingbug (NA) [https://twitter.com/slippingbug Twitter] [https://www.twitch.tv/slippingbug Twitch]<br />
<br><br />
*Six (NA) [https://twitter.com/mr6tennis Twiiter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
[https://discord.gg/rUftFdV Character Discord: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130473
Pokken Tournament DX/Scizor
2018-04-01T20:23:21Z
<p>DegabaKitten: /* Combos */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too risky. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to force the opponent out, and punish many attempts to shift the phase with his low and mid-crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's decent accelerates.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Field Phase</font>'''<br />
<br><br />
<br><br />
'''nY'''<br />
<br><br />
<br><br />
*nY~fA (50 damage)<br />
<br><br />
*nY > nY~fA (53 damage)<br />
<br><br />
<br><br />
'''sY'''<br />
<br><br />
<br><br />
*sYY~fY (64 damage)<br />
<br><br />
*s[Y] > XX (110 damage)<br />
<br><br />
*s[Y] > s[Y] (104 damage, does not phase shift)<br />
<br><br />
*s[Y] > (W!) > fA (116 damage)<br />
<br><br />
*s[Y] > X(W!)[X] (128 damage)<br />
<br><br />
<br><br />
'''j[Y]'''<br />
<br><br />
<br><br />
*j[Y] > XX (130 damage)<br />
<br><br />
*j[Y] > fA (120 damage)<br />
<br><br />
<br><br />
'''nA'''<br />
<br><br />
<br><br />
*nAA > s[Y] > XX (87 damage)<br />
<br><br />
*nAA > nY~fA (65 damage)<br />
<br><br />
<br><br />
<br><br />
'''<font size="4">Duel Phase</font>'''<br />
<br><br />
<br><br />
'''5Y'''<br />
<br><br />
<br><br />
*5YY~1AX:X (148 damage, 7 PSP)<br />
<br><br />
*5YY~6AA > 6YX > 4Y > 2Y~1A~Y+B (208 damage, 12 PSP, requires one Swords Dance stock)<br />
<br />
==Notable Players==<br />
<br><br />
*RARA (JP) [https://twitter.com/raraknowledge Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP) [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
*t.eap$ (EU) [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Sabrewoif (EU) [https://twitter.com/Sabrewoif Twitter] [https://www.twitch.tv/sabrewoif Twitch]<br />
<br><br />
*slippingbug (NA) [https://twitter.com/slippingbug Twitter] [https://www.twitch.tv/slippingbug Twitch]<br />
<br><br />
*Six (NA) [https://twitter.com/mr6tennis Twiiter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
[https://discord.gg/rUftFdV Character Discord: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130444
Pokken Tournament DX/Scizor
2018-04-01T02:09:13Z
<p>DegabaKitten: /* Notable Players */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too risky. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to force the opponent out, and punish many attempts to shift the phase with his low and mid-crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's decent accelerates.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*RARA (JP) [https://twitter.com/raraknowledge Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP) [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
*t.eap$ (EU) [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Sabrewoif (EU) [https://twitter.com/Sabrewoif Twitter] [https://www.twitch.tv/sabrewoif Twitch]<br />
<br><br />
*slippingbug (NA) [https://twitter.com/slippingbug Twitter] [https://www.twitch.tv/slippingbug Twitch]<br />
<br><br />
*Six (NA) [https://twitter.com/mr6tennis Twiiter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
[https://discord.gg/rUftFdV Character Discord: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130443
Pokken Tournament DX/Scizor
2018-04-01T01:42:56Z
<p>DegabaKitten: /* External Resources */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too risky. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to force the opponent out, and punish many attempts to shift the phase with his low and mid-crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's decent accelerates.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*RARA (JP) [https://twitter.com/raraknowledge Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP) [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
*t.eap$ (EU) [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Sabrewoif (EU) [https://twitter.com/Sabrewoif Twitter] [https://www.twitch.tv/sabrewoif Twitch]<br />
<br><br />
*slippingbug (NA) [https://twitter.com/slippingbug Twitter]<br />
<br><br />
*Six (NA) [https://twitter.com/mr6tennis Twiiter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
[https://discord.gg/rUftFdV Character Discord: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130442
Pokken Tournament DX/Scizor
2018-04-01T01:19:51Z
<p>DegabaKitten: /* Notable Players */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too risky. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to force the opponent out, and punish many attempts to shift the phase with his low and mid-crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's decent accelerates.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*RARA (JP) [https://twitter.com/raraknowledge Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP) [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
*t.eap$ (EU) [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Sabrewoif (EU) [https://twitter.com/Sabrewoif Twitter] [https://www.twitch.tv/sabrewoif Twitch]<br />
<br><br />
*slippingbug (NA) [https://twitter.com/slippingbug Twitter]<br />
<br><br />
*Six (NA) [https://twitter.com/mr6tennis Twiiter]<br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130441
Pokken Tournament DX/Scizor
2018-04-01T01:19:38Z
<p>DegabaKitten: /* Notable Players */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too risky. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to force the opponent out, and punish many attempts to shift the phase with his low and mid-crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's decent accelerates.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*RARA (JP) [https://twitter.com/raraknowledge Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP) [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
*t.eap$ (EU) [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Sabrewoif (EU) [https://twitter.com/Sabrewoif Twitter] [https://www.twitch.tv/sabrewoif Twitch]<br />
<br><br />
*slippingbug (NA) [https://twitter.com/slippingbug Twitter]<br />
<br><br />
*Six (NA) [https://twitter.com/mr6tennis Twiiter]<br />
<br><br />
<br><br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130440
Pokken Tournament DX/Scizor
2018-04-01T01:19:05Z
<p>DegabaKitten: /* Notable Players */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too risky. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to force the opponent out, and punish many attempts to shift the phase with his low and mid-crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's decent accelerates.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
<br><br />
*RARA (JP) [https://twitter.com/raraknowledge Twitter]<br />
<br><br />
*Tsumimaru (つみまる) (JP) [https://twitter.com/1023tkgm Twitter]<br />
<br><br />
*t.eap$ (EU) [https://twitter.com/Thomeap56 Twitter]<br />
<br><br />
*Sabrewoif (EU) [https://twitter.com/Sabrewoif Twitter] [https://www.twitch.tv/sabrewoif Twitch]<br />
<br><br />
*slippingbug (NA) [https://twitter.com/slippingbug Twitter]<br />
<br><br />
*Six (NA) [https://twitter.com/mr6tennis Twiiter]<br />
<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130439
Pokken Tournament DX/Scizor
2018-04-01T00:51:41Z
<p>DegabaKitten: /* General Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too risky. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to force the opponent out, and punish many attempts to shift the phase with his low and mid-crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support Call, Back Dash,</p><br />
<p>Side Dash, Jump, fY, X Homing Attack, Hover Dash Y, Hover Dash X, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Scizor's decent accelerates.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130438
Pokken Tournament DX/Scizor
2018-04-01T00:41:56Z
<p>DegabaKitten: /* Introduction */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too risky. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to force the opponent out, and punish many attempts to shift the phase with his low and mid-crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily avoidable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support,</p><br />
<p>Dash, fY, X Homing Attack, Hover Dash 6Y, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130437
Pokken Tournament DX/Scizor
2018-04-01T00:34:09Z
<p>DegabaKitten: /* Pokemon Moves */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too risky. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to force the opponent out, and punish many attempts to shift the phase with his low and mid-crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily punishable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support,</p><br />
<p>Dash, fY, X Homing Attack, Hover Dash 6Y, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining one Swords Dance stock.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of two stocks.</p><br />
<p>In Burst Mode, Scizor gains two stocks from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Sacrifices the gained Swords Dance stock from 5A to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode and/or with an Attack buff, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires one Swords Dance stock to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130341
Pokken Tournament DX/Scizor
2018-03-31T03:20:58Z
<p>DegabaKitten: /* Introduction */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too risky. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to force the opponent out, and punish many attempts to shift the phase with his low and mid-crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily punishable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support,</p><br />
<p>Dash, fY, X Homing Attack, Hover Dash 6Y, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires two swords to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires two swords to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining two swords.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of four swords.</p><br />
<p>In Burst Mode, Scizor gains four swords from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires two swords to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires two swords to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires two swords to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten
https://wiki.supercombo.gg/index.php?title=Pokken_Tournament_DX/Scizor&diff=130340
Pokken Tournament DX/Scizor
2018-03-31T03:18:49Z
<p>DegabaKitten: /* Introduction */</p>
<hr />
<div>[[Image:PTDX_Logo.png |link=Pokken_Tournament_DX |Pokken Tournament DX]]<br />
<br><br />
<br><br />
[[File:Pokken_Scizor.png|right|border]]<br />
==Introduction==<br />
<br />
(not final) Scizor is a Power character who uses his tricky movement and unique punish tools to deal incredible damage in seemingly unlikely situations. His Hover Dash, Hover Turn, and Hover Glide allow him to enter his desired range with little trouble and retreat when things get too risky. In Field Phase, Scizor has surprisingly good zoning tools. He can lay his infamous nY staples to force the opponent out, and punish many attempts to shift the phase with his low-crushing b[Y]. In Duel phase, Scizor can cancel many options into his dashes, and act out of them very quickly. Not only does this let him threaten a lot of mixups with little commitment, it also nets him some of the best bait-and-punish setups in the game. Scizor’s Bullet Punch and advancing Hover Dash attacks let him punish his opponents for 200-300 damage from half the screen away. This gives Scizor some of the most threatening mid-ranged play in the game.<br />
<br><br />
<br><br />
Scizor does still have his flaws however: His most important extensions and punishes cost one of two stocks of his unique resource Swords Dance. While Scizor has a very threatening mid-range with a stock of Swords Dance, his damage is very lacking without one, and his key punish tool Bullet Punch will not start a combo until he has one. Scizor also has very poor close range frame data, with almost all of his few safe moves being lows or highs. In addition, Scizor performs poorly at long range in Duel Phase, with only one projectile that’s very slow, costs a stock of Swords Dance, and is easily punishable. Scizor needs to fight for his Sword stock and quickly find his place on the stage in order to do well, which proves to be easier said than done.<br />
<br><br />
<br><br />
*600 HP<br />
*200 CC Synergy Gauge<br />
*Burst Mode Duration: 14 Seconds<br />
*Shield: Strong<br />
<br><br />
*High Stance: Grants counter armor against Special Mids on frame 5.<br />
*Low Stance: Invincible against Highs on frame 1.<br />
<br><br />
*FP Forward Dash: 21<br />
*FP Back Dash: 25<br />
*FP Side Dash: 25<br />
<br><br />
*DP Forward Dash: 17<br />
*DP Back Dash: 25<br />
<br><br />
<br />
==General Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Grab_FP.png|left|border]]<br />
[[File:Pokken_Scizor_Grab_DP.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Y+B Grab'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| FP 80 / DP 120<br />
| 12<br />
| N/A<br />
| i11<br />
| FP Shift (+8) / DP Shift<br />
| N/A<br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_CA_1.png|left|border]]<br />
[[File:Pokken_Scizor_CA_2.png|border]]<br />
[[File:Pokken_Scizor_CA_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X+A / [X+A] Counter Attack'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 60 / 80<br />
| 3<br />
| High<br />
| i35 / i55<br />
| +4 / Stun<br />
| -8 / +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is put into a counter armor state from frame 1-28 (48 if charged).</p><br />
<p>Counter pierces when fully charged.</p><br />
<p>Fully charging also gives it a larger hitbox.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes at full speed towards the opponent.</p><br />
<p>While dashing, certain projectiles that come in contact with Scizor are erased.*</p><br />
<p>Scizor can cancel out of Hover Dash with Grab, Counter Attack, Support,</p><br />
<p>Dash, fY, X Homing Attack, Hover Dash 6Y, 6X, and any special.</p><br />
<p>* [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Field_Phase_Hover_Dash Field Phase Hover Dash] / [http://wiki.shoryuken.com/Pokken_Tournament_DX/Projectile_Priority#Scizor.27s_Duel_Phase_Hover_Dash Duel Phase Hover Dash] </p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HT_1.png|left|border]]<br />
[[File:Pokken_Scizor_HT_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor is able to dash cancel Its dashes.</p><br />
<p>Scizor can dash cancel in all directions in Field Phase.</p><br />
<p>Scizor can dash cancel forwards and backwards in Duel Phase.</p><br />
<p>Scizor cannot dash cancel the same direction twice in a row.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HG.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.R Hover Glide'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hovers in the air, slowly descending downwards.</p><br />
<p>Can cancel into aerials.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Burst_Attack.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''L+R Iron Meteor Dive'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 201 (24)<br />
| 12<br />
| Mid High<br />
| i15<br />
| Knockdown<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swoops at an upwards angle with great distance.</p><br />
<p>Invincible on frame 5.</p><br />
<p>Counter pierces.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Field Phase Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_nY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''nY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 42<br />
| Mid Low* , Low<br />
| i15<br />
| +28<br />
| +6<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor sets down rows of staples on the ground.</p><br />
<p>The staples are divided into three section.</p><br />
<p>Each section disappears on contact with the opponent.</p><br />
<p>In Burst Mode, Scizor sets down even more staples.</p><br />
<p>Special / fY cancelable.</p><br />
<p>* The attack portion that sets down the staples is considered a Mid Low.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27<br />
| Mid Low<br />
| i23<br />
| 0<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a buzzsaw.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''sYY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 27, 22<br />
| Mid Low<br />
| i23<br />
| -16<br />
| -33<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodge steps a second time, throwing out two buzzsaws.</p><br />
<p>fY cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_sY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''s[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid Low<br />
| i23<br />
| Launch<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dodges to the side, throwing out a claw-like projectile.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_fY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''fY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50<br />
| Mid Low<br />
| i25<br />
| Shift (+4)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor advances forward on a wave of wind.</p><br />
<p>Invincible against Lows on frame 25.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''bY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 104 / 52*<br />
| Mid<br />
| i31<br />
| +12<br />
| -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of four buzzsaws.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
<p>Upon touching the ground, the buzzsaws increase in speed and travel forward.</p><br />
<p>* When grounded, the buzzsaws will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_bY_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''b[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| Mid High<br />
| i37<br />
| Shift (Knockdown)<br />
| -41<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor hops backwards into the air, throwing out a wave of web shots.</p><br />
<p>Invincible against Lows and Mid Lows on frame 11.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 54 / 27*<br />
| Mid<br />
| i27<br />
| -4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a buzzsaw at the opponent.</p><br />
<p>Upon touching the ground, the buzzsaw increases in speed and travels forward.</p><br />
<p>* When grounded, the buzzsaw will deal less damage.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_FP_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.[Y]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| Mid<br />
| i27<br />
| Launch<br />
| -24<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor tosses a claw-like projectile at the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_FP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_FP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 60<br />
| Mid High<br />
| i19<br />
| Shift (Knockdown)<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''X Homing Attack 1'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| Mid<br />
| i17<br />
| +2<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor homes in on the opponent, hitting them with Its knee.</p><br />
<p>Can be canceled with block or jump.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_Homing_Attack_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''XX / X[X] Homing Attack 2'''<br />
|-<br />
| Attack<br />
| Damage<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80<br />
| Mid<br />
| i17<br />
| Shift (+8)<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Homing Attack 1, Scizor attacks with both of Its claws.</p><br />
<p>Can be charged to guard break/counter pierce.</p><br />
<p>If Homing Attack 1 was blocked, there is a 24 frame window to punish a charged Homing Attack 2.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Weak Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Low<br />
| i11<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A quick, low jab.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
[[File:Pokken_Scizor_2Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 2Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Low<br />
| i11<br />
| +8<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 2Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| High<br />
| i15<br />
| +12<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An advancing forward kick of the leg.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5Y_1.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 0<br />
| Mid Low<br />
| i15<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor shoves with Its claws.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
[[File:Pokken_Scizor_5Y_2.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Burst 5Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30<br />
| 0<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>In Burst Mode, 5Y becomes plus on hit and is safer on block.</p><br />
<p>Gains two additional hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 3<br />
| Mid Low<br />
| i15<br />
| +4<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| High<br />
| i15<br />
| +4<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor swipes Its claws from side to side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80<br />
| 4<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor bashes the opponent with Its claw and knocks them back.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6YX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6YX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 4<br />
| Low<br />
| i15<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low-grounded claw swipe that counter pierces and launches the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_HD_6Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''Hover Dash 6Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 50 / 70*<br />
| 0<br />
| Mid<br />
| i11<br />
| +2<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Can only be used from a Hover Dash.</p><br />
<p>Scizor runs forward with multiple punches.</p><br />
<p>Special cancelable.</p><br />
<p>* In Burst Mode, HD 6Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8Y.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 / 80*<br />
| 3<br />
| Mid<br />
| i15<br />
| +4<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor's wings flare up, covering both sides.</p><br />
<p>Invincible against Highs and Mid Highs on frame 5.</p><br />
<p>* In Burst Mode, 8Y gains two additional hits. Dealing more damage as a result.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jY_DP.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.Y'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 10 each hit<br />
| 0<br />
| High<br />
| i11<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor throws out multiple aerial punches.</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jYY.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.YY'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 20<br />
| 2<br />
| High<br />
| i11<br />
| -4<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>An aerial claw swipe.</p><br />
<p>Can only be used from a j.Y that hit the opponent (or their block).</p><br />
<p>Special cancelable.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Strong Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 100<br />
| 3<br />
| Low<br />
| i23<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A low claw sweep that launches the opponent.</p><br />
<p>Invincible against Highs on frame 1.</p><br />
<p>Throw crush.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4X_1.png|left|border]]<br />
[[File:Pokken_Scizor_4X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4X / 4[X]'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 / 100<br />
| 3<br />
| Special Mid<br />
| i19 / i39<br />
| Launch<br />
| +4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor fires a quick shot from Its claw.</p><br />
<p>Charging 4X causes it to counter pierce and increase in size.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5X_1.png|left|border]]<br />
[[File:Pokken_Scizor_5X_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 90<br />
| 4<br />
| Low<br />
| i19<br />
| Launch<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slams the ground with Its claw, creating a shockwave.</p><br />
<p>Invincible against Highs on frame 13.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40<br />
| 0<br />
| Low<br />
| i19<br />
| 0<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slides forward on the ground.</p><br />
<p>Invincible against Highs on frame 3.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6XX.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6XX'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 46<br />
| 4<br />
| Mid<br />
| i19<br />
| Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor flies straight upwards, launching the opponent.</p><br />
<p>Can go into aerial attacks only on hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_8X.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''8X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60<br />
| 3<br />
| Mid High<br />
| i19<br />
| +8<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A roundhouse kick that's invincible against Lows on frame 5.</p><br />
<p>Can move forwards and backwards while active.</p><br />
<p>Throw crush. Launches if Its a critical hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jX_DP_1.png|left|border]]<br />
[[File:Pokken_Scizor_jX_DP_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.X'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 40, 40<br />
| 3, 0<br />
| Mid High<br />
| i19<br />
| +16<br />
| 0<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A two-part divekick.</p><br />
<p>The first hit Scizor swipes the opponent with a kick.</p><br />
<p>The second hit Scizor divekicks down to the ground.</p><br />
<p>Special / j.R cancelable only after the first hit.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Pokemon Moves==<br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2A_1.png|left|border]]<br />
[[File:Pokken_Scizor_2A_2.png|border]]<br />
[[File:Pokken_Scizor_2A_3.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''1A / 2A / 3A Bullet Punch'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (17)<br />
| 0<br />
| Mid Low<br />
| i11 / i19 / i27<br />
| 0 / Launch*<br />
| -20 / -16 / -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>A flurry of punches that can change in position.</p><br />
<p>Each Bullet Punch variant has different impact and block data.</p><br />
<p>1A is the close range variant. Throw crush.</p><br />
<p>2A is the medium range variant.</p><br />
<p>3A is the far range variant.</p><br />
<p>* In Burst Mode, all Bullet Punch variants launch the opponent.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AA Bullet Punch: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 24 (9)<br />
| 0<br />
| Mid<br />
| i23<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires two swords to do the followup.</p><br />
<p>Scizor launches the swords and creates a whirlwind.</p><br />
<p>On hit, pressing Y, X, or A boosts Scizor into the air.</p><br />
<p>Can go into aerial attacks afterwards.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AX_1.png|left|border]]<br />
[[File:Pokken_Scizor_2AX_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AX / 2A:X X-Scissor'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 60 (15) / 80 (20)<br />
| 4<br />
| Mid Low<br />
| i19<br />
| -2 / Launch<br />
| -16<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor attacks with a set of pincers.</p><br />
<p>The Just Frame version can be done by pressing X at the right time between the two hits.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_2AYB.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''2AY+B Bug Bite'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Grab<br />
| 100 / 140*<br />
| 12<br />
| High<br />
| i19<br />
| Shift (Knockdown)<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Following up from Bullet Punch, Scizor extends Its claw forward, grabbing the opponent.</p><br />
<p>Can grab both grounded and aerial opponents.</p><br />
<p>Landing Bug Bite heals 20 recoverable HP.</p><br />
<p>Steals any positive buffs the opponent has.</p><br />
<p>The stolen buffs have a constant duration of 11 seconds, regardless of their original duration.</p><br />
<p>Can dash cancel forward or backwards before the grab comes out.</p><br />
<p>Since Bug Bite is considered a High, the grab can be ducked.</p><br />
<p>* In Burst Mode, Bug Bite's damage is increased.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4A U-Turn'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 65 (18)<br />
| 3<br />
| Mid High<br />
| i15<br />
| Launch<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor spins upwards, having counter armor from frame 1-14.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_4AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''4AA U-Turn: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 80 (18)<br />
| 6<br />
| Mid Low<br />
| i15<br />
| Knockdown<br />
| -20<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires two swords to do the followup.</p><br />
<p>Scizor slams the swords to the ground, erupting the area.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5A_1.png|left|border]]<br />
[[File:Pokken_Scizor_5A_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5A Swords Dance'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
| N/A<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor strikes a stance, gaining two swords.</p><br />
<p>Grants counter armor from frame 1-20.</p><br />
<p>Swords are used to perform followup attacks from Pokemon moves.</p><br />
<p>Can store a maximum of four swords.</p><br />
<p>In Burst Mode, Scizor gains four swords from doing Swords Dance.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_5AA_1.png|left|border]]<br />
[[File:Pokken_Scizor_5AA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''5AA Swords Dance: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Counter<br />
| 54 (15)<br />
| 3<br />
| Mid Low<br />
| i43<br />
| 0<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires two swords to do the followup.</p><br />
<p>Scizor fires two swords from both sides.</p><br />
<p>In Field Phase, the swords home in on the opponent.</p><br />
<p>In Duel Phase, one sword is fired from each side.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6A.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6A Metal Claw'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 80 (20)<br />
| 3<br />
| Mid High<br />
| i23<br />
| Launch<br />
| -8<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor dashes forward with a large claw attack.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_6AA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''6AA Metal Claw: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 38 (12)<br />
| 4<br />
| Mid Low<br />
| i23<br />
| FP Knockdown / DP +24<br />
| -4<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires two swords to do the followup.</p><br />
<p>Scizor launches the swords forward in a straight line.</p><br />
<p>Metal Claw into the followup is only a blockstring point blank.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jA_1.png|left|border]]<br />
[[File:Pokken_Scizor_jA_2.png|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.A Aerial Ace'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 30 (8), 40 (10)<br />
| 0, 3<br />
| Mid High<br />
| i15 / i35<br />
| Crumple* , Launch<br />
| -18, -29<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Scizor slashes twice in the air.</p><br />
<p>Can opt out of doing the second hit if done close to the ground.</p><br />
<p>* The first hit of Aerial Ace has no hitstun.</p><br />
<p>* Only has hitstun if used in a combo.</p><br />
<p>* In Burst Mode, the first hit gains hitstun.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
[[File:Pokken_Scizor_jAA.png|left|border]]<br />
<div> <br />
{|border="4" cellpadding="4" cellspacing="4"<br />
|'''j.AA Aerial Ace: Followup'''<br />
|-<br />
| Attack<br />
| Damage<br />
| PSP<br />
| Height<br />
| Impact<br />
| Hit Adv<br />
| Block<br />
|-<br />
| Normal<br />
| 63 (19)<br />
| 6<br />
| Mid High<br />
| i17<br />
| Launch<br />
| -12<br />
|}</div><br />
<div><br />
{|border="1"<br />
|<p>Requires two swords to do the followup.</p><br />
<p>With the two swords, Scizor performs a large spinning attack.</p><br />
<p>The followup advances Scizor forward.</p><br />
|}</div><br />
<br><br />
<br><br />
<br><br />
<br />
==Combos==<br />
==Notable Players==<br />
==External Resources==<br />
<br><br />
[http://www.pokkenarena.com/forums/forum/42-scizor/ Pokken Arena: Scizor]<br />
<br><br />
<br><br />
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1164309618 Frame Data: Scizor]<br />
<br><br />
<br><br />
<br></div>
DegabaKitten