Asura Buster: Eternal Warriors/Alice!/Introduction

From SuperCombo Wiki

Alice! (referred to as Alice Blade in Japan, sometimes known as Hidden or Secret Alice) is a character ported from the previous game in the series, Asura Blade: Sword of Dynasty. She is a young girl wielding a special book that gives her control over the undead.

Alice is a young necromancer and the daughter of a prestigious king. She seeks to discover the secret of immortality. Alice believes that the Sword of Dynasty can help with her current research and thus, she goes on a journey to find it from within her own time.

Alice!'s storyline in Asura Buster implies that she somehow time traveled three years into the future after the events of the first game and managed to get herself involved with the mystery of the lost continent.

Alice! is a port of the original Alice from Asura Blade, who played very differently from this game's version. Her kit was polished and buffed up, making her ready to take on the world.

How to select Alice!

Alice! is a secret character, unlocked after playing a single match against another player. To select her on the first match, highlight, then press Start on: Yashaou > Goat > Rose Mary > Taros > Zam-B. She then takes the spot of the upper random slot in the character selection screen.

Overview

AB Alice! idle.png
Alice! is a strong zoner with a simple gameplan and good mobility.
Pros Cons
  • Great mobility with double jump, wall jump, and low profile run
  • Nearly unapproachable if given time to set up
  • Low commitment neutral tools trivialize holding on to a lead
  • Disjointed hitboxes on many normals
  • Great metered options across the board
    • Amazing defensive tools for Last Stand
    • EX moves are very damaging combo starters
  • Good survivability thanks to tiny hurtbox and top-class defense modifier
  • Easy access to Boost mode and super thanks to small meter gauge
  • Poor defensive options makes escaping the corner a struggle
    • Unreliable guard cancel options
    • No grounded anti-air to punish air-to-ground stagger pressure
  • Small meter gauge is fairly limiting
    • Escaping launcher combos is a luxury
    • Meterless damage is on the low side
  • Short Boost mode