Rage of The Dragons/Cassandra/Introduction

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< Rage of The Dragons‎ | Cassandra
Revision as of 12:48, 16 May 2024 by Royshark (talk | contribs) (Created page with "leftCassandra was an orphan who grew attached to Oni. After he lit their orphanage on fire, they were forced to survive on Oni's street fighting wins. However, it was a deadly game, and Oni would eventually lose, being seriously hurt in a match. Worried for her newfound brother, Cassandra seeks help from father Elias. The two orphans temporarily stay in his care until her brother attacked her due to his addiction to fighting. Ignoring th...")
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Cassandra was an orphan who grew attached to Oni. After he lit their orphanage on fire, they were forced to survive on Oni's street fighting wins. However, it was a deadly game, and Oni would eventually lose, being seriously hurt in a match. Worried for her newfound brother, Cassandra seeks help from father Elias. The two orphans temporarily stay in his care until her brother attacked her due to his addiction to fighting. Ignoring the incident for her brother's safety, Cassandra chose to tag along with him in the tournament, hoping to fight off his bloodlust for fighting.


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Cassandra excels in the neutral with good defensive options. She's best for those who like technical characters.
Pros Cons
  • Good Defensive Tools: Her counter, Innocence is good for catching opponents pressing buttons. White Wave is a fantastic anti-air super, both work great at keeping the opponent out. Jumping A is also unblockable in the air.
  • TK Master: Using TK Fallen Angel, you can build meter rapidly. You can do this in neutral and during a combo on a wall hit.
  • Good Instant Overheads: Cass can TK her air White Wave to get an instant overhead or 9B into Light Fallen Angel. Keep in mind, that these are punishable on block.
  • No Combo Options: Cass' combos are linear, and she only has one reliable combo that may sometimes miss if you're not close enough to the opponent.
  • No Safe Blockstrings: All of Cassy's special and super moves are punishable on block. Once you commit to a decision, you must deal with the consequences.
  • Easily Stuffed Counter: Innocence has a few frames of start-up and isn't a free anti-pressure option. You must still guard cancel.