User:Kaladin

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Revision as of 21:46, 25 March 2024 by Shiburizu (talk | contribs) (Shiburizu moved page User:DarthPhallus to User:Kaladin: Automatically moved page while renaming the user "DarthPhallus" to "Kaladin")

Useful Stuff

Assist Blockstun Values

Methodology

  • Record at 120fps with OBS and the game hopefully running at a smooth FPS. Use ffmpeg deduplication to remove duplicate frames cutting the recording down to 60FPS, this should ensure the least possibility of duplicate frames.
  • Record and count each assist 3 times, so that if there are skipped frames I may notice a discrepency in the framedata and rerecord, odds of a frame being skipped in all three attempts is low.

Notes

  • Not buffering anything out of blockstun results in the blockstun animation lingering for a while after the actual blockstun of an assist has ended so I have to be sure to hold up/back as soon as I'm blocking, of course this can result in errors, especially with short blockstun assists.
  • Techincally this is actually counting the combo of Blockstun + Blockstop, not sure if that matters in this game as blockstop often interacts with system mechanics in different ways, but I have no idea how to even count blockstop so I'll just ignore that for now.
  • Planning to count each three times, and if there is any discrepenancy do it again with a new recording.
  • Gonna test for multiple values when Assists can hit multiple ways (Arthur Bottle Toss), but not sure how exhaustive I will make it atm.

Akuma

  • A (Gohadoken): 22f
  • B (Tatsu): 45f
  • Y (Hyakki Gojin): 27f

Amaterasu

  • A (Solar Flare): N/A
  • B (Cold Star): (If First Hit Connects) 75f | (If First Hit Whiffs) 65f
  • Y (Bloom): N/A

Arthur

  • A (Heavenly Slash): 21f
  • B (Dagger Toss): 43f
  • Y (Fire Bottle Toss): 55f? (Hard to ensure that it even hits on the first frame.) for Fire. 21f for just Bottle.

C. Viper

  • A (Thunder Knuckle): 21f
  • B (Seismic Hammer): 21f
  • Y (Burning Kick): 21f

Chris

  • A (Combination Punch): 39f
  • B (Gun Fire): 35f
  • Y (Grenade Toss): 21f

Chun Li

  • A (Kikoken):
  • B (Tenshokyaku):
  • Y (Hyakuretsukyaku):

Dante

  • A (Jam Session):
  • B (Crystal):
  • Y (Weasel Shot):

Felicia

  • A (Rolling Buckler + Rolling Slide):
  • B (Sand Splash):
  • Y (Cat Spike):

Firebrand

  • A (Hell Spitfire):
  • B (Demon Missile M):
  • Y (Demon Missile H):

Cancel Table Generic

* L/S/H stands for Launcher, Specials, and Hypers

Normal Chains Into Cancels Into Notes
5L
2L
5M
2M
5H
2H

Blank Character Data Templates

==Character Data==
{{CharacterData-UMVC3
| chara           = 
| portrait        = UMVC3 Portrait.png
| icon            = UMVC3 Icon.png
| nameplate       = UMVC3 Nameplate.png
| hp              = 
| grndChainLimit  = 
| grndMagic       = 
| airChainLimit   = 
| xfDamageBoost   = 
| xfSpeedBoost    = 
| minNormScale    = 
| minSpecScale    = 
| minHyperScale   = 
| weight          = 
| minLaunchHeight = 
| receivedSpeed   = 
}}

==Movement Data==
{{MovementData-UMVC3
| chara           = 
| fwdDashDur      = 
| bwdDashDur      = 
| airActions      = 
| jumpDur         = 
| superJumpDur    = 
| wallJumpDur     = 
| airJumpDur      = 
| airDashType     = 
| earliestADJump  = 
| earliestADSJump = 
| upADDur         = 
| upFwdADDur      = 
| fwdADDur        = 
| dwnFwdADDur     = 
| dwnADDur        = 
| dwnBwdADDur     = 
| bwdADDur        = 
| upBwdADDur      = 
| flightStartup   = 
| flightDur       = 
| flightRecovery  = 
}}