Template:GlossaryTerm-UMVC3/Documentation: Difference between revisions

Template page
(Created page with "==Usage== Creates the entries for Glossary Terms in the Glossary Cargo table. ==Parameters== <pre> | term = The term to be defined. | definition = The definition of the term, displayed in the glossary. | shortDefinition = A condensed definition of the term, displayed in the DefineTerm tooltip. </pre> ==Examples== <pre> {{GlossaryTerm-UMVC3 | term = Crumple | definition = When a crumple move hits a grounded opponent it will cause the opponent to slowly crumple to the f...")
 
No edit summary
 
Line 1: Line 1:
==Usage==  
==Usage==  
Creates the entries for Glossary Terms in the Glossary Cargo table.
Creates the entries for Glossary Terms in the Glossary Cargo table.

Latest revision as of 13:40, 14 May 2024

Usage

Creates the entries for Glossary Terms in the Glossary Cargo table.

Parameters

| term = The term to be defined.
| definition = The definition of the term, displayed in the glossary.
| shortDefinition = A condensed definition of the term, displayed in the DefineTerm tooltip.

Examples

{{GlossaryTerm-UMVC3
| term = Crumple
| definition = When a crumple move hits a grounded opponent it will cause the opponent to slowly crumple to the floor. When this occurs, they are freely comboable up until they hit the ground, but are considered airborne. Thus the first hit that connects on them will pop them into the air. When they finish the crumple and hit the ground, they are considered in Hard Knockdown for a fixed amount of time before they transition to soft knockdown and can tech roll.
| shortDefinition = Crumple moves on grounded opponents will cause a crumple animation where the opponent is freely comboable for a fixed amount of time.
}}


Crumple

Definition: When a crumple move hits a grounded opponent it will cause the opponent to slowly crumple to the floor. When this occurs, they are freely comboable up until they hit the ground, but are considered airborne. Thus the first hit that connects on them will pop them into the air. When they finish the crumple and hit the ground, they are considered in Hard Knockdown for a fixed amount of time before they transition to soft knockdown and can tech roll.
Shortened Definition: Crumple moves on grounded opponents will cause a crumple animation where the opponent is freely comboable for a fixed amount of time.