JoJo's Bizarre Adventure: Heritage for the Future/Iggy/Movelist: Difference between revisions
(updated tandem info) |
(Massively improved supers section and glide/sandball) |
||
Line 818: | Line 818: | ||
|image=Iggy glide.png | |image=Iggy glide.png | ||
|caption=Making people hate you 101 | |caption=Making people hate you 101 | ||
|name= | |name=Air Flight<br>s.j.[8] | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup= | |startup=N/A | ||
|active= | |active=N/A | ||
|recovery= | |recovery=N/A | ||
|hit= | |hit=N/A | ||
|block= | |block=N/A | ||
|pushblock= | |pushblock=N/A | ||
|guard= | |guard=N/A | ||
|damage= | |damage=N/A | ||
|cancel= | |cancel=N/A | ||
|properties= | |properties=N/A | ||
|description= | |description= | ||
*Hold 8 to | *Hold 7/8/9 to stay gliding | ||
*Iggy loses his double jump to have this | *Iggy loses his double jump to have this | ||
*You cannot airdash and float in the same jump. | *You cannot airdash and float in the same jump. | ||
*Iggy can block during this, but blocking an attack causes you to drop out of the glide. | *Iggy can block during this, but blocking an attack causes you to drop out of the glide. | ||
*Pressing | *Iggy can fire Sandball out of this glide. | ||
*After doing a certain amount of sandballs, there is a cooldown before you can use more. (3 for A, 2 for B, 1 for C) You can bypass this limit by alternating between the A and B sandballs. | Easily one of Iggy's strongest tools, if not his strongest. Combining this with his airdash and divekick, this can make Iggy very unpredictable in the air, since he can easily change or halt his momentum. It can also be used as a fast instant overhead that you can combo off of, by quickly entering and leaving the glide before performing a jumping attack. | ||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=HFTF_Iggy_Sandball_A.png | |||
|caption= | |||
|name=Sandball<br>s.j.[8]x | |||
|data= | |||
{{AttackData-HFTF | |||
|startup=0 | |||
|active=N/A | |||
|recovery=N/A | |||
|hit=Variable | |||
|block=Variable | |||
|pushblock=Variable | |||
|guard=Mid | |||
|damage=1(A)<br>2(B)<br>3(C) | |||
|cancel=N/A | |||
|properties=Scaling = No<br>IPS = Yes<br>Air UB = No | |||
|description= | |||
*Pressing one of three attack buttons during Air Flight releases a sandball. The damage of the sandball increases, and the distance it travels decreases as button strength goes up. | |||
*After doing a certain amount of sandballs, there is a cooldown before you can use more. (3 for A, 2 for B, 1 for C) You can bypass this limit while zoning by alternating between the A and B sandballs. | |||
*Outside of the general risk of going into the air, using sandballs does not carry much risk. They are easily one of Iggy's most powerful and broken tools. | |||
*Sandball's low damage is almost entirely offset with the consideration of chip damage, as it does almost the same damage on both hit and block. This makes Iggy nearly unbeatable if you're on 1 health. | |||
*Amazing for pressure, a projectile with no startup or recovery bar the time it takes to land... where you can also perform a jumping attack. Gives you time to setup any sort of mixup you'd like if done meaty. | |||
*Launches on air hit, allowing for a tech chase. | |||
One of the best projectiles in the game, and absolutely the best air-to-air in the game. Not only does it control a considerable amount of space on the ground, with the ability to counterplay rolls with the C sandball, it can also be used as an anti-air on reaction. The projectile itself is already pretty good, however, it's main strength is that it is done during Air Flight. This means that you can block while sending them out, making sandball unbeatable in the air, as long as you're high enough to avoid your opponent's air unblockable moves. Not to mention it's uses during pressure, mixups... Simply put, sandball is one of Iggy's best tools for good reason. Proper use of this move makes Iggy frustrating to fight. | |||
}} | }} | ||
}} | }} | ||
Line 999: | Line 1,025: | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup= | |startup=7 (S.ON) | ||
|active=5 | |active=5, 17x9 | ||
|recovery= | |recovery=33 (S.ON) | ||
|hit= | |hit=HKD/Launch | ||
|block= | |block=-19 (S.ON) | ||
|pushblock= | |pushblock=-31 (S.ON) | ||
|guard=Mid | |guard=Mid | ||
|damage=38 | |damage=38 | ||
|cancel= | |cancel=N/A | ||
|properties= IPS = No | |properties=Scaling = No<br>IPS = No<br>Air UB = No<br>Costs 1 Meter<br>Stand Crash on 1st hit | ||
|description= | |description= | ||
*A big sand wave, as the name suggests. Goes fullscreen. | *A big sand wave, as the name suggests. Goes fullscreen. | ||
Line 1,029: | Line 1,055: | ||
|active=31 | |active=31 | ||
|recovery=1 | |recovery=1 | ||
|hit= | |hit=HKD | ||
|block= | |block=N/A | ||
|pushblock= | |pushblock=N/A | ||
|guard=Grab | |guard=Grab | ||
|damage=39 | |damage=39 | ||
|cancel= | |cancel=N/A | ||
|properties= | |properties=Costs 1 Meter | ||
|description= | |description= | ||
*Iggy's callback to Akuma. A slow-moving, advancing command grab that does solid damage. | *Iggy's callback to Akuma. A slow-moving, advancing command grab that does solid damage. | ||
Line 1,051: | Line 1,077: | ||
|data= | |data= | ||
{{AttackData-HFTF | {{AttackData-HFTF | ||
|startup= | |startup=0 | ||
|active= | |active=N/A | ||
|recovery= | |recovery=N/A | ||
|hit= | |hit=N/A | ||
|block= | |block=N/A | ||
|pushblock= | |pushblock=N/A | ||
|guard= | |guard=N/A | ||
|damage= | |damage=N/A | ||
|cancel= | |cancel=N/A | ||
|properties= | |properties= Costs 1 Meter | ||
|description= | |description= | ||
*Standard tandem, mainly used as combo filler and a reversal. | *Standard tandem, mainly used as combo filler and a reversal. |
Revision as of 07:12, 1 May 2024
Movelist
Normals
Stand Off
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 17 | 3 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -8 | -11 | 5A Special/Super |
Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 3 | 23 | 6 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-7 | -9 | -17 | Special/Super | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
21 | 2 | 25 | 10 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -10 | -23 | Special/Super | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 22 | 2 | 9 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-4 | -6 | -24 | 236S/214S | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
12 | 6 | 10 | 10 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -2 | -12 | 236S/214S | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 4 | 8 | 3 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+8 | +6 | +3 | 2A Special/Super |
- | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 20 | 4 | 7 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-8 | -10 | -18 | Special/Super | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 9 | 12 | 11 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | -4 | -17 | 236S/214S | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | Until landing | - | 3 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +10 | +6 | - | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | Until Landing | - | 8 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +10 | +6 | - | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | Until landing | - | 10 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
+12 | +10 | +6 | - | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 3 | 23 | 5 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-8 | -9 | -15 | Special/Super | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 9 | 17 | 8 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-10 | -11 | -15 | Special/Super | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
6 | 20 | 4 | 7 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-8 | -10 | -18 | Special/Super | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | 17 | Grab | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | - | Air UB | ||||
|
Stand On
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 3 | 11 | 4 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | -2 | -5 | Special/Super | IPS=No Scales=yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 4 | 13 | 11 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | -2 | -10 | Special/Super | IPS=No Scaling=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 7 | 19 | 13 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -9 | -21 | Special/Super | IPS=No Scaling=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | ? | 15 | 9 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -1 | -10 | Special/Super | IPS=No Scaling=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
12 | 15 | 4 | 5 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -7 | -10 | Special/Super | IPS=No Scaling=no Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 4 | 9 | 5 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -1 | -4 | Special/Super | IPS=No Scaling=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 4 | 9 | 10 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
3 | 2 | -6 | Special/Super | IPS=No Scaling=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | 4 | 38 | 13 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | -24 | -37 | Special/Super | IPS=No Scaling=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 17 | 19 | 13 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
KD | -24 | -37 | - | IPS=No Scaling=Yes Air-UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 4 | until landing | 4 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
5 | - | - | - | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 4 | until landing | 11 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | - | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
8 | 2 | until landing | 13 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | nothing | IPS=No Scales=Yes | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 3 | 16 | 4 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -7 | -10 | Special/Super | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 4 | 15 | 7 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
0 | -1 | -12 | Special/Super | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
3 | 4 | 20 | 11 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-8 | -9 | -17 | Special/Super | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 4 | 15 | 3 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-6 | -7 | -1 | Special/Super | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
4 | 4 | 15 | 10 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-3 | -4 | -12 | Special/Super | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 4 | 33 | 11 | Low | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launch | -19 | -32 | Special/Super | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
10 | until landing | 28 | 10 | High | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | nothing | IPS=No Scales=No | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
- | - | - | 17 | Grab | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | - | - | ||||
|
Specials
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
N/A | N/A | N/A | N/A | N/A | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
N/A | N/A | N/A | N/A | N/A | ||||
Easily one of Iggy's strongest tools, if not his strongest. Combining this with his airdash and divekick, this can make Iggy very unpredictable in the air, since he can easily change or halt his momentum. It can also be used as a fast instant overhead that you can combo off of, by quickly entering and leaving the glide before performing a jumping attack. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
0 | N/A | N/A | 1(A) 2(B) 3(C) |
Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Variable | Variable | Variable | N/A | Scaling = No IPS = Yes Air UB = No | ||||
One of the best projectiles in the game, and absolutely the best air-to-air in the game. Not only does it control a considerable amount of space on the ground, with the ability to counterplay rolls with the C sandball, it can also be used as an anti-air on reaction. The projectile itself is already pretty good, however, it's main strength is that it is done during Air Flight. This means that you can block while sending them out, making sandball unbeatable in the air, as long as you're high enough to avoid your opponent's air unblockable moves. Not to mention it's uses during pressure, mixups... Simply put, sandball is one of Iggy's best tools for good reason. Proper use of this move makes Iggy frustrating to fight. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
15 | - | 14 | 8(S.Off) 19(S.On) |
Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-9(S.On) | -15 | -17(S.On) | - | Air UB | ||||
The stand off version of this move is generally used as a quick, long range poke. It's a strong roundstart option and can catch a lot of people off guard. However, it does very low damage, the Fool has a hurtbox, and the Fool takes a while to come back, locking Iggy out of a big portion of his moveset. The stand on version is mainly used as a combo ender or a long range punish tool. Be aware that this move is punishable on hit, but it also has a good amount of pushback. That means some characters will have a harder time punishing it. It goes fullscreen, so you can use it to punish slow projectiles. Be aware that this move is very punishable on block, though. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | - | - | 14 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launches | - | - | - | - | ||||
Mainly used as an anti air. It's a fairly decent one, but it does require a charge. The stand on version can also be decent to use when you're getting pressured, since it knocks the opponent away and has i-frames. Just remember this is also fairly unsafe. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
2 | - | - | - | - | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
- | - | - | - | - | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
15 | - | - | 24 | Grab | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
Launches | - | - | - | - | ||||
Not very good in neutral, so mainly used for oki. These are the main part of his unblockable setups, and you can read more about them in the Strategy section. These are also really good to catch people hold up back on wakeup. Don't use the stand on version. |
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
9 | 4 | 15 | 7 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
-1 | -1 | -13 | - | Air UB | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 2 | 17 | 8 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
38 | 32 | 26 | - | - | ||||
Iggy performs his Sand Uprising for his Guard Cancel. A decent Guard Cancel with good invincibility.
|
Supers
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
7 (S.ON) | 5, 17x9 | 33 (S.ON) | 38 | Mid | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
HKD/Launch | -19 (S.ON) | -31 (S.ON) | N/A | Scaling = No IPS = No Air UB = No Costs 1 Meter Stand Crash on 1st hit | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
5 | 31 | 1 | 39 | Grab | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
HKD | N/A | N/A | N/A | Costs 1 Meter | ||||
|
Startup | Active | Recovery | Damage | Guard | ||||
---|---|---|---|---|---|---|---|---|
0 | N/A | N/A | N/A | N/A | ||||
Hit Adv. | Block Adv. | Pushblock Adv. | Cancel | Properties | ||||
N/A | N/A | N/A | N/A | Costs 1 Meter | ||||
|