User:Surabu: Difference between revisions

101 edits
No edit summary
No edit summary
Line 3: Line 3:
[[File:black_polnareff_a.GIF|frameless]] [[File:black_polnareff_b.GIF|frameless]] [[File:black_polnareff_c.gif|frameless]] [[File:black_polnareff_s.GIF|frameless]] [[File:black_polnareff_start.GIF|frameless]]
[[File:black_polnareff_a.GIF|frameless]] [[File:black_polnareff_b.GIF|frameless]] [[File:black_polnareff_c.gif|frameless]] [[File:black_polnareff_s.GIF|frameless]] [[File:black_polnareff_start.GIF|frameless]]


'''Black Polnareff''' is an offense-based character all about precision and movement, focusing on finding that one hit he needs in order to begin his highly damaging combo loop.
'''Black Polnareff''' is an offense-based character all about precision and movement, focusing on threading the needle to score big damage with his signature loop.


| pros = * '''Great Normals''': He has a lot of good normals with strong hitboxes, including 2 jabs with 1f of startup.
| pros = * '''Great Normals''': He has a lot of good normals with strong hitboxes, including 2 jabs with 1f of startup.
* '''High Damage''': Using his signature loop, Black Polnareff can inflict very strong damage with his loop.
* '''High Damage''': Using his signature loop, Black Polnareff can inflict very strong damage.
* '''Tech Chaser''': Tools like 4S and the Polnareff j.B allow Black Polnareff to capitalise from anti-airs and launches.
* '''Good Okizeme''': If he can score a knockdown, Black Polnareff has many ways to perform oki, including a 50/50 on slower wakeups for a two-touch situation.
* '''The Strongest Stand''': Black Polnareff is one of three Anubis characters, giving him access to the "I've learned it!" parry special that can shut down entire gameplans with Anubis Guard Cancels.
* '''The Strongest Stand''': Black Polnareff is one of three Anubis characters, giving him access to the "I've learned it!" parry special that can shut down entire gameplans with Anubis Guard Cancels.
* '''Skinny''': Black Polnareff's standing hurtbox is slim enough that some characters, including himself, have to make adjustments when performing combos lest they drop.
* '''Skinny''': Black Polnareff's standing hurtbox is slim enough that some characters, including himself, have to make adjustments when performing combos lest they drop.
Line 16: Line 14:
* '''Linear''': Without a knockdown, Black Polnareff's pressure and mixups are incredibly straightforward, so he has to take major risks to open up a patient player.
* '''Linear''': Without a knockdown, Black Polnareff's pressure and mixups are incredibly straightforward, so he has to take major risks to open up a patient player.
* '''Inconsistent Okizeme''': While his mixups during an oki situation are strong, they're highly punishable if guessed right, and inconsistent with faster wakeup speeds.
* '''Inconsistent Okizeme''': While his mixups during an oki situation are strong, they're highly punishable if guessed right, and inconsistent with faster wakeup speeds.
* '''Zoned Out''': Being a character focused almost entirely on melee attacks, Black Polnareff deals with zoners incredibly poorly.
* '''Zoned Out''': Being a character focused almost entirely on melee attacks, Black Polnareff deals with zoners and Stand ON laming very badly.
* '''Mediocre Supers''': Despite his amazing meter build, Black Polnareff's supers aren't the best, with 236AA's poor scaling and hitbox, and 214AA's very slow speed.
* '''Mediocre Supers''': Despite his amazing meter build, Black Polnareff's supers aren't the best, with 236AA's poor scaling and hitbox, and 214AA's very slow speed.
| footnote = test
| footnote = test
}}
}}

Revision as of 05:30, 15 April 2024

Black polnareff a.GIF Black polnareff b.GIF Black polnareff c.gif Black polnareff s.GIF Black polnareff start.GIF

Black Polnareff is an offense-based character all about precision and movement, focusing on threading the needle to score big damage with his signature loop.
Pros Cons
  • Great Normals: He has a lot of good normals with strong hitboxes, including 2 jabs with 1f of startup.
  • High Damage: Using his signature loop, Black Polnareff can inflict very strong damage.
  • The Strongest Stand: Black Polnareff is one of three Anubis characters, giving him access to the "I've learned it!" parry special that can shut down entire gameplans with Anubis Guard Cancels.
  • Skinny: Black Polnareff's standing hurtbox is slim enough that some characters, including himself, have to make adjustments when performing combos lest they drop.
  • Passive Stand: Without the ability to turn Stand ON, Black Polnareff cannot avoid hard knockdowns or chip damage. This also means he doesn't have access to a Tandem or Custom Combo.
  • Mediocre Movement: While his hop angle is good and fast, Black Polnareff's ground speed is less than stellar, giving him an obstacle when fishing for whiff punishes.
  • Poor Safety: Black Polnareff's frame data isn't the best, leading him to receive full punishes for the smallest mistakes, on whiff or block.
  • Linear: Without a knockdown, Black Polnareff's pressure and mixups are incredibly straightforward, so he has to take major risks to open up a patient player.
  • Inconsistent Okizeme: While his mixups during an oki situation are strong, they're highly punishable if guessed right, and inconsistent with faster wakeup speeds.
  • Zoned Out: Being a character focused almost entirely on melee attacks, Black Polnareff deals with zoners and Stand ON laming very badly.
  • Mediocre Supers: Despite his amazing meter build, Black Polnareff's supers aren't the best, with 236AA's poor scaling and hitbox, and 214AA's very slow speed.