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Ideal Team Position: Anchor
Ideal Team Position: {{{3}}}
 
When on the offensive, Abel has the ability to quickly and painfully send the opponent into a
spiral of pain thanks to a combination of damaging command grapples and several ways to
approach the opponent advantageously. He can continue pressuring the opponent to stay still
enough for him to throw them, or to force them to desperately try to retreat only to get sucked
back into the sprial of pain thanks to having several multi-hitting strikes that blow up an
opponent’s backdash, or spiking them with a ground-bounding Wheel Kick if they try to jump
away. Unfortunately, his individual combo capabilities are quite limited, thanks to having very
few solo combos he can count on to reliably convert into big damage. That’s not to say,
however, that he doesn’t have any combos at all: Abel’s tag-in combos are among some of the
best in the game as they not only deliver damage, but they have excellent wall-carry and
typically place the opponent in a hard knockdown where he can position himself for whatever
his next plan of attack happens to be when the opponent wakes up. On hard knockdown, Abel
can either pressure the opponent if they stand up normally, or he can chase them effectively
should he anticipate a roll. Thanks to this, as well as a lack of reliable reversal that can get him
out of danger should he find himself on the defensive, it’s best if Abel acts as an anchor so that
his partner can play neutral for him long enough for them to bring him in and finish the job.


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{{ProConTable
{{ProConTable
|pros=
|pros=
+Very high tag-in damage
{{{5}}}
 
+Most reliable anti-backdash OS in the game
 
+Overhead cl.HK cancels into cross rush, which can be made safe on block by tag canceling
 
with some partners
 
+Damaging command throws
 
+Hard knockdown okizeme on BnB combos and command throws
 
+Possesses an anti-air with the air crush property and can convert into a combo
 
+Fast (16f) dash and f+MK dash cancel (-1 on block) for initiating offense
 
|cons=
|cons=
-Large body character
{{{6}}}
 
-Lacks a reversal that beats both strikes and throws
 
-Reliant on cross rush to convert into damage
 
}}
}}

Latest revision as of 16:28, 25 September 2023

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Ideal Team Position: {{{3}}}

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Strengths Weaknesses

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