Page values for "Street Fighter 6/Zangief/Data"

From SuperCombo Wiki

"SF6_CharacterData" values

1 row is stored for this page
FieldField typeValue
charaStringZangief
nameStringZangief
portraitStringSF6 Zangief Portrait.png
iconStringSF6 Zangief Face.png
hpWikitext string

11000

fwdWalkSpdWikitext string

0.0364

bwdWalkSpdWikitext string

0.025

fwdDashSpdWikitext string

22

bwdDashSpdWikitext string

25

fwdDashDistWikitext string

1.007

bwdDashDistWikitext string

0.712

jumpSpdWikitext string

5+38+3

fwdJumpDistWikitext string

1.725

bwdJumpDistWikitext string

1.406

jumpApexWikitext string

2.115

throwRangeWikitext string

1.02

throwHurtboxWikitext string

0.43

dRushMinWikitext string

0.327

dRushBlockWikitext string

1.455

dRushMaxWikitext string

3.040

"SF6_FrameData" values

66 rows are stored for this page
FieldField typeValue
moveIdStringzangief_5lp
moveTypeStringground_normal
charaStringZangief
inputString5LP
nameWikitext

Standing Light Punch

imagesList of String, delimiter: ,SF6_Zangief_5lp.png
hitboxesList of String, delimiter: ,SF6_Zangief_5lp_hitbox.png
damageWikitext string

400

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

7(4)

activeWikitext string

3

recoveryWikitext string

9

totalWikitext string

18

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+4

blockAdvWikitext string

+2

punishAdvWikitext string

+8

perfParryAdvWikitext string

-10

DRcancelHitWikitext string

+6

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

16

blockstunWikitext string

14

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK with no gap on blockstring; 4f startup when chained into; sets up a true mixup on block between strike and command throw

FieldField typeValue
moveIdStringzangief_5mp
moveTypeStringground_normal
charaStringZangief
inputString5MP
nameWikitext

Standing Medium Punch

imagesList of String, delimiter: ,SF6_Zangief_5mp.png
hitboxesList of String, delimiter: ,SF6_Zangief_5mp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

4

recoveryWikitext string

17

totalWikitext string

29

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

28

hitAdvWikitext string

+2

blockAdvWikitext string

-2

punishAdvWikitext string

+6

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

23

blockstunWikitext string

19

hitstopWikitext string

11

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2500

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Great poke due to its range and hitbox; TC follow-up is extremely lenient, but only works after counter-hit, Punish Counter, or Drive Rush; can perform TC follow-up on whiff; 6f blockstring gap when canceling to 5MP~MP

FieldField typeValue
moveIdStringzangief_5hp
moveTypeStringground_normal
charaStringZangief
inputString5HP
nameWikitext

Standing Heavy Punch

imagesList of String, delimiter: ,SF6_Zangief_5hp.png
hitboxesList of String, delimiter: ,SF6_Zangief_5hp_hitbox.png
damageWikitext string

1000

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

(6~22)+10

activeWikitext string

3

recoveryWikitext string

22(24)

totalWikitext string

40(42)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

KD +32

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

28

blockstunWikitext string

22

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

3500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

4-release (Upper Body)

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Button can be held up to 22f for armored partial charge (armor loses to hitboxes that connect on Zangief's lower body); 10f startup after button release (total startup 16-32f); 2 extra recovery frames on whiff; counter-hit also gives KD +32; puts airborne opponents into limited juggle state

FieldField typeValue
moveIdStringzangief_5hp_hold
moveTypeStringground_normal
charaStringZangief
inputString5[HP]
nameWikitext

Standing Heavy Punch (hold)

imagesList of String, delimiter: ,SF6_Zangief_5hp_hold.png
hitboxesList of String, delimiter: ,SF6_Zangief_5hp_hold_hitbox.png
damageWikitext string

1400

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

32

activeWikitext string

3

recoveryWikitext string

22(24)

totalWikitext string

56(58)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +40

blockAdvWikitext string

+3

punishAdvWikitext string

HKD +54

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

28

hitstopWikitext string

13

driveDmgBlkWikitext string

10000

driveDmgHitWikitext string

[13000]

driveGainWikitext string

5000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

4-34 (Upper Body)

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Armor loses to hitboxes that connect on Zangief's lower body; button must be held 23f for full charge; 2 extra recovery frames on whiff; Counter-hit gives HKD +40; Punish Counter causes opponent to slide far along the ground

FieldField typeValue
moveIdStringzangief_5lk
moveTypeStringground_normal
charaStringZangief
inputString5LK
nameWikitext

Standing Light Kick

imagesList of String, delimiter: ,SF6_Zangief_5lk.png
hitboxesList of String, delimiter: ,SF6_Zangief_5lk_hitbox.png
damageWikitext string

400

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

7

activeWikitext string

2

recoveryWikitext string

17

totalWikitext string

25

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

-2

blockAdvWikitext string

-4

punishAdvWikitext string

+2

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

+7

DRcancelBlkWikitext string

+5

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

15

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Very long range for a light normal (slightly longer than 5MP)

FieldField typeValue
moveIdStringzangief_5mk
moveTypeStringground_normal
charaStringZangief
inputString5MK
nameWikitext

Standing Medium Kick

imagesList of String, delimiter: ,SF6_Zangief_5mk.png
hitboxesList of String, delimiter: ,SF6_Zangief_5mk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

4

recoveryWikitext string

19

totalWikitext string

32

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1

blockAdvWikitext string

-4

punishAdvWikitext string

+5

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

19

hitstopWikitext string

11

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

3000

superGainHitWikitext string

900 (630)

superGainBlkWikitext string

450 (225)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Strong poke due to its range and hitbox priority

FieldField typeValue
moveIdStringzangief_5hk
moveTypeStringground_normal
charaStringZangief
inputString5HK
nameWikitext

Standing Heavy Kick

imagesList of String, delimiter: ,SF6_Zangief_5hk.png
hitboxesList of String, delimiter: ,SF6_Zangief_5hk_hitbox.png
damageWikitext string

1000

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

4

recoveryWikitext string

21

totalWikitext string

37

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

+1

punishAdvWikitext string

KD +51 Spin

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

28

blockstunWikitext string

26

hitstopWikitext string

13

driveDmgBlkWikitext string

7000

driveDmgHitWikitext string

[11000]

driveGainWikitext string

4000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

13-22 Air (Leg)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0 PC / 1 air

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cannot hit crouching opponents; Punish Counter puts opponents into free juggle state; puts airborne opponents into limited juggle state; extends a hurtbox 1f before active that is vulnerable to projectiles; good anti-air but slow to startup

FieldField typeValue
moveIdStringzangief_2lp
moveTypeStringground_normal
charaStringZangief
inputString2LP
nameWikitext

Crouching Light Punch

imagesList of String, delimiter: ,SF6_Zangief_2lp.png
hitboxesList of String, delimiter: ,SF6_Zangief_2lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

6(3)

activeWikitext string

2

recoveryWikitext string

8

totalWikitext string

15

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

12

hitAdvWikitext string

+6

blockAdvWikitext string

+1

punishAdvWikitext string

+10

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

+6

DRcancelBlkWikitext string

+1

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

16

blockstunWikitext string

11

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into

FieldField typeValue
moveIdStringzangief_2mp
moveTypeStringground_normal
charaStringZangief
inputString2MP
nameWikitext

Crouching Medium Punch

imagesList of String, delimiter: ,SF6_Zangief_2mp.png
hitboxesList of String, delimiter: ,SF6_Zangief_2mp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

3

recoveryWikitext string

16

totalWikitext string

26

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

15

hitAdvWikitext string

+3

blockAdvWikitext string

-1

punishAdvWikitext string

+7

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

+12

DRcancelBlkWikitext string

+8

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

22

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

3000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Useful in combos due to its cancelability, especially into SA2; decent hitbox priority in neutral

FieldField typeValue
moveIdStringzangief_2hp
moveTypeStringground_normal
charaStringZangief
inputString2HP
nameWikitext

Crouching Heavy Punch

imagesList of String, delimiter: ,SF6_Zangief_2hp.png
hitboxesList of String, delimiter: ,SF6_Zangief_2hp_hitbox.png
damageWikitext string

1000

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

9

recoveryWikitext string

35

totalWikitext string

54

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +20

blockAdvWikitext string

-20

punishAdvWikitext string

KD +58

perfParryAdvWikitext string

-41

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

24

hitstopWikitext string

13

driveDmgBlkWikitext string

7000

driveDmgHitWikitext string

[11000]

driveGainWikitext string

4000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

10-19 Air (Head)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 PC / 0 air

jugIncreaseWikitext string

0

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Active frames 4-8 cannot hit grounded opponents, but can anti-air cross-ups; useful anti-air with slow startup; Punish Counter gives a ground bounce, can follow up with Drive rush buttons midscreen or an autotimed 3mp when cornered.

FieldField typeValue
moveIdStringzangief_2lk
moveTypeStringground_normal
charaStringZangief
inputString2LK
nameWikitext

Crouching Light Kick

imagesList of String, delimiter: ,SF6_Zangief_2lk.png
hitboxesList of String, delimiter: ,SF6_Zangief_2lk_hitbox.png
damageWikitext string

250

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

4(3)

activeWikitext string

3

recoveryWikitext string

12

totalWikitext string

18

guardWikitext string

L

cancelWikitext string

Chn

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

0

blockAdvWikitext string

-3

punishAdvWikitext string

+4

perfParryAdvWikitext string

-13

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

12

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK with no blockstring gap into 2LP/2LK; 3f startup when chained into; Zangief's only 4f normal

FieldField typeValue
moveIdStringzangief_2mk
moveTypeStringground_normal
charaStringZangief
inputString2MK
nameWikitext

Crouching Medium Kick

imagesList of String, delimiter: ,SF6_Zangief_2mk.png
hitboxesList of String, delimiter: ,SF6_Zangief_2mk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

18

totalWikitext string

29

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+3

blockAdvWikitext string

-2

punishAdvWikitext string

+7

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

23

blockstunWikitext string

19

hitstopWikitext string

11

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2500

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Long-range low poke with incredible hitbox priority

FieldField typeValue
moveIdStringzangief_2hk
moveTypeStringground_normal
charaStringZangief
inputString2HK
nameWikitext

Crouching Heavy Kick

imagesList of String, delimiter: ,SF6_Zangief_2hk.png
hitboxesList of String, delimiter: ,SF6_Zangief_2hk_hitbox.png
damageWikitext string

1000

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

3

recoveryWikitext string

27

totalWikitext string

41

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +32

blockAdvWikitext string

-13

punishAdvWikitext string

HKD +45

perfParryAdvWikitext string

-28

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

14

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Long-range sweep; counter-hit is also HKD +45; has some natural juggle potential without Drive Rush (no Hard Knockdown if juggled into); counter-hit/Punish Counter causes opponent to fall forward with a different animation

FieldField typeValue
moveIdStringzangief_jlp
moveTypeStringair_normal
charaStringZangief
inputStringj.LP
nameWikitext

Jumping Light Punch

imagesList of String, delimiter: ,SF6_Zangief_jlp.png
hitboxesList of String, delimiter: ,SF6_Zangief_jlp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

7

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+11

blockAdvWikitext string

+8

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

12

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Decent air-to-air

FieldField typeValue
moveIdStringzangief_jmp
moveTypeStringair_normal
charaStringZangief
inputStringj.MP
nameWikitext

Jumping Medium Punch

imagesList of String, delimiter: ,SF6_Zangief_jmp.png
hitboxesList of String, delimiter: ,SF6_Zangief_jmp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+10 (+14)

blockAdvWikitext string

+7 (+11)

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

18

blockstunWikitext string

15

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 CH/PC air

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts airborne opponents into limited juggle state on counter-hit/Punish Counter

FieldField typeValue
moveIdStringzangief_jhp
moveTypeStringair_normal
charaStringZangief
inputStringj.HP
nameWikitext

Jumping Heavy Punch

imagesList of String, delimiter: ,SF6_Zangief_jhp.png
hitboxesList of String, delimiter: ,SF6_Zangief_jhp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+15 (+21)

blockAdvWikitext string

+7 (+13)

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

17

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

0

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Causes spike knockdown vs. airborne opponents

FieldField typeValue
moveIdStringzangief_jlk
moveTypeStringair_normal
charaStringZangief
inputStringj.LK
nameWikitext

Jumping Light Kick

imagesList of String, delimiter: ,SF6_Zangief_jlk.png
hitboxesList of String, delimiter: ,SF6_Zangief_jlk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

10

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+2 (+11)

blockAdvWikitext string

-1 (+8)

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

12

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cross-up; can be used as a fuzzy instant overhead

FieldField typeValue
moveIdStringzangief_jmk
moveTypeStringair_normal
charaStringZangief
inputStringj.MK
nameWikitext

Jumping Medium Kick

imagesList of String, delimiter: ,SF6_Zangief_jmk.png
hitboxesList of String, delimiter: ,SF6_Zangief_jmk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

8

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6 (+14)

blockAdvWikitext string

+3 (+11)

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

18

blockstunWikitext string

15

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good jump-in with long horizontal and vertical reach; can be used as a fuzzy instant overhead vs. JP/Marisa/Zangief only (requires deep j.2HP or opponent in Burnout for true blockstring)

FieldField typeValue
moveIdStringzangief_jhk
moveTypeStringair_normal
charaStringZangief
inputStringj.HK
nameWikitext

Jumping Heavy Kick

imagesList of String, delimiter: ,SF6_Zangief_jhk.png
hitboxesList of String, delimiter: ,SF6_Zangief_jhk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

7

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+12 (+15)

blockAdvWikitext string

+8 (+11)

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

0

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be held for a powered up version (holding less than 20f gives a regular j.HK with delayed timing); long horizontal range

FieldField typeValue
moveIdStringzangief_jhk_hold
moveTypeStringair_normal
charaStringZangief
inputStringj.[HK]
nameWikitext

Jumping Heavy Kick (hold)

imagesList of String, delimiter: ,SF6_Zangief_jhk_hold.png
hitboxesList of String, delimiter: ,SF6_Zangief_jhk_hold_hitbox.png
damageWikitext string

1500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

32

activeWikitext string

6

recoveryWikitext string

30 land (oH/oB)
20(12) land (whiff)

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

Wall Splat +1(+33)

blockAdvWikitext string

-30(-43)

punishAdvWikitext string

Wall Bounce +26(+58)

perfParryAdvWikitext string

-48(-61)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

20

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

32~ Projectile (Body)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Button must be held for 20f; wall splats on hit; wall bounce on PC allows follow-up juggles; KD Advantage depends on height and distance from corner; projectile invulnerable on Zangief's body (not legs) while active until landing; landing recovery on whiff is 20f if fully charged, or 12f if only partially charged; whiff landing recovery is cancelable into attacks (but not movement) starting on 2nd frame; if active frames 2-6 connect right as Zangief lands, he does not bounce away and the landing recovery becomes cancelable into attacks (-1 oB if not canceled)

FieldField typeValue
moveIdStringzangief_3mp
moveTypeStringground_normal
charaStringZangief
inputString3MP
nameWikitext

Hellstab

imagesList of String, delimiter: ,SF6_Zangief_3mp.png
hitboxesList of String, delimiter: ,SF6_Zangief_3mp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

21

totalWikitext string

30

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

21

hitAdvWikitext string

-1

blockAdvWikitext string

-3

punishAdvWikitext string

+3

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

+11

DRcancelBlkWikitext string

+9

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

23

blockstunWikitext string

21

hitstopWikitext string

11

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

3000

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

7-12 Air (Arm)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Forces stand; puts airborne opponents into limited juggle state; lenient cancel window (final cancelable frame will not combo to meterless Lariat); the arm anti-air invincibility is not very useful due to Zangief's large head hurtbox (will only work against long range jumps with extended hurtbox); special/DR cancel is delayed until after active frames

FieldField typeValue
moveIdStringzangief_6mk
moveTypeStringground_normal
charaStringZangief
inputString6MK
nameWikitext

Knee Hammer

imagesList of String, delimiter: ,SF6_Zangief_6mk.png
hitboxesList of String, delimiter: ,SF6_Zangief_6mk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

7

recoveryWikitext string

13

totalWikitext string

34

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1(+7)

blockAdvWikitext string

-3(+3)

punishAdvWikitext string

+5(+11)

perfParryAdvWikitext string

-18(-12)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

21

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

3000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

7-23 Lower Body

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Better advantage if well-spaced; final active frame has more range, making it easier to space at max distance for best frame advantage; low crushes during lower body invuln frames 7-23, but not airborne

FieldField typeValue
moveIdStringzangief_6hp
moveTypeStringground_normal
charaStringZangief
inputString6HP
nameWikitext

Headbutt

imagesList of String, delimiter: ,SF6_Zangief_6hp.png
hitboxesList of String, delimiter: ,SF6_Zangief_6hp_hitbox.png
damageWikitext string

1000

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

5

recoveryWikitext string

15(17)

totalWikitext string

33(35)

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

19

hitAdvWikitext string

+7

blockAdvWikitext string

+4

punishAdvWikitext string

+11

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

+15

DRcancelBlkWikitext string

+12

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

24

hitstopWikitext string

13

driveDmgBlkWikitext string

8000

driveDmgHitWikitext string

[11000]

driveGainWikitext string

4000

superGainHitWikitext string

1000 (500)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2 extra recovery frames on whiff; great oki tool due to frame advantage, cancelability, and high active frame count; puts airborne opponents into limited juggle state; special/DR cancel is delayed until after 3rd active frame

FieldField typeValue
moveIdStringzangief_6hk
moveTypeStringground_normal
charaStringZangief
inputString6HK
nameWikitext

Cyclone Wheel Kick

imagesList of String, delimiter: ,SF6_Zangief_6hk.png
hitboxesList of String, delimiter: ,SF6_Zangief_6hk_hitbox.png
damageWikitext string

1300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

22(24)

activeWikitext string

7(5)

recoveryWikitext string

25

totalWikitext string

53

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +28(+30)

blockAdvWikitext string

-9(-5)

punishAdvWikitext string

KD +42(44) OTG

perfParryAdvWikitext string

-28(-24)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[11000]

driveGainWikitext string

4500

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

13-28 Lower Body

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0 PC / 1 air

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Long range overhead with high pushback (can be hard to punish at max range); low crushes during lower body invuln frames 13-28, but not airborne; active frames 1-2 can only hit airborne; active frames 3-4 can only hit standing, making it effectively 26f vs. crouching; +2 better KD Adv. vs. crouching; Punish Counter puts opponent into OTG free juggle state; puts airborne opponents into limited juggle state; has some juggle potential

FieldField typeValue
moveIdStringzangief_3hk
moveTypeStringground_normal
charaStringZangief
inputString3HK
nameWikitext

Smetana Dropkick

imagesList of String, delimiter: ,SF6_Zangief_3hk.png
hitboxesList of String, delimiter: ,SF6_Zangief_3hk_hitbox.png
damageWikitext string

1000

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

4

recoveryWikitext string

40

totalWikitext string

59

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +21

blockAdvWikitext string

-18

punishAdvWikitext string

KD +60 Tumble (HKD +128 Wallsplat)

perfParryAdvWikitext string

-42

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

26

hitstopWikitext string

13

driveDmgBlkWikitext string

8000

driveDmgHitWikitext string

[11000]

driveGainWikitext string

4000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

5-26 Throw/Lower Body

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0 PC / 1 Air

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Low crushes during throw/lower body invuln frames 5-26, but not airborne; great hitbox priority, but long recovery makes it a risky counterpoke; puts airborne opponents into limited juggle state; has juggle potential; Punish Counter causes wallsplat after tumble if it reaches the corner; wallsplat keeps opponent grounded and throwable (strikes still put opponent into limited juggle state)

FieldField typeValue
moveIdStringzangief_22mk
moveTypeStringground_normal
charaStringZangief
inputString22MK
nameWikitext

Power Stomp 1

imagesList of String, delimiter: ,SF6_Zangief_22mk.png
hitboxesList of String, delimiter: ,SF6_Zangief_22mk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

17

totalWikitext string

28

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

22

hitAdvWikitext string

+4

blockAdvWikitext string

-3

punishAdvWikitext string

+8

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can perform TC follow-ups on whiff; does not hit low despite the animation; 2f blockstring gap between 22MK~MK TC hits

FieldField typeValue
moveIdStringzangief_j2hp
moveTypeStringair_normal
charaStringZangief
inputStringj.2HP
nameWikitext

Flying Body Press

imagesList of String, delimiter: ,SF6_Zangief_j2hp.png
hitboxesList of String, delimiter: ,SF6_Zangief_j2hp_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

9

activeWikitext string

9

recoveryWikitext string

8 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+14 (+18)

blockAdvWikitext string

+10 (+14)

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-7

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

23

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cross-up; can be done from any jump direction; spike knockdown on counter-hit/Punish Counter vs. airborne opponents; more recovery on landing than other air normals (always punishable when Perfect Parried even at latest timing)

FieldField typeValue
moveIdStringzangief_j8hp
moveTypeStringair_normal
charaStringZangief
inputStringj.8HP
nameWikitext

Flying Headbutt

imagesList of String, delimiter: ,SF6_Zangief_j8hp.png
hitboxesList of String, delimiter: ,SF6_Zangief_j8hp_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

4

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

Sp

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+18 (+21)

blockAdvWikitext string

+13 (+16)

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

3000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

0

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Combos to j.360+KK when canceled; puts airborne opponents into limited juggle state; short range but good air-to-air hitbox

FieldField typeValue
moveIdStringzangief_5mp_mp
moveTypeStringground_normal
charaStringZangief
inputString5MP~MP
nameWikitext

Machine Gun Chops 1

imagesList of String, delimiter: ,SF6_Zangief_5mp_mp.png
hitboxesList of String, delimiter: ,SF6_Zangief_5mp_mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

4

recoveryWikitext string

20

totalWikitext string

32

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

57~65(22)

hitAdvWikitext string

+2

blockAdvWikitext string

-6

punishAdvWikitext string

+6

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

26

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can combo from 5MP on counter-hit, Punish Counter, or Drive Rush with lenient confirm timing; combos into a third MP with no counter-hit required; can perform TC on whiff; 2nd hit may whiff if 5MP connects from too far away; 6f blockstring gap between 5MP~MP hits

FieldField typeValue
moveIdStringzangief_5mp_mp_mp
moveTypeStringground_normal
charaStringZangief
inputString5MP~MP~MP
nameWikitext

Machine Gun Chops 2

imagesList of String, delimiter: ,SF6_Zangief_5mp_mp_mp.png
hitboxesList of String, delimiter: ,SF6_Zangief_5mp_mp_mp_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

3

recoveryWikitext string

32

totalWikitext string

49

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +27

blockAdvWikitext string

-17

punishAdvWikitext string

KD +27

perfParryAdvWikitext string

-33

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string
jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Combos naturally from 5MP~MP; can be performed on whiff; 7f blockstring gap between 2nd and 3rd hits of TC

FieldField typeValue
moveIdStringzangief_22mk_mk
moveTypeStringground_normal
charaStringZangief
inputString22MK~MK
nameWikitext

Power Stomps 2

imagesList of String, delimiter: ,SF6_Zangief_22mk_mk.png
hitboxesList of String, delimiter: ,SF6_Zangief_22mk_mk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

19

totalWikitext string

30

guardWikitext string

LH

cancelWikitext string

TC Sp SA

hitconfirmWikitext string

23

hitAdvWikitext string

-3

blockAdvWikitext string

-4

punishAdvWikitext string

+1

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Combos from 22MK naturally, but requires counter-hit to continue into 3rd hit; counter-hit/Punish Counter bonus advantage does not carry over from initial 22MK; can be performed on whiff; 2f blockstring gap between 22MK~MK hits

FieldField typeValue
moveIdStringzangief_22mk_mk_mk
moveTypeStringground_normal
charaStringZangief
inputString22MK~MK~MK
nameWikitext

Power Stomps 3

imagesList of String, delimiter: ,SF6_Zangief_22mk_mk_mk.png
hitboxesList of String, delimiter: ,SF6_Zangief_22mk_mk_mk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

3

recoveryWikitext string

24

totalWikitext string

36

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

50(19)

hitAdvWikitext string

-2

blockAdvWikitext string

-10

punishAdvWikitext string

+2

perfParryAdvWikitext string

-25

DRcancelHitWikitext string

+14

DRcancelBlkWikitext string

+6

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

17

hitstopWikitext string

12

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Special cancelable, allowing Drive Rush extensions and safety on block (meterless Lariat will not combo on final cancelable frame); requires counter-hit on 2nd hit of 22MK~MK to combo into this attack; 2f blockstring gap between 2nd and 3rd hits of 22MK~MK~MK TC (can catch opponents trying to take back their turn, or use Drive Rush after 3rd hit to bail out safely); special/DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringzangief_5lplk
moveTypeStringthrow
charaStringZangief
inputString5LPLK
nameWikitext

Bodyslam

imagesList of String, delimiter: ,SF6_Zangief_5lplk.png
hitboxesList of String, delimiter: ,SF6_Zangief_5lplk_hitbox.png
damageWikitext string

1200,600 (2040,600)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +22(+0)

blockAdvWikitext string

-

punishAdvWikitext string

HKD +22(+0)

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

1500,500

superGainHitWikitext string

1800,200(1260,140) [3800,200(2660,140)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

() refers to follow-up attack used by holding Throw buttons; by omitting the follow-up attack, Zangief can manually time a corner throw loop

FieldField typeValue
moveIdStringzangief_4lplk
moveTypeStringthrow
charaStringZangief
inputString4LPLK
nameWikitext

Capture Suplex

imagesList of String, delimiter: ,SF6_Zangief_4lplk.png
hitboxesList of String, delimiter: ,SF6_Zangief_4lplk_hitbox.png
damageWikitext string

1400 (2380)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +8

blockAdvWikitext string

-

punishAdvWikitext string

HKD +8

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Switches sides; can manually time throw oki after back throwing opponent into corner

FieldField typeValue
moveIdStringzangief_6lplk
moveTypeStringthrow
charaStringZangief
inputString6LPLK
nameWikitext

German Suplex

imagesList of String, delimiter: ,SF6_Zangief_6lplk.png
hitboxesList of String, delimiter: ,SF6_Zangief_6lplk_hitbox.png
damageWikitext string

1500 (2550)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +10

blockAdvWikitext string

-

punishAdvWikitext string

HKD +10

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

High damage, but poor oki

FieldField typeValue
moveIdStringzangief_3lplk
moveTypeStringthrow
charaStringZangief
inputString3LPLK
nameWikitext

Spinebuster

imagesList of String, delimiter: ,SF6_Zangief_3lplk.png
hitboxesList of String, delimiter: ,SF6_Zangief_3lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +33

blockAdvWikitext string

-

punishAdvWikitext string

HKD +33

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Gives access to corner throw loop, but less damaging throw overall; can whiff 22MK to move forward with +5 KD advantage while still being able to walk back for shimmy; can still give decent oki even midscreen (but no throw loop without Drive Rush)

FieldField typeValue
moveIdStringzangief_1lplk
moveTypeStringthrow
charaStringZangief
inputString1LPLK
nameWikitext

Russian Drop

imagesList of String, delimiter: ,SF6_Zangief_1lplk.png
hitboxesList of String, delimiter: ,SF6_Zangief_1lplk_hitbox.png
damageWikitext string

1500 (2550)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +9

blockAdvWikitext string

-

punishAdvWikitext string

HKD +9

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Switches sides; recovers too far away for any follow-up oki

FieldField typeValue
moveIdStringzangief_2lplk
moveTypeStringthrow
charaStringZangief
inputString2LPLK
nameWikitext

Brain Buster

imagesList of String, delimiter: ,SF6_Zangief_2lplk.png
hitboxesList of String, delimiter: ,SF6_Zangief_2lplk_hitbox.png
damageWikitext string

1500 (2550)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +14

blockAdvWikitext string

-

punishAdvWikitext string

HKD +14

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Switches sides; no follow-up throw oki after putting opponent into corner, but can connect with meaty strike

FieldField typeValue
moveIdStringzangief_hphk
moveTypeStringdrive
charaStringZangief
inputStringHPHK
nameWikitext

Double Russian Chop

imagesList of String, delimiter: ,SF6_Zangief_hphk.png
hitboxesList of String, delimiter: ,SF6_Zangief_hphk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter

startupWikitext string

26

activeWikitext string

2

recoveryWikitext string

35

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35 / Wall Splat KD +65

blockAdvWikitext string

-3 / Wall Splat HKD +72

punishAdvWikitext string

Crumple (Standing +21, Juggle +46, HKD +104)

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34

hitstopWikitext string

25

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 [15000]

driveGainWikitext string

-10000

superGainHitWikitext string

[3000(2100)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

1-27

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.

FieldField typeValue
moveIdStringzangief_6hphk
moveTypeStringdrive
charaStringZangief
inputString6HPHK
nameWikitext

Reverse Russian Kick

imagesList of String, delimiter: ,SF6_Zangief_6hphk.png
hitboxesList of String, delimiter: ,SF6_Zangief_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20(18)

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

48(53)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-22(20) Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal.

FieldField typeValue
moveIdStringzangief_mpmk
moveTypeStringdrive
charaStringZangief
inputStringMPMK
nameWikitext

Drive Parry

imagesList of String, delimiter: ,SF6_Zangief_mpmk.png
hitboxesList of String, delimiter: ,SF6_Zangief_mpmk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Multiplier (Perfect)

startupWikitext string

1

activeWikitext string

12 or until released

recoveryWikitext string

33(1)(11)

totalWikitext string

45(3)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-5000,250~

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

6 Full (after Perfect Parry)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.

FieldField typeValue
moveIdStringzangief_66
moveTypeStringdrive
charaStringZangief
inputString66
nameWikitext

Drive Rush

imagesList of String, delimiter: ,SF6_Zangief_66.png
hitboxesList of String, delimiter: ,SF6_Zangief_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

9(11)

activeWikitext string

45(46)

recoveryWikitext string

24(23)

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-10000(-30000)

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.327 (min/throw), 1.455 (min/block), 3.040 (max/final DR frame)

FieldField typeValue
moveIdStringzangief_pp
moveTypeStringspecial
charaStringZangief
inputStringPP
nameWikitext

Double Lariat

imagesList of String, delimiter: ,SF6_Zangief_pp.png
hitboxesList of String, delimiter: ,SF6_Zangief_pp_hitbox1.png SF6_Zangief_pp_hitbox2.png SF6_Zangief_pp_hitbox3.png
damageWikitext string

1400

chipWikitext string

350x4

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

2(3)2(4)2(8)2(6)2

recoveryWikitext string

27

totalWikitext string

72

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

18

hitAdvWikitext string

KD +27(+56)

blockAdvWikitext string

-12(-41)

punishAdvWikitext string

KD +27(+56)

perfParryAdvWikitext string

-27(-56)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17(46 total)

hitstopWikitext string

15x4

driveDmgBlkWikitext string

4000x4

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000 (2000x4)

superGainHitWikitext string

1600 (1120)

superGainBlkWikitext string

800x4 (400x4)

invulnWikitext string

6-16 Air, 6-45 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

10

jugIncreaseWikitext string

10

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

First hit can anti-air but cannot hit cross-ups; head hurtbox disappears on frames 1-5 of startup, then further shrinks hurtbox on frames 6-16; all hits (except 1st) whiff vs. crouch (only connects once on hit); can hold left/right to move during animation; cancel into SA3 is only useful vs. armor

FieldField typeValue
moveIdStringzangief_ppp
moveTypeStringspecial
charaStringZangief
inputStringPPP
nameWikitext

Double Lariat

imagesList of String, delimiter: ,SF6_Zangief_ppp.png
hitboxesList of String, delimiter: ,
damageWikitext string

700,1000 (1700)

chipWikitext string

175,250x4 (425/1175)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

2(2)2(3)2(6)2(4)2

recoveryWikitext string

26

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

SA2 SA3 (1st)

hitconfirmWikitext string

18

hitAdvWikitext string

KD +38(+57)

blockAdvWikitext string

-11(-30)

punishAdvWikitext string

KD +38(+57)

perfParryAdvWikitext string

-25(-49)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

21(40 total)

hitstopWikitext string

15x5

driveDmgBlkWikitext string

4000x5

driveDmgHitWikitext string

[5000]

driveGainWikitext string

-20000

superGainHitWikitext string

800,800 (560,560)

superGainBlkWikitext string

400x5 (200x5)

invulnWikitext string

6-13 Air, 1-36 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,10

jugIncreaseWikitext string

1,10

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

First hit can anti-air but cannot hit cross-ups; head hurtbox disappears on frames 1-5 of startup, then further shrinks hurtbox on frames 6-13; can hold left/right to move during animation; 2 hits vs. crouch block or on hit, 5 hits vs. stand block; 1st hit crumples grounded opponents (allows SA3 combo); faster startup makes it more consistent than meterless Lariat in combos; in juggles, can combo into j.360+KK or SA1 if the juggling hits are staggered

FieldField typeValue
moveIdStringzangief_360lp
moveTypeStringspecial
charaStringZangief
inputString360+LP
nameWikitext

Screw Piledriver

imagesList of String, delimiter: ,SF6_Zangief_360lp.png
hitboxesList of String, delimiter: ,SF6_Zangief_360lp_hitbox.png
damageWikitext string

2500 (2875)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

54

totalWikitext string

61

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +30

blockAdvWikitext string

-

punishAdvWikitext string

HKD +30

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

7000

superGainHitWikitext string

4000 (2800)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.62; longest range SPD but least damage

FieldField typeValue
moveIdStringzangief_360mp
moveTypeStringspecial
charaStringZangief
inputString360+MP
nameWikitext

Screw Piledriver

imagesList of String, delimiter: ,SF6_Zangief_360mp.png
hitboxesList of String, delimiter: ,SF6_Zangief_360mp_hitbox.png
damageWikitext string

2900 (3335)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

54

totalWikitext string

61

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +28

blockAdvWikitext string

-

punishAdvWikitext string

HKD +28

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

7000

superGainHitWikitext string

4000 (2800)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.47; middle ground for range and damage

FieldField typeValue
moveIdStringzangief_360hp
moveTypeStringspecial
charaStringZangief
inputString360+HP
nameWikitext

Screw Piledriver

imagesList of String, delimiter: ,SF6_Zangief_360hp.png
hitboxesList of String, delimiter: ,SF6_Zangief_360hp_hitbox.png
damageWikitext string

3300 (3795)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

54

totalWikitext string

61

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +28

blockAdvWikitext string

-

punishAdvWikitext string

HKD +28

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

7000

superGainHitWikitext string

4000 (2800)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.22; highest damage for meterless SPD but shortest range

FieldField typeValue
moveIdStringzangief_360pp
moveTypeStringspecial
charaStringZangief
inputString360+PP
nameWikitext

Screw Piledriver

imagesList of String, delimiter: ,SF6_Zangief_360pp.png
hitboxesList of String, delimiter: ,SF6_Zangief_360pp_hitbox.png
damageWikitext string

3400 (3910)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

54

totalWikitext string

61

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +28

blockAdvWikitext string

-

punishAdvWikitext string

HKD +28

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

-20000

superGainHitWikitext string

4000 (2800)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be input up to 6th jump frame, allowing jump cancel SPD to beat throws; () refers to Punish Counter damage; Range: 1.52; highest damage SPD, slightly less range than LP version

FieldField typeValue
moveIdStringzangief_j360k
moveTypeStringspecial
charaStringZangief
inputStringj.360+K
nameWikitext

Borscht Dynamite

imagesList of String, delimiter: ,SF6_Zangief_j360k.png
hitboxesList of String, delimiter: ,SF6_Zangief_j360k_hitbox.png
damageWikitext string

2900 (3260)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Immediate

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

21(36)+16 land

totalWikitext string

-

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +19

blockAdvWikitext string

-

punishAdvWikitext string

HKD +19

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

5000

superGainHitWikitext string

4000 (2800)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be performed on first airborne jump frame (very low to the ground); grabs airborne opponents only; () refers to Punish Counter damage; Range: 1.46; Zangief is in a crouching state during landing recovery, hitbox equal to Overdrive equivalent during combos

FieldField typeValue
moveIdStringzangief_j360kk
moveTypeStringspecial
charaStringZangief
inputStringj.360+KK
nameWikitext

Borscht Dynamite

imagesList of String, delimiter: ,SF6_Zangief_j360kk.png
hitboxesList of String, delimiter: ,SF6_Zangief_j360kk_hitbox.png
damageWikitext string

3000 (3375)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Immediate

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

21(36)+16 land

totalWikitext string

-

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +19

blockAdvWikitext string

-

punishAdvWikitext string

HKD +19

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

-20000

superGainHitWikitext string

4000 (2800)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be performed on first airborne jump frame (very low to the ground); grabs airborne opponents only; can be juggled into; () refers to Punish Counter damage; Range: 1.64; Zangief is in a crouching state during landing recovery

FieldField typeValue
moveIdStringzangief_63214k_close
moveTypeStringspecial
charaStringZangief
inputString63214K (Close)
nameWikitext

Russian Suplex

imagesList of String, delimiter: ,SF6_Zangief_63214k_close.png
hitboxesList of String, delimiter: ,SF6_Zangief_63214k_close_hitbox.png
damageWikitext string

2900 (3335)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Immediate

startupWikitext string

10

activeWikitext string

2

recoveryWikitext string

50

totalWikitext string

61

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +26

blockAdvWikitext string

-

punishAdvWikitext string

HKD +26

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3250,3750 (7000)

superGainHitWikitext string

2000,3000 (1400,2100)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Only activates from close proximity; Range: 1.14; switches sides on hit; () refers to Punish Counter damage

FieldField typeValue
moveIdStringzangief_63214kk_close
moveTypeStringspecial
charaStringZangief
inputString63214KK (Close)
nameWikitext

Russian Suplex

imagesList of String, delimiter: ,SF6_Zangief_63214kk_close.png
hitboxesList of String, delimiter: ,SF6_Zangief_63214k_close_hitbox.png
damageWikitext string

3200 (3680)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

2

recoveryWikitext string

50

totalWikitext string

61

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +27

blockAdvWikitext string

-

punishAdvWikitext string

HKD +27

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

-20000

superGainHitWikitext string

2500,4000 (1750,2800)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Only activates from close proximity; Range: 1.14; switches sides on hit; () refers to Punish Counter damage

FieldField typeValue
moveIdStringzangief_63214k_mid
moveTypeStringspecial
charaStringZangief
inputString63214K (Mid)
nameWikitext

Siberian Express

imagesList of String, delimiter: ,SF6_Zangief_63214k_mid.png
hitboxesList of String, delimiter: ,SF6_Zangief_63214k_mid_hitbox.png
damageWikitext string

2700 (3105)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

28

activeWikitext string

2

recoveryWikitext string

41

totalWikitext string

70

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +29

blockAdvWikitext string

-

punishAdvWikitext string

HKD +29

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

5000

superGainHitWikitext string

4000 (2800)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086

FieldField typeValue
moveIdStringzangief_63214kk_mid
moveTypeStringspecial
charaStringZangief
inputString63214KK (Mid)
nameWikitext

Siberian Express

imagesList of String, delimiter: ,SF6_Zangief_63214kk_mid.png
hitboxesList of String, delimiter: ,SF6_Zangief_63214kk_mid_hitbox.png
damageWikitext string

3000 (3450)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

23

activeWikitext string

2

recoveryWikitext string

44

totalWikitext string

68

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +29

blockAdvWikitext string

-

punishAdvWikitext string

HKD +29

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

-20000

superGainHitWikitext string

4000 (2800)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Activates when out of Russian Suplex range but within ~1/2 screen; less damage than Suplex but better KD Adv. and no side switch; () refers to Punish Counter damage; Run Speed: 0.086

FieldField typeValue
moveIdStringzangief_63214k_far
moveTypeStringspecial
charaStringZangief
inputString63214K (Far)
nameWikitext

Siberian Express

imagesList of String, delimiter: ,SF6_Zangief_63214k_far.png
hitboxesList of String, delimiter: ,SF6_Zangief_63214k_far_hitbox1.png SF6_Zangief_63214k_far_hitbox2.png
damageWikitext string

2700 (3105)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

55(81)

activeWikitext string

2

recoveryWikitext string

40

totalWikitext string

96(123)

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +29

blockAdvWikitext string

-

punishAdvWikitext string

HKD +29

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

5000

superGainHitWikitext string

3300 (2310)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

11~

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Activates from beyond ~1/2 screen; armor lasts until throw becomes active; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; () refers to Punish Counter damage; immediately transitions to grab animation after absorbing a strike; Run Speed: 0.094 (31-37f) / 0.090 (38f~) / 0.099 (close proximity)

FieldField typeValue
moveIdStringzangief_63214kk_far
moveTypeStringspecial
charaStringZangief
inputString63214KK (Far)
nameWikitext

Siberian Express

imagesList of String, delimiter: ,SF6_Zangief_63214kk_far.png
hitboxesList of String, delimiter: ,SF6_Zangief_63214k_far_hitbox1.png SF6_Zangief_63214k_far_hitbox2.png
damageWikitext string

3000 (3450)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

54(81)

activeWikitext string

2

recoveryWikitext string

40

totalWikitext string

95(123)

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +29

blockAdvWikitext string

-

punishAdvWikitext string

HKD +29

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

-20000

superGainHitWikitext string

3300 (2310)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

3~ (2-hit)

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Activates from beyond ~1/2 screen; 2-hit armor lasts until throw becomes active; startup increases at farther range; Zangief throws his arms up at the beginning, creating a noticeable visual cue; () refers to Punish Counter damage; immediately transitions to grab animation after absorbing a strike; Run Speed: 0.045 (28-30f) / 0.094 (31-37f) / 0.090 (38f~) / 0.099 (close proximity)

FieldField typeValue
moveIdStringzangief_22hk
moveTypeStringspecial
charaStringZangief
inputString22HK
nameWikitext

Tundra Storm

imagesList of String, delimiter: ,SF6_Zangief_22kk.png
hitboxesList of String, delimiter: ,SF6_Zangief_22kk_hitbox.png
damageWikitext string

2400

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

50

recoveryWikitext string

24

totalWikitext string

79

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +5

blockAdvWikitext string

-

punishAdvWikitext string

HKD +5

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

10000

driveGainWikitext string

15000

superGainHitWikitext string

2000 (1400)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Counter is active 6-55f; only activates vs. kick attacks that connect with the hitbox between Zangief's arms (can work against normals, specials, and Drive moves); cannot counter low-hitting kicks; on successful counter, the attack uses a throw hitbox, causing it to whiff vs. airborne or throw invincible opponents

FieldField typeValue
moveIdStringzangief_236236k
moveTypeStringsuper
charaStringZangief
inputString236236K
nameWikitext

Aerial Russian Slam

imagesList of String, delimiter: ,SF6_Zangief_236236k.png
hitboxesList of String, delimiter: ,SF6_Zangief_236236k_hitbox.png
damageWikitext string

3500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

30% Minimum; 20% Immediate

startupWikitext string

11

activeWikitext string

7

recoveryWikitext string

13+47 land

totalWikitext string

77

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +29

blockAdvWikitext string

-

punishAdvWikitext string

HKD +29

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

5000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-17 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

2-30 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can only hit airborne opponents; cannot anti-air cross-ups

FieldField typeValue
moveIdStringzangief_236236p
moveTypeStringsuper
charaStringZangief
inputString236236P
nameWikitext

Cyclone Lariat

imagesList of String, delimiter: ,SF6_Zangief_236236p.png
hitboxesList of String, delimiter: ,SF6_Zangief_236236p_hitbox1.png
damageWikitext string

3160(3060)

chipWikitext string

50x9,300 (750)

dmgScalingWikitext string

40% Minimum

startupWikitext string

18

activeWikitext string

102

recoveryWikitext string

52

totalWikitext string

171

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +5(+1)

blockAdvWikitext string

-35

punishAdvWikitext string

HKD +5(+1)

perfParryAdvWikitext string

-53

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

119 total

hitstopWikitext string

0,4x9,15

driveDmgBlkWikitext string

5000 (180,480x9,500)

driveDmgHitWikitext string

10000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-18 Full, 19-119 Projectile

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string

1,1

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Switches sides on hit; can hold forward/back on hit to move in that direction, dealing 100 less damage; holding forward keeps opponent on the same side with 4f worse KD Advantage; too slow to work as a reversal against many attacks, but half-screen suction makes it powerful as a projectile counter; can hold button for a fully charged launching version; plays out the held version on block or when juggled into; active frame distribution: vacuum 91f, juggle 1(4)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33

FieldField typeValue
moveIdStringzangief_236236p_hold_p
moveTypeStringsuper
charaStringZangief
inputString236236[P]
nameWikitext

Cyclone Lariat (hold P)

imagesList of String, delimiter: ,SF6_Zangief_236236p_hold.png
hitboxesList of String, delimiter: ,SF6_Zangief_236236p_hold_hitbox1.png SF6_Zangief_236236p_hold_hitbox2.png
damageWikitext string

0,60x9,560 (1100)

chipWikitext string

50x9,300 (750)

dmgScalingWikitext string

40% Minimum

startupWikitext string

18

activeWikitext string

105

recoveryWikitext string

25(52)

totalWikitext string

172

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +87 Launch

blockAdvWikitext string

-35

punishAdvWikitext string

KD +87 Launch

perfParryAdvWikitext string

-53

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

122 total

hitstopWikitext string

0,4x9,15

driveDmgBlkWikitext string

5000 (180,480x9,500)

driveDmgHitWikitext string

10000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-18 Full, 19-122 Projectile

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

1,1

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Launches opponent into free juggle state on grounded hit, limited juggle state if juggled into; too slow to work as a reversal against many attacks, but half-screen suction makes it powerful as a projectile counter; 25f recovery on hit, 52f recovery on whiff/block; active frame distribution: vacuum 94f, juggle 3(5)2(7)2(8)2(7)2(8)2(9)2(7)2(9)2(8)3 starting on frame 33

FieldField typeValue
moveIdStringzangief_720+p
moveTypeStringsuper
charaStringZangief
inputString720+P
nameWikitext

Bolshoi Storm Buster

imagesList of String, delimiter: ,SF6_Zangief_720+p.png
hitboxesList of String, delimiter: ,SF6_Zangief_720+p_hitbox.png
damageWikitext string

4800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Minimum; 10% Immediate

startupWikitext string

6+0

activeWikitext string

2

recoveryWikitext string

116

totalWikitext string

123

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +26

blockAdvWikitext string

-

punishAdvWikitext string

HKD +26

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

15000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-7 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Command grab Super; opponent cannot jump after the freeze; can only be comboed into with OD Lariat (1st hit), Punish Counter 3HK wall splat, or grounded crumple state; cinematic time regenerates ~2.2 Drive bars for Zangief; Range: 1.56 (2nd active frame, jumpable: 1.60)

FieldField typeValue
moveIdStringzangief_720+p(ca)
moveTypeStringsuper
charaStringZangief
inputString720+P
nameWikitext

Bolshoi Storm Buster (CA)

imagesList of String, delimiter: ,SF6_Zangief_720+p(ca).png
hitboxesList of String, delimiter: ,SF6_Zangief_720+p_hitbox.png
damageWikitext string

5300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Minimum; 10% Immediate

startupWikitext string

6+0

activeWikitext string

2

recoveryWikitext string

116

totalWikitext string

123

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +26

blockAdvWikitext string

-

punishAdvWikitext string

HKD +26

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

20000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-7 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Command grab Super; opponent cannot jump after the freeze; can only be comboed into with OD Lariat (1st hit), Punish Counter 3HK wall splat, or grounded crumple state; available at 25% HP or below; cinematic time regenerates ~2.7 Drive bars for Zangief; Range: 1.61 (2nd active frame, jumpable: 1.65)

FieldField typeValue
moveIdStringzangief_5pppkkk
moveTypeStringtaunt
charaStringZangief
inputString5PPPKKK
nameWikitext

Neutral Taunt

imagesList of String, delimiter: ,SF6_Zangief_5pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

194 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

194

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"My beautiful body is built better!"

FieldField typeValue
moveIdStringzangief_6pppkkk
moveTypeStringtaunt
charaStringZangief
inputString6PPPKKK
nameWikitext

Forward Taunt

imagesList of String, delimiter: ,SF6_Zangief_6pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

227 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

227

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"You'd be right at home in the ring!"

FieldField typeValue
moveIdStringzangief_4pppkkk
moveTypeStringtaunt
charaStringZangief
inputString4PPPKKK
nameWikitext

Back Taunt

imagesList of String, delimiter: ,SF6_Zangief_4pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

202 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

202

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"You're lacking, just bring it!"

FieldField typeValue
moveIdStringzangief_2pppkkk
moveTypeStringtaunt
charaStringZangief
inputString2PPPKKK
nameWikitext

Down Taunt

imagesList of String, delimiter: ,SF6_Zangief_2pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

210 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

210

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"The power of Zangief is limitless!"