Page values for "Street Fighter 6/Dee Jay/Data"

From SuperCombo Wiki

"SF6_CharacterData" values

1 row is stored for this page
FieldField typeValue
charaStringDee_Jay
nameStringDee Jay
portraitStringSF6 Dee_Jay Portrait.png
iconStringSF6 Dee_Jay Face.png
hpWikitext string

10000

fwdWalkSpdWikitext string

0.043

bwdWalkSpdWikitext string

0.032

fwdDashSpdWikitext string

19

bwdDashSpdWikitext string

23

fwdDashDistWikitext string

1.50

bwdDashDistWikitext string

0.90

jumpSpdWikitext string

4+38+3

fwdJumpDistWikitext string

1.90

bwdJumpDistWikitext string

1.52

jumpApexWikitext string

2.115

throwRangeWikitext string

0.8

throwHurtboxWikitext string

0.33

dRushMinWikitext string

0.763

dRushBlockWikitext string

2.535

dRushMaxWikitext string

2.713

"SF6_FrameData" values

96 rows are stored for this page
FieldField typeValue
moveIdStringdee_jay_5lp
moveTypeStringground_normal
charaStringDee_Jay
inputString5LP
nameWikitext

Standing Light Punch

imagesList of String, delimiter: ,SF6_Dee_Jay_5lp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_5lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

6

totalWikitext string

12

guardWikitext string

LH

cancelWikitext string

Chn Sp SA TC

hitconfirmWikitext string

13 (12 TC)

hitAdvWikitext string

+4

blockAdvWikitext string

-1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-7

DRcancelHitWikitext string

+3

DRcancelBlkWikitext string

-2

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

8

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250(150)

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK; very low recovery makes it safer than most lights when Perfect Parried; frames 1-7 extend a vertical strike-only hurtbox to prevent anti-air usage; [4]6LP cancel: -9/-14; 236LK cancel: -14/-19

FieldField typeValue
moveIdStringdee_jay_5mp
moveTypeStringground_normal
charaStringDee_Jay
inputString5MP
nameWikitext

Standing Medium Punch

imagesList of String, delimiter: ,SF6_Dee_Jay_5mp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_5mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

13

totalWikitext string

22

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

21 (~MP), 17 (~HP)

hitAdvWikitext string

+5

blockAdvWikitext string

+2

punishAdvWikitext string

+9

perfParryAdvWikitext string

-14

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

21

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good combo/frame trap starter with 2 different Target Combo follow-ups

FieldField typeValue
moveIdStringdee_jay_5hp
moveTypeStringground_normal
charaStringDee_Jay
inputString5HP
nameWikitext

Standing Heavy Punch

imagesList of String, delimiter: ,SF6_Dee_Jay_5hp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_5hp_hitbox.png SF6_Dee_Jay_5hp_hitbox2.png
damageWikitext string

800(700)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

6

recoveryWikitext string

18

totalWikitext string

32

guardWikitext string

LH

cancelWikitext string

Sp SA (close)

hitconfirmWikitext string

16

hitAdvWikitext string

+3(+8)

blockAdvWikitext string

-4(+1)

punishAdvWikitext string

+7(+12)

perfParryAdvWikitext string

-22(-17)

DRcancelHitWikitext string

+17

DRcancelBlkWikitext string

+10

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

The first 2 active frames are cancelable, can hit crouching, and force stand (important for [2]8HK combo routes); active frames 3-6 have much longer range at the cost of cancelability, 100 less damage, and whiffing on crouch; much better frame advantage on a long-range connect (useful as a shimmy tool and punish starter); [4]6LP cancel: +5/-2; 236LK cancel: 0/-7

FieldField typeValue
moveIdStringdee_jay_5lk
moveTypeStringground_normal
charaStringDee_Jay
inputString5LK
nameWikitext

Standing Light Kick

imagesList of String, delimiter: ,SF6_Dee_Jay_5lk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_5lk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

5

activeWikitext string

2

recoveryWikitext string

12

totalWikitext string

18

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

14

hitAdvWikitext string

+2

blockAdvWikitext string

-2

punishAdvWikitext string

+6

perfParryAdvWikitext string

-12

DRcancelHitWikitext string

+5

DRcancelBlkWikitext string

+1

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

16

blockstunWikitext string

12

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good buffer tool; combos into 236HK on hit, or 236KK on Punish Counter making it a useful 5f punish tool; [4]6LP cancel: -6/-10; 236LK cancel: -11/-15; DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringdee_jay_5mk
moveTypeStringground_normal
charaStringDee_Jay
inputString5MK
nameWikitext

Standing Medium Kick

imagesList of String, delimiter: ,SF6_Dee_Jay_5mk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_5mk_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

16

totalWikitext string

27

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-1

punishAdvWikitext string

+10

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Decent neutral poke that can lead to combos at close range

FieldField typeValue
moveIdStringdee_jay_5hk
moveTypeStringground_normal
charaStringDee_Jay
inputString5HK
nameWikitext

Standing Heavy Kick

imagesList of String, delimiter: ,SF6_Dee_Jay_5hk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_5hk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

12

activeWikitext string

3

recoveryWikitext string

22(26)

totalWikitext string

36(40)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+1

blockAdvWikitext string

-5

punishAdvWikitext string

+18 Stagger

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

26

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Great poke that leads to full Drive Rush conversions on Punish Counter; 4f extra recovery on whiff; extends a hurtbox 1f before active that is vulnerable to projectiles

FieldField typeValue
moveIdStringdee_jay_2lp
moveTypeStringground_normal
charaStringDee_Jay
inputString2LP
nameWikitext

Crouching Light Punch

imagesList of String, delimiter: ,SF6_Dee_Jay_2lp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_2lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

8

totalWikitext string

15

guardWikitext string

LH

cancelWikitext string

Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+4

blockAdvWikitext string

-1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-9

DRcancelHitWikitext string

+5

DRcancelBlkWikitext string

0

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK; [4]6LP cancel: -7/-12; 236LK cancel: -12/-17

FieldField typeValue
moveIdStringdee_jay_2mp
moveTypeStringground_normal
charaStringDee_Jay
inputString2MP
nameWikitext

Crouching Medium Punch

imagesList of String, delimiter: ,SF6_Dee_Jay_2mp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_2mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

4

recoveryWikitext string

14

totalWikitext string

23

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

19(15)

hitAdvWikitext string

+4

blockAdvWikitext string

-1

punishAdvWikitext string

+8

perfParryAdvWikitext string

-16

DRcancelHitWikitext string

+12

DRcancelBlkWikitext string

+7

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

22

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good combo/buffer tool and meaty normal; good hitbox priority against low pokes; very long special hitconfirm window (but only 15f when canceling to 236KK); [4]6LP cancel: 0/-5; 236LK cancel: -5/-10

FieldField typeValue
moveIdStringdee_jay_2hp
moveTypeStringground_normal
charaStringDee_Jay
inputString2HP
nameWikitext

Crouching Heavy Punch

imagesList of String, delimiter: ,SF6_Dee_Jay_2hp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_2hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

2

recoveryWikitext string

20

totalWikitext string

29

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-2

punishAdvWikitext string

+12 Stagger

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

28

blockstunWikitext string

20

hitstopWikitext string

13(20)

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Forces Stand on hit (important combo starter for [2]8K routes); good combo/punish starter

FieldField typeValue
moveIdStringdee_jay_2lk
moveTypeStringground_normal
charaStringDee_Jay
inputString2LK
nameWikitext

Crouching Light Kick

imagesList of String, delimiter: ,SF6_Dee_Jay_2lk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_2lk_hitbox.png
damageWikitext string

200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

5

activeWikitext string

2

recoveryWikitext string

10

totalWikitext string

16

guardWikitext string

L

cancelWikitext string

Chn

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+2

blockAdvWikitext string

-2

punishAdvWikitext string

+6

perfParryAdvWikitext string

-10

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

14

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK

FieldField typeValue
moveIdStringdee_jay_2mk
moveTypeStringground_normal
charaStringDee_Jay
inputString2MK
nameWikitext

Crouching Medium Kick

imagesList of String, delimiter: ,SF6_Dee_Jay_2mk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_2mk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

4

recoveryWikitext string

19

totalWikitext string

30

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +29

blockAdvWikitext string

-6

punishAdvWikitext string

HKD +29

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Acts like a sweep, but safer (difficult for many characters to punish); HKD on Punish Counter only; good hitbox priority

FieldField typeValue
moveIdStringdee_jay_2hk
moveTypeStringground_normal
charaStringDee_Jay
inputString2HK
nameWikitext

Crouching Heavy Kick

imagesList of String, delimiter: ,SF6_Dee_Jay_2hk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_2hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

10

recoveryWikitext string

15

totalWikitext string

38

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +33(+42)

blockAdvWikitext string

-11(-2)

punishAdvWikitext string

HKD +52(+61)

perfParryAdvWikitext string

-23(-14)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

14

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

12-23 Air (Legs/Upper Body)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can anti-air (solid hitbox, but slow startup); puts airborne opponents into limited juggle state (better juggle adv. on CH/PC)

FieldField typeValue
moveIdStringdee_jay_jlp
moveTypeStringair_normal
charaStringDee_Jay
inputStringj.LP
nameWikitext

Jumping Light Punch

imagesList of String, delimiter: ,SF6_Dee_Jay_jlp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_jlp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

4

activeWikitext string

7

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be used as a fuzzy instant overhead

FieldField typeValue
moveIdStringdee_jay_jmp
moveTypeStringair_normal
charaStringDee_Jay
inputStringj.MP
nameWikitext

Jumping Medium Punch

imagesList of String, delimiter: ,SF6_Dee_Jay_jmp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_jmp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

4

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

TC

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

11

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

10

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts airborne opponents into limited juggle state; can chain to j.HP for a spike knockdown (very lenient 25f cancel window); shifts Dee Jay's hurtbox upward during startup

FieldField typeValue
moveIdStringdee_jay_jhp
moveTypeStringair_normal
charaStringDee_Jay
inputStringj.HP
nameWikitext

Jumping Heavy Punch

imagesList of String, delimiter: ,SF6_Dee_Jay_jhp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_jhp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Causes spike knockdown vs. airborne opponents

FieldField typeValue
moveIdStringdee_jay_jlk
moveTypeStringair_normal
charaStringDee_Jay
inputStringj.LK
nameWikitext

Jumping Light Kick

imagesList of String, delimiter: ,SF6_Dee_Jay_jlk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_jlk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

4

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

9

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Decent air-to-air normal

FieldField typeValue
moveIdStringdee_jay_jmk
moveTypeStringair_normal
charaStringDee_Jay
inputStringj.MK
nameWikitext

Jumping Medium Kick

imagesList of String, delimiter: ,SF6_Dee_Jay_jmk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_jmk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cross-up

FieldField typeValue
moveIdStringdee_jay_jhk
moveTypeStringair_normal
charaStringDee_Jay
inputStringj.HK
nameWikitext

Jumping Heavy Kick

imagesList of String, delimiter: ,SF6_Dee_Jay_jhk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_jhk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Decent jump-in that hits in front of Dee Jay before swinging his leg downward

FieldField typeValue
moveIdStringdee_jay_6mk
moveTypeStringground_normal
charaStringDee_Jay
inputString6MK
nameWikitext

Sunrise Heel

imagesList of String, delimiter: ,SF6_Dee_Jay_6mk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_6mk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

19(21)

activeWikitext string

5

recoveryWikitext string

16

totalWikitext string

39

guardWikitext string

LH

cancelWikitext string

SA

hitconfirmWikitext string

19(18)

hitAdvWikitext string

+5(+6)

blockAdvWikitext string

+1(+2)

punishAdvWikitext string

+9(+10)

perfParryAdvWikitext string

-17(-16)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

20

hitstopWikitext string

12

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[6000]

driveGainWikitext string

2000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

The first 2 active frames only hit airborne opponents (great vertical hitbox that causes a spike knockdown); () refers to startup vs. grounded opponents and 1f better advantage vs. crouching opponents; not an overhead despite the animation; good tool for oki or approaching in neutral with long range and forward movement

FieldField typeValue
moveIdStringdee_jay_4hk
moveTypeStringground_normal
charaStringDee_Jay
inputString4HK
nameWikitext

Face Breaker

imagesList of String, delimiter: ,SF6_Dee_Jay_4hk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_4hk_hitbox.png
damageWikitext string

500,300 (800)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

2,4

recoveryWikitext string

20

totalWikitext string

32

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

34

hitAdvWikitext string

+1

blockAdvWikitext string

-5

punishAdvWikitext string

+5

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

+17/+12

DRcancelBlkWikitext string

+7/+6

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27,25 (27 total)

blockstunWikitext string

17,19 (21 total)

hitstopWikitext string

13,13

driveDmgBlkWikitext string

3000,2000

driveDmgHitWikitext string

[4000x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

500x2 (250x2)

invulnWikitext string

4-12 Air (Head)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Forces Stand on hit; good anti-air but cannot hit cross-up; 1st hit puts airborne opponents into limited juggle state; 2nd hit does 800 damage on its own if 1st hit whiffs, and causes air reset (Punish Counter causes both hits to juggle); CH/PC advantage carries through both hits; [4]6LP cancel: +5/-5 1st hit, 0/-6 2nd hit; 236LK cancel: 0/-10 1st hit, -5/-11 2nd hit; 2nd hit special/DR cancel is delayed until after active frames

FieldField typeValue
moveIdStringdee_jay_j2lk
moveTypeStringair_normal
charaStringDee_Jay
inputStringj.2LK
nameWikitext

Knee Shot

imagesList of String, delimiter: ,SF6_Dee_Jay_j2lk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_j2lk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

until land

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+5(+9)

blockAdvWikitext string

+2(+8)

punishAdvWikitext string

+9(+13)

perfParryAdvWikitext string

-8(-2)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

12

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Forward Jump only; alters jump trajectory (up to 5f faster than normal jump depending on timing); listed frame advantage is vs. tall standing/crouching characters; better advantage vs. shorter characters or when spaced to hit late

FieldField typeValue
moveIdStringdee_jay_5lp_mk
moveTypeStringground_normal
charaStringDee_Jay
inputString5LP~MK
nameWikitext

Threebeat Combo 1

imagesList of String, delimiter: ,SF6_Dee_Jay_5lp_mk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_5lp_mk_hitbox.png
damageWikitext string

400(360)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

3

recoveryWikitext string

18

totalWikitext string

29

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

31-32 (13)

hitAdvWikitext string

+2 (Whiff -17)

blockAdvWikitext string

-3 (Whiff -22)

punishAdvWikitext string

+6

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

23

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2-3f blockstring gap between hits; () refers to scaled damage after 5LP combo starter; can whiff on crouching opponents at max range (will not whiff if 5LP hits as a Punish Counter)

FieldField typeValue
moveIdStringdee_jay_5lp_mk_mk
moveTypeStringground_normal
charaStringDee_Jay
inputString5LP~MK~MK
nameWikitext

Threebeat Combo 2

imagesList of String, delimiter: ,SF6_Dee_Jay_5lp_mk_mk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_5lp_mk_mk_hitbox.png
damageWikitext string

625(500)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

3

recoveryWikitext string

21

totalWikitext string

37

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+2

blockAdvWikitext string

-8

punishAdvWikitext string

+6

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

26

blockstunWikitext string

16

hitstopWikitext string

11

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

500

superGainHitWikitext string

400 (280)

superGainBlkWikitext string

200 (100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Leaves opponent slightly out of throw range on hit, but has advantage to pressure the opponent; always a true blockstring after 5LP~MK; () refers to scaled damage from 5LP combo starter

FieldField typeValue
moveIdStringdee_jay_5mp_hp
moveTypeStringground_normal
charaStringDee_Jay
inputString5MP~HP
nameWikitext

Dee Jay Special 1

imagesList of String, delimiter: ,SF6_Dee_Jay_5hp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_5hp_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

7

recoveryWikitext string

24

totalWikitext string

41

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

42-43

hitAdvWikitext string

-2(+2)

blockAdvWikitext string

-11(-7)

punishAdvWikitext string

+2

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

29

blockstunWikitext string

20

hitstopWikitext string

9

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

At max 5MP range, HP hits late for improved frame advantage (but can whiff on crouching opponents); always a true blockstring from 5MP; continues limited juggle state if juggled into (after Drive Rush, airborne crumple, or wall splat)

FieldField typeValue
moveIdStringdee_jay_5mp_hp_hk
moveTypeStringground_normal
charaStringDee_Jay
inputString5MP~HP~HK
nameWikitext

Dee Jay Special 2

imagesList of String, delimiter: ,SF6_Dee_Jay_5hk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_5hk_hitbox.png
damageWikitext string

600(480)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

3

recoveryWikitext string

30

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA

hitconfirmWikitext string

72-73

hitAdvWikitext string

KD +34

blockAdvWikitext string

-13

punishAdvWikitext string

KD +34

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

12

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

() refers to scaled damage after 5MP combo starter; puts opponent into spinning limited juggle state; Super cancel is delayed until after 1st recovery frame

FieldField typeValue
moveIdStringdee_jay_5mp_mp
moveTypeStringground_normal
charaStringDee_Jay
inputString5MP~MP
nameWikitext

Funky Dance 1

imagesList of String, delimiter: ,SF6_Dee_Jay_5mp_mp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_5mp_mp_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

2

recoveryWikitext string

17(19)

totalWikitext string

30(32)

guardWikitext string

LH

cancelWikitext string

TC

hitconfirmWikitext string

15 (~HP on CH)

hitAdvWikitext string

+2

blockAdvWikitext string

-2

punishAdvWikitext string

+6

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

21

blockstunWikitext string

19

hitstopWikitext string

11

driveDmgBlkWikitext string

1000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

400

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

True blockstring from 5MP, but can be delayed significantly (up to 4f blockstring gap); landing a counter-hit allows 5MP~MP~HP to fully combo; continues limited juggle state if juggled into (after Drive Rush, airborne crumple, or wall splat); great in Drive Rush juggles that can get fullscreen corner carry; 2f extra recovery on block

FieldField typeValue
moveIdStringdee_jay_5mp_mp_hp
moveTypeStringground_normal
charaStringDee_Jay
inputString5MP~MP~HP
nameWikitext

Funky Dance 2

imagesList of String, delimiter: ,SF6_Dee_Jay_5mp_mp_hp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_5mp_mp_hp_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20

activeWikitext string

2

recoveryWikitext string

24

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +43

blockAdvWikitext string

-8

punishAdvWikitext string

KD +43

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

15

driveDmgBlkWikitext string

7000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2500

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Doesn't combo on grounded hit unless 5MP~MP lands as a counter-hit; unsafe ender on block with a 3f blockstring gap (can frame trap opponent's button if they try to challenge); works will in Drive Rush juggles; puts opponent into limited juggle state

FieldField typeValue
moveIdStringdee_jay_5mp_mp_4hp
moveTypeStringground_normal
charaStringDee_Jay
inputString5MP~MP~4HP
nameWikitext

Funky Dance Feint

imagesList of String, delimiter: ,SF6_Dee_Jay_5mp_mp_4hp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_5mp_mp_4hp_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

-

activeWikitext string

-

recoveryWikitext string

23 total

totalWikitext string

23

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-4

blockAdvWikitext string

-6

punishAdvWikitext string

0

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Similar animation to 5MP~MP~HP; used to bait opponents that expect Dee Jay to stop at 5MP~MP or frame trap with the HP ender; Dee Jay is in a counter-hit state for entire feint duration

FieldField typeValue
moveIdStringdee_jay_jmp_hp
moveTypeStringair_normal
charaStringDee_Jay
inputStringj.MP~HP
nameWikitext

Party in the Air

imagesList of String, delimiter: ,SF6_Dee_Jay_jhp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_jmp_hp_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

7

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

13

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

99

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Causes spike knockdown vs. airborne opponents

FieldField typeValue
moveIdStringdee_jay_lplk
moveTypeStringthrow
charaStringDee_Jay
inputStringLPLK
nameWikitext

Diss Track

imagesList of String, delimiter: ,SF6_Dee_Jay_lplk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +34

blockAdvWikitext string

-

punishAdvWikitext string

HKD +34

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Allows corner throw loop by walking or dashing; dash + whiff 5LP sets up +3 situation

FieldField typeValue
moveIdStringdee_jay_4lplk
moveTypeStringthrow
charaStringDee_Jay
inputString4LPLK
nameWikitext

Flip Throw

imagesList of String, delimiter: ,SF6_Dee_Jay_4lplk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +22

blockAdvWikitext string

-

punishAdvWikitext string

HKD +22

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Gives oki after back throw into corner (+3 after dash)

FieldField typeValue
moveIdStringdee_jay_hphk
moveTypeStringdrive
charaStringDee_Jay
inputStringHPHK
nameWikitext

Wild Beat

imagesList of String, delimiter: ,SF6_Dee_Jay_hphk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_hphk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter

startupWikitext string

26

activeWikitext string

2

recoveryWikitext string

35

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35 / Wall Splat KD +65

blockAdvWikitext string

-3 / Wall Splat HKD +72

punishAdvWikitext string

Crumple (Standing +21, Juggle +46, HKD +104)

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34

hitstopWikitext string

25

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 [15000]

driveGainWikitext string

-10000

superGainHitWikitext string

[3000(2100)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

1-27

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.

FieldField typeValue
moveIdStringdee_jay_6hphk
moveTypeStringdrive
charaStringDee_Jay
inputString6HPHK
nameWikitext

Leg Scratch

imagesList of String, delimiter: ,SF6_Dee_Jay_6hphk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_6hphk_hitbox.png
damageWikitext string

500 recoverable

chipWikitext string

125 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20(18)

activeWikitext string

3

recoveryWikitext string

26(31)

totalWikitext string

48(53)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

23

hitstopWikitext string

20

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-22(20) Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal.

FieldField typeValue
moveIdStringdee_jay_mpmk
moveTypeStringdrive
charaStringDee_Jay
inputStringMPMK
nameWikitext

Drive Parry

imagesList of String, delimiter: ,SF6_Dee_Jay_mpmk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_mpmk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Multiplier (Perfect)

startupWikitext string

1

activeWikitext string

12 or until released

recoveryWikitext string

33(1)(11)

totalWikitext string

45(3)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-5000,250~

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

6 Full (after Perfect Parry)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.

FieldField typeValue
moveIdStringdee_jay_66
moveTypeStringdrive
charaStringDee_Jay
inputString66
nameWikitext

Drive Rush

imagesList of String, delimiter: ,SF6_Dee_Jay_66.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

9(11)

activeWikitext string

45(46)

recoveryWikitext string

24(23)

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-10000(-30000)

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.763 (min/throw), 2.535 (min/block), 2.713 (max/final DR frame)

FieldField typeValue
moveIdStringdee_jay_46lp
moveTypeStringspecial
charaStringDee_Jay
inputString[4]6LP
nameWikitext

Air Slasher

imagesList of String, delimiter: ,SF6_Dee_Jay_46lp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_46lp_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

-

activeWikitext string

-

recoveryWikitext string

21

totalWikitext string

21

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

45 charge time (holds charge for 10f after release); feint that can be used to bait opponent's reaction or extend close range combos/blockstrings

FieldField typeValue
moveIdStringdee_jay_46mp
moveTypeStringspecial
charaStringDee_Jay
inputString[4]6MP
nameWikitext

Air Slasher

imagesList of String, delimiter: ,SF6_Dee_Jay_46mp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_46mp_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

17

activeWikitext string

-

recoveryWikitext string

27

totalWikitext string

44

guardWikitext string

LH

cancelWikitext string

SA3 22PP

hitconfirmWikitext string

4

hitAdvWikitext string

0

blockAdvWikitext string

-5

punishAdvWikitext string

+4

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

28

blockstunWikitext string

23

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

0.03 (1-2f), 0.115 (3f~)

notesWikitext string

45 charge time (holds charge for 10f after release); 1-hit projectile; safest zoning option against jumps and anti-projectile moves; can be canceled into Speedy Maracas after 23f even on whiff

FieldField typeValue
moveIdStringdee_jay_46hp
moveTypeStringspecial
charaStringDee_Jay
inputString[4]6HP
nameWikitext

Air Slasher

imagesList of String, delimiter: ,SF6_Dee_Jay_46hp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_46hp_hitbox.png
damageWikitext string

500x2

chipWikitext string

125x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

17(34)

activeWikitext string

-

recoveryWikitext string

43

totalWikitext string

60

guardWikitext string

LH

cancelWikitext string

SA3 22PP

hitconfirmWikitext string

21

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-16

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

30,30

blockstunWikitext string

24,24

hitstopWikitext string

8,8

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[1500x2]

driveGainWikitext string

750x2

superGainHitWikitext string

450x2 (315x2)

superGainBlkWikitext string

225x2 (112x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

0.03 (1-2f), 0.115/0.155 (3f~)

notesWikitext string

45 charge time (holds charge for 10f after release); throws two 1-hit projectiles; useful option in fireball wars but very vulnerable to jumps and anti-projectile moves; Counter-hit/Punish Counter bonus advantage applies to both hits; () refers to startup of 2nd fireball; recovery is counted after first projectile startup; 2nd projectile moves faster than the 1st; can be canceled into Speedy Maracas after 35f even on whiff

FieldField typeValue
moveIdStringdee_jay_46pp
moveTypeStringspecial
charaStringDee_Jay
inputString[4]6PP
nameWikitext

Air Slasher

imagesList of String, delimiter: ,SF6_Dee_Jay_46pp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_46pp_hitbox.png SF6_Dee_Jay_46pp_hitbox2.png
damageWikitext string

500x2

chipWikitext string

125x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10(23)

activeWikitext string

[11(1)~]

recoveryWikitext string

35

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

17

hitAdvWikitext string

+5 (KD +69)

blockAdvWikitext string

+2

punishAdvWikitext string

+9 (KD +69)

perfParryAdvWikitext string

-13

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

29,29

blockstunWikitext string

26,26 (24,24)

hitstopWikitext string

11,6 (9,9)

driveDmgBlkWikitext string

1250x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 (far)

jugIncreaseWikitext string

1,2

jugLimitWikitext string
projSpeedWikitext string

0.15 (22f~)

notesWikitext string

45 charge time (holds charge for 10f after release); throws two 1-hit projectiles at close range; Counter-hit/Punish Counter bonus advantage carries through both hits; from farther ranges, they merge into a single 2-hit projectile that knocks down on hit (puts opponent into limited juggle state); powerful option for zoning, pressure, Burnout chip sequences, and fireball wars; very low pushback on block, allowing for corner loops and pressure; puts airborne opponents into limited juggle state; projectile starts moving forward on frame 22; can be canceled into Speedy Maracas after 31f even on whiff

FieldField typeValue
moveIdStringdee_jay_28lk
moveTypeStringspecial
charaStringDee_Jay
inputString[2]8LK
nameWikitext

Jackknife Maximum

imagesList of String, delimiter: ,SF6_Dee_Jay_28lk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_28lk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

23

activeWikitext string

-

recoveryWikitext string

22+6 land

totalWikitext string

51

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

6-45 (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

40f charge time (holds charge for 12f after release); startup refers to earliest air normal timing; 6f landing recovery only applies to empty jump version (air normals have the usual 3f landing recovery)

FieldField typeValue
moveIdStringdee_jay_28mk
moveTypeStringspecial
charaStringDee_Jay
inputString[2]8MK
nameWikitext

Jackknife Maximum

imagesList of String, delimiter: ,SF6_Dee_Jay_28mk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_28mk_hitbox.png
damageWikitext string

600,500 (1100)

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

3(10)4

recoveryWikitext string

22+10 land

totalWikitext string

54

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +41

blockAdvWikitext string

-32

punishAdvWikitext string

KD +41

perfParryAdvWikitext string

-47

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

8,10

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

1000x2 (1000)

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250 (125)

invulnWikitext string

1-5 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

4-44 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

40f charge time (holds charge for 12f after release); whiffs on crouching opponents unless they extend a vertical attack hurtbox; puts opponent into limited juggle state (can follow up with [2]8HK/KK or SA1 depending on distance from opponent); can trade with jump-ins due to short invincibility window; cannot hit cross-up

FieldField typeValue
moveIdStringdee_jay_28hk
moveTypeStringspecial
charaStringDee_Jay
inputString[2]8HK
nameWikitext

Jackknife Maximum

imagesList of String, delimiter: ,SF6_Dee_Jay_28hk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_28hk_hitbox.png
damageWikitext string

600,200,500 (1300)

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

4(8)5(8)4

recoveryWikitext string

17+15 land

totalWikitext string

66

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +42(+37)

blockAdvWikitext string

-44

punishAdvWikitext string

KD +42

perfParryAdvWikitext string

-59

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

6,6(4),10

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000,500x2 (1000)

superGainHitWikitext string

600,300x2 (420,210x2)

superGainBlkWikitext string

300 (150)

invulnWikitext string

1-9 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

4-51 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

40f charge time (holds charge for 12f after release); whiffs on crouching opponents unless they extend a vertical attack hurtbox; gives a perfect safe jump setup when connecting vs. grounded opponents; when juggled after [2]8MK, the +37 KD Adv. sets up a safe jump with j.2LK; last hit ends juggle state due to +100 juggle count increase; cannot hit cross-up

FieldField typeValue
moveIdStringdee_jay_28kk
moveTypeStringspecial
charaStringDee_Jay
inputString[2]8KK
nameWikitext

Jackknife Maximum

imagesList of String, delimiter: ,SF6_Dee_Jay_28kk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_28kk_hitbox.png
damageWikitext string

300x5 (1500)

chipWikitext string

75

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

6(7)3(9)3

recoveryWikitext string

29+15 land

totalWikitext string

77

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-55

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-70

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

17

hitstopWikitext string

5,5,8,5,12

driveDmgBlkWikitext string

4200

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

200x5 (140x5)

superGainBlkWikitext string

100 (50)

invulnWikitext string

1-11 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

2-62 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

40f charge time (holds charge for 12f after release); only first hit connects on crouching opponents; puts opponent into limited juggle state; cannot hit cross-up; at close range, may cross over opponents on whiff/block

FieldField typeValue
moveIdStringdee_jay_236lk
moveTypeStringspecial
charaStringDee_Jay
inputString236LK
nameWikitext

Roll Through Feint

imagesList of String, delimiter: ,SF6_Dee_Jay_236lk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236lk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

-

activeWikitext string

-

recoveryWikitext string

26

totalWikitext string

26

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Useful feint for mixups and for frame-kill setups; Distance: 0.945

FieldField typeValue
moveIdStringdee_jay_236mk
moveTypeStringspecial
charaStringDee_Jay
inputString236MK
nameWikitext

Quick Rolling Sobat

imagesList of String, delimiter: ,SF6_Dee_Jay_236mk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236mk_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

37

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

18

hitAdvWikitext string

KD +34

blockAdvWikitext string

-6(-4)

punishAdvWikitext string

KD +34

perfParryAdvWikitext string

-24(-22)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good neutral and whiff punish tool, especially against low pokes; can be spaced to be safe on block

FieldField typeValue
moveIdStringdee_jay_236hk
moveTypeStringspecial
charaStringDee_Jay
inputString236HK
nameWikitext

Double Rolling Sobat

imagesList of String, delimiter: ,SF6_Dee_Jay_236hk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236hk_hitbox.png
damageWikitext string

700x2 (1400)

chipWikitext string

175x2

dmgScalingWikitext string

25% Starter

startupWikitext string

15

activeWikitext string

3(18)4

recoveryWikitext string

24

totalWikitext string

63

guardWikitext string

LH

cancelWikitext string

SA3 (1st)

hitconfirmWikitext string

16

hitAdvWikitext string

+2

blockAdvWikitext string

-10

punishAdvWikitext string

+6

perfParryAdvWikitext string

-26

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

21,30

blockstunWikitext string

21,18

hitstopWikitext string

11,13

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[3500x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

750x2 (525x2)

superGainBlkWikitext string

375x2 (187x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Stays close to opponent for +2 strike/throw mixup on hit; Counter-hit/Punish Counter bonus frame advantage carries through both hits; when canceled to SA3, weaker than MK version due to missing the 2nd hit

FieldField typeValue
moveIdStringdee_jay_236kk
moveTypeStringspecial
charaStringDee_Jay
inputString236KK
nameWikitext

Double Rolling Sobat

imagesList of String, delimiter: ,SF6_Dee_Jay_236kk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236kk_hitbox.png
damageWikitext string

700,600 (1300)

chipWikitext string

175,150

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

19

activeWikitext string

2(9)3

recoveryWikitext string

19

totalWikitext string

51

guardWikitext string

LH

cancelWikitext string

SA2 SA3 (2nd)

hitconfirmWikitext string

45

hitAdvWikitext string

KD +39

blockAdvWikitext string

-2

punishAdvWikitext string

KD +39

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

11,20

hitstopWikitext string

12,15

driveDmgBlkWikitext string

2000x2

driveDmgHitWikitext string

[3500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

750x2 (525x2)

superGainBlkWikitext string

375x2 (187x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

10

jugIncreaseWikitext string

1,1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Low crush 14-28f (not airborne); puts opponent into limited juggle state (can only combo into SA2/SA3 vs. grounded, but much more lenient juggle state vs. airborne opponents); somewhat weak to Drive Impact because only 2nd hit is Super cancelable

FieldField typeValue
moveIdStringdee_jay_214lp
moveTypeStringspecial
charaStringDee_Jay
inputString214LP
nameWikitext

Machine Gun Uppercut

imagesList of String, delimiter: ,SF6_Dee_Jay_214lp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214lp_hitbox.png
damageWikitext string

1650 (800)

chipWikitext string

37

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

4

recoveryWikitext string

35

totalWikitext string

53

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

48 hit / 10 blk

hitAdvWikitext string

KD +34

blockAdvWikitext string

-19

punishAdvWikitext string

KD +34

perfParryAdvWikitext string

-37

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

3x8,15 / 7

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[2000,3000]

driveGainWikitext string

200x8,1000 (200)

superGainHitWikitext string

1700[600] (1190[420])

superGainBlkWikitext string

50 (25)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage Distribution: 150x5,200x3,300; () refers to damage on high juggle (puts opponent into limited juggle state); combo/juggle tool; combos naturally from 2MP; doesn't play out full animation on block or on high juggle connect; cancels on 1st or 8th hit; Punish Counter Drive Dmg refers to before and after Super cancelable hit; good anti-air hitbox but cannot hit cross-up and is too slow for practical AA purposes

FieldField typeValue
moveIdStringdee_jay_214mp
moveTypeStringspecial
charaStringDee_Jay
inputString214MP
nameWikitext

Machine Gun Uppercut

imagesList of String, delimiter: ,SF6_Dee_Jay_214mp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214mp_hitbox.png
damageWikitext string

1900 (800)

chipWikitext string

25

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

22

activeWikitext string

4

recoveryWikitext string

35

totalWikitext string

60

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

57 hit / 10 blk

hitAdvWikitext string

KD +32

blockAdvWikitext string

-19

punishAdvWikitext string

KD +32

perfParryAdvWikitext string

-37

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

3x11,20 / 7

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[2750,2250]

driveGainWikitext string

200x11,1000 (200)

superGainHitWikitext string

1700[600] (1190[420])

superGainBlkWikitext string

50 (25)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage Distribution: 100x5,150x3,200x3,350; () refers to damage on high juggle (puts opponent into limited juggle state); combo/juggle tool; combos naturally from 5HP; doesn't play out full animation on block or on high juggle connect; cancels on 1st or 11th hit; Punish Counter Drive dmg refers to before and after Super cancelable hit; good anti-air hitbox but cannot hit cross-up and is too slow for practical AA purposes

FieldField typeValue
moveIdStringdee_jay_214hp
moveTypeStringspecial
charaStringDee_Jay
inputString214HP
nameWikitext

Machine Gun Uppercut

imagesList of String, delimiter: ,SF6_Dee_Jay_214hp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214hp_hitbox.png
damageWikitext string

2200 (800)

chipWikitext string

25

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

28

activeWikitext string

4

recoveryWikitext string

35

totalWikitext string

66

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

90 hit / 10 blk

hitAdvWikitext string

KD +40

blockAdvWikitext string

-19

punishAdvWikitext string

KD +40

perfParryAdvWikitext string

-37

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

3x15,20 / 7

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[2600,2400]

driveGainWikitext string

200x15,1000 (200)

superGainHitWikitext string

2100[600] (1470[420])

superGainBlkWikitext string

50 (25)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

20 (1 air)

jugIncreaseWikitext string

1x11,20

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage Distribution: 100x4,150x4,100x4,180x3,260; () refers to damage on high juggle (puts opponent into limited juggle state, and can potentially link SA3 for huge damage); combo/juggle tool; requires CH/PC/DR 5HP or 4HK(1st) to combo on the ground; doesn't play out full animation on block or on high juggle connect; cancels on 1st or 13th hit; Punish Counter Drive dmg refers to before and after Super cancelable hit; good anti-air hitbox but cannot hit cross-up and is too slow for practical AA purposes

FieldField typeValue
moveIdStringdee_jay_214pp
moveTypeStringspecial
charaStringDee_Jay
inputString214PP
nameWikitext

Machine Gun Uppercut

imagesList of String, delimiter: ,SF6_Dee_Jay_214pp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214pp_hitbox.png
damageWikitext string

2500 (800)

chipWikitext string

25

dmgScalingWikitext string

Combo (2 hits)

startupWikitext string

28

activeWikitext string

4

recoveryWikitext string

35

totalWikitext string

66

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

116 hit / 10 blk

hitAdvWikitext string

HKD +23

blockAdvWikitext string

-19

punishAdvWikitext string

HKD +23

perfParryAdvWikitext string

-37

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

3x15,10(16),20 / 7

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[3000,2000]

driveGainWikitext string

-20000

superGainHitWikitext string

2100,1000[600] (1470,700[420])

superGainBlkWikitext string

50 (25)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string

1x16

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Damage Distribution: 100x12,150x3,200,650; () refers to damage on high juggle; combo/juggle tool; requires CH/PC/DR 5HP or 4HK(1st) to combo on the ground; doesn't play out full animation on block or on high juggle connect; cancel occurs on 1st or 2nd to last hit; Punish Counter Drive dmg refers to before and after Super cancelable hit; good anti-air hitbox but cannot hit cross-up and is too slow for practical AA purposes

FieldField typeValue
moveIdStringdee_jay_214k
moveTypeStringspecial
charaStringDee_Jay
inputString214K
nameWikitext

Jus Cool

imagesList of String, delimiter: ,SF6_Dee_Jay_214k.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214k_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

-

recoveryWikitext string

24

totalWikitext string

37

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can input follow-ups on frames 13-25 (variable timing allows stronger mixups and reaction to opponent's response); useful shimmy tool that can be canceled into to bait the opponent's defensive button press; Distance: 0.602 back

FieldField typeValue
moveIdStringdee_jay_214k_lk
moveTypeStringspecial
charaStringDee_Jay
inputString214K~LK
nameWikitext

Funky Slicer

imagesList of String, delimiter: ,SF6_Dee_Jay_214k_lk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214k_lk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13+12

activeWikitext string

3

recoveryWikitext string

22(20)

totalWikitext string

36(34)

guardWikitext string

L

cancelWikitext string

SA3

hitconfirmWikitext string

16

hitAdvWikitext string

+2

blockAdvWikitext string

-3

punishAdvWikitext string

+6

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

20

hitstopWikitext string

12

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Safe low ender; 2f less recovery on block; good for whiff punishing after baiting opponent with 214K; against opponents in Burnout, canceling from 5HP into 214K~LK allows for a frame trap that leads to counter-hit combos

FieldField typeValue
moveIdStringdee_jay_214k_mk
moveTypeStringspecial
charaStringDee_Jay
inputString214K~MK
nameWikitext

Waning Moon

imagesList of String, delimiter: ,SF6_Dee_Jay_214k_mk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214k_mk_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13+25

activeWikitext string

3

recoveryWikitext string

16

totalWikitext string

43

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +27(+28)

blockAdvWikitext string

+1

punishAdvWikitext string

HKD +27(+28)

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

9

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

12-22f low crush (not airborne); gives great oki on hit or additional pressure on block; causes spike knockdown vs. airborne opponents

FieldField typeValue
moveIdStringdee_jay_214k_hk
moveTypeStringspecial
charaStringDee_Jay
inputString214K~HK
nameWikitext

Maximum Strike

imagesList of String, delimiter: ,SF6_Dee_Jay_214k_hk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214k_hk_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13+15

activeWikitext string

5

recoveryWikitext string

25

totalWikitext string

44

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

20

hitAdvWikitext string

KD +45

blockAdvWikitext string

-10

punishAdvWikitext string

KD +45

perfParryAdvWikitext string

-28

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

14

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

15-19 Air (Leg)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Upper body hurtbox shrinks down on frames 6-14 and 20-44; puts the opponent into limited juggle state; can work as an anti-air if opponent jumps during Sway startup and can hit cross-up; can whiff on crouching opponents outside close range

FieldField typeValue
moveIdStringdee_jay_214k_6p
moveTypeStringspecial
charaStringDee_Jay
inputString214K~6P
nameWikitext

Juggling Dash

imagesList of String, delimiter: ,SF6_Dee_Jay_214k_6p.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214k_6p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

-

recoveryWikitext string

27

totalWikitext string

40

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-20 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Startup refers to fastest 214K animation before 6P can be input, recovery refers to 6P dash animation; cancelable into 4P backdash on frames 18-23 of dash; can low profile under many high attacks while dashing; Distance: 2.36 forward

FieldField typeValue
moveIdStringdee_jay_214k_6p_4p
moveTypeStringspecial
charaStringDee_Jay
inputString214K~6P~4P
nameWikitext

Juggling Sway

imagesList of String, delimiter: ,SF6_Dee_Jay_214k_6p_4p.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214k_6p_4p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13+17

activeWikitext string

-

recoveryWikitext string

29

totalWikitext string

59

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Startup refers to fastest 214K + 6P animation before 4P can be input, recovery refers to the 4P dash animation; only 1f faster than letting 6P dash finish and ending with regular backdash; Distance: 1.0 back

FieldField typeValue
moveIdStringdee_jay_214kk
moveTypeStringspecial
charaStringDee_Jay
inputString214KK
nameWikitext

Jus Cool

imagesList of String, delimiter: ,SF6_Dee_Jay_214kk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214kk_hitbox.png
damageWikitext string

500

chipWikitext string

125

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

5

recoveryWikitext string

36

totalWikitext string

48

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +33

blockAdvWikitext string

-22

punishAdvWikitext string

KD +33

perfParryAdvWikitext string

-40

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

12

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

-20000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1

jugIncreaseWikitext string

1

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can input attack follow-ups on frames 25-37 (frames 13-25 of the sway itself), and can input 6P dash follow-up after frame 19; puts opponent into limited juggle state; attack follow-ups can be input 3f earlier on block, allowing for 4f frame trap with LK follow-up; Distance: 0.74 back

FieldField typeValue
moveIdStringdee_jay_214kk_lk
moveTypeStringspecial
charaStringDee_Jay
inputString214KK~LK
nameWikitext

Funky Slicer

imagesList of String, delimiter: ,SF6_Dee_Jay_214kk_lk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214kk_lk_hitbox.png
damageWikitext string

900

chipWikitext string

225

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

25+9

activeWikitext string

3

recoveryWikitext string

19(24)

totalWikitext string

30(35)

guardWikitext string

L

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

16

hitAdvWikitext string

+6

blockAdvWikitext string

-2

punishAdvWikitext string

+16

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

28

blockstunWikitext string

20

hitstopWikitext string

12

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Safe low ender; 5f extra recovery on whiff; good for whiff punishing after baiting opponent with 214KK; earliest timing on block gives 4f gap that can set up trade combos into 5HP

FieldField typeValue
moveIdStringdee_jay_214kk_mk
moveTypeStringspecial
charaStringDee_Jay
inputString214KK~MK
nameWikitext

Waning Moon

imagesList of String, delimiter: ,SF6_Dee_Jay_214kk_mk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214kk_mk_hitbox.png
damageWikitext string

1100

chipWikitext string

275

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

25+19

activeWikitext string

5

recoveryWikitext string

17

totalWikitext string

40

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+5(+7)

blockAdvWikitext string

-4(-2)

punishAdvWikitext string

+9(+11)

perfParryAdvWikitext string

-20(-17)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27(25)

blockstunWikitext string

18

hitstopWikitext string

9

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Safe overhead ender that can lead to follow-up combos on hit; 12-22f low crush (not airborne); first 2 active frames whiff on most standing characters (can hit airborne or tall characters); +6 on hit vs. all crouching characters (most likely scenario due to being an overhead); causes spike knockdown vs. airborne opponents (OTG bounce on airborne Punish Counter)

FieldField typeValue
moveIdStringdee_jay_214kk_hk
moveTypeStringspecial
charaStringDee_Jay
inputString214KK~HK
nameWikitext

Maximum Strike

imagesList of String, delimiter: ,SF6_Dee_Jay_214kk_hk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214kk_hk_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

25+11

activeWikitext string

5

recoveryWikitext string

21

totalWikitext string

36

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

20

hitAdvWikitext string

KD +55(+57)

blockAdvWikitext string

-8

punishAdvWikitext string

KD +65(+57)

perfParryAdvWikitext string

-24

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

14

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

6-36 Upper Body

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

2 (PC: 0)

jugIncreaseWikitext string

2

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts the opponent into limited juggle state (free juggle state on Punish Counter; requires initial 214KK to whiff); can whiff on crouching opponents outside close range; can work as an anti-air if opponent jumps during Sway startup, and can hit cross-up

FieldField typeValue
moveIdStringdee_jay_214kk_6p
moveTypeStringspecial
charaStringDee_Jay
inputString214KK~6P
nameWikitext

Juggling Dash

imagesList of String, delimiter: ,SF6_Dee_Jay_214kk_6p.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214kk_6p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

19

activeWikitext string

-

recoveryWikitext string

22

totalWikitext string

41

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +40

blockAdvWikitext string

-15

punishAdvWikitext string

KD +40

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-17 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be input after 19f of 214KK (startup refers to this pre-dash period); hit/block adv. refers to data after 214KK attack connects (fastest timing); can cancel into 4P backdash on frames 18-23 of dash; can low profile under many high attacks while dashing; after 214KK launch, can dash to switch sides and follow up with a juggled [2]8K or SA1; Distance: 2.0 forward

FieldField typeValue
moveIdStringdee_jay_214kk_6p_4p
moveTypeStringspecial
charaStringDee_Jay
inputString214KK~6P~4P
nameWikitext

Juggling Sway

imagesList of String, delimiter: ,SF6_Dee_Jay_214kk_6p_4p.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214kk_6p_4p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

19+16

activeWikitext string

-

recoveryWikitext string

22

totalWikitext string

57

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +24

blockAdvWikitext string

-31

punishAdvWikitext string

KD +24

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Hit/block advantage refers to data after 214KK attack connects (fastest timing); only 1f faster than letting 6P dash finish and ending with regular backdash; Distance: 1.0 back

FieldField typeValue
moveIdStringdee_jay_22pp
moveTypeStringspecial
charaStringDee_Jay
inputString22PP
nameWikitext

Speedy Maracas

imagesList of String, delimiter: ,SF6_Dee_Jay_22pp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_22pp_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

88 minimum

activeWikitext string

-

recoveryWikitext string

38

totalWikitext string

126~

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

2000 + 49/frame

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can hold buttons to extend dance; counter-hit state for entire duration; can be canceled into from any version of [4]6P (remains in a Punish Counter state afterwards); builds Super Art gauge (2000 after 88f, then 49 per frame beginning on frame 109 when held); recovery starts after 88f when tapped or when buttons are released; takes 272f to build 1 bar; if Dee Jay reaches 2 bars of Super Gauge, transitions to a new dance animation with more recovery

FieldField typeValue
moveIdStringdee_jay_22pp_2bar
moveTypeStringspecial
charaStringDee_Jay
inputString22PP
nameWikitext

Speedy Maracas (2+ Bars)

imagesList of String, delimiter: ,SF6_Dee_Jay_22pp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_22pp_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

95(168) minimum

activeWikitext string

-

recoveryWikitext string

38

totalWikitext string

133~

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

2000 + 49/frame

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

If Dee Jay reaches 2 bars of meter, he enters a second dance animation that lasts an extra 73f; can hold buttons to extend dance; counter-hit state for entire duration; can be canceled into from any version of [4]6P (remains in a Punish Counter state afterwards); builds Super Art gauge (2000 after 68f, then 49 per frame beginning on frame 96 when held); recovery starts after 95f when tapped (168f if tapping puts Dee Jay at 2 bars), or when buttons are released; takes 259f to go from 2 to 3 bars

FieldField typeValue
moveIdStringdee_jay_236236k
moveTypeStringsuper
charaStringDee_Jay
inputString236236K
nameWikitext

The Greatest Sobat

imagesList of String, delimiter: ,SF6_Dee_Jay_236236k.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236k_hitbox.png
damageWikitext string

1800

chipWikitext string

500

dmgScalingWikitext string

30% Minimum; 40% Starter

startupWikitext string

7

activeWikitext string

4

recoveryWikitext string

45

totalWikitext string

55

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +32

blockAdvWikitext string

-24

punishAdvWikitext string

HKD +67 Crumple

perfParryAdvWikitext string

-47

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25

hitstopWikitext string

18

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

5000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1 air

jugIncreaseWikitext string

1

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Crumples on Counter-hit (HKD +54) and on Punish Counter (HKD +67); opponent is in a juggle state during crumple (follow-up combo can only hit grounded on a counter-hit trade combo); Punish Counter vs. airborne opponents causes a wall bounce and free juggle state (opponent can fly over Dee Jay's head if near the corner); 4-14f low crush (not airborne); does not extend hurtbox during attack (can force a trade vs. some projectiles for a follow-up combo); cannot be used as a reversal like most Lv.1 Supers

FieldField typeValue
moveIdStringdee_jay_236236lp
moveTypeStringsuper
charaStringDee_Jay
inputString236236LP
nameWikitext

Lowkey Sunrise Festival

imagesList of String, delimiter: ,SF6_Dee_Jay_236236p.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236lp_hitbox.png
damageWikitext string

300
(~2600)

chipWikitext string

750

dmgScalingWikitext string

40% Minimum; 25% Starter; Combo (3 hits)

startupWikitext string

12

activeWikitext string

5

recoveryWikitext string

46

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-29

punishAdvWikitext string

+10

perfParryAdvWikitext string

-49

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

48

blockstunWikitext string

22

hitstopWikitext string

6(8)

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

1000 (10000 total)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-16 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

LP~MP~HP~LK~MK~HK follow-ups (on hit only) must be manually timed (LP sequence is easiest but lowest damage and cannot use cinematic HP/HK enders); all follow-ups up to MK are +6 on hit with no additional damage scaling; full invincibility extended 1-29f on hit; KD +27 when juggled into; forces stand; cannot hit cross-up

FieldField typeValue
moveIdStringdee_jay_236236lp_lp
moveTypeStringsuper
charaStringDee_Jay
inputString~LP (1)
nameWikitext

+LP (Lowkey Hit 1)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236lp_lp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236lp_lp_hitbox.png
damageWikitext string

175

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

11

activeWikitext string

4

recoveryWikitext string

25

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6 (KD +41)

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

35

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

6

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

800

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-25 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; 45f timing window after 236236LP; KD +41 when juggled into (can juggle afterwards)

FieldField typeValue
moveIdStringdee_jay_236236lp_lp_mp
moveTypeStringsuper
charaStringDee_Jay
inputString~MP (2)
nameWikitext

+MP (Lowkey Hit 2)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236lp_lp_mp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236lp_lp_mp_hitbox.png
damageWikitext string

175

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

10

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

32

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

7

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

800

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-21 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; f timing window after 236236LP~LP; KD +57 OTG Bounce when juggled into

FieldField typeValue
moveIdStringdee_jay_236236lp_lp_mp_hp
moveTypeStringsuper
charaStringDee_Jay
inputString~HP (3)
nameWikitext

+HP (Lowkey Hit 3)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236lp_lp_mp_hp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236lp_lp_mp_hp_hitbox.png
damageWikitext string

175

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

12

activeWikitext string

3

recoveryWikitext string

24

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

33

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

6

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

800

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-28 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; f timing window after 236236LP~LP~MP; KD +49 when juggled into (can juggle afterwards)

FieldField typeValue
moveIdStringdee_jay_236236lp_lp_mp_hp_lk
moveTypeStringsuper
charaStringDee_Jay
inputString~LK (4)
nameWikitext

+LK (Lowkey Hit 4)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236lp_lp_mp_hp_lk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236lp_lp_mp_hp_lk_hitbox.png
damageWikitext string

175

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

15

activeWikitext string

4

recoveryWikitext string

35

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

45

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

5

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

800

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-31 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; f timing window after 236236LP~LP~MP~HP; KD +41 when juggled into

FieldField typeValue
moveIdStringdee_jay_236236lp_lp_mp_hp_lk_mk
moveTypeStringsuper
charaStringDee_Jay
inputString~MK (5)
nameWikitext

+MK (Lowkey Hit 5)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236lp_lp_mp_hp_lk_mk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236lp_lp_mp_hp_lk_mk_hitbox.png
damageWikitext string

200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

17

activeWikitext string

3

recoveryWikitext string

47

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

56

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

0

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

800

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-38 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; f timing window after 236236LP~LP~MP~HP~LK; KD +32 when juggled into

FieldField typeValue
moveIdStringdee_jay_236236lp_lp_mp_hp_lk_mk_hk
moveTypeStringsuper
charaStringDee_Jay
inputString~HK (End)
nameWikitext

+HK (Lowkey Hit End)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236lp_lp_mp_hp_lk_mk_hk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236lp_lp_mp_hp_lk_mk_hk_hitbox.png
damageWikitext string

500,900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

18

activeWikitext string

3(5)3

recoveryWikitext string

79

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +29

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

9,26

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

2500x2

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-28 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; f timing window after 236236LP~LP~MP~HP~LK~MK; HKD +28 when juggled into

FieldField typeValue
moveIdStringdee_jay_236236mp
moveTypeStringsuper
charaStringDee_Jay
inputString236236MP
nameWikitext

Marvelous Sunrise Festival

imagesList of String, delimiter: ,SF6_Dee_Jay_236236mp_rhythm.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236mp_hitbox.png
damageWikitext string

300
(1700~2800)

chipWikitext string

750

dmgScalingWikitext string

40% Minimum; 25% Starter; Combo (3 hits)

startupWikitext string

12

activeWikitext string

5

recoveryWikitext string

46

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-29

punishAdvWikitext string

+10

perfParryAdvWikitext string

-49

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

48

blockstunWikitext string

22

hitstopWikitext string

4(6)

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

500 (5000-10000 total)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-16 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

LP~MP~HP~LK~MK~HK follow-ups (on hit only) must be manually timed (MP sequence gives medium damage with medium difficulty); perfect rhythm gives more damage; non-perfect rhythm ender cannot follow up after the crumple knockdown; all follow-ups up to MK are +6 on hit with no additional damage scaling; full invincibility extended 1-29f on hit; KD +27 when juggled into; forces stand; cannot hit cross-up

FieldField typeValue
moveIdStringdee_jay_236236mp_lp
moveTypeStringsuper
charaStringDee_Jay
inputString~LP (1)
nameWikitext

+LP (Marvelous Hit 1)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_rhythm.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_hitbox.png
damageWikitext string

100(200)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

11

activeWikitext string

4

recoveryWikitext string

25

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

35

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

6(4)

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

500

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-25(27) Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; () refers to correct rhythm timing; 11f timing window after 236236MP; KD +41 when juggled into (can juggle afterward)

FieldField typeValue
moveIdStringdee_jay_236236mp_lp_mp
moveTypeStringsuper
charaStringDee_Jay
inputString~MP (2)
nameWikitext

+MP (Marvelous Hit 2)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_mp_rhythm.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_mp_hitbox.png
damageWikitext string

100(200)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

10

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

32

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

7(5)

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

500

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-21(23) Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; () refers to correct rhythm timing; 18f timing window after 236236MP~LP; KD +57 OTG Bounce when juggled into

FieldField typeValue
moveIdStringdee_jay_236236mp_lp_mp_hp
moveTypeStringsuper
charaStringDee_Jay
inputString~HP (3)
nameWikitext

+HP (Marvelous Hit 3)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_mp_hp_rhythm.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_mp_hp_hitbox.png
damageWikitext string

100(200)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

12

activeWikitext string

3

recoveryWikitext string

24

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

33

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

6(4)

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

500

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-27(28) Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; () refers to correct rhythm timing; 16f timing window after 236236MP~LP~MP; KD +48~49 when juggled into (can juggle afterward)

FieldField typeValue
moveIdStringdee_jay_236236mp_lp_mp_hp_lk
moveTypeStringsuper
charaStringDee_Jay
inputString~LK (4)
nameWikitext

+LK (Marvelous Hit 4)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_mp_hp_lk_rhythm.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_mp_hp_lk_hitbox.png
damageWikitext string

100(200)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

15

activeWikitext string

4

recoveryWikitext string

35

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

45

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

5(3)

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

500

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-29(31) Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; () refers to correct rhythm timing; 19f timing window after 236236MP~LP~MP~HP; KD +40~41 when juggled into

FieldField typeValue
moveIdStringdee_jay_236236mp_lp_mp_hp_lk_mk
moveTypeStringsuper
charaStringDee_Jay
inputString~MK (5)
nameWikitext

+MK (Marvelous Hit 5)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_mp_hp_lk_mk_rhythm.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_mp_hp_lk_mk_hitbox.png
damageWikitext string

100(200)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

17

activeWikitext string

3

recoveryWikitext string

47

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

56

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

0

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

500

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-38 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; () refers to correct rhythm timing; 19f timing window after 236236MP~LP~MP~HP~LK; KD +32 when juggled into

FieldField typeValue
moveIdStringdee_jay_236236mp_lp_mp_hp_lk_mk_hk
moveTypeStringsuper
charaStringDee_Jay
inputString~HK (6)
nameWikitext

+HK (Marvelous Hit 6)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_mp_hp_lk_mk_hk_rhythm.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_mp_hp_lk_mk_hk_hitbox.png
damageWikitext string

400,600(200x2)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

18

activeWikitext string

3(5)3

recoveryWikitext string

79(64)

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +19 (KD +46)

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

9,21(9,9)

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

1000x2

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-28(34) Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; () refers to correct rhythm timing; 22f timing window after 236236MP~LP~MP~HP~LK~MK; KD +26 when juggled into

FieldField typeValue
moveIdStringdee_jay_236236mp_lp_mp_hp_lk_mk_hk_hp
moveTypeStringsuper
charaStringDee_Jay
inputString~HP (End)
nameWikitext

Climactic Strike

imagesList of String, delimiter: ,SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hp_hitbox.png
damageWikitext string

400,700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

1

activeWikitext string

-

recoveryWikitext string

181 total

totalWikitext string

181

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +24(+18)

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

5000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-181 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Switches sides; only possible after landing all rhythm timings; () refers to KD Adv. when juggled into; 42f timing window after 236236MP~LP~MP~HP~LK~MK~HK

FieldField typeValue
moveIdStringdee_jay_236236mp_lp_mp_hp_lk_mk_hk_hk
moveTypeStringsuper
charaStringDee_Jay
inputString~HK (End)
nameWikitext

Encore Beat

imagesList of String, delimiter: ,SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hk_hitbox.png
damageWikitext string

1100

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

1

activeWikitext string

-

recoveryWikitext string

151 total

totalWikitext string

151

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +34(+37)

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

5000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-151 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Stays on same side; only possible after landing all rhythm timings; () refers to KD Adv. when juggled into; 42f timing window after 236236MP~LP~MP~HP~LK~MK~HK

FieldField typeValue
moveIdStringdee_jay_236236hp
moveTypeStringsuper
charaStringDee_Jay
inputString236236HP
nameWikitext

Headliner Sunrise Festival

imagesList of String, delimiter: ,SF6_Dee_Jay_236236lp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236hp_hitbox.png
damageWikitext string

200
(1700~3000)

chipWikitext string

750

dmgScalingWikitext string

40% Minimum; 25% Starter; Combo (3 hits)

startupWikitext string

12

activeWikitext string

5

recoveryWikitext string

46

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-29

punishAdvWikitext string

+10

perfParryAdvWikitext string

-49

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

48

blockstunWikitext string

22

hitstopWikitext string

3(5)

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

500

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-16 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

LP~MP~HP~LK~MK~HK follow-ups (on hit only) must be manually timed (HP sequence gives highest damage with hardest difficulty); perfect rhythm gives more damage; non-perfect rhythm ender cannot follow up after the crumple knockdown; all follow-ups up to MK are +6 on hit with no additional damage scaling; full invincibility extended 1-29f on hit; KD +27 when juggled into; forces stand; cannot hit cross-up

FieldField typeValue
moveIdStringdee_jay_236236hp_lp
moveTypeStringsuper
charaStringDee_Jay
inputString~LP (1)
nameWikitext

+LP (Headliner Hit 1)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_rhythm.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236hp_lp_hitbox.png
damageWikitext string

100(200)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

11

activeWikitext string

4

recoveryWikitext string

25

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6 (KD +41~42)

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

35

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

6(3)

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

500

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-25(26) Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; 9f timing window after 236236HP; KD +41~42 when juggled into (can juggle afterward)

FieldField typeValue
moveIdStringdee_jay_236236hp_lp_mp
moveTypeStringsuper
charaStringDee_Jay
inputString~MP (2)
nameWikitext

+MP (Headliner Hit 2)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_mp_rhythm.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236hp_lp_mp_hitbox.png
damageWikitext string

100(200)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

10

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

32

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

7(4)

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

500

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-21(23) Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; () refers to correct rhythm timing; 9f timing window after 236236HP~LP; KD +57 OTG Bounce when juggled into

FieldField typeValue
moveIdStringdee_jay_236236hp_lp_mp_hp
moveTypeStringsuper
charaStringDee_Jay
inputString~HP (3)
nameWikitext

+HP (Headliner Hit 3)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_mp_hp_rhythm.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236hp_lp_mp_hp_hitbox.png
damageWikitext string

100(200)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

12

activeWikitext string

3

recoveryWikitext string

24

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

33

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

6(3)

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

500

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-27(28) Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; () refers to correct rhythm timing; 9f timing window after 236236HP~LP~MP; KD +49 when juggled into (can juggle afterward)

FieldField typeValue
moveIdStringdee_jay_236236hp_lp_mp_hp_lk
moveTypeStringsuper
charaStringDee_Jay
inputString~LK (4)
nameWikitext

+LK (Headliner Hit 4)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_mp_hp_lk_rhythm.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236hp_lp_mp_hp_lk_hitbox.png
damageWikitext string

100(250)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

15

activeWikitext string

4

recoveryWikitext string

35

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

45

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

5(2)

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

500

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-29(31) Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; () refers to correct rhythm timing; 9f timing window after 236236HP~LP~MP~HP; KD +41 when juggled into

FieldField typeValue
moveIdStringdee_jay_236236hp_lp_mp_hp_lk_mk
moveTypeStringsuper
charaStringDee_Jay
inputString~MK (5)
nameWikitext

+MK (Headliner Hit 5)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_mp_hp_lk_mk_rhythm.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236hp_lp_mp_hp_lk_mk_hitbox.png
damageWikitext string

100(250)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

17

activeWikitext string

3

recoveryWikitext string

47(46)

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+6

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

56(55)

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

0

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

500

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-38 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; () refers to correct rhythm timing; 13f timing window after 236236HP~LP~MP~HP~LK; KD +32 when juggled into

FieldField typeValue
moveIdStringdee_jay_236236hp_lp_mp_hp_lk_mk_hk
moveTypeStringsuper
charaStringDee_Jay
inputString~HK (6)
nameWikitext

+HK (Headliner Hit 6)

imagesList of String, delimiter: ,SF6_Dee_Jay_236236mp_lp_mp_hp_lk_mk_hk_rhythm.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236hp_lp_mp_hp_lk_mk_hk_hitbox.png
damageWikitext string

400,600(250x2)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

18

activeWikitext string

3(5)3

recoveryWikitext string

79(64)

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +19 (KD +46)

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

9,21(9,9)

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

1000x2

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-28(36) Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Comes out on hit only; () refers to correct rhythm timing; 15f timing window after 236236HP~LP~MP~HP~LK~MK; KD +26~27 when juggled into

FieldField typeValue
moveIdStringdee_jay_236236hp_lp_mp_hp_lk_mk_hk_hp
moveTypeStringsuper
charaStringDee_Jay
inputString~HP (End)
nameWikitext

Climactic Strike

imagesList of String, delimiter: ,SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hp.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hp_hitbox.png
damageWikitext string

400,800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

1

activeWikitext string

-

recoveryWikitext string

181 total

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +24(+18)

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

5000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-181 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Switches sides; only possible after landing all rhythm timings; () refers to KD Adv. when juggled into; 42f timing window after 236236HP~LP~MP~HP~LK~MK~HK

FieldField typeValue
moveIdStringdee_jay_236236hp_lp_mp_hp_lk_mk_hk_hk
moveTypeStringsuper
charaStringDee_Jay
inputString~HK (End)
nameWikitext

Encore Beat

imagesList of String, delimiter: ,SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hk.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_236236p_lp_mp_hp_lk_mk_hk_hk_hitbox.png
damageWikitext string

1200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

40% Minimum

startupWikitext string

1

activeWikitext string

-

recoveryWikitext string

151 total

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +34(+37)

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

5000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-151 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Stays on same side; only possible after landing all rhythm timings; () refers to KD Adv. when juggled into; 42f timing window after 236236HP~LP~MP~HP~LK~MK~HK

FieldField typeValue
moveIdStringdee_jay_214214p
moveTypeStringsuper
charaStringDee_Jay
inputString214214P
nameWikitext

Weekend Pleasure

imagesList of String, delimiter: ,SF6_Dee_Jay_214214p.png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214214p_hitbox.png
damageWikitext string

4000

chipWikitext string

1000

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

9

activeWikitext string

5

recoveryWikitext string

48

totalWikitext string

61

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +26

blockAdvWikitext string

-28

punishAdvWikitext string

HKD +26

perfParryAdvWikitext string

-51

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25

hitstopWikitext string

15

driveDmgBlkWikitext string

7500

driveDmgHitWikitext string

15000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-13 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cannot hit cross-up; cinematic time regenerates ~2 Drive bars for Dee Jay

FieldField typeValue
moveIdStringdee_jay_214214p(ca)
moveTypeStringsuper
charaStringDee_Jay
inputString214214P
nameWikitext

Weekend Pleasure (CA)

imagesList of String, delimiter: ,SF6_Dee_Jay_214214p(ca).png
hitboxesList of String, delimiter: ,SF6_Dee_Jay_214214p(ca)_hitbox.png
damageWikitext string

4500

chipWikitext string

1250

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

9

activeWikitext string

5

recoveryWikitext string

48

totalWikitext string

61

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +22

blockAdvWikitext string

-28

punishAdvWikitext string

HKD +22

perfParryAdvWikitext string

-51

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

25

hitstopWikitext string

15

driveDmgBlkWikitext string

10000

driveDmgHitWikitext string

20000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-13 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~2.3 Drive bars for Dee Jay

FieldField typeValue
moveIdStringdee_jay_5pppkkk
moveTypeStringtaunt
charaStringDee_Jay
inputString5PPPKKK
nameWikitext

Neutral Taunt

imagesList of String, delimiter: ,SF6_Dee_Jay_5pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

264 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

264

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Come on, let's dance!"

FieldField typeValue
moveIdStringdee_jay_6pppkkk
moveTypeStringtaunt
charaStringDee_Jay
inputString6PPPKKK
nameWikitext

Forward Taunt

imagesList of String, delimiter: ,SF6_Dee_Jay_6pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

550 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

550

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Seriously, your rhythm is not cool mon. *whistles*"

FieldField typeValue
moveIdStringdee_jay_4pppkkk
moveTypeStringtaunt
charaStringDee_Jay
inputString4PPPKKK
nameWikitext

Back Taunt

imagesList of String, delimiter: ,SF6_Dee_Jay_4pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

429 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

429

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Ey, wah gwan? Ya feelin' down?"