Page values for "Street Fighter 6/Chun-Li/Data"

From SuperCombo Wiki

"SF6_CharacterData" values

1 row is stored for this page
FieldField typeValue
charaStringChun-Li
nameStringChun-Li
portraitStringSF6 Chun-Li Portrait.png
iconStringSF6 Chun-Li Face.png
hpWikitext string

10000

fwdWalkSpdWikitext string

0.050

bwdWalkSpdWikitext string

0.037

fwdDashSpdWikitext string

19

bwdDashSpdWikitext string

25

fwdDashDistWikitext string

1.508

bwdDashDistWikitext string

1.211

jumpSpdWikitext string

4+42+3

fwdJumpDistWikitext string

2.10

bwdJumpDistWikitext string

1.68

jumpApexWikitext string

2.247

throwRangeWikitext string

0.8

throwHurtboxWikitext string

0.33

dRushMinWikitext string

1.044

dRushBlockWikitext string

2.222

dRushMaxWikitext string

3.163

"SF6_FrameData" values

77 rows are stored for this page
FieldField typeValue
moveIdStringChun-Li_5lp
moveTypeStringground_normal
charaStringChun-Li
inputString5LP
nameWikitext

Standing Light Punch

imagesList of String, delimiter: ,SF6_Chun-Li_5lp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_5lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

7

totalWikitext string

13

guardWikitext string

LH

cancelWikitext string

SS Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+5

blockAdvWikitext string

-3

punishAdvWikitext string

+9

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

-3

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

7

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK; combos naturally to 5MP; Stance Cancel: -1/-8; special/DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringChun-Li_5mp
moveTypeStringground_normal
charaStringChun-Li
inputString5MP
nameWikitext

Standing Medium Punch

imagesList of String, delimiter: ,SF6_Chun-Li_5mp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_5mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

4

recoveryWikitext string

10

totalWikitext string

18

guardWikitext string

LH

cancelWikitext string

SS Sp SA

hitconfirmWikitext string

16

hitAdvWikitext string

+6

blockAdvWikitext string

+1

punishAdvWikitext string

+10

perfParryAdvWikitext string

-12

DRcancelHitWikitext string

+8

DRcancelBlkWikitext string

+3

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

15

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good combo/frame trap starter; Stance Cancel: +3/-1; special/DR cancel is delayed until after 3rd active frame

FieldField typeValue
moveIdStringChun-Li_5hp
moveTypeStringground_normal
charaStringChun-Li
inputString5HP
nameWikitext

Standing Heavy Punch

imagesList of String, delimiter: ,SF6_Chun-Li_5hp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_5hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

13

activeWikitext string

3

recoveryWikitext string

20

totalWikitext string

35

guardWikitext string

LH

cancelWikitext string

SS

hitconfirmWikitext string

19 (stance)

hitAdvWikitext string

+2

blockAdvWikitext string

-4

punishAdvWikitext string

+6

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

19

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[8000]

driveGainWikitext string

3000

superGainHitWikitext string

800 (560)

superGainBlkWikitext string

400 (200)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Great long-ranged poke and whiff punish tool; cancelable into Stance and can input follow-ups after 16f; combos naturally to Stance LP if close enough, or stance MK/HK on Punish Counter; Stance Cancel: +6/0 into follow-up, -4/-10 into blocking

FieldField typeValue
moveIdStringChun-Li_5lk
moveTypeStringground_normal
charaStringChun-Li
inputString5LK
nameWikitext

Standing Light Kick

imagesList of String, delimiter: ,SF6_Chun-Li_5lk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_5lk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

10

totalWikitext string

17

guardWikitext string

LH

cancelWikitext string

SS Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+2

blockAdvWikitext string

-2

punishAdvWikitext string

+6

perfParryAdvWikitext string

-11

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

0

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15

blockstunWikitext string

11

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Stance Cancel: 0/-3; DR cancel is delayed until after 2nd active frame

FieldField typeValue
moveIdStringChun-Li_5mk
moveTypeStringground_normal
charaStringChun-Li
inputString5MK
nameWikitext

Standing Medium Kick

imagesList of String, delimiter: ,SF6_Chun-Li_5mk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_5mk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

4

recoveryWikitext string

16

totalWikitext string

26

guardWikitext string

LH

cancelWikitext string

SS Sp SA

hitconfirmWikitext string

16

hitAdvWikitext string

+4

blockAdvWikitext string

-2

punishAdvWikitext string

+8

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

+14

DRcancelBlkWikitext string

+8

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

700 (490)

superGainBlkWikitext string

350 (175)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cannot hit crouching opponents; good anti-air (cannot hit cross-up); Stance Cancel: +9/+4

FieldField typeValue
moveIdStringChun-Li_5hk
moveTypeStringground_normal
charaStringChun-Li
inputString5HK
nameWikitext

Standing Heavy Kick

imagesList of String, delimiter: ,SF6_Chun-Li_5hk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_5hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

3

recoveryWikitext string

18

totalWikitext string

34

guardWikitext string

LH

cancelWikitext string

SS

hitconfirmWikitext string

18 (stance)

hitAdvWikitext string

+4

blockAdvWikitext string

0

punishAdvWikitext string

+8

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

6000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cannot hit crouching opponents; slow but rewarding mid-range anti-air (leg/head are invulnerable to airborne strikes 14-16f); cannot hit cross-up; puts airborne opponents into limited juggle state; Stance Cancel: +10/+6 into follow-up, -3/-7 into blocking

FieldField typeValue
moveIdStringChun-Li_2lp
moveTypeStringground_normal
charaStringChun-Li
inputString2LP
nameWikitext

Crouching Light Punch

imagesList of String, delimiter: ,SF6_Chun-Li_2lp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_2lp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

4

activeWikitext string

3

recoveryWikitext string

7

totalWikitext string

13

guardWikitext string

LH

cancelWikitext string

SS Chn Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

+4

blockAdvWikitext string

-2

punishAdvWikitext string

+8

perfParryAdvWikitext string

-8

DRcancelHitWikitext string

+4

DRcancelBlkWikitext string

-2

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

14

blockstunWikitext string

8

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK; Stance Cancel: -1/-6

FieldField typeValue
moveIdStringChun-Li_2mp
moveTypeStringground_normal
charaStringChun-Li
inputString2MP
nameWikitext

Crouching Medium Punch

imagesList of String, delimiter: ,SF6_Chun-Li_2mp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_2mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

4

recoveryWikitext string

13

totalWikitext string

22

guardWikitext string

LH

cancelWikitext string

SS Sp SA

hitconfirmWikitext string

16

hitAdvWikitext string

+4

blockAdvWikitext string

-2

punishAdvWikitext string

+8

perfParryAdvWikitext string

-15

DRcancelHitWikitext string

+11

DRcancelBlkWikitext string

+5

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

21

blockstunWikitext string

15

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Decent range and hitbox disjoint for a poke; Stance Cancel: +6/+1

FieldField typeValue
moveIdStringChun-Li_2hp
moveTypeStringground_normal
charaStringChun-Li
inputString2HP
nameWikitext

Crouching Heavy Punch

imagesList of String, delimiter: ,SF6_Chun-Li_2hp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_2hp_hitbox.png
damageWikitext string

450x2

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

3(5)5

recoveryWikitext string

18

totalWikitext string

41

guardWikitext string

LH

cancelWikitext string

SS Sp SA (2nd)

hitconfirmWikitext string

29 (30 stance)

hitAdvWikitext string

+1

blockAdvWikitext string

-3

punishAdvWikitext string

+5

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

+14

DRcancelBlkWikitext string

+10

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

32 total

blockstunWikitext string

28 total

hitstopWikitext string

5,9

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[4000x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

600,400 (420,280)

superGainBlkWikitext string

300,200 (150,100)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2 hits (only 2nd is cancelable); forces stand on hit; solid anti-air on frames 12-13 and 21-23 (cannot hit cross-up); 1st hit puts airborne opponent into limited juggle state (2nd hit causes air reset, but can whiff for a knockdown); counter-hit/Punish Counter bonus advantage applies to both hits; Stance Cancel: +8/+4 into follow-up, -6/-10 into blocking

FieldField typeValue
moveIdStringChun-Li_2lk
moveTypeStringground_normal
charaStringChun-Li
inputString2LK
nameWikitext

Crouching Light Kick

imagesList of String, delimiter: ,SF6_Chun-Li_2lk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_2lk_hitbox.png
damageWikitext string

200

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

10% Starter

startupWikitext string

4

activeWikitext string

2

recoveryWikitext string

10

totalWikitext string

15

guardWikitext string

L

cancelWikitext string

SS Chn Sp SA

hitconfirmWikitext string

12

hitAdvWikitext string

0

blockAdvWikitext string

-2

punishAdvWikitext string

+4

perfParryAdvWikitext string

-10

DRcancelHitWikitext string

+2

DRcancelBlkWikitext string

0

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

12

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

250

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Chains into 5LP/2LP/2LK; fully cancelable (rare for a 2LK); Stance Cancel: -3/-4

FieldField typeValue
moveIdStringChun-Li_2mk
moveTypeStringground_normal
charaStringChun-Li
inputString2MK
nameWikitext

Crouching Medium Kick

imagesList of String, delimiter: ,SF6_Chun-Li_2mk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_2mk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Starter

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

19

totalWikitext string

28

guardWikitext string

L

cancelWikitext string

SS Sp SA

hitconfirmWikitext string

13

hitAdvWikitext string

-2

blockAdvWikitext string

-6

punishAdvWikitext string

+2

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

+8

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

16

hitstopWikitext string

9

driveDmgBlkWikitext string

2000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Good range for a cancelable low poke; Stance Cancel: +5/+2; Range: 1.477; DR cancel is delayed until after active frames

FieldField typeValue
moveIdStringChun-Li_2hk
moveTypeStringground_normal
charaStringChun-Li
inputString2HK
nameWikitext

Crouching Heavy Kick

imagesList of String, delimiter: ,SF6_Chun-Li_2hk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_2hk_hitbox.png
damageWikitext string

900

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

6

recoveryWikitext string

19

totalWikitext string

33

guardWikitext string

L

cancelWikitext string

SS

hitconfirmWikitext string

29 (stance)

hitAdvWikitext string

HKD +33

blockAdvWikitext string

-7

punishAdvWikitext string

HKD +48

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

3000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

More active frames and safer on block than most sweeps; puts airborne opponents into limited juggle state (can juggle after late anti-air 2HK); not a Hard Knockdown when juggled into; Stance Cancel: HKD/-11 into follow-up, HKD/-21 into blocking

FieldField typeValue
moveIdStringChun-Li_jlp
moveTypeStringair_normal
charaStringChun-Li
inputStringj.LP
nameWikitext

Jumping Light Punch

imagesList of String, delimiter: ,SF6_Chun-Li_jlp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_jlp_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

4

activeWikitext string

10

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be used as a fuzzy instant overhead vs. Dee Jay/JP/Marisa/Zangief

FieldField typeValue
moveIdStringChun-Li_jmp
moveTypeStringair_normal
charaStringChun-Li
inputStringj.MP
nameWikitext

Jumping Medium Punch

imagesList of String, delimiter: ,SF6_Chun-Li_jmp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_jmp_hitbox.png
damageWikitext string

300x2

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

4(6)5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

Sp SA1

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

15,17

blockstunWikitext string

13,13

hitstopWikitext string

8,10

driveDmgBlkWikitext string

1250

driveDmgHitWikitext string

[2000x2]

driveGainWikitext string

500x2 (500)

superGainHitWikitext string

250x2 (175x2)

superGainBlkWikitext string

125 (62)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2 hits, can only connect once vs. grounded opponents; both hits put airborne opponents into limited juggle state; cancels to Air Lightning Legs or Air SA1 from either hit; shifts Chun-Li's hurtbox upward during startup

FieldField typeValue
moveIdStringChun-Li_jhp
moveTypeStringair_normal
charaStringChun-Li
inputStringj.HP
nameWikitext

Jumping Heavy Punch

imagesList of String, delimiter: ,SF6_Chun-Li_jhp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_jhp_hitbox.png
damageWikitext string

800(500)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

6

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

TC

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

15

hitstopWikitext string

12

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Puts airborne opponents into limited juggle state (300 less damage vs. airborne); cancelable into j.HP~j.HP even on whiff

FieldField typeValue
moveIdStringChun-Li_jlk
moveTypeStringair_normal
charaStringChun-Li
inputStringj.LK
nameWikitext

Jumping Light Kick

imagesList of String, delimiter: ,SF6_Chun-Li_jlk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_jlk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

4

activeWikitext string

8

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

13

blockstunWikitext string

10

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string
FieldField typeValue
moveIdStringChun-Li_jmk
moveTypeStringair_normal
charaStringChun-Li
inputStringj.MK
nameWikitext

Jumping Medium Kick

imagesList of String, delimiter: ,SF6_Chun-Li_jmk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_jmk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

13

hitstopWikitext string

11

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cross-up

FieldField typeValue
moveIdStringChun-Li_jhk
moveTypeStringair_normal
charaStringChun-Li
inputString7HK or 9HK
nameWikitext

Jumping Heavy Kick

imagesList of String, delimiter: ,SF6_Chun-Li_jhk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_jhk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

5

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be used as a fuzzy instant overhead vs. JP/Marisa/Zangief (opponent must be in Burnout for true blockstring); shifts Chun-Li's hurtbox upward during startup

FieldField typeValue
moveIdStringChun-Li_8jhk
moveTypeStringair_normal
charaStringChun-Li
inputString8HK
nameWikitext

Neutral Jump Heavy Kick

imagesList of String, delimiter: ,SF6_Chun-Li_8jhk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_8jhk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

7

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

15

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Hits on both sides, preventing the opponent from walking under for a punish; useful air-to-air; shifts Chun-Li's hurtbox upward during startup

FieldField typeValue
moveIdStringChun-Li_walljump
moveTypeStringSpecial
charaStringChun-Li
inputString9 (against wall)
nameWikitext

Wall Jump

imagesList of String, delimiter: ,SF6_Chun-Li_walljump.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_walljump_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

-

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

-

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Counter-hit state during entire duration; can be done from Back or Neutral jump if fully against the wall, or after Forward Jump against a cornered opponent

FieldField typeValue
moveIdStringChun-Li_6mp
moveTypeStringground_normal
charaStringChun-Li
inputString4/6MP
nameWikitext

Swift Thrust

imagesList of String, delimiter: ,SF6_Chun-Li_6mp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_6mp_hitbox.png
damageWikitext string

600

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

3

recoveryWikitext string

15

totalWikitext string

24

guardWikitext string

LH

cancelWikitext string

SS Sp SA

hitconfirmWikitext string

17

hitAdvWikitext string

+2

blockAdvWikitext string

-3

punishAdvWikitext string

+6

perfParryAdvWikitext string

-16

DRcancelHitWikitext string

+6

DRcancelBlkWikitext string

+1

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20

blockstunWikitext string

15

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1500

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Great poke and neutral buffer tool with a disjointed hitbox and lenient hitconfirm window; Stance Cancel: +5/+1; DR cancel is delayed until after 2nd recovery frame

FieldField typeValue
moveIdStringChun-Li_4hp
moveTypeStringground_normal
charaStringChun-Li
inputString4HP
nameWikitext

Hakkei

imagesList of String, delimiter: ,SF6_Chun-Li_4hp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_4hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

6

recoveryWikitext string

14

totalWikitext string

27

guardWikitext string

LH

cancelWikitext string

SS Sp SA

hitconfirmWikitext string

19 (20 stance)

hitAdvWikitext string

+5

blockAdvWikitext string

-1

punishAdvWikitext string

+9

perfParryAdvWikitext string

-18

DRcancelHitWikitext string

+15

DRcancelBlkWikitext string

+9

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

25

blockstunWikitext string

19

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Short range combo and frame trap tool; high active frame count makes it amazing as a meaty option; Stance Cancel: +9/+3 into follow-up, -5/-11 into blocking

FieldField typeValue
moveIdStringChun-Li_3hp
moveTypeStringground_normal
charaStringChun-Li
inputString3HP
nameWikitext

Water Lotus Fist

imagesList of String, delimiter: ,SF6_Chun-Li_3hp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_3hp_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

21

activeWikitext string

4

recoveryWikitext string

14

totalWikitext string

38

guardWikitext string

H

cancelWikitext string

SS

hitconfirmWikitext string

18 (stance)

hitAdvWikitext string

+1

blockAdvWikitext string

-2

punishAdvWikitext string

+5

perfParryAdvWikitext string

-16

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

16

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Stance Cancel: +2/-1 into follow-up, -6/-9 into blocking; 1-8f Crouching state; does not allow a follow-up link (except for Punish Counter 3HP into Stance LP)

FieldField typeValue
moveIdStringChun-Li_6hk
moveTypeStringground_normal
charaStringChun-Li
inputString6HK
nameWikitext

Yokusen Kick

imagesList of String, delimiter: ,SF6_Chun-Li_6hk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_6hk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

2

recoveryWikitext string

23

totalWikitext string

40

guardWikitext string

LH

cancelWikitext string

SS

hitconfirmWikitext string

20 (stance)

hitAdvWikitext string

-1

blockAdvWikitext string

-4

punishAdvWikitext string

KD +72 Crumple

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

21

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

8-28 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Punish Counter crumple state can lead to Stance HK launch or Stance LP grounded combo; causes spinning free juggle state on Punish Counter vs. airborne opponents; great hitbox priority; Stance Cancel: +2/-1 into follow-up, -6/-9 into blocking

FieldField typeValue
moveIdStringChun-Li_3hk
moveTypeStringground_normal
charaStringChun-Li
inputString3HK
nameWikitext

Falling Crane

imagesList of String, delimiter: ,SF6_Chun-Li_3hk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_3hk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

37

activeWikitext string

2

recoveryWikitext string

13

totalWikitext string

51

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

+7

blockAdvWikitext string

+3

punishAdvWikitext string

+11

perfParryAdvWikitext string

-13

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

22

blockstunWikitext string

20

hitstopWikitext string

13

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

7-39 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Side-switching overhead; can only hit cross-up (does not work on fully cornered opponents); puts airborne opponents into limited juggle state; 1f better hit advantage vs. most crouching characters; has extremely long range when performed out of Drive Rush

FieldField typeValue
moveIdStringChun-Li_j2mk
moveTypeStringair_normal
charaStringChun-Li
inputStringj.2MK
nameWikitext

Yoso Kick

imagesList of String, delimiter: ,SF6_Chun-Li_j2mk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_j2mk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Starter

startupWikitext string

3

activeWikitext string

11

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

TC Sp SA

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-26(-35)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

10

hitstopWikitext string

11

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD after bounce)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Not an overhead, but can hit immediately on the way up to bait throw techs; cancelable into itself on hit/block (up to 3 total uses) or into other air moves; puts airborne opponents into limited juggle state; can hit cross-up (bounces away from wall if opponent is fully cornered)

FieldField typeValue
moveIdStringChun-Li_jhp_jhp
moveTypeStringair_normal
charaStringChun-Li
inputStringj.HP~j.HP
nameWikitext

Soaring Eagle Punches

imagesList of String, delimiter: ,SF6_Chun-Li_jhp_jhp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_jhp_jhp_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

4

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

H

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-2

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24

blockstunWikitext string

19

hitstopWikitext string

10

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Can be performed on whiff; puts airborne opponents into limited juggle state

FieldField typeValue
moveIdStringChun-Li_j2mk_2
moveTypeStringair_normal
charaStringChun-Li
inputStringj.2MK~j.2MK
nameWikitext

Yoso Kick 2

imagesList of String, delimiter: ,SF6_Chun-Li_j2mk_j2mk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_j2mk_j2mk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

11

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

TC Sp SA

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-26

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

10

hitstopWikitext string

11

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD after bounce)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cancelable into itself on hit/block (up to 3 total uses) or into other air moves; puts airborne opponents into limited juggle state; can hit cross-up (bounces away from wall if opponent is fully cornered)

FieldField typeValue
moveIdStringChun-Li_j2mk_3
moveTypeStringair_normal
charaStringChun-Li
inputStringj.2MK~j.2MK~j.2MK
nameWikitext

Yoso Kick 3

imagesList of String, delimiter: ,SF6_Chun-Li_j2mk_j2mk_j2mk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_j2mk_j2mk_j2mk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

11

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

-26

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

17

blockstunWikitext string

17

hitstopWikitext string

11

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[4000]

driveGainWikitext string

1000

superGainHitWikitext string

500 (350)

superGainBlkWikitext string

250 (125)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD after bounce)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cancelable into other air moves on hit/block but cannot chain into any further Yoso Kicks; causes spike knockdown vs. airborne opponents; can hit cross-up (bounces away from wall if opponent is fully cornered)

FieldField typeValue
moveIdStringChun-Li_214p
moveTypeStringserenity_stream
charaStringChun-Li
inputString214P
nameWikitext

Serenity Stream

imagesList of String, delimiter: ,SF6_Chun-Li_214p.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_214p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14(~)

activeWikitext string

[57~]

recoveryWikitext string

-

totalWikitext string

-

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

23-71 Head Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Crouching state 14-22f, then low profiles until exiting stance; follow-ups can be input on frame 15 at the earliest; counter-hit state for entire animation; if no follow-up, stays crouched for 57f (hold crouch to extend); can block while crouching (cannot block overheads, as this leads to Stance Exit); blocking an attack immediately exits stance and allows a Drive Reversal; can take longer to enter stance when canceled from heavy normals, giving much worse frame advantage if a follow-up is not used immediately

FieldField typeValue
moveIdStringChun-Li_214p_214p
moveTypeStringserenity_stream
charaStringChun-Li
inputString214P~214P
nameWikitext

Serenity Stream Exit

imagesList of String, delimiter: ,SF6_Chun-Li_214p_214p.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_214p_214p_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

-

activeWikitext string

-

recoveryWikitext string

23(18)

totalWikitext string

-

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Input 214P again to manually exit stance (fastest total Serenity Stream time is 37f); cannot block while exiting stance; counter-hit state for entire animation; final 14f of recovery is in a standing state; 18f version occurs automatically after 14+57f (can delay by holding crouch)

FieldField typeValue
moveIdStringChun-Li_214p_lp
moveTypeStringserenity_stream
charaStringChun-Li
inputString214P~LP
nameWikitext

Orchid Palm

imagesList of String, delimiter: ,SF6_Chun-Li_214p_lp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_214p_lp_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

5

recoveryWikitext string

16[36]

totalWikitext string

25[45]

guardWikitext string

LH

cancelWikitext string

Sp SA

hitconfirmWikitext string

15

hitAdvWikitext string

-2(-22)

blockAdvWikitext string

-3(-23)

punishAdvWikitext string

+2(-18)

perfParryAdvWikitext string

-16(-39)

DRcancelHitWikitext string

+6

DRcancelBlkWikitext string

+5

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

19

blockstunWikitext string

18

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream; slight low profile for entire move duration; special/DR cancel is delayed until after 4th active frame

FieldField typeValue
moveIdStringChun-Li_214p_mp
moveTypeStringserenity_stream
charaStringChun-Li
inputString214P~MP
nameWikitext

Snake Strike

imagesList of String, delimiter: ,SF6_Chun-Li_214p_mp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_214p_mp_hitbox.png
damageWikitext string

750

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

7

recoveryWikitext string

19[32]

totalWikitext string

36[49]

guardWikitext string

L

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +38(+44)
[KD +25(+31)]

blockAdvWikitext string

-10(-4)
[-23(-17)]

punishAdvWikitext string

KD +38(+44)
[KD +25(+31)]

perfParryAdvWikitext string

-24(-37)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Low profile/upper body projectile invuln: 1-31f (exit stance) / 1-36f (remain crouched); extra-low profile 8-21f (can even go under Drive Impact); [] refers to recovery when exiting Serenity Stream; () refers to KD Adv. when exiting Serenity Stream on hit

FieldField typeValue
moveIdStringChun-Li_214p_hp
moveTypeStringserenity_stream
charaStringChun-Li
inputString214P~HP
nameWikitext

Lotus Fist

imagesList of String, delimiter: ,SF6_Chun-Li_214p_hp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_214p_hp_hitbox.png
damageWikitext string

400,500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

23

activeWikitext string

2(6)2

recoveryWikitext string

19

totalWikitext string

51

guardWikitext string

H,H

cancelWikitext string

Sp SA

hitconfirmWikitext string

27

hitAdvWikitext string

+2

blockAdvWikitext string

-3

punishAdvWikitext string

+6

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

+13

DRcancelBlkWikitext string

+8

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

31 total

blockstunWikitext string

26 total

hitstopWikitext string

4,12

driveDmgBlkWikitext string

2500x2

driveDmgHitWikitext string

[3000x2]

driveGainWikitext string

1000x2

superGainHitWikitext string

300x2 (210x2)

superGainBlkWikitext string

150x2 (75x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

No charge required to cancel into Kikoken or Spinning Bird Kick; exits Serenity Stream upon use; only first hit is an overhead; 1-2f low profile, 1-5f crouching state; 29-42f no head hurtbox

FieldField typeValue
moveIdStringChun-Li_214p_lk
moveTypeStringserenity_stream
charaStringChun-Li
inputString214P~LK
nameWikitext

Forward Strike

imagesList of String, delimiter: ,SF6_Chun-Li_214p_lk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_214p_lk_hitbox.png
damageWikitext string

500

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

5

recoveryWikitext string

13[36]

totalWikitext string

25[48]

guardWikitext string

L

cancelWikitext string

Sp SA

hitconfirmWikitext string

15

hitAdvWikitext string

0(-23)

blockAdvWikitext string

-4(-27)

punishAdvWikitext string

+4(-19)

perfParryAdvWikitext string

-16(-39)

DRcancelHitWikitext string

+8

DRcancelBlkWikitext string

+4

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

18

blockstunWikitext string

14

hitstopWikitext string

9

driveDmgBlkWikitext string

1500

driveDmgHitWikitext string

[2000]

driveGainWikitext string

500

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream

FieldField typeValue
moveIdStringChun-Li_214p_mk
moveTypeStringserenity_stream
charaStringChun-Li
inputString214P~MK
nameWikitext

Senpu Kick

imagesList of String, delimiter: ,SF6_Chun-Li_214p_mk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_214p_mk_hitbox.png
damageWikitext string

800

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

10

activeWikitext string

5

recoveryWikitext string

22[46]

totalWikitext string

36[60]

guardWikitext string

L

cancelWikitext string

Sp SA

hitconfirmWikitext string

18

hitAdvWikitext string

-5(-29)

blockAdvWikitext string

-9(-33)

punishAdvWikitext string

-1(-25)

perfParryAdvWikitext string

-25(-49)

DRcancelHitWikitext string

+9

DRcancelBlkWikitext string

+5

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

22

blockstunWikitext string

18

hitstopWikitext string

11

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

2000

superGainHitWikitext string

1000 (700)

superGainBlkWikitext string

500 (250)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

No charge required to cancel into Kikoken or Spinning Bird Kick; [] refers to recovery when exiting Serenity Stream; puts airborne opponents into limited juggle state; special/DR cancel is delayed until after 4th active frame

FieldField typeValue
moveIdStringChun-Li_214p_hk
moveTypeStringserenity_stream
charaStringChun-Li
inputString214P~HK
nameWikitext

Tenku Kick

imagesList of String, delimiter: ,SF6_Chun-Li_214p_hk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_214p_hk_hitbox.png
damageWikitext string

700

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

5

recoveryWikitext string

24

totalWikitext string

[36]

guardWikitext string

LH

cancelWikitext string

Jmp

hitconfirmWikitext string

30 (jump)

hitAdvWikitext string

KD +41

blockAdvWikitext string

-9

punishAdvWikitext string

KD +41

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

20

hitstopWikitext string

11

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Jump cancelable on hit only; puts opponent into limited juggle state; exits Serenity Stream upon use; 1-6f crouching state

FieldField typeValue
moveIdStringChun-Li_lplk
moveTypeStringthrow
charaStringChun-Li
inputStringLPLK
nameWikitext

Koshuto

imagesList of String, delimiter: ,SF6_Chun-Li_lplk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +11

blockAdvWikitext string

-

punishAdvWikitext string

HKD +11

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Has large pushback during throw animation, preventing corner throw loops (with frame-perfect timing, can throw loop vs. Blanka, E. Honda, and Zangief)

FieldField typeValue
moveIdStringChun-Li_4lplk
moveTypeStringthrow
charaStringChun-Li
inputString4LPLK
nameWikitext

Taiji Fan

imagesList of String, delimiter: ,SF6_Chun-Li_4lplk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_lplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

20% Immediate

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

23

totalWikitext string

30

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +13

blockAdvWikitext string

-

punishAdvWikitext string

HKD +13

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Side switches; can walk for throw/strike oki after back throwing opponent into corner

FieldField typeValue
moveIdStringChun-Li_jlplk
moveTypeStringthrow
charaStringChun-Li
inputStringj.LPLK
nameWikitext

Ryuseiraku

imagesList of String, delimiter: ,SF6_Chun-Li_jlplk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_jlplk_hitbox.png
damageWikitext string

1200 (2040)

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

3

recoveryWikitext string

3 land

totalWikitext string

-

guardWikitext string

T

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +10

blockAdvWikitext string

-

punishAdvWikitext string

HKD +10

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

[10000]

driveGainWikitext string

2000

superGainHitWikitext string

2000(1400) [4000(2800)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Throw height doesn't affect KD advantage, but higher connect will throw opponent farther; no throw oki but can use a ranged meaty strike against cornered opponent

FieldField typeValue
moveIdStringChun-Li_hphk
moveTypeStringdrive
charaStringChun-Li
inputStringHPHK
nameWikitext

Hosen Kick

imagesList of String, delimiter: ,SF6_Chun-Li_hphk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_hphk_hitbox.png
damageWikitext string

800

chipWikitext string

200

dmgScalingWikitext string

20% Starter

startupWikitext string

26

activeWikitext string

2

recoveryWikitext string

35

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +35 / Wall Splat KD +65

blockAdvWikitext string

-3 / Wall Splat HKD +72

punishAdvWikitext string

Crumple (Standing +21, Juggle +46, HKD +104)

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

34

hitstopWikitext string

25

driveDmgBlkWikitext string

5000

driveDmgHitWikitext string

10000 [15000]

driveGainWikitext string

-10000

superGainHitWikitext string

[3000(2100)]

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

1-27

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

0

jugIncreaseWikitext string

1

jugLimitWikitext string

0

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.

FieldField typeValue
moveIdStringChun-Li_6hphk
moveTypeStringdrive
charaStringChun-Li
inputString6HPHK
nameWikitext

Hoyoku Kick

imagesList of String, delimiter: ,SF6_Chun-Li_6hphk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_6hphk_hitbox.png
damageWikitext string

250x2 recoverable

chipWikitext string

65,60 recoverable

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

20(18)

activeWikitext string

3(10)3

recoveryWikitext string

26(33)

totalWikitext string

61(68)

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +23

blockAdvWikitext string

-6

punishAdvWikitext string

KD +23

perfParryAdvWikitext string

-27

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

36 total

hitstopWikitext string

4,16

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

1-22(20) Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

1,200

jugIncreaseWikitext string

100

jugLimitWikitext string

1

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 2 hits, 7f extra recovery on hit; see Drive Reversal; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster

FieldField typeValue
moveIdStringChun-Li_mpmk
moveTypeStringdrive
charaStringChun-Li
inputStringMPMK
nameWikitext

Drive Parry

imagesList of String, delimiter: ,SF6_Chun-Li_mpmk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_mpmk_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

50% Multiplier (Perfect)

startupWikitext string

1

activeWikitext string

12 or until released

recoveryWikitext string

33(1)(11)

totalWikitext string

45(3)

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-5000,250~

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

6 Full (after Perfect Parry)

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo.

FieldField typeValue
moveIdStringChun-Li_66
moveTypeStringdrive
charaStringChun-Li
inputString66
nameWikitext

Drive Rush

imagesList of String, delimiter: ,SF6_Chun-Li_66.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_66_hitbox.png
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

15% Multiplier (Mid-Combo)

startupWikitext string

9(11)

activeWikitext string

45(46)

recoveryWikitext string

24(23)

totalWikitext string
guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-10000(-30000)

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 1.044 (min/throw), 2.222 (min/block), 3.163 (max/final DR frame)

FieldField typeValue
moveIdStringChun-Li_46lp
moveTypeStringSpecial
charaStringChun-Li
inputString[4]6LP
nameWikitext

Kikoken

imagesList of String, delimiter: ,SF6_Chun-Li_46lp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_46lp_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

15

activeWikitext string

[90]

recoveryWikitext string

32

totalWikitext string

47

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

-3

blockAdvWikitext string

-7

punishAdvWikitext string

+1

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

30

blockstunWikitext string

26

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

0.037

notesWikitext string

50f charge (no charge required if canceled from Stance normals); travels ~90% screen; Super cancel timing is very strict

FieldField typeValue
moveIdStringChun-Li_46mp
moveTypeStringSpecial
charaStringChun-Li
inputString[4]6MP
nameWikitext

Kikoken

imagesList of String, delimiter: ,SF6_Chun-Li_46mp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_46mp_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

12

activeWikitext string

[55]

recoveryWikitext string

33

totalWikitext string

45

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

-3

blockAdvWikitext string

-7

punishAdvWikitext string

+1

perfParryAdvWikitext string

-23

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

31

blockstunWikitext string

27

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

0.05

notesWikitext string

50f charge (no charge required if canceled from Stance normals); travels ~80% screen; Super cancel timing is very strict

FieldField typeValue
moveIdStringChun-Li_46hp
moveTypeStringSpecial
charaStringChun-Li
inputString[4]6HP
nameWikitext

Kikoken

imagesList of String, delimiter: ,SF6_Chun-Li_46hp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_46hp_hitbox.png
damageWikitext string

600

chipWikitext string

150

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

[25]

recoveryWikitext string

32

totalWikitext string

43

guardWikitext string

LH

cancelWikitext string

SA3

hitconfirmWikitext string

4

hitAdvWikitext string

-2

blockAdvWikitext string

-6

punishAdvWikitext string

+2

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

31

blockstunWikitext string

27

hitstopWikitext string

8

driveDmgBlkWikitext string

2500

driveDmgHitWikitext string

[3000]

driveGainWikitext string

1000

superGainHitWikitext string

600 (420)

superGainBlkWikitext string

300 (150)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

0.07

notesWikitext string

50f charge (no charge required if canceled from Stance normals); travels ~60% screen; Super cancel timing is very strict

FieldField typeValue
moveIdStringChun-Li_46pp
moveTypeStringSpecial
charaStringChun-Li
inputString[4]6PP
nameWikitext

Kikoken

imagesList of String, delimiter: ,SF6_Chun-Li_46pp.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_46pp_hitbox.png
damageWikitext string

400x2

chipWikitext string

100x2

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

-

recoveryWikitext string

28

totalWikitext string

39

guardWikitext string

LH

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

11

hitAdvWikitext string

+5

blockAdvWikitext string

0

punishAdvWikitext string

+9

perfParryAdvWikitext string

-7

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

34 total

blockstunWikitext string

29 total

hitstopWikitext string

8,8

driveDmgBlkWikitext string

1250x2

driveDmgHitWikitext string

[2500x2]

driveGainWikitext string

-20000

superGainHitWikitext string

200,250 (140,175)

superGainBlkWikitext string

100,125 (50,62)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

0.095

notesWikitext string

45f charge (no charge required if canceled from Stance normals); 2-hit projectile; counter-hit/Punish Counter bonus advantage applies after both hits

FieldField typeValue
moveIdStringChun-Li_236lk
moveTypeStringSpecial
charaStringChun-Li
inputString236LK
nameWikitext

Hundred Lightning Kicks

imagesList of String, delimiter: ,SF6_Chun-Li_236lk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_236lk_hitbox.png SF6_Chun-Li_236lk_hitbox2.png SF6_Chun-Li_236lk_hitbox3.png
damageWikitext string

250x2,300 (800)

chipWikitext string

62x2,76 (200)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

2(5)2(5)2

recoveryWikitext string

20

totalWikitext string

43

guardWikitext string

LH

cancelWikitext string

SA3 (2nd)

hitconfirmWikitext string

16

hitAdvWikitext string

+3

blockAdvWikitext string

-8

punishAdvWikitext string

+7

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

39 total

blockstunWikitext string

28 total

hitstopWikitext string

3,3,6

driveDmgBlkWikitext string

1000x3

driveDmgHitWikitext string

[5000]

driveGainWikitext string

666x2,668

superGainHitWikitext string

250x2,300 (175x2,210)

superGainBlkWikitext string

125x2,150 (62x6,75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

3 hits; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up

FieldField typeValue
moveIdStringChun-Li_236mk
moveTypeStringSpecial
charaStringChun-Li
inputString236MK
nameWikitext

Hundred Lightning Kicks

imagesList of String, delimiter: ,SF6_Chun-Li_236mk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_236mk_hitbox.png
damageWikitext string

225x4 (900)

chipWikitext string

56x3,57 (225)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

14

activeWikitext string

2(4)2(4)2(5)2

recoveryWikitext string

22

totalWikitext string

56

guardWikitext string

LH

cancelWikitext string

SA3 (3rd)

hitconfirmWikitext string

24

hitAdvWikitext string

+3

blockAdvWikitext string

-8

punishAdvWikitext string

+7

perfParryAdvWikitext string

-22

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

46 total

blockstunWikitext string

35 total

hitstopWikitext string

3x3,6

driveDmgBlkWikitext string

1000x4

driveDmgHitWikitext string

[5000]

driveGainWikitext string

500x4

superGainHitWikitext string

200x4 (140x4)

superGainBlkWikitext string

100x4 (50x4)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

4 hits; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up

FieldField typeValue
moveIdStringChun-Li_236hk
moveTypeStringSpecial
charaStringChun-Li
inputString236HK
nameWikitext

Hundred Lightning Kicks

imagesList of String, delimiter: ,SF6_Chun-Li_236hk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_236hk_hitbox.png
damageWikitext string

200x5 (1000)

chipWikitext string

50x5 (250)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

23

activeWikitext string

2(3)2(2)
2(4)2(6)2

recoveryWikitext string

15

totalWikitext string

62

guardWikitext string

LH

cancelWikitext string

SA3 (4th)

hitconfirmWikitext string

30

hitAdvWikitext string

KD +50

blockAdvWikitext string

-3

punishAdvWikitext string

KD +50

perfParryAdvWikitext string

-15

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

37 total

hitstopWikitext string

3x4,10

driveDmgBlkWikitext string

800x5

driveDmgHitWikitext string

[5000]

driveGainWikitext string

400x5

superGainHitWikitext string

160x5 (112x5)

superGainBlkWikitext string

80x5 (40x5)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

5 hits; puts opponents into limited juggle state; can juggle into 22K in the corner or SA1/SA3 anywhere (optimal for SA3 damage, skipping the additional damage scaling when canceled); cannot hit cross-up

FieldField typeValue
moveIdStringChun-Li_236kk
moveTypeStringSpecial
charaStringChun-Li
inputString236KK
nameWikitext

Hundred Lightning Kicks

imagesList of String, delimiter: ,SF6_Chun-Li_236kk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_236kk_hitbox.png
damageWikitext string

160x5 (800)

chipWikitext string

40x5 (200)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

8

activeWikitext string

2(4)2(4)
2(4)2(4)2

recoveryWikitext string

21

totalWikitext string

54

guardWikitext string

LH

cancelWikitext string

SA2 SA3 (5th)

hitconfirmWikitext string

41 SA / 43 follow-up

hitAdvWikitext string

+3

blockAdvWikitext string

-3

punishAdvWikitext string

+7

perfParryAdvWikitext string

-20

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

50 total

blockstunWikitext string

44 total

hitstopWikitext string

2x4,6

driveDmgBlkWikitext string

800x5

driveDmgHitWikitext string

[5000]

driveGainWikitext string

-20000

superGainHitWikitext string

160x5 (112x5)

superGainBlkWikitext string

80x5 (40x5)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

5 hits; can follow-up with KK on hit/block for no extra Drive cost; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up

FieldField typeValue
moveIdStringChun-Li_236kk_kk
moveTypeStringSpecial
charaStringChun-Li
inputString236KK~KK
nameWikitext

Lightning Kick Barrage

imagesList of String, delimiter: ,SF6_Chun-Li_236kk_kk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_236kk_kk_hitbox.png
damageWikitext string

100x4,300 (700)

chipWikitext string

25x4,75 (175)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

11

activeWikitext string

2(5)2(4)
2(5)2(13)3

recoveryWikitext string

25

totalWikitext string

73

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +29

blockAdvWikitext string

-13

punishAdvWikitext string

KD +29

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

50

hitstopWikitext string

2x4,10

driveDmgBlkWikitext string

1000x5

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

100x5 (70x5)

superGainBlkWikitext string

50x5 (25x5)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

10 hits total; does not cost additional Drive meter; cannot hit cross-up

FieldField typeValue
moveIdStringChun-Li_j236lk
moveTypeStringSpecial
charaStringChun-Li
inputStringj.236LK
nameWikitext

Aerial Hundred Lightning Kicks

imagesList of String, delimiter: ,SF6_Chun-Li_j236lk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_j236lk_hitbox.png SF6_Chun-Li_j236lk_hitbox2.png SF6_Chun-Li_j236lk_hitbox3.png SF6_Chun-Li_j236lk_hitbox4.png
damageWikitext string

300x3 (900)

chipWikitext string

75,84 (159)

dmgScalingWikitext string

20% Starter

startupWikitext string

8

activeWikitext string

2(4)2(4)2

recoveryWikitext string

15 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-4(+1)

blockAdvWikitext string

-7(-2)

punishAdvWikitext string

0(+5)

perfParryAdvWikitext string

-24(-16)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

20 each

blockstunWikitext string

17 each

hitstopWikitext string

3,3,4

driveDmgBlkWikitext string

1000x2

driveDmgHitWikitext string

[5000]

driveGainWikitext string

666x2,668 (666,668)

superGainHitWikitext string

250x2,300 (175x2,210)

superGainBlkWikitext string

125,150 (62,75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

3 hits; Forward/Neutral Jump only; cannot hit crouching; final 5f landing recovery is in crouching state

FieldField typeValue
moveIdStringChun-Li_j236mk
moveTypeStringSpecial
charaStringChun-Li
inputStringj.236MK
nameWikitext

Aerial Hundred Lightning Kicks

imagesList of String, delimiter: ,SF6_Chun-Li_j236mk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_j236mk_hitbox.png
damageWikitext string

250x4 (1000)

chipWikitext string

62,64 (126)

dmgScalingWikitext string

20% Starter

startupWikitext string

10

activeWikitext string

2(4)2(4)2(5)2

recoveryWikitext string

15 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-4(+1)

blockAdvWikitext string

-8(-3)

punishAdvWikitext string

0(+5)

perfParryAdvWikitext string

-25(-17)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

22 each

blockstunWikitext string

18 each

hitstopWikitext string

3x3,4

driveDmgBlkWikitext string

1000x2

driveDmgHitWikitext string

[5000]

driveGainWikitext string

500x4 (500x2)

superGainHitWikitext string

200x4 () (140x4)

superGainBlkWikitext string

100x2 (50x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

4 hits; Forward/Neutral Jump only; cannot hit crouching; final 5f landing recovery is in crouching state

FieldField typeValue
moveIdStringChun-Li_j236hk
moveTypeStringSpecial
charaStringChun-Li
inputStringj.236HK
nameWikitext

Aerial Hundred Lightning Kicks

imagesList of String, delimiter: ,SF6_Chun-Li_j236hk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_j236hk_hitbox.png
damageWikitext string

220x5 (1100)

chipWikitext string

55x2 (110)

dmgScalingWikitext string

20% Starter

startupWikitext string

12

activeWikitext string

2(4)2(3)
2(4)2(3)2

recoveryWikitext string

15 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-5(-2)

blockAdvWikitext string

-9(-6)

punishAdvWikitext string

-1(+2)

perfParryAdvWikitext string

-29(-24)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

24 each

blockstunWikitext string

20 each

hitstopWikitext string

3x4,4

driveDmgBlkWikitext string

1000x2

driveDmgHitWikitext string

[5000]

driveGainWikitext string

400x5 (400x2)

superGainHitWikitext string

160x5 (112x5)

superGainBlkWikitext string

80x2 (40x2)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

5 hits; Forward/Neutral Jump only; cannot hit crouching; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent (can hit twice vs. tall characters)

FieldField typeValue
moveIdStringChun-Li_j236kk
moveTypeStringSpecial
charaStringChun-Li
inputStringj.236KK
nameWikitext

Aerial Hundred Lightning Kicks

imagesList of String, delimiter: ,SF6_Chun-Li_j236kk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_j236kk_hitbox.png SF6_Chun-Li_j236kk_hitbox2.png SF6_Chun-Li_j236kk_hitbox3.png SF6_Chun-Li_j236kk_hitbox4.png SF6_Chun-Li_j236kk_hitbox5.png
damageWikitext string

200x5,300 (1300)

chipWikitext string

54x3,54 (217)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

2(4)2(2)2(3)
2(2)2(3)2

recoveryWikitext string

15 land

totalWikitext string

-

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +21 (+27~31)

blockAdvWikitext string

-32(-16)

punishAdvWikitext string

KD +21 (+27~31)

perfParryAdvWikitext string

-46(-30)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

21(7)

hitstopWikitext string

1x5,10

driveDmgBlkWikitext string

666x3,670

driveDmgHitWikitext string

[5000]

driveGainWikitext string

-20000

superGainHitWikitext string

100x5,300 (70x5,210)

superGainBlkWikitext string

50x3,150 (25x3,75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

Until Land (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

6 hits; Forward/Neutral Jump only; cannot hit crouching; no minimum height requirement; better KD Adv. when used in air juggles; final 5f landing recovery is in crouching state

FieldField typeValue
moveIdStringChun-Li_28lk
moveTypeStringSpecial
charaStringChun-Li
inputString[2]8LK
nameWikitext

Spinning Bird Kick

imagesList of String, delimiter: ,SF6_Chun-Li_28lk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_28lk_hitbox.png SF6_Chun-Li_28lk_hitbox2.png
damageWikitext string

333x2,334 (1000)

chipWikitext string

84x2,83 (251)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

2(6)2(6)2

recoveryWikitext string

6+24 land

totalWikitext string

56

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +33

blockAdvWikitext string

-18

punishAdvWikitext string

KD +33

perfParryAdvWikitext string

-30

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

30 total

hitstopWikitext string

2,2,4

driveDmgBlkWikitext string

1000x3

driveDmgHitWikitext string

[5000]

driveGainWikitext string

666x2,668

superGainHitWikitext string

400x3 (280x3)

superGainBlkWikitext string

200x3 (100x3)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

8-32 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

30f charge (no charge required if canceled from Stance normals); combos from light normals; cannot hit cross-up

FieldField typeValue
moveIdStringChun-Li_28mk
moveTypeStringSpecial
charaStringChun-Li
inputString[2]8MK
nameWikitext

Spinning Bird Kick

imagesList of String, delimiter: ,SF6_Chun-Li_28mk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_28mk_hitbox.png
damageWikitext string

200x4,400 (1200)

chipWikitext string

50x4,100 (300)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

2(6)2(6)
2(7)2(4)2

recoveryWikitext string

8+21 land

totalWikitext string

77

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +34

blockAdvWikitext string

-17

punishAdvWikitext string

KD +34

perfParryAdvWikitext string

-28

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

45 total

hitstopWikitext string

2x4,4

driveDmgBlkWikitext string

800x5

driveDmgHitWikitext string

[5000]

driveGainWikitext string

400x5

superGainHitWikitext string

240x5 (168x5)

superGainBlkWikitext string

120x5 (60x5)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

15-56 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

30f charge (no charge required if canceled from Stance normals); combos from medium normals; cannot hit cross-up

FieldField typeValue
moveIdStringChun-Li_28hk
moveTypeStringSpecial
charaStringChun-Li
inputString[2]8HK
nameWikitext

Spinning Bird Kick

imagesList of String, delimiter: ,SF6_Chun-Li_28hk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_28hk_hitbox.png
damageWikitext string

180x6,320 (1400)

chipWikitext string

45x6,80 (350)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

21

activeWikitext string

2(4)2(8)2(6)
2(5)2(5)2(3)2

recoveryWikitext string

8+22 land

totalWikitext string

95

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +33

blockAdvWikitext string

-18

punishAdvWikitext string

KD +33

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

57 total

hitstopWikitext string

2x6,4

driveDmgBlkWikitext string

600x7

driveDmgHitWikitext string

[5000]

driveGainWikitext string

285x6,290

superGainHitWikitext string

150x6,300 (105x6,210)

superGainBlkWikitext string

75x6,150 (37x6,75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

19-73 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

30f charge (no charge required if canceled from Stance normals); combos from heavy normals and 5MK; cannot hit cross-up

FieldField typeValue
moveIdStringChun-Li_28kk
moveTypeStringSpecial
charaStringChun-Li
inputString[2]8KK
nameWikitext

Spinning Bird Kick

imagesList of String, delimiter: ,SF6_Chun-Li_28kk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_28kk_hitbox.png
damageWikitext string

100x6,200 (800)

chipWikitext string

25x6,50 (200)

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

16

activeWikitext string

2(4)2(4)2(5)
2(4)2(5)2(4)2

recoveryWikitext string

8+15 land

totalWikitext string

78

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +55(+41)

blockAdvWikitext string

-12

punishAdvWikitext string

KD +55(+41)

perfParryAdvWikitext string

-28(-23)

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

51 total

hitstopWikitext string

2x6,8

driveDmgBlkWikitext string

600x7

driveDmgHitWikitext string

[5000]

driveGainWikitext string

-20000

superGainHitWikitext string

150x6,300 (105x6,210)

superGainBlkWikitext string

75x6,150 (37x6,75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

14-63 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

30f charge (no charge required if canceled from Stance normals); puts opponent into limited juggle state (juggle follow-up only possible vs. grounded opponents); combos from medium normals; cannot hit cross-up

FieldField typeValue
moveIdStringChun-Li_214lk
moveTypeStringSpecial
charaStringChun-Li
inputString214LK
nameWikitext

Hazanshu

imagesList of String, delimiter: ,SF6_Chun-Li_214lk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_214lk_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

20% Starter

startupWikitext string

23

activeWikitext string

2

recoveryWikitext string

21

totalWikitext string

45

guardWikitext string

H

cancelWikitext string

SA3

hitconfirmWikitext string

16

hitAdvWikitext string

0

blockAdvWikitext string

-9

punishAdvWikitext string

+4

perfParryAdvWikitext string

-21

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

23

blockstunWikitext string

14

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[4000]

driveGainWikitext string

2000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

5-18 Lower Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

5-20 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Crouching state during recovery; cannot hit cross-up

FieldField typeValue
moveIdStringChun-Li_214mk
moveTypeStringSpecial
charaStringChun-Li
inputString214MK
nameWikitext

Hazanshu

imagesList of String, delimiter: ,SF6_Chun-Li_214mk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_214mk_hitbox.png
damageWikitext string

1000

chipWikitext string

250

dmgScalingWikitext string

30% Starter

startupWikitext string

27

activeWikitext string

3

recoveryWikitext string

16

totalWikitext string

45

guardWikitext string

H

cancelWikitext string

SA3

hitconfirmWikitext string

17

hitAdvWikitext string

+2

blockAdvWikitext string

-3

punishAdvWikitext string

+6

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

21

blockstunWikitext string

16

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

2000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

6-21 Lower Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

6-24 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Crouching state during recovery; cannot hit cross-up

FieldField typeValue
moveIdStringChun-Li_214hk
moveTypeStringSpecial
charaStringChun-Li
inputString214HK
nameWikitext

Hazanshu

imagesList of String, delimiter: ,SF6_Chun-Li_214hk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_214hk_hitbox.png
damageWikitext string

1200

chipWikitext string

250

dmgScalingWikitext string

20% Starter

startupWikitext string

32

activeWikitext string

3

recoveryWikitext string

16(18)

totalWikitext string

50(52)

guardWikitext string

H

cancelWikitext string

SA3

hitconfirmWikitext string

17

hitAdvWikitext string

+6

blockAdvWikitext string

-1

punishAdvWikitext string

+10

perfParryAdvWikitext string

-19

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

27

blockstunWikitext string

18

hitstopWikitext string

13

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[7000]

driveGainWikitext string

2000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

6-26 Lower Body Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

6-29 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

2f extra recovery on whiff; crouching state during recovery; cannot hit cross-up

FieldField typeValue
moveIdStringChun-Li_214kk
moveTypeStringSpecial
charaStringChun-Li
inputString214KK
nameWikitext

Hazanshu

imagesList of String, delimiter: ,SF6_Chun-Li_214kk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_214kk_hitbox.png
damageWikitext string

1200

chipWikitext string

250

dmgScalingWikitext string

20% Starter; Combo (2 hits)

startupWikitext string

26

activeWikitext string

3

recoveryWikitext string

16

totalWikitext string

44

guardWikitext string

H

cancelWikitext string

SA2 SA3

hitconfirmWikitext string

20

hitAdvWikitext string

KD +52 OTG

blockAdvWikitext string

-5

punishAdvWikitext string

KD +52 OTG

perfParryAdvWikitext string

-17

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

14

hitstopWikitext string

16

driveDmgBlkWikitext string

4000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

-20000

superGainHitWikitext string

1200 (840)

superGainBlkWikitext string

600 (300)

invulnWikitext string

6-21 Lower Body Projectile, 22-28 Projectile

armorWikitext string

{{{armor}}}

airborneWikitext string

6-23 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Bounces for an OTG juggle state on hit; crouching state during recovery; cannot hit cross-up

FieldField typeValue
moveIdStringChun-Li_22lk
moveTypeStringSpecial
charaStringChun-Li
inputString22LK
nameWikitext

Tensho Kicks

imagesList of String, delimiter: ,SF6_Chun-Li_22lk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_22lk_hitbox.png
damageWikitext string

450x2 (900)

chipWikitext string

113

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

5

activeWikitext string

2(10)2

recoveryWikitext string

27+12 land

totalWikitext string

57

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +29

blockAdvWikitext string

-37

punishAdvWikitext string

KD +29

perfParryAdvWikitext string

-51

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

3,8

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000x2 (1000)

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250 (125)

invulnWikitext string

1-10 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

8-45 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cannot hit cross-up; the final landing recovery frame is in a crouching state

FieldField typeValue
moveIdStringChun-Li_22mk
moveTypeStringSpecial
charaStringChun-Li
inputString22MK
nameWikitext

Tensho Kicks

imagesList of String, delimiter: ,SF6_Chun-Li_22mk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_22mk_hitbox.png
damageWikitext string

450,550 (1000)

chipWikitext string

113

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

7

activeWikitext string

2(10)2

recoveryWikitext string

31+12 land

totalWikitext string

63

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +25

blockAdvWikitext string

-41

punishAdvWikitext string

KD +25

perfParryAdvWikitext string

-55

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

3,8

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

1000x2 (1000)

superGainHitWikitext string

500x2 (350x2)

superGainBlkWikitext string

250 (125)

invulnWikitext string

1-10 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

8-51 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cannot hit cross-up; the final landing recovery frame is in a crouching state

FieldField typeValue
moveIdStringChun-Li_22hk
moveTypeStringSpecial
charaStringChun-Li
inputString22HK
nameWikitext

Tensho Kicks

imagesList of String, delimiter: ,SF6_Chun-Li_22hk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_22hk_hitbox.png
damageWikitext string

200x3,600 (1200)

chipWikitext string

50

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

9

activeWikitext string

2(8)2(8)2(11)2

recoveryWikitext string

26+12 land

totalWikitext string

81

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +37

blockAdvWikitext string

-57

punishAdvWikitext string

KD +37

perfParryAdvWikitext string

-71

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

16

hitstopWikitext string

3x3,10

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

[5000]

driveGainWikitext string

500x4 (500)

superGainHitWikitext string

250x4 (175x4)

superGainBlkWikitext string

125 (62)

invulnWikitext string

1-10 Air

armorWikitext string

{{{armor}}}

airborneWikitext string

8-69 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Cannot hit cross-up; the final landing recovery frame is in a crouching state

FieldField typeValue
moveIdStringChun-Li_22kk
moveTypeStringSpecial
charaStringChun-Li
inputString22KK
nameWikitext

Tensho Kicks

imagesList of String, delimiter: ,SF6_Chun-Li_22kk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_22kk_hitbox.png
damageWikitext string

180x5,500 (1400)

chipWikitext string

45

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

6

activeWikitext string

3(5)3

recoveryWikitext string

16+25 land

totalWikitext string

57

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +30

blockAdvWikitext string

-40

punishAdvWikitext string

KD +30

perfParryAdvWikitext string

-50

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

12

hitstopWikitext string

10 / 4x2,3x3,15

driveDmgBlkWikitext string

3000

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

-20000

superGainHitWikitext string

200x6 (140x6)

superGainBlkWikitext string

100 (50)

invulnWikitext string

1-7 Full

armorWikitext string

{{{armor}}}

airborneWikitext string

8-32 (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Active/Recovery frames listed are for whiff/block (follow-up attack only occurs after 2nd hit connects); cannot hit cross-up; the final landing recovery frame is in a crouching state

FieldField typeValue
moveIdStringChun-Li_236236p
moveTypeStringSuper
charaStringChun-Li
inputString236236P
nameWikitext

Kikosho

imagesList of String, delimiter: ,SF6_Chun-Li_236236p.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_236236p_hitbox.png
damageWikitext string

300x4,500 (1700)

chipWikitext string

100x5 (500)

dmgScalingWikitext string

30% Minimum

startupWikitext string

7

activeWikitext string

70

recoveryWikitext string

46

totalWikitext string

122

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +22

blockAdvWikitext string

-22

punishAdvWikitext string

KD +22

perfParryAdvWikitext string

-35

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

66 total

hitstopWikitext string

9x4.10

driveDmgBlkWikitext string

500x5

driveDmgHitWikitext string

1000x5

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1 Full, 2-7 Strike/Throw

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

5-hit Super projectile; can hit cross-up (behind Chun-Li)

FieldField typeValue
moveIdStringChun-Li_j236236p
moveTypeStringSuper
charaStringChun-Li
inputStringj.236236P
nameWikitext

Aerial Kikosho

imagesList of String, delimiter: ,SF6_Chun-Li_j236236p.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_j236236p_hitbox.png
damageWikitext string

300x4,600 (1800)

chipWikitext string

100x5 (500)

dmgScalingWikitext string

30% Minimum

startupWikitext string

7

activeWikitext string

50

recoveryWikitext string

16 land

totalWikitext string

103

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +14

blockAdvWikitext string

-20

punishAdvWikitext string

KD +14

perfParryAdvWikitext string

-37~

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

72 total

hitstopWikitext string

9x5

driveDmgBlkWikitext string

500x5

driveDmgHitWikitext string

1000x5

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-10000

superGainBlkWikitext string

-10000

invulnWikitext string

1 Full

armorWikitext string

Break

airborneWikitext string

Until Land (FKD)

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

5-hit Super projectile; can hit cross-up (behind Chun-Li); higher activation height causes longer recovery before reaching the ground

FieldField typeValue
moveIdStringChun-Li_236236k
moveTypeStringSuper
charaStringChun-Li
inputString236236K
nameWikitext

Hoyoku-sen

imagesList of String, delimiter: ,SF6_Chun-Li_236236k.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_236236k_hitbox.png SF6_Chun-Li_236236k_hitbox2.png
damageWikitext string

2000(1000)

chipWikitext string

30x7,150,30x6,160,50 (750)

dmgScalingWikitext string

40% Minimum; 40% Starter; Combo (3 hits)

startupWikitext string

11

activeWikitext string

[2(1)x3],2(2),
[2(1)x3],2(11),
[2(2)x6],2(23)3

recoveryWikitext string

48

totalWikitext string

144

guardWikitext string

LH

cancelWikitext string

Jmp

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

KD +29

blockAdvWikitext string

-35

punishAdvWikitext string

KD +29

perfParryAdvWikitext string

-49

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

76(7)20

hitstopWikitext string

3x7,6,3x6,6,15

driveDmgBlkWikitext string

312x15,320 (5000)

driveDmgHitWikitext string

625x16 (10000)

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-20000

superGainBlkWikitext string

-20000

invulnWikitext string

1-12 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

12f blockstring gap before final hit (8f in Burnout); 1000 damage if only the last hit connects; last hit is forward jump cancelable and puts opponent into free juggle state on grounded hit (limited juggle state if juggled into); Full active frame distribution: 2(1)2(1)2(1)2(2)2(1)2(1)2(1)2(11)2(2)2(2)2(2)2(2)2(2)2(2)2(23)3

FieldField typeValue
moveIdStringChun-Li_214214k
moveTypeStringSuper
charaStringChun-Li
inputString214214K
nameWikitext

Soten Ranka

imagesList of String, delimiter: ,SF6_Chun-Li_214214k.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_214214k_hitbox.png SF6_Chun-Li_214214k_hitbox2.png
damageWikitext string

4000 (500x2)

chipWikitext string

500,250x2 (1000)

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

8

activeWikitext string

2(24)1(7)1

recoveryWikitext string

40

totalWikitext string

82

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +6

blockAdvWikitext string

-24

punishAdvWikitext string

HKD +6

perfParryAdvWikitext string

-39

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

51(25)

hitstopWikitext string

6,3,8

driveDmgBlkWikitext string

6500,500x2 (7500)

driveDmgHitWikitext string

15000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-9 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total); cinematic time regenerates ~1.8 Drive bars for Chun-Li

FieldField typeValue
moveIdStringChun-Li_214214k(ca)
moveTypeStringSuper
charaStringChun-Li
inputString214214K
nameWikitext

Soten Ranka (CA)

imagesList of String, delimiter: ,SF6_Chun-Li_214214k_ca.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_214214k_ca_hitbox.png
damageWikitext string

4500 (500x2)

chipWikitext string

750,250x2 (1250)

dmgScalingWikitext string

50% Minimum; 10% Immediate (Sp)

startupWikitext string

8

activeWikitext string

2(24)1(7)1

recoveryWikitext string

40

totalWikitext string

82

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

HKD +18

blockAdvWikitext string

-24

punishAdvWikitext string

HKD +18

perfParryAdvWikitext string

-39

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

51(25)

hitstopWikitext string

6,3,8

driveDmgBlkWikitext string

9000,500x2 (10000)

driveDmgHitWikitext string

20000

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

-30000

superGainBlkWikitext string

-30000

invulnWikitext string

1-9 Full

armorWikitext string

Break

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

Hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total); available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Chun-Li

FieldField typeValue
moveIdStringChun-Li_5pppkkk
moveTypeStringtaunt
charaStringChun-Li
inputString5PPPKKK
nameWikitext

Neutral Taunt

imagesList of String, delimiter: ,SF6_Chun-Li_5pppkkk.png
hitboxesList of String, delimiter: ,SF6_Chun-Li_5pppkkk_hitbox.png
damageWikitext string

300

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

35

activeWikitext string

2

recoveryWikitext string

70

totalWikitext string

106

guardWikitext string

LH

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-58

blockAdvWikitext string

-65

punishAdvWikitext string

KD +35 Crumple

perfParryAdvWikitext string

-70

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

14

blockstunWikitext string

7

hitstopWikitext string

9(25)

driveDmgBlkWikitext string

600

driveDmgHitWikitext string

[5000]

driveGainWikitext string

300

superGainHitWikitext string

300 (210)

superGainBlkWikitext string

150 (75)

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string
jugIncreaseWikitext string
jugLimitWikitext string
projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Sorry!"; Punish Counter crumple is the only way to keep it safe, but does not allow follow-up combo

FieldField typeValue
moveIdStringChun-Li_6pppkkk
moveTypeStringtaunt
charaStringChun-Li
inputString6PPPKKK
nameWikitext

Forward Taunt

imagesList of String, delimiter: ,SF6_Chun-Li_6pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

273 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

273

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Welcome!"

FieldField typeValue
moveIdStringChun-Li_4pppkkk
moveTypeStringtaunt
charaStringChun-Li
inputString4PPPKKK
nameWikitext

Back Taunt

imagesList of String, delimiter: ,SF6_Chun-Li_4pppkkk.png
hitboxesList of String, delimiter: ,
damageWikitext string

-

chipWikitext string

{{{chip}}}

dmgScalingWikitext string

{{{dmgScaling}}}

startupWikitext string

401 (total)

activeWikitext string

-

recoveryWikitext string

-

totalWikitext string

401

guardWikitext string

-

cancelWikitext string

-

hitconfirmWikitext string

{{{hitconfirm}}}

hitAdvWikitext string

-

blockAdvWikitext string

-

punishAdvWikitext string

{{{punishAdv}}}

perfParryAdvWikitext string

{{{perfParryAdv}}}

DRcancelHitWikitext string

{{{DRcancelHit}}}

DRcancelBlkWikitext string

{{{DRcancelBlk}}}

afterDRHitWikitext string

Template:AfterDRHit

afterDRBlkWikitext string

Template:AfterDRBlk

hitstunWikitext string

{{{hitstun}}}

blockstunWikitext string

{{{blockstun}}}

hitstopWikitext string

{{{hitstop}}}

driveDmgBlkWikitext string

{{{driveDmgBlk}}}

driveDmgHitWikitext string

{{{driveDmgHit}}}

driveGainWikitext string

{{{driveGain}}}

superGainHitWikitext string

{{{superGainHit}}}

superGainBlkWikitext string

{{{superGainBlk}}}

invulnWikitext string

{{{invuln}}}

armorWikitext string

{{{armor}}}

airborneWikitext string

{{{airborne}}}

jugStartWikitext string

{{{jugStart}}}

jugIncreaseWikitext string

{{{jugIncrease}}}

jugLimitWikitext string

{{{jugLimit}}}

projSpeedWikitext string

{{{projSpeed}}}

notesWikitext string

"Yawn... are you ready yet?"